implemented shownetgraph
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {CVAR_SAVE, "cl_nettimesyncmode", "5", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding, 4 = bounded loose sync (reset if significantly wrong, otherwise bound), 5 = loose sync with low tolerance (reset timing if slightly out of bounds), 6 = adaptive sync (tries to correct timing errors gradually), 7  = adaptive sync + loose sync (adapts slowly to reduce cumulative error, and also corrects large errors immediately)"};
171 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
172
173 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
174 static void QW_CL_RequestNextDownload(void);
175 static void QW_CL_NextUpload(void);
176 void QW_CL_StartUpload(unsigned char *data, int size);
177 //static qboolean QW_CL_IsUploading(void);
178 static void QW_CL_StopUpload(void);
179
180 /*
181 ==================
182 CL_ParseStartSoundPacket
183 ==================
184 */
185 void CL_ParseStartSoundPacket(int largesoundindex)
186 {
187         vec3_t  pos;
188         int     channel, ent;
189         int     sound_num;
190         int     volume;
191         int     field_mask;
192         float   attenuation;
193
194         if (cls.protocol == PROTOCOL_QUAKEWORLD)
195         {
196                 channel = MSG_ReadShort();
197
198                 if (channel & (1<<15))
199                         volume = MSG_ReadByte ();
200                 else
201                         volume = DEFAULT_SOUND_PACKET_VOLUME;
202
203                 if (channel & (1<<14))
204                         attenuation = MSG_ReadByte () / 64.0;
205                 else
206                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
207
208                 ent = (channel>>3)&1023;
209                 channel &= 7;
210
211                 sound_num = MSG_ReadByte ();
212         }
213         else
214         {
215                 field_mask = MSG_ReadByte();
216
217                 if (field_mask & SND_VOLUME)
218                         volume = MSG_ReadByte ();
219                 else
220                         volume = DEFAULT_SOUND_PACKET_VOLUME;
221
222                 if (field_mask & SND_ATTENUATION)
223                         attenuation = MSG_ReadByte () / 64.0;
224                 else
225                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
226
227                 if (field_mask & SND_LARGEENTITY)
228                 {
229                         ent = (unsigned short) MSG_ReadShort ();
230                         channel = MSG_ReadByte ();
231                 }
232                 else
233                 {
234                         channel = (unsigned short) MSG_ReadShort ();
235                         ent = channel >> 3;
236                         channel &= 7;
237                 }
238
239                 if (largesoundindex || field_mask & SND_LARGESOUND)
240                         sound_num = (unsigned short) MSG_ReadShort ();
241                 else
242                         sound_num = MSG_ReadByte ();
243         }
244
245         MSG_ReadVector(pos, cls.protocol);
246
247         if (sound_num >= MAX_SOUNDS)
248         {
249                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
250                 return;
251         }
252
253         if (ent >= MAX_EDICTS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
256                 return;
257         }
258
259         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
260 }
261
262 /*
263 ==================
264 CL_KeepaliveMessage
265
266 When the client is taking a long time to load stuff, send keepalive messages
267 so the server doesn't disconnect.
268 ==================
269 */
270
271 static unsigned char olddata[NET_MAXMESSAGE];
272 void CL_KeepaliveMessage (qboolean readmessages)
273 {
274         float time;
275         static double nextmsg = -1;
276         int oldreadcount;
277         qboolean oldbadread;
278         sizebuf_t old;
279
280         // no need if server is local and definitely not if this is a demo
281         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
282                 return;
283
284         if (readmessages)
285         {
286                 // read messages from server, should just be nops
287                 oldreadcount = msg_readcount;
288                 oldbadread = msg_badread;
289                 old = net_message;
290                 memcpy(olddata, net_message.data, net_message.cursize);
291
292                 NetConn_ClientFrame();
293
294                 msg_readcount = oldreadcount;
295                 msg_badread = oldbadread;
296                 net_message = old;
297                 memcpy(net_message.data, olddata, net_message.cursize);
298         }
299
300         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
301         {
302                 sizebuf_t       msg;
303                 unsigned char           buf[4];
304                 nextmsg = time + 5;
305                 // write out a nop
306                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
307                 Con_Print("--> client to server keepalive\n");
308                 memset(&msg, 0, sizeof(msg));
309                 msg.data = buf;
310                 msg.maxsize = sizeof(buf);
311                 MSG_WriteChar(&msg, clc_nop);
312                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
313         }
314 }
315
316 void CL_ParseEntityLump(char *entdata)
317 {
318         const char *data;
319         char key[128], value[MAX_INPUTLINE];
320         FOG_clear(); // LordHavoc: no fog until set
321         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
322         R_SetSkyBox(cl.worldmodel->brush.skybox);
323         data = entdata;
324         if (!data)
325                 return;
326         if (!COM_ParseTokenConsole(&data))
327                 return; // error
328         if (com_token[0] != '{')
329                 return; // error
330         while (1)
331         {
332                 if (!COM_ParseTokenConsole(&data))
333                         return; // error
334                 if (com_token[0] == '}')
335                         break; // end of worldspawn
336                 if (com_token[0] == '_')
337                         strlcpy (key, com_token + 1, sizeof (key));
338                 else
339                         strlcpy (key, com_token, sizeof (key));
340                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
341                         key[strlen(key)-1] = 0;
342                 if (!COM_ParseTokenConsole(&data))
343                         return; // error
344                 strlcpy (value, com_token, sizeof (value));
345                 if (!strcmp("sky", key))
346                         R_SetSkyBox(value);
347                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
348                         R_SetSkyBox(value);
349                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
350                         R_SetSkyBox(value);
351                 else if (!strcmp("fog", key))
352                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
353                 else if (!strcmp("fog_density", key))
354                         r_refdef.fog_density = atof(value);
355                 else if (!strcmp("fog_red", key))
356                         r_refdef.fog_red = atof(value);
357                 else if (!strcmp("fog_green", key))
358                         r_refdef.fog_green = atof(value);
359                 else if (!strcmp("fog_blue", key))
360                         r_refdef.fog_blue = atof(value);
361         }
362 }
363
364 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
365 {
366         qfile_t *file;
367
368         // see if the file already exists
369         file = FS_Open(filename, "rb", true, false);
370         if (file)
371         {
372                 FS_Close(file);
373                 return true;
374         }
375
376         // download messages in a demo would be bad
377         if (cls.demorecording)
378         {
379                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
380                 return true;
381         }
382
383         // don't try to download when playing a demo
384         if (!cls.netcon)
385                 return true;
386
387         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
388         Con_Printf("Downloading %s\n", filename);
389
390         if (!cls.qw_downloadmemory)
391         {
392                 cls.qw_downloadmemory = NULL;
393                 cls.qw_downloadmemorycursize = 0;
394                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
395         }
396
397         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
398         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
399
400         cls.qw_downloadnumber++;
401         cls.qw_downloadpercent = 0;
402         cls.qw_downloadmemorycursize = 0;
403
404         return false;
405 }
406
407 extern void CL_Locs_Reload_f(void);
408 static void QW_CL_ProcessUserInfo(int slot);
409 static void QW_CL_RequestNextDownload(void)
410 {
411         int i;
412
413         // clear name of file that just finished
414         cls.qw_downloadname[0] = 0;
415
416         switch (cls.qw_downloadtype)
417         {
418         case dl_single:
419                 break;
420         case dl_skin:
421                 if (cls.qw_downloadnumber == 0)
422                         Con_Printf("Checking skins...\n");
423                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
424                 {
425                         if (!cl.scores[cls.qw_downloadnumber].name[0])
426                                 continue;
427                         // check if we need to download the file, and return if so
428                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
429                                 return;
430                 }
431
432                 cls.qw_downloadtype = dl_none;
433
434                 // load any newly downloaded skins
435                 for (i = 0;i < cl.maxclients;i++)
436                         QW_CL_ProcessUserInfo(i);
437
438                 // if we're still in signon stages, request the next one
439                 if (cls.signon != SIGNONS)
440                 {
441                         cls.signon = SIGNONS-1;
442                         // we'll go to SIGNONS when the first entity update is received
443                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
444                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
445                 }
446                 break;
447         case dl_model:
448                 if (cls.qw_downloadnumber == 0)
449                 {
450                         Con_Printf("Checking models...\n");
451                         cls.qw_downloadnumber = 1;
452                 }
453
454                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
455                 {
456                         // skip submodels
457                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
458                                 continue;
459                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
460                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
461                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
462                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
463                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
464                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
465                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
466                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
467                         // check if we need to download the file, and return if so
468                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
469                                 return;
470                 }
471
472                 cls.qw_downloadtype = dl_none;
473
474                 // touch all of the precached models that are still loaded so we can free
475                 // anything that isn't needed
476                 Mod_ClearUsed();
477                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
478                         Mod_FindName(cl.model_name[i]);
479                 // precache any models used by the client (this also marks them used)
480                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
481                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
482                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
483                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
484                 Mod_PurgeUnused();
485
486                 // now we try to load everything that is new
487
488                 // world model
489                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
490                 if (cl.model_precache[1]->Draw == NULL)
491                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
492
493                 // normal models
494                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
495                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
496                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
497
498                 // check memory integrity
499                 Mem_CheckSentinelsGlobal();
500
501                 // now that we have a world model, set up the world entity, renderer
502                 // modules and csqc
503                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
504                 CL_UpdateRenderEntity(&cl.entities[0].render);
505
506                 CL_Locs_Reload_f();
507                 R_Modules_NewMap();
508
509                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
510
511                 // add pmodel/emodel CRCs to userinfo
512                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
513                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
514
515                 // done checking sounds and models, send a prespawn command now
516                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
517                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
518
519                 if (cls.qw_downloadmemory)
520                 {
521                         Mem_Free(cls.qw_downloadmemory);
522                         cls.qw_downloadmemory = NULL;
523                 }
524
525                 // done loading
526                 cl.loadfinished = true;
527                 break;
528         case dl_sound:
529                 if (cls.qw_downloadnumber == 0)
530                 {
531                         Con_Printf("Checking sounds...\n");
532                         cls.qw_downloadnumber = 1;
533                 }
534
535                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
536                 {
537                         // check if we need to download the file, and return if so
538                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
539                                 return;
540                 }
541
542                 cls.qw_downloadtype = dl_none;
543
544                 // load new sounds and unload old ones
545                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
546                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
547
548                 // precache any sounds used by the client
549                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
550                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
551                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
552                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
553                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
554                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
555                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
556
557                 // sounds
558                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
559                 {
560                         // Don't lock the sfx here, S_ServerSounds already did that
561                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
562                 }
563
564                 // check memory integrity
565                 Mem_CheckSentinelsGlobal();
566
567                 // done with sound downloads, next we check models
568                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
570                 break;
571         case dl_none:
572         default:
573                 Con_Printf("Unknown download type.\n");
574         }
575 }
576
577 static void QW_CL_ParseDownload(void)
578 {
579         int size = (signed short)MSG_ReadShort();
580         int percent = MSG_ReadByte();
581
582         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
583
584         // skip the download fragment if playing a demo
585         if (!cls.netcon)
586         {
587                 if (size > 0)
588                         msg_readcount += size;
589                 return;
590         }
591
592         if (size == -1)
593         {
594                 Con_Printf("File not found.\n");
595                 QW_CL_RequestNextDownload();
596                 return;
597         }
598
599         if (msg_readcount + (unsigned short)size > net_message.cursize)
600                 Host_Error("corrupt download message\n");
601
602         // make sure the buffer is big enough to include this new fragment
603         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
604         {
605                 unsigned char *old;
606                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
607                         cls.qw_downloadmemorymaxsize *= 2;
608                 old = cls.qw_downloadmemory;
609                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
610                 if (old)
611                 {
612                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
613                         Mem_Free(old);
614                 }
615         }
616
617         // read the fragment out of the packet
618         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
619         cls.qw_downloadmemorycursize += size;
620         cls.qw_downloadspeedcount += size;
621
622         cls.qw_downloadpercent = percent;
623
624         if (percent != 100)
625         {
626                 // request next fragment
627                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
628                 MSG_WriteString(&cls.netcon->message, "nextdl");
629         }
630         else
631         {
632                 // finished file
633                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
634
635                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
636
637                 cls.qw_downloadpercent = 0;
638
639                 // start downloading the next file (or join the game)
640                 QW_CL_RequestNextDownload();
641         }
642 }
643
644 static void QW_CL_ParseModelList(void)
645 {
646         int n;
647         int nummodels = MSG_ReadByte();
648         char *str;
649
650         // parse model precache list
651         for (;;)
652         {
653                 str = MSG_ReadString();
654                 if (!str[0])
655                         break;
656                 nummodels++;
657                 if (nummodels==MAX_MODELS)
658                         Host_Error("Server sent too many model precaches");
659                 if (strlen(str) >= MAX_QPATH)
660                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
661                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
662         }
663
664         n = MSG_ReadByte();
665         if (n)
666         {
667                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
668                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
669                 return;
670         }
671
672         cls.signon = 2;
673         cls.qw_downloadnumber = 0;
674         cls.qw_downloadtype = dl_model;
675         QW_CL_RequestNextDownload();
676 }
677
678 static void QW_CL_ParseSoundList(void)
679 {
680         int n;
681         int numsounds = MSG_ReadByte();
682         char *str;
683
684         // parse sound precache list
685         for (;;)
686         {
687                 str = MSG_ReadString();
688                 if (!str[0])
689                         break;
690                 numsounds++;
691                 if (numsounds==MAX_SOUNDS)
692                         Host_Error("Server sent too many sound precaches");
693                 if (strlen(str) >= MAX_QPATH)
694                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
695                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
696         }
697
698         n = MSG_ReadByte();
699
700         if (n)
701         {
702                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
703                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
704                 return;
705         }
706
707         cls.signon = 2;
708         cls.qw_downloadnumber = 0;
709         cls.qw_downloadtype = dl_sound;
710         QW_CL_RequestNextDownload();
711 }
712
713 static void QW_CL_Skins_f(void)
714 {
715         cls.qw_downloadnumber = 0;
716         cls.qw_downloadtype = dl_skin;
717         QW_CL_RequestNextDownload();
718 }
719
720 static void QW_CL_Changing_f(void)
721 {
722         if (cls.qw_downloadmemory)  // don't change when downloading
723                 return;
724
725         S_StopAllSounds();
726         cl.intermission = 0;
727         cls.signon = 1; // not active anymore, but not disconnected
728         Con_Printf("\nChanging map...\n");
729 }
730
731 void QW_CL_NextUpload(void)
732 {
733         int r, percent, size;
734
735         if (!cls.qw_uploaddata)
736                 return;
737
738         r = cls.qw_uploadsize - cls.qw_uploadpos;
739         if (r > 768)
740                 r = 768;
741         size = min(1, cls.qw_uploadsize);
742         percent = (cls.qw_uploadpos+r)*100/size;
743
744         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
745         MSG_WriteShort(&cls.netcon->message, r);
746         MSG_WriteByte(&cls.netcon->message, percent);
747         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
748
749         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
750
751         cls.qw_uploadpos += r;
752
753         if (cls.qw_uploadpos < cls.qw_uploadsize)
754                 return;
755
756         Con_Printf("Upload completed\n");
757
758         QW_CL_StopUpload();
759 }
760
761 void QW_CL_StartUpload(unsigned char *data, int size)
762 {
763         // do nothing in demos or if not connected
764         if (!cls.netcon)
765                 return;
766
767         // abort existing upload if in progress
768         QW_CL_StopUpload();
769
770         Con_DPrintf("Starting upload of %d bytes...\n", size);
771
772         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
773         memcpy(cls.qw_uploaddata, data, size);
774         cls.qw_uploadsize = size;
775         cls.qw_uploadpos = 0;
776
777         QW_CL_NextUpload();
778 }
779
780 #if 0
781 qboolean QW_CL_IsUploading(void)
782 {
783         return cls.qw_uploaddata != NULL;
784 }
785 #endif
786
787 void QW_CL_StopUpload(void)
788 {
789         if (cls.qw_uploaddata)
790                 Mem_Free(cls.qw_uploaddata);
791         cls.qw_uploaddata = NULL;
792         cls.qw_uploadsize = 0;
793         cls.qw_uploadpos = 0;
794 }
795
796 static void QW_CL_ProcessUserInfo(int slot)
797 {
798         int topcolor, bottomcolor;
799         char temp[2048];
800         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
801         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
802         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
803         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
804         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
805         cl.scores[slot].qw_spectator = temp[0] != 0;
806         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
807         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
808         if (!cl.scores[slot].qw_skin[0])
809                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
810         // TODO: skin cache
811 }
812
813 static void QW_CL_UpdateUserInfo(void)
814 {
815         int slot;
816         slot = MSG_ReadByte();
817         if (slot >= cl.maxclients)
818         {
819                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
820                 MSG_ReadLong();
821                 MSG_ReadString();
822                 return;
823         }
824         cl.scores[slot].qw_userid = MSG_ReadLong();
825         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
826
827         QW_CL_ProcessUserInfo(slot);
828 }
829
830 static void QW_CL_SetInfo(void)
831 {
832         int slot;
833         char key[2048];
834         char value[2048];
835         slot = MSG_ReadByte();
836         strlcpy(key, MSG_ReadString(), sizeof(key));
837         strlcpy(value, MSG_ReadString(), sizeof(value));
838         if (slot >= cl.maxclients)
839         {
840                 Con_Printf("svc_setinfo >= cl.maxclients\n");
841                 return;
842         }
843         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
844
845         QW_CL_ProcessUserInfo(slot);
846 }
847
848 static void QW_CL_ServerInfo(void)
849 {
850         char key[2048];
851         char value[2048];
852         char temp[32];
853         strlcpy(key, MSG_ReadString(), sizeof(key));
854         strlcpy(value, MSG_ReadString(), sizeof(value));
855         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
856         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
857         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
858         cl.qw_teamplay = atoi(temp);
859 }
860
861 static void QW_CL_ParseNails(void)
862 {
863         int i, j;
864         int numnails = MSG_ReadByte();
865         vec_t *v;
866         unsigned char bits[6];
867         for (i = 0;i < numnails;i++)
868         {
869                 for (j = 0;j < 6;j++)
870                         bits[j] = MSG_ReadByte();
871                 if (cl.qw_num_nails > 255)
872                         continue;
873                 v = cl.qw_nails[cl.qw_num_nails++];
874                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
875                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
876                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
877                 v[3] = -360*(bits[4]>>4)/16;
878                 v[4] = 360*bits[5]/256;
879                 v[5] = 0;
880         }
881 }
882
883 static void CL_UpdateItemsAndWeapon(void)
884 {
885         int j;
886         // check for important changes
887
888         // set flash times
889         if (cl.olditems != cl.stats[STAT_ITEMS])
890                 for (j = 0;j < 32;j++)
891                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
892                                 cl.item_gettime[j] = cl.time;
893         cl.olditems = cl.stats[STAT_ITEMS];
894
895         // GAME_NEXUIZ hud needs weapon change time
896         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
897                 cl.weapontime = cl.time;
898         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
899 }
900
901 void CL_BeginDownloads(qboolean aborteddownload)
902 {
903         // quakeworld works differently
904         if (cls.protocol == PROTOCOL_QUAKEWORLD)
905                 return;
906
907         // this would be a good place to do curl downloads
908         if(Curl_Have_forthismap())
909         {
910                 Curl_Register_predownload(); // come back later
911                 return;
912         }
913
914         // if we got here...
915         // curl is done, so let's start with the business
916         cl.loadbegun = true;
917
918         // if already downloading something from the previous level, don't stop it
919         if (cls.qw_downloadname[0])
920                 return;
921
922         if (cl.downloadcsqc)
923         {
924                 size_t progsize;
925                 cl.downloadcsqc = false;
926                 if (cls.netcon
927                  && !sv.active
928                  && csqc_progname.string
929                  && csqc_progname.string[0]
930                  && csqc_progcrc.integer >= 0
931                  && cl_serverextension_download.integer
932                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
933                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
934                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
935         }
936
937         if (cl.loadmodel_current < cl.loadmodel_total)
938         {
939                 // loading models
940
941                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
942                 {
943                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
944                                 continue;
945                         if (cls.signon < SIGNONS)
946                                 CL_KeepaliveMessage(true);
947                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
948                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
949                         {
950                                 // we now have the worldmodel so we can set up the game world
951                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
952                                 CL_UpdateRenderEntity(&cl.entities[0].render);
953                                 CL_Locs_Reload_f();
954                                 R_Modules_NewMap();
955                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
956                                 // check memory integrity
957                                 Mem_CheckSentinelsGlobal();
958                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
959                                 {
960                                         cl.loadfinished = true;
961                                         // now issue the spawn to move on to signon 2 like normal
962                                         if (cls.netcon)
963                                                 Cmd_ForwardStringToServer("prespawn");
964                                 }
965                         }
966                 }
967
968                 // finished loading models
969         }
970
971         if (cl.loadsound_current < cl.loadsound_total)
972         {
973                 // loading sounds
974
975                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
976                 {
977                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
978                                 continue;
979                         if (cls.signon < SIGNONS)
980                                 CL_KeepaliveMessage(true);
981                         // Don't lock the sfx here, S_ServerSounds already did that
982                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
983                 }
984
985                 // finished loading sounds
986         }
987
988         // note: the reason these loops skip already-loaded things is that it
989         // enables this command to be issued during the game if desired
990
991         if (cl.downloadmodel_current < cl.loadmodel_total)
992         {
993                 // loading models
994
995                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
996                 {
997                         if (aborteddownload)
998                         {
999                                 if (cl.downloadmodel_current == 1)
1000                                 {
1001                                         // the worldmodel failed, but we need to set up anyway
1002                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1003                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1004                                         CL_Locs_Reload_f();
1005                                         R_Modules_NewMap();
1006                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1007                                         // check memory integrity
1008                                         Mem_CheckSentinelsGlobal();
1009                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1010                                         {
1011                                                 cl.loadfinished = true;
1012                                                 // now issue the spawn to move on to signon 2 like normal
1013                                                 if (cls.netcon)
1014                                                         Cmd_ForwardStringToServer("prespawn");
1015                                         }
1016                                 }
1017                                 aborteddownload = false;
1018                                 continue;
1019                         }
1020                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1021                                 continue;
1022                         if (cls.signon < SIGNONS)
1023                                 CL_KeepaliveMessage(true);
1024                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1025                         {
1026                                 if (cl.downloadmodel_current == 1)
1027                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1028                                 else
1029                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1030                                 // regarding the * check: don't try to download submodels
1031                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1032                                 {
1033                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1034                                         // we'll try loading again when the download finishes
1035                                         return;
1036                                 }
1037                         }
1038                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1039                         if (cl.downloadmodel_current == 1)
1040                         {
1041                                 // we now have the worldmodel so we can set up the game world
1042                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1043                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1044                                 CL_Locs_Reload_f();
1045                                 R_Modules_NewMap();
1046                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1047                                 // check memory integrity
1048                                 Mem_CheckSentinelsGlobal();
1049                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1050                                 {
1051                                         cl.loadfinished = true;
1052                                         // now issue the spawn to move on to signon 2 like normal
1053                                         if (cls.netcon)
1054                                                 Cmd_ForwardStringToServer("prespawn");
1055                                 }
1056                         }
1057                 }
1058
1059                 // finished loading models
1060         }
1061
1062         if (cl.downloadsound_current < cl.loadsound_total)
1063         {
1064                 // loading sounds
1065
1066                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1067                 {
1068                         char soundname[MAX_QPATH];
1069                         if (aborteddownload)
1070                         {
1071                                 aborteddownload = false;
1072                                 continue;
1073                         }
1074                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1075                                 continue;
1076                         if (cls.signon < SIGNONS)
1077                                 CL_KeepaliveMessage(true);
1078                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1079                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1080                         {
1081                                 Con_Printf("Sound %s not found\n", soundname);
1082                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1083                                 {
1084                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1085                                         // we'll try loading again when the download finishes
1086                                         return;
1087                                 }
1088                         }
1089                         // Don't lock the sfx here, S_ServerSounds already did that
1090                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1091                 }
1092
1093                 // finished loading sounds
1094         }
1095
1096         if (!cl.loadfinished)
1097         {
1098                 cl.loadfinished = true;
1099
1100                 // check memory integrity
1101                 Mem_CheckSentinelsGlobal();
1102
1103                 // now issue the spawn to move on to signon 2 like normal
1104                 if (cls.netcon)
1105                         Cmd_ForwardStringToServer("prespawn");
1106         }
1107 }
1108
1109 void CL_BeginDownloads_f(void)
1110 {
1111         // prevent cl_begindownloads from being issued multiple times in one match
1112         // to prevent accidentally cancelled downloads
1113         if(cl.loadbegun)
1114                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1115         else
1116                 CL_BeginDownloads(false);
1117 }
1118
1119 void CL_StopDownload(int size, int crc)
1120 {
1121         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1122         {
1123                 int existingcrc;
1124                 size_t existingsize;
1125                 const char *extension;
1126
1127                 // finished file
1128                 // save to disk only if we don't already have it
1129                 // (this is mainly for playing back demos)
1130                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1131                 if (existingsize)
1132                 {
1133                         if ((int)existingsize != size || existingcrc != crc)
1134                         {
1135                                 // we have a mismatching file, pick another name for it
1136                                 char name[MAX_QPATH*2];
1137                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1138                                 if (!FS_FileExists(name))
1139                                 {
1140                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1141                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1142                                 }
1143                         }
1144                 }
1145                 else
1146                 {
1147                         // we either don't have it or have a mismatching file...
1148                         // so it's time to accept the file
1149                         // but if we already have a mismatching file we need to rename
1150                         // this new one, and if we already have this file in renamed form,
1151                         // we do nothing
1152                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1153                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1154                         extension = FS_FileExtension(cls.qw_downloadname);
1155                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1156                                 FS_Rescan();
1157                 }
1158         }
1159
1160         if (cls.qw_downloadmemory)
1161                 Mem_Free(cls.qw_downloadmemory);
1162         cls.qw_downloadmemory = NULL;
1163         cls.qw_downloadname[0] = 0;
1164         cls.qw_downloadmemorymaxsize = 0;
1165         cls.qw_downloadmemorycursize = 0;
1166         cls.qw_downloadpercent = 0;
1167 }
1168
1169 void CL_ParseDownload(void)
1170 {
1171         int i, start, size;
1172         unsigned char data[65536];
1173         start = MSG_ReadLong();
1174         size = (unsigned short)MSG_ReadShort();
1175
1176         // record the start/size information to ack in the next input packet
1177         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1178         {
1179                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1180                 {
1181                         cls.dp_downloadack[i].start = start;
1182                         cls.dp_downloadack[i].size = size;
1183                         break;
1184                 }
1185         }
1186
1187         MSG_ReadBytes(size, data);
1188
1189         if (!cls.qw_downloadname[0])
1190         {
1191                 if (size > 0)
1192                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1193                 return;
1194         }
1195
1196         if (start + size > cls.qw_downloadmemorymaxsize)
1197                 Host_Error("corrupt download message\n");
1198
1199         // only advance cursize if the data is at the expected position
1200         // (gaps are unacceptable)
1201         memcpy(cls.qw_downloadmemory + start, data, size);
1202         cls.qw_downloadmemorycursize = start + size;
1203         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1204         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1205         cls.qw_downloadspeedcount += size;
1206 }
1207
1208 void CL_DownloadBegin_f(void)
1209 {
1210         int size = atoi(Cmd_Argv(1));
1211
1212         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1213         {
1214                 Con_Printf("cl_downloadbegin: received bogus information\n");
1215                 CL_StopDownload(0, 0);
1216                 return;
1217         }
1218
1219         if (cls.qw_downloadname[0])
1220                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1221
1222         CL_StopDownload(0, 0);
1223
1224         // we're really beginning a download now, so initialize stuff
1225         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1226         cls.qw_downloadmemorymaxsize = size;
1227         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1228         cls.qw_downloadnumber++;
1229
1230         Cmd_ForwardStringToServer("sv_startdownload");
1231 }
1232
1233 void CL_StopDownload_f(void)
1234 {
1235         if (cls.qw_downloadname[0])
1236         {
1237                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1238                 CL_StopDownload(0, 0);
1239         }
1240         CL_BeginDownloads(true);
1241 }
1242
1243 void CL_DownloadFinished_f(void)
1244 {
1245         if (Cmd_Argc() < 3)
1246         {
1247                 Con_Printf("Malformed cl_downloadfinished command\n");
1248                 return;
1249         }
1250         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1251         CL_BeginDownloads(false);
1252 }
1253
1254 static void CL_SendPlayerInfo(void)
1255 {
1256         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1257         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1258
1259         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1260         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1261
1262         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1263         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1264
1265         if (cl_pmodel.integer)
1266         {
1267                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1268                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1269         }
1270         if (*cl_playermodel.string)
1271         {
1272                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1273                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1274         }
1275         if (*cl_playerskin.string)
1276         {
1277                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1278                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1279         }
1280 }
1281
1282 /*
1283 =====================
1284 CL_SignonReply
1285
1286 An svc_signonnum has been received, perform a client side setup
1287 =====================
1288 */
1289 static void CL_SignonReply (void)
1290 {
1291         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1292
1293         switch (cls.signon)
1294         {
1295         case 1:
1296                 if (cls.netcon)
1297                 {
1298                         // send player info before we begin downloads
1299                         // (so that the server can see the player name while downloading)
1300                         CL_SendPlayerInfo();
1301
1302                         // execute cl_begindownloads next frame
1303                         // (after any commands added by svc_stufftext have been executed)
1304                         // when done with downloads the "prespawn" will be sent
1305                         Cbuf_AddText("\ncl_begindownloads\n");
1306
1307                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1308                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1309                 }
1310                 else // playing a demo...  make sure loading occurs as soon as possible
1311                         CL_BeginDownloads(false);
1312                 break;
1313
1314         case 2:
1315                 if (cls.netcon)
1316                 {
1317                         // LordHavoc: quake sent the player info here but due to downloads
1318                         // it is sent earlier instead
1319                         // CL_SendPlayerInfo();
1320
1321                         // LordHavoc: changed to begin a loading stage and issue this when done
1322                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1323                         MSG_WriteString (&cls.netcon->message, "spawn");
1324                 }
1325                 break;
1326
1327         case 3:
1328                 if (cls.netcon)
1329                 {
1330                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1331                         MSG_WriteString (&cls.netcon->message, "begin");
1332                 }
1333                 break;
1334
1335         case 4:
1336                 Con_ClearNotify();
1337                 break;
1338         }
1339 }
1340
1341 /*
1342 ==================
1343 CL_ParseServerInfo
1344 ==================
1345 */
1346 void CL_ParseServerInfo (void)
1347 {
1348         char *str;
1349         int i;
1350         protocolversion_t protocol;
1351         int nummodels, numsounds;
1352
1353         Con_DPrint("Serverinfo packet received.\n");
1354
1355         // if server is active, we already began a loading plaque
1356         if (!sv.active)
1357                 SCR_BeginLoadingPlaque();
1358
1359         // check memory integrity
1360         Mem_CheckSentinelsGlobal();
1361
1362         // clear cl_serverextension cvars
1363         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1364
1365 //
1366 // wipe the client_state_t struct
1367 //
1368         CL_ClearState ();
1369
1370 // parse protocol version number
1371         i = MSG_ReadLong ();
1372         protocol = Protocol_EnumForNumber(i);
1373         if (protocol == PROTOCOL_UNKNOWN)
1374         {
1375                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1376                 return;
1377         }
1378         // hack for unmarked Nehahra movie demos which had a custom protocol
1379         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1380                 protocol = PROTOCOL_NEHAHRAMOVIE;
1381         cls.protocol = protocol;
1382         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1383
1384         cl.num_entities = 1;
1385
1386         if (protocol == PROTOCOL_QUAKEWORLD)
1387         {
1388                 char gamedir[1][MAX_QPATH];
1389
1390                 cl.qw_servercount = MSG_ReadLong();
1391
1392                 str = MSG_ReadString();
1393                 Con_Printf("server gamedir is %s\n", str);
1394                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1395
1396                 // change gamedir if needed
1397                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1398                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1399
1400                 cl.gametype = GAME_DEATHMATCH;
1401                 cl.maxclients = 32;
1402
1403                 // parse player number
1404                 i = MSG_ReadByte();
1405                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1406                 //cl.qw_spectator = (i & 128) != 0;
1407                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1408                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1409
1410                 // get the full level name
1411                 str = MSG_ReadString ();
1412                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1413
1414                 // get the movevars
1415                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1416                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1417                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1418                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1419                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1420                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1421                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1422                 cl.qw_movevars_friction           = MSG_ReadFloat();
1423                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1424                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1425
1426                 // seperate the printfs so the server message can have a color
1427                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1428
1429                 // check memory integrity
1430                 Mem_CheckSentinelsGlobal();
1431
1432                 if (cls.netcon)
1433                 {
1434                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1435                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1436                 }
1437
1438                 cl.loadbegun = false;
1439                 cl.loadfinished = false;
1440
1441                 cls.state = ca_connected;
1442                 cls.signon = 1;
1443
1444                 // note: on QW protocol we can't set up the gameworld until after
1445                 // downloads finish...
1446                 // (we don't even know the name of the map yet)
1447         }
1448         else
1449         {
1450         // parse maxclients
1451                 cl.maxclients = MSG_ReadByte ();
1452                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1453                 {
1454                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1455                         return;
1456                 }
1457                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1458
1459         // parse gametype
1460                 cl.gametype = MSG_ReadByte ();
1461
1462         // parse signon message
1463                 str = MSG_ReadString ();
1464                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1465
1466         // seperate the printfs so the server message can have a color
1467                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1468                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1469
1470                 // check memory integrity
1471                 Mem_CheckSentinelsGlobal();
1472
1473                 // parse model precache list
1474                 for (nummodels=1 ; ; nummodels++)
1475                 {
1476                         str = MSG_ReadString();
1477                         if (!str[0])
1478                                 break;
1479                         if (nummodels==MAX_MODELS)
1480                                 Host_Error ("Server sent too many model precaches");
1481                         if (strlen(str) >= MAX_QPATH)
1482                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1483                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1484                 }
1485                 // parse sound precache list
1486                 for (numsounds=1 ; ; numsounds++)
1487                 {
1488                         str = MSG_ReadString();
1489                         if (!str[0])
1490                                 break;
1491                         if (numsounds==MAX_SOUNDS)
1492                                 Host_Error("Server sent too many sound precaches");
1493                         if (strlen(str) >= MAX_QPATH)
1494                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1495                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1496                 }
1497
1498                 // touch all of the precached models that are still loaded so we can free
1499                 // anything that isn't needed
1500                 Mod_ClearUsed();
1501                 for (i = 1;i < nummodels;i++)
1502                         Mod_FindName(cl.model_name[i]);
1503                 // precache any models used by the client (this also marks them used)
1504                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1505                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1506                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1507                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1508                 Mod_PurgeUnused();
1509
1510                 // do the same for sounds
1511                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1512                 S_ServerSounds (cl.sound_name, numsounds);
1513
1514                 // precache any sounds used by the client
1515                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1516                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1517                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1518                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1519                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1520                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1521                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1522
1523                 // now we try to load everything that is new
1524                 cl.loadmodel_current = 1;
1525                 cl.downloadmodel_current = 1;
1526                 cl.loadmodel_total = nummodels;
1527                 cl.loadsound_current = 1;
1528                 cl.downloadsound_current = 1;
1529                 cl.loadsound_total = numsounds;
1530                 cl.downloadcsqc = true;
1531                 cl.loadbegun = false;
1532                 cl.loadfinished = false;
1533         }
1534
1535         // check memory integrity
1536         Mem_CheckSentinelsGlobal();
1537
1538 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1539         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1540         {
1541                 char demofile[MAX_OSPATH];
1542                 char levelname[MAX_QPATH];
1543
1544                 if (cls.demorecording)
1545                 {
1546                         // finish the previous level's demo file
1547                         CL_Stop_f();
1548                 }
1549
1550                 // start a new demo file
1551                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1552                 if (strrchr(levelname, '.'))
1553                         *(strrchr(levelname, '.')) = 0;
1554                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1555
1556                 Con_Printf ("Auto-recording to %s.\n", demofile);
1557
1558                 cls.demofile = FS_Open (demofile, "wb", false, false);
1559                 if (cls.demofile)
1560                 {
1561                         cls.forcetrack = -1;
1562                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1563                         cls.demorecording = true;
1564                 }
1565                 else
1566                         Con_Print ("ERROR: couldn't open.\n");
1567         }
1568 }
1569
1570 void CL_ValidateState(entity_state_t *s)
1571 {
1572         model_t *model;
1573
1574         if (!s->active)
1575                 return;
1576
1577         if (s->modelindex >= MAX_MODELS)
1578                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1579
1580         // colormap is client index + 1
1581         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1582         {
1583                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1584                 s->colormap = 0;
1585         }
1586
1587         model = cl.model_precache[s->modelindex];
1588         if (model && model->type && s->frame >= model->numframes)
1589         {
1590                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1591                 s->frame = 0;
1592         }
1593         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1594         {
1595                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1596                 s->skin = 0;
1597         }
1598 }
1599
1600 void CL_MoveLerpEntityStates(entity_t *ent)
1601 {
1602         float odelta[3], adelta[3];
1603         CL_ValidateState(&ent->state_current);
1604         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1605         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1606         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1607         {
1608                 // reset all persistent stuff if this is a new entity
1609                 ent->persistent.lerpdeltatime = 0;
1610                 ent->persistent.lerpstarttime = cl.mtime[1];
1611                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1612                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1613                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1614                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1615                 // reset animation interpolation as well
1616                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1617                 ent->render.frame1time = ent->render.frame2time = cl.time;
1618                 ent->render.framelerp = 1;
1619                 // reset various persistent stuff
1620                 ent->persistent.muzzleflash = 0;
1621                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1622         }
1623         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1624         {
1625                 // don't interpolate the move
1626                 // (the fixangle[] check detects teleports, but not constant fixangles
1627                 //  such as when spectating)
1628                 ent->persistent.lerpdeltatime = 0;
1629                 ent->persistent.lerpstarttime = cl.mtime[1];
1630                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1631                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1632                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1633                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1634         }
1635         else if (ent->state_current.flags & RENDER_STEP)
1636         {
1637                 // monster interpolation
1638                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1639                 {
1640                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1641                         ent->persistent.lerpstarttime = cl.mtime[1];
1642                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1643                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1644                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1645                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1646                 }
1647         }
1648         else
1649         {
1650                 // not a monster
1651                 ent->persistent.lerpstarttime = ent->state_previous.time;
1652                 // no lerp if it's singleplayer
1653                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1654                         ent->persistent.lerpdeltatime = 0;
1655                 else
1656                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1657                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1658                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1659                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1660                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1661         }
1662         // trigger muzzleflash effect if necessary
1663         if (ent->state_current.effects & EF_MUZZLEFLASH)
1664                 ent->persistent.muzzleflash = 1;
1665 }
1666
1667 /*
1668 ==================
1669 CL_ParseBaseline
1670 ==================
1671 */
1672 void CL_ParseBaseline (entity_t *ent, int large)
1673 {
1674         int i;
1675
1676         ent->state_baseline = defaultstate;
1677         // FIXME: set ent->state_baseline.number?
1678         ent->state_baseline.active = true;
1679         if (large)
1680         {
1681                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1682                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1683         }
1684         else
1685         {
1686                 ent->state_baseline.modelindex = MSG_ReadByte ();
1687                 ent->state_baseline.frame = MSG_ReadByte ();
1688         }
1689         ent->state_baseline.colormap = MSG_ReadByte();
1690         ent->state_baseline.skin = MSG_ReadByte();
1691         for (i = 0;i < 3;i++)
1692         {
1693                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1694                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1695         }
1696         ent->state_previous = ent->state_current = ent->state_baseline;
1697 }
1698
1699
1700 /*
1701 ==================
1702 CL_ParseClientdata
1703
1704 Server information pertaining to this client only
1705 ==================
1706 */
1707 void CL_ParseClientdata (void)
1708 {
1709         int i, bits;
1710
1711         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1712         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1713         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1714         cl.mviewzoom[1] = cl.mviewzoom[0];
1715
1716         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1717         {
1718                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1719                 cl.stats[STAT_ITEMS] = 0;
1720                 cl.stats[STAT_VIEWZOOM] = 255;
1721         }
1722         cl.idealpitch = 0;
1723         cl.mpunchangle[0][0] = 0;
1724         cl.mpunchangle[0][1] = 0;
1725         cl.mpunchangle[0][2] = 0;
1726         cl.mpunchvector[0][0] = 0;
1727         cl.mpunchvector[0][1] = 0;
1728         cl.mpunchvector[0][2] = 0;
1729         cl.mvelocity[0][0] = 0;
1730         cl.mvelocity[0][1] = 0;
1731         cl.mvelocity[0][2] = 0;
1732         cl.mviewzoom[0] = 1;
1733
1734         bits = (unsigned short) MSG_ReadShort ();
1735         if (bits & SU_EXTEND1)
1736                 bits |= (MSG_ReadByte() << 16);
1737         if (bits & SU_EXTEND2)
1738                 bits |= (MSG_ReadByte() << 24);
1739
1740         if (bits & SU_VIEWHEIGHT)
1741                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1742
1743         if (bits & SU_IDEALPITCH)
1744                 cl.idealpitch = MSG_ReadChar ();
1745
1746         for (i = 0;i < 3;i++)
1747         {
1748                 if (bits & (SU_PUNCH1<<i) )
1749                 {
1750                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1751                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1752                         else
1753                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1754                 }
1755                 if (bits & (SU_PUNCHVEC1<<i))
1756                 {
1757                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1758                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1759                         else
1760                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1761                 }
1762                 if (bits & (SU_VELOCITY1<<i) )
1763                 {
1764                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1765                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1766                         else
1767                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1768                 }
1769         }
1770
1771         // LordHavoc: hipnotic demos don't have this bit set but should
1772         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1773                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1774
1775         cl.onground = (bits & SU_ONGROUND) != 0;
1776         cl.inwater = (bits & SU_INWATER) != 0;
1777
1778         if (cls.protocol == PROTOCOL_DARKPLACES5)
1779         {
1780                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1781                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1782                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1783                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1784                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1785                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1786                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1787                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1788                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1789                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1790         }
1791         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1792         {
1793                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1794                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1795                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1796                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1797                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1798                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1799                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1800                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1801                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1802                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1803                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1804                 else
1805                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1806         }
1807
1808         if (bits & SU_VIEWZOOM)
1809         {
1810                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1811                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1812                 else
1813                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1814         }
1815
1816         // viewzoom interpolation
1817         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1818 }
1819
1820 /*
1821 =====================
1822 CL_ParseStatic
1823 =====================
1824 */
1825 void CL_ParseStatic (int large)
1826 {
1827         entity_t *ent;
1828
1829         if (cl.num_static_entities >= cl.max_static_entities)
1830                 Host_Error ("Too many static entities");
1831         ent = &cl.static_entities[cl.num_static_entities++];
1832         CL_ParseBaseline (ent, large);
1833
1834         if (ent->state_baseline.modelindex == 0)
1835         {
1836                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1837                 cl.num_static_entities--;
1838                 // This is definitely a cheesy way to conserve resources...
1839                 return;
1840         }
1841
1842 // copy it to the current state
1843         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1844         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1845         ent->render.framelerp = 0;
1846         // make torchs play out of sync
1847         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1848         ent->render.colormap = -1; // no special coloring
1849         ent->render.skinnum = ent->state_baseline.skin;
1850         ent->render.effects = ent->state_baseline.effects;
1851         ent->render.alpha = 1;
1852
1853         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1854         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1855
1856         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1857         CL_UpdateRenderEntity(&ent->render);
1858 }
1859
1860 /*
1861 ===================
1862 CL_ParseStaticSound
1863 ===================
1864 */
1865 void CL_ParseStaticSound (int large)
1866 {
1867         vec3_t          org;
1868         int                     sound_num, vol, atten;
1869
1870         MSG_ReadVector(org, cls.protocol);
1871         if (large)
1872                 sound_num = (unsigned short) MSG_ReadShort ();
1873         else
1874                 sound_num = MSG_ReadByte ();
1875         vol = MSG_ReadByte ();
1876         atten = MSG_ReadByte ();
1877
1878         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1879 }
1880
1881 void CL_ParseEffect (void)
1882 {
1883         vec3_t          org;
1884         int                     modelindex, startframe, framecount, framerate;
1885
1886         MSG_ReadVector(org, cls.protocol);
1887         modelindex = MSG_ReadByte ();
1888         startframe = MSG_ReadByte ();
1889         framecount = MSG_ReadByte ();
1890         framerate = MSG_ReadByte ();
1891
1892         CL_Effect(org, modelindex, startframe, framecount, framerate);
1893 }
1894
1895 void CL_ParseEffect2 (void)
1896 {
1897         vec3_t          org;
1898         int                     modelindex, startframe, framecount, framerate;
1899
1900         MSG_ReadVector(org, cls.protocol);
1901         modelindex = (unsigned short) MSG_ReadShort ();
1902         startframe = (unsigned short) MSG_ReadShort ();
1903         framecount = MSG_ReadByte ();
1904         framerate = MSG_ReadByte ();
1905
1906         CL_Effect(org, modelindex, startframe, framecount, framerate);
1907 }
1908
1909 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1910 {
1911         int i;
1912         beam_t *b = NULL;
1913
1914         if (ent >= MAX_EDICTS)
1915         {
1916                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1917                 ent = 0;
1918         }
1919
1920         if (ent >= cl.max_entities)
1921                 CL_ExpandEntities(ent);
1922
1923         // override any beam with the same entity
1924         i = cl.max_beams;
1925         if (ent)
1926                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1927                         if (b->entity == ent)
1928                                 break;
1929         // if the entity was not found then just replace an unused beam
1930         if (i == cl.max_beams)
1931                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1932                         if (!b->model)
1933                                 break;
1934         if (i < cl.max_beams)
1935         {
1936                 cl.num_beams = max(cl.num_beams, i + 1);
1937                 b->entity = ent;
1938                 b->lightning = lightning;
1939                 b->model = m;
1940                 b->endtime = cl.mtime[0] + 0.2;
1941                 VectorCopy (start, b->start);
1942                 VectorCopy (end, b->end);
1943         }
1944         else
1945                 Con_Print("beam list overflow!\n");
1946 }
1947
1948 void CL_ParseBeam (model_t *m, int lightning)
1949 {
1950         int ent;
1951         vec3_t start, end;
1952
1953         ent = (unsigned short) MSG_ReadShort ();
1954         MSG_ReadVector(start, cls.protocol);
1955         MSG_ReadVector(end, cls.protocol);
1956
1957         if (ent >= MAX_EDICTS)
1958         {
1959                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1960                 ent = 0;
1961         }
1962
1963         CL_NewBeam(ent, start, end, m, lightning);
1964 }
1965
1966 void CL_ParseTempEntity(void)
1967 {
1968         int type;
1969         vec3_t pos, pos2;
1970         vec3_t vel1, vel2;
1971         vec3_t dir;
1972         vec3_t color;
1973         int rnd;
1974         int colorStart, colorLength, count;
1975         float velspeed, radius;
1976         unsigned char *tempcolor;
1977         matrix4x4_t tempmatrix;
1978
1979         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1980         {
1981                 type = MSG_ReadByte();
1982                 switch (type)
1983                 {
1984                 case QW_TE_WIZSPIKE:
1985                         // spike hitting wall
1986                         MSG_ReadVector(pos, cls.protocol);
1987                         CL_FindNonSolidLocation(pos, pos, 4);
1988                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1989                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1990                         break;
1991
1992                 case QW_TE_KNIGHTSPIKE:
1993                         // spike hitting wall
1994                         MSG_ReadVector(pos, cls.protocol);
1995                         CL_FindNonSolidLocation(pos, pos, 4);
1996                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1997                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1998                         break;
1999
2000                 case QW_TE_SPIKE:
2001                         // spike hitting wall
2002                         MSG_ReadVector(pos, cls.protocol);
2003                         CL_FindNonSolidLocation(pos, pos, 4);
2004                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2005                         if (rand() % 5)
2006                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2007                         else
2008                         {
2009                                 rnd = rand() & 3;
2010                                 if (rnd == 1)
2011                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2012                                 else if (rnd == 2)
2013                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2014                                 else
2015                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2016                         }
2017                         break;
2018                 case QW_TE_SUPERSPIKE:
2019                         // super spike hitting wall
2020                         MSG_ReadVector(pos, cls.protocol);
2021                         CL_FindNonSolidLocation(pos, pos, 4);
2022                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2023                         if (rand() % 5)
2024                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2025                         else
2026                         {
2027                                 rnd = rand() & 3;
2028                                 if (rnd == 1)
2029                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2030                                 else if (rnd == 2)
2031                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2032                                 else
2033                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2034                         }
2035                         break;
2036
2037                 case QW_TE_EXPLOSION:
2038                         // rocket explosion
2039                         MSG_ReadVector(pos, cls.protocol);
2040                         CL_FindNonSolidLocation(pos, pos, 10);
2041                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2042                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2043                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2044                         break;
2045
2046                 case QW_TE_TAREXPLOSION:
2047                         // tarbaby explosion
2048                         MSG_ReadVector(pos, cls.protocol);
2049                         CL_FindNonSolidLocation(pos, pos, 10);
2050                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2051                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2052                         break;
2053
2054                 case QW_TE_LIGHTNING1:
2055                         // lightning bolts
2056                         CL_ParseBeam(cl.model_bolt, true);
2057                         break;
2058
2059                 case QW_TE_LIGHTNING2:
2060                         // lightning bolts
2061                         CL_ParseBeam(cl.model_bolt2, true);
2062                         break;
2063
2064                 case QW_TE_LIGHTNING3:
2065                         // lightning bolts
2066                         CL_ParseBeam(cl.model_bolt3, false);
2067                         break;
2068
2069                 case QW_TE_LAVASPLASH:
2070                         MSG_ReadVector(pos, cls.protocol);
2071                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2072                         break;
2073
2074                 case QW_TE_TELEPORT:
2075                         MSG_ReadVector(pos, cls.protocol);
2076                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2077                         break;
2078
2079                 case QW_TE_GUNSHOT:
2080                         // bullet hitting wall
2081                         radius = MSG_ReadByte();
2082                         MSG_ReadVector(pos, cls.protocol);
2083                         CL_FindNonSolidLocation(pos, pos, 4);
2084                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2085                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2086                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2087                         break;
2088
2089                 case QW_TE_BLOOD:
2090                         count = MSG_ReadByte();
2091                         MSG_ReadVector(pos, cls.protocol);
2092                         CL_FindNonSolidLocation(pos, pos, 4);
2093                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2094                         break;
2095
2096                 case QW_TE_LIGHTNINGBLOOD:
2097                         MSG_ReadVector(pos, cls.protocol);
2098                         CL_FindNonSolidLocation(pos, pos, 4);
2099                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2100                         break;
2101
2102                 default:
2103                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2104                 }
2105         }
2106         else
2107         {
2108                 type = MSG_ReadByte();
2109                 switch (type)
2110                 {
2111                 case TE_WIZSPIKE:
2112                         // spike hitting wall
2113                         MSG_ReadVector(pos, cls.protocol);
2114                         CL_FindNonSolidLocation(pos, pos, 4);
2115                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2116                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2117                         break;
2118
2119                 case TE_KNIGHTSPIKE:
2120                         // spike hitting wall
2121                         MSG_ReadVector(pos, cls.protocol);
2122                         CL_FindNonSolidLocation(pos, pos, 4);
2123                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2124                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2125                         break;
2126
2127                 case TE_SPIKE:
2128                         // spike hitting wall
2129                         MSG_ReadVector(pos, cls.protocol);
2130                         CL_FindNonSolidLocation(pos, pos, 4);
2131                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2132                         if (rand() % 5)
2133                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2134                         else
2135                         {
2136                                 rnd = rand() & 3;
2137                                 if (rnd == 1)
2138                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2139                                 else if (rnd == 2)
2140                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2141                                 else
2142                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2143                         }
2144                         break;
2145                 case TE_SPIKEQUAD:
2146                         // quad spike hitting wall
2147                         MSG_ReadVector(pos, cls.protocol);
2148                         CL_FindNonSolidLocation(pos, pos, 4);
2149                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2150                         if (rand() % 5)
2151                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2152                         else
2153                         {
2154                                 rnd = rand() & 3;
2155                                 if (rnd == 1)
2156                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2157                                 else if (rnd == 2)
2158                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2159                                 else
2160                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2161                         }
2162                         break;
2163                 case TE_SUPERSPIKE:
2164                         // super spike hitting wall
2165                         MSG_ReadVector(pos, cls.protocol);
2166                         CL_FindNonSolidLocation(pos, pos, 4);
2167                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2168                         if (rand() % 5)
2169                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2170                         else
2171                         {
2172                                 rnd = rand() & 3;
2173                                 if (rnd == 1)
2174                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2175                                 else if (rnd == 2)
2176                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2177                                 else
2178                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2179                         }
2180                         break;
2181                 case TE_SUPERSPIKEQUAD:
2182                         // quad super spike hitting wall
2183                         MSG_ReadVector(pos, cls.protocol);
2184                         CL_FindNonSolidLocation(pos, pos, 4);
2185                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2186                         if (rand() % 5)
2187                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2188                         else
2189                         {
2190                                 rnd = rand() & 3;
2191                                 if (rnd == 1)
2192                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2193                                 else if (rnd == 2)
2194                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2195                                 else
2196                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2197                         }
2198                         break;
2199                         // LordHavoc: added for improved blood splatters
2200                 case TE_BLOOD:
2201                         // blood puff
2202                         MSG_ReadVector(pos, cls.protocol);
2203                         CL_FindNonSolidLocation(pos, pos, 4);
2204                         dir[0] = MSG_ReadChar();
2205                         dir[1] = MSG_ReadChar();
2206                         dir[2] = MSG_ReadChar();
2207                         count = MSG_ReadByte();
2208                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2209                         break;
2210                 case TE_SPARK:
2211                         // spark shower
2212                         MSG_ReadVector(pos, cls.protocol);
2213                         CL_FindNonSolidLocation(pos, pos, 4);
2214                         dir[0] = MSG_ReadChar();
2215                         dir[1] = MSG_ReadChar();
2216                         dir[2] = MSG_ReadChar();
2217                         count = MSG_ReadByte();
2218                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2219                         break;
2220                 case TE_PLASMABURN:
2221                         MSG_ReadVector(pos, cls.protocol);
2222                         CL_FindNonSolidLocation(pos, pos, 4);
2223                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2224                         break;
2225                         // LordHavoc: added for improved gore
2226                 case TE_BLOODSHOWER:
2227                         // vaporized body
2228                         MSG_ReadVector(pos, cls.protocol); // mins
2229                         MSG_ReadVector(pos2, cls.protocol); // maxs
2230                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2231                         count = (unsigned short) MSG_ReadShort(); // number of particles
2232                         vel1[0] = -velspeed;
2233                         vel1[1] = -velspeed;
2234                         vel1[2] = -velspeed;
2235                         vel2[0] = velspeed;
2236                         vel2[1] = velspeed;
2237                         vel2[2] = velspeed;
2238                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2239                         break;
2240
2241                 case TE_PARTICLECUBE:
2242                         // general purpose particle effect
2243                         MSG_ReadVector(pos, cls.protocol); // mins
2244                         MSG_ReadVector(pos2, cls.protocol); // maxs
2245                         MSG_ReadVector(dir, cls.protocol); // dir
2246                         count = (unsigned short) MSG_ReadShort(); // number of particles
2247                         colorStart = MSG_ReadByte(); // color
2248                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2249                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2250                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2251                         break;
2252
2253                 case TE_PARTICLERAIN:
2254                         // general purpose particle effect
2255                         MSG_ReadVector(pos, cls.protocol); // mins
2256                         MSG_ReadVector(pos2, cls.protocol); // maxs
2257                         MSG_ReadVector(dir, cls.protocol); // dir
2258                         count = (unsigned short) MSG_ReadShort(); // number of particles
2259                         colorStart = MSG_ReadByte(); // color
2260                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2261                         break;
2262
2263                 case TE_PARTICLESNOW:
2264                         // general purpose particle effect
2265                         MSG_ReadVector(pos, cls.protocol); // mins
2266                         MSG_ReadVector(pos2, cls.protocol); // maxs
2267                         MSG_ReadVector(dir, cls.protocol); // dir
2268                         count = (unsigned short) MSG_ReadShort(); // number of particles
2269                         colorStart = MSG_ReadByte(); // color
2270                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2271                         break;
2272
2273                 case TE_GUNSHOT:
2274                         // bullet hitting wall
2275                         MSG_ReadVector(pos, cls.protocol);
2276                         CL_FindNonSolidLocation(pos, pos, 4);
2277                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2278                         break;
2279
2280                 case TE_GUNSHOTQUAD:
2281                         // quad bullet hitting wall
2282                         MSG_ReadVector(pos, cls.protocol);
2283                         CL_FindNonSolidLocation(pos, pos, 4);
2284                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2285                         break;
2286
2287                 case TE_EXPLOSION:
2288                         // rocket explosion
2289                         MSG_ReadVector(pos, cls.protocol);
2290                         CL_FindNonSolidLocation(pos, pos, 10);
2291                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2292                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2293                         break;
2294
2295                 case TE_EXPLOSIONQUAD:
2296                         // quad rocket explosion
2297                         MSG_ReadVector(pos, cls.protocol);
2298                         CL_FindNonSolidLocation(pos, pos, 10);
2299                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2300                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2301                         break;
2302
2303                 case TE_EXPLOSION3:
2304                         // Nehahra movie colored lighting explosion
2305                         MSG_ReadVector(pos, cls.protocol);
2306                         CL_FindNonSolidLocation(pos, pos, 10);
2307                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2308                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2309                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2310                         CL_ParticleExplosion(pos);
2311                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2312                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2313                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2314                         break;
2315
2316                 case TE_EXPLOSIONRGB:
2317                         // colored lighting explosion
2318                         MSG_ReadVector(pos, cls.protocol);
2319                         CL_FindNonSolidLocation(pos, pos, 10);
2320                         CL_ParticleExplosion(pos);
2321                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2322                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2323                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2324                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2325                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2326                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2327                         break;
2328
2329                 case TE_TAREXPLOSION:
2330                         // tarbaby explosion
2331                         MSG_ReadVector(pos, cls.protocol);
2332                         CL_FindNonSolidLocation(pos, pos, 10);
2333                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2334                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2335                         break;
2336
2337                 case TE_SMALLFLASH:
2338                         MSG_ReadVector(pos, cls.protocol);
2339                         CL_FindNonSolidLocation(pos, pos, 10);
2340                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2341                         break;
2342
2343                 case TE_CUSTOMFLASH:
2344                         MSG_ReadVector(pos, cls.protocol);
2345                         CL_FindNonSolidLocation(pos, pos, 4);
2346                         radius = (MSG_ReadByte() + 1) * 8;
2347                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2348                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2349                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2350                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2351                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2352                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2353                         break;
2354
2355                 case TE_FLAMEJET:
2356                         MSG_ReadVector(pos, cls.protocol);
2357                         MSG_ReadVector(dir, cls.protocol);
2358                         count = MSG_ReadByte();
2359                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2360                         break;
2361
2362                 case TE_LIGHTNING1:
2363                         // lightning bolts
2364                         CL_ParseBeam(cl.model_bolt, true);
2365                         break;
2366
2367                 case TE_LIGHTNING2:
2368                         // lightning bolts
2369                         CL_ParseBeam(cl.model_bolt2, true);
2370                         break;
2371
2372                 case TE_LIGHTNING3:
2373                         // lightning bolts
2374                         CL_ParseBeam(cl.model_bolt3, false);
2375                         break;
2376
2377         // PGM 01/21/97
2378                 case TE_BEAM:
2379                         // grappling hook beam
2380                         CL_ParseBeam(cl.model_beam, false);
2381                         break;
2382         // PGM 01/21/97
2383
2384         // LordHavoc: for compatibility with the Nehahra movie...
2385                 case TE_LIGHTNING4NEH:
2386                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2387                         break;
2388
2389                 case TE_LAVASPLASH:
2390                         MSG_ReadVector(pos, cls.protocol);
2391                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392                         break;
2393
2394                 case TE_TELEPORT:
2395                         MSG_ReadVector(pos, cls.protocol);
2396                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2397                         break;
2398
2399                 case TE_EXPLOSION2:
2400                         // color mapped explosion
2401                         MSG_ReadVector(pos, cls.protocol);
2402                         CL_FindNonSolidLocation(pos, pos, 10);
2403                         colorStart = MSG_ReadByte();
2404                         colorLength = MSG_ReadByte();
2405                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2406                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2407                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2408                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2409                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2410                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2411                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2412                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2413                         break;
2414
2415                 case TE_TEI_G3:
2416                         MSG_ReadVector(pos, cls.protocol);
2417                         MSG_ReadVector(pos2, cls.protocol);
2418                         MSG_ReadVector(dir, cls.protocol);
2419                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2420                         break;
2421
2422                 case TE_TEI_SMOKE:
2423                         MSG_ReadVector(pos, cls.protocol);
2424                         MSG_ReadVector(dir, cls.protocol);
2425                         count = MSG_ReadByte();
2426                         CL_FindNonSolidLocation(pos, pos, 4);
2427                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2428                         break;
2429
2430                 case TE_TEI_BIGEXPLOSION:
2431                         MSG_ReadVector(pos, cls.protocol);
2432                         CL_FindNonSolidLocation(pos, pos, 10);
2433                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2434                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2435                         break;
2436
2437                 case TE_TEI_PLASMAHIT:
2438                         MSG_ReadVector(pos, cls.protocol);
2439                         MSG_ReadVector(dir, cls.protocol);
2440                         count = MSG_ReadByte();
2441                         CL_FindNonSolidLocation(pos, pos, 5);
2442                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443                         break;
2444
2445                 default:
2446                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2447                 }
2448         }
2449 }
2450
2451 void CL_ParseTrailParticles(void)
2452 {
2453         int entityindex;
2454         int effectindex;
2455         vec3_t start, end;
2456         entityindex = (unsigned short)MSG_ReadShort();
2457         if (entityindex >= MAX_EDICTS)
2458                 entityindex = 0;
2459         if (entityindex >= cl.max_entities)
2460                 CL_ExpandEntities(entityindex);
2461         effectindex = (unsigned short)MSG_ReadShort();
2462         MSG_ReadVector(start, cls.protocol);
2463         MSG_ReadVector(end, cls.protocol);
2464         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2465 }
2466
2467 void CL_ParsePointParticles(void)
2468 {
2469         int effectindex, count;
2470         vec3_t origin, velocity;
2471         effectindex = (unsigned short)MSG_ReadShort();
2472         MSG_ReadVector(origin, cls.protocol);
2473         MSG_ReadVector(velocity, cls.protocol);
2474         count = (unsigned short)MSG_ReadShort();
2475         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2476 }
2477
2478 typedef struct cl_iplog_item_s
2479 {
2480         char *address;
2481         char *name;
2482 }
2483 cl_iplog_item_t;
2484
2485 static qboolean cl_iplog_loaded = false;
2486 static int cl_iplog_numitems = 0;
2487 static int cl_iplog_maxitems = 0;
2488 static cl_iplog_item_t *cl_iplog_items;
2489
2490 static void CL_IPLog_Load(void);
2491 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2492 {
2493         int i;
2494         if (!address || !address[0] || !name || !name[0])
2495                 return;
2496         if (!cl_iplog_loaded)
2497                 CL_IPLog_Load();
2498         if (developer.integer >= 100)
2499                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2500         // see if it already exists
2501         if (checkexisting)
2502         {
2503                 for (i = 0;i < cl_iplog_numitems;i++)
2504                 {
2505                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2506                         {
2507                                 if (developer.integer >= 100)
2508                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2509                                 return;
2510                         }
2511                 }
2512         }
2513         // it does not already exist in the iplog, so add it
2514         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2515         {
2516                 cl_iplog_item_t *olditems = cl_iplog_items;
2517                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2518                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2519                 if (olditems)
2520                 {
2521                         if (cl_iplog_numitems)
2522                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2523                         Mem_Free(olditems);
2524                 }
2525         }
2526         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2527         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2528         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2529         // TODO: maybe it would be better to strip weird characters from name when
2530         // copying it here rather than using a straight strcpy?
2531         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2532         cl_iplog_numitems++;
2533         if (addtofile)
2534         {
2535                 // add it to the iplog.txt file
2536                 // TODO: this ought to open the one in the userpath version of the base
2537                 // gamedir, not the current gamedir
2538                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2539                 if (developer.integer >= 100)
2540                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2541         }
2542 }
2543
2544 static void CL_IPLog_Load(void)
2545 {
2546         int i, len, linenumber;
2547         char *text, *textend;
2548         unsigned char *filedata;
2549         fs_offset_t filesize;
2550         char line[MAX_INPUTLINE];
2551         char address[MAX_INPUTLINE];
2552         cl_iplog_loaded = true;
2553         // TODO: this ought to open the one in the userpath version of the base
2554         // gamedir, not the current gamedir
2555         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2556         if (!filedata)
2557                 return;
2558         text = (char *)filedata;
2559         textend = text + filesize;
2560         for (linenumber = 1;text < textend;linenumber++)
2561         {
2562                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2563                         if (len < (int)sizeof(line) - 1)
2564                                 line[len++] = *text;
2565                 line[len] = 0;
2566                 if (text < textend && *text == '\r' && text[1] == '\n')
2567                         text++;
2568                 if (text < textend && *text == '\n')
2569                         text++;
2570                 if (line[0] == '/' && line[1] == '/')
2571                         continue; // skip comments if anyone happens to add them
2572                 for (i = 0;i < len && line[i] > ' ';i++)
2573                         address[i] = line[i];
2574                 address[i] = 0;
2575                 // skip exactly one space character
2576                 i++;
2577                 // address contains the address with termination,
2578                 // line + i contains the name with termination
2579                 if (address[0] && line[i])
2580                         CL_IPLog_Add(address, line + i, false, false);
2581                 else
2582                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2583         }
2584 }
2585
2586 static void CL_IPLog_List_f(void)
2587 {
2588         int i, j;
2589         const char *addressprefix;
2590         if (Cmd_Argc() > 2)
2591         {
2592                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2593                 return;
2594         }
2595         addressprefix = "";
2596         if (Cmd_Argc() >= 2)
2597                 addressprefix = Cmd_Argv(1);
2598         if (!cl_iplog_loaded)
2599                 CL_IPLog_Load();
2600         if (addressprefix && addressprefix[0])
2601                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2602         else
2603                 Con_Printf("Listing all iplog entries\n");
2604         Con_Printf("address         name\n");
2605         for (i = 0;i < cl_iplog_numitems;i++)
2606         {
2607                 if (addressprefix && addressprefix[0])
2608                 {
2609                         for (j = 0;addressprefix[j];j++)
2610                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2611                                         break;
2612                         // if this address does not begin with the addressprefix string
2613                         // simply omit it from the output
2614                         if (addressprefix[j])
2615                                 continue;
2616                 }
2617                 // if name is less than 15 characters, left justify it and pad
2618                 // if name is more than 15 characters, print all of it, not worrying
2619                 // about the fact it will misalign the columns
2620                 if (strlen(cl_iplog_items[i].address) < 15)
2621                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2622                 else
2623                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2624         }
2625 }
2626
2627 // look for anything interesting like player IP addresses or ping reports
2628 qboolean CL_ExaminePrintString(const char *text)
2629 {
2630         int len;
2631         const char *t;
2632         char temp[MAX_INPUTLINE];
2633         if (!strcmp(text, "Client ping times:\n"))
2634         {
2635                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2636                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2637                         ;
2638                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2639                 {
2640                         Con_Printf("ping reply but empty scoreboard?!?\n");
2641                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2642                         cl.parsingtextexpectingpingforscores = 0;
2643                 }
2644                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2645                 return !cl.parsingtextexpectingpingforscores;
2646         }
2647         if (!strncmp(text, "host:    ", 9))
2648         {
2649                 // cl.parsingtextexpectingpingforscores = false; // really?
2650                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2651                 cl.parsingtextplayerindex = 0;
2652                 return true;
2653         }
2654         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2655         {
2656                 // if anything goes wrong, we'll assume this is not a ping report
2657                 qboolean expected = cl.parsingtextexpectingpingforscores;
2658                 cl.parsingtextexpectingpingforscores = 0;
2659                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2660                 t = text;
2661                 while (*t == ' ')
2662                         t++;
2663                 if ((*t >= '0' && *t <= '9') || *t == '-')
2664                 {
2665                         int ping = atoi(t);
2666                         while ((*t >= '0' && *t <= '9') || *t == '-')
2667                                 t++;
2668                         if (*t == ' ')
2669                         {
2670                                 int charindex = 0;
2671                                 t++;
2672                                 if(cl.parsingtextplayerindex < cl.maxclients)
2673                                 {
2674                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2675                                                 ;
2676                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2677                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2678                                         if (t[charindex] == '\n')
2679                                         {
2680                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2681                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2682                                                         ;
2683                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2684                                                 {
2685                                                         // we parsed a valid ping entry, so expect another to follow
2686                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2687                                                         cl.parsingtextexpectingpingforscores = expected;
2688                                                 }
2689                                                 return !expected;
2690                                         }
2691                                 }
2692                                 if (!strncmp(t, "unconnected\n", 12))
2693                                 {
2694                                         // just ignore
2695                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2696                                         cl.parsingtextexpectingpingforscores = expected;
2697                                         return !expected;
2698                                 }
2699                                 else
2700                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2701                         }
2702                 }
2703         }
2704         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2705         {
2706                 if (!strncmp(text, "players: ", 9))
2707                 {
2708                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2709                         cl.parsingtextplayerindex = 0;
2710                         return true;
2711                 }
2712                 else if (!strstr(text, ": "))
2713                 {
2714                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2715                         return true;
2716                 }
2717         }
2718         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2719         {
2720                 // if anything goes wrong, we'll assume this is not a status report
2721                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2722                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2723                 {
2724                         t = text + 1;
2725                         cl.parsingtextplayerindex = atoi(t) - 1;
2726                         while (*t >= '0' && *t <= '9')
2727                                 t++;
2728                         if (*t == ' ')
2729                         {
2730                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2731                                 return true;
2732                         }
2733                         // the player name follows here, along with frags and time
2734                 }
2735         }
2736         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2737         {
2738                 // if anything goes wrong, we'll assume this is not a status report
2739                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2740                 if (text[0] == ' ')
2741                 {
2742                         t = text;
2743                         while (*t == ' ')
2744                                 t++;
2745                         for (len = 0;*t && *t != '\n';t++)
2746                                 if (len < (int)sizeof(temp) - 1)
2747                                         temp[len++] = *t;
2748                         temp[len] = 0;
2749                         // botclient is perfectly valid, but we don't care about bots
2750                         // also don't try to look up the name of an invalid player index
2751                         if (strcmp(temp, "botclient")
2752                          && cl.parsingtextplayerindex >= 0
2753                          && cl.parsingtextplayerindex < cl.maxclients
2754                          && cl.scores[cl.parsingtextplayerindex].name[0])
2755                         {
2756                                 // log the player name and IP address string
2757                                 // (this operates entirely on strings to avoid issues with the
2758                                 //  nature of a network address)
2759                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2760                         }
2761                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2762                         return true;
2763                 }
2764         }
2765         return true;
2766 }
2767
2768 static void CL_NetworkTimeReceived(double newtime)
2769 {
2770         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[0] == newtime || cls.signon < SIGNONS)
2771                 cl.time = cl.mtime[1] = cl.mtime[0] = newtime;
2772         else
2773         {
2774                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2775                 cl.mtime[0] = newtime;
2776                 if (developer.integer >= 100 && vid_activewindow)
2777                 {
2778                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2779                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2780                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2781                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2782                 }
2783                 if (cl_nettimesyncmode.integer == 2)
2784                 {
2785                         if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2786                                 cl.time = cl.mtime[1];
2787                 }
2788                 else if (cl_nettimesyncmode.integer == 4)
2789                 {
2790                         // if it's significantly out of bounds, reset it to cl.mtime[1]
2791                         if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2792                                 cl.time = cl.mtime[1];
2793                         // clamp it to the valid range
2794                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2795                 }
2796                 else if (cl_nettimesyncmode.integer == 5)
2797                 {
2798                         if (cl.time < cl.mtime[1] || cl.time > cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) / (4.0))
2799                                 cl.time = cl.mtime[1];
2800                 }
2801                 else if (cl_nettimesyncmode.integer == 6)
2802                         cl.time = cl.mtime[1] * (1.0 / 8.0) + cl.time * (7.0 / 8.0);
2803                 else if (cl_nettimesyncmode.integer == 7)
2804                 {
2805                         cl.time = cl.mtime[1] * (1.0 / 16.0) + cl.time * (15.0 / 16.0);
2806                         if (cl.time < cl.mtime[1] || cl.time > cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) / (4.0))
2807                                 cl.time = cl.mtime[1];
2808                 }
2809                 else if (cl_nettimesyncmode.integer)
2810                         cl.time = cl.mtime[1];
2811         }
2812         // this packet probably contains a player entity update, so we will need
2813         // to update the prediction
2814         cl.movement_needupdate = true;
2815         // this may get updated later in parsing by svc_clientdata
2816         cl.onground = false;
2817         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2818         // during this frame
2819         // (makes spectating players much smoother and prevents mouse movement from turning)
2820         cl.fixangle[1] = cl.fixangle[0];
2821         cl.fixangle[0] = false;
2822         if (!cls.demoplayback)
2823                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2824 }
2825
2826 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2827
2828 //[515]: csqc
2829 void CL_VM_Init (void);
2830 qboolean CL_VM_Parse_TempEntity (void);
2831 void CL_VM_Parse_StuffCmd (const char *msg);
2832 void CL_VM_Parse_CenterPrint (const char *msg);
2833 void CSQC_AddPrintText (const char *msg);
2834 void CSQC_ReadEntities (void);
2835
2836 /*
2837 =====================
2838 CL_ParseServerMessage
2839 =====================
2840 */
2841 int parsingerror = false;
2842 void CL_ParseServerMessage(void)
2843 {
2844         int                     cmd;
2845         int                     i;
2846         protocolversion_t protocol;
2847         unsigned char           cmdlog[32];
2848         char            *cmdlogname[32], *temp;
2849         int                     cmdindex, cmdcount = 0;
2850
2851         // LordHavoc: moved demo message writing from before the packet parse to
2852         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2853         // code in CL_ParseServerinfo
2854         //if (cls.demorecording)
2855         //      CL_WriteDemoMessage (&net_message);
2856
2857         cl.last_received_message = realtime;
2858
2859         if (cls.netcon && cls.signon < SIGNONS)
2860                 CL_KeepaliveMessage(false);
2861
2862 //
2863 // if recording demos, copy the message out
2864 //
2865         if (cl_shownet.integer == 1)
2866                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2867         else if (cl_shownet.integer == 2)
2868                 Con_Print("------------------\n");
2869
2870 //
2871 // parse the message
2872 //
2873         //MSG_BeginReading ();
2874
2875         parsingerror = true;
2876
2877         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2878         {
2879                 CL_NetworkTimeReceived(realtime); // qw has no clock
2880
2881                 // slightly kill qw player entities each frame
2882                 for (i = 1;i < cl.maxclients;i++)
2883                         cl.entities_active[i] = false;
2884
2885                 // kill all qw nails
2886                 cl.qw_num_nails = 0;
2887
2888                 // fade weapon view kick
2889                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2890
2891                 while (1)
2892                 {
2893                         if (msg_badread)
2894                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2895
2896                         cmd = MSG_ReadByte ();
2897
2898                         if (cmd == -1)
2899                         {
2900                                 SHOWNET("END OF MESSAGE");
2901                                 break;          // end of message
2902                         }
2903
2904                         cmdindex = cmdcount & 31;
2905                         cmdcount++;
2906                         cmdlog[cmdindex] = cmd;
2907
2908                         SHOWNET(qw_svc_strings[cmd]);
2909                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2910                         if (!cmdlogname[cmdindex])
2911                         {
2912                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2913                                 temp = "<unknown>";
2914                                 cmdlogname[cmdindex] = temp;
2915                         }
2916
2917                         // other commands
2918                         switch (cmd)
2919                         {
2920                         default:
2921                                 {
2922                                         char description[32*64], temp[64];
2923                                         int count;
2924                                         strlcpy(description, "packet dump: ", sizeof(description));
2925                                         i = cmdcount - 32;
2926                                         if (i < 0)
2927                                                 i = 0;
2928                                         count = cmdcount - i;
2929                                         i &= 31;
2930                                         while(count > 0)
2931                                         {
2932                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2933                                                 strlcat(description, temp, sizeof(description));
2934                                                 count--;
2935                                                 i++;
2936                                                 i &= 31;
2937                                         }
2938                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2939                                         Con_Print(description);
2940                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2941                                 }
2942                                 break;
2943
2944                         case qw_svc_nop:
2945                                 //Con_Printf("qw_svc_nop\n");
2946                                 break;
2947
2948                         case qw_svc_disconnect:
2949                                 Con_Printf("Server disconnected\n");
2950                                 if (cls.demonum != -1)
2951                                         CL_NextDemo();
2952                                 else
2953                                         CL_Disconnect();
2954                                 return;
2955
2956                         case qw_svc_print:
2957                                 i = MSG_ReadByte();
2958                                 temp = MSG_ReadString();
2959                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2960                                 {
2961                                         if (i == 3) // chat
2962                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2963                                         else
2964                                                 CSQC_AddPrintText(temp);
2965                                 }
2966                                 break;
2967
2968                         case qw_svc_centerprint:
2969                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2970                                 break;
2971
2972                         case qw_svc_stufftext:
2973                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2974                                 break;
2975
2976                         case qw_svc_damage:
2977                                 // svc_damage protocol is identical to nq
2978                                 V_ParseDamage ();
2979                                 break;
2980
2981                         case qw_svc_serverdata:
2982                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2983                                 CL_ParseServerInfo();
2984                                 CL_VM_Init();   //[515]: init csqc
2985                                 break;
2986
2987                         case qw_svc_setangle:
2988                                 for (i=0 ; i<3 ; i++)
2989                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2990                                 if (!cls.demoplayback)
2991                                 {
2992                                         cl.fixangle[0] = true;
2993                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2994                                         // disable interpolation if this is new
2995                                         if (!cl.fixangle[1])
2996                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2997                                 }
2998                                 break;
2999
3000                         case qw_svc_lightstyle:
3001                                 i = MSG_ReadByte ();
3002                                 if (i >= cl.max_lightstyle)
3003                                 {
3004                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3005                                         break;
3006                                 }
3007                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3008                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3009                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3010                                 break;
3011
3012                         case qw_svc_sound:
3013                                 CL_ParseStartSoundPacket(false);
3014                                 break;
3015
3016                         case qw_svc_stopsound:
3017                                 i = (unsigned short) MSG_ReadShort();
3018                                 S_StopSound(i>>3, i&7);
3019                                 break;
3020
3021                         case qw_svc_updatefrags:
3022                                 i = MSG_ReadByte();
3023                                 if (i >= cl.maxclients)
3024                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3025                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3026                                 break;
3027
3028                         case qw_svc_updateping:
3029                                 i = MSG_ReadByte();
3030                                 if (i >= cl.maxclients)
3031                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3032                                 cl.scores[i].qw_ping = MSG_ReadShort();
3033                                 break;
3034
3035                         case qw_svc_updatepl:
3036                                 i = MSG_ReadByte();
3037                                 if (i >= cl.maxclients)
3038                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3039                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3040                                 break;
3041
3042                         case qw_svc_updateentertime:
3043                                 i = MSG_ReadByte();
3044                                 if (i >= cl.maxclients)
3045                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3046                                 // seconds ago
3047                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3048                                 break;
3049
3050                         case qw_svc_spawnbaseline:
3051                                 i = (unsigned short) MSG_ReadShort();
3052                                 if (i < 0 || i >= MAX_EDICTS)
3053                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3054                                 if (i >= cl.max_entities)
3055                                         CL_ExpandEntities(i);
3056                                 CL_ParseBaseline(cl.entities + i, false);
3057                                 break;
3058                         case qw_svc_spawnstatic:
3059                                 CL_ParseStatic(false);
3060                                 break;
3061                         case qw_svc_temp_entity:
3062                                 if(!CL_VM_Parse_TempEntity())
3063                                         CL_ParseTempEntity ();
3064                                 break;
3065
3066                         case qw_svc_killedmonster:
3067                                 cl.stats[STAT_MONSTERS]++;
3068                                 break;
3069
3070                         case qw_svc_foundsecret:
3071                                 cl.stats[STAT_SECRETS]++;
3072                                 break;
3073
3074                         case qw_svc_updatestat:
3075                                 i = MSG_ReadByte ();
3076                                 if (i < 0 || i >= MAX_CL_STATS)
3077                                         Host_Error ("svc_updatestat: %i is invalid", i);
3078                                 cl.stats[i] = MSG_ReadByte ();
3079                                 break;
3080
3081                         case qw_svc_updatestatlong:
3082                                 i = MSG_ReadByte ();
3083                                 if (i < 0 || i >= MAX_CL_STATS)
3084                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3085                                 cl.stats[i] = MSG_ReadLong ();
3086                                 break;
3087
3088                         case qw_svc_spawnstaticsound:
3089                                 CL_ParseStaticSound (false);
3090                                 break;
3091
3092                         case qw_svc_cdtrack:
3093                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3094                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3095                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3096                                 else
3097                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3098                                 break;
3099
3100                         case qw_svc_intermission:
3101                                 cl.intermission = 1;
3102                                 cl.completed_time = cl.time;
3103                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3104                                 for (i = 0;i < 3;i++)
3105                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3106                                 break;
3107
3108                         case qw_svc_finale:
3109                                 cl.intermission = 2;
3110                                 cl.completed_time = cl.time;
3111                                 SCR_CenterPrint(MSG_ReadString ());
3112                                 break;
3113
3114                         case qw_svc_sellscreen:
3115                                 Cmd_ExecuteString ("help", src_command);
3116                                 break;
3117
3118                         case qw_svc_smallkick:
3119                                 cl.qw_weaponkick = -2;
3120                                 break;
3121                         case qw_svc_bigkick:
3122                                 cl.qw_weaponkick = -4;
3123                                 break;
3124
3125                         case qw_svc_muzzleflash:
3126                                 i = (unsigned short) MSG_ReadShort();
3127                                 // NOTE: in QW this only worked on clients
3128                                 if (i < 0 || i >= MAX_EDICTS)
3129                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3130                                 if (i >= cl.max_entities)
3131                                         CL_ExpandEntities(i);
3132                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3133                                 break;
3134
3135                         case qw_svc_updateuserinfo:
3136                                 QW_CL_UpdateUserInfo();
3137                                 break;
3138
3139                         case qw_svc_setinfo:
3140                                 QW_CL_SetInfo();
3141                                 break;
3142
3143                         case qw_svc_serverinfo:
3144                                 QW_CL_ServerInfo();
3145                                 break;
3146
3147                         case qw_svc_download:
3148                                 QW_CL_ParseDownload();
3149                                 break;
3150
3151                         case qw_svc_playerinfo:
3152                                 EntityStateQW_ReadPlayerUpdate();
3153                                 break;
3154
3155                         case qw_svc_nails:
3156                                 QW_CL_ParseNails();
3157                                 break;
3158
3159                         case qw_svc_chokecount:
3160                                 i = MSG_ReadByte();
3161                                 // FIXME: apply to netgraph
3162                                 //for (j = 0;j < i;j++)
3163                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3164                                 break;
3165
3166                         case qw_svc_modellist:
3167                                 QW_CL_ParseModelList();
3168                                 break;
3169
3170                         case qw_svc_soundlist:
3171                                 QW_CL_ParseSoundList();
3172                                 break;
3173
3174                         case qw_svc_packetentities:
3175                                 EntityFrameQW_CL_ReadFrame(false);
3176                                 // first update is the final signon stage
3177                                 if (cls.signon == SIGNONS - 1)
3178                                         cls.signon = SIGNONS;
3179                                 break;
3180
3181                         case qw_svc_deltapacketentities:
3182                                 EntityFrameQW_CL_ReadFrame(true);
3183                                 // first update is the final signon stage
3184                                 if (cls.signon == SIGNONS - 1)
3185                                         cls.signon = SIGNONS;
3186                                 break;
3187
3188                         case qw_svc_maxspeed:
3189                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3190                                 break;
3191
3192                         case qw_svc_entgravity:
3193                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
3194                                 break;
3195
3196                         case qw_svc_setpause:
3197                                 cl.paused = MSG_ReadByte ();
3198                                 if (cl.paused)
3199                                         CDAudio_Pause ();
3200                                 else
3201                                         CDAudio_Resume ();
3202                                 S_PauseGameSounds (cl.paused);
3203                                 break;
3204                         }
3205                 }
3206
3207                 // fully kill the still slightly dead qw player entities each frame
3208                 for (i = 1;i < cl.maxclients;i++)
3209                         if (!cl.entities_active[i])
3210                                 cl.entities[i].state_current.active = false;
3211         }
3212         else
3213         {
3214                 while (1)
3215                 {
3216                         if (msg_badread)
3217                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3218
3219                         cmd = MSG_ReadByte ();
3220
3221                         if (cmd == -1)
3222                         {
3223                                 SHOWNET("END OF MESSAGE");
3224                                 break;          // end of message
3225                         }
3226
3227                         cmdindex = cmdcount & 31;
3228                         cmdcount++;
3229                         cmdlog[cmdindex] = cmd;
3230
3231                         // if the high bit of the command byte is set, it is a fast update
3232                         if (cmd & 128)
3233                         {
3234                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3235                                 temp = "entity";
3236                                 cmdlogname[cmdindex] = temp;
3237                                 SHOWNET("fast update");
3238                                 if (cls.signon == SIGNONS - 1)
3239                                 {
3240                                         // first update is the final signon stage
3241                                         cls.signon = SIGNONS;
3242                                         CL_SignonReply ();
3243                                 }
3244                                 EntityFrameQuake_ReadEntity (cmd&127);
3245                                 continue;
3246                         }
3247
3248                         SHOWNET(svc_strings[cmd]);
3249                         cmdlogname[cmdindex] = svc_strings[cmd];
3250                         if (!cmdlogname[cmdindex])
3251                         {
3252                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3253                                 temp = "<unknown>";
3254                                 cmdlogname[cmdindex] = temp;
3255                         }
3256
3257                         // other commands
3258                         switch (cmd)
3259                         {
3260                         default:
3261                                 {
3262                                         char description[32*64], temp[64];
3263                                         int count;
3264                                         strlcpy (description, "packet dump: ", sizeof(description));
3265                                         i = cmdcount - 32;
3266                                         if (i < 0)
3267                                                 i = 0;
3268                                         count = cmdcount - i;
3269                                         i &= 31;
3270                                         while(count > 0)
3271                                         {
3272                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3273                                                 strlcat (description, temp, sizeof (description));
3274                                                 count--;
3275                                                 i++;
3276                                                 i &= 31;
3277                                         }
3278                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3279                                         Con_Print(description);
3280                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3281                                 }
3282                                 break;
3283
3284                         case svc_nop:
3285                                 if (cls.signon < SIGNONS)
3286                                         Con_Print("<-- server to client keepalive\n");
3287                                 break;
3288
3289                         case svc_time:
3290                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3291                                 break;
3292
3293                         case svc_clientdata:
3294                                 CL_ParseClientdata();
3295                                 break;
3296
3297                         case svc_version:
3298                                 i = MSG_ReadLong ();
3299                                 protocol = Protocol_EnumForNumber(i);
3300                                 if (protocol == PROTOCOL_UNKNOWN)
3301                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3302                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3303                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3304                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3305                                 cls.protocol = protocol;
3306                                 break;
3307
3308                         case svc_disconnect:
3309                                 Con_Printf ("Server disconnected\n");
3310                                 if (cls.demonum != -1)
3311                                         CL_NextDemo ();
3312                                 else
3313                                         CL_Disconnect ();
3314                                 break;
3315
3316                         case svc_print:
3317                                 temp = MSG_ReadString();
3318                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3319                                         CSQC_AddPrintText(temp);        //[515]: csqc
3320                                 break;
3321
3322                         case svc_centerprint:
3323                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3324                                 break;
3325
3326                         case svc_stufftext:
3327                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3328                                 break;
3329
3330                         case svc_damage:
3331                                 V_ParseDamage ();
3332                                 break;
3333
3334                         case svc_serverinfo:
3335                                 CL_ParseServerInfo ();
3336                                 CL_VM_Init();   //[515]: init csqc
3337                                 break;
3338
3339                         case svc_setangle:
3340                                 for (i=0 ; i<3 ; i++)
3341                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3342                                 if (!cls.demoplayback)
3343                                 {
3344                                         cl.fixangle[0] = true;
3345                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3346                                         // disable interpolation if this is new
3347                                         if (!cl.fixangle[1])
3348                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3349                                 }
3350                                 break;
3351
3352                         case svc_setview:
3353                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3354                                 if (cl.viewentity >= MAX_EDICTS)
3355                                         Host_Error("svc_setview >= MAX_EDICTS");
3356                                 if (cl.viewentity >= cl.max_entities)
3357                                         CL_ExpandEntities(cl.viewentity);
3358                                 // LordHavoc: assume first setview recieved is the real player entity
3359                                 if (!cl.playerentity)
3360                                         cl.playerentity = cl.viewentity;
3361                                 break;
3362
3363                         case svc_lightstyle:
3364                                 i = MSG_ReadByte ();
3365                                 if (i >= cl.max_lightstyle)
3366                                 {
3367                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3368                                         break;
3369                                 }
3370                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3371                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3372                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3373                                 break;
3374
3375                         case svc_sound:
3376                                 CL_ParseStartSoundPacket(false);
3377                                 break;
3378
3379                         case svc_precache:
3380                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3381                                 {
3382                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3383                                         CL_ParseStartSoundPacket(true);
3384                                 }
3385                                 else
3386                                 {
3387                                         int i = (unsigned short)MSG_ReadShort();
3388                                         char *s = MSG_ReadString();
3389                                         if (i < 32768)