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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 #include "cl_collision.h"
24 #include "image.h"
25 #include "r_shadow.h"
26
27 #define ABSOLUTE_MAX_PARTICLES 1<<24 // upper limit on cl.max_particles
28 #define ABSOLUTE_MAX_DECALS 1<<24 // upper limit on cl.max_decals
29
30 // must match ptype_t values
31 particletype_t particletype[pt_total] =
32 {
33         {PBLEND_INVALID, PARTICLE_INVALID, false}, //pt_dead (should never happen)
34         {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
35         {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
36         {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
37         {PBLEND_ADD, PARTICLE_HBEAM, false}, //pt_beam
38         {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_rain
39         {PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_raindecal
40         {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_snow
41         {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_bubble
42         {PBLEND_INVMOD, PARTICLE_BILLBOARD, false}, //pt_blood
43         {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_smoke
44         {PBLEND_INVMOD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_decal
45         {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_entityparticle
46 };
47
48 #define PARTICLEEFFECT_UNDERWATER 1
49 #define PARTICLEEFFECT_NOTUNDERWATER 2
50
51 typedef struct particleeffectinfo_s
52 {
53         int effectnameindex; // which effect this belongs to
54         // PARTICLEEFFECT_* bits
55         int flags;
56         // blood effects may spawn very few particles, so proper fraction-overflow
57         // handling is very important, this variable keeps track of the fraction
58         double particleaccumulator;
59         // the math is: countabsolute + requestedcount * countmultiplier * quality
60         // absolute number of particles to spawn, often used for decals
61         // (unaffected by quality and requestedcount)
62         float countabsolute;
63         // multiplier for the number of particles CL_ParticleEffect was told to
64         // spawn, most effects do not really have a count and hence use 1, so
65         // this is often the actual count to spawn, not merely a multiplier
66         float countmultiplier;
67         // if > 0 this causes the particle to spawn in an evenly spaced line from
68         // originmins to originmaxs (causing them to describe a trail, not a box)
69         float trailspacing;
70         // type of particle to spawn (defines some aspects of behavior)
71         ptype_t particletype;
72         // blending mode used on this particle type
73         pblend_t blendmode;
74         // orientation of this particle type (BILLBOARD, SPARK, BEAM, etc)
75         porientation_t orientation;
76         // range of colors to choose from in hex RRGGBB (like HTML color tags),
77         // randomly interpolated at spawn
78         unsigned int color[2];
79         // a random texture is chosen in this range (note the second value is one
80         // past the last choosable, so for example 8,16 chooses any from 8 up and
81         // including 15)
82         // if start and end of the range are the same, no randomization is done
83         int tex[2];
84         // range of size values randomly chosen when spawning, plus size increase over time
85         float size[3];
86         // range of alpha values randomly chosen when spawning, plus alpha fade
87         float alpha[3];
88         // how long the particle should live (note it is also removed if alpha drops to 0)
89         float time[2];
90         // how much gravity affects this particle (negative makes it fly up!)
91         float gravity;
92         // how much bounce the particle has when it hits a surface
93         // if negative the particle is removed on impact
94         float bounce;
95         // if in air this friction is applied
96         // if negative the particle accelerates
97         float airfriction;
98         // if in liquid (water/slime/lava) this friction is applied
99         // if negative the particle accelerates
100         float liquidfriction;
101         // these offsets are added to the values given to particleeffect(), and
102         // then an ellipsoid-shaped jitter is added as defined by these
103         // (they are the 3 radii)
104         float stretchfactor;
105         // stretch velocity factor (used for sparks)
106         float originoffset[3];
107         float velocityoffset[3];
108         float originjitter[3];
109         float velocityjitter[3];
110         float velocitymultiplier;
111         // an effect can also spawn a dlight
112         float lightradiusstart;
113         float lightradiusfade;
114         float lighttime;
115         float lightcolor[3];
116         qboolean lightshadow;
117         int lightcubemapnum;
118         unsigned int staincolor[2]; // note: 0x808080 = neutral (particle's own color), these are modding factors for the particle's original color!
119         int staintex[2];
120 }
121 particleeffectinfo_t;
122
123 char particleeffectname[MAX_PARTICLEEFFECTNAME][64];
124
125
126 particleeffectinfo_t particleeffectinfo[MAX_PARTICLEEFFECTINFO];
127
128 static int particlepalette[256];
129 /*
130         0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b, // 0-7
131         0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb, // 8-15
132         0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b, // 16-23
133         0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23, // 24-31
134         0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767, // 32-39
135         0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb, // 40-47
136         0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07, // 48-55
137         0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f, // 56-63
138         0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000, // 64-71
139         0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000, // 72-79
140         0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307, // 80-87
141         0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723, // 88-95
142         0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b, // 96-103
143         0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b, // 104-111
144         0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733, // 112-119
145         0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397, // 120-127
146         0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b, // 128-135
147         0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707, // 136-143
148         0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b, // 144-151
149         0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707, // 152-159
150         0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353, // 160-167
151         0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07, // 168-175
152         0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f, // 176-183
153         0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07, // 184-191
154         0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307, // 192-199
155         0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700, // 200-207
156         0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f, // 208-215
157         0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f, // 216-223
158         0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b, // 224-231
159         0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b, // 232-239
160         0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000, // 240-247
161         0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53  // 248-255
162 */
163
164 int             ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
165 int             ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
166 int             ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
167
168 //static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
169
170 // particletexture_t is a rectangle in the particlefonttexture
171 typedef struct particletexture_s
172 {
173         rtexture_t *texture;
174         float s1, t1, s2, t2;
175 }
176 particletexture_t;
177
178 static rtexturepool_t *particletexturepool;
179 static rtexture_t *particlefonttexture;
180 static particletexture_t particletexture[MAX_PARTICLETEXTURES];
181 skinframe_t *decalskinframe;
182
183 // texture numbers in particle font
184 static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
185 static const int tex_bulletdecal[8] = {8, 9, 10, 11, 12, 13, 14, 15};
186 static const int tex_blooddecal[8] = {16, 17, 18, 19, 20, 21, 22, 23};
187 static const int tex_bloodparticle[8] = {24, 25, 26, 27, 28, 29, 30, 31};
188 static const int tex_rainsplash = 32;
189 static const int tex_particle = 63;
190 static const int tex_bubble = 62;
191 static const int tex_raindrop = 61;
192 static const int tex_beam = 60;
193
194 cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1", "enables particle effects"};
195 cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1", "multiplies number of particles"};
196 cvar_t cl_particles_alpha = {CVAR_SAVE, "cl_particles_alpha", "1", "multiplies opacity of particles"};
197 cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
198 cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
199 cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
200 cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood"};
201 cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
202 cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
203 cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1", "enables sparks from explosions"};
204 cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0", "enables polygonal shell from explosions"};
205 cvar_t cl_particles_rain = {CVAR_SAVE, "cl_particles_rain", "1", "enables rain effects"};
206 cvar_t cl_particles_snow = {CVAR_SAVE, "cl_particles_snow", "1", "enables snow effects"};
207 cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1", "enables smoke (used by multiple effects)"};
208 cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5", "smoke brightness"};
209 cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55", "brightness fade per second"};
210 cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1", "enables sparks (used by multiple effects)"};
211 cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
212 cvar_t cl_particles_visculling = {CVAR_SAVE, "cl_particles_visculling", "0", "perform a costly check if each particle is visible before drawing"};
213 cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
214 cvar_t cl_decals_visculling = {CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
215 cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
216 cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
217 cvar_t cl_decals_newsystem = {CVAR_SAVE, "cl_decals_newsystem", "0", "enables new advanced decal system"};
218 cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
219 cvar_t cl_decals_models = {CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models (if newsystem is also 1)"};
220 cvar_t cl_decals_bias = {CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
221 cvar_t cl_decals_max = {CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
222
223
224 void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
225 {
226         int arrayindex;
227         int argc;
228         int effectinfoindex;
229         int linenumber;
230         particleeffectinfo_t *info = NULL;
231         const char *text = textstart;
232         char argv[16][1024];
233         effectinfoindex = -1;
234         for (linenumber = 1;;linenumber++)
235         {
236                 argc = 0;
237                 for (arrayindex = 0;arrayindex < 16;arrayindex++)
238                         argv[arrayindex][0] = 0;
239                 for (;;)
240                 {
241                         if (!COM_ParseToken_Simple(&text, true, false))
242                                 return;
243                         if (!strcmp(com_token, "\n"))
244                                 break;
245                         if (argc < 16)
246                         {
247                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
248                                 argc++;
249                         }
250                 }
251                 if (argc < 1)
252                         continue;
253 #define checkparms(n) if (argc != (n)) {Con_Printf("effectinfo.txt:%i: error while parsing: %s given %i parameters, should be %i parameters\n", linenumber, argv[0], argc, (n));break;}
254 #define readints(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = strtol(argv[1+arrayindex], NULL, 0)
255 #define readfloats(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = atof(argv[1+arrayindex])
256 #define readint(var) checkparms(2);var = strtol(argv[1], NULL, 0)
257 #define readfloat(var) checkparms(2);var = atof(argv[1])
258 #define readbool(var) checkparms(2);var = strtol(argv[1], NULL, 0) != 0
259                 if (!strcmp(argv[0], "effect"))
260                 {
261                         int effectnameindex;
262                         checkparms(2);
263                         effectinfoindex++;
264                         if (effectinfoindex >= MAX_PARTICLEEFFECTINFO)
265                         {
266                                 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
267                                 break;
268                         }
269                         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
270                         {
271                                 if (particleeffectname[effectnameindex][0])
272                                 {
273                                         if (!strcmp(particleeffectname[effectnameindex], argv[1]))
274                                                 break;
275                                 }
276                                 else
277                                 {
278                                         strlcpy(particleeffectname[effectnameindex], argv[1], sizeof(particleeffectname[effectnameindex]));
279                                         break;
280                                 }
281                         }
282                         // if we run out of names, abort
283                         if (effectnameindex == MAX_PARTICLEEFFECTNAME)
284                         {
285                                 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
286                                 break;
287                         }
288                         info = particleeffectinfo + effectinfoindex;
289                         info->effectnameindex = effectnameindex;
290                         info->particletype = pt_alphastatic;
291                         info->blendmode = particletype[info->particletype].blendmode;
292                         info->orientation = particletype[info->particletype].orientation;
293                         info->tex[0] = tex_particle;
294                         info->tex[1] = tex_particle;
295                         info->color[0] = 0xFFFFFF;
296                         info->color[1] = 0xFFFFFF;
297                         info->size[0] = 1;
298                         info->size[1] = 1;
299                         info->alpha[0] = 0;
300                         info->alpha[1] = 256;
301                         info->alpha[2] = 256;
302                         info->time[0] = 9999;
303                         info->time[1] = 9999;
304                         VectorSet(info->lightcolor, 1, 1, 1);
305                         info->lightshadow = true;
306                         info->lighttime = 9999;
307                         info->stretchfactor = 1;
308                         info->staincolor[0] = (unsigned int)-1;
309                         info->staincolor[1] = (unsigned int)-1;
310                         info->staintex[0] = -1;
311                         info->staintex[1] = -1;
312                 }
313                 else if (info == NULL)
314                 {
315                         Con_Printf("effectinfo.txt:%i: command %s encountered before effect\n", linenumber, argv[0]);
316                         break;
317                 }
318                 else if (!strcmp(argv[0], "countabsolute")) {readfloat(info->countabsolute);}
319                 else if (!strcmp(argv[0], "count")) {readfloat(info->countmultiplier);}
320                 else if (!strcmp(argv[0], "type"))
321                 {
322                         checkparms(2);
323                         if (!strcmp(argv[1], "alphastatic")) info->particletype = pt_alphastatic;
324                         else if (!strcmp(argv[1], "static")) info->particletype = pt_static;
325                         else if (!strcmp(argv[1], "spark")) info->particletype = pt_spark;
326                         else if (!strcmp(argv[1], "beam")) info->particletype = pt_beam;
327                         else if (!strcmp(argv[1], "rain")) info->particletype = pt_rain;
328                         else if (!strcmp(argv[1], "raindecal")) info->particletype = pt_raindecal;
329                         else if (!strcmp(argv[1], "snow")) info->particletype = pt_snow;
330                         else if (!strcmp(argv[1], "bubble")) info->particletype = pt_bubble;
331                         else if (!strcmp(argv[1], "blood")) {info->particletype = pt_blood;info->gravity = 1;}
332                         else if (!strcmp(argv[1], "smoke")) info->particletype = pt_smoke;
333                         else if (!strcmp(argv[1], "decal")) info->particletype = pt_decal;
334                         else if (!strcmp(argv[1], "entityparticle")) info->particletype = pt_entityparticle;
335                         else Con_Printf("effectinfo.txt:%i: unrecognized particle type %s\n", linenumber, argv[1]);
336                         info->blendmode = particletype[info->particletype].blendmode;
337                         info->orientation = particletype[info->particletype].orientation;
338                 }
339                 else if (!strcmp(argv[0], "blend"))
340                 {
341                         checkparms(2);
342                         if (!strcmp(argv[1], "alpha")) info->blendmode = PBLEND_ALPHA;
343                         else if (!strcmp(argv[1], "add")) info->blendmode = PBLEND_ADD;
344                         else if (!strcmp(argv[1], "invmod")) info->blendmode = PBLEND_INVMOD;
345                         else Con_Printf("effectinfo.txt:%i: unrecognized blendmode %s\n", linenumber, argv[1]);
346                 }
347                 else if (!strcmp(argv[0], "orientation"))
348                 {
349                         checkparms(2);
350                         if (!strcmp(argv[1], "billboard")) info->orientation = PARTICLE_BILLBOARD;
351                         else if (!strcmp(argv[1], "spark")) info->orientation = PARTICLE_SPARK;
352                         else if (!strcmp(argv[1], "oriented")) info->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
353                         else if (!strcmp(argv[1], "beam")) info->orientation = PARTICLE_HBEAM;
354                         else Con_Printf("effectinfo.txt:%i: unrecognized orientation %s\n", linenumber, argv[1]);
355                 }
356                 else if (!strcmp(argv[0], "color")) {readints(info->color, 2);}
357                 else if (!strcmp(argv[0], "tex")) {readints(info->tex, 2);}
358                 else if (!strcmp(argv[0], "size")) {readfloats(info->size, 2);}
359                 else if (!strcmp(argv[0], "sizeincrease")) {readfloat(info->size[2]);}
360                 else if (!strcmp(argv[0], "alpha")) {readfloats(info->alpha, 3);}
361                 else if (!strcmp(argv[0], "time")) {readfloats(info->time, 2);}
362                 else if (!strcmp(argv[0], "gravity")) {readfloat(info->gravity);}
363                 else if (!strcmp(argv[0], "bounce")) {readfloat(info->bounce);}
364                 else if (!strcmp(argv[0], "airfriction")) {readfloat(info->airfriction);}
365                 else if (!strcmp(argv[0], "liquidfriction")) {readfloat(info->liquidfriction);}
366                 else if (!strcmp(argv[0], "originoffset")) {readfloats(info->originoffset, 3);}
367                 else if (!strcmp(argv[0], "velocityoffset")) {readfloats(info->velocityoffset, 3);}
368                 else if (!strcmp(argv[0], "originjitter")) {readfloats(info->originjitter, 3);}
369                 else if (!strcmp(argv[0], "velocityjitter")) {readfloats(info->velocityjitter, 3);}
370                 else if (!strcmp(argv[0], "velocitymultiplier")) {readfloat(info->velocitymultiplier);}
371                 else if (!strcmp(argv[0], "lightradius")) {readfloat(info->lightradiusstart);}
372                 else if (!strcmp(argv[0], "lightradiusfade")) {readfloat(info->lightradiusfade);}
373                 else if (!strcmp(argv[0], "lighttime")) {readfloat(info->lighttime);}
374                 else if (!strcmp(argv[0], "lightcolor")) {readfloats(info->lightcolor, 3);}
375                 else if (!strcmp(argv[0], "lightshadow")) {readbool(info->lightshadow);}
376                 else if (!strcmp(argv[0], "lightcubemapnum")) {readint(info->lightcubemapnum);}
377                 else if (!strcmp(argv[0], "underwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_UNDERWATER;}
378                 else if (!strcmp(argv[0], "notunderwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_NOTUNDERWATER;}
379                 else if (!strcmp(argv[0], "trailspacing")) {readfloat(info->trailspacing);if (info->trailspacing > 0) info->countmultiplier = 1.0f / info->trailspacing;}
380                 else if (!strcmp(argv[0], "stretchfactor")) {readfloat(info->stretchfactor);}
381                 else if (!strcmp(argv[0], "staincolor")) {readints(info->staincolor, 2);}
382                 else if (!strcmp(argv[0], "staintex")) {readints(info->staintex, 2);}
383                 else if (!strcmp(argv[0], "stainless")) {info->staintex[0] = -2; info->staincolor[0] = (unsigned int)-1; info->staincolor[1] = (unsigned int)-1;}
384                 else
385                         Con_Printf("effectinfo.txt:%i: skipping unknown command %s\n", linenumber, argv[0]);
386 #undef checkparms
387 #undef readints
388 #undef readfloats
389 #undef readint
390 #undef readfloat
391         }
392 }
393
394 int CL_ParticleEffectIndexForName(const char *name)
395 {
396         int i;
397         for (i = 1;i < MAX_PARTICLEEFFECTNAME && particleeffectname[i][0];i++)
398                 if (!strcmp(particleeffectname[i], name))
399                         return i;
400         return 0;
401 }
402
403 const char *CL_ParticleEffectNameForIndex(int i)
404 {
405         if (i < 1 || i >= MAX_PARTICLEEFFECTNAME)
406                 return NULL;
407         return particleeffectname[i];
408 }
409
410 // MUST match effectnameindex_t in client.h
411 static const char *standardeffectnames[EFFECT_TOTAL] =
412 {
413         "",
414         "TE_GUNSHOT",
415         "TE_GUNSHOTQUAD",
416         "TE_SPIKE",
417         "TE_SPIKEQUAD",
418         "TE_SUPERSPIKE",
419         "TE_SUPERSPIKEQUAD",
420         "TE_WIZSPIKE",
421         "TE_KNIGHTSPIKE",
422         "TE_EXPLOSION",
423         "TE_EXPLOSIONQUAD",
424         "TE_TAREXPLOSION",
425         "TE_TELEPORT",
426         "TE_LAVASPLASH",
427         "TE_SMALLFLASH",
428         "TE_FLAMEJET",
429         "EF_FLAME",
430         "TE_BLOOD",
431         "TE_SPARK",
432         "TE_PLASMABURN",
433         "TE_TEI_G3",
434         "TE_TEI_SMOKE",
435         "TE_TEI_BIGEXPLOSION",
436         "TE_TEI_PLASMAHIT",
437         "EF_STARDUST",
438         "TR_ROCKET",
439         "TR_GRENADE",
440         "TR_BLOOD",
441         "TR_WIZSPIKE",
442         "TR_SLIGHTBLOOD",
443         "TR_KNIGHTSPIKE",
444         "TR_VORESPIKE",
445         "TR_NEHAHRASMOKE",
446         "TR_NEXUIZPLASMA",
447         "TR_GLOWTRAIL",
448         "SVC_PARTICLE"
449 };
450
451 void CL_Particles_LoadEffectInfo(void)
452 {
453         int i;
454         unsigned char *filedata;
455         fs_offset_t filesize;
456         memset(particleeffectinfo, 0, sizeof(particleeffectinfo));
457         memset(particleeffectname, 0, sizeof(particleeffectname));
458         for (i = 0;i < EFFECT_TOTAL;i++)
459                 strlcpy(particleeffectname[i], standardeffectnames[i], sizeof(particleeffectname[i]));
460         filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
461         if (filedata)
462         {
463                 CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize);
464                 Mem_Free(filedata);
465         }
466 }
467
468 /*
469 ===============
470 CL_InitParticles
471 ===============
472 */
473 void CL_ReadPointFile_f (void);
474 void CL_Particles_Init (void)
475 {
476         Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)");
477         Cmd_AddCommand ("cl_particles_reloadeffects", CL_Particles_LoadEffectInfo, "reloads effectinfo.txt");
478
479         Cvar_RegisterVariable (&cl_particles);
480         Cvar_RegisterVariable (&cl_particles_quality);
481         Cvar_RegisterVariable (&cl_particles_alpha);
482         Cvar_RegisterVariable (&cl_particles_size);
483         Cvar_RegisterVariable (&cl_particles_quake);
484         Cvar_RegisterVariable (&cl_particles_blood);
485         Cvar_RegisterVariable (&cl_particles_blood_alpha);
486         Cvar_RegisterVariable (&cl_particles_blood_bloodhack);
487         Cvar_RegisterVariable (&cl_particles_explosions_sparks);
488         Cvar_RegisterVariable (&cl_particles_explosions_shell);
489         Cvar_RegisterVariable (&cl_particles_bulletimpacts);
490         Cvar_RegisterVariable (&cl_particles_rain);
491         Cvar_RegisterVariable (&cl_particles_snow);
492         Cvar_RegisterVariable (&cl_particles_smoke);
493         Cvar_RegisterVariable (&cl_particles_smoke_alpha);
494         Cvar_RegisterVariable (&cl_particles_smoke_alphafade);
495         Cvar_RegisterVariable (&cl_particles_sparks);
496         Cvar_RegisterVariable (&cl_particles_bubbles);
497         Cvar_RegisterVariable (&cl_particles_visculling);
498         Cvar_RegisterVariable (&cl_decals);
499         Cvar_RegisterVariable (&cl_decals_visculling);
500         Cvar_RegisterVariable (&cl_decals_time);
501         Cvar_RegisterVariable (&cl_decals_fadetime);
502         Cvar_RegisterVariable (&cl_decals_newsystem);
503         Cvar_RegisterVariable (&cl_decals_newsystem_intensitymultiplier);
504         Cvar_RegisterVariable (&cl_decals_models);
505         Cvar_RegisterVariable (&cl_decals_bias);
506         Cvar_RegisterVariable (&cl_decals_max);
507 }
508
509 void CL_Particles_Shutdown (void)
510 {
511 }
512
513 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha);
514 void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2);
515
516 // list of all 26 parameters:
517 // ptype - any of the pt_ enum values (pt_static, pt_blood, etc), see ptype_t near the top of this file
518 // pcolor1,pcolor2 - minimum and maximum ranges of color, randomly interpolated to decide particle color
519 // ptex - any of the tex_ values such as tex_smoke[rand()&7] or tex_particle
520 // psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_*BEAM)
521 // palpha - opacity of particle as 0-255 (can be more than 255)
522 // palphafade - rate of fade per second (so 256 would mean a 256 alpha particle would fade to nothing in 1 second)
523 // ptime - how long the particle can live (note it is also removed if alpha drops to nothing)
524 // pgravity - how much effect gravity has on the particle (0-1)
525 // pbounce - how much bounce the particle has when it hits a surface (0-1), -1 makes a blood splat when it hits a surface, 0 does not even check for collisions
526 // px,py,pz - starting origin of particle
527 // pvx,pvy,pvz - starting velocity of particle
528 // pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
529 // blendmode - one of the PBLEND_ values
530 // orientation - one of the PARTICLE_ values
531 // staincolor1, staincolor2: minimum and maximum ranges of stain color, randomly interpolated to decide particle color (-1 to use none)
532 // staintex: any of the tex_ values such as tex_smoke[rand()&7] or tex_particle (-1 to use none)
533 particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex)
534 {
535         int l1, l2, r, g, b;
536         particle_t *part;
537         vec3_t v;
538         if (!cl_particles.integer)
539                 return NULL;
540         for (;cl.free_particle < cl.max_particles && cl.particles[cl.free_particle].typeindex;cl.free_particle++);
541         if (cl.free_particle >= cl.max_particles)
542                 return NULL;
543         if (!lifetime)
544                 lifetime = palpha / min(1, palphafade);
545         part = &cl.particles[cl.free_particle++];
546         if (cl.num_particles < cl.free_particle)
547                 cl.num_particles = cl.free_particle;
548         memset(part, 0, sizeof(*part));
549         part->typeindex = ptypeindex;
550         part->blendmode = blendmode;
551         if(orientation == PARTICLE_HBEAM || orientation == PARTICLE_VBEAM)
552         {
553                 particletexture_t *tex = &particletexture[ptex];
554                 if(tex->t1 == 0 && tex->t2 == 1) // full height of texture?
555                         part->orientation = PARTICLE_VBEAM;
556                 else
557                         part->orientation = PARTICLE_HBEAM;
558         }
559         else
560                 part->orientation = orientation;
561         l2 = (int)lhrandom(0.5, 256.5);
562         l1 = 256 - l2;
563         part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
564         part->color[1] = ((((pcolor1 >>  8) & 0xFF) * l1 + ((pcolor2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
565         part->color[2] = ((((pcolor1 >>  0) & 0xFF) * l1 + ((pcolor2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
566         part->staintexnum = staintex;
567         if(staincolor1 >= 0 && staincolor2 >= 0)
568         {
569                 l2 = (int)lhrandom(0.5, 256.5);
570                 l1 = 256 - l2;
571                 if(blendmode == PBLEND_INVMOD)
572                 {
573                         r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * (255 - part->color[0])) / 0x8000; // staincolor 0x808080 keeps color invariant
574                         g = ((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * (255 - part->color[1])) / 0x8000;
575                         b = ((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * (255 - part->color[2])) / 0x8000;
576                 }
577                 else
578                 {
579                         r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * part->color[0]) / 0x8000; // staincolor 0x808080 keeps color invariant
580                         g = ((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * part->color[1]) / 0x8000;
581                         b = ((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * part->color[2]) / 0x8000;
582                 }
583                 if(r > 0xFF) r = 0xFF;
584                 if(g > 0xFF) g = 0xFF;
585                 if(b > 0xFF) b = 0xFF;
586         }
587         else
588         {
589                 r = part->color[0]; // -1 is shorthand for stain = particle color
590                 g = part->color[1];
591                 b = part->color[2];
592         }
593         part->staincolor = r * 65536 + g * 256 + b;
594         part->texnum = ptex;
595         part->size = psize;
596         part->sizeincrease = psizeincrease;
597         part->alpha = palpha;
598         part->alphafade = palphafade;
599         part->gravity = pgravity;
600         part->bounce = pbounce;
601         part->stretch = stretch;
602         VectorRandom(v);
603         part->org[0] = px + originjitter * v[0];
604         part->org[1] = py + originjitter * v[1];
605         part->org[2] = pz + originjitter * v[2];
606         part->vel[0] = pvx + velocityjitter * v[0];
607         part->vel[1] = pvy + velocityjitter * v[1];
608         part->vel[2] = pvz + velocityjitter * v[2];
609         part->time2 = 0;
610         part->airfriction = pairfriction;
611         part->liquidfriction = pliquidfriction;
612         part->die = cl.time + lifetime;
613         part->delayedcollisions = 0;
614         part->qualityreduction = pqualityreduction;
615         // if it is rain or snow, trace ahead and shut off collisions until an actual collision event needs to occur to improve performance
616         if (part->typeindex == pt_rain)
617         {
618                 int i;
619                 particle_t *part2;
620                 float lifetime = part->die - cl.time;
621                 vec3_t endvec;
622                 trace_t trace;
623                 // turn raindrop into simple spark and create delayedspawn splash effect
624                 part->typeindex = pt_spark;
625                 part->bounce = 0;
626                 VectorMA(part->org, lifetime, part->vel, endvec);
627                 trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
628                 part->die = cl.time + lifetime * trace.fraction;
629                 part2 = CL_NewParticle(pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1);
630                 if (part2)
631                 {
632                         part2->delayedspawn = part->die;
633                         part2->die += part->die - cl.time;
634                         for (i = rand() & 7;i < 10;i++)
635                         {
636                                 part2 = CL_NewParticle(pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
637                                 if (part2)
638                                 {
639                                         part2->delayedspawn = part->die;
640                                         part2->die += part->die - cl.time;
641                                 }
642                         }
643                 }
644         }
645         else if (part->bounce != 0 && part->gravity == 0 && part->typeindex != pt_snow)
646         {
647                 float lifetime = part->alpha / (part->alphafade ? part->alphafade : 1);
648                 vec3_t endvec;
649                 trace_t trace;
650                 VectorMA(part->org, lifetime, part->vel, endvec);
651                 trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, true, false, NULL, false);
652                 part->delayedcollisions = cl.time + lifetime * trace.fraction - 0.1;
653         }
654
655         return part;
656 }
657
658 static void CL_ImmediateBloodStain(particle_t *part)
659 {
660         vec3_t v;
661         int staintex;
662
663         // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
664         if (part->staintexnum >= 0 && cl_decals_newsystem.integer && cl_decals.integer)
665         {
666                 VectorCopy(part->vel, v);
667                 VectorNormalize(v);
668                 staintex = part->staintexnum;
669                 R_DecalSystem_SplatEntities(part->org, v, 1-((part->staincolor>>16)&255)*(1.0f/255.0f), 1-((part->staincolor>>8)&255)*(1.0f/255.0f), 1-((part->staincolor)&255)*(1.0f/255.0f), part->alpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->size * 2);
670         }
671
672         // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
673         if (part->typeindex == pt_blood && cl_decals_newsystem.integer && cl_decals.integer)
674         {
675                 VectorCopy(part->vel, v);
676                 VectorNormalize(v);
677                 staintex = tex_blooddecal[rand()&7];
678                 R_DecalSystem_SplatEntities(part->org, v, part->color[0]*(1.0f/255.0f), part->color[1]*(1.0f/255.0f), part->color[2]*(1.0f/255.0f), part->alpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->size * 2);
679         }
680 }
681
682 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
683 {
684         int l1, l2;
685         decal_t *decal;
686         entity_render_t *ent = &cl.entities[hitent].render;
687         unsigned char color[3];
688         if (!cl_decals.integer)
689                 return;
690         if (!ent->allowdecals)
691                 return;
692
693         l2 = (int)lhrandom(0.5, 256.5);
694         l1 = 256 - l2;
695         color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
696         color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
697         color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
698
699         if (cl_decals_newsystem.integer)
700         {
701                 R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
702                 return;
703         }
704
705         for (;cl.free_decal < cl.max_decals && cl.decals[cl.free_decal].typeindex;cl.free_decal++);
706         if (cl.free_decal >= cl.max_decals)
707                 return;
708         decal = &cl.decals[cl.free_decal++];
709         if (cl.num_decals < cl.free_decal)
710                 cl.num_decals = cl.free_decal;
711         memset(decal, 0, sizeof(*decal));
712         decal->decalsequence = cl.decalsequence++;
713         decal->typeindex = pt_decal;
714         decal->texnum = texnum;
715         VectorMA(org, cl_decals_bias.value, normal, decal->org);
716         VectorCopy(normal, decal->normal);
717         decal->size = size;
718         decal->alpha = alpha;
719         decal->time2 = cl.time;
720         decal->color[0] = color[0];
721         decal->color[1] = color[1];
722         decal->color[2] = color[2];
723         decal->owner = hitent;
724         decal->clusterindex = -1000; // no vis culling unless we're sure
725         if (hitent)
726         {
727                 // these relative things are only used to regenerate p->org and p->vel if decal->owner is not world (0)
728                 decal->ownermodel = cl.entities[decal->owner].render.model;
729                 Matrix4x4_Transform(&cl.entities[decal->owner].render.inversematrix, org, decal->relativeorigin);
730                 Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.inversematrix, normal, decal->relativenormal);
731         }
732         else
733         {
734                 if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
735                 {
736                         mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, decal->org);
737                         if(leaf)
738                                 decal->clusterindex = leaf->clusterindex;
739                 }
740         }
741 }
742
743 void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
744 {
745         int i;
746         float bestfrac, bestorg[3], bestnormal[3];
747         float org2[3];
748         int besthitent = 0, hitent;
749         trace_t trace;
750         bestfrac = 10;
751         for (i = 0;i < 32;i++)
752         {
753                 VectorRandom(org2);
754                 VectorMA(org, maxdist, org2, org2);
755                 trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false);
756                 // take the closest trace result that doesn't end up hitting a NOMARKS
757                 // surface (sky for example)
758                 if (bestfrac > trace.fraction && !(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
759                 {
760                         bestfrac = trace.fraction;
761                         besthitent = hitent;
762                         VectorCopy(trace.endpos, bestorg);
763                         VectorCopy(trace.plane.normal, bestnormal);
764                 }
765         }
766         if (bestfrac < 1)
767                 CL_SpawnDecalParticleForSurface(besthitent, bestorg, bestnormal, color1, color2, texnum, size, alpha);
768 }
769
770 static void CL_Sparks(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float sparkcount);
771 static void CL_Smoke(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float smokecount);
772 void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles)
773 {
774         vec3_t center;
775         matrix4x4_t tempmatrix;
776         particle_t *part;
777         VectorLerp(originmins, 0.5, originmaxs, center);
778         Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
779         if (effectnameindex == EFFECT_SVC_PARTICLE)
780         {
781                 if (cl_particles.integer)
782                 {
783                         // bloodhack checks if this effect's color matches regular or lightning blood and if so spawns a blood effect instead
784                         if (count == 1024)
785                                 CL_ParticleExplosion(center);
786                         else if (cl_particles_blood_bloodhack.integer && !cl_particles_quake.integer && (palettecolor == 73 || palettecolor == 225))
787                                 CL_ParticleEffect(EFFECT_TE_BLOOD, count / 2.0f, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
788                         else
789                         {
790                                 count *= cl_particles_quality.value;
791                                 for (;count > 0;count--)
792                                 {
793                                         int k = particlepalette[(palettecolor & ~7) + (rand()&7)];
794                                         CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 0, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0, true, lhrandom(0.1, 0.5), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
795                                 }
796                         }
797                 }
798         }
799         else if (effectnameindex == EFFECT_TE_WIZSPIKE)
800                 CL_ParticleEffect(EFFECT_SVC_PARTICLE, 30*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 20);
801         else if (effectnameindex == EFFECT_TE_KNIGHTSPIKE)
802                 CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 226);
803         else if (effectnameindex == EFFECT_TE_SPIKE)
804         {
805                 if (cl_particles_bulletimpacts.integer)
806                 {
807                         if (cl_particles_quake.integer)
808                         {
809                                 if (cl_particles_smoke.integer)
810                                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 10*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
811                         }
812                         else
813                         {
814                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
815                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
816                                 CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
817                         }
818                 }
819                 // bullet hole
820                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
821                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
822         }
823         else if (effectnameindex == EFFECT_TE_SPIKEQUAD)
824         {
825                 if (cl_particles_bulletimpacts.integer)
826                 {
827                         if (cl_particles_quake.integer)
828                         {
829                                 if (cl_particles_smoke.integer)
830                                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 10*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
831                         }
832                         else
833                         {
834                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
835                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
836                                 CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
837                         }
838                 }
839                 // bullet hole
840                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
841                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
842                 CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
843         }
844         else if (effectnameindex == EFFECT_TE_SUPERSPIKE)
845         {
846                 if (cl_particles_bulletimpacts.integer)
847                 {
848                         if (cl_particles_quake.integer)
849                         {
850                                 if (cl_particles_smoke.integer)
851                                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
852                         }
853                         else
854                         {
855                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
856                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
857                                 CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
858                         }
859                 }
860                 // bullet hole
861                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
862                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
863         }
864         else if (effectnameindex == EFFECT_TE_SUPERSPIKEQUAD)
865         {
866                 if (cl_particles_bulletimpacts.integer)
867                 {
868                         if (cl_particles_quake.integer)
869                         {
870                                 if (cl_particles_smoke.integer)
871                                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
872                         }
873                         else
874                         {
875                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
876                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
877                                 CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
878                         }
879                 }
880                 // bullet hole
881                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
882                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
883                 CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
884         }
885         else if (effectnameindex == EFFECT_TE_BLOOD)
886         {
887                 if (!cl_particles_blood.integer)
888                         return;
889                 if (cl_particles_quake.integer)
890                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 2*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 73);
891                 else
892                 {
893                         static double bloodaccumulator = 0;
894                         qboolean immediatebloodstain = true;
895                         //CL_NewParticle(pt_alphastatic, 0x4f0000,0x7f0000, tex_particle, 2.5, 0, 256, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 1, 4, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD);
896                         bloodaccumulator += count * 0.333 * cl_particles_quality.value;
897                         for (;bloodaccumulator > 0;bloodaccumulator--)
898                         {
899                                 part = CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
900                                 if (immediatebloodstain && part)
901                                 {
902                                         immediatebloodstain = false;
903                                         CL_ImmediateBloodStain(part);
904                                 }
905                         }
906                 }
907         }
908         else if (effectnameindex == EFFECT_TE_SPARK)
909                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, count);
910         else if (effectnameindex == EFFECT_TE_PLASMABURN)
911         {
912                 // plasma scorch mark
913                 R_Stain(center, 40, 40, 40, 40, 64, 88, 88, 88, 64);
914                 CL_SpawnDecalParticleForPoint(center, 6, 6, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
915                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
916         }
917         else if (effectnameindex == EFFECT_TE_GUNSHOT)
918         {
919                 if (cl_particles_bulletimpacts.integer)
920                 {
921                         if (cl_particles_quake.integer)
922                                 CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
923                         else
924                         {
925                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
926                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
927                                 CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
928                         }
929                 }
930                 // bullet hole
931                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
932                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
933         }
934         else if (effectnameindex == EFFECT_TE_GUNSHOTQUAD)
935         {
936                 if (cl_particles_bulletimpacts.integer)
937                 {
938                         if (cl_particles_quake.integer)
939                                 CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
940                         else
941                         {
942                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
943                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
944                                 CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
945                         }
946                 }
947                 // bullet hole
948                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
949                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
950                 CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
951         }
952         else if (effectnameindex == EFFECT_TE_EXPLOSION)
953         {
954                 CL_ParticleExplosion(center);
955                 CL_AllocLightFlash(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
956         }
957         else if (effectnameindex == EFFECT_TE_EXPLOSIONQUAD)
958         {
959                 CL_ParticleExplosion(center);
960                 CL_AllocLightFlash(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
961         }
962         else if (effectnameindex == EFFECT_TE_TAREXPLOSION)
963         {
964                 if (cl_particles_quake.integer)
965                 {
966                         int i;
967                         for (i = 0;i < 1024 * cl_particles_quality.value;i++)
968                         {
969                                 if (i & 1)
970                                         CL_NewParticle(pt_alphastatic, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
971                                 else
972                                         CL_NewParticle(pt_alphastatic, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
973                         }
974                 }
975                 else
976                         CL_ParticleExplosion(center);
977                 CL_AllocLightFlash(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
978         }
979         else if (effectnameindex == EFFECT_TE_SMALLFLASH)
980                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
981         else if (effectnameindex == EFFECT_TE_FLAMEJET)
982         {
983                 count *= cl_particles_quality.value;
984                 while (count-- > 0)
985                         CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
986         }
987         else if (effectnameindex == EFFECT_TE_LAVASPLASH)
988         {
989                 float i, j, inc, vel;
990                 vec3_t dir, org;
991
992                 inc = 8 / cl_particles_quality.value;
993                 for (i = -128;i < 128;i += inc)
994                 {
995                         for (j = -128;j < 128;j += inc)
996                         {
997                                 dir[0] = j + lhrandom(0, inc);
998                                 dir[1] = i + lhrandom(0, inc);
999                                 dir[2] = 256;
1000                                 org[0] = center[0] + dir[0];
1001                                 org[1] = center[1] + dir[1];
1002                                 org[2] = center[2] + lhrandom(0, 64);
1003                                 vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
1004                                 CL_NewParticle(pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, 255, 0, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(2, 2.62), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1005                         }
1006                 }
1007         }
1008         else if (effectnameindex == EFFECT_TE_TELEPORT)
1009         {
1010                 float i, j, k, inc, vel;
1011                 vec3_t dir;
1012
1013                 if (cl_particles_quake.integer)
1014                         inc = 4 / cl_particles_quality.value;
1015                 else
1016                         inc = 8 / cl_particles_quality.value;
1017                 for (i = -16;i < 16;i += inc)
1018                 {
1019                         for (j = -16;j < 16;j += inc)
1020                         {
1021                                 for (k = -24;k < 32;k += inc)
1022                                 {
1023                                         VectorSet(dir, i*8, j*8, k*8);
1024                                         VectorNormalize(dir);
1025                                         vel = lhrandom(50, 113);
1026                                         if (cl_particles_quake.integer)
1027                                                 CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(0.2, 0.34), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1028                                         else
1029                                                 CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1030                                 }
1031                         }
1032                 }
1033                 if (!cl_particles_quake.integer)
1034                         CL_NewParticle(pt_static, 0xffffff, 0xffffff, tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1035                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1036         }
1037         else if (effectnameindex == EFFECT_TE_TEI_G3)
1038                 CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
1039         else if (effectnameindex == EFFECT_TE_TEI_SMOKE)
1040         {
1041                 if (cl_particles_smoke.integer)
1042                 {
1043                         count *= 0.25f * cl_particles_quality.value;
1044                         while (count-- > 0)
1045                                 CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1046                 }
1047         }
1048         else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
1049         {
1050                 CL_ParticleExplosion(center);
1051                 CL_AllocLightFlash(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.5, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1052         }
1053         else if (effectnameindex == EFFECT_TE_TEI_PLASMAHIT)
1054         {
1055                 float f;
1056                 R_Stain(center, 40, 40, 40, 40, 64, 88, 88, 88, 64);
1057                 CL_SpawnDecalParticleForPoint(center, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
1058                 if (cl_particles_smoke.integer)
1059                         for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
1060                                 CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1061                 if (cl_particles_sparks.integer)
1062                         for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
1063                                 CL_NewParticle(pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
1064                 CL_AllocLightFlash(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1065         }
1066         else if (effectnameindex == EFFECT_EF_FLAME)
1067         {
1068                 count *= 300 * cl_particles_quality.value;
1069                 while (count-- > 0)
1070                         CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1071                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1072         }
1073         else if (effectnameindex == EFFECT_EF_STARDUST)
1074         {
1075                 count *= 200 * cl_particles_quality.value;
1076                 while (count-- > 0)
1077                         CL_NewParticle(pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1078                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1079         }
1080         else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
1081         {
1082                 vec3_t dir, pos;
1083                 float len, dec, qd;
1084                 int smoke, blood, bubbles, r, color;
1085
1086                 if (spawndlight && r_refdef.scene.numlights < MAX_DLIGHTS)
1087                 {
1088                         vec4_t light;
1089                         Vector4Set(light, 0, 0, 0, 0);
1090
1091                         if (effectnameindex == EFFECT_TR_ROCKET)
1092                                 Vector4Set(light, 3.0f, 1.5f, 0.5f, 200);
1093                         else if (effectnameindex == EFFECT_TR_VORESPIKE)
1094                         {
1095                                 if (gamemode == GAME_PRYDON && !cl_particles_quake.integer)
1096                                         Vector4Set(light, 0.3f, 0.6f, 1.2f, 100);
1097                                 else
1098                                         Vector4Set(light, 1.2f, 0.5f, 1.0f, 200);
1099                         }
1100                         else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
1101                                 Vector4Set(light, 0.75f, 1.5f, 3.0f, 200);
1102
1103                         if (light[3])
1104                         {
1105                                 matrix4x4_t tempmatrix;
1106                                 Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
1107                                 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1108                                 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
1109                         }
1110                 }
1111
1112                 if (!spawnparticles)
1113                         return;
1114
1115                 if (originmaxs[0] == originmins[0] && originmaxs[1] == originmins[1] && originmaxs[2] == originmins[2])
1116                         return;
1117
1118                 VectorSubtract(originmaxs, originmins, dir);
1119                 len = VectorNormalizeLength(dir);
1120                 if (ent)
1121                 {
1122                         dec = -ent->persistent.trail_time;
1123                         ent->persistent.trail_time += len;
1124                         if (ent->persistent.trail_time < 0.01f)
1125                                 return;
1126
1127                         // if we skip out, leave it reset
1128                         ent->persistent.trail_time = 0.0f;
1129                 }
1130                 else
1131                         dec = 0;
1132
1133                 // advance into this frame to reach the first puff location
1134                 VectorMA(originmins, dec, dir, pos);
1135                 len -= dec;
1136
1137                 smoke = cl_particles.integer && cl_particles_smoke.integer;
1138                 blood = cl_particles.integer && cl_particles_blood.integer;
1139                 bubbles = cl_particles.integer && cl_particles_bubbles.integer && !cl_particles_quake.integer && (CL_PointSuperContents(pos) & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME));
1140                 qd = 1.0f / cl_particles_quality.value;
1141
1142                 while (len >= 0)
1143                 {
1144                         dec = 3;
1145                         if (blood)
1146                         {
1147                                 if (effectnameindex == EFFECT_TR_BLOOD)
1148                                 {
1149                                         if (cl_particles_quake.integer)
1150                                         {
1151                                                 color = particlepalette[67 + (rand()&3)];
1152                                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1153                                         }
1154                                         else
1155                                         {
1156                                                 dec = 16;
1157                                                 CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
1158                                         }
1159                                 }
1160                                 else if (effectnameindex == EFFECT_TR_SLIGHTBLOOD)
1161                                 {
1162                                         if (cl_particles_quake.integer)
1163                                         {
1164                                                 dec = 6;
1165                                                 color = particlepalette[67 + (rand()&3)];
1166                                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1167                                         }
1168                                         else
1169                                         {
1170                                                 dec = 32;
1171                                                 CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
1172                                         }
1173                                 }
1174                         }
1175                         if (smoke)
1176                         {
1177                                 if (effectnameindex == EFFECT_TR_ROCKET)
1178                                 {
1179                                         if (cl_particles_quake.integer)
1180                                         {
1181                                                 r = rand()&3;
1182                                                 color = particlepalette[ramp3[r]];
1183                                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1184                                         }
1185                                         else
1186                                         {
1187                                                 CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1188                                                 CL_NewParticle(pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1189                                         }
1190                                 }
1191                                 else if (effectnameindex == EFFECT_TR_GRENADE)
1192                                 {
1193                                         if (cl_particles_quake.integer)
1194                                         {
1195                                                 r = 2 + (rand()%5);
1196                                                 color = particlepalette[ramp3[r]];
1197                                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1198                                         }
1199                                         else
1200                                         {
1201                                                 CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1202                                         }
1203                                 }
1204                                 else if (effectnameindex == EFFECT_TR_WIZSPIKE)
1205                                 {
1206                                         if (cl_particles_quake.integer)
1207                                         {
1208                                                 dec = 6;
1209                                                 color = particlepalette[52 + (rand()&7)];
1210                                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1211                                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1212                                         }
1213                                         else if (gamemode == GAME_GOODVSBAD2)
1214                                         {
1215                                                 dec = 6;
1216                                                 CL_NewParticle(pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1217                                         }
1218                                         else
1219                                         {
1220                                                 color = particlepalette[20 + (rand()&7)];
1221                                                 CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1222                                         }
1223                                 }
1224                                 else if (effectnameindex == EFFECT_TR_KNIGHTSPIKE)
1225                                 {
1226                                         if (cl_particles_quake.integer)
1227                                         {
1228                                                 dec = 6;
1229                                                 color = particlepalette[230 + (rand()&7)];
1230                                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1231                                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1232                                         }
1233                                         else
1234                                         {
1235                                                 color = particlepalette[226 + (rand()&7)];
1236                                                 CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1237                                         }
1238                                 }
1239                                 else if (effectnameindex == EFFECT_TR_VORESPIKE)
1240                                 {
1241                                         if (cl_particles_quake.integer)
1242                                         {
1243                                                 color = particlepalette[152 + (rand()&3)];
1244                                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1245                                         }
1246                                         else if (gamemode == GAME_GOODVSBAD2)
1247                                         {
1248                                                 dec = 6;
1249                                                 CL_NewParticle(pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1250                                         }
1251                                         else if (gamemode == GAME_PRYDON)
1252                                         {
1253                                                 dec = 6;
1254                                                 CL_NewParticle(pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1255                                         }
1256                                         else
1257                                                 CL_NewParticle(pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1258                                 }
1259                                 else if (effectnameindex == EFFECT_TR_NEHAHRASMOKE)
1260                                 {
1261                                         dec = 7;
1262                                         CL_NewParticle(pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4, false, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1263                                 }
1264                                 else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
1265                                 {
1266                                         dec = 4;
1267                                         CL_NewParticle(pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1268                                 }
1269                                 else if (effectnameindex == EFFECT_TR_GLOWTRAIL)
1270                                         CL_NewParticle(pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1271                         }
1272                         if (bubbles)
1273                         {
1274                                 if (effectnameindex == EFFECT_TR_ROCKET)
1275                                         CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1276                                 else if (effectnameindex == EFFECT_TR_GRENADE)
1277                                         CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1278                         }
1279                         // advance to next time and position
1280                         dec *= qd;
1281                         len -= dec;
1282                         VectorMA (pos, dec, dir, pos);
1283                 }
1284                 if (ent)
1285                         ent->persistent.trail_time = len;
1286         }
1287         else if (developer.integer >= 1)
1288                 Con_Printf("CL_ParticleEffect_Fallback: no fallback found for effect %s\n", particleeffectname[effectnameindex]);
1289 }
1290
1291 // this is also called on point effects with spawndlight = true and
1292 // spawnparticles = true
1293 // it is called CL_ParticleTrail because most code does not want to supply
1294 // these parameters, only trail handling does
1295 void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles)
1296 {
1297         vec3_t center;
1298         qboolean found = false;
1299         if (effectnameindex < 1 || effectnameindex >= MAX_PARTICLEEFFECTNAME || !particleeffectname[effectnameindex][0])
1300         {
1301                 Con_DPrintf("Unknown effect number %i received from server\n", effectnameindex);
1302                 return; // no such effect
1303         }
1304         VectorLerp(originmins, 0.5, originmaxs, center);
1305         if (!cl_particles_quake.integer && particleeffectinfo[0].effectnameindex)
1306         {
1307                 int effectinfoindex;
1308                 int supercontents;
1309                 int tex, staintex;
1310                 particleeffectinfo_t *info;
1311                 vec3_t center;
1312                 vec3_t centervelocity;
1313                 vec3_t traildir;
1314                 vec3_t trailpos;
1315                 vec3_t rvec;
1316                 vec_t traillen;
1317                 vec_t trailstep;
1318                 qboolean underwater;
1319                 qboolean immediatebloodstain;
1320                 particle_t *part;
1321                 // note this runs multiple effects with the same name, each one spawns only one kind of particle, so some effects need more than one
1322                 VectorLerp(originmins, 0.5, originmaxs, center);
1323                 VectorLerp(velocitymins, 0.5, velocitymaxs, centervelocity);
1324                 supercontents = CL_PointSuperContents(center);
1325                 underwater = (supercontents & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)) != 0;
1326                 VectorSubtract(originmaxs, originmins, traildir);
1327                 traillen = VectorLength(traildir);
1328                 VectorNormalize(traildir);
1329                 for (effectinfoindex = 0, info = particleeffectinfo;effectinfoindex < MAX_PARTICLEEFFECTINFO && info->effectnameindex;effectinfoindex++, info++)
1330                 {
1331                         if (info->effectnameindex == effectnameindex)
1332                         {
1333                                 found = true;
1334                                 if ((info->flags & PARTICLEEFFECT_UNDERWATER) && !underwater)
1335                                         continue;
1336                                 if ((info->flags & PARTICLEEFFECT_NOTUNDERWATER) && underwater)
1337                                         continue;
1338
1339                                 // spawn a dlight if requested
1340                                 if (info->lightradiusstart > 0 && spawndlight)
1341                                 {
1342                                         matrix4x4_t tempmatrix;
1343                                         if (info->trailspacing > 0)
1344                                                 Matrix4x4_CreateTranslate(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2]);
1345                                         else
1346                                                 Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
1347                                         if (info->lighttime > 0 && info->lightradiusfade > 0)
1348                                         {
1349                                                 // light flash (explosion, etc)
1350                                                 // called when effect starts
1351                                                 CL_AllocLightFlash(NULL, &tempmatrix, info->lightradiusstart, info->lightcolor[0], info->lightcolor[1], info->lightcolor[2], info->lightradiusfade, info->lighttime, info->lightcubemapnum, -1, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1352                                         }
1353                                         else
1354                                         {
1355                                                 // glowing entity
1356                                                 // called by CL_LinkNetworkEntity
1357                                                 Matrix4x4_Scale(&tempmatrix, info->lightradiusstart, 1);
1358                                                 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1359                                                 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
1360                                         }
1361                                 }
1362
1363                                 if (!spawnparticles)
1364                                         continue;
1365
1366                                 // spawn particles
1367                                 tex = info->tex[0];
1368                                 if (info->tex[1] > info->tex[0])
1369                                 {
1370                                         tex = (int)lhrandom(info->tex[0], info->tex[1]);
1371                                         tex = min(tex, info->tex[1] - 1);
1372                                 }
1373                                 if(info->staintex[0] < 0)
1374                                         staintex = info->staintex[0];
1375                                 else
1376                                 {
1377                                         staintex = (int)lhrandom(info->staintex[0], info->staintex[1]);
1378                                         staintex = min(staintex, info->staintex[1] - 1);
1379                                 }
1380                                 if (info->particletype == pt_decal)
1381                                         CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), tex, info->color[0], info->color[1]);
1382                                 else if (info->orientation == PARTICLE_HBEAM)
1383                                         CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
1384                                 else
1385                                 {
1386                                         if (!cl_particles.integer)
1387                                                 continue;
1388                                         switch (info->particletype)
1389                                         {
1390                                         case pt_smoke: if (!cl_particles_smoke.integer) continue;break;
1391                                         case pt_spark: if (!cl_particles_sparks.integer) continue;break;
1392                                         case pt_bubble: if (!cl_particles_bubbles.integer) continue;break;
1393                                         case pt_blood: if (!cl_particles_blood.integer) continue;break;
1394                                         case pt_rain: if (!cl_particles_rain.integer) continue;break;
1395                                         case pt_snow: if (!cl_particles_snow.integer) continue;break;
1396                                         default: break;
1397                                         }
1398                                         VectorCopy(originmins, trailpos);
1399                                         if (info->trailspacing > 0)
1400                                         {
1401                                                 info->particleaccumulator += traillen / info->trailspacing * cl_particles_quality.value;
1402                                                 trailstep = info->trailspacing / cl_particles_quality.value;
1403                                                 immediatebloodstain = false;
1404                                         }
1405                                         else
1406                                         {
1407                                                 info->particleaccumulator += info->countabsolute + pcount * info->countmultiplier * cl_particles_quality.value;
1408                                                 trailstep = 0;
1409                                                 immediatebloodstain = info->particletype == pt_blood || staintex;
1410                                         }
1411                                         info->particleaccumulator = bound(0, info->particleaccumulator, 16384);
1412                                         for (;info->particleaccumulator >= 1;info->particleaccumulator--)
1413                                         {
1414                                                 if (info->tex[1] > info->tex[0])
1415                                                 {
1416                                                         tex = (int)lhrandom(info->tex[0], info->tex[1]);
1417                                                         tex = min(tex, info->tex[1] - 1);
1418                                                 }
1419                                                 if (!trailstep)
1420                                                 {
1421                                                         trailpos[0] = lhrandom(originmins[0], originmaxs[0]);
1422                                                         trailpos[1] = lhrandom(originmins[1], originmaxs[1]);
1423                                                         trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
1424                                                 }
1425                                                 VectorRandom(rvec);
1426                                                 part = CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
1427                                                 if (immediatebloodstain && part)
1428                                                 {
1429                                                         immediatebloodstain = false;
1430                                                         CL_ImmediateBloodStain(part);
1431                                                 }
1432                                                 if (trailstep)
1433                                                         VectorMA(trailpos, trailstep, traildir, trailpos);
1434                                         }
1435                                 }
1436                         }
1437                 }
1438         }
1439         if (!found)
1440                 CL_ParticleEffect_Fallback(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, spawndlight, spawnparticles);
1441 }
1442
1443 void CL_ParticleEffect(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor)
1444 {
1445         CL_ParticleTrail(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, true, true);
1446 }
1447
1448 /*
1449 ===============
1450 CL_EntityParticles
1451 ===============
1452 */
1453 void CL_EntityParticles (const entity_t *ent)
1454 {
1455         int i;
1456         float pitch, yaw, dist = 64, beamlength = 16, org[3], v[3];
1457         static vec3_t avelocities[NUMVERTEXNORMALS];
1458         if (!cl_particles.integer) return;
1459         if (cl.time <= cl.oldtime) return; // don't spawn new entity particles while paused
1460
1461         Matrix4x4_OriginFromMatrix(&ent->render.matrix, org);
1462
1463         if (!avelocities[0][0])
1464                 for (i = 0;i < NUMVERTEXNORMALS * 3;i++)
1465                         avelocities[0][i] = lhrandom(0, 2.55);
1466
1467         for (i = 0;i < NUMVERTEXNORMALS;i++)
1468         {
1469                 yaw = cl.time * avelocities[i][0];
1470                 pitch = cl.time * avelocities[i][1];
1471                 v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
1472                 v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
1473                 v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
1474                 CL_NewParticle(pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1475         }
1476 }
1477
1478
1479 void CL_ReadPointFile_f (void)
1480 {
1481         vec3_t org, leakorg;
1482         int r, c, s;
1483         char *pointfile = NULL, *pointfilepos, *t, tchar;
1484         char name[MAX_OSPATH];
1485
1486         if (!cl.worldmodel)
1487                 return;
1488
1489         FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
1490         strlcat (name, ".pts", sizeof (name));
1491         pointfile = (char *)FS_LoadFile(name, tempmempool, true, NULL);
1492         if (!pointfile)
1493         {
1494                 Con_Printf("Could not open %s\n", name);
1495                 return;
1496         }
1497
1498         Con_Printf("Reading %s...\n", name);
1499         VectorClear(leakorg);
1500         c = 0;
1501         s = 0;
1502         pointfilepos = pointfile;
1503         while (*pointfilepos)
1504         {
1505                 while (*pointfilepos == '\n' || *pointfilepos == '\r')
1506                         pointfilepos++;
1507                 if (!*pointfilepos)
1508                         break;
1509                 t = pointfilepos;
1510                 while (*t && *t != '\n' && *t != '\r')
1511                         t++;
1512                 tchar = *t;
1513                 *t = 0;
1514 #if _MSC_VER >= 1400
1515 #define sscanf sscanf_s
1516 #endif
1517                 r = sscanf (pointfilepos,"%f %f %f", &org[0], &org[1], &org[2]);
1518                 *t = tchar;
1519                 pointfilepos = t;
1520                 if (r != 3)
1521                         break;
1522                 if (c == 0)
1523                         VectorCopy(org, leakorg);
1524                 c++;
1525
1526                 if (cl.num_particles < cl.max_particles - 3)
1527                 {
1528                         s++;
1529                         CL_NewParticle(pt_alphastatic, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1530                 }
1531         }
1532         Mem_Free(pointfile);
1533         VectorCopy(leakorg, org);
1534         Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
1535
1536         CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
1537         CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
1538         CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
1539 }
1540
1541 /*
1542 ===============
1543 CL_ParseParticleEffect
1544
1545 Parse an effect out of the server message
1546 ===============
1547 */
1548 void CL_ParseParticleEffect (void)
1549 {
1550         vec3_t org, dir;
1551         int i, count, msgcount, color;
1552
1553         MSG_ReadVector(org, cls.protocol);
1554         for (i=0 ; i<3 ; i++)
1555                 dir[i] = MSG_ReadChar () * (1.0 / 16.0);
1556         msgcount = MSG_ReadByte ();
1557         color = MSG_ReadByte ();
1558
1559         if (msgcount == 255)
1560                 count = 1024;
1561         else
1562                 count = msgcount;
1563
1564         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
1565 }
1566
1567 /*
1568 ===============
1569 CL_ParticleExplosion
1570
1571 ===============
1572 */
1573 void CL_ParticleExplosion (const vec3_t org)
1574 {
1575         int i;
1576         trace_t trace;
1577         //vec3_t v;
1578         //vec3_t v2;
1579         R_Stain(org, 96, 40, 40, 40, 64, 88, 88, 88, 64);
1580         CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
1581
1582         if (cl_particles_quake.integer)
1583         {
1584                 for (i = 0;i < 1024;i++)
1585                 {
1586                         int r, color;
1587                         r = rand()&3;
1588                         if (i & 1)
1589                         {
1590                                 color = particlepalette[ramp1[r]];
1591                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.1006 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1592                         }
1593                         else
1594                         {
1595                                 color = particlepalette[ramp2[r]];
1596                                 CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256, true, 0.0669 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1597                         }
1598                 }
1599         }
1600         else
1601         {
1602                 i = CL_PointSuperContents(org);
1603                 if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
1604                 {
1605                         if (cl_particles.integer && cl_particles_bubbles.integer)
1606                                 for (i = 0;i < 128 * cl_particles_quality.value;i++)
1607                                         CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1608                 }
1609                 else
1610                 {
1611                         if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
1612                         {
1613                                 for (i = 0;i < 512 * cl_particles_quality.value;i++)
1614                                 {
1615                                         int k;
1616                                         vec3_t v, v2;
1617                                         for (k = 0;k < 16;k++)
1618                                         {
1619                                                 VectorRandom(v2);
1620                                                 VectorMA(org, 128, v2, v);
1621                                                 trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
1622                                                 if (trace.fraction >= 0.1)
1623                                                         break;
1624                                         }
1625                                         VectorSubtract(trace.endpos, org, v2);
1626                                         VectorScale(v2, 2.0f, v2);
1627                                         CL_NewParticle(pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
1628                                 }
1629                         }
1630                 }
1631         }
1632
1633         if (cl_particles_explosions_shell.integer)
1634                 R_NewExplosion(org);
1635 }
1636
1637 /*
1638 ===============
1639 CL_ParticleExplosion2
1640
1641 ===============
1642 */
1643 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength)
1644 {
1645         int i, k;
1646         if (!cl_particles.integer) return;
1647
1648         for (i = 0;i < 512 * cl_particles_quality.value;i++)
1649         {
1650                 k = particlepalette[colorStart + (i % colorLength)];
1651                 if (cl_particles_quake.integer)
1652                         CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1653                 else
1654                         CL_NewParticle(pt_alphastatic, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1655         }
1656 }
1657
1658 static void CL_Sparks(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float sparkcount)
1659 {
1660         if (cl_particles_sparks.integer)
1661         {
1662                 sparkcount *= cl_particles_quality.value;
1663                 while(sparkcount-- > 0)
1664                         CL_NewParticle(pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
1665         }
1666 }
1667
1668 static void CL_Smoke(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float smokecount)
1669 {
1670         if (cl_particles_smoke.integer)
1671         {
1672                 smokecount *= cl_particles_quality.value;
1673                 while(smokecount-- > 0)
1674                         CL_NewParticle(pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1675         }
1676 }
1677
1678 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel)
1679 {
1680         int k;
1681         if (!cl_particles.integer) return;
1682
1683         count = (int)(count * cl_particles_quality.value);
1684         while (count--)
1685         {
1686                 k = particlepalette[colorbase + (rand()&3)];
1687                 CL_NewParticle(pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
1688         }
1689 }
1690
1691 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type)
1692 {
1693         int k;
1694         float minz, maxz, lifetime = 30;
1695         if (!cl_particles.integer) return;
1696         if (dir[2] < 0) // falling
1697         {
1698                 minz = maxs[2] + dir[2] * 0.1;
1699                 maxz = maxs[2];
1700                 if (cl.worldmodel)
1701                         lifetime = (maxz - cl.worldmodel->normalmins[2]) / max(1, -dir[2]);
1702         }
1703         else // rising??
1704         {
1705                 minz = mins[2];
1706                 maxz = maxs[2] + dir[2] * 0.1;
1707                 if (cl.worldmodel)
1708                         lifetime = (cl.worldmodel->normalmaxs[2] - minz) / max(1, dir[2]);
1709         }
1710
1711         count = (int)(count * cl_particles_quality.value);
1712
1713         switch(type)
1714         {
1715         case 0:
1716                 if (!cl_particles_rain.integer) break;
1717                 count *= 4; // ick, this should be in the mod or maps?
1718
1719                 while(count--)
1720                 {
1721                         k = particlepalette[colorbase + (rand()&3)];
1722                         if (gamemode == GAME_GOODVSBAD2)
1723                                 CL_NewParticle(pt_rain, k, k, tex_particle, 20, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
1724                         else
1725                                 CL_NewParticle(pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
1726                 }
1727                 break;
1728         case 1:
1729                 if (!cl_particles_snow.integer) break;
1730                 while(count--)
1731                 {
1732                         k = particlepalette[colorbase + (rand()&3)];
1733                         if (gamemode == GAME_GOODVSBAD2)
1734                                 CL_NewParticle(pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1735                         else
1736                                 CL_NewParticle(pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
1737                 }
1738                 break;
1739         default:
1740                 Con_Printf ("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
1741         }
1742 }
1743
1744 static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
1745 static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
1746 static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
1747 static cvar_t r_drawdecals_drawdistance = {CVAR_SAVE, "r_drawdecals_drawdistance", "500", "decals further than drawdistance*size will not be drawn"};
1748
1749 #define PARTICLETEXTURESIZE 64
1750 #define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
1751
1752 static unsigned char shadebubble(float dx, float dy, vec3_t light)
1753 {
1754         float dz, f, dot;
1755         vec3_t normal;
1756         dz = 1 - (dx*dx+dy*dy);
1757         if (dz > 0) // it does hit the sphere
1758         {
1759                 f = 0;
1760                 // back side
1761                 normal[0] = dx;normal[1] = dy;normal[2] = dz;
1762                 VectorNormalize(normal);
1763                 dot = DotProduct(normal, light);
1764                 if (dot > 0.5) // interior reflection
1765                         f += ((dot *  2) - 1);
1766                 else if (dot < -0.5) // exterior reflection
1767                         f += ((dot * -2) - 1);
1768                 // front side
1769                 normal[0] = dx;normal[1] = dy;normal[2] = -dz;
1770                 VectorNormalize(normal);
1771                 dot = DotProduct(normal, light);
1772                 if (dot > 0.5) // interior reflection
1773                         f += ((dot *  2) - 1);
1774                 else if (dot < -0.5) // exterior reflection
1775                         f += ((dot * -2) - 1);
1776                 f *= 128;
1777                 f += 16; // just to give it a haze so you can see the outline
1778                 f = bound(0, f, 255);
1779                 return (unsigned char) f;
1780         }
1781         else
1782                 return 0;
1783 }
1784
1785 int particlefontwidth, particlefontheight, particlefontcellwidth, particlefontcellheight, particlefontrows, particlefontcols;
1786 void CL_Particle_PixelCoordsForTexnum(int texnum, int *basex, int *basey, int *width, int *height)
1787 {
1788         *basex = (texnum % particlefontcols) * particlefontcellwidth;
1789         *basey = ((texnum / particlefontcols) % particlefontrows) * particlefontcellheight;
1790         *width = particlefontcellwidth;
1791         *height = particlefontcellheight;
1792 }
1793
1794 static void setuptex(int texnum, unsigned char *data, unsigned char *particletexturedata)
1795 {
1796         int basex, basey, w, h, y;
1797         CL_Particle_PixelCoordsForTexnum(texnum, &basex, &basey, &w, &h);
1798         if(w != PARTICLETEXTURESIZE || h != PARTICLETEXTURESIZE)
1799                 Sys_Error("invalid particle texture size for autogenerating");
1800         for (y = 0;y < PARTICLETEXTURESIZE;y++)
1801                 memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
1802 }
1803
1804 void particletextureblotch(unsigned char *data, float radius, float red, float green, float blue, float alpha)
1805 {
1806         int x, y;
1807         float cx, cy, dx, dy, f, iradius;
1808         unsigned char *d;
1809         cx = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
1810         cy = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
1811         iradius = 1.0f / radius;
1812         alpha *= (1.0f / 255.0f);
1813         for (y = 0;y < PARTICLETEXTURESIZE;y++)
1814         {
1815                 for (x = 0;x < PARTICLETEXTURESIZE;x++)
1816                 {
1817                         dx = (x - cx);
1818                         dy = (y - cy);
1819                         f = (1.0f - sqrt(dx * dx + dy * dy) * iradius) * alpha;
1820                         if (f > 0)
1821                         {
1822                                 if (f > 1)
1823                                         f = 1;
1824                                 d = data + (y * PARTICLETEXTURESIZE + x) * 4;
1825                                 d[0] += (int)(f * (blue  - d[0]));
1826                                 d[1] += (int)(f * (green - d[1]));
1827                                 d[2] += (int)(f * (red   - d[2]));
1828                         }
1829                 }
1830         }
1831 }
1832
1833 void particletextureclamp(unsigned char *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
1834 {
1835         int i;
1836         for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
1837         {
1838                 data[0] = bound(minb, data[0], maxb);
1839                 data[1] = bound(ming, data[1], maxg);
1840                 data[2] = bound(minr, data[2], maxr);
1841         }
1842 }
1843
1844 void particletextureinvert(unsigned char *data)
1845 {
1846         int i;
1847         for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
1848         {
1849                 data[0] = 255 - data[0];
1850                 data[1] = 255 - data[1];
1851                 data[2] = 255 - data[2];
1852         }
1853 }
1854
1855 // Those loops are in a separate function to work around an optimization bug in Mac OS X's GCC
1856 static void R_InitBloodTextures (unsigned char *particletexturedata)
1857 {
1858         int i, j, k, m;
1859         unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
1860
1861         // blood particles
1862         for (i = 0;i < 8;i++)
1863         {
1864                 memset(&data[0][0][0], 255, sizeof(data));
1865                 for (k = 0;k < 24;k++)
1866                         particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
1867                 //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
1868                 particletextureinvert(&data[0][0][0]);
1869                 setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
1870         }
1871
1872         // blood decals
1873         for (i = 0;i < 8;i++)
1874         {
1875                 memset(&data[0][0][0], 255, sizeof(data));
1876                 m = 8;
1877                 for (j = 1;j < 10;j++)
1878                         for (k = min(j, m - 1);k < m;k++)
1879                                 particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 320 - j * 8);
1880                 //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
1881                 particletextureinvert(&data[0][0][0]);
1882                 setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
1883         }
1884
1885 }
1886
1887 //uncomment this to make engine save out particle font to a tga file when run
1888 //#define DUMPPARTICLEFONT
1889
1890 static void R_InitParticleTexture (void)
1891 {
1892         int x, y, d, i, k, m;
1893         int basex, basey, w, h;
1894         float dx, dy, f;
1895         vec3_t light;
1896         char *buf;
1897         fs_offset_t filesize;
1898
1899         // a note: decals need to modulate (multiply) the background color to
1900         // properly darken it (stain), and they need to be able to alpha fade,
1901         // this is a very difficult challenge because it means fading to white
1902         // (no change to background) rather than black (darkening everything
1903         // behind the whole decal polygon), and to accomplish this the texture is
1904         // inverted (dark red blood on white background becomes brilliant cyan
1905         // and white on black background) so we can alpha fade it to black, then
1906         // we invert it again during the blendfunc to make it work...
1907
1908 #ifndef DUMPPARTICLEFONT
1909         decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, false);
1910         if (decalskinframe)
1911         {
1912                 particlefonttexture = decalskinframe->base;
1913                 // TODO maybe allow custom grid size?
1914                 particlefontwidth = image_width;
1915                 particlefontheight = image_height;
1916                 particlefontcellwidth = image_width / 8;
1917                 particlefontcellheight = image_height / 8;
1918                 particlefontcols = 8;
1919                 particlefontrows = 8;
1920         }
1921         else
1922 #endif
1923         {
1924                 unsigned char *particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
1925                 unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
1926
1927                 particlefontwidth = particlefontheight = PARTICLEFONTSIZE;
1928                 particlefontcellwidth = particlefontcellheight = PARTICLETEXTURESIZE;
1929                 particlefontcols = 8;
1930                 particlefontrows = 8;
1931
1932                 memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
1933
1934                 // smoke
1935                 for (i = 0;i < 8;i++)
1936                 {
1937                         memset(&data[0][0][0], 255, sizeof(data));
1938                         do
1939                         {
1940                                 unsigned char noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
1941
1942                                 fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
1943                                 fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
1944                                 m = 0;
1945                                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
1946                                 {
1947                                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
1948                                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
1949                                         {
1950                                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
1951                                                 d = (noise2[y][x] - 128) * 3 + 192;
1952                                                 if (d > 0)
1953                                                         d = (int)(d * (1-(dx*dx+dy*dy)));
1954                                                 d = (d * noise1[y][x]) >> 7;
1955                                                 d = bound(0, d, 255);
1956                                                 data[y][x][3] = (unsigned char) d;
1957                                                 if (m < d)
1958                                                         m = d;
1959                                         }
1960                                 }
1961                         }
1962                         while (m < 224);
1963                         setuptex(tex_smoke[i], &data[0][0][0], particletexturedata);
1964                 }
1965
1966                 // rain splash
1967                 memset(&data[0][0][0], 255, sizeof(data));
1968                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
1969                 {
1970                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
1971                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
1972                         {
1973                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
1974                                 f = 255.0f * (1.0 - 4.0f * fabs(10.0f - sqrt(dx*dx+dy*dy)));
1975                                 data[y][x][3] = (int) (bound(0.0f, f, 255.0f));
1976                         }
1977                 }
1978                 setuptex(tex_rainsplash, &data[0][0][0], particletexturedata);
1979
1980                 // normal particle
1981                 memset(&data[0][0][0], 255, sizeof(data));
1982                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
1983                 {
1984                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
1985                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
1986                         {
1987                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
1988                                 d = (int)(256 * (1 - (dx*dx+dy*dy)));
1989                                 d = bound(0, d, 255);
1990                                 data[y][x][3] = (unsigned char) d;
1991                         }
1992                 }
1993                 setuptex(tex_particle, &data[0][0][0], particletexturedata);
1994
1995                 // rain
1996                 memset(&data[0][0][0], 255, sizeof(data));
1997                 light[0] = 1;light[1] = 1;light[2] = 1;
1998                 VectorNormalize(light);
1999                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
2000                 {
2001                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2002                         // stretch upper half of bubble by +50% and shrink lower half by -50%
2003                         // (this gives an elongated teardrop shape)
2004                         if (dy > 0.5f)
2005                                 dy = (dy - 0.5f) * 2.0f;
2006                         else
2007                                 dy = (dy - 0.5f) / 1.5f;
2008                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
2009                         {
2010                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2011                                 // shrink bubble width to half
2012                                 dx *= 2.0f;
2013                                 data[y][x][3] = shadebubble(dx, dy, light);
2014                         }
2015                 }
2016                 setuptex(tex_raindrop, &data[0][0][0], particletexturedata);
2017
2018                 // bubble
2019                 memset(&data[0][0][0], 255, sizeof(data));
2020                 light[0] = 1;light[1] = 1;light[2] = 1;
2021                 VectorNormalize(light);
2022                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
2023                 {
2024                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2025                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
2026                         {
2027                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2028                                 data[y][x][3] = shadebubble(dx, dy, light);
2029                         }
2030                 }
2031                 setuptex(tex_bubble, &data[0][0][0], particletexturedata);
2032
2033                 // Blood particles and blood decals
2034                 R_InitBloodTextures (particletexturedata);
2035
2036                 // bullet decals
2037                 for (i = 0;i < 8;i++)
2038                 {
2039                         memset(&data[0][0][0], 255, sizeof(data));
2040                         for (k = 0;k < 12;k++)
2041                                 particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
2042                         for (k = 0;k < 3;k++)
2043                                 particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/2, 0, 0, 0, 160);
2044                         //particletextureclamp(&data[0][0][0], 64, 64, 64, 255, 255, 255);
2045                         particletextureinvert(&data[0][0][0]);
2046                         setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
2047                 }
2048
2049 #ifdef DUMPPARTICLEFONT
2050                 Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
2051 #endif
2052
2053                 decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
2054                 particlefonttexture = decalskinframe->base;
2055
2056                 Mem_Free(particletexturedata);
2057         }
2058         for (i = 0;i < MAX_PARTICLETEXTURES;i++)
2059         {
2060                 CL_Particle_PixelCoordsForTexnum(i, &basex, &basey, &w, &h);
2061                 particletexture[i].texture = particlefonttexture;
2062                 particletexture[i].s1 = (basex + 1) / (float)particlefontwidth;
2063                 particletexture[i].t1 = (basey + 1) / (float)particlefontheight;
2064                 particletexture[i].s2 = (basex + w - 1) / (float)particlefontwidth;
2065                 particletexture[i].t2 = (basey + h - 1) / (float)particlefontheight;
2066         }
2067
2068 #ifndef DUMPPARTICLEFONT
2069         particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, true);
2070         if (!particletexture[tex_beam].texture)
2071 #endif
2072         {
2073                 unsigned char noise3[64][64], data2[64][16][4];
2074                 // nexbeam
2075                 fractalnoise(&noise3[0][0], 64, 4);
2076                 m = 0;
2077                 for (y = 0;y < 64;y++)
2078                 {
2079                         dy = (y - 0.5f*64) / (64*0.5f-1);
2080                         for (x = 0;x < 16;x++)
2081                         {
2082                                 dx = (x - 0.5f*16) / (16*0.5f-2);
2083                                 d = (int)((1 - sqrt(fabs(dx))) * noise3[y][x]);
2084                                 data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (unsigned char) bound(0, d, 255);
2085                                 data2[y][x][3] = 255;
2086                         }
2087                 }
2088
2089 #ifdef DUMPPARTICLEFONT
2090                 Image_WriteTGABGRA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
2091 #endif
2092                 particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
2093         }
2094         particletexture[tex_beam].s1 = 0;
2095         particletexture[tex_beam].t1 = 0;
2096         particletexture[tex_beam].s2 = 1;
2097         particletexture[tex_beam].t2 = 1;
2098
2099         // now load an texcoord/texture override file
2100         buf = (char *) FS_LoadFile("particles/particlefont.txt", tempmempool, false, &filesize);
2101         if(buf)
2102         {
2103                 const char *bufptr;
2104                 bufptr = buf;
2105                 for(;;)
2106                 {
2107                         if(!COM_ParseToken_Simple(&bufptr, true, false))
2108                                 break;
2109                         if(!strcmp(com_token, "\n"))
2110                                 continue; // empty line
2111                         i = atoi(com_token) % MAX_PARTICLETEXTURES;
2112                         particletexture[i].texture = particlefonttexture;
2113
2114                         if (!COM_ParseToken_Simple(&bufptr, true, false))
2115                                 break;
2116                         if (!strcmp(com_token, "\n"))
2117                         {
2118                                 Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
2119                                 continue;
2120                         }
2121                         particletexture[i].s1 = atof(com_token);
2122
2123                         if (!COM_ParseToken_Simple(&bufptr, true, false))
2124                                 break;
2125                         if (!strcmp(com_token, "\n"))
2126                         {
2127                                 Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
2128                                 continue;
2129                         }
2130                         particletexture[i].t1 = atof(com_token);
2131
2132                         if (!COM_ParseToken_Simple(&bufptr, true, false))
2133                                 break;
2134                         if (!strcmp(com_token, "\n"))
2135                         {
2136                                 Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
2137                                 continue;
2138                         }
2139                         particletexture[i].s2 = atof(com_token);
2140
2141                         if (!COM_ParseToken_Simple(&bufptr, true, false))
2142                                 break;
2143                         if (!strcmp(com_token, "\n"))
2144                         {
2145                                 Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
2146                                 continue;
2147                         }
2148                         particletexture[i].t2 = atof(com_token);
2149                 }
2150                 Mem_Free(buf);
2151         }
2152 }
2153
2154 static void r_part_start(void)
2155 {
2156         int i;
2157         // generate particlepalette for convenience from the main one
2158         for (i = 0;i < 256;i++)
2159                 particlepalette[i] = palette_rgb[i][0] * 65536 + palette_rgb[i][1] * 256 + palette_rgb[i][2];
2160         particletexturepool = R_AllocTexturePool();
2161         R_InitParticleTexture ();
2162         CL_Particles_LoadEffectInfo();
2163 }
2164
2165 static void r_part_shutdown(void)
2166 {
2167         R_FreeTexturePool(&particletexturepool);
2168 }
2169
2170 static void r_part_newmap(void)
2171 {
2172         if (decalskinframe)
2173                 R_SkinFrame_MarkUsed(decalskinframe);
2174         CL_Particles_LoadEffectInfo();
2175 }
2176
2177 #define BATCHSIZE 256
2178 unsigned short particle_elements[BATCHSIZE*6];
2179
2180 void R_Particles_Init (void)
2181 {
2182         int i;
2183         for (i = 0;i < BATCHSIZE;i++)
2184         {
2185                 particle_elements[i*6+0] = i*4+0;
2186                 particle_elements[i*6+1] = i*4+1;
2187                 particle_elements[i*6+2] = i*4+2;
2188                 particle_elements[i*6+3] = i*4+0;
2189                 particle_elements[i*6+4] = i*4+2;
2190                 particle_elements[i*6+5] = i*4+3;
2191         }
2192
2193         Cvar_RegisterVariable(&r_drawparticles);
2194         Cvar_RegisterVariable(&r_drawparticles_drawdistance);
2195         Cvar_RegisterVariable(&r_drawdecals);
2196         Cvar_RegisterVariable(&r_drawdecals_drawdistance);
2197         R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
2198 }
2199
2200 void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2201 {
2202         int surfacelistindex;
2203         const decal_t *d;
2204         float *v3f, *t2f, *c4f;
2205         particletexture_t *tex;
2206         float right[3], up[3], size, ca;
2207         float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value * r_refdef.view.colorscale;
2208         float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
2209
2210         RSurf_ActiveWorldEntity();
2211
2212         r_refdef.stats.drawndecals += numsurfaces;
2213         R_Mesh_ResetTextureState();
2214         R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
2215         R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
2216         R_Mesh_ColorPointer(particle_color4f, 0, 0);
2217         R_SetupGenericShader(true);
2218         GL_DepthMask(false);
2219         GL_DepthRange(0, 1);
2220         GL_PolygonOffset(0, 0);
2221         GL_DepthTest(true);
2222         GL_CullFace(GL_NONE);
2223
2224         // generate all the vertices at once
2225         for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2226         {
2227                 d = cl.decals + surfacelist[surfacelistindex];
2228
2229                 // calculate color
2230                 c4f = particle_color4f + 16*surfacelistindex;
2231                 ca = d->alpha * alphascale;
2232                 if (r_refdef.fogenabled)
2233                         ca *= RSurf_FogVertex(d->org);
2234                 Vector4Set(c4f, d->color[0] * ca, d->color[1] * ca, d->color[2] * ca, 1);
2235                 Vector4Copy(c4f, c4f + 4);
2236                 Vector4Copy(c4f, c4f + 8);
2237                 Vector4Copy(c4f, c4f + 12);
2238
2239                 // calculate vertex positions
2240                 size = d->size * cl_particles_size.value;
2241                 VectorVectors(d->normal, right, up);
2242                 VectorScale(right, size, right);
2243                 VectorScale(up, size, up);
2244                 v3f = particle_vertex3f + 12*surfacelistindex;
2245                 v3f[ 0] = d->org[0] - right[0] - up[0];
2246                 v3f[ 1] = d->org[1] - right[1] - up[1];
2247                 v3f[ 2] = d->org[2] - right[2] - up[2];
2248                 v3f[ 3] = d->org[0] - right[0] + up[0];
2249                 v3f[ 4] = d->org[1] - right[1] + up[1];
2250                 v3f[ 5] = d->org[2] - right[2] + up[2];
2251                 v3f[ 6] = d->org[0] + right[0] + up[0];
2252                 v3f[ 7] = d->org[1] + right[1] + up[1];
2253                 v3f[ 8] = d->org[2] + right[2] + up[2];
2254                 v3f[ 9] = d->org[0] + right[0] - up[0];
2255                 v3f[10] = d->org[1] + right[1] - up[1];
2256                 v3f[11] = d->org[2] + right[2] - up[2];
2257
2258                 // calculate texcoords
2259                 tex = &particletexture[d->texnum];
2260                 t2f = particle_texcoord2f + 8*surfacelistindex;
2261                 t2f[0] = tex->s1;t2f[1] = tex->t2;
2262                 t2f[2] = tex->s1;t2f[3] = tex->t1;
2263                 t2f[4] = tex->s2;t2f[5] = tex->t1;
2264                 t2f[6] = tex->s2;t2f[7] = tex->t2;
2265         }
2266
2267         // now render the decals all at once
2268         // (this assumes they all use one particle font texture!)
2269         GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
2270         R_Mesh_TexBind(0, R_GetTexture(particletexture[63].texture));
2271         GL_LockArrays(0, numsurfaces*4);
2272         R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, particle_elements, 0, 0);
2273         GL_LockArrays(0, 0);
2274 }
2275
2276 void R_DrawDecals (void)
2277 {
2278         int i;
2279         int drawdecals = r_drawdecals.integer;
2280         decal_t *decal;
2281         float frametime;
2282         float decalfade;
2283         float drawdist2;
2284         int killsequence = cl.decalsequence - max(0, cl_decals_max.integer);
2285
2286         frametime = bound(0, cl.time - cl.decals_updatetime, 1);
2287         cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
2288
2289         // LordHavoc: early out conditions
2290         if (!cl.num_decals)
2291                 return;
2292
2293         decalfade = frametime * 256 / cl_decals_fadetime.value;
2294         drawdist2 = r_drawdecals_drawdistance.value * r_refdef.view.quality;
2295         drawdist2 = drawdist2*drawdist2;
2296
2297         for (i = 0, decal = cl.decals;i < cl.num_decals;i++, decal++)
2298         {
2299                 if (!decal->typeindex)
2300                         continue;
2301
2302                 if (killsequence - decal->decalsequence > 0)
2303                         goto killdecal;
2304
2305                 if (cl.time > decal->time2 + cl_decals_time.value)
2306                 {
2307                         decal->alpha -= decalfade;
2308                         if (decal->alpha <= 0)
2309                                 goto killdecal;
2310                 }
2311
2312                 if (decal->owner)
2313                 {
2314                         if (cl.entities[decal->owner].render.model == decal->ownermodel)
2315                         {
2316                                 Matrix4x4_Transform(&cl.entities[decal->owner].render.matrix, decal->relativeorigin, decal->org);
2317                                 Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.matrix, decal->relativenormal, decal->normal);
2318                         }
2319                         else
2320                                 goto killdecal;
2321                 }
2322
2323                 if(cl_decals_visculling.integer && decal->clusterindex > -1000 && !CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, decal->clusterindex))
2324                         continue;
2325
2326                 if (!drawdecals)
2327                         continue;
2328
2329                 if (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size))
2330                         R_MeshQueue_AddTransparent(decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
2331                 continue;
2332 killdecal:
2333                 decal->typeindex = 0;
2334                 if (cl.free_decal > i)
2335                         cl.free_decal = i;
2336         }
2337
2338         // reduce cl.num_decals if possible
2339         while (cl.num_decals > 0 && cl.decals[cl.num_decals - 1].typeindex == 0)
2340                 cl.num_decals--;
2341
2342         if (cl.num_decals == cl.max_decals && cl.max_decals < ABSOLUTE_MAX_DECALS)
2343         {
2344                 decal_t *olddecals = cl.decals;
2345                 cl.max_decals = min(cl.max_decals * 2, ABSOLUTE_MAX_DECALS);
2346                 cl.decals = (decal_t *) Mem_Alloc(cls.levelmempool, cl.max_decals * sizeof(decal_t));
2347                 memcpy(cl.decals, olddecals, cl.num_decals * sizeof(decal_t));
2348                 Mem_Free(olddecals);
2349         }
2350
2351         r_refdef.stats.totaldecals = cl.num_decals;
2352 }
2353
2354 void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2355 {
2356         int surfacelistindex;
2357         int batchstart, batchcount;
2358         const particle_t *p;
2359         pblend_t blendmode;
2360         rtexture_t *texture;
2361         float *v3f, *t2f, *c4f;
2362         particletexture_t *tex;
2363         float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor;
2364         float ambient[3], diffuse[3], diffusenormal[3];
2365         vec4_t colormultiplier;
2366         float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
2367
2368         RSurf_ActiveWorldEntity();
2369
2370         Vector4Set(colormultiplier, r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), cl_particles_alpha.value * (1.0 / 256.0f));
2371
2372         r_refdef.stats.particles += numsurfaces;
2373         R_Mesh_ResetTextureState();
2374         R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
2375         R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
2376         R_Mesh_ColorPointer(particle_color4f, 0, 0);
2377         R_SetupGenericShader(true);
2378         GL_DepthMask(false);
2379         GL_DepthRange(0, 1);
2380         GL_PolygonOffset(0, 0);
2381         GL_DepthTest(true);
2382         GL_CullFace(GL_NONE);
2383
2384         // first generate all the vertices at once
2385         for (surfacelistindex = 0, v3f = particle_vertex3f, t2f = particle_texcoord2f, c4f = particle_color4f;surfacelistindex < numsurfaces;surfacelistindex++, v3f += 3*4, t2f += 2*4, c4f += 4*4)
2386         {
2387                 p = cl.particles + surfacelist[surfacelistindex];
2388
2389                 blendmode = p->blendmode;
2390
2391                 c4f[0] = p->color[0] * colormultiplier[0];
2392                 c4f[1] = p->color[1] * colormultiplier[1];
2393                 c4f[2] = p->color[2] * colormultiplier[2];
2394                 c4f[3] = p->alpha * colormultiplier[3];
2395                 switch (blendmode)
2396                 {
2397                 case PBLEND_INVALID:
2398                 case PBLEND_INVMOD:
2399                 case PBLEND_ADD:
2400                         // additive and modulate can just fade out in fog (this is correct)
2401                         if (r_refdef.fogenabled)
2402                                 c4f[3] *= RSurf_FogVertex(p->org);
2403                         // collapse alpha into color for these blends (so that the particlefont does not need alpha on most textures)
2404                         c4f[0] *= c4f[3];
2405                         c4f[1] *= c4f[3];
2406                         c4f[2] *= c4f[3];
2407                         c4f[3] = 1;
2408                         break;
2409                 case PBLEND_ALPHA:
2410                         // note: lighting is not cheap!
2411                         if (particletype[p->typeindex].lighting)
2412                         {
2413                                 R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, true);
2414                                 c4f[0] *= (ambient[0] + 0.5 * diffuse[0]);
2415                                 c4f[1] *= (ambient[1] + 0.5 * diffuse[1]);
2416                                 c4f[2] *= (ambient[2] + 0.5 * diffuse[2]);
2417                         }
2418                         // mix in the fog color
2419                         if (r_refdef.fogenabled)
2420                         {
2421                                 fog = RSurf_FogVertex(p->org);
2422                                 ifog = 1 - fog;
2423                                 c4f[0] = c4f[0] * fog + r_refdef.fogcolor[0] * ifog;
2424                                 c4f[1] = c4f[1] * fog + r_refdef.fogcolor[1] * ifog;
2425                                 c4f[2] = c4f[2] * fog + r_refdef.fogcolor[2] * ifog;
2426                         }
2427                         break;
2428                 }
2429                 // copy the color into the other three vertices
2430                 Vector4Copy(c4f, c4f + 4);
2431                 Vector4Copy(c4f, c4f + 8);
2432                 Vector4Copy(c4f, c4f + 12);
2433
2434                 size = p->size * cl_particles_size.value;
2435                 tex = &particletexture[p->texnum];
2436                 switch(p->orientation)
2437                 {
2438                 case PARTICLE_INVALID:
2439                 case PARTICLE_BILLBOARD:
2440                         VectorScale(r_refdef.view.left, -size * p->stretch, right);
2441                         VectorScale(r_refdef.view.up, size, up);
2442                         v3f[ 0] = p->org[0] - right[0] - up[0];
2443                         v3f[ 1] = p->org[1] - right[1] - up[1];
2444                         v3f[ 2] = p->org[2] - right[2] - up[2];
2445                         v3f[ 3] = p->org[0] - right[0] + up[0];
2446                         v3f[ 4] = p->org[1] - right[1] + up[1];
2447                         v3f[ 5] = p->org[2] - right[2] + up[2];
2448                         v3f[ 6] = p->org[0] + right[0] + up[0];
2449                         v3f[ 7] = p->org[1] + right[1] + up[1];
2450                         v3f[ 8] = p->org[2] + right[2] + up[2];
2451                         v3f[ 9] = p->org[0] + right[0] - up[0];
2452                         v3f[10] = p->org[1] + right[1] - up[1];
2453                         v3f[11] = p->org[2] + right[2] - up[2];
2454                         t2f[0] = tex->s1;t2f[1] = tex->t2;
2455                         t2f[2] = tex->s1;t2f[3] = tex->t1;
2456                         t2f[4] = tex->s2;t2f[5] = tex->t1;
2457                         t2f[6] = tex->s2;t2f[7] = tex->t2;
2458                         break;
2459                 case PARTICLE_ORIENTED_DOUBLESIDED:
2460                         VectorVectors(p->vel, right, up);
2461                         VectorScale(right, size * p->stretch, right);
2462                         VectorScale(up, size, up);
2463                         v3f[ 0] = p->org[0] - right[0] - up[0];
2464                         v3f[ 1] = p->org[1] - right[1] - up[1];
2465                         v3f[ 2] = p->org[2] - right[2] - up[2];
2466                         v3f[ 3] = p->org[0] - right[0] + up[0];
2467                         v3f[ 4] = p->org[1] - right[1] + up[1];
2468                         v3f[ 5] = p->org[2] - right[2] + up[2];
2469                         v3f[ 6] = p->org[0] + right[0] + up[0];
2470                         v3f[ 7] = p->org[1] + right[1] + up[1];
2471                         v3f[ 8] = p->org[2] + right[2] + up[2];
2472                         v3f[ 9] = p->org[0] + right[0] - up[0];
2473                         v3f[10] = p->org[1] + right[1] - up[1];
2474                         v3f[11] = p->org[2] + right[2] - up[2];
2475                         t2f[0] = tex->s1;t2f[1] = tex->t2;
2476                         t2f[2] = tex->s1;t2f[3] = tex->t1;
2477                         t2f[4] = tex->s2;t2f[5] = tex->t1;
2478                         t2f[6] = tex->s2;t2f[7] = tex->t2;
2479                         break;
2480                 case PARTICLE_SPARK:
2481                         len = VectorLength(p->vel);
2482                         VectorNormalize2(p->vel, up);
2483                         lenfactor = p->stretch * 0.04 * len;
2484                         if(lenfactor < size * 0.5)
2485                                 lenfactor = size * 0.5;
2486                         VectorMA(p->org, -lenfactor, up, v);
2487                         VectorMA(p->org,  lenfactor, up, up2);
2488                         R_CalcBeam_Vertex3f(v3f, v, up2, size);
2489                         t2f[0] = tex->s1;t2f[1] = tex->t2;
2490                         t2f[2] = tex->s1;t2f[3] = tex->t1;
2491                         t2f[4] = tex->s2;t2f[5] = tex->t1;
2492                         t2f[6] = tex->s2;t2f[7] = tex->t2;
2493                         break;
2494                 case PARTICLE_VBEAM:
2495                         R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
2496                         VectorSubtract(p->vel, p->org, up);
2497                         VectorNormalize(up);
2498                         v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
2499                         v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
2500                         t2f[0] = tex->s2;t2f[1] = v[0];
2501                         t2f[2] = tex->s1;t2f[3] = v[0];
2502                         t2f[4] = tex->s1;t2f[5] = v[1];
2503                         t2f[6] = tex->s2;t2f[7] = v[1];
2504                         break;
2505                 case PARTICLE_HBEAM:
2506                         R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
2507                         VectorSubtract(p->vel, p->org, up);
2508                         VectorNormalize(up);
2509                         v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
2510                         v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
2511                         t2f[0] = v[0];t2f[1] = tex->t1;
2512                         t2f[2] = v[0];t2f[3] = tex->t2;
2513                         t2f[4] = v[1];t2f[5] = tex->t2;
2514                         t2f[6] = v[1];t2f[7] = tex->t1;
2515                         break;
2516                 }
2517         }
2518
2519         // now render batches of particles based on blendmode and texture
2520         blendmode = PBLEND_INVALID;
2521         texture = NULL;
2522         GL_LockArrays(0, numsurfaces*4);
2523         batchstart = 0;
2524         batchcount = 0;
2525         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2526         {
2527                 p = cl.particles + surfacelist[surfacelistindex];
2528
2529                 if (blendmode != p->blendmode)
2530                 {
2531                         blendmode = p->blendmode;
2532                         switch(blendmode)
2533                         {
2534                         case PBLEND_ALPHA:
2535                                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2536                                 break;
2537                         case PBLEND_INVALID:
2538                         case PBLEND_ADD:
2539                                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2540                                 break;
2541                         case PBLEND_INVMOD:
2542                                 GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
2543                                 break;
2544                         }
2545                 }
2546                 if (texture != particletexture[p->texnum].texture)
2547                 {
2548                         texture = particletexture[p->texnum].texture;
2549                         R_Mesh_TexBind(0, R_GetTexture(texture));
2550                 }
2551
2552                 // iterate until we find a change in settings
2553                 batchstart = surfacelistindex++;
2554                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2555                 {
2556                         p = cl.particles + surfacelist[surfacelistindex];
2557                         if (blendmode != p->blendmode || texture != particletexture[p->texnum].texture)
2558                                 break;
2559                 }
2560
2561                 batchcount = surfacelistindex - batchstart;
2562                 R_Mesh_Draw(batchstart * 4, batchcount * 4, batchstart * 2, batchcount * 2, NULL, particle_elements, 0, 0);
2563         }
2564         GL_LockArrays(0, 0);
2565 }
2566
2567 void R_DrawParticles (void)
2568 {
2569         int i, a, content;
2570         int drawparticles = r_drawparticles.integer;
2571         float minparticledist;
2572         particle_t *p;
2573         float gravity, dvel, decalfade, frametime, f, dist, oldorg[3];
2574         float drawdist2;
2575         int hitent;
2576         trace_t trace;
2577         qboolean update;
2578
2579         frametime = bound(0, cl.time - cl.particles_updatetime, 1);
2580         cl.particles_updatetime = bound(cl.time - 1, cl.particles_updatetime + frametime, cl.time + 1);
2581
2582         // LordHavoc: early out conditions
2583         if (!cl.num_particles)
2584                 return;
2585
2586         minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f;
2587         gravity = frametime * cl.movevars_gravity;
2588         dvel = 1+4*frametime;
2589         decalfade = frametime * 255 / cl_decals_fadetime.value;
2590         update = frametime > 0;
2591         drawdist2 = r_drawparticles_drawdistance.value * r_refdef.view.quality;
2592         drawdist2 = drawdist2*drawdist2;
2593
2594         for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
2595         {
2596                 if (!p->typeindex)
2597                 {
2598                         if (cl.free_particle > i)
2599                                 cl.free_particle = i;
2600                         continue;
2601                 }
2602
2603                 if (update)
2604                 {
2605                         if (p->delayedspawn > cl.time)
2606                                 continue;
2607                         p->delayedspawn = 0;
2608
2609                         content = 0;
2610
2611                         p->size += p->sizeincrease * frametime;
2612                         p->alpha -= p->alphafade * frametime;
2613
2614                         if (p->alpha <= 0 || p->die <= cl.time)
2615                                 goto killparticle;
2616
2617                         if (p->orientation != PARTICLE_VBEAM && p->orientation != PARTICLE_HBEAM && frametime > 0)
2618                         {
2619                                 if (p->liquidfriction && (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK))
2620                                 {
2621                                         if (p->typeindex == pt_blood)
2622                                                 p->size += frametime * 8;
2623                                         else
2624                                                 p->vel[2] -= p->gravity * gravity;
2625                                         f = 1.0f - min(p->liquidfriction * frametime, 1);
2626                                         VectorScale(p->vel, f, p->vel);
2627                                 }
2628                                 else
2629                                 {
2630                                         p->vel[2] -= p->gravity * gravity;
2631                                         if (p->airfriction)
2632                                         {
2633                                                 f = 1.0f - min(p->airfriction * frametime, 1);
2634                                                 VectorScale(p->vel, f, p->vel);
2635                                         }
2636                                 }
2637
2638                                 VectorCopy(p->org, oldorg);
2639                                 VectorMA(p->org, frametime, p->vel, p->org);
2640                                 if (p->bounce && cl.time >= p->delayedcollisions)
2641                                 {
2642                                         trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
2643                                         // if the trace started in or hit something of SUPERCONTENTS_NODROP
2644                                         // or if the trace hit something flagged as NOIMPACT
2645                                         // then remove the particle
2646                                         if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT || ((trace.startsupercontents | trace.hitsupercontents) & SUPERCONTENTS_NODROP) || (trace.startsupercontents & SUPERCONTENTS_SOLID))
2647                                                 goto killparticle;
2648                                         VectorCopy(trace.endpos, p->org);
2649                                         // react if the particle hit something
2650                                         if (trace.fraction < 1)
2651                                         {
2652                                                 VectorCopy(trace.endpos, p->org);
2653
2654                                                 if (p->staintexnum >= 0)
2655                                                 {
2656                                                         // blood - splash on solid
2657                                                         if (!(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
2658                                                         {
2659                                                                 R_Stain(p->org, 16,
2660                                                                         (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)),
2661                                                                         (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)));
2662                                                                 if (cl_decals.integer)
2663                                                                 {
2664                                                                         // create a decal for the blood splat
2665                                                                         CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, 0xFFFFFF ^ p->staincolor, 0xFFFFFF ^ p->staincolor, p->staintexnum, p->size * 2, p->alpha); // staincolor needs to be inverted for decals!
2666                                                                 }
2667                                                         }
2668                                                 }
2669
2670                                                 if (p->typeindex == pt_blood)
2671                                                 {
2672                                                         // blood - splash on solid
2673                                                         if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS)
2674                                                                 goto killparticle;
2675                                                         if(p->staintexnum == -1) // staintex < -1 means no stains at all
2676                                                         {
2677                                                                 R_Stain(p->org, 16, 64, 16, 16, (int)(p->alpha * p->size * (1.0f / 80.0f)), 64, 32, 32, (int)(p->alpha * p->size * (1.0f / 80.0f)));
2678                                                                 if (cl_decals.integer)
2679                                                                 {
2680                                                                         // create a decal for the blood splat
2681                                                                         CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * 2, p->alpha);
2682                                                                 }
2683                                                         }
2684                                                         goto killparticle;
2685                                                 }
2686                                                 else if (p->bounce < 0)
2687                                                 {
2688                                                         // bounce -1 means remove on impact
2689                                                         goto killparticle;
2690                                                 }
2691                                                 else
2692                                                 {
2693                                                         // anything else - bounce off solid
2694                                                         dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
2695                                                         VectorMA(p->vel, dist, trace.plane.normal, p->vel);
2696                                                         if (DotProduct(p->vel, p->vel) < 0.03)
2697                                                                 VectorClear(p->vel);
2698                                                 }
2699                                         }
2700                                 }
2701                         }
2702
2703                         if (p->typeindex != pt_static)
2704                         {
2705                                 switch (p->typeindex)
2706                                 {
2707                                 case pt_entityparticle:
2708                                         // particle that removes itself after one rendered frame
2709                                         if (p->time2)
2710                                                 goto killparticle;
2711                                         else
2712                                                 p->time2 = 1;
2713                                         break;
2714                                 case pt_blood:
2715                                         a = CL_PointSuperContents(p->org);
2716                                         if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP))
2717                                                 goto killparticle;
2718                                         break;
2719                                 case pt_bubble:
2720                                         a = CL_PointSuperContents(p->org);
2721                                         if (!(a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)))
2722                                                 goto killparticle;
2723                                         break;
2724                                 case pt_rain:
2725                                         a = CL_PointSuperContents(p->org);
2726                                         if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
2727                                                 goto killparticle;
2728                                         break;
2729                                 case pt_snow:
2730                                         if (cl.time > p->time2)
2731                                         {
2732                                                 // snow flutter
2733                                                 p->time2 = cl.time + (rand() & 3) * 0.1;
2734                                                 p->vel[0] = p->vel[0] * 0.9f + lhrandom(-32, 32);
2735                                                 p->vel[1] = p->vel[0] * 0.9f + lhrandom(-32, 32);
2736                                         }
2737                                         a = CL_PointSuperContents(p->org);
2738                                         if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
2739                                                 goto killparticle;
2740                                         break;
2741                                 default:
2742                                         break;
2743                                 }
2744                         }
2745                 }
2746                 else if (p->delayedspawn)
2747                         continue;
2748                 if (!drawparticles)
2749                         continue;
2750                 // don't render particles too close to the view (they chew fillrate)
2751                 // also don't render particles behind the view (useless)
2752                 // further checks to cull to the frustum would be too slow here
2753                 switch(p->typeindex)
2754                 {
2755                 case pt_beam:
2756                         // beams have no culling
2757                         R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
2758                         break;
2759                 default:
2760                         if(cl_particles_visculling.integer)
2761                                 if (!r_refdef.viewcache.world_novis)
2762                                         if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
2763                                         {
2764                                                 mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, p->org);
2765                                                 if(leaf)
2766                                                         if(!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex))
2767                                                                 continue;
2768                                         }
2769                         // anything else just has to be in front of the viewer and visible at this distance
2770                         if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
2771                                 R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
2772                         break;
2773                 }
2774
2775                 continue;
2776 killparticle:
2777                 p->typeindex = 0;
2778                 if (cl.free_particle > i)
2779                         cl.free_particle = i;
2780         }
2781
2782         // reduce cl.num_particles if possible
2783         while (cl.num_particles > 0 && cl.particles[cl.num_particles - 1].typeindex == 0)
2784                 cl.num_particles--;
2785
2786         if (cl.num_particles == cl.max_particles && cl.max_particles < ABSOLUTE_MAX_PARTICLES)
2787         {
2788                 particle_t *oldparticles = cl.particles;
2789                 cl.max_particles = min(cl.max_particles * 2, ABSOLUTE_MAX_PARTICLES);
2790                 cl.particles = (particle_t *) Mem_Alloc(cls.levelmempool, cl.max_particles * sizeof(particle_t));
2791                 memcpy(cl.particles, oldparticles, cl.num_particles * sizeof(particle_t));
2792                 Mem_Free(oldparticles);
2793         }
2794 }