]> icculus.org git repositories - divverent/darkplaces.git/blob - cl_parse.c
fix incorrect casts in the default.glsl shader
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168
169 #define RIC_GUNSHOT             1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
188
189 /*
190 ==================
191 CL_ParseStartSoundPacket
192 ==================
193 */
194 void CL_ParseStartSoundPacket(int largesoundindex)
195 {
196         vec3_t  pos;
197         int     channel, ent;
198         int     sound_num;
199         int     volume;
200         int     field_mask;
201         float   attenuation;
202
203         if (cls.protocol == PROTOCOL_QUAKEWORLD)
204         {
205                 channel = MSG_ReadShort();
206
207                 if (channel & (1<<15))
208                         volume = MSG_ReadByte ();
209                 else
210                         volume = DEFAULT_SOUND_PACKET_VOLUME;
211
212                 if (channel & (1<<14))
213                         attenuation = MSG_ReadByte () / 64.0;
214                 else
215                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
216
217                 ent = (channel>>3)&1023;
218                 channel &= 7;
219
220                 sound_num = MSG_ReadByte ();
221         }
222         else
223         {
224                 field_mask = MSG_ReadByte();
225
226                 if (field_mask & SND_VOLUME)
227                         volume = MSG_ReadByte ();
228                 else
229                         volume = DEFAULT_SOUND_PACKET_VOLUME;
230
231                 if (field_mask & SND_ATTENUATION)
232                         attenuation = MSG_ReadByte () / 64.0;
233                 else
234                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
235
236                 if (field_mask & SND_LARGEENTITY)
237                 {
238                         ent = (unsigned short) MSG_ReadShort ();
239                         channel = MSG_ReadByte ();
240                 }
241                 else
242                 {
243                         channel = (unsigned short) MSG_ReadShort ();
244                         ent = channel >> 3;
245                         channel &= 7;
246                 }
247
248                 if (largesoundindex || field_mask & SND_LARGESOUND)
249                         sound_num = (unsigned short) MSG_ReadShort ();
250                 else
251                         sound_num = MSG_ReadByte ();
252         }
253
254         MSG_ReadVector(pos, cls.protocol);
255
256         if (sound_num >= MAX_SOUNDS)
257         {
258                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259                 return;
260         }
261
262         if (ent >= MAX_EDICTS)
263         {
264                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265                 return;
266         }
267
268         if (ent >= cl.max_entities)
269                 CL_ExpandEntities(ent);
270
271         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
273 }
274
275 /*
276 ==================
277 CL_KeepaliveMessage
278
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
281 ==================
282 */
283
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
286 {
287         float time;
288         static double nextmsg = -1;
289         int oldreadcount;
290         qboolean oldbadread;
291         sizebuf_t old;
292
293         // no need if server is local and definitely not if this is a demo
294         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
295                 return;
296
297         if (readmessages)
298         {
299                 // read messages from server, should just be nops
300                 oldreadcount = msg_readcount;
301                 oldbadread = msg_badread;
302                 old = net_message;
303                 memcpy(olddata, net_message.data, net_message.cursize);
304
305                 NetConn_ClientFrame();
306
307                 msg_readcount = oldreadcount;
308                 msg_badread = oldbadread;
309                 net_message = old;
310                 memcpy(net_message.data, olddata, net_message.cursize);
311         }
312
313         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
314         {
315                 sizebuf_t       msg;
316                 unsigned char           buf[4];
317                 nextmsg = time + 5;
318                 // write out a nop
319                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320                 Con_Print("--> client to server keepalive\n");
321                 memset(&msg, 0, sizeof(msg));
322                 msg.data = buf;
323                 msg.maxsize = sizeof(buf);
324                 MSG_WriteChar(&msg, clc_nop);
325                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
326         }
327 }
328
329 void CL_ParseEntityLump(char *entdata)
330 {
331         const char *data;
332         char key[128], value[MAX_INPUTLINE];
333         FOG_clear(); // LordHavoc: no fog until set
334         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335         R_SetSkyBox(cl.worldmodel->brush.skybox);
336         data = entdata;
337         if (!data)
338                 return;
339         if (!COM_ParseToken_Simple(&data, false))
340                 return; // error
341         if (com_token[0] != '{')
342                 return; // error
343         while (1)
344         {
345                 if (!COM_ParseToken_Simple(&data, false))
346                         return; // error
347                 if (com_token[0] == '}')
348                         break; // end of worldspawn
349                 if (com_token[0] == '_')
350                         strlcpy (key, com_token + 1, sizeof (key));
351                 else
352                         strlcpy (key, com_token, sizeof (key));
353                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354                         key[strlen(key)-1] = 0;
355                 if (!COM_ParseToken_Simple(&data, false))
356                         return; // error
357                 strlcpy (value, com_token, sizeof (value));
358                 if (!strcmp("sky", key))
359                         R_SetSkyBox(value);
360                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
361                         R_SetSkyBox(value);
362                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
363                         R_SetSkyBox(value);
364                 else if (!strcmp("fog", key))
365                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
366                 else if (!strcmp("fog_density", key))
367                         r_refdef.fog_density = atof(value);
368                 else if (!strcmp("fog_red", key))
369                         r_refdef.fog_red = atof(value);
370                 else if (!strcmp("fog_green", key))
371                         r_refdef.fog_green = atof(value);
372                 else if (!strcmp("fog_blue", key))
373                         r_refdef.fog_blue = atof(value);
374         }
375 }
376
377 extern void CL_Locs_Reload_f(void);
378 extern void CL_VM_Init (void);
379 static void CL_SetupWorldModel(void)
380 {
381         // update the world model
382         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
383         CL_UpdateRenderEntity(&cl.entities[0].render);
384
385         // set up csqc world for collision culling
386         if (cl.worldmodel)
387         {
388                 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
389                 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
390         }
391         else
392         {
393                 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
394                 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
395         }
396         World_Clear(&cl.world);
397
398         // load or reload .loc file for team chat messages
399         CL_Locs_Reload_f();
400
401         // reset particles and other per-level things
402         R_Modules_NewMap();
403
404         // load the team chat beep if possible
405         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
406
407         // check memory integrity
408         Mem_CheckSentinelsGlobal();
409
410         // load the csqc now
411         if (cl.loadcsqc)
412         {
413                 cl.loadcsqc = false;
414                 CL_VM_Init();
415         }
416 }
417
418 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
419 {
420         qfile_t *file;
421
422         // see if the file already exists
423         file = FS_Open(filename, "rb", true, false);
424         if (file)
425         {
426                 FS_Close(file);
427                 return true;
428         }
429
430         // download messages in a demo would be bad
431         if (cls.demorecording)
432         {
433                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
434                 return true;
435         }
436
437         // don't try to download when playing a demo
438         if (!cls.netcon)
439                 return true;
440
441         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
442         Con_Printf("Downloading %s\n", filename);
443
444         if (!cls.qw_downloadmemory)
445         {
446                 cls.qw_downloadmemory = NULL;
447                 cls.qw_downloadmemorycursize = 0;
448                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
449         }
450
451         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
452         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
453
454         cls.qw_downloadnumber++;
455         cls.qw_downloadpercent = 0;
456         cls.qw_downloadmemorycursize = 0;
457
458         return false;
459 }
460
461 static void QW_CL_ProcessUserInfo(int slot);
462 static void QW_CL_RequestNextDownload(void)
463 {
464         int i;
465
466         // clear name of file that just finished
467         cls.qw_downloadname[0] = 0;
468
469         switch (cls.qw_downloadtype)
470         {
471         case dl_single:
472                 break;
473         case dl_skin:
474                 if (cls.qw_downloadnumber == 0)
475                         Con_Printf("Checking skins...\n");
476                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
477                 {
478                         if (!cl.scores[cls.qw_downloadnumber].name[0])
479                                 continue;
480                         // check if we need to download the file, and return if so
481                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
482                                 return;
483                 }
484
485                 cls.qw_downloadtype = dl_none;
486
487                 // load any newly downloaded skins
488                 for (i = 0;i < cl.maxclients;i++)
489                         QW_CL_ProcessUserInfo(i);
490
491                 // if we're still in signon stages, request the next one
492                 if (cls.signon != SIGNONS)
493                 {
494                         cls.signon = SIGNONS-1;
495                         // we'll go to SIGNONS when the first entity update is received
496                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
497                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
498                 }
499                 break;
500         case dl_model:
501                 if (cls.qw_downloadnumber == 0)
502                 {
503                         Con_Printf("Checking models...\n");
504                         cls.qw_downloadnumber = 1;
505                 }
506
507                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
508                 {
509                         // skip submodels
510                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
511                                 continue;
512                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
513                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
514                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
515                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
516                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
517                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
518                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
519                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
520                         // check if we need to download the file, and return if so
521                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
522                                 return;
523                 }
524
525                 cls.qw_downloadtype = dl_none;
526
527                 // parse the Q3 shader files
528                 Mod_LoadQ3Shaders();
529
530                 // touch all of the precached models that are still loaded so we can free
531                 // anything that isn't needed
532                 if (!sv.active)
533                         Mod_ClearUsed();
534                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
535                         Mod_FindName(cl.model_name[i]);
536                 // precache any models used by the client (this also marks them used)
537                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
538                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
539                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
540                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
541                 Mod_PurgeUnused();
542
543                 // now we try to load everything that is new
544
545                 // world model
546                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
547                 if (cl.model_precache[1]->Draw == NULL)
548                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
549
550                 // normal models
551                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
552                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
553                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
554
555                 // check memory integrity
556                 Mem_CheckSentinelsGlobal();
557
558                 // now that we have a world model, set up the world entity, renderer
559                 // modules and csqc
560                 CL_SetupWorldModel();
561
562                 // add pmodel/emodel CRCs to userinfo
563                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
564                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
565
566                 // done checking sounds and models, send a prespawn command now
567                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
569
570                 if (cls.qw_downloadmemory)
571                 {
572                         Mem_Free(cls.qw_downloadmemory);
573                         cls.qw_downloadmemory = NULL;
574                 }
575
576                 // done loading
577                 cl.loadfinished = true;
578                 break;
579         case dl_sound:
580                 if (cls.qw_downloadnumber == 0)
581                 {
582                         Con_Printf("Checking sounds...\n");
583                         cls.qw_downloadnumber = 1;
584                 }
585
586                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
587                 {
588                         // check if we need to download the file, and return if so
589                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
590                                 return;
591                 }
592
593                 cls.qw_downloadtype = dl_none;
594
595                 // load new sounds and unload old ones
596                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
597                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
598
599                 // precache any sounds used by the client
600                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
601                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
602                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
603                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
604                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
605                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
606                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
607
608                 // sounds
609                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
610                 {
611                         // Don't lock the sfx here, S_ServerSounds already did that
612                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
613                 }
614
615                 // check memory integrity
616                 Mem_CheckSentinelsGlobal();
617
618                 // done with sound downloads, next we check models
619                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
620                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
621                 break;
622         case dl_none:
623         default:
624                 Con_Printf("Unknown download type.\n");
625         }
626 }
627
628 static void QW_CL_ParseDownload(void)
629 {
630         int size = (signed short)MSG_ReadShort();
631         int percent = MSG_ReadByte();
632
633         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
634
635         // skip the download fragment if playing a demo
636         if (!cls.netcon)
637         {
638                 if (size > 0)
639                         msg_readcount += size;
640                 return;
641         }
642
643         if (size == -1)
644         {
645                 Con_Printf("File not found.\n");
646                 QW_CL_RequestNextDownload();
647                 return;
648         }
649
650         if (msg_readcount + (unsigned short)size > net_message.cursize)
651                 Host_Error("corrupt download message\n");
652
653         // make sure the buffer is big enough to include this new fragment
654         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
655         {
656                 unsigned char *old;
657                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
658                         cls.qw_downloadmemorymaxsize *= 2;
659                 old = cls.qw_downloadmemory;
660                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
661                 if (old)
662                 {
663                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
664                         Mem_Free(old);
665                 }
666         }
667
668         // read the fragment out of the packet
669         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
670         cls.qw_downloadmemorycursize += size;
671         cls.qw_downloadspeedcount += size;
672
673         cls.qw_downloadpercent = percent;
674
675         if (percent != 100)
676         {
677                 // request next fragment
678                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
679                 MSG_WriteString(&cls.netcon->message, "nextdl");
680         }
681         else
682         {
683                 // finished file
684                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
685
686                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
687
688                 cls.qw_downloadpercent = 0;
689
690                 // start downloading the next file (or join the game)
691                 QW_CL_RequestNextDownload();
692         }
693 }
694
695 static void QW_CL_ParseModelList(void)
696 {
697         int n;
698         int nummodels = MSG_ReadByte();
699         char *str;
700
701         // parse model precache list
702         for (;;)
703         {
704                 str = MSG_ReadString();
705                 if (!str[0])
706                         break;
707                 nummodels++;
708                 if (nummodels==MAX_MODELS)
709                         Host_Error("Server sent too many model precaches");
710                 if (strlen(str) >= MAX_QPATH)
711                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
712                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
713         }
714
715         n = MSG_ReadByte();
716         if (n)
717         {
718                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
719                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
720                 return;
721         }
722
723         cls.signon = 2;
724         cls.qw_downloadnumber = 0;
725         cls.qw_downloadtype = dl_model;
726         QW_CL_RequestNextDownload();
727 }
728
729 static void QW_CL_ParseSoundList(void)
730 {
731         int n;
732         int numsounds = MSG_ReadByte();
733         char *str;
734
735         // parse sound precache list
736         for (;;)
737         {
738                 str = MSG_ReadString();
739                 if (!str[0])
740                         break;
741                 numsounds++;
742                 if (numsounds==MAX_SOUNDS)
743                         Host_Error("Server sent too many sound precaches");
744                 if (strlen(str) >= MAX_QPATH)
745                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
746                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
747         }
748
749         n = MSG_ReadByte();
750
751         if (n)
752         {
753                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
754                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
755                 return;
756         }
757
758         cls.signon = 2;
759         cls.qw_downloadnumber = 0;
760         cls.qw_downloadtype = dl_sound;
761         QW_CL_RequestNextDownload();
762 }
763
764 static void QW_CL_Skins_f(void)
765 {
766         cls.qw_downloadnumber = 0;
767         cls.qw_downloadtype = dl_skin;
768         QW_CL_RequestNextDownload();
769 }
770
771 static void QW_CL_Changing_f(void)
772 {
773         if (cls.qw_downloadmemory)  // don't change when downloading
774                 return;
775
776         S_StopAllSounds();
777         cl.intermission = 0;
778         cls.signon = 1; // not active anymore, but not disconnected
779         Con_Printf("\nChanging map...\n");
780 }
781
782 void QW_CL_NextUpload(void)
783 {
784         int r, percent, size;
785
786         if (!cls.qw_uploaddata)
787                 return;
788
789         r = cls.qw_uploadsize - cls.qw_uploadpos;
790         if (r > 768)
791                 r = 768;
792         size = min(1, cls.qw_uploadsize);
793         percent = (cls.qw_uploadpos+r)*100/size;
794
795         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
796         MSG_WriteShort(&cls.netcon->message, r);
797         MSG_WriteByte(&cls.netcon->message, percent);
798         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
799
800         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
801
802         cls.qw_uploadpos += r;
803
804         if (cls.qw_uploadpos < cls.qw_uploadsize)
805                 return;
806
807         Con_Printf("Upload completed\n");
808
809         QW_CL_StopUpload();
810 }
811
812 void QW_CL_StartUpload(unsigned char *data, int size)
813 {
814         // do nothing in demos or if not connected
815         if (!cls.netcon)
816                 return;
817
818         // abort existing upload if in progress
819         QW_CL_StopUpload();
820
821         Con_DPrintf("Starting upload of %d bytes...\n", size);
822
823         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
824         memcpy(cls.qw_uploaddata, data, size);
825         cls.qw_uploadsize = size;
826         cls.qw_uploadpos = 0;
827
828         QW_CL_NextUpload();
829 }
830
831 #if 0
832 qboolean QW_CL_IsUploading(void)
833 {
834         return cls.qw_uploaddata != NULL;
835 }
836 #endif
837
838 void QW_CL_StopUpload(void)
839 {
840         if (cls.qw_uploaddata)
841                 Mem_Free(cls.qw_uploaddata);
842         cls.qw_uploaddata = NULL;
843         cls.qw_uploadsize = 0;
844         cls.qw_uploadpos = 0;
845 }
846
847 static void QW_CL_ProcessUserInfo(int slot)
848 {
849         int topcolor, bottomcolor;
850         char temp[2048];
851         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
852         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
853         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
854         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
855         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
856         cl.scores[slot].qw_spectator = temp[0] != 0;
857         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
858         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
859         if (!cl.scores[slot].qw_skin[0])
860                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
861         // TODO: skin cache
862 }
863
864 static void QW_CL_UpdateUserInfo(void)
865 {
866         int slot;
867         slot = MSG_ReadByte();
868         if (slot >= cl.maxclients)
869         {
870                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
871                 MSG_ReadLong();
872                 MSG_ReadString();
873                 return;
874         }
875         cl.scores[slot].qw_userid = MSG_ReadLong();
876         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
877
878         QW_CL_ProcessUserInfo(slot);
879 }
880
881 static void QW_CL_SetInfo(void)
882 {
883         int slot;
884         char key[2048];
885         char value[2048];
886         slot = MSG_ReadByte();
887         strlcpy(key, MSG_ReadString(), sizeof(key));
888         strlcpy(value, MSG_ReadString(), sizeof(value));
889         if (slot >= cl.maxclients)
890         {
891                 Con_Printf("svc_setinfo >= cl.maxclients\n");
892                 return;
893         }
894         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
895
896         QW_CL_ProcessUserInfo(slot);
897 }
898
899 static void QW_CL_ServerInfo(void)
900 {
901         char key[2048];
902         char value[2048];
903         char temp[32];
904         strlcpy(key, MSG_ReadString(), sizeof(key));
905         strlcpy(value, MSG_ReadString(), sizeof(value));
906         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
907         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
908         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
909         cl.qw_teamplay = atoi(temp);
910 }
911
912 static void QW_CL_ParseNails(void)
913 {
914         int i, j;
915         int numnails = MSG_ReadByte();
916         vec_t *v;
917         unsigned char bits[6];
918         for (i = 0;i < numnails;i++)
919         {
920                 for (j = 0;j < 6;j++)
921                         bits[j] = MSG_ReadByte();
922                 if (cl.qw_num_nails > 255)
923                         continue;
924                 v = cl.qw_nails[cl.qw_num_nails++];
925                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
926                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
927                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
928                 v[3] = -360*(bits[4]>>4)/16;
929                 v[4] = 360*bits[5]/256;
930                 v[5] = 0;
931         }
932 }
933
934 static void CL_UpdateItemsAndWeapon(void)
935 {
936         int j;
937         // check for important changes
938
939         // set flash times
940         if (cl.olditems != cl.stats[STAT_ITEMS])
941                 for (j = 0;j < 32;j++)
942                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
943                                 cl.item_gettime[j] = cl.time;
944         cl.olditems = cl.stats[STAT_ITEMS];
945
946         // GAME_NEXUIZ hud needs weapon change time
947         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
948                 cl.weapontime = cl.time;
949         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
950 }
951
952 void CL_BeginDownloads(qboolean aborteddownload)
953 {
954         // quakeworld works differently
955         if (cls.protocol == PROTOCOL_QUAKEWORLD)
956                 return;
957
958         // this would be a good place to do curl downloads
959         if(Curl_Have_forthismap())
960         {
961                 Curl_Register_predownload(); // come back later
962                 return;
963         }
964
965         // if we got here...
966         // curl is done, so let's start with the business
967         cl.loadbegun = true;
968
969         // if already downloading something from the previous level, don't stop it
970         if (cls.qw_downloadname[0])
971                 return;
972
973         if (cl.downloadcsqc)
974         {
975                 size_t progsize;
976                 cl.downloadcsqc = false;
977                 if (cls.netcon
978                  && !sv.active
979                  && csqc_progname.string
980                  && csqc_progname.string[0]
981                  && csqc_progcrc.integer >= 0
982                  && cl_serverextension_download.integer
983                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
984                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
985                 {
986                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
987                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
988                         return;
989                 }
990         }
991
992         if (cl.loadmodel_current < cl.loadmodel_total)
993         {
994                 // loading models
995
996                 // parse the Q3 shader files
997                 if (cl.loadmodel_current < 2)
998                         Mod_LoadQ3Shaders();
999
1000                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1001                 {
1002                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1003                                 continue;
1004                         if (cls.signon < SIGNONS)
1005                                 CL_KeepaliveMessage(true);
1006                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1007                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1008                         {
1009                                 // we now have the worldmodel so we can set up the game world
1010                                 CL_SetupWorldModel();
1011                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1012                                 {
1013                                         cl.loadfinished = true;
1014                                         // now issue the spawn to move on to signon 2 like normal
1015                                         if (cls.netcon)
1016                                                 Cmd_ForwardStringToServer("prespawn");
1017                                 }
1018                         }
1019                 }
1020
1021                 // finished loading models
1022         }
1023
1024         if (cl.loadsound_current < cl.loadsound_total)
1025         {
1026                 // loading sounds
1027
1028                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1029                 {
1030                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1031                                 continue;
1032                         if (cls.signon < SIGNONS)
1033                                 CL_KeepaliveMessage(true);
1034                         // Don't lock the sfx here, S_ServerSounds already did that
1035                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1036                 }
1037
1038                 // finished loading sounds
1039         }
1040
1041         // note: the reason these loops skip already-loaded things is that it
1042         // enables this command to be issued during the game if desired
1043
1044         if (cl.downloadmodel_current < cl.loadmodel_total)
1045         {
1046                 // loading models
1047
1048                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1049                 {
1050                         if (aborteddownload)
1051                         {
1052                                 if (cl.downloadmodel_current == 1)
1053                                 {
1054                                         // the worldmodel failed, but we need to set up anyway
1055                                         CL_SetupWorldModel();
1056                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1057                                         {
1058                                                 cl.loadfinished = true;
1059                                                 // now issue the spawn to move on to signon 2 like normal
1060                                                 if (cls.netcon)
1061                                                         Cmd_ForwardStringToServer("prespawn");
1062                                         }
1063                                 }
1064                                 aborteddownload = false;
1065                                 continue;
1066                         }
1067                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1068                                 continue;
1069                         if (cls.signon < SIGNONS)
1070                                 CL_KeepaliveMessage(true);
1071                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1072                         {
1073                                 if (cl.downloadmodel_current == 1)
1074                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1075                                 else
1076                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1077                                 // regarding the * check: don't try to download submodels
1078                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1079                                 {
1080                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1081                                         // we'll try loading again when the download finishes
1082                                         return;
1083                                 }
1084                         }
1085                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1086                         if (cl.downloadmodel_current == 1)
1087                         {
1088                                 // we now have the worldmodel so we can set up the game world
1089                                 CL_SetupWorldModel();
1090                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1091                                 {
1092                                         cl.loadfinished = true;
1093                                         // now issue the spawn to move on to signon 2 like normal
1094                                         if (cls.netcon)
1095                                                 Cmd_ForwardStringToServer("prespawn");
1096                                 }
1097                         }
1098                 }
1099
1100                 // finished loading models
1101         }
1102
1103         if (cl.downloadsound_current < cl.loadsound_total)
1104         {
1105                 // loading sounds
1106
1107                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1108                 {
1109                         char soundname[MAX_QPATH];
1110                         if (aborteddownload)
1111                         {
1112                                 aborteddownload = false;
1113                                 continue;
1114                         }
1115                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1116                                 continue;
1117                         if (cls.signon < SIGNONS)
1118                                 CL_KeepaliveMessage(true);
1119                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1120                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1121                         {
1122                                 Con_Printf("Sound %s not found\n", soundname);
1123                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1124                                 {
1125                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1126                                         // we'll try loading again when the download finishes
1127                                         return;
1128                                 }
1129                         }
1130                         // Don't lock the sfx here, S_ServerSounds already did that
1131                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1132                 }
1133
1134                 // finished loading sounds
1135         }
1136
1137         if (!cl.loadfinished)
1138         {
1139                 cl.loadfinished = true;
1140
1141                 // check memory integrity
1142                 Mem_CheckSentinelsGlobal();
1143
1144                 // now issue the spawn to move on to signon 2 like normal
1145                 if (cls.netcon)
1146                         Cmd_ForwardStringToServer("prespawn");
1147         }
1148 }
1149
1150 void CL_BeginDownloads_f(void)
1151 {
1152         // prevent cl_begindownloads from being issued multiple times in one match
1153         // to prevent accidentally cancelled downloads
1154         if(cl.loadbegun)
1155                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1156         else
1157                 CL_BeginDownloads(false);
1158 }
1159
1160 void CL_StopDownload(int size, int crc)
1161 {
1162         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1163         {
1164                 int existingcrc;
1165                 size_t existingsize;
1166                 const char *extension;
1167
1168                 // finished file
1169                 // save to disk only if we don't already have it
1170                 // (this is mainly for playing back demos)
1171                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1172                 if (existingsize)
1173                 {
1174                         if ((int)existingsize != size || existingcrc != crc)
1175                         {
1176                                 // we have a mismatching file, pick another name for it
1177                                 char name[MAX_QPATH*2];
1178                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1179                                 if (!FS_FileExists(name))
1180                                 {
1181                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1182                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1183                                 }
1184                         }
1185                 }
1186                 else
1187                 {
1188                         // we either don't have it or have a mismatching file...
1189                         // so it's time to accept the file
1190                         // but if we already have a mismatching file we need to rename
1191                         // this new one, and if we already have this file in renamed form,
1192                         // we do nothing
1193                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1194                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1195                         extension = FS_FileExtension(cls.qw_downloadname);
1196                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1197                                 FS_Rescan();
1198                 }
1199         }
1200         else if (cls.qw_downloadmemory && size)
1201         {
1202                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1203                 CL_BeginDownloads(true);
1204         }
1205
1206         if (cls.qw_downloadmemory)
1207                 Mem_Free(cls.qw_downloadmemory);
1208         cls.qw_downloadmemory = NULL;
1209         cls.qw_downloadname[0] = 0;
1210         cls.qw_downloadmemorymaxsize = 0;
1211         cls.qw_downloadmemorycursize = 0;
1212         cls.qw_downloadpercent = 0;
1213 }
1214
1215 void CL_ParseDownload(void)
1216 {
1217         int i, start, size;
1218         unsigned char data[65536];
1219         start = MSG_ReadLong();
1220         size = (unsigned short)MSG_ReadShort();
1221
1222         // record the start/size information to ack in the next input packet
1223         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1224         {
1225                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1226                 {
1227                         cls.dp_downloadack[i].start = start;
1228                         cls.dp_downloadack[i].size = size;
1229                         break;
1230                 }
1231         }
1232
1233         MSG_ReadBytes(size, data);
1234
1235         if (!cls.qw_downloadname[0])
1236         {
1237                 if (size > 0)
1238                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1239                 return;
1240         }
1241
1242         if (start + size > cls.qw_downloadmemorymaxsize)
1243                 Host_Error("corrupt download message\n");
1244
1245         // only advance cursize if the data is at the expected position
1246         // (gaps are unacceptable)
1247         memcpy(cls.qw_downloadmemory + start, data, size);
1248         cls.qw_downloadmemorycursize = start + size;
1249         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1250         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1251         cls.qw_downloadspeedcount += size;
1252 }
1253
1254 void CL_DownloadBegin_f(void)
1255 {
1256         int size = atoi(Cmd_Argv(1));
1257
1258         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1259         {
1260                 Con_Printf("cl_downloadbegin: received bogus information\n");
1261                 CL_StopDownload(0, 0);
1262                 return;
1263         }
1264
1265         if (cls.qw_downloadname[0])
1266                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1267
1268         CL_StopDownload(0, 0);
1269
1270         // we're really beginning a download now, so initialize stuff
1271         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1272         cls.qw_downloadmemorymaxsize = size;
1273         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1274         cls.qw_downloadnumber++;
1275
1276         Cmd_ForwardStringToServer("sv_startdownload");
1277 }
1278
1279 void CL_StopDownload_f(void)
1280 {
1281         if (cls.qw_downloadname[0])
1282         {
1283                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1284                 CL_StopDownload(0, 0);
1285         }
1286         CL_BeginDownloads(true);
1287 }
1288
1289 void CL_DownloadFinished_f(void)
1290 {
1291         if (Cmd_Argc() < 3)
1292         {
1293                 Con_Printf("Malformed cl_downloadfinished command\n");
1294                 return;
1295         }
1296         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1297         CL_BeginDownloads(false);
1298 }
1299
1300 static void CL_SendPlayerInfo(void)
1301 {
1302         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1304
1305         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1307
1308         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1310
1311         if (cl_pmodel.integer)
1312         {
1313                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1315         }
1316         if (*cl_playermodel.string)
1317         {
1318                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1319                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1320         }
1321         if (*cl_playerskin.string)
1322         {
1323                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1325         }
1326 }
1327
1328 /*
1329 =====================
1330 CL_SignonReply
1331
1332 An svc_signonnum has been received, perform a client side setup
1333 =====================
1334 */
1335 static void CL_SignonReply (void)
1336 {
1337         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1338
1339         switch (cls.signon)
1340         {
1341         case 1:
1342                 if (cls.netcon)
1343                 {
1344                         // send player info before we begin downloads
1345                         // (so that the server can see the player name while downloading)
1346                         CL_SendPlayerInfo();
1347
1348                         // execute cl_begindownloads next frame
1349                         // (after any commands added by svc_stufftext have been executed)
1350                         // when done with downloads the "prespawn" will be sent
1351                         Cbuf_AddText("\ncl_begindownloads\n");
1352
1353                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1354                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1355                 }
1356                 else // playing a demo...  make sure loading occurs as soon as possible
1357                         CL_BeginDownloads(false);
1358                 break;
1359
1360         case 2:
1361                 if (cls.netcon)
1362                 {
1363                         // LordHavoc: quake sent the player info here but due to downloads
1364                         // it is sent earlier instead
1365                         // CL_SendPlayerInfo();
1366
1367                         // LordHavoc: changed to begin a loading stage and issue this when done
1368                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1369                         MSG_WriteString (&cls.netcon->message, "spawn");
1370                 }
1371                 break;
1372
1373         case 3:
1374                 if (cls.netcon)
1375                 {
1376                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1377                         MSG_WriteString (&cls.netcon->message, "begin");
1378                 }
1379                 break;
1380
1381         case 4:
1382                 Con_ClearNotify();
1383                 break;
1384         }
1385 }
1386
1387 /*
1388 ==================
1389 CL_ParseServerInfo
1390 ==================
1391 */
1392 void CL_ParseServerInfo (void)
1393 {
1394         char *str;
1395         int i;
1396         protocolversion_t protocol;
1397         int nummodels, numsounds;
1398
1399         Con_DPrint("Serverinfo packet received.\n");
1400
1401         // if server is active, we already began a loading plaque
1402         if (!sv.active)
1403         {
1404                 SCR_BeginLoadingPlaque();
1405                 S_StopAllSounds();
1406         }
1407
1408         // check memory integrity
1409         Mem_CheckSentinelsGlobal();
1410
1411         // clear cl_serverextension cvars
1412         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1413
1414 //
1415 // wipe the client_state_t struct
1416 //
1417         CL_ClearState ();
1418
1419 // parse protocol version number
1420         i = MSG_ReadLong ();
1421         protocol = Protocol_EnumForNumber(i);
1422         if (protocol == PROTOCOL_UNKNOWN)
1423         {
1424                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1425                 return;
1426         }
1427         // hack for unmarked Nehahra movie demos which had a custom protocol
1428         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1429                 protocol = PROTOCOL_NEHAHRAMOVIE;
1430         cls.protocol = protocol;
1431         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1432
1433         cl.num_entities = 1;
1434
1435         if (protocol == PROTOCOL_QUAKEWORLD)
1436         {
1437                 char gamedir[1][MAX_QPATH];
1438
1439                 cl.qw_servercount = MSG_ReadLong();
1440
1441                 str = MSG_ReadString();
1442                 Con_Printf("server gamedir is %s\n", str);
1443                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1444
1445                 // change gamedir if needed
1446                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1447                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1448
1449                 cl.gametype = GAME_DEATHMATCH;
1450                 cl.maxclients = 32;
1451
1452                 // parse player number
1453                 i = MSG_ReadByte();
1454                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1455                 //cl.qw_spectator = (i & 128) != 0;
1456                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1457                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1458
1459                 // get the full level name
1460                 str = MSG_ReadString ();
1461                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1462
1463                 // get the movevars that are defined in the qw protocol
1464                 cl.movevars_gravity            = MSG_ReadFloat();
1465                 cl.movevars_stopspeed          = MSG_ReadFloat();
1466                 cl.movevars_maxspeed           = MSG_ReadFloat();
1467                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1468                 cl.movevars_accelerate         = MSG_ReadFloat();
1469                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1470                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1471                 cl.movevars_friction           = MSG_ReadFloat();
1472                 cl.movevars_waterfriction      = MSG_ReadFloat();
1473                 cl.movevars_entgravity         = MSG_ReadFloat();
1474
1475                 // other movevars not in the protocol...
1476                 cl.movevars_wallfriction = 0;
1477                 cl.movevars_timescale = 1;
1478                 cl.movevars_jumpvelocity = 270;
1479                 cl.movevars_edgefriction = 2;
1480                 cl.movevars_maxairspeed = 30;
1481                 cl.movevars_stepheight = 18;
1482                 cl.movevars_airaccel_qw = 1;
1483                 cl.movevars_airaccel_sideways_friction = 0;
1484
1485                 // seperate the printfs so the server message can have a color
1486                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1487
1488                 // check memory integrity
1489                 Mem_CheckSentinelsGlobal();
1490
1491                 if (cls.netcon)
1492                 {
1493                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1494                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1495                 }
1496
1497                 cl.loadbegun = false;
1498                 cl.loadfinished = false;
1499
1500                 cls.state = ca_connected;
1501                 cls.signon = 1;
1502
1503                 // note: on QW protocol we can't set up the gameworld until after
1504                 // downloads finish...
1505                 // (we don't even know the name of the map yet)
1506         }
1507         else
1508         {
1509         // parse maxclients
1510                 cl.maxclients = MSG_ReadByte ();
1511                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1512                 {
1513                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1514                         return;
1515                 }
1516                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1517
1518         // parse gametype
1519                 cl.gametype = MSG_ReadByte ();
1520
1521         // parse signon message
1522                 str = MSG_ReadString ();
1523                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1524
1525         // seperate the printfs so the server message can have a color
1526                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1527                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1528
1529                 // check memory integrity
1530                 Mem_CheckSentinelsGlobal();
1531
1532                 // parse model precache list
1533                 for (nummodels=1 ; ; nummodels++)
1534                 {
1535                         str = MSG_ReadString();
1536                         if (!str[0])
1537                                 break;
1538                         if (nummodels==MAX_MODELS)
1539                                 Host_Error ("Server sent too many model precaches");
1540                         if (strlen(str) >= MAX_QPATH)
1541                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1542                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1543                 }
1544                 // parse sound precache list
1545                 for (numsounds=1 ; ; numsounds++)
1546                 {
1547                         str = MSG_ReadString();
1548                         if (!str[0])
1549                                 break;
1550                         if (numsounds==MAX_SOUNDS)
1551                                 Host_Error("Server sent too many sound precaches");
1552                         if (strlen(str) >= MAX_QPATH)
1553                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1554                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1555                 }
1556
1557                 // touch all of the precached models that are still loaded so we can free
1558                 // anything that isn't needed
1559                 if (!sv.active)
1560                         Mod_ClearUsed();
1561                 for (i = 1;i < nummodels;i++)
1562                         Mod_FindName(cl.model_name[i]);
1563                 // precache any models used by the client (this also marks them used)
1564                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1565                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1566                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1567                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1568                 Mod_PurgeUnused();
1569
1570                 // do the same for sounds
1571                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1572                 S_ServerSounds (cl.sound_name, numsounds);
1573
1574                 // precache any sounds used by the client
1575                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1576                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1577                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1578                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1579                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1580                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1581                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1582
1583                 // now we try to load everything that is new
1584                 cl.loadmodel_current = 1;
1585                 cl.downloadmodel_current = 1;
1586                 cl.loadmodel_total = nummodels;
1587                 cl.loadsound_current = 1;
1588                 cl.downloadsound_current = 1;
1589                 cl.loadsound_total = numsounds;
1590                 cl.downloadcsqc = true;
1591                 cl.loadbegun = false;
1592                 cl.loadfinished = false;
1593                 cl.loadcsqc = true;
1594         }
1595
1596         // check memory integrity
1597         Mem_CheckSentinelsGlobal();
1598
1599 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1600         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1601         {
1602                 char demofile[MAX_OSPATH];
1603                 char levelname[MAX_QPATH];
1604
1605                 if (cls.demorecording)
1606                 {
1607                         // finish the previous level's demo file
1608                         CL_Stop_f();
1609                 }
1610
1611                 // start a new demo file
1612                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1613                 if (strrchr(levelname, '.'))
1614                         *(strrchr(levelname, '.')) = 0;
1615                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1616
1617                 Con_Printf ("Auto-recording to %s.\n", demofile);
1618
1619                 cls.demofile = FS_Open (demofile, "wb", false, false);
1620                 if (cls.demofile)
1621                 {
1622                         cls.forcetrack = -1;
1623                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1624                         cls.demorecording = true;
1625                 }
1626                 else
1627                         Con_Print ("ERROR: couldn't open.\n");
1628         }
1629 }
1630
1631 void CL_ValidateState(entity_state_t *s)
1632 {
1633         model_t *model;
1634
1635         if (!s->active)
1636                 return;
1637
1638         if (s->modelindex >= MAX_MODELS)
1639                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1640
1641         // these warnings are only warnings, no corrections are made to the state
1642         // because states are often copied for decoding, which otherwise would
1643         // propogate some of the corrections accidentally
1644         // (this used to happen, sometimes affecting skin and frame)
1645
1646         // colormap is client index + 1
1647         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1648                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1649
1650         model = cl.model_precache[s->modelindex];
1651         if (model && model->type && s->frame >= model->numframes)
1652                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1653         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1654                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1655 }
1656
1657 void CL_MoveLerpEntityStates(entity_t *ent)
1658 {
1659         float odelta[3], adelta[3];
1660         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1661         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1662         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1663         {
1664                 // reset all persistent stuff if this is a new entity
1665                 ent->persistent.lerpdeltatime = 0;
1666                 ent->persistent.lerpstarttime = cl.mtime[1];
1667                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1668                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1669                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1670                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1671                 // reset animation interpolation as well
1672                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1673                 ent->render.frame1time = ent->render.frame2time = cl.time;
1674                 ent->render.framelerp = 1;
1675                 // reset various persistent stuff
1676                 ent->persistent.muzzleflash = 0;
1677                 ent->persistent.trail_allowed = false;
1678         }
1679         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1680         {
1681                 // don't interpolate the move
1682                 // (the fixangle[] check detects teleports, but not constant fixangles
1683                 //  such as when spectating)
1684                 ent->persistent.lerpdeltatime = 0;
1685                 ent->persistent.lerpstarttime = cl.mtime[1];
1686                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1687                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1688                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1689                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1690                 ent->persistent.trail_allowed = false;
1691         }
1692         else if (ent->state_current.flags & RENDER_STEP)
1693         {
1694                 // monster interpolation
1695                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1696                 {
1697                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1698                         ent->persistent.lerpstarttime = cl.mtime[1];
1699                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1700                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1701                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1702                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1703                 }
1704         }
1705         else
1706         {
1707                 // not a monster
1708                 ent->persistent.lerpstarttime = ent->state_previous.time;
1709                 // no lerp if it's singleplayer
1710                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1711                         ent->persistent.lerpdeltatime = 0;
1712                 else
1713                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1714                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1715                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1716                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1717                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1718         }
1719         // trigger muzzleflash effect if necessary
1720         if (ent->state_current.effects & EF_MUZZLEFLASH)
1721                 ent->persistent.muzzleflash = 1;
1722 }
1723
1724 /*
1725 ==================
1726 CL_ParseBaseline
1727 ==================
1728 */
1729 void CL_ParseBaseline (entity_t *ent, int large)
1730 {
1731         int i;
1732
1733         ent->state_baseline = defaultstate;
1734         // FIXME: set ent->state_baseline.number?
1735         ent->state_baseline.active = true;
1736         if (large)
1737         {
1738                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1739                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1740         }
1741         else
1742         {
1743                 ent->state_baseline.modelindex = MSG_ReadByte ();
1744                 ent->state_baseline.frame = MSG_ReadByte ();
1745         }
1746         ent->state_baseline.colormap = MSG_ReadByte();
1747         ent->state_baseline.skin = MSG_ReadByte();
1748         for (i = 0;i < 3;i++)
1749         {
1750                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1751                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1752         }
1753         ent->state_previous = ent->state_current = ent->state_baseline;
1754 }
1755
1756
1757 /*
1758 ==================
1759 CL_ParseClientdata
1760
1761 Server information pertaining to this client only
1762 ==================
1763 */
1764 void CL_ParseClientdata (void)
1765 {
1766         int i, bits;
1767
1768         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1769         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1770         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1771         cl.mviewzoom[1] = cl.mviewzoom[0];
1772
1773         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1774         {
1775                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1776                 cl.stats[STAT_ITEMS] = 0;
1777                 cl.stats[STAT_VIEWZOOM] = 255;
1778         }
1779         cl.idealpitch = 0;
1780         cl.mpunchangle[0][0] = 0;
1781         cl.mpunchangle[0][1] = 0;
1782         cl.mpunchangle[0][2] = 0;
1783         cl.mpunchvector[0][0] = 0;
1784         cl.mpunchvector[0][1] = 0;
1785         cl.mpunchvector[0][2] = 0;
1786         cl.mvelocity[0][0] = 0;
1787         cl.mvelocity[0][1] = 0;
1788         cl.mvelocity[0][2] = 0;
1789         cl.mviewzoom[0] = 1;
1790
1791         bits = (unsigned short) MSG_ReadShort ();
1792         if (bits & SU_EXTEND1)
1793                 bits |= (MSG_ReadByte() << 16);
1794         if (bits & SU_EXTEND2)
1795                 bits |= (MSG_ReadByte() << 24);
1796
1797         if (bits & SU_VIEWHEIGHT)
1798                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1799
1800         if (bits & SU_IDEALPITCH)
1801                 cl.idealpitch = MSG_ReadChar ();
1802
1803         for (i = 0;i < 3;i++)
1804         {
1805                 if (bits & (SU_PUNCH1<<i) )
1806                 {
1807                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1808                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1809                         else
1810                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1811                 }
1812                 if (bits & (SU_PUNCHVEC1<<i))
1813                 {
1814                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1815                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1816                         else
1817                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1818                 }
1819                 if (bits & (SU_VELOCITY1<<i) )
1820                 {
1821                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1822                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1823                         else
1824                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1825                 }
1826         }
1827
1828         // LordHavoc: hipnotic demos don't have this bit set but should
1829         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1830                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1831
1832         cl.onground = (bits & SU_ONGROUND) != 0;
1833         cl.inwater = (bits & SU_INWATER) != 0;
1834
1835         if (cls.protocol == PROTOCOL_DARKPLACES5)
1836         {
1837                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1838                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1839                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1840                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1841                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1842                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1843                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1844                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1845                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1846                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1847         }
1848         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1849         {
1850                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1851                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1852                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1853                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1854                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1855                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1856                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1857                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1858                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1859                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1860                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1861                 else
1862                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1863         }
1864
1865         if (bits & SU_VIEWZOOM)
1866         {
1867                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1868                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1869                 else
1870                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1871         }
1872
1873         // viewzoom interpolation
1874         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1875 }
1876
1877 /*
1878 =====================
1879 CL_ParseStatic
1880 =====================
1881 */
1882 void CL_ParseStatic (int large)
1883 {
1884         entity_t *ent;
1885
1886         if (cl.num_static_entities >= cl.max_static_entities)
1887                 Host_Error ("Too many static entities");
1888         ent = &cl.static_entities[cl.num_static_entities++];
1889         CL_ParseBaseline (ent, large);
1890
1891         if (ent->state_baseline.modelindex == 0)
1892         {
1893                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1894                 cl.num_static_entities--;
1895                 // This is definitely a cheesy way to conserve resources...
1896                 return;
1897         }
1898
1899 // copy it to the current state
1900         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1901         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1902         ent->render.framelerp = 0;
1903         // make torchs play out of sync
1904         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1905         ent->render.colormap = -1; // no special coloring
1906         ent->render.skinnum = ent->state_baseline.skin;
1907         ent->render.effects = ent->state_baseline.effects;
1908         ent->render.alpha = 1;
1909
1910         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1911         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1912
1913         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1914         CL_UpdateRenderEntity(&ent->render);
1915 }
1916
1917 /*
1918 ===================
1919 CL_ParseStaticSound
1920 ===================
1921 */
1922 void CL_ParseStaticSound (int large)
1923 {
1924         vec3_t          org;
1925         int                     sound_num, vol, atten;
1926
1927         MSG_ReadVector(org, cls.protocol);
1928         if (large)
1929                 sound_num = (unsigned short) MSG_ReadShort ();
1930         else
1931                 sound_num = MSG_ReadByte ();
1932         vol = MSG_ReadByte ();
1933         atten = MSG_ReadByte ();
1934
1935         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1936 }
1937
1938 void CL_ParseEffect (void)
1939 {
1940         vec3_t          org;
1941         int                     modelindex, startframe, framecount, framerate;
1942
1943         MSG_ReadVector(org, cls.protocol);
1944         modelindex = MSG_ReadByte ();
1945         startframe = MSG_ReadByte ();
1946         framecount = MSG_ReadByte ();
1947         framerate = MSG_ReadByte ();
1948
1949         CL_Effect(org, modelindex, startframe, framecount, framerate);
1950 }
1951
1952 void CL_ParseEffect2 (void)
1953 {
1954         vec3_t          org;
1955         int                     modelindex, startframe, framecount, framerate;
1956
1957         MSG_ReadVector(org, cls.protocol);
1958         modelindex = (unsigned short) MSG_ReadShort ();
1959         startframe = (unsigned short) MSG_ReadShort ();
1960         framecount = MSG_ReadByte ();
1961         framerate = MSG_ReadByte ();
1962
1963         CL_Effect(org, modelindex, startframe, framecount, framerate);
1964 }
1965
1966 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1967 {
1968         int i;
1969         beam_t *b = NULL;
1970
1971         if (ent >= MAX_EDICTS)
1972         {
1973                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1974                 ent = 0;
1975         }
1976
1977         if (ent >= cl.max_entities)
1978                 CL_ExpandEntities(ent);
1979
1980         // override any beam with the same entity
1981         i = cl.max_beams;
1982         if (ent)
1983                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1984                         if (b->entity == ent)
1985                                 break;
1986         // if the entity was not found then just replace an unused beam
1987         if (i == cl.max_beams)
1988                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1989                         if (!b->model)
1990                                 break;
1991         if (i < cl.max_beams)
1992         {
1993                 cl.num_beams = max(cl.num_beams, i + 1);
1994                 b->entity = ent;
1995                 b->lightning = lightning;
1996                 b->model = m;
1997                 b->endtime = cl.mtime[0] + 0.2;
1998                 VectorCopy (start, b->start);
1999                 VectorCopy (end, b->end);
2000         }
2001         else
2002                 Con_Print("beam list overflow!\n");
2003 }
2004
2005 void CL_ParseBeam (model_t *m, int lightning)
2006 {
2007         int ent;
2008         vec3_t start, end;
2009
2010         ent = (unsigned short) MSG_ReadShort ();
2011         MSG_ReadVector(start, cls.protocol);
2012         MSG_ReadVector(end, cls.protocol);
2013
2014         if (ent >= MAX_EDICTS)
2015         {
2016                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2017                 ent = 0;
2018         }
2019
2020         CL_NewBeam(ent, start, end, m, lightning);
2021 }
2022
2023 void CL_ParseTempEntity(void)
2024 {
2025         int type;
2026         vec3_t pos, pos2;
2027         vec3_t vel1, vel2;
2028         vec3_t dir;
2029         vec3_t color;
2030         int rnd;
2031         int colorStart, colorLength, count;
2032         float velspeed, radius;
2033         unsigned char *tempcolor;
2034         matrix4x4_t tempmatrix;
2035
2036         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2037         {
2038                 type = MSG_ReadByte();
2039                 switch (type)
2040                 {
2041                 case QW_TE_WIZSPIKE:
2042                         // spike hitting wall
2043                         MSG_ReadVector(pos, cls.protocol);
2044                         CL_FindNonSolidLocation(pos, pos, 4);
2045                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2046                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2047                         break;
2048
2049                 case QW_TE_KNIGHTSPIKE:
2050                         // spike hitting wall
2051                         MSG_ReadVector(pos, cls.protocol);
2052                         CL_FindNonSolidLocation(pos, pos, 4);
2053                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2054                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2055                         break;
2056
2057                 case QW_TE_SPIKE:
2058                         // spike hitting wall
2059                         MSG_ReadVector(pos, cls.protocol);
2060                         CL_FindNonSolidLocation(pos, pos, 4);
2061                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2062                         if (rand() % 5)
2063                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2064                         else
2065                         {
2066                                 rnd = rand() & 3;
2067                                 if (rnd == 1)
2068                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2069                                 else if (rnd == 2)
2070                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2071                                 else
2072                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2073                         }
2074                         break;
2075                 case QW_TE_SUPERSPIKE:
2076                         // super spike hitting wall
2077                         MSG_ReadVector(pos, cls.protocol);
2078                         CL_FindNonSolidLocation(pos, pos, 4);
2079                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2080                         if (rand() % 5)
2081                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2082                         else
2083                         {
2084                                 rnd = rand() & 3;
2085                                 if (rnd == 1)
2086                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2087                                 else if (rnd == 2)
2088                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2089                                 else
2090                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2091                         }
2092                         break;
2093
2094                 case QW_TE_EXPLOSION:
2095                         // rocket explosion
2096                         MSG_ReadVector(pos, cls.protocol);
2097                         CL_FindNonSolidLocation(pos, pos, 10);
2098                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2099                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2100                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2101                         break;
2102
2103                 case QW_TE_TAREXPLOSION:
2104                         // tarbaby explosion
2105                         MSG_ReadVector(pos, cls.protocol);
2106                         CL_FindNonSolidLocation(pos, pos, 10);
2107                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2108                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2109                         break;
2110
2111                 case QW_TE_LIGHTNING1:
2112                         // lightning bolts
2113                         CL_ParseBeam(cl.model_bolt, true);
2114                         break;
2115
2116                 case QW_TE_LIGHTNING2:
2117                         // lightning bolts
2118                         CL_ParseBeam(cl.model_bolt2, true);
2119                         break;
2120
2121                 case QW_TE_LIGHTNING3:
2122                         // lightning bolts
2123                         CL_ParseBeam(cl.model_bolt3, false);
2124                         break;
2125
2126                 case QW_TE_LAVASPLASH:
2127                         MSG_ReadVector(pos, cls.protocol);
2128                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2129                         break;
2130
2131                 case QW_TE_TELEPORT:
2132                         MSG_ReadVector(pos, cls.protocol);
2133                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2134                         break;
2135
2136                 case QW_TE_GUNSHOT:
2137                         // bullet hitting wall
2138                         radius = MSG_ReadByte();
2139                         MSG_ReadVector(pos, cls.protocol);
2140                         CL_FindNonSolidLocation(pos, pos, 4);
2141                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2142                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2143                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2144                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2145                         {
2146                                 if (rand() % 5)
2147                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2148                                 else
2149                                 {
2150                                         rnd = rand() & 3;
2151                                         if (rnd == 1)
2152                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2153                                         else if (rnd == 2)
2154                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2155                                         else
2156                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2157                                 }
2158                         }
2159                         break;
2160
2161                 case QW_TE_BLOOD:
2162                         count = MSG_ReadByte();
2163                         MSG_ReadVector(pos, cls.protocol);
2164                         CL_FindNonSolidLocation(pos, pos, 4);
2165                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2166                         break;
2167
2168                 case QW_TE_LIGHTNINGBLOOD:
2169                         MSG_ReadVector(pos, cls.protocol);
2170                         CL_FindNonSolidLocation(pos, pos, 4);
2171                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2172                         break;
2173
2174                 default:
2175                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2176                 }
2177         }
2178         else
2179         {
2180                 type = MSG_ReadByte();
2181                 switch (type)
2182                 {
2183                 case TE_WIZSPIKE:
2184                         // spike hitting wall
2185                         MSG_ReadVector(pos, cls.protocol);
2186                         CL_FindNonSolidLocation(pos, pos, 4);
2187                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2188                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2189                         break;
2190
2191                 case TE_KNIGHTSPIKE:
2192                         // spike hitting wall
2193                         MSG_ReadVector(pos, cls.protocol);
2194                         CL_FindNonSolidLocation(pos, pos, 4);
2195                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2196                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2197                         break;
2198
2199                 case TE_SPIKE:
2200                         // spike hitting wall
2201                         MSG_ReadVector(pos, cls.protocol);
2202                         CL_FindNonSolidLocation(pos, pos, 4);
2203                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2204                         if (rand() % 5)
2205                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2206                         else
2207                         {
2208                                 rnd = rand() & 3;
2209                                 if (rnd == 1)
2210                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2211                                 else if (rnd == 2)
2212                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2213                                 else
2214                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2215                         }
2216                         break;
2217                 case TE_SPIKEQUAD:
2218                         // quad spike hitting wall
2219                         MSG_ReadVector(pos, cls.protocol);
2220                         CL_FindNonSolidLocation(pos, pos, 4);
2221                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2222                         if (rand() % 5)
2223                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2224                         else
2225                         {
2226                                 rnd = rand() & 3;
2227                                 if (rnd == 1)
2228                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2229                                 else if (rnd == 2)
2230                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2231                                 else
2232                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2233                         }
2234                         break;
2235                 case TE_SUPERSPIKE:
2236                         // super spike hitting wall
2237                         MSG_ReadVector(pos, cls.protocol);
2238                         CL_FindNonSolidLocation(pos, pos, 4);
2239                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2240                         if (rand() % 5)
2241                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2242                         else
2243                         {
2244                                 rnd = rand() & 3;
2245                                 if (rnd == 1)
2246                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2247                                 else if (rnd == 2)
2248                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2249                                 else
2250                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2251                         }
2252                         break;
2253                 case TE_SUPERSPIKEQUAD:
2254                         // quad super spike hitting wall
2255                         MSG_ReadVector(pos, cls.protocol);
2256                         CL_FindNonSolidLocation(pos, pos, 4);
2257                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2258                         if (rand() % 5)
2259                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2260                         else
2261                         {
2262                                 rnd = rand() & 3;
2263                                 if (rnd == 1)
2264                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2265                                 else if (rnd == 2)
2266                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2267                                 else
2268                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2269                         }
2270                         break;
2271                         // LordHavoc: added for improved blood splatters
2272                 case TE_BLOOD:
2273                         // blood puff
2274                         MSG_ReadVector(pos, cls.protocol);
2275                         CL_FindNonSolidLocation(pos, pos, 4);
2276                         dir[0] = MSG_ReadChar();
2277                         dir[1] = MSG_ReadChar();
2278                         dir[2] = MSG_ReadChar();
2279                         count = MSG_ReadByte();
2280                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2281                         break;
2282                 case TE_SPARK:
2283                         // spark shower
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_FindNonSolidLocation(pos, pos, 4);
2286                         dir[0] = MSG_ReadChar();
2287                         dir[1] = MSG_ReadChar();
2288                         dir[2] = MSG_ReadChar();
2289                         count = MSG_ReadByte();
2290                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2291                         break;
2292                 case TE_PLASMABURN:
2293                         MSG_ReadVector(pos, cls.protocol);
2294                         CL_FindNonSolidLocation(pos, pos, 4);
2295                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2296                         break;
2297                         // LordHavoc: added for improved gore
2298                 case TE_BLOODSHOWER:
2299                         // vaporized body
2300                         MSG_ReadVector(pos, cls.protocol); // mins
2301                         MSG_ReadVector(pos2, cls.protocol); // maxs
2302                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2303                         count = (unsigned short) MSG_ReadShort(); // number of particles
2304                         vel1[0] = -velspeed;
2305                         vel1[1] = -velspeed;
2306                         vel1[2] = -velspeed;
2307                         vel2[0] = velspeed;
2308                         vel2[1] = velspeed;
2309                         vel2[2] = velspeed;
2310                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2311                         break;
2312
2313                 case TE_PARTICLECUBE:
2314                         // general purpose particle effect
2315                         MSG_ReadVector(pos, cls.protocol); // mins
2316                         MSG_ReadVector(pos2, cls.protocol); // maxs
2317                         MSG_ReadVector(dir, cls.protocol); // dir
2318                         count = (unsigned short) MSG_ReadShort(); // number of particles
2319                         colorStart = MSG_ReadByte(); // color
2320                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2321                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2322                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2323                         break;
2324
2325                 case TE_PARTICLERAIN:
2326                         // general purpose particle effect
2327                         MSG_ReadVector(pos, cls.protocol); // mins
2328                         MSG_ReadVector(pos2, cls.protocol); // maxs
2329                         MSG_ReadVector(dir, cls.protocol); // dir
2330                         count = (unsigned short) MSG_ReadShort(); // number of particles
2331                         colorStart = MSG_ReadByte(); // color
2332                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2333                         break;
2334
2335                 case TE_PARTICLESNOW:
2336                         // general purpose particle effect
2337                         MSG_ReadVector(pos, cls.protocol); // mins
2338                         MSG_ReadVector(pos2, cls.protocol); // maxs
2339                         MSG_ReadVector(dir, cls.protocol); // dir
2340                         count = (unsigned short) MSG_ReadShort(); // number of particles
2341                         colorStart = MSG_ReadByte(); // color
2342                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2343                         break;
2344
2345                 case TE_GUNSHOT:
2346                         // bullet hitting wall
2347                         MSG_ReadVector(pos, cls.protocol);
2348                         CL_FindNonSolidLocation(pos, pos, 4);
2349                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2350                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2351                         {
2352                                 if (rand() % 5)
2353                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2354                                 else
2355                                 {
2356                                         rnd = rand() & 3;
2357                                         if (rnd == 1)
2358                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2359                                         else if (rnd == 2)
2360                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2361                                         else
2362                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2363                                 }
2364                         }
2365                         break;
2366
2367                 case TE_GUNSHOTQUAD:
2368                         // quad bullet hitting wall
2369                         MSG_ReadVector(pos, cls.protocol);
2370                         CL_FindNonSolidLocation(pos, pos, 4);
2371                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2372                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2373                         {
2374                                 if (rand() % 5)
2375                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2376                                 else
2377                                 {
2378                                         rnd = rand() & 3;
2379                                         if (rnd == 1)
2380                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2381                                         else if (rnd == 2)
2382                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2383                                         else
2384                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2385                                 }
2386                         }
2387                         break;
2388
2389                 case TE_EXPLOSION:
2390                         // rocket explosion
2391                         MSG_ReadVector(pos, cls.protocol);
2392                         CL_FindNonSolidLocation(pos, pos, 10);
2393                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2394                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2395                         break;
2396
2397                 case TE_EXPLOSIONQUAD:
2398                         // quad rocket explosion
2399                         MSG_ReadVector(pos, cls.protocol);
2400                         CL_FindNonSolidLocation(pos, pos, 10);
2401                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2402                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2403                         break;
2404
2405                 case TE_EXPLOSION3:
2406                         // Nehahra movie colored lighting explosion
2407                         MSG_ReadVector(pos, cls.protocol);
2408                         CL_FindNonSolidLocation(pos, pos, 10);
2409                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2410                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2411                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2412                         CL_ParticleExplosion(pos);
2413                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2414                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2415                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2416                         break;
2417
2418                 case TE_EXPLOSIONRGB:
2419                         // colored lighting explosion
2420                         MSG_ReadVector(pos, cls.protocol);
2421                         CL_FindNonSolidLocation(pos, pos, 10);
2422                         CL_ParticleExplosion(pos);
2423                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2424                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2425                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2426                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2427                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2428                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2429                         break;
2430
2431                 case TE_TAREXPLOSION:
2432                         // tarbaby explosion
2433                         MSG_ReadVector(pos, cls.protocol);
2434                         CL_FindNonSolidLocation(pos, pos, 10);
2435                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2436                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2437                         break;
2438
2439                 case TE_SMALLFLASH:
2440                         MSG_ReadVector(pos, cls.protocol);
2441                         CL_FindNonSolidLocation(pos, pos, 10);
2442                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443                         break;
2444
2445                 case TE_CUSTOMFLASH:
2446                         MSG_ReadVector(pos, cls.protocol);
2447                         CL_FindNonSolidLocation(pos, pos, 4);
2448                         radius = (MSG_ReadByte() + 1) * 8;
2449                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2450                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2451                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2452                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2453                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2454                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2455                         break;
2456
2457                 case TE_FLAMEJET:
2458                         MSG_ReadVector(pos, cls.protocol);
2459                         MSG_ReadVector(dir, cls.protocol);
2460                         count = MSG_ReadByte();
2461                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2462                         break;
2463
2464                 case TE_LIGHTNING1:
2465                         // lightning bolts
2466                         CL_ParseBeam(cl.model_bolt, true);
2467                         break;
2468
2469                 case TE_LIGHTNING2:
2470                         // lightning bolts
2471                         CL_ParseBeam(cl.model_bolt2, true);
2472                         break;
2473
2474                 case TE_LIGHTNING3:
2475                         // lightning bolts
2476                         CL_ParseBeam(cl.model_bolt3, false);
2477                         break;
2478
2479         // PGM 01/21/97
2480                 case TE_BEAM:
2481                         // grappling hook beam
2482                         CL_ParseBeam(cl.model_beam, false);
2483                         break;
2484         // PGM 01/21/97
2485
2486         // LordHavoc: for compatibility with the Nehahra movie...
2487                 case TE_LIGHTNING4NEH:
2488                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2489                         break;
2490
2491                 case TE_LAVASPLASH:
2492                         MSG_ReadVector(pos, cls.protocol);
2493                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494                         break;
2495
2496                 case TE_TELEPORT:
2497                         MSG_ReadVector(pos, cls.protocol);
2498                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2499                         break;
2500
2501                 case TE_EXPLOSION2:
2502                         // color mapped explosion
2503                         MSG_ReadVector(pos, cls.protocol);
2504                         CL_FindNonSolidLocation(pos, pos, 10);
2505                         colorStart = MSG_ReadByte();
2506                         colorLength = MSG_ReadByte();
2507                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2508                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2509                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2510                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2511                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2512                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2513                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2514                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2515                         break;
2516
2517                 case TE_TEI_G3:
2518                         MSG_ReadVector(pos, cls.protocol);
2519                         MSG_ReadVector(pos2, cls.protocol);
2520                         MSG_ReadVector(dir, cls.protocol);
2521                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2522                         break;
2523
2524                 case TE_TEI_SMOKE:
2525                         MSG_ReadVector(pos, cls.protocol);
2526                         MSG_ReadVector(dir, cls.protocol);
2527                         count = MSG_ReadByte();
2528                         CL_FindNonSolidLocation(pos, pos, 4);
2529                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2530                         break;
2531
2532                 case TE_TEI_BIGEXPLOSION:
2533                         MSG_ReadVector(pos, cls.protocol);
2534                         CL_FindNonSolidLocation(pos, pos, 10);
2535                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2536                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2537                         break;
2538
2539                 case TE_TEI_PLASMAHIT:
2540                         MSG_ReadVector(pos, cls.protocol);
2541                         MSG_ReadVector(dir, cls.protocol);
2542                         count = MSG_ReadByte();
2543                         CL_FindNonSolidLocation(pos, pos, 5);
2544                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2545                         break;
2546
2547                 default:
2548                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2549                 }
2550         }
2551 }
2552
2553 void CL_ParseTrailParticles(void)
2554 {
2555         int entityindex;
2556         int effectindex;
2557         vec3_t start, end;
2558         entityindex = (unsigned short)MSG_ReadShort();
2559         if (entityindex >= MAX_EDICTS)
2560                 entityindex = 0;
2561         if (entityindex >= cl.max_entities)
2562                 CL_ExpandEntities(entityindex);
2563         effectindex = (unsigned short)MSG_ReadShort();
2564         MSG_ReadVector(start, cls.protocol);
2565         MSG_ReadVector(end, cls.protocol);
2566         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2567 }
2568
2569 void CL_ParsePointParticles(void)
2570 {
2571         int effectindex, count;
2572         vec3_t origin, velocity;
2573         effectindex = (unsigned short)MSG_ReadShort();
2574         MSG_ReadVector(origin, cls.protocol);
2575         MSG_ReadVector(velocity, cls.protocol);
2576         count = (unsigned short)MSG_ReadShort();
2577         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2578 }
2579
2580 void CL_ParsePointParticles1(void)
2581 {
2582         int effectindex;
2583         vec3_t origin;
2584         effectindex = (unsigned short)MSG_ReadShort();
2585         MSG_ReadVector(origin, cls.protocol);
2586         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2587 }
2588
2589 typedef struct cl_iplog_item_s
2590 {
2591         char *address;
2592         char *name;
2593 }
2594 cl_iplog_item_t;
2595
2596 static qboolean cl_iplog_loaded = false;
2597 static int cl_iplog_numitems = 0;
2598 static int cl_iplog_maxitems = 0;
2599 static cl_iplog_item_t *cl_iplog_items;
2600
2601 static void CL_IPLog_Load(void);
2602 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2603 {
2604         int i;
2605         if (!address || !address[0] || !name || !name[0])
2606                 return;
2607         if (!cl_iplog_loaded)
2608                 CL_IPLog_Load();
2609         if (developer.integer >= 100)
2610                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2611         // see if it already exists
2612         if (checkexisting)
2613         {
2614                 for (i = 0;i < cl_iplog_numitems;i++)
2615                 {
2616                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2617                         {
2618                                 if (developer.integer >= 100)
2619                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2620                                 return;
2621                         }
2622                 }
2623         }
2624         // it does not already exist in the iplog, so add it
2625         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2626         {
2627                 cl_iplog_item_t *olditems = cl_iplog_items;
2628                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2629                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2630                 if (olditems)
2631                 {
2632                         if (cl_iplog_numitems)
2633                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2634                         Mem_Free(olditems);
2635                 }
2636         }
2637         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2638         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2639         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2640         // TODO: maybe it would be better to strip weird characters from name when
2641         // copying it here rather than using a straight strcpy?
2642         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2643         cl_iplog_numitems++;
2644         if (addtofile)
2645         {
2646                 // add it to the iplog.txt file
2647                 // TODO: this ought to open the one in the userpath version of the base
2648                 // gamedir, not the current gamedir
2649                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2650                 if (developer.integer >= 100)
2651                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2652         }
2653 }
2654
2655 static void CL_IPLog_Load(void)
2656 {
2657         int i, len, linenumber;
2658         char *text, *textend;
2659         unsigned char *filedata;
2660         fs_offset_t filesize;
2661         char line[MAX_INPUTLINE];
2662         char address[MAX_INPUTLINE];
2663         cl_iplog_loaded = true;
2664         // TODO: this ought to open the one in the userpath version of the base
2665         // gamedir, not the current gamedir
2666         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2667         if (!filedata)
2668                 return;
2669         text = (char *)filedata;
2670         textend = text + filesize;
2671         for (linenumber = 1;text < textend;linenumber++)
2672         {
2673                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2674                         if (len < (int)sizeof(line) - 1)
2675                                 line[len++] = *text;
2676                 line[len] = 0;
2677                 if (text < textend && *text == '\r' && text[1] == '\n')
2678                         text++;
2679                 if (text < textend && *text == '\n')
2680                         text++;
2681                 if (line[0] == '/' && line[1] == '/')
2682                         continue; // skip comments if anyone happens to add them
2683                 for (i = 0;i < len && line[i] > ' ';i++)
2684                         address[i] = line[i];
2685                 address[i] = 0;
2686                 // skip exactly one space character
2687                 i++;
2688                 // address contains the address with termination,
2689                 // line + i contains the name with termination
2690                 if (address[0] && line[i])
2691                         CL_IPLog_Add(address, line + i, false, false);
2692                 else
2693                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2694         }
2695 }
2696
2697 static void CL_IPLog_List_f(void)
2698 {
2699         int i, j;
2700         const char *addressprefix;
2701         if (Cmd_Argc() > 2)
2702         {
2703                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2704                 return;
2705         }
2706         addressprefix = "";
2707         if (Cmd_Argc() >= 2)
2708                 addressprefix = Cmd_Argv(1);
2709         if (!cl_iplog_loaded)
2710                 CL_IPLog_Load();
2711         if (addressprefix && addressprefix[0])
2712                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2713         else
2714                 Con_Printf("Listing all iplog entries\n");
2715         Con_Printf("address         name\n");
2716         for (i = 0;i < cl_iplog_numitems;i++)
2717         {
2718                 if (addressprefix && addressprefix[0])
2719                 {
2720                         for (j = 0;addressprefix[j];j++)
2721                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2722                                         break;
2723                         // if this address does not begin with the addressprefix string
2724                         // simply omit it from the output
2725                         if (addressprefix[j])
2726                                 continue;
2727                 }
2728                 // if name is less than 15 characters, left justify it and pad
2729                 // if name is more than 15 characters, print all of it, not worrying
2730                 // about the fact it will misalign the columns
2731                 if (strlen(cl_iplog_items[i].address) < 15)
2732                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2733                 else
2734                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2735         }
2736 }
2737
2738 // look for anything interesting like player IP addresses or ping reports
2739 qboolean CL_ExaminePrintString(const char *text)
2740 {
2741         int len;
2742         const char *t;
2743         char temp[MAX_INPUTLINE];
2744         if (!strcmp(text, "Client ping times:\n"))
2745         {
2746                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2747                 // hide ping reports in demos
2748                 if (cls.demoplayback)
2749                         cl.parsingtextexpectingpingforscores = 1;
2750                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2751                         ;
2752                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2753                 {
2754                         Con_Printf("ping reply but empty scoreboard?!?\n");
2755                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2756                         cl.parsingtextexpectingpingforscores = 0;
2757                 }
2758                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2759                 return !cl.parsingtextexpectingpingforscores;
2760         }
2761         if (!strncmp(text, "host:    ", 9))
2762         {
2763                 // cl.parsingtextexpectingpingforscores = false; // really?
2764                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2765                 cl.parsingtextplayerindex = 0;
2766                 return true;
2767         }
2768         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2769         {
2770                 // if anything goes wrong, we'll assume this is not a ping report
2771                 qboolean expected = cl.parsingtextexpectingpingforscores;
2772                 cl.parsingtextexpectingpingforscores = 0;
2773                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2774                 t = text;
2775                 while (*t == ' ')
2776                         t++;
2777                 if ((*t >= '0' && *t <= '9') || *t == '-')
2778                 {
2779                         int ping = atoi(t);
2780                         while ((*t >= '0' && *t <= '9') || *t == '-')
2781                                 t++;
2782                         if (*t == ' ')
2783                         {
2784                                 int charindex = 0;
2785                                 t++;
2786                                 if(cl.parsingtextplayerindex < cl.maxclients)
2787                                 {
2788                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2789                                                 ;
2790                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2791                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2792                                         if (t[charindex] == '\n')
2793                                         {
2794                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2795                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2796                                                         ;
2797                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2798                                                 {
2799                                                         // we parsed a valid ping entry, so expect another to follow
2800                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2801                                                         cl.parsingtextexpectingpingforscores = expected;
2802                                                 }
2803                                                 return !expected;
2804                                         }
2805                                 }
2806                                 if (!strncmp(t, "unconnected\n", 12))
2807                                 {
2808                                         // just ignore
2809                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2810                                         cl.parsingtextexpectingpingforscores = expected;
2811                                         return !expected;
2812                                 }
2813                                 else
2814                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2815                         }
2816                 }
2817         }
2818         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2819         {
2820                 if (!strncmp(text, "players: ", 9))
2821                 {
2822                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2823                         cl.parsingtextplayerindex = 0;
2824                         return true;
2825                 }
2826                 else if (!strstr(text, ": "))
2827                 {
2828                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2829                         return true;
2830                 }
2831         }
2832         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2833         {
2834                 // if anything goes wrong, we'll assume this is not a status report
2835                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2836                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2837                 {
2838                         t = text + 1;
2839                         cl.parsingtextplayerindex = atoi(t) - 1;
2840                         while (*t >= '0' && *t <= '9')
2841                                 t++;
2842                         if (*t == ' ')
2843                         {
2844                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2845                                 return true;
2846                         }
2847                         // the player name follows here, along with frags and time
2848                 }
2849         }
2850         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2851         {
2852                 // if anything goes wrong, we'll assume this is not a status report
2853                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2854                 if (text[0] == ' ')
2855                 {
2856                         t = text;
2857                         while (*t == ' ')
2858                                 t++;
2859                         for (len = 0;*t && *t != '\n';t++)
2860                                 if (len < (int)sizeof(temp) - 1)
2861                                         temp[len++] = *t;
2862                         temp[len] = 0;
2863                         // botclient is perfectly valid, but we don't care about bots
2864                         // also don't try to look up the name of an invalid player index
2865                         if (strcmp(temp, "botclient")
2866                          && cl.parsingtextplayerindex >= 0
2867                          && cl.parsingtextplayerindex < cl.maxclients
2868                          && cl.scores[cl.parsingtextplayerindex].name[0])
2869                         {
2870                                 // log the player name and IP address string
2871                                 // (this operates entirely on strings to avoid issues with the
2872                                 //  nature of a network address)
2873                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2874                         }
2875                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2876                         return true;
2877                 }
2878         }
2879         return true;
2880 }
2881
2882 extern cvar_t slowmo;
2883 static void CL_NetworkTimeReceived(double newtime)
2884 {
2885         double timehigh;
2886         cl.mtime[1] = cl.mtime[0];
2887         cl.mtime[0] = newtime;
2888         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2889                 cl.time = cl.mtime[1] = newtime;
2890         else if (cls.demoplayback)
2891         {       
2892                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2893                 // due to a large time gap, so treat it as an instant change in time
2894                 // (this can also happen during heavy packet loss in the demo)
2895                 if (cl.time < newtime - 0.1)
2896                         cl.mtime[1] = cl.time = newtime;
2897         }
2898         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2899         {
2900                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2901                 if (developer.integer >= 100 && vid_activewindow)
2902                 {
2903                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2904                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2905                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2906                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2907                 }
2908                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2909                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2910                 if (cl_nettimesyncboundmode.integer == 1)
2911                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2912                 else if (cl_nettimesyncboundmode.integer == 2)
2913                 {
2914                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2915                                 cl.time = cl.mtime[1];
2916                 }
2917                 else if (cl_nettimesyncboundmode.integer == 3)
2918                 {
2919                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2920                                 cl.time = cl.mtime[1];
2921                 }
2922                 else if (cl_nettimesyncboundmode.integer == 4)
2923                 {
2924                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2925                                 cl.time = cl.mtime[1]; // reset
2926                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2927                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2928                         else if (cl.time > cl.mtime[1])
2929                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2930                         else
2931                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2932                 }
2933                 else if (cl_nettimesyncboundmode.integer == 5)
2934                 {
2935                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2936                                 cl.time = cl.mtime[1]; // reset
2937                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2938                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2939                         else
2940                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2941                 }
2942                 else if (cl_nettimesyncboundmode.integer == 6)
2943                 {
2944                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2945                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2946                 }
2947         }
2948         // this packet probably contains a player entity update, so we will need
2949         // to update the prediction
2950         cl.movement_needupdate = true;
2951         // this may get updated later in parsing by svc_clientdata
2952         cl.onground = false;
2953         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2954         // during this frame
2955         // (makes spectating players much smoother and prevents mouse movement from turning)
2956         cl.fixangle[1] = cl.fixangle[0];
2957         cl.fixangle[0] = false;
2958         if (!cls.demoplayback)
2959                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2960 }
2961
2962 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2963
2964 //[515]: csqc
2965 qboolean CL_VM_Parse_TempEntity (void);
2966 void CL_VM_Parse_StuffCmd (const char *msg);
2967 void CL_VM_Parse_CenterPrint (const char *msg);
2968 void CSQC_AddPrintText (const char *msg);
2969 void CSQC_ReadEntities (void);
2970
2971 /*
2972 =====================
2973 CL_ParseServerMessage
2974 =====================
2975 */
2976 int parsingerror = false;
2977 extern void CL_UpdateMoveVars(void);
2978 void CL_ParseServerMessage(void)
2979 {
2980         int                     cmd;
2981         int                     i;
2982         protocolversion_t protocol;
2983         unsigned char           cmdlog[32];
2984         char            *cmdlogname[32], *temp;
2985         int                     cmdindex, cmdcount = 0;
2986         qboolean        qwplayerupdatereceived;
2987
2988         // LordHavoc: moved demo message writing from before the packet parse to
2989         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2990         // code in CL_ParseServerinfo
2991         //if (cls.demorecording)
2992         //      CL_WriteDemoMessage (&net_message);
2993
2994         cl.last_received_message = realtime;
2995
2996         if (cls.netcon && cls.signon < SIGNONS)
2997                 CL_KeepaliveMessage(false);
2998
2999 //
3000 // if recording demos, copy the message out
3001 //
3002         if (cl_shownet.integer == 1)
3003                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3004         else if (cl_shownet.integer == 2)
3005                 Con_Print("------------------\n");
3006
3007 //
3008 // parse the message
3009 //
3010         //MSG_BeginReading ();
3011
3012         parsingerror = true;
3013
3014         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3015         {
3016                 CL_NetworkTimeReceived(realtime); // qw has no clock
3017
3018                 // kill all qw nails
3019                 cl.qw_num_nails = 0;
3020
3021                 // fade weapon view kick
3022                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3023
3024                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3025
3026                 qwplayerupdatereceived = false;
3027
3028                 while (1)
3029                 {
3030                         if (msg_badread)
3031                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3032
3033                         cmd = MSG_ReadByte ();
3034
3035                         if (cmd == -1)
3036                         {
3037                                 SHOWNET("END OF MESSAGE");
3038                                 break;          // end of message
3039                         }
3040
3041                         cmdindex = cmdcount & 31;
3042                         cmdcount++;
3043                         cmdlog[cmdindex] = cmd;
3044
3045                         SHOWNET(qw_svc_strings[cmd]);
3046                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3047                         if (!cmdlogname[cmdindex])
3048                         {
3049                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3050                                 temp = "<unknown>";
3051                                 cmdlogname[cmdindex] = temp;
3052                         }
3053
3054                         // other commands
3055                         switch (cmd)
3056                         {
3057                         default:
3058                                 {
3059                                         char description[32*64], temp[64];
3060                                         int count;
3061                                         strlcpy(description, "packet dump: ", sizeof(description));
3062                                         i = cmdcount - 32;
3063                                         if (i < 0)
3064                                                 i = 0;
3065                                         count = cmdcount - i;
3066                                         i &= 31;
3067                                         while(count > 0)
3068                                         {
3069                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3070                                                 strlcat(description, temp, sizeof(description));
3071                                                 count--;
3072                                                 i++;
3073                                                 i &= 31;
3074                                         }
3075                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3076                                         Con_Print(description);
3077                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3078                                 }
3079                                 break;
3080
3081                         case qw_svc_nop:
3082                                 //Con_Printf("qw_svc_nop\n");
3083                                 break;
3084
3085                         case qw_svc_disconnect:
3086                                 Con_Printf("Server disconnected\n");
3087                                 if (cls.demonum != -1)
3088                                         CL_NextDemo();
3089                                 else
3090                                         CL_Disconnect();
3091                                 return;
3092
3093                         case qw_svc_print:
3094                                 i = MSG_ReadByte();
3095                                 temp = MSG_ReadString();
3096                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3097                                 {
3098                                         if (i == 3) // chat
3099                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3100                                         else
3101                                                 CSQC_AddPrintText(temp);
3102                                 }
3103                                 break;
3104
3105                         case qw_svc_centerprint:
3106                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3107                                 break;
3108
3109                         case qw_svc_stufftext:
3110                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3111                                 break;
3112
3113                         case qw_svc_damage:
3114                                 // svc_damage protocol is identical to nq
3115                                 V_ParseDamage ();
3116                                 break;
3117
3118                         case qw_svc_serverdata:
3119                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3120                                 CL_ParseServerInfo();
3121                                 break;
3122
3123                         case qw_svc_setangle:
3124                                 for (i=0 ; i<3 ; i++)
3125                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3126                                 if (!cls.demoplayback)
3127                                 {
3128                                         cl.fixangle[0] = true;
3129                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3130                                         // disable interpolation if this is new
3131                                         if (!cl.fixangle[1])
3132                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3133                                 }
3134                                 break;
3135
3136                         case qw_svc_lightstyle:
3137                                 i = MSG_ReadByte ();
3138                                 if (i >= cl.max_lightstyle)
3139                                 {
3140                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3141                                         break;
3142                                 }
3143                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3144                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3145                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3146                                 break;
3147
3148                         case qw_svc_sound:
3149                                 CL_ParseStartSoundPacket(false);
3150                                 break;
3151
3152                         case qw_svc_stopsound:
3153                                 i = (unsigned short) MSG_ReadShort();
3154                                 S_StopSound(i>>3, i&7);
3155                                 break;
3156
3157                         case qw_svc_updatefrags:
3158                                 i = MSG_ReadByte();
3159                                 if (i >= cl.maxclients)
3160                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3161                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3162                                 break;
3163
3164                         case qw_svc_updateping:
3165                                 i = MSG_ReadByte();
3166                                 if (i >= cl.maxclients)
3167                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3168                                 cl.scores[i].qw_ping = MSG_ReadShort();
3169                                 break;
3170
3171                         case qw_svc_updatepl:
3172                                 i = MSG_ReadByte();
3173                                 if (i >= cl.maxclients)
3174                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3175                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3176                                 break;
3177
3178                         case qw_svc_updateentertime:
3179                                 i = MSG_ReadByte();
3180                                 if (i >= cl.maxclients)
3181                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3182                                 // seconds ago
3183                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3184                                 break;
3185
3186                         case qw_svc_spawnbaseline:
3187                                 i = (unsigned short) MSG_ReadShort();
3188                                 if (i < 0 || i >= MAX_EDICTS)
3189                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3190                                 if (i >= cl.max_entities)
3191                                         CL_ExpandEntities(i);
3192                                 CL_ParseBaseline(cl.entities + i, false);
3193                                 break;
3194                         case qw_svc_spawnstatic:
3195                                 CL_ParseStatic(false);
3196                                 break;
3197                         case qw_svc_temp_entity:
3198                                 if(!CL_VM_Parse_TempEntity())
3199                                         CL_ParseTempEntity ();
3200                                 break;
3201
3202                         case qw_svc_killedmonster:
3203                                 cl.stats[STAT_MONSTERS]++;
3204                                 break;
3205
3206                         case qw_svc_foundsecret:
3207                                 cl.stats[STAT_SECRETS]++;
3208                                 break;
3209
3210                         case qw_svc_updatestat:
3211                                 i = MSG_ReadByte ();
3212                                 if (i < 0 || i >= MAX_CL_STATS)
3213                                         Host_Error ("svc_updatestat: %i is invalid", i);
3214                                 cl.stats[i] = MSG_ReadByte ();
3215                                 break;
3216
3217                         case qw_svc_updatestatlong:
3218                                 i = MSG_ReadByte ();
3219                                 if (i < 0 || i >= MAX_CL_STATS)
3220                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3221                                 cl.stats[i] = MSG_ReadLong ();
3222                                 break;
3223
3224                         case qw_svc_spawnstaticsound:
3225                                 CL_ParseStaticSound (false);
3226                                 break;
3227
3228                         case qw_svc_cdtrack:
3229                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3230                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3231                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3232                                 else
3233                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3234                                 break;
3235
3236                         case qw_svc_intermission:
3237                                 if(!cl.intermission)
3238                                         cl.completed_time = cl.time;
3239                                 cl.intermission = 1;
3240                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3241                                 for (i = 0;i < 3;i++)
3242                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3243                                 break;
3244
3245                         case qw_svc_finale:
3246                                 if(!cl.intermission)
3247                                         cl.completed_time = cl.time;
3248                                 cl.intermission = 2;
3249                                 SCR_CenterPrint(MSG_ReadString ());
3250                                 break;
3251
3252                         case qw_svc_sellscreen:
3253                                 Cmd_ExecuteString ("help", src_command);
3254                                 break;
3255
3256                         case qw_svc_smallkick:
3257                                 cl.qw_weaponkick = -2;
3258                                 break;
3259                         case qw_svc_bigkick:
3260                                 cl.qw_weaponkick = -4;
3261                                 break;
3262
3263                         case qw_svc_muzzleflash:
3264                                 i = (unsigned short) MSG_ReadShort();
3265                                 // NOTE: in QW this only worked on clients
3266                                 if (i < 0 || i >= MAX_EDICTS)
3267                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3268                                 if (i >= cl.max_entities)
3269                                         CL_ExpandEntities(i);
3270                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3271                                 break;
3272
3273                         case qw_svc_updateuserinfo:
3274                                 QW_CL_UpdateUserInfo();
3275                                 break;
3276
3277                         case qw_svc_setinfo:
3278                                 QW_CL_SetInfo();
3279                                 break;
3280
3281                         case qw_svc_serverinfo:
3282                                 QW_CL_ServerInfo();
3283                                 break;
3284
3285                         case qw_svc_download:
3286                                 QW_CL_ParseDownload();
3287                                 break;
3288
3289                         case qw_svc_playerinfo:
3290                                 // slightly kill qw player entities now that we know there is
3291                                 // an update of player entities this frame...
3292                                 if (!qwplayerupdatereceived)
3293                                 {
3294                                         qwplayerupdatereceived = true;
3295                                         for (i = 1;i < cl.maxclients;i++)
3296                                                 cl.entities_active[i] = false;
3297                                 }
3298                                 EntityStateQW_ReadPlayerUpdate();
3299                                 break;
3300
3301                         case qw_svc_nails:
3302                                 QW_CL_ParseNails();
3303                                 break;
3304
3305                         case qw_svc_chokecount:
3306                                 i = MSG_ReadByte();
3307                                 // FIXME: apply to netgraph
3308                                 //for (j = 0;j < i;j++)
3309                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3310                                 break;
3311
3312                         case qw_svc_modellist:
3313                                 QW_CL_ParseModelList();
3314                                 break;
3315
3316                         case qw_svc_soundlist:
3317                                 QW_CL_ParseSoundList();
3318                                 break;
3319
3320                         case qw_svc_packetentities:
3321                                 EntityFrameQW_CL_ReadFrame(false);
3322                                 // first update is the final signon stage
3323                                 if (cls.signon == SIGNONS - 1)
3324                                         cls.signon = SIGNONS;
3325                                 break;
3326
3327                         case qw_svc_deltapacketentities:
3328                                 EntityFrameQW_CL_ReadFrame(true);
3329                                 // first update is the final signon stage
3330                                 if (cls.signon == SIGNONS - 1)
3331                                         cls.signon = SIGNONS;
3332                                 break;
3333
3334                         case qw_svc_maxspeed:
3335                                 cl.movevars_maxspeed = MSG_ReadFloat();
3336                                 break;
3337
3338                         case qw_svc_entgravity:
3339                                 cl.movevars_entgravity = MSG_ReadFloat();
3340                                 if (!cl.movevars_entgravity)
3341                                         cl.movevars_entgravity = 1.0f;
3342                                 break;
3343
3344                         case qw_svc_setpause:
3345                                 cl.paused = MSG_ReadByte ();
3346                                 if (cl.paused)
3347                                         CDAudio_Pause ();
3348                                 else
3349                                         CDAudio_Resume ();
3350                                 S_PauseGameSounds (cl.paused);
3351                                 break;
3352                         }
3353                 }
3354
3355                 if (qwplayerupdatereceived)
3356                 {
3357                         // fully kill any player entities that were not updated this frame
3358                         for (i = 1;i <= cl.maxclients;i++)
3359                                 if (!cl.entities_active[i])
3360                                         cl.entities[i].state_current.active = false;
3361                 }
3362         }
3363         else
3364         {
3365                 while (1)
3366                 {
3367                         if (msg_badread)
3368                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3369
3370                         cmd = MSG_ReadByte ();
3371
3372                         if (cmd == -1)
3373                         {
3374                                 SHOWNET("END OF MESSAGE");
3375                                 break;          // end of message
3376                         }
3377
3378                         cmdindex = cmdcount & 31;
3379                         cmdcount++;
3380                         cmdlog[cmdindex] = cmd;
3381
3382                         // if the high bit of the command byte is set, it is a fast update
3383                         if (cmd & 128)
3384                         {
3385                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3386                                 temp = "entity";
3387                                 cmdlogname[cmdindex] = temp;
3388                                 SHOWNET("fast update");
3389                                 if (cls.signon == SIGNONS - 1)
3390                                 {
3391                                         // first update is the final signon stage
3392                                         cls.signon = SIGNONS;
3393                                         CL_SignonReply ();
3394                                 }
3395                                 EntityFrameQuake_ReadEntity (cmd&127);
3396                                 continue;
3397                         }
3398
3399                         SHOWNET(svc_strings[cmd]);
3400                         cmdlogname[cmdindex] = svc_strings[cmd];
3401                         if (!cmdlogname[cmdindex])
3402                         {
3403                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3404                                 temp = "<unknown>";
3405                                 cmdlogname[cmdindex] = temp;
3406                         }
3407
3408                         // other commands
3409                         switch (cmd)
3410                         {
3411                         default:
3412                                 {
3413                                         char description[32*64], temp[64];
3414                                         int count;
3415                                         strlcpy (description, "packet dump: ", sizeof(description));
3416                                         i = cmdcount - 32;
3417                                         if (i < 0)
3418                                                 i = 0;
3419                                         count = cmdcount - i;
3420                                         i &= 31;
3421                                         while(count > 0)
3422                                         {
3423                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3424                                                 strlcat (description, temp, sizeof (description));
3425                                                 count--;
3426                                                 i++;
3427                                                 i &= 31;
3428                                         }
3429                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3430                                         Con_Print(description);
3431                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3432                                 }
3433                                 break;
3434
3435                         case svc_nop:
3436                                 if (cls.signon < SIGNONS)
3437                                         Con_Print("<-- server to client keepalive\n");
3438                                 break;
3439
3440                         case svc_time:
3441                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3442                                 break;
3443
3444                         case svc_clientdata:
3445                                 CL_ParseClientdata();
3446                                 break;
3447
3448                         case svc_version:
3449                                 i = MSG_ReadLong ();
3450                                 protocol = Protocol_EnumForNumber(i);
3451                                 if (protocol == PROTOCOL_UNKNOWN)
3452                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3453                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3454                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3455                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3456                                 cls.protocol = protocol;
3457                                 break;
3458
3459                         case svc_disconnect:
3460                                 Con_Printf ("Server disconnected\n");
3461                                 if (cls.demonum != -1)
3462                                         CL_NextDemo ();
3463                                 else
3464                                         CL_Disconnect ();
3465                                 break;
3466
3467                         case svc_print:
3468                                 temp = MSG_ReadString();
3469                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3470                                         CSQC_AddPrintText(temp);        //[515]: csqc
3471                                 break;
3472
3473                         case svc_centerprint:
3474                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3475                                 break;
3476
3477                         case svc_stufftext:
3478                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3479                                 break;
3480
3481                         case svc_damage:
3482                                 V_ParseDamage ();
3483                                 break;
3484
3485                         case svc_serverinfo:
3486                                 CL_ParseServerInfo ();
3487                                 break;
3488
3489                         case svc_setangle:
3490                                 for (i=0 ; i<3 ; i++)
3491                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3492                                 if (!cls.demoplayback)
3493                                 {
3494                                         cl.fixangle[0] = true;
3495                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3496                                         // disable interpolation if this is new
3497                                         if (!cl.fixangle[1])
3498                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3499                                 }
3500                                 break;
3501
3502                         case svc_setview:
3503                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3504                                 if (cl.viewentity >= MAX_EDICTS)
3505                                         Host_Error("svc_setview >= MAX_EDICTS");
3506                                 if (cl.viewentity >= cl.max_entities)
3507                                         CL_ExpandEntities(cl.viewentity);
3508                                 // LordHavoc: assume first setview recieved is the real player entity
3509                                 if (!cl.realplayerentity)
3510                                         cl.realplayerentity = cl.viewentity;
3511                                 // update cl.playerentity to this one if it is a valid player
3512                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3513                                         cl.playerentity = cl.viewentity;
3514                                 break;
3515
3516                         case svc_lightstyle:
3517                                 i = MSG_ReadByte ();
3518                                 if (i >= cl.max_lightstyle)
3519                                 {
3520                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3521                                         break;
3522                                 }
3523                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3524                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3525                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3526                                 break;
3527
3528                         case svc_sound:
3529                                 CL_ParseStartSoundPacket(false);
3530                                 break;
3531
3532                         case svc_precache:
3533                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3534                                 {
3535                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3536                                         CL_ParseStartSoundPacket(true);
3537                                 }
3538                                 else
3539                                 {
3540                                         int i = (unsigned short)MSG_ReadShort();
3541                                         char *s = MSG_ReadString();
3542                                         if (i < 32768)
3543                                         {
3544                                                 if (i >= 1 && i < MAX_MODELS)
3545                                                 {
3546                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3547                                                         if (!model)
3548                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3549                                                         cl.model_precache[i] = model;
3550                                                 }
3551                                                 else
3552                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3553                                         }
3554                                         else
3555                                         {
3556                                                 i -= 32768;
3557                                                 if (i >= 1 && i < MAX_SOUNDS)
3558                                                 {
3559                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3560                                                         if (!sfx && snd_initialized.integer)
3561                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3562                                                         cl.sound_precache[i] = sfx;
3563                                                 }
3564                                                 else
3565                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3566                                         }
3567                                 }
3568                                 break;
3569
3570                         case svc_stopsound:
3571                                 i = (unsigned short) MSG_ReadShort();
3572                                 S_StopSound(i>>3, i&7);
3573                                 break;
3574
3575                         case svc_updatename:
3576                                 i = MSG_ReadByte ();
3577                                 if (i >= cl.maxclients)
3578                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3579                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3580                                 break;
3581
3582                         case svc_updatefrags:
3583                                 i = MSG_ReadByte ();
3584                                 if (i >= cl.maxclients)
3585                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3586                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3587                                 break;
3588
3589                         case svc_updatecolors:
3590                                 i = MSG_ReadByte ();
3591                                 if (i >= cl.maxclients)
3592                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3593                                 cl.scores[i].colors = MSG_ReadByte ();
3594                                 break;
3595
3596                         case svc_particle:
3597                                 CL_ParseParticleEffect ();
3598                                 break;
3599
3600                         case svc_effect:
3601                                 CL_ParseEffect ();
3602                                 break;
3603
3604                         case svc_effect2:
3605                                 CL_ParseEffect2 ();
3606                                 break;
3607
3608                         case svc_spawnbaseline:
3609                                 i = (unsigned short) MSG_ReadShort ();
3610                                 if (i < 0 || i >= MAX_EDICTS)
3611                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3612                                 if (i >= cl.max_entities)
3613                                         CL_ExpandEntities(i);
3614                                 CL_ParseBaseline (cl.entities + i, false);
3615                                 break;
3616                         case svc_spawnbaseline2:
3617                                 i = (unsigned short) MSG_ReadShort ();
3618                                 if (i < 0 || i >= MAX_EDICTS)
3619                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3620                                 if (i >= cl.max_entities)
3621                                         CL_ExpandEntities(i);
3622                                 CL_ParseBaseline (cl.entities + i, true);
3623                                 break;
3624                         case svc_spawnstatic:
3625                                 CL_ParseStatic (false);
3626                                 break;
3627                         case svc_spawnstatic2:
3628                                 CL_ParseStatic (true);
3629                                 break;
3630                         case svc_temp_entity:
3631                                 if(!CL_VM_Parse_TempEntity())
3632                                         CL_ParseTempEntity ();
3633                                 break;
3634
3635                         case svc_setpause:
3636                                 cl.paused = MSG_ReadByte ();
3637                                 if (cl.paused)
3638                                         CDAudio_Pause ();
3639                                 else
3640                                         CDAudio_Resume ();
3641                                 S_PauseGameSounds (cl.paused);
3642                                 break;
3643
3644                         case svc_signonnum:
3645                                 i = MSG_ReadByte ();
3646                                 // LordHavoc: it's rude to kick off the client if they missed the
3647                                 // reconnect somehow, so allow signon 1 even if at signon 1
3648                                 if (i <= cls.signon && i != 1)
3649                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3650                                 cls.signon = i;
3651                                 CL_SignonReply ();
3652                                 break;
3653
3654                         case svc_killedmonster:
3655                                 cl.stats[STAT_MONSTERS]++;
3656                                 break;
3657
3658                         case svc_foundsecret:
3659                                 cl.stats[STAT_SECRETS]++;
3660                                 break;
3661
3662                         case svc_updatestat:
3663                                 i = MSG_ReadByte ();
3664                                 if (i < 0 || i >= MAX_CL_STATS)
3665                                         Host_Error ("svc_updatestat: %i is invalid", i);
3666                                 cl.stats[i] = MSG_ReadLong ();
3667                                 break;
3668
3669                         case svc_updatestatubyte:
3670                                 i = MSG_ReadByte ();
3671                                 if (i < 0 || i >= MAX_CL_STATS)
3672                                         Host_Error ("svc_updatestat: %i is invalid", i);
3673                                 cl.stats[i] = MSG_ReadByte ();
3674                                 break;
3675
3676                         case svc_spawnstaticsound:
3677                                 CL_ParseStaticSound (false);
3678                                 break;
3679
3680                         case svc_spawnstaticsound2:
3681                                 CL_ParseStaticSound (true);
3682                                 break;
3683
3684                         case svc_cdtrack:
3685                                 cl.cdtrack = MSG_ReadByte ();
3686                                 cl.looptrack = MSG_ReadByte ();
3687                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3688                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3689                                 else
3690                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3691                                 break;
3692
3693                         case svc_intermission:
3694                                 if(!cl.intermission)
3695                                         cl.completed_time = cl.time;
3696                                 cl.intermission = 1;
3697                                 CL_VM_UpdateIntermissionState(cl.intermission);
3698                                 break;
3699
3700                         case svc_finale:
3701                                 if(!cl.intermission)
3702                                         cl.completed_time = cl.time;
3703                                 cl.intermission = 2;
3704                                 CL_VM_UpdateIntermissionState(cl.intermission);
3705                                 SCR_CenterPrint(MSG_ReadString ());
3706                                 break;
3707
3708                         case svc_cutscene:
3709                                 if(!cl.intermission)
3710                                         cl.completed_time = cl.time;
3711                                 cl.intermission = 3;
3712                                 CL_VM_UpdateIntermissionState(cl.intermission);
3713                                 SCR_CenterPrint(MSG_ReadString ());
3714                                 break;
3715
3716                         case svc_sellscreen:
3717                                 Cmd_ExecuteString ("help", src_command);
3718                                 break;
3719                         case svc_hidelmp:
3720                                 if (gamemode == GAME_TENEBRAE)
3721                                 {
3722                                         // repeating particle effect
3723                                         MSG_ReadCoord(cls.protocol);
3724                                         MSG_ReadCoord(cls.protocol);
3725                                         MSG_ReadCoord(cls.protocol);
3726                                         MSG_ReadCoord(cls.protocol);
3727                                         MSG_ReadCoord(cls.protocol);
3728                                         MSG_ReadCoord(cls.protocol);
3729                                         MSG_ReadByte();
3730                                         MSG_ReadLong();
3731                                         MSG_ReadLong();
3732                                         MSG_ReadString();
3733                                 }
3734                                 else
3735                                         SHOWLMP_decodehide();
3736                                 break;
3737                         case svc_showlmp:
3738                                 if (gamemode == GAME_TENEBRAE)
3739                                 {
3740                                         // particle effect
3741                                         MSG_ReadCoord(cls.protocol);
3742                                         MSG_ReadCoord(cls.protocol);
3743                                         MSG_ReadCoord(cls.protocol);
3744                                         MSG_ReadByte();
3745                                         MSG_ReadString();
3746                                 }
3747                                 else
3748                                         SHOWLMP_decodeshow();
3749                                 break;
3750                         case svc_skybox:
3751                                 R_SetSkyBox(MSG_ReadString());
3752                                 break;
3753                         case svc_entities:
3754                                 if (cls.signon == SIGNONS - 1)
3755                                 {
3756                                         // first update is the final signon stage
3757                                         cls.signon = SIGNONS;
3758                                         CL_SignonReply ();
3759                                 }
3760                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3761                                         EntityFrame_CL_ReadFrame();
3762                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3763                                         EntityFrame4_CL_ReadFrame();
3764                                 else
3765                                         EntityFrame5_CL_ReadFrame();
3766                                 break;
3767                         case svc_csqcentities:
3768                                 CSQC_ReadEntities();
3769                                 break;
3770                         case svc_downloaddata:
3771                                 CL_ParseDownload();
3772                                 break;
3773                         case svc_trailparticles:
3774                                 CL_ParseTrailParticles();
3775                                 break;
3776                         case svc_pointparticles:
3777                                 CL_ParsePointParticles();
3778                                 break;
3779                         case svc_pointparticles1:
3780                                 CL_ParsePointParticles1();
3781                                 break;
3782                         }
3783                 }
3784         }
3785
3786         if (cls.signon == SIGNONS)
3787                 CL_UpdateItemsAndWeapon();
3788
3789         EntityFrameQuake_ISeeDeadEntities();
3790
3791         CL_UpdateMoveVars();
3792
3793         parsingerror = false;
3794
3795         // LordHavoc: this was at the start of the function before cl_autodemo was
3796         // implemented
3797         if (cls.demorecording)
3798                 CL_WriteDemoMessage (&net_message);
3799 }
3800
3801 void CL_Parse_DumpPacket(void)
3802 {
3803         if (!parsingerror)
3804                 return;
3805         Con_Print("Packet dump:\n");
3806         SZ_HexDumpToConsole(&net_message);
3807         parsingerror = false;
3808 }
3809
3810 void CL_Parse_ErrorCleanUp(void)
3811 {
3812         CL_StopDownload(0, 0);
3813         QW_CL_StopUpload();
3814 }
3815
3816 void CL_Parse_Init(void)
3817 {
3818         // LordHavoc: added demo_nehahra cvar
3819         Cvar_RegisterVariable (&demo_nehahra);
3820         if (gamemode == GAME_NEHAHRA)
3821                 Cvar_SetValue("demo_nehahra", 1);
3822         Cvar_RegisterVariable(&developer_networkentities);
3823         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3824
3825         Cvar_RegisterVariable(&cl_sound_wizardhit);
3826         Cvar_RegisterVariable(&cl_sound_hknighthit);
3827         Cvar_RegisterVariable(&cl_sound_tink1);
3828         Cvar_RegisterVariable(&cl_sound_ric1);
3829         Cvar_RegisterVariable(&cl_sound_ric2);
3830         Cvar_RegisterVariable(&cl_sound_ric3);
3831         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3832         Cvar_RegisterVariable(&cl_sound_r_exp3);
3833
3834         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3835
3836         // server extension cvars set by commands issued from the server during connect
3837         Cvar_RegisterVariable(&cl_serverextension_download);
3838
3839         Cvar_RegisterVariable(&cl_nettimesyncfactor);
3840         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3841         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3842         Cvar_RegisterVariable(&cl_iplog_name);
3843
3844         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3845         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3846         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3847         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3848         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3849         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3850         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3851         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3852         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3853 }
3854
3855 void CL_Parse_Shutdown(void)
3856 {
3857 }