Added cl_sound_ric_gunshot which specifies if the related cl_sound_ric and cl_sound_t...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD"};
168 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
169 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
170 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
171 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
172 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "5", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method"};
173 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
174 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
175
176 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
177 static void QW_CL_RequestNextDownload(void);
178 static void QW_CL_NextUpload(void);
179 void QW_CL_StartUpload(unsigned char *data, int size);
180 //static qboolean QW_CL_IsUploading(void);
181 static void QW_CL_StopUpload(void);
182
183 /*
184 ==================
185 CL_ParseStartSoundPacket
186 ==================
187 */
188 void CL_ParseStartSoundPacket(int largesoundindex)
189 {
190         vec3_t  pos;
191         int     channel, ent;
192         int     sound_num;
193         int     volume;
194         int     field_mask;
195         float   attenuation;
196
197         if (cls.protocol == PROTOCOL_QUAKEWORLD)
198         {
199                 channel = MSG_ReadShort();
200
201                 if (channel & (1<<15))
202                         volume = MSG_ReadByte ();
203                 else
204                         volume = DEFAULT_SOUND_PACKET_VOLUME;
205
206                 if (channel & (1<<14))
207                         attenuation = MSG_ReadByte () / 64.0;
208                 else
209                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
210
211                 ent = (channel>>3)&1023;
212                 channel &= 7;
213
214                 sound_num = MSG_ReadByte ();
215         }
216         else
217         {
218                 field_mask = MSG_ReadByte();
219
220                 if (field_mask & SND_VOLUME)
221                         volume = MSG_ReadByte ();
222                 else
223                         volume = DEFAULT_SOUND_PACKET_VOLUME;
224
225                 if (field_mask & SND_ATTENUATION)
226                         attenuation = MSG_ReadByte () / 64.0;
227                 else
228                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
229
230                 if (field_mask & SND_LARGEENTITY)
231                 {
232                         ent = (unsigned short) MSG_ReadShort ();
233                         channel = MSG_ReadByte ();
234                 }
235                 else
236                 {
237                         channel = (unsigned short) MSG_ReadShort ();
238                         ent = channel >> 3;
239                         channel &= 7;
240                 }
241
242                 if (largesoundindex || field_mask & SND_LARGESOUND)
243                         sound_num = (unsigned short) MSG_ReadShort ();
244                 else
245                         sound_num = MSG_ReadByte ();
246         }
247
248         MSG_ReadVector(pos, cls.protocol);
249
250         if (sound_num >= MAX_SOUNDS)
251         {
252                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
253                 return;
254         }
255
256         if (ent >= MAX_EDICTS)
257         {
258                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
259                 return;
260         }
261
262         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
263 }
264
265 /*
266 ==================
267 CL_KeepaliveMessage
268
269 When the client is taking a long time to load stuff, send keepalive messages
270 so the server doesn't disconnect.
271 ==================
272 */
273
274 static unsigned char olddata[NET_MAXMESSAGE];
275 void CL_KeepaliveMessage (qboolean readmessages)
276 {
277         float time;
278         static double nextmsg = -1;
279         int oldreadcount;
280         qboolean oldbadread;
281         sizebuf_t old;
282
283         // no need if server is local and definitely not if this is a demo
284         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
285                 return;
286
287         if (readmessages)
288         {
289                 // read messages from server, should just be nops
290                 oldreadcount = msg_readcount;
291                 oldbadread = msg_badread;
292                 old = net_message;
293                 memcpy(olddata, net_message.data, net_message.cursize);
294
295                 NetConn_ClientFrame();
296
297                 msg_readcount = oldreadcount;
298                 msg_badread = oldbadread;
299                 net_message = old;
300                 memcpy(net_message.data, olddata, net_message.cursize);
301         }
302
303         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
304         {
305                 sizebuf_t       msg;
306                 unsigned char           buf[4];
307                 nextmsg = time + 5;
308                 // write out a nop
309                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
310                 Con_Print("--> client to server keepalive\n");
311                 memset(&msg, 0, sizeof(msg));
312                 msg.data = buf;
313                 msg.maxsize = sizeof(buf);
314                 MSG_WriteChar(&msg, clc_nop);
315                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
316         }
317 }
318
319 void CL_ParseEntityLump(char *entdata)
320 {
321         const char *data;
322         char key[128], value[MAX_INPUTLINE];
323         FOG_clear(); // LordHavoc: no fog until set
324         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
325         R_SetSkyBox(cl.worldmodel->brush.skybox);
326         data = entdata;
327         if (!data)
328                 return;
329         if (!COM_ParseTokenConsole(&data))
330                 return; // error
331         if (com_token[0] != '{')
332                 return; // error
333         while (1)
334         {
335                 if (!COM_ParseTokenConsole(&data))
336                         return; // error
337                 if (com_token[0] == '}')
338                         break; // end of worldspawn
339                 if (com_token[0] == '_')
340                         strlcpy (key, com_token + 1, sizeof (key));
341                 else
342                         strlcpy (key, com_token, sizeof (key));
343                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
344                         key[strlen(key)-1] = 0;
345                 if (!COM_ParseTokenConsole(&data))
346                         return; // error
347                 strlcpy (value, com_token, sizeof (value));
348                 if (!strcmp("sky", key))
349                         R_SetSkyBox(value);
350                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
351                         R_SetSkyBox(value);
352                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
353                         R_SetSkyBox(value);
354                 else if (!strcmp("fog", key))
355                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
356                 else if (!strcmp("fog_density", key))
357                         r_refdef.fog_density = atof(value);
358                 else if (!strcmp("fog_red", key))
359                         r_refdef.fog_red = atof(value);
360                 else if (!strcmp("fog_green", key))
361                         r_refdef.fog_green = atof(value);
362                 else if (!strcmp("fog_blue", key))
363                         r_refdef.fog_blue = atof(value);
364         }
365 }
366
367 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
368 {
369         qfile_t *file;
370
371         // see if the file already exists
372         file = FS_Open(filename, "rb", true, false);
373         if (file)
374         {
375                 FS_Close(file);
376                 return true;
377         }
378
379         // download messages in a demo would be bad
380         if (cls.demorecording)
381         {
382                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
383                 return true;
384         }
385
386         // don't try to download when playing a demo
387         if (!cls.netcon)
388                 return true;
389
390         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
391         Con_Printf("Downloading %s\n", filename);
392
393         if (!cls.qw_downloadmemory)
394         {
395                 cls.qw_downloadmemory = NULL;
396                 cls.qw_downloadmemorycursize = 0;
397                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
398         }
399
400         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
401         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
402
403         cls.qw_downloadnumber++;
404         cls.qw_downloadpercent = 0;
405         cls.qw_downloadmemorycursize = 0;
406
407         return false;
408 }
409
410 extern void CL_Locs_Reload_f(void);
411 static void QW_CL_ProcessUserInfo(int slot);
412 static void QW_CL_RequestNextDownload(void)
413 {
414         int i;
415
416         // clear name of file that just finished
417         cls.qw_downloadname[0] = 0;
418
419         switch (cls.qw_downloadtype)
420         {
421         case dl_single:
422                 break;
423         case dl_skin:
424                 if (cls.qw_downloadnumber == 0)
425                         Con_Printf("Checking skins...\n");
426                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
427                 {
428                         if (!cl.scores[cls.qw_downloadnumber].name[0])
429                                 continue;
430                         // check if we need to download the file, and return if so
431                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
432                                 return;
433                 }
434
435                 cls.qw_downloadtype = dl_none;
436
437                 // load any newly downloaded skins
438                 for (i = 0;i < cl.maxclients;i++)
439                         QW_CL_ProcessUserInfo(i);
440
441                 // if we're still in signon stages, request the next one
442                 if (cls.signon != SIGNONS)
443                 {
444                         cls.signon = SIGNONS-1;
445                         // we'll go to SIGNONS when the first entity update is received
446                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
447                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
448                 }
449                 break;
450         case dl_model:
451                 if (cls.qw_downloadnumber == 0)
452                 {
453                         Con_Printf("Checking models...\n");
454                         cls.qw_downloadnumber = 1;
455                 }
456
457                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
458                 {
459                         // skip submodels
460                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
461                                 continue;
462                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
463                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
464                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
465                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
466                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
467                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
468                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
469                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
470                         // check if we need to download the file, and return if so
471                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
472                                 return;
473                 }
474
475                 cls.qw_downloadtype = dl_none;
476
477                 // touch all of the precached models that are still loaded so we can free
478                 // anything that isn't needed
479                 Mod_ClearUsed();
480                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
481                         Mod_FindName(cl.model_name[i]);
482                 // precache any models used by the client (this also marks them used)
483                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
484                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
485                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
486                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
487                 Mod_PurgeUnused();
488
489                 // now we try to load everything that is new
490
491                 // world model
492                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
493                 if (cl.model_precache[1]->Draw == NULL)
494                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
495
496                 // normal models
497                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
498                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
499                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
500
501                 // check memory integrity
502                 Mem_CheckSentinelsGlobal();
503
504                 // now that we have a world model, set up the world entity, renderer
505                 // modules and csqc
506                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
507                 CL_UpdateRenderEntity(&cl.entities[0].render);
508
509                 CL_Locs_Reload_f();
510                 R_Modules_NewMap();
511
512                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
513
514                 // add pmodel/emodel CRCs to userinfo
515                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
516                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
517
518                 // done checking sounds and models, send a prespawn command now
519                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
520                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
521
522                 if (cls.qw_downloadmemory)
523                 {
524                         Mem_Free(cls.qw_downloadmemory);
525                         cls.qw_downloadmemory = NULL;
526                 }
527
528                 // done loading
529                 cl.loadfinished = true;
530                 break;
531         case dl_sound:
532                 if (cls.qw_downloadnumber == 0)
533                 {
534                         Con_Printf("Checking sounds...\n");
535                         cls.qw_downloadnumber = 1;
536                 }
537
538                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
539                 {
540                         // check if we need to download the file, and return if so
541                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
542                                 return;
543                 }
544
545                 cls.qw_downloadtype = dl_none;
546
547                 // load new sounds and unload old ones
548                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
549                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
550
551                 // precache any sounds used by the client
552                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
553                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
554                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
555                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
556                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
557                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
558                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
559
560                 // sounds
561                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
562                 {
563                         // Don't lock the sfx here, S_ServerSounds already did that
564                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
565                 }
566
567                 // check memory integrity
568                 Mem_CheckSentinelsGlobal();
569
570                 // done with sound downloads, next we check models
571                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
572                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
573                 break;
574         case dl_none:
575         default:
576                 Con_Printf("Unknown download type.\n");
577         }
578 }
579
580 static void QW_CL_ParseDownload(void)
581 {
582         int size = (signed short)MSG_ReadShort();
583         int percent = MSG_ReadByte();
584
585         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
586
587         // skip the download fragment if playing a demo
588         if (!cls.netcon)
589         {
590                 if (size > 0)
591                         msg_readcount += size;
592                 return;
593         }
594
595         if (size == -1)
596         {
597                 Con_Printf("File not found.\n");
598                 QW_CL_RequestNextDownload();
599                 return;
600         }
601
602         if (msg_readcount + (unsigned short)size > net_message.cursize)
603                 Host_Error("corrupt download message\n");
604
605         // make sure the buffer is big enough to include this new fragment
606         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
607         {
608                 unsigned char *old;
609                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
610                         cls.qw_downloadmemorymaxsize *= 2;
611                 old = cls.qw_downloadmemory;
612                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
613                 if (old)
614                 {
615                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
616                         Mem_Free(old);
617                 }
618         }
619
620         // read the fragment out of the packet
621         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
622         cls.qw_downloadmemorycursize += size;
623         cls.qw_downloadspeedcount += size;
624
625         cls.qw_downloadpercent = percent;
626
627         if (percent != 100)
628         {
629                 // request next fragment
630                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
631                 MSG_WriteString(&cls.netcon->message, "nextdl");
632         }
633         else
634         {
635                 // finished file
636                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
637
638                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
639
640                 cls.qw_downloadpercent = 0;
641
642                 // start downloading the next file (or join the game)
643                 QW_CL_RequestNextDownload();
644         }
645 }
646
647 static void QW_CL_ParseModelList(void)
648 {
649         int n;
650         int nummodels = MSG_ReadByte();
651         char *str;
652
653         // parse model precache list
654         for (;;)
655         {
656                 str = MSG_ReadString();
657                 if (!str[0])
658                         break;
659                 nummodels++;
660                 if (nummodels==MAX_MODELS)
661                         Host_Error("Server sent too many model precaches");
662                 if (strlen(str) >= MAX_QPATH)
663                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
664                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
665         }
666
667         n = MSG_ReadByte();
668         if (n)
669         {
670                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
671                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
672                 return;
673         }
674
675         cls.signon = 2;
676         cls.qw_downloadnumber = 0;
677         cls.qw_downloadtype = dl_model;
678         QW_CL_RequestNextDownload();
679 }
680
681 static void QW_CL_ParseSoundList(void)
682 {
683         int n;
684         int numsounds = MSG_ReadByte();
685         char *str;
686
687         // parse sound precache list
688         for (;;)
689         {
690                 str = MSG_ReadString();
691                 if (!str[0])
692                         break;
693                 numsounds++;
694                 if (numsounds==MAX_SOUNDS)
695                         Host_Error("Server sent too many sound precaches");
696                 if (strlen(str) >= MAX_QPATH)
697                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
698                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
699         }
700
701         n = MSG_ReadByte();
702
703         if (n)
704         {
705                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
706                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
707                 return;
708         }
709
710         cls.signon = 2;
711         cls.qw_downloadnumber = 0;
712         cls.qw_downloadtype = dl_sound;
713         QW_CL_RequestNextDownload();
714 }
715
716 static void QW_CL_Skins_f(void)
717 {
718         cls.qw_downloadnumber = 0;
719         cls.qw_downloadtype = dl_skin;
720         QW_CL_RequestNextDownload();
721 }
722
723 static void QW_CL_Changing_f(void)
724 {
725         if (cls.qw_downloadmemory)  // don't change when downloading
726                 return;
727
728         S_StopAllSounds();
729         cl.intermission = 0;
730         cls.signon = 1; // not active anymore, but not disconnected
731         Con_Printf("\nChanging map...\n");
732 }
733
734 void QW_CL_NextUpload(void)
735 {
736         int r, percent, size;
737
738         if (!cls.qw_uploaddata)
739                 return;
740
741         r = cls.qw_uploadsize - cls.qw_uploadpos;
742         if (r > 768)
743                 r = 768;
744         size = min(1, cls.qw_uploadsize);
745         percent = (cls.qw_uploadpos+r)*100/size;
746
747         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
748         MSG_WriteShort(&cls.netcon->message, r);
749         MSG_WriteByte(&cls.netcon->message, percent);
750         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
751
752         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
753
754         cls.qw_uploadpos += r;
755
756         if (cls.qw_uploadpos < cls.qw_uploadsize)
757                 return;
758
759         Con_Printf("Upload completed\n");
760
761         QW_CL_StopUpload();
762 }
763
764 void QW_CL_StartUpload(unsigned char *data, int size)
765 {
766         // do nothing in demos or if not connected
767         if (!cls.netcon)
768                 return;
769
770         // abort existing upload if in progress
771         QW_CL_StopUpload();
772
773         Con_DPrintf("Starting upload of %d bytes...\n", size);
774
775         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
776         memcpy(cls.qw_uploaddata, data, size);
777         cls.qw_uploadsize = size;
778         cls.qw_uploadpos = 0;
779
780         QW_CL_NextUpload();
781 }
782
783 #if 0
784 qboolean QW_CL_IsUploading(void)
785 {
786         return cls.qw_uploaddata != NULL;
787 }
788 #endif
789
790 void QW_CL_StopUpload(void)
791 {
792         if (cls.qw_uploaddata)
793                 Mem_Free(cls.qw_uploaddata);
794         cls.qw_uploaddata = NULL;
795         cls.qw_uploadsize = 0;
796         cls.qw_uploadpos = 0;
797 }
798
799 static void QW_CL_ProcessUserInfo(int slot)
800 {
801         int topcolor, bottomcolor;
802         char temp[2048];
803         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
804         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
805         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
806         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
807         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
808         cl.scores[slot].qw_spectator = temp[0] != 0;
809         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
810         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
811         if (!cl.scores[slot].qw_skin[0])
812                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
813         // TODO: skin cache
814 }
815
816 static void QW_CL_UpdateUserInfo(void)
817 {
818         int slot;
819         slot = MSG_ReadByte();
820         if (slot >= cl.maxclients)
821         {
822                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
823                 MSG_ReadLong();
824                 MSG_ReadString();
825                 return;
826         }
827         cl.scores[slot].qw_userid = MSG_ReadLong();
828         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
829
830         QW_CL_ProcessUserInfo(slot);
831 }
832
833 static void QW_CL_SetInfo(void)
834 {
835         int slot;
836         char key[2048];
837         char value[2048];
838         slot = MSG_ReadByte();
839         strlcpy(key, MSG_ReadString(), sizeof(key));
840         strlcpy(value, MSG_ReadString(), sizeof(value));
841         if (slot >= cl.maxclients)
842         {
843                 Con_Printf("svc_setinfo >= cl.maxclients\n");
844                 return;
845         }
846         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
847
848         QW_CL_ProcessUserInfo(slot);
849 }
850
851 static void QW_CL_ServerInfo(void)
852 {
853         char key[2048];
854         char value[2048];
855         char temp[32];
856         strlcpy(key, MSG_ReadString(), sizeof(key));
857         strlcpy(value, MSG_ReadString(), sizeof(value));
858         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
859         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
860         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
861         cl.qw_teamplay = atoi(temp);
862 }
863
864 static void QW_CL_ParseNails(void)
865 {
866         int i, j;
867         int numnails = MSG_ReadByte();
868         vec_t *v;
869         unsigned char bits[6];
870         for (i = 0;i < numnails;i++)
871         {
872                 for (j = 0;j < 6;j++)
873                         bits[j] = MSG_ReadByte();
874                 if (cl.qw_num_nails > 255)
875                         continue;
876                 v = cl.qw_nails[cl.qw_num_nails++];
877                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
878                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
879                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
880                 v[3] = -360*(bits[4]>>4)/16;
881                 v[4] = 360*bits[5]/256;
882                 v[5] = 0;
883         }
884 }
885
886 static void CL_UpdateItemsAndWeapon(void)
887 {
888         int j;
889         // check for important changes
890
891         // set flash times
892         if (cl.olditems != cl.stats[STAT_ITEMS])
893                 for (j = 0;j < 32;j++)
894                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
895                                 cl.item_gettime[j] = cl.time;
896         cl.olditems = cl.stats[STAT_ITEMS];
897
898         // GAME_NEXUIZ hud needs weapon change time
899         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
900                 cl.weapontime = cl.time;
901         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
902 }
903
904 void CL_BeginDownloads(qboolean aborteddownload)
905 {
906         // quakeworld works differently
907         if (cls.protocol == PROTOCOL_QUAKEWORLD)
908                 return;
909
910         // this would be a good place to do curl downloads
911         if(Curl_Have_forthismap())
912         {
913                 Curl_Register_predownload(); // come back later
914                 return;
915         }
916
917         // if we got here...
918         // curl is done, so let's start with the business
919         cl.loadbegun = true;
920
921         // if already downloading something from the previous level, don't stop it
922         if (cls.qw_downloadname[0])
923                 return;
924
925         if (cl.downloadcsqc)
926         {
927                 size_t progsize;
928                 cl.downloadcsqc = false;
929                 if (cls.netcon
930                  && !sv.active
931                  && csqc_progname.string
932                  && csqc_progname.string[0]
933                  && csqc_progcrc.integer >= 0
934                  && cl_serverextension_download.integer
935                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
936                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
937                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
938         }
939
940         if (cl.loadmodel_current < cl.loadmodel_total)
941         {
942                 // loading models
943
944                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
945                 {
946                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
947                                 continue;
948                         if (cls.signon < SIGNONS)
949                                 CL_KeepaliveMessage(true);
950                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
951                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
952                         {
953                                 // we now have the worldmodel so we can set up the game world
954                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
955                                 CL_UpdateRenderEntity(&cl.entities[0].render);
956                                 CL_Locs_Reload_f();
957                                 R_Modules_NewMap();
958                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
959                                 // check memory integrity
960                                 Mem_CheckSentinelsGlobal();
961                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
962                                 {
963                                         cl.loadfinished = true;
964                                         // now issue the spawn to move on to signon 2 like normal
965                                         if (cls.netcon)
966                                                 Cmd_ForwardStringToServer("prespawn");
967                                 }
968                         }
969                 }
970
971                 // finished loading models
972         }
973
974         if (cl.loadsound_current < cl.loadsound_total)
975         {
976                 // loading sounds
977
978                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
979                 {
980                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
981                                 continue;
982                         if (cls.signon < SIGNONS)
983                                 CL_KeepaliveMessage(true);
984                         // Don't lock the sfx here, S_ServerSounds already did that
985                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
986                 }
987
988                 // finished loading sounds
989         }
990
991         // note: the reason these loops skip already-loaded things is that it
992         // enables this command to be issued during the game if desired
993
994         if (cl.downloadmodel_current < cl.loadmodel_total)
995         {
996                 // loading models
997
998                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
999                 {
1000                         if (aborteddownload)
1001                         {
1002                                 if (cl.downloadmodel_current == 1)
1003                                 {
1004                                         // the worldmodel failed, but we need to set up anyway
1005                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1006                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1007                                         CL_Locs_Reload_f();
1008                                         R_Modules_NewMap();
1009                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1010                                         // check memory integrity
1011                                         Mem_CheckSentinelsGlobal();
1012                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1013                                         {
1014                                                 cl.loadfinished = true;
1015                                                 // now issue the spawn to move on to signon 2 like normal
1016                                                 if (cls.netcon)
1017                                                         Cmd_ForwardStringToServer("prespawn");
1018                                         }
1019                                 }
1020                                 aborteddownload = false;
1021                                 continue;
1022                         }
1023                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1024                                 continue;
1025                         if (cls.signon < SIGNONS)
1026                                 CL_KeepaliveMessage(true);
1027                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1028                         {
1029                                 if (cl.downloadmodel_current == 1)
1030                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1031                                 else
1032                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1033                                 // regarding the * check: don't try to download submodels
1034                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1035                                 {
1036                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1037                                         // we'll try loading again when the download finishes
1038                                         return;
1039                                 }
1040                         }
1041                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1042                         if (cl.downloadmodel_current == 1)
1043                         {
1044                                 // we now have the worldmodel so we can set up the game world
1045                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1046                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1047                                 CL_Locs_Reload_f();
1048                                 R_Modules_NewMap();
1049                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1050                                 // check memory integrity
1051                                 Mem_CheckSentinelsGlobal();
1052                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1053                                 {
1054                                         cl.loadfinished = true;
1055                                         // now issue the spawn to move on to signon 2 like normal
1056                                         if (cls.netcon)
1057                                                 Cmd_ForwardStringToServer("prespawn");
1058                                 }
1059                         }
1060                 }
1061
1062                 // finished loading models
1063         }
1064
1065         if (cl.downloadsound_current < cl.loadsound_total)
1066         {
1067                 // loading sounds
1068
1069                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1070                 {
1071                         char soundname[MAX_QPATH];
1072                         if (aborteddownload)
1073                         {
1074                                 aborteddownload = false;
1075                                 continue;
1076                         }
1077                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1078                                 continue;
1079                         if (cls.signon < SIGNONS)
1080                                 CL_KeepaliveMessage(true);
1081                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1082                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1083                         {
1084                                 Con_Printf("Sound %s not found\n", soundname);
1085                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1086                                 {
1087                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1088                                         // we'll try loading again when the download finishes
1089                                         return;
1090                                 }
1091                         }
1092                         // Don't lock the sfx here, S_ServerSounds already did that
1093                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1094                 }
1095
1096                 // finished loading sounds
1097         }
1098
1099         if (!cl.loadfinished)
1100         {
1101                 cl.loadfinished = true;
1102
1103                 // check memory integrity
1104                 Mem_CheckSentinelsGlobal();
1105
1106                 // now issue the spawn to move on to signon 2 like normal
1107                 if (cls.netcon)
1108                         Cmd_ForwardStringToServer("prespawn");
1109         }
1110 }
1111
1112 void CL_BeginDownloads_f(void)
1113 {
1114         // prevent cl_begindownloads from being issued multiple times in one match
1115         // to prevent accidentally cancelled downloads
1116         if(cl.loadbegun)
1117                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1118         else
1119                 CL_BeginDownloads(false);
1120 }
1121
1122 void CL_StopDownload(int size, int crc)
1123 {
1124         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1125         {
1126                 int existingcrc;
1127                 size_t existingsize;
1128                 const char *extension;
1129
1130                 // finished file
1131                 // save to disk only if we don't already have it
1132                 // (this is mainly for playing back demos)
1133                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1134                 if (existingsize)
1135                 {
1136                         if ((int)existingsize != size || existingcrc != crc)
1137                         {
1138                                 // we have a mismatching file, pick another name for it
1139                                 char name[MAX_QPATH*2];
1140                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1141                                 if (!FS_FileExists(name))
1142                                 {
1143                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1144                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1145                                 }
1146                         }
1147                 }
1148                 else
1149                 {
1150                         // we either don't have it or have a mismatching file...
1151                         // so it's time to accept the file
1152                         // but if we already have a mismatching file we need to rename
1153                         // this new one, and if we already have this file in renamed form,
1154                         // we do nothing
1155                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1156                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1157                         extension = FS_FileExtension(cls.qw_downloadname);
1158                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1159                                 FS_Rescan();
1160                 }
1161         }
1162
1163         if (cls.qw_downloadmemory)
1164                 Mem_Free(cls.qw_downloadmemory);
1165         cls.qw_downloadmemory = NULL;
1166         cls.qw_downloadname[0] = 0;
1167         cls.qw_downloadmemorymaxsize = 0;
1168         cls.qw_downloadmemorycursize = 0;
1169         cls.qw_downloadpercent = 0;
1170 }
1171
1172 void CL_ParseDownload(void)
1173 {
1174         int i, start, size;
1175         unsigned char data[65536];
1176         start = MSG_ReadLong();
1177         size = (unsigned short)MSG_ReadShort();
1178
1179         // record the start/size information to ack in the next input packet
1180         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1181         {
1182                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1183                 {
1184                         cls.dp_downloadack[i].start = start;
1185                         cls.dp_downloadack[i].size = size;
1186                         break;
1187                 }
1188         }
1189
1190         MSG_ReadBytes(size, data);
1191
1192         if (!cls.qw_downloadname[0])
1193         {
1194                 if (size > 0)
1195                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1196                 return;
1197         }
1198
1199         if (start + size > cls.qw_downloadmemorymaxsize)
1200                 Host_Error("corrupt download message\n");
1201
1202         // only advance cursize if the data is at the expected position
1203         // (gaps are unacceptable)
1204         memcpy(cls.qw_downloadmemory + start, data, size);
1205         cls.qw_downloadmemorycursize = start + size;
1206         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1207         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1208         cls.qw_downloadspeedcount += size;
1209 }
1210
1211 void CL_DownloadBegin_f(void)
1212 {
1213         int size = atoi(Cmd_Argv(1));
1214
1215         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1216         {
1217                 Con_Printf("cl_downloadbegin: received bogus information\n");
1218                 CL_StopDownload(0, 0);
1219                 return;
1220         }
1221
1222         if (cls.qw_downloadname[0])
1223                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1224
1225         CL_StopDownload(0, 0);
1226
1227         // we're really beginning a download now, so initialize stuff
1228         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1229         cls.qw_downloadmemorymaxsize = size;
1230         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1231         cls.qw_downloadnumber++;
1232
1233         Cmd_ForwardStringToServer("sv_startdownload");
1234 }
1235
1236 void CL_StopDownload_f(void)
1237 {
1238         if (cls.qw_downloadname[0])
1239         {
1240                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1241                 CL_StopDownload(0, 0);
1242         }
1243         CL_BeginDownloads(true);
1244 }
1245
1246 void CL_DownloadFinished_f(void)
1247 {
1248         if (Cmd_Argc() < 3)
1249         {
1250                 Con_Printf("Malformed cl_downloadfinished command\n");
1251                 return;
1252         }
1253         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1254         CL_BeginDownloads(false);
1255 }
1256
1257 static void CL_SendPlayerInfo(void)
1258 {
1259         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1260         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1261
1262         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1263         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1264
1265         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1266         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1267
1268         if (cl_pmodel.integer)
1269         {
1270                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1271                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1272         }
1273         if (*cl_playermodel.string)
1274         {
1275                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1276                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1277         }
1278         if (*cl_playerskin.string)
1279         {
1280                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1281                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1282         }
1283 }
1284
1285 /*
1286 =====================
1287 CL_SignonReply
1288
1289 An svc_signonnum has been received, perform a client side setup
1290 =====================
1291 */
1292 static void CL_SignonReply (void)
1293 {
1294         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1295
1296         switch (cls.signon)
1297         {
1298         case 1:
1299                 if (cls.netcon)
1300                 {
1301                         // send player info before we begin downloads
1302                         // (so that the server can see the player name while downloading)
1303                         CL_SendPlayerInfo();
1304
1305                         // execute cl_begindownloads next frame
1306                         // (after any commands added by svc_stufftext have been executed)
1307                         // when done with downloads the "prespawn" will be sent
1308                         Cbuf_AddText("\ncl_begindownloads\n");
1309
1310                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1311                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1312                 }
1313                 else // playing a demo...  make sure loading occurs as soon as possible
1314                         CL_BeginDownloads(false);
1315                 break;
1316
1317         case 2:
1318                 if (cls.netcon)
1319                 {
1320                         // LordHavoc: quake sent the player info here but due to downloads
1321                         // it is sent earlier instead
1322                         // CL_SendPlayerInfo();
1323
1324                         // LordHavoc: changed to begin a loading stage and issue this when done
1325                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1326                         MSG_WriteString (&cls.netcon->message, "spawn");
1327                 }
1328                 break;
1329
1330         case 3:
1331                 if (cls.netcon)
1332                 {
1333                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1334                         MSG_WriteString (&cls.netcon->message, "begin");
1335                 }
1336                 break;
1337
1338         case 4:
1339                 Con_ClearNotify();
1340                 break;
1341         }
1342 }
1343
1344 /*
1345 ==================
1346 CL_ParseServerInfo
1347 ==================
1348 */
1349 void CL_ParseServerInfo (void)
1350 {
1351         char *str;
1352         int i;
1353         protocolversion_t protocol;
1354         int nummodels, numsounds;
1355
1356         Con_DPrint("Serverinfo packet received.\n");
1357
1358         // if server is active, we already began a loading plaque
1359         if (!sv.active)
1360                 SCR_BeginLoadingPlaque();
1361
1362         // check memory integrity
1363         Mem_CheckSentinelsGlobal();
1364
1365         // clear cl_serverextension cvars
1366         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1367
1368 //
1369 // wipe the client_state_t struct
1370 //
1371         CL_ClearState ();
1372
1373 // parse protocol version number
1374         i = MSG_ReadLong ();
1375         protocol = Protocol_EnumForNumber(i);
1376         if (protocol == PROTOCOL_UNKNOWN)
1377         {
1378                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1379                 return;
1380         }
1381         // hack for unmarked Nehahra movie demos which had a custom protocol
1382         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1383                 protocol = PROTOCOL_NEHAHRAMOVIE;
1384         cls.protocol = protocol;
1385         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1386
1387         cl.num_entities = 1;
1388
1389         if (protocol == PROTOCOL_QUAKEWORLD)
1390         {
1391                 char gamedir[1][MAX_QPATH];
1392
1393                 cl.qw_servercount = MSG_ReadLong();
1394
1395                 str = MSG_ReadString();
1396                 Con_Printf("server gamedir is %s\n", str);
1397                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1398
1399                 // change gamedir if needed
1400                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1401                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1402
1403                 cl.gametype = GAME_DEATHMATCH;
1404                 cl.maxclients = 32;
1405
1406                 // parse player number
1407                 i = MSG_ReadByte();
1408                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1409                 //cl.qw_spectator = (i & 128) != 0;
1410                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1411                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1412
1413                 // get the full level name
1414                 str = MSG_ReadString ();
1415                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1416
1417                 // get the movevars
1418                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1419                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1420                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1421                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1422                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1423                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1424                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1425                 cl.qw_movevars_friction           = MSG_ReadFloat();
1426                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1427                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1428
1429                 // seperate the printfs so the server message can have a color
1430                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1431
1432                 // check memory integrity
1433                 Mem_CheckSentinelsGlobal();
1434
1435                 if (cls.netcon)
1436                 {
1437                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1438                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1439                 }
1440
1441                 cl.loadbegun = false;
1442                 cl.loadfinished = false;
1443
1444                 cls.state = ca_connected;
1445                 cls.signon = 1;
1446
1447                 // note: on QW protocol we can't set up the gameworld until after
1448                 // downloads finish...
1449                 // (we don't even know the name of the map yet)
1450         }
1451         else
1452         {
1453         // parse maxclients
1454                 cl.maxclients = MSG_ReadByte ();
1455                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1456                 {
1457                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1458                         return;
1459                 }
1460                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1461
1462         // parse gametype
1463                 cl.gametype = MSG_ReadByte ();
1464
1465         // parse signon message
1466                 str = MSG_ReadString ();
1467                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1468
1469         // seperate the printfs so the server message can have a color
1470                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1471                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1472
1473                 // check memory integrity
1474                 Mem_CheckSentinelsGlobal();
1475
1476                 // parse model precache list
1477                 for (nummodels=1 ; ; nummodels++)
1478                 {
1479                         str = MSG_ReadString();
1480                         if (!str[0])
1481                                 break;
1482                         if (nummodels==MAX_MODELS)
1483                                 Host_Error ("Server sent too many model precaches");
1484                         if (strlen(str) >= MAX_QPATH)
1485                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1486                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1487                 }
1488                 // parse sound precache list
1489                 for (numsounds=1 ; ; numsounds++)
1490                 {
1491                         str = MSG_ReadString();
1492                         if (!str[0])
1493                                 break;
1494                         if (numsounds==MAX_SOUNDS)
1495                                 Host_Error("Server sent too many sound precaches");
1496                         if (strlen(str) >= MAX_QPATH)
1497                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1498                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1499                 }
1500
1501                 // touch all of the precached models that are still loaded so we can free
1502                 // anything that isn't needed
1503                 Mod_ClearUsed();
1504                 for (i = 1;i < nummodels;i++)
1505                         Mod_FindName(cl.model_name[i]);
1506                 // precache any models used by the client (this also marks them used)
1507                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1508                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1509                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1510                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1511                 Mod_PurgeUnused();
1512
1513                 // do the same for sounds
1514                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1515                 S_ServerSounds (cl.sound_name, numsounds);
1516
1517                 // precache any sounds used by the client
1518                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1519                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1520                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1521                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1522                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1523                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1524                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1525
1526                 // now we try to load everything that is new
1527                 cl.loadmodel_current = 1;
1528                 cl.downloadmodel_current = 1;
1529                 cl.loadmodel_total = nummodels;
1530                 cl.loadsound_current = 1;
1531                 cl.downloadsound_current = 1;
1532                 cl.loadsound_total = numsounds;
1533                 cl.downloadcsqc = true;
1534                 cl.loadbegun = false;
1535                 cl.loadfinished = false;
1536         }
1537
1538         // check memory integrity
1539         Mem_CheckSentinelsGlobal();
1540
1541 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1542         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1543         {
1544                 char demofile[MAX_OSPATH];
1545                 char levelname[MAX_QPATH];
1546
1547                 if (cls.demorecording)
1548                 {
1549                         // finish the previous level's demo file
1550                         CL_Stop_f();
1551                 }
1552
1553                 // start a new demo file
1554                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1555                 if (strrchr(levelname, '.'))
1556                         *(strrchr(levelname, '.')) = 0;
1557                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1558
1559                 Con_Printf ("Auto-recording to %s.\n", demofile);
1560
1561                 cls.demofile = FS_Open (demofile, "wb", false, false);
1562                 if (cls.demofile)
1563                 {
1564                         cls.forcetrack = -1;
1565                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1566                         cls.demorecording = true;
1567                 }
1568                 else
1569                         Con_Print ("ERROR: couldn't open.\n");
1570         }
1571 }
1572
1573 void CL_ValidateState(entity_state_t *s)
1574 {
1575         model_t *model;
1576
1577         if (!s->active)
1578                 return;
1579
1580         if (s->modelindex >= MAX_MODELS)
1581                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1582
1583         // colormap is client index + 1
1584         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1585         {
1586                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1587                 s->colormap = 0;
1588         }
1589
1590         model = cl.model_precache[s->modelindex];
1591         if (model && model->type && s->frame >= model->numframes)
1592         {
1593                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1594                 s->frame = 0;
1595         }
1596         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1597         {
1598                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1599                 s->skin = 0;
1600         }
1601 }
1602
1603 void CL_MoveLerpEntityStates(entity_t *ent)
1604 {
1605         float odelta[3], adelta[3];
1606         CL_ValidateState(&ent->state_current);
1607         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1608         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1609         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1610         {
1611                 // reset all persistent stuff if this is a new entity
1612                 ent->persistent.lerpdeltatime = 0;
1613                 ent->persistent.lerpstarttime = cl.mtime[1];
1614                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1615                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1616                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1617                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1618                 // reset animation interpolation as well
1619                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1620                 ent->render.frame1time = ent->render.frame2time = cl.time;
1621                 ent->render.framelerp = 1;
1622                 // reset various persistent stuff
1623                 ent->persistent.muzzleflash = 0;
1624                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1625         }
1626         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1627         {
1628                 // don't interpolate the move
1629                 // (the fixangle[] check detects teleports, but not constant fixangles
1630                 //  such as when spectating)
1631                 ent->persistent.lerpdeltatime = 0;
1632                 ent->persistent.lerpstarttime = cl.mtime[1];
1633                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1634                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1635                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1636                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1637         }
1638         else if (ent->state_current.flags & RENDER_STEP)
1639         {
1640                 // monster interpolation
1641                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1642                 {
1643                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1644                         ent->persistent.lerpstarttime = cl.mtime[1];
1645                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1646                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1647                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1648                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1649                 }
1650         }
1651         else
1652         {
1653                 // not a monster
1654                 ent->persistent.lerpstarttime = ent->state_previous.time;
1655                 // no lerp if it's singleplayer
1656                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1657                         ent->persistent.lerpdeltatime = 0;
1658                 else
1659                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1660                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1661                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1662                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1663                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1664         }
1665         // trigger muzzleflash effect if necessary
1666         if (ent->state_current.effects & EF_MUZZLEFLASH)
1667                 ent->persistent.muzzleflash = 1;
1668 }
1669
1670 /*
1671 ==================
1672 CL_ParseBaseline
1673 ==================
1674 */
1675 void CL_ParseBaseline (entity_t *ent, int large)
1676 {
1677         int i;
1678
1679         ent->state_baseline = defaultstate;
1680         // FIXME: set ent->state_baseline.number?
1681         ent->state_baseline.active = true;
1682         if (large)
1683         {
1684                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1685                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1686         }
1687         else
1688         {
1689                 ent->state_baseline.modelindex = MSG_ReadByte ();
1690                 ent->state_baseline.frame = MSG_ReadByte ();
1691         }
1692         ent->state_baseline.colormap = MSG_ReadByte();
1693         ent->state_baseline.skin = MSG_ReadByte();
1694         for (i = 0;i < 3;i++)
1695         {
1696                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1697                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1698         }
1699         ent->state_previous = ent->state_current = ent->state_baseline;
1700 }
1701
1702
1703 /*
1704 ==================
1705 CL_ParseClientdata
1706
1707 Server information pertaining to this client only
1708 ==================
1709 */
1710 void CL_ParseClientdata (void)
1711 {
1712         int i, bits;
1713
1714         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1715         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1716         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1717         cl.mviewzoom[1] = cl.mviewzoom[0];
1718
1719         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1720         {
1721                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1722                 cl.stats[STAT_ITEMS] = 0;
1723                 cl.stats[STAT_VIEWZOOM] = 255;
1724         }
1725         cl.idealpitch = 0;
1726         cl.mpunchangle[0][0] = 0;
1727         cl.mpunchangle[0][1] = 0;
1728         cl.mpunchangle[0][2] = 0;
1729         cl.mpunchvector[0][0] = 0;
1730         cl.mpunchvector[0][1] = 0;
1731         cl.mpunchvector[0][2] = 0;
1732         cl.mvelocity[0][0] = 0;
1733         cl.mvelocity[0][1] = 0;
1734         cl.mvelocity[0][2] = 0;
1735         cl.mviewzoom[0] = 1;
1736
1737         bits = (unsigned short) MSG_ReadShort ();
1738         if (bits & SU_EXTEND1)
1739                 bits |= (MSG_ReadByte() << 16);
1740         if (bits & SU_EXTEND2)
1741                 bits |= (MSG_ReadByte() << 24);
1742
1743         if (bits & SU_VIEWHEIGHT)
1744                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1745
1746         if (bits & SU_IDEALPITCH)
1747                 cl.idealpitch = MSG_ReadChar ();
1748
1749         for (i = 0;i < 3;i++)
1750         {
1751                 if (bits & (SU_PUNCH1<<i) )
1752                 {
1753                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1754                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1755                         else
1756                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1757                 }
1758                 if (bits & (SU_PUNCHVEC1<<i))
1759                 {
1760                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1761                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1762                         else
1763                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1764                 }
1765                 if (bits & (SU_VELOCITY1<<i) )
1766                 {
1767                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1768                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1769                         else
1770                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1771                 }
1772         }
1773
1774         // LordHavoc: hipnotic demos don't have this bit set but should
1775         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1776                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1777
1778         cl.onground = (bits & SU_ONGROUND) != 0;
1779         cl.inwater = (bits & SU_INWATER) != 0;
1780
1781         if (cls.protocol == PROTOCOL_DARKPLACES5)
1782         {
1783                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1784                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1785                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1786                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1787                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1788                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1789                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1790                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1791                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1792                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1793         }
1794         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1795         {
1796                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1797                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1798                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1799                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1800                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1801                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1802                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1803                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1804                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1805                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1806                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1807                 else
1808                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1809         }
1810
1811         if (bits & SU_VIEWZOOM)
1812         {
1813                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1814                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1815                 else
1816                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1817         }
1818
1819         // viewzoom interpolation
1820         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1821 }
1822
1823 /*
1824 =====================
1825 CL_ParseStatic
1826 =====================
1827 */
1828 void CL_ParseStatic (int large)
1829 {
1830         entity_t *ent;
1831
1832         if (cl.num_static_entities >= cl.max_static_entities)
1833                 Host_Error ("Too many static entities");
1834         ent = &cl.static_entities[cl.num_static_entities++];
1835         CL_ParseBaseline (ent, large);
1836
1837         if (ent->state_baseline.modelindex == 0)
1838         {
1839                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1840                 cl.num_static_entities--;
1841                 // This is definitely a cheesy way to conserve resources...
1842                 return;
1843         }
1844
1845 // copy it to the current state
1846         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1847         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1848         ent->render.framelerp = 0;
1849         // make torchs play out of sync
1850         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1851         ent->render.colormap = -1; // no special coloring
1852         ent->render.skinnum = ent->state_baseline.skin;
1853         ent->render.effects = ent->state_baseline.effects;
1854         ent->render.alpha = 1;
1855
1856         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1857         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1858
1859         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1860         CL_UpdateRenderEntity(&ent->render);
1861 }
1862
1863 /*
1864 ===================
1865 CL_ParseStaticSound
1866 ===================
1867 */
1868 void CL_ParseStaticSound (int large)
1869 {
1870         vec3_t          org;
1871         int                     sound_num, vol, atten;
1872
1873         MSG_ReadVector(org, cls.protocol);
1874         if (large)
1875                 sound_num = (unsigned short) MSG_ReadShort ();
1876         else
1877                 sound_num = MSG_ReadByte ();
1878         vol = MSG_ReadByte ();
1879         atten = MSG_ReadByte ();
1880
1881         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1882 }
1883
1884 void CL_ParseEffect (void)
1885 {
1886         vec3_t          org;
1887         int                     modelindex, startframe, framecount, framerate;
1888
1889         MSG_ReadVector(org, cls.protocol);
1890         modelindex = MSG_ReadByte ();
1891         startframe = MSG_ReadByte ();
1892         framecount = MSG_ReadByte ();
1893         framerate = MSG_ReadByte ();
1894
1895         CL_Effect(org, modelindex, startframe, framecount, framerate);
1896 }
1897
1898 void CL_ParseEffect2 (void)
1899 {
1900         vec3_t          org;
1901         int                     modelindex, startframe, framecount, framerate;
1902
1903         MSG_ReadVector(org, cls.protocol);
1904         modelindex = (unsigned short) MSG_ReadShort ();
1905         startframe = (unsigned short) MSG_ReadShort ();
1906         framecount = MSG_ReadByte ();
1907         framerate = MSG_ReadByte ();
1908
1909         CL_Effect(org, modelindex, startframe, framecount, framerate);
1910 }
1911
1912 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1913 {
1914         int i;
1915         beam_t *b = NULL;
1916
1917         if (ent >= MAX_EDICTS)
1918         {
1919                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1920                 ent = 0;
1921         }
1922
1923         if (ent >= cl.max_entities)
1924                 CL_ExpandEntities(ent);
1925
1926         // override any beam with the same entity
1927         i = cl.max_beams;
1928         if (ent)
1929                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1930                         if (b->entity == ent)
1931                                 break;
1932         // if the entity was not found then just replace an unused beam
1933         if (i == cl.max_beams)
1934                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1935                         if (!b->model)
1936                                 break;
1937         if (i < cl.max_beams)
1938         {
1939                 cl.num_beams = max(cl.num_beams, i + 1);
1940                 b->entity = ent;
1941                 b->lightning = lightning;
1942                 b->model = m;
1943                 b->endtime = cl.mtime[0] + 0.2;
1944                 VectorCopy (start, b->start);
1945                 VectorCopy (end, b->end);
1946         }
1947         else
1948                 Con_Print("beam list overflow!\n");
1949 }
1950
1951 void CL_ParseBeam (model_t *m, int lightning)
1952 {
1953         int ent;
1954         vec3_t start, end;
1955
1956         ent = (unsigned short) MSG_ReadShort ();
1957         MSG_ReadVector(start, cls.protocol);
1958         MSG_ReadVector(end, cls.protocol);
1959
1960         if (ent >= MAX_EDICTS)
1961         {
1962                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1963                 ent = 0;
1964         }
1965
1966         CL_NewBeam(ent, start, end, m, lightning);
1967 }
1968
1969 void CL_ParseTempEntity(void)
1970 {
1971         int type;
1972         vec3_t pos, pos2;
1973         vec3_t vel1, vel2;
1974         vec3_t dir;
1975         vec3_t color;
1976         int rnd;
1977         int colorStart, colorLength, count;
1978         float velspeed, radius;
1979         unsigned char *tempcolor;
1980         matrix4x4_t tempmatrix;
1981
1982         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1983         {
1984                 type = MSG_ReadByte();
1985                 switch (type)
1986                 {
1987                 case QW_TE_WIZSPIKE:
1988                         // spike hitting wall
1989                         MSG_ReadVector(pos, cls.protocol);
1990                         CL_FindNonSolidLocation(pos, pos, 4);
1991                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1992                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1993                         break;
1994
1995                 case QW_TE_KNIGHTSPIKE:
1996                         // spike hitting wall
1997                         MSG_ReadVector(pos, cls.protocol);
1998                         CL_FindNonSolidLocation(pos, pos, 4);
1999                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2000                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2001                         break;
2002
2003                 case QW_TE_SPIKE:
2004                         // spike hitting wall
2005                         MSG_ReadVector(pos, cls.protocol);
2006                         CL_FindNonSolidLocation(pos, pos, 4);
2007                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2008                         if (rand() % 5)
2009                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2010                         else
2011                         {
2012                                 rnd = rand() & 3;
2013                                 if (rnd == 1)
2014                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2015                                 else if (rnd == 2)
2016                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2017                                 else
2018                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2019                         }
2020                         break;
2021                 case QW_TE_SUPERSPIKE:
2022                         // super spike hitting wall
2023                         MSG_ReadVector(pos, cls.protocol);
2024                         CL_FindNonSolidLocation(pos, pos, 4);
2025                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2026                         if (rand() % 5)
2027                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2028                         else
2029                         {
2030                                 rnd = rand() & 3;
2031                                 if (rnd == 1)
2032                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2033                                 else if (rnd == 2)
2034                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2035                                 else
2036                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2037                         }
2038                         break;
2039
2040                 case QW_TE_EXPLOSION:
2041                         // rocket explosion
2042                         MSG_ReadVector(pos, cls.protocol);
2043                         CL_FindNonSolidLocation(pos, pos, 10);
2044                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2046                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2047                         break;
2048
2049                 case QW_TE_TAREXPLOSION:
2050                         // tarbaby explosion
2051                         MSG_ReadVector(pos, cls.protocol);
2052                         CL_FindNonSolidLocation(pos, pos, 10);
2053                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2054                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2055                         break;
2056
2057                 case QW_TE_LIGHTNING1:
2058                         // lightning bolts
2059                         CL_ParseBeam(cl.model_bolt, true);
2060                         break;
2061
2062                 case QW_TE_LIGHTNING2:
2063                         // lightning bolts
2064                         CL_ParseBeam(cl.model_bolt2, true);
2065                         break;
2066
2067                 case QW_TE_LIGHTNING3:
2068                         // lightning bolts
2069                         CL_ParseBeam(cl.model_bolt3, false);
2070                         break;
2071
2072                 case QW_TE_LAVASPLASH:
2073                         MSG_ReadVector(pos, cls.protocol);
2074                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2075                         break;
2076
2077                 case QW_TE_TELEPORT:
2078                         MSG_ReadVector(pos, cls.protocol);
2079                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2080                         break;
2081
2082                 case QW_TE_GUNSHOT:
2083                         // bullet hitting wall
2084                         radius = MSG_ReadByte();
2085                         MSG_ReadVector(pos, cls.protocol);
2086                         CL_FindNonSolidLocation(pos, pos, 4);
2087                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2088                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2089                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2090                         if(cl_sound_ric_gunshot.integer)
2091                         {
2092                                 if (rand() % 5)
2093                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2094                                 else
2095                                 {
2096                                         rnd = rand() & 3;
2097                                         if (rnd == 1)
2098                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2099                                         else if (rnd == 2)
2100                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2101                                         else
2102                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2103                                 }
2104                         }
2105                         break;
2106
2107                 case QW_TE_BLOOD:
2108                         count = MSG_ReadByte();
2109                         MSG_ReadVector(pos, cls.protocol);
2110                         CL_FindNonSolidLocation(pos, pos, 4);
2111                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2112                         break;
2113
2114                 case QW_TE_LIGHTNINGBLOOD:
2115                         MSG_ReadVector(pos, cls.protocol);
2116                         CL_FindNonSolidLocation(pos, pos, 4);
2117                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2118                         break;
2119
2120                 default:
2121                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2122                 }
2123         }
2124         else
2125         {
2126                 type = MSG_ReadByte();
2127                 switch (type)
2128                 {
2129                 case TE_WIZSPIKE:
2130                         // spike hitting wall
2131                         MSG_ReadVector(pos, cls.protocol);
2132                         CL_FindNonSolidLocation(pos, pos, 4);
2133                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2134                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2135                         break;
2136
2137                 case TE_KNIGHTSPIKE:
2138                         // spike hitting wall
2139                         MSG_ReadVector(pos, cls.protocol);
2140                         CL_FindNonSolidLocation(pos, pos, 4);
2141                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2142                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2143                         break;
2144
2145                 case TE_SPIKE:
2146                         // spike hitting wall
2147                         MSG_ReadVector(pos, cls.protocol);
2148                         CL_FindNonSolidLocation(pos, pos, 4);
2149                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2150                         if (rand() % 5)
2151                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2152                         else
2153                         {
2154                                 rnd = rand() & 3;
2155                                 if (rnd == 1)
2156                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2157                                 else if (rnd == 2)
2158                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2159                                 else
2160                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2161                         }
2162                         break;
2163                 case TE_SPIKEQUAD:
2164                         // quad spike hitting wall
2165                         MSG_ReadVector(pos, cls.protocol);
2166                         CL_FindNonSolidLocation(pos, pos, 4);
2167                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2168                         if (rand() % 5)
2169                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2170                         else
2171                         {
2172                                 rnd = rand() & 3;
2173                                 if (rnd == 1)
2174                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2175                                 else if (rnd == 2)
2176                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2177                                 else
2178                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2179                         }
2180                         break;
2181                 case TE_SUPERSPIKE:
2182                         // super spike hitting wall
2183                         MSG_ReadVector(pos, cls.protocol);
2184                         CL_FindNonSolidLocation(pos, pos, 4);
2185                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2186                         if (rand() % 5)
2187                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2188                         else
2189                         {
2190                                 rnd = rand() & 3;
2191                                 if (rnd == 1)
2192                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2193                                 else if (rnd == 2)
2194                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2195                                 else
2196                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2197                         }
2198                         break;
2199                 case TE_SUPERSPIKEQUAD:
2200                         // quad super spike hitting wall
2201                         MSG_ReadVector(pos, cls.protocol);
2202                         CL_FindNonSolidLocation(pos, pos, 4);
2203                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2204                         if (rand() % 5)
2205                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2206                         else
2207                         {
2208                                 rnd = rand() & 3;
2209                                 if (rnd == 1)
2210                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2211                                 else if (rnd == 2)
2212                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2213                                 else
2214                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2215                         }
2216                         break;
2217                         // LordHavoc: added for improved blood splatters
2218                 case TE_BLOOD:
2219                         // blood puff
2220                         MSG_ReadVector(pos, cls.protocol);
2221                         CL_FindNonSolidLocation(pos, pos, 4);
2222                         dir[0] = MSG_ReadChar();
2223                         dir[1] = MSG_ReadChar();
2224                         dir[2] = MSG_ReadChar();
2225                         count = MSG_ReadByte();
2226                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2227                         break;
2228                 case TE_SPARK:
2229                         // spark shower
2230                         MSG_ReadVector(pos, cls.protocol);
2231                         CL_FindNonSolidLocation(pos, pos, 4);
2232                         dir[0] = MSG_ReadChar();
2233                         dir[1] = MSG_ReadChar();
2234                         dir[2] = MSG_ReadChar();
2235                         count = MSG_ReadByte();
2236                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2237                         break;
2238                 case TE_PLASMABURN:
2239                         MSG_ReadVector(pos, cls.protocol);
2240                         CL_FindNonSolidLocation(pos, pos, 4);
2241                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2242                         break;
2243                         // LordHavoc: added for improved gore
2244                 case TE_BLOODSHOWER:
2245                         // vaporized body
2246                         MSG_ReadVector(pos, cls.protocol); // mins
2247                         MSG_ReadVector(pos2, cls.protocol); // maxs
2248                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2249                         count = (unsigned short) MSG_ReadShort(); // number of particles
2250                         vel1[0] = -velspeed;
2251                         vel1[1] = -velspeed;
2252                         vel1[2] = -velspeed;
2253                         vel2[0] = velspeed;
2254                         vel2[1] = velspeed;
2255                         vel2[2] = velspeed;
2256                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2257                         break;
2258
2259                 case TE_PARTICLECUBE:
2260                         // general purpose particle effect
2261                         MSG_ReadVector(pos, cls.protocol); // mins
2262                         MSG_ReadVector(pos2, cls.protocol); // maxs
2263                         MSG_ReadVector(dir, cls.protocol); // dir
2264                         count = (unsigned short) MSG_ReadShort(); // number of particles
2265                         colorStart = MSG_ReadByte(); // color
2266                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2267                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2268                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2269                         break;
2270
2271                 case TE_PARTICLERAIN:
2272                         // general purpose particle effect
2273                         MSG_ReadVector(pos, cls.protocol); // mins
2274                         MSG_ReadVector(pos2, cls.protocol); // maxs
2275                         MSG_ReadVector(dir, cls.protocol); // dir
2276                         count = (unsigned short) MSG_ReadShort(); // number of particles
2277                         colorStart = MSG_ReadByte(); // color
2278                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2279                         break;
2280
2281                 case TE_PARTICLESNOW:
2282                         // general purpose particle effect
2283                         MSG_ReadVector(pos, cls.protocol); // mins
2284                         MSG_ReadVector(pos2, cls.protocol); // maxs
2285                         MSG_ReadVector(dir, cls.protocol); // dir
2286                         count = (unsigned short) MSG_ReadShort(); // number of particles
2287                         colorStart = MSG_ReadByte(); // color
2288                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2289                         break;
2290
2291                 case TE_GUNSHOT:
2292                         // bullet hitting wall
2293                         MSG_ReadVector(pos, cls.protocol);
2294                         CL_FindNonSolidLocation(pos, pos, 4);
2295                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2296                         if(cl_sound_ric_gunshot.integer)
2297                         {
2298                                 if (rand() % 5)
2299                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2300                                 else
2301                                 {
2302                                         rnd = rand() & 3;
2303                                         if (rnd == 1)
2304                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2305                                         else if (rnd == 2)
2306                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2307                                         else
2308                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2309                                 }
2310                         }
2311                         break;
2312
2313                 case TE_GUNSHOTQUAD:
2314                         // quad bullet hitting wall
2315                         MSG_ReadVector(pos, cls.protocol);
2316                         CL_FindNonSolidLocation(pos, pos, 4);
2317                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2318                         if(cl_sound_ric_gunshot.integer)
2319                         {
2320                                 if (rand() % 5)
2321                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2322                                 else
2323                                 {
2324                                         rnd = rand() & 3;
2325                                         if (rnd == 1)
2326                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2327                                         else if (rnd == 2)
2328                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2329                                         else
2330                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2331                                 }
2332                         }
2333                         break;
2334
2335                 case TE_EXPLOSION:
2336                         // rocket explosion
2337                         MSG_ReadVector(pos, cls.protocol);
2338                         CL_FindNonSolidLocation(pos, pos, 10);
2339                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2340                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2341                         break;
2342
2343                 case TE_EXPLOSIONQUAD:
2344                         // quad rocket explosion
2345                         MSG_ReadVector(pos, cls.protocol);
2346                         CL_FindNonSolidLocation(pos, pos, 10);
2347                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2348                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2349                         break;
2350
2351                 case TE_EXPLOSION3:
2352                         // Nehahra movie colored lighting explosion
2353                         MSG_ReadVector(pos, cls.protocol);
2354                         CL_FindNonSolidLocation(pos, pos, 10);
2355                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2356                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2357                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2358                         CL_ParticleExplosion(pos);
2359                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2360                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2361                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2362                         break;
2363
2364                 case TE_EXPLOSIONRGB:
2365                         // colored lighting explosion
2366                         MSG_ReadVector(pos, cls.protocol);
2367                         CL_FindNonSolidLocation(pos, pos, 10);
2368                         CL_ParticleExplosion(pos);
2369                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2370                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2371                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2372                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2373                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2374                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2375                         break;
2376
2377                 case TE_TAREXPLOSION:
2378                         // tarbaby explosion
2379                         MSG_ReadVector(pos, cls.protocol);
2380                         CL_FindNonSolidLocation(pos, pos, 10);
2381                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2382                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2383                         break;
2384
2385                 case TE_SMALLFLASH:
2386                         MSG_ReadVector(pos, cls.protocol);
2387                         CL_FindNonSolidLocation(pos, pos, 10);
2388                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2389                         break;
2390
2391                 case TE_CUSTOMFLASH:
2392                         MSG_ReadVector(pos, cls.protocol);
2393                         CL_FindNonSolidLocation(pos, pos, 4);
2394                         radius = (MSG_ReadByte() + 1) * 8;
2395                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2396                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2397                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2398                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2399                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2400                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2401                         break;
2402
2403                 case TE_FLAMEJET:
2404                         MSG_ReadVector(pos, cls.protocol);
2405                         MSG_ReadVector(dir, cls.protocol);
2406                         count = MSG_ReadByte();
2407                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2408                         break;
2409
2410                 case TE_LIGHTNING1:
2411                         // lightning bolts
2412                         CL_ParseBeam(cl.model_bolt, true);
2413                         break;
2414
2415                 case TE_LIGHTNING2:
2416                         // lightning bolts
2417                         CL_ParseBeam(cl.model_bolt2, true);
2418                         break;
2419
2420                 case TE_LIGHTNING3:
2421                         // lightning bolts
2422                         CL_ParseBeam(cl.model_bolt3, false);
2423                         break;
2424
2425         // PGM 01/21/97
2426                 case TE_BEAM:
2427                         // grappling hook beam
2428                         CL_ParseBeam(cl.model_beam, false);
2429                         break;
2430         // PGM 01/21/97
2431
2432         // LordHavoc: for compatibility with the Nehahra movie...
2433                 case TE_LIGHTNING4NEH:
2434                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2435                         break;
2436
2437                 case TE_LAVASPLASH:
2438                         MSG_ReadVector(pos, cls.protocol);
2439                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2440                         break;
2441
2442                 case TE_TELEPORT:
2443                         MSG_ReadVector(pos, cls.protocol);
2444                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445                         break;
2446
2447                 case TE_EXPLOSION2:
2448                         // color mapped explosion
2449                         MSG_ReadVector(pos, cls.protocol);
2450                         CL_FindNonSolidLocation(pos, pos, 10);
2451                         colorStart = MSG_ReadByte();
2452                         colorLength = MSG_ReadByte();
2453                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2454                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2455                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2456                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2457                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2458                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2459                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2460                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2461                         break;
2462
2463                 case TE_TEI_G3:
2464                         MSG_ReadVector(pos, cls.protocol);
2465                         MSG_ReadVector(pos2, cls.protocol);
2466                         MSG_ReadVector(dir, cls.protocol);
2467                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2468                         break;
2469
2470                 case TE_TEI_SMOKE:
2471                         MSG_ReadVector(pos, cls.protocol);
2472                         MSG_ReadVector(dir, cls.protocol);
2473                         count = MSG_ReadByte();
2474                         CL_FindNonSolidLocation(pos, pos, 4);
2475                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2476                         break;
2477
2478                 case TE_TEI_BIGEXPLOSION:
2479                         MSG_ReadVector(pos, cls.protocol);
2480                         CL_FindNonSolidLocation(pos, pos, 10);
2481                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2482                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2483                         break;
2484
2485                 case TE_TEI_PLASMAHIT:
2486                         MSG_ReadVector(pos, cls.protocol);
2487                         MSG_ReadVector(dir, cls.protocol);
2488                         count = MSG_ReadByte();
2489                         CL_FindNonSolidLocation(pos, pos, 5);
2490                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2491                         break;
2492
2493                 default:
2494                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2495                 }
2496         }
2497 }
2498
2499 void CL_ParseTrailParticles(void)
2500 {
2501         int entityindex;
2502         int effectindex;
2503         vec3_t start, end;
2504         entityindex = (unsigned short)MSG_ReadShort();
2505         if (entityindex >= MAX_EDICTS)
2506                 entityindex = 0;
2507         if (entityindex >= cl.max_entities)
2508                 CL_ExpandEntities(entityindex);
2509         effectindex = (unsigned short)MSG_ReadShort();
2510         MSG_ReadVector(start, cls.protocol);
2511         MSG_ReadVector(end, cls.protocol);
2512         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2513 }
2514
2515 void CL_ParsePointParticles(void)
2516 {
2517         int effectindex, count;
2518         vec3_t origin, velocity;
2519         effectindex = (unsigned short)MSG_ReadShort();
2520         MSG_ReadVector(origin, cls.protocol);
2521         MSG_ReadVector(velocity, cls.protocol);
2522         count = (unsigned short)MSG_ReadShort();
2523         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2524 }
2525
2526 typedef struct cl_iplog_item_s
2527 {
2528         char *address;
2529         char *name;
2530 }
2531 cl_iplog_item_t;
2532
2533 static qboolean cl_iplog_loaded = false;
2534 static int cl_iplog_numitems = 0;
2535 static int cl_iplog_maxitems = 0;
2536 static cl_iplog_item_t *cl_iplog_items;
2537
2538 static void CL_IPLog_Load(void);
2539 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2540 {
2541         int i;
2542         if (!address || !address[0] || !name || !name[0])
2543                 return;
2544         if (!cl_iplog_loaded)
2545                 CL_IPLog_Load();
2546         if (developer.integer >= 100)
2547                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2548         // see if it already exists
2549         if (checkexisting)
2550         {
2551                 for (i = 0;i < cl_iplog_numitems;i++)
2552                 {
2553                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2554                         {
2555                                 if (developer.integer >= 100)
2556                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2557                                 return;
2558                         }
2559                 }
2560         }
2561         // it does not already exist in the iplog, so add it
2562         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2563         {
2564                 cl_iplog_item_t *olditems = cl_iplog_items;
2565                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2566                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2567                 if (olditems)
2568                 {
2569                         if (cl_iplog_numitems)
2570                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2571                         Mem_Free(olditems);
2572                 }
2573         }
2574         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2575         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2576         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2577         // TODO: maybe it would be better to strip weird characters from name when
2578         // copying it here rather than using a straight strcpy?
2579         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2580         cl_iplog_numitems++;
2581         if (addtofile)
2582         {
2583                 // add it to the iplog.txt file
2584                 // TODO: this ought to open the one in the userpath version of the base
2585                 // gamedir, not the current gamedir
2586                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2587                 if (developer.integer >= 100)
2588                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2589         }
2590 }
2591
2592 static void CL_IPLog_Load(void)
2593 {
2594         int i, len, linenumber;
2595         char *text, *textend;
2596         unsigned char *filedata;
2597         fs_offset_t filesize;
2598         char line[MAX_INPUTLINE];
2599         char address[MAX_INPUTLINE];
2600         cl_iplog_loaded = true;
2601         // TODO: this ought to open the one in the userpath version of the base
2602         // gamedir, not the current gamedir
2603         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2604         if (!filedata)
2605                 return;
2606         text = (char *)filedata;
2607         textend = text + filesize;
2608         for (linenumber = 1;text < textend;linenumber++)
2609         {
2610                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2611                         if (len < (int)sizeof(line) - 1)
2612                                 line[len++] = *text;
2613                 line[len] = 0;
2614                 if (text < textend && *text == '\r' && text[1] == '\n')
2615                         text++;
2616                 if (text < textend && *text == '\n')
2617                         text++;
2618                 if (line[0] == '/' && line[1] == '/')
2619                         continue; // skip comments if anyone happens to add them
2620                 for (i = 0;i < len && line[i] > ' ';i++)
2621                         address[i] = line[i];
2622                 address[i] = 0;
2623                 // skip exactly one space character
2624                 i++;
2625                 // address contains the address with termination,
2626                 // line + i contains the name with termination
2627                 if (address[0] && line[i])
2628                         CL_IPLog_Add(address, line + i, false, false);
2629                 else
2630                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2631         }
2632 }
2633
2634 static void CL_IPLog_List_f(void)
2635 {
2636         int i, j;
2637         const char *addressprefix;
2638         if (Cmd_Argc() > 2)
2639         {
2640                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2641                 return;
2642         }
2643         addressprefix = "";
2644         if (Cmd_Argc() >= 2)
2645                 addressprefix = Cmd_Argv(1);
2646         if (!cl_iplog_loaded)
2647                 CL_IPLog_Load();
2648         if (addressprefix && addressprefix[0])
2649                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2650         else
2651                 Con_Printf("Listing all iplog entries\n");
2652         Con_Printf("address         name\n");
2653         for (i = 0;i < cl_iplog_numitems;i++)
2654         {
2655                 if (addressprefix && addressprefix[0])
2656                 {
2657                         for (j = 0;addressprefix[j];j++)
2658                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2659                                         break;
2660                         // if this address does not begin with the addressprefix string
2661                         // simply omit it from the output
2662                         if (addressprefix[j])
2663                                 continue;
2664                 }
2665                 // if name is less than 15 characters, left justify it and pad
2666                 // if name is more than 15 characters, print all of it, not worrying
2667                 // about the fact it will misalign the columns
2668                 if (strlen(cl_iplog_items[i].address) < 15)
2669                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2670                 else
2671                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2672         }
2673 }
2674
2675 // look for anything interesting like player IP addresses or ping reports
2676 qboolean CL_ExaminePrintString(const char *text)
2677 {
2678         int len;
2679         const char *t;
2680         char temp[MAX_INPUTLINE];
2681         if (!strcmp(text, "Client ping times:\n"))
2682         {
2683                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2684                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2685                         ;
2686                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2687                 {
2688                         Con_Printf("ping reply but empty scoreboard?!?\n");
2689                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2690                         cl.parsingtextexpectingpingforscores = 0;
2691                 }
2692                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2693                 return !cl.parsingtextexpectingpingforscores;
2694         }
2695         if (!strncmp(text, "host:    ", 9))
2696         {
2697                 // cl.parsingtextexpectingpingforscores = false; // really?
2698                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2699                 cl.parsingtextplayerindex = 0;
2700                 return true;
2701         }
2702         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2703         {
2704                 // if anything goes wrong, we'll assume this is not a ping report
2705                 qboolean expected = cl.parsingtextexpectingpingforscores;
2706                 cl.parsingtextexpectingpingforscores = 0;
2707                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2708                 t = text;
2709                 while (*t == ' ')
2710                         t++;
2711                 if ((*t >= '0' && *t <= '9') || *t == '-')
2712                 {
2713                         int ping = atoi(t);
2714                         while ((*t >= '0' && *t <= '9') || *t == '-')
2715                                 t++;
2716                         if (*t == ' ')
2717                         {
2718                                 int charindex = 0;
2719                                 t++;
2720                                 if(cl.parsingtextplayerindex < cl.maxclients)
2721                                 {
2722                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2723                                                 ;
2724                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2725                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2726                                         if (t[charindex] == '\n')
2727                                         {
2728                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2729                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2730                                                         ;
2731                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2732                                                 {
2733                                                         // we parsed a valid ping entry, so expect another to follow
2734                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2735                                                         cl.parsingtextexpectingpingforscores = expected;
2736                                                 }
2737                                                 return !expected;
2738                                         }
2739                                 }
2740                                 if (!strncmp(t, "unconnected\n", 12))
2741                                 {
2742                                         // just ignore
2743                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2744                                         cl.parsingtextexpectingpingforscores = expected;
2745                                         return !expected;
2746                                 }
2747                                 else
2748                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2749                         }
2750                 }
2751         }
2752         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2753         {
2754                 if (!strncmp(text, "players: ", 9))
2755                 {
2756                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2757                         cl.parsingtextplayerindex = 0;
2758                         return true;
2759                 }
2760                 else if (!strstr(text, ": "))
2761                 {
2762                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2763                         return true;
2764                 }
2765         }
2766         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2767         {
2768                 // if anything goes wrong, we'll assume this is not a status report
2769                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2770                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2771                 {
2772                         t = text + 1;
2773                         cl.parsingtextplayerindex = atoi(t) - 1;
2774                         while (*t >= '0' && *t <= '9')
2775                                 t++;
2776                         if (*t == ' ')
2777                         {
2778                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2779                                 return true;
2780                         }
2781                         // the player name follows here, along with frags and time
2782                 }
2783         }
2784         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2785         {
2786                 // if anything goes wrong, we'll assume this is not a status report
2787                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2788                 if (text[0] == ' ')
2789                 {
2790                         t = text;
2791                         while (*t == ' ')
2792                                 t++;
2793                         for (len = 0;*t && *t != '\n';t++)
2794                                 if (len < (int)sizeof(temp) - 1)
2795                                         temp[len++] = *t;
2796                         temp[len] = 0;
2797                         // botclient is perfectly valid, but we don't care about bots
2798                         // also don't try to look up the name of an invalid player index
2799                         if (strcmp(temp, "botclient")
2800                          && cl.parsingtextplayerindex >= 0
2801                          && cl.parsingtextplayerindex < cl.maxclients
2802                          && cl.scores[cl.parsingtextplayerindex].name[0])
2803                         {
2804                                 // log the player name and IP address string
2805                                 // (this operates entirely on strings to avoid issues with the
2806                                 //  nature of a network address)
2807                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2808                         }
2809                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2810                         return true;
2811                 }
2812         }
2813         return true;
2814 }
2815
2816 extern cvar_t slowmo;
2817 static void CL_NetworkTimeReceived(double newtime)
2818 {
2819         double timehigh;
2820         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[0] == newtime || cls.signon < SIGNONS)
2821                 cl.time = cl.mtime[1] = cl.mtime[0] = newtime;
2822         else
2823         {
2824                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2825                 cl.mtime[0] = newtime;
2826                 if (developer.integer >= 100 && vid_activewindow)
2827                 {
2828                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2829                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2830                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2831                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2832                 }
2833                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2834                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2835                 if (cl_nettimesyncboundmode.integer == 1)
2836                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2837                 else if (cl_nettimesyncboundmode.integer == 2)
2838                 {
2839                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2840                                 cl.time = cl.mtime[1];
2841                 }
2842                 else if (cl_nettimesyncboundmode.integer == 3)
2843                 {
2844                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2845                                 cl.time = cl.mtime[1];
2846                 }
2847                 else if (cl_nettimesyncboundmode.integer == 4)
2848                 {
2849                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2850                                 cl.time = cl.mtime[1]; // reset
2851                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2852                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2853                         else if (cl.time > cl.mtime[1])
2854                                 cl.time -= 0.002 * slowmo.value; // fall into the past by 2ms
2855                         else
2856                                 cl.time += 0.001 * slowmo.value; // creep forward 1ms
2857                 }
2858                 else if (cl_nettimesyncboundmode.integer == 5)
2859                 {
2860                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2861                                 cl.time = cl.mtime[1]; // reset
2862                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2863                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2864                         else
2865                                 cl.time = bound(cl.time - 0.002 * slowmo.value, cl.mtime[1], cl.time + 0.001 * slowmo.value); // slow adjust
2866                 }
2867         }
2868         // this packet probably contains a player entity update, so we will need
2869         // to update the prediction
2870         cl.movement_needupdate = true;
2871         // this may get updated later in parsing by svc_clientdata
2872         cl.onground = false;
2873         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2874         // during this frame
2875         // (makes spectating players much smoother and prevents mouse movement from turning)
2876         cl.fixangle[1] = cl.fixangle[0];
2877         cl.fixangle[0] = false;
2878         if (!cls.demoplayback)
2879                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2880 }
2881
2882 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2883
2884 //[515]: csqc
2885 void CL_VM_Init (void);
2886 qboolean CL_VM_Parse_TempEntity (void);
2887 void CL_VM_Parse_StuffCmd (const char *msg);
2888 void CL_VM_Parse_CenterPrint (const char *msg);
2889 void CSQC_AddPrintText (const char *msg);
2890 void CSQC_ReadEntities (void);
2891
2892 /*
2893 =====================
2894 CL_ParseServerMessage
2895 =====================
2896 */
2897 int parsingerror = false;
2898 void CL_ParseServerMessage(void)
2899 {
2900         int                     cmd;
2901         int                     i;
2902         protocolversion_t protocol;
2903         unsigned char           cmdlog[32];
2904         char            *cmdlogname[32], *temp;
2905         int                     cmdindex, cmdcount = 0;
2906
2907         // LordHavoc: moved demo message writing from before the packet parse to
2908         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2909         // code in CL_ParseServerinfo
2910         //if (cls.demorecording)
2911         //      CL_WriteDemoMessage (&net_message);
2912
2913         cl.last_received_message = realtime;
2914
2915         if (cls.netcon && cls.signon < SIGNONS)
2916                 CL_KeepaliveMessage(false);
2917
2918 //
2919 // if recording demos, copy the message out
2920 //
2921         if (cl_shownet.integer == 1)
2922                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2923         else if (cl_shownet.integer == 2)
2924                 Con_Print("------------------\n");
2925
2926 //
2927 // parse the message
2928 //
2929         //MSG_BeginReading ();
2930
2931         parsingerror = true;
2932
2933         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2934         {
2935                 CL_NetworkTimeReceived(realtime); // qw has no clock
2936
2937                 // slightly kill qw player entities each frame
2938                 for (i = 1;i < cl.maxclients;i++)
2939                         cl.entities_active[i] = false;
2940
2941                 // kill all qw nails
2942                 cl.qw_num_nails = 0;
2943
2944                 // fade weapon view kick
2945                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2946
2947                 while (1)
2948                 {
2949                         if (msg_badread)
2950                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2951
2952                         cmd = MSG_ReadByte ();
2953
2954                         if (cmd == -1)
2955                         {
2956                                 SHOWNET("END OF MESSAGE");
2957                                 break;          // end of message
2958                         }
2959
2960                         cmdindex = cmdcount & 31;
2961                         cmdcount++;
2962                         cmdlog[cmdindex] = cmd;
2963
2964                         SHOWNET(qw_svc_strings[cmd]);
2965                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2966                         if (!cmdlogname[cmdindex])
2967                         {
2968                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2969                                 temp = "<unknown>";
2970                                 cmdlogname[cmdindex] = temp;
2971                         }
2972
2973                         // other commands
2974                         switch (cmd)
2975                         {
2976                         default:
2977                                 {
2978                                         char description[32*64], temp[64];
2979                                         int count;
2980                                         strlcpy(description, "packet dump: ", sizeof(description));
2981                                         i = cmdcount - 32;
2982                                         if (i < 0)
2983                                                 i = 0;
2984                                         count = cmdcount - i;
2985                                         i &= 31;
2986                                         while(count > 0)
2987                                         {
2988                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2989                                                 strlcat(description, temp, sizeof(description));
2990                                                 count--;
2991                                                 i++;
2992                                                 i &= 31;
2993                                         }
2994                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2995                                         Con_Print(description);
2996                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2997                                 }
2998                                 break;
2999
3000                         case qw_svc_nop:
3001                                 //Con_Printf("qw_svc_nop\n");
3002                                 break;
3003
3004                         case qw_svc_disconnect:
3005                                 Con_Printf("Server disconnected\n");
3006                                 if (cls.demonum != -1)
3007                                         CL_NextDemo();
3008                                 else
3009                                         CL_Disconnect();
3010                                 return;
3011
3012                         case qw_svc_print:
3013                                 i = MSG_ReadByte();
3014                                 temp = MSG_ReadString();
3015                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3016                                 {
3017                                         if (i == 3) // chat
3018                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3019                                         else
3020                                                 CSQC_AddPrintText(temp);
3021                                 }
3022                                 break;
3023
3024                         case qw_svc_centerprint:
3025                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3026                                 break;
3027
3028                         case qw_svc_stufftext:
3029                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3030                                 break;
3031
3032                         case qw_svc_damage:
3033                                 // svc_damage protocol is identical to nq
3034                                 V_ParseDamage ();
3035                                 break;
3036
3037                         case qw_svc_serverdata:
3038                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3039                                 CL_ParseServerInfo();
3040                                 CL_VM_Init();   //[515]: init csqc
3041                                 break;
3042
3043                         case qw_svc_setangle:
3044                                 for (i=0 ; i<3 ; i++)
3045                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3046                                 if (!cls.demoplayback)
3047                                 {
3048                                         cl.fixangle[0] = true;
3049                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3050                                         // disable interpolation if this is new
3051                                         if (!cl.fixangle[1])
3052                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3053                                 }
3054                                 break;
3055
3056                         case qw_svc_lightstyle:
3057                                 i = MSG_ReadByte ();
3058                                 if (i >= cl.max_lightstyle)
3059                                 {
3060                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3061                                         break;
3062                                 }
3063                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3064                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3065                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3066                                 break;
3067
3068                         case qw_svc_sound:
3069                                 CL_ParseStartSoundPacket(false);
3070                                 break;
3071
3072                         case qw_svc_stopsound:
3073                                 i = (unsigned short) MSG_ReadShort();
3074                                 S_StopSound(i>>3, i&7);
3075                                 break;
3076
3077                         case qw_svc_updatefrags:
3078                                 i = MSG_ReadByte();
3079                                 if (i >= cl.maxclients)
3080                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3081                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3082                                 break;
3083
3084                         case qw_svc_updateping:
3085                                 i = MSG_ReadByte();
3086                                 if (i >= cl.maxclients)
3087                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3088                                 cl.scores[i].qw_ping = MSG_ReadShort();
3089                                 break;
3090
3091                         case qw_svc_updatepl:
3092                                 i = MSG_ReadByte();
3093                                 if (i >= cl.maxclients)
3094                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3095                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3096                                 break;
3097
3098                         case qw_svc_updateentertime:
3099                                 i = MSG_ReadByte();
3100                                 if (i >= cl.maxclients)
3101                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3102                                 // seconds ago
3103                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3104                                 break;
3105
3106                         case qw_svc_spawnbaseline:
3107                                 i = (unsigned short) MSG_ReadShort();
3108                                 if (i < 0 || i >= MAX_EDICTS)
3109                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3110                                 if (i >= cl.max_entities)
3111                                         CL_ExpandEntities(i);
3112                                 CL_ParseBaseline(cl.entities + i, false);
3113                                 break;
3114                         case qw_svc_spawnstatic:
3115                                 CL_ParseStatic(false);
3116                                 break;
3117                         case qw_svc_temp_entity:
3118                                 if(!CL_VM_Parse_TempEntity())
3119                                         CL_ParseTempEntity ();
3120                                 break;
3121
3122                         case qw_svc_killedmonster:
3123                                 cl.stats[STAT_MONSTERS]++;
3124                                 break;
3125
3126                         case qw_svc_foundsecret:
3127                                 cl.stats[STAT_SECRETS]++;
3128                                 break;
3129
3130                         case qw_svc_updatestat:
3131                                 i = MSG_ReadByte ();
3132                                 if (i < 0 || i >= MAX_CL_STATS)
3133                                         Host_Error ("svc_updatestat: %i is invalid", i);
3134                                 cl.stats[i] = MSG_ReadByte ();
3135                                 break;
3136
3137                         case qw_svc_updatestatlong:
3138                                 i = MSG_ReadByte ();
3139                                 if (i < 0 || i >= MAX_CL_STATS)
3140                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3141                                 cl.stats[i] = MSG_ReadLong ();
3142                                 break;
3143
3144                         case qw_svc_spawnstaticsound:
3145                                 CL_ParseStaticSound (false);
3146                                 break;
3147
3148                         case qw_svc_cdtrack:
3149                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3150                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3151                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3152                                 else
3153                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3154                                 break;
3155
3156                         case qw_svc_intermission:
3157                                 cl.intermission = 1;
3158                                 cl.completed_time = cl.time;
3159                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3160                                 for (i = 0;i < 3;i++)
3161                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3162                                 break;
3163
3164                         case qw_svc_finale:
3165                                 cl.intermission = 2;
3166                                 cl.completed_time = cl.time;
3167                                 SCR_CenterPrint(MSG_ReadString ());
3168                                 break;
3169
3170                         case qw_svc_sellscreen:
3171                                 Cmd_ExecuteString ("help", src_command);
3172                                 break;
3173
3174                         case qw_svc_smallkick:
3175                                 cl.qw_weaponkick = -2;
3176                                 break;
3177                         case qw_svc_bigkick:
3178                                 cl.qw_weaponkick = -4;
3179                                 break;
3180
3181                         case qw_svc_muzzleflash:
3182                                 i = (unsigned short) MSG_ReadShort();
3183                                 // NOTE: in QW this only worked on clients
3184                                 if (i < 0 || i >= MAX_EDICTS)
3185                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3186                                 if (i >= cl.max_entities)
3187                                         CL_ExpandEntities(i);
3188                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3189                                 break;
3190
3191                         case qw_svc_updateuserinfo:
3192                                 QW_CL_UpdateUserInfo();
3193                                 break;
3194
3195                         case qw_svc_setinfo:
3196                                 QW_CL_SetInfo();
3197                                 break;
3198
3199                         case qw_svc_serverinfo:
3200                                 QW_CL_ServerInfo();
3201                                 break;
3202
3203                         case qw_svc_download:
3204                                 QW_CL_ParseDownload();
3205                                 break;
3206
3207                         case qw_svc_playerinfo:
3208                                 EntityStateQW_ReadPlayerUpdate();
3209                                 break;
3210
3211                         case qw_svc_nails:
3212                                 QW_CL_ParseNails();
3213                                 break;
3214
3215                         case qw_svc_chokecount:
3216                                 i = MSG_ReadByte();
3217                                 // FIXME: apply to netgraph
3218                                 //for (j = 0;j < i;j++)
3219                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3220                                 break;
3221
3222                         case qw_svc_modellist:
3223                                 QW_CL_ParseModelList();
3224                                 break;
3225
3226                         case qw_svc_soundlist:
3227                                 QW_CL_ParseSoundList();
3228                                 break;
3229
3230                         case qw_svc_packetentities:
3231                                 EntityFrameQW_CL_ReadFrame(false);
3232                                 // first update is the final signon stage
3233                                 if (cls.signon == SIGNONS - 1)
3234                                         cls.signon = SIGNONS;
3235                                 break;
3236
3237                         case qw_svc_deltapacketentities:
3238                                 EntityFrameQW_CL_ReadFrame(true);
3239                                 // first update is the final signon stage
3240                                 if (cls.signon == SIGNONS - 1)
3241                                         cls.signon = SIGNONS;
3242                                 break;
3243
3244                         case qw_svc_maxspeed:
3245                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3246                                 break;
3247
3248                         case qw_svc_entgravity:
3249                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
3250                                 break;
3251
3252                         case qw_svc_setpause:
3253                                 cl.paused = MSG_ReadByte ();
3254                                 if (cl.paused)
3255                                         CDAudio_Pause ();
3256                                 else
3257                                         CDAudio_Resume ();
3258                                 S_PauseGameSounds (cl.paused);
3259                                 break;
3260                         }
3261                 }
3262
3263                 // fully kill the still slightly dead qw player entities each frame
3264                 for (i = 1;i < cl.maxclients;i++)
3265                         if (!cl.entities_active[i])
3266                                 cl.entities[i].state_current.active = false;
3267         }
3268         else
3269         {
3270                 while (1)
3271                 {
3272                         if (msg_badread)
3273                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3274
3275                         cmd = MSG_ReadByte ();
3276
3277                         if (cmd == -1)
3278                         {
3279                                 SHOWNET("END OF MESSAGE");
3280                                 break;          // end of message
3281                         }
3282
3283                         cmdindex = cmdcount & 31;
3284                         cmdcount++;
3285                         cmdlog[cmdindex] = cmd;
3286
3287                         // if the high bit of the command byte is set, it is a fast update
3288                         if (cmd & 128)
3289                         {
3290                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3291                                 temp = "entity";
3292                                 cmdlogname[cmdindex] = temp;
3293                                 SHOWNET("fast update");
3294                                 if (cls.signon == SIGNONS - 1)
3295                                 {
3296                                         // first update is the final signon stage
3297                                         cls.signon = SIGNONS;
3298                                         CL_SignonReply ();
3299                                 }
3300                                 EntityFrameQuake_ReadEntity (cmd&127);
3301                                 continue;
3302                         }
3303
3304                         SHOWNET(svc_strings[cmd]);
3305                         cmdlogname[cmdindex] = svc_strings[cmd];
3306                         if (!cmdlogname[cmdindex])
3307                         {
3308                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3309                                 temp = "<unknown>";
3310                                 cmdlogname[cmdindex] = temp;
3311                         }
3312
3313                         // other commands
3314                         switch (cmd)
3315                         {
3316                         default:
3317                                 {
3318                                         char description[32*64], temp[64];
3319                                         int count;
3320                                         strlcpy (description, "packet dump: ", sizeof(description));
3321                                         i = cmdcount - 32;
3322                                         if (i < 0)
3323                                                 i = 0;
3324                                         count = cmdcount - i;
3325                                         i &= 31;
3326                                         while(count > 0)
3327                                         {
3328                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3329                                                 strlcat (description, temp, sizeof (description));
3330                                                 count--;
3331                                                 i++;
3332                                                 i &= 31;
3333                                         }
3334                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3335                                         Con_Print(description);
3336                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3337                                 }
3338                                 break;
3339
3340                         case svc_nop:
3341                                 if (cls.signon < SIGNONS)
3342                                         Con_Print("<-- server to client keepalive\n");
3343                                 break;
3344
3345                         case svc_time:
3346                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3347                                 break;
3348
3349                         case svc_clientdata:
3350                                 CL_ParseClientdata();
3351                                 break;
3352
3353                         case svc_version:
3354                                 i = MSG_ReadLong ();
3355                                 protocol = Protocol_EnumForNumber(i);
3356                                 if (protocol == PROTOCOL_UNKNOWN)
3357                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3358                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3359                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3360                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3361                                 cls.protocol = protocol;
3362                                 break;
3363
3364                         case svc_disconnect:
3365                                 Con_Printf ("Server disconnected\n");
3366                                 if (cls.demonum != -1)
3367                                         CL_NextDemo ();
3368                                 else
3369                                         CL_Disconnect ();
3370                                 break;
3371
3372                         case svc_print:
3373                                 temp = MSG_ReadString();
3374                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3375                                         CSQC_AddPrintText(temp);        //[515]: csqc
3376                                 break;
3377
3378                         case svc_centerprint:
3379                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3380                                 break;
3381
3382                         case svc_stufftext:
3383                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3384                                 break;