Attempt to stabilize ODE. Now using constant step (sys_ticrate set steptime) - on...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #include "menu.h"
29
30 const char *svc_strings[128] =
31 {
32         "svc_bad",
33         "svc_nop",
34         "svc_disconnect",
35         "svc_updatestat",
36         "svc_version",          // [int] server version
37         "svc_setview",          // [short] entity number
38         "svc_sound",                    // <see code>
39         "svc_time",                     // [float] server time
40         "svc_print",                    // [string] null terminated string
41         "svc_stufftext",                // [string] stuffed into client's console buffer
42                                                 // the string should be \n terminated
43         "svc_setangle",         // [vec3] set the view angle to this absolute value
44
45         "svc_serverinfo",               // [int] version
46                                                 // [string] signon string
47                                                 // [string]..[0]model cache [string]...[0]sounds cache
48                                                 // [string]..[0]item cache
49         "svc_lightstyle",               // [byte] [string]
50         "svc_updatename",               // [byte] [string]
51         "svc_updatefrags",      // [byte] [short]
52         "svc_clientdata",               // <shortbits + data>
53         "svc_stopsound",                // <see code>
54         "svc_updatecolors",     // [byte] [byte]
55         "svc_particle",         // [vec3] <variable>
56         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
57
58         "svc_spawnstatic",
59         "OBSOLETE svc_spawnbinary",
60         "svc_spawnbaseline",
61
62         "svc_temp_entity",              // <variable>
63         "svc_setpause",
64         "svc_signonnum",
65         "svc_centerprint",
66         "svc_killedmonster",
67         "svc_foundsecret",
68         "svc_spawnstaticsound",
69         "svc_intermission",
70         "svc_finale",                   // [string] music [string] text
71         "svc_cdtrack",                  // [byte] track [byte] looptrack
72         "svc_sellscreen",
73         "svc_cutscene",
74         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
75         "svc_hidelmp",  // [string] iconlabel
76         "svc_skybox", // [string] skyname
77         "", // 38
78         "", // 39
79         "", // 40
80         "", // 41
81         "", // 42
82         "", // 43
83         "", // 44
84         "", // 45
85         "", // 46
86         "", // 47
87         "", // 48
88         "", // 49
89         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
90         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
91         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
92         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
93         "svc_sound2", //                        54              // short soundindex instead of byte
94         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
95         "svc_spawnstatic2", //          56              // short modelindex instead of byte
96         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
97         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
98         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
99         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
100         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
101         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 };
103
104 const char *qw_svc_strings[128] =
105 {
106         "qw_svc_bad",                                   // 0
107         "qw_svc_nop",                                   // 1
108         "qw_svc_disconnect",                    // 2
109         "qw_svc_updatestat",                    // 3    // [byte] [byte]
110         "",                                                             // 4
111         "qw_svc_setview",                               // 5    // [short] entity number
112         "qw_svc_sound",                                 // 6    // <see code>
113         "",                                                             // 7
114         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
115         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
116         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
117         "qw_svc_serverdata",                    // 11   // [long] protocol ...
118         "qw_svc_lightstyle",                    // 12   // [byte] [string]
119         "",                                                             // 13
120         "qw_svc_updatefrags",                   // 14   // [byte] [short]
121         "",                                                             // 15
122         "qw_svc_stopsound",                             // 16   // <see code>
123         "",                                                             // 17
124         "",                                                             // 18
125         "qw_svc_damage",                                // 19
126         "qw_svc_spawnstatic",                   // 20
127         "",                                                             // 21
128         "qw_svc_spawnbaseline",                 // 22
129         "qw_svc_temp_entity",                   // 23   // variable
130         "qw_svc_setpause",                              // 24   // [byte] on / off
131         "",                                                             // 25
132         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
133         "qw_svc_killedmonster",                 // 27
134         "qw_svc_foundsecret",                   // 28
135         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
136         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
137         "qw_svc_finale",                                // 31           // [string] text
138         "qw_svc_cdtrack",                               // 32           // [byte] track
139         "qw_svc_sellscreen",                    // 33
140         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
141         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
142         "qw_svc_updateping",                    // 36           // [byte] [short]
143         "qw_svc_updateentertime",               // 37           // [byte] [float]
144         "qw_svc_updatestatlong",                // 38           // [byte] [long]
145         "qw_svc_muzzleflash",                   // 39           // [short] entity
146         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
147         "qw_svc_download",                              // 41           // [short] size [size bytes]
148         "qw_svc_playerinfo",                    // 42           // variable
149         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
150         "qw_svc_chokecount",                    // 44           // [byte] packets choked
151         "qw_svc_modellist",                             // 45           // [strings]
152         "qw_svc_soundlist",                             // 46           // [strings]
153         "qw_svc_packetentities",                // 47           // [...]
154         "qw_svc_deltapacketentities",   // 48           // [...]
155         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
156         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
157         "qw_svc_setinfo",                               // 51           // setinfo on a client
158         "qw_svc_serverinfo",                    // 52           // serverinfo
159         "qw_svc_updatepl",                              // 53           // [byte] [byte]
160 };
161
162 //=============================================================================
163
164 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
165 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
166 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
167 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
168
169 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179
180 #define RIC_GUNSHOT             1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
199
200 /*
201 ==================
202 CL_ParseStartSoundPacket
203 ==================
204 */
205 void CL_ParseStartSoundPacket(int largesoundindex)
206 {
207         vec3_t  pos;
208         int     channel, ent;
209         int     sound_num;
210         int     volume;
211         int     field_mask;
212         float   attenuation;
213
214         if (cls.protocol == PROTOCOL_QUAKEWORLD)
215         {
216                 channel = MSG_ReadShort();
217
218                 if (channel & (1<<15))
219                         volume = MSG_ReadByte ();
220                 else
221                         volume = DEFAULT_SOUND_PACKET_VOLUME;
222
223                 if (channel & (1<<14))
224                         attenuation = MSG_ReadByte () / 64.0;
225                 else
226                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
227
228                 ent = (channel>>3)&1023;
229                 channel &= 7;
230
231                 sound_num = MSG_ReadByte ();
232         }
233         else
234         {
235                 field_mask = MSG_ReadByte();
236
237                 if (field_mask & SND_VOLUME)
238                         volume = MSG_ReadByte ();
239                 else
240                         volume = DEFAULT_SOUND_PACKET_VOLUME;
241
242                 if (field_mask & SND_ATTENUATION)
243                         attenuation = MSG_ReadByte () / 64.0;
244                 else
245                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
246
247                 if (field_mask & SND_LARGEENTITY)
248                 {
249                         ent = (unsigned short) MSG_ReadShort ();
250                         channel = MSG_ReadByte ();
251                 }
252                 else
253                 {
254                         channel = (unsigned short) MSG_ReadShort ();
255                         ent = channel >> 3;
256                         channel &= 7;
257                 }
258
259                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
260                         sound_num = (unsigned short) MSG_ReadShort ();
261                 else
262                         sound_num = MSG_ReadByte ();
263         }
264
265         MSG_ReadVector(pos, cls.protocol);
266
267         if (sound_num >= MAX_SOUNDS)
268         {
269                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
270                 return;
271         }
272
273         if (ent >= MAX_EDICTS)
274         {
275                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
276                 return;
277         }
278
279         if (ent >= cl.max_entities)
280                 CL_ExpandEntities(ent);
281
282         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
283                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
284 }
285
286 /*
287 ==================
288 CL_KeepaliveMessage
289
290 When the client is taking a long time to load stuff, send keepalive messages
291 so the server doesn't disconnect.
292 ==================
293 */
294
295 static unsigned char olddata[NET_MAXMESSAGE];
296 void CL_KeepaliveMessage (qboolean readmessages)
297 {
298         float time;
299         static double nextmsg = -1;
300         static double nextupdate = -1;
301 #if 0
302         static double lasttime = -1;
303 #endif
304         int oldreadcount;
305         qboolean oldbadread;
306         sizebuf_t old;
307
308         if(cls.state != ca_dedicated)
309         {
310                 if((time = Sys_DoubleTime()) >= nextupdate)
311                 {
312                         SCR_UpdateLoadingScreenIfShown();
313                         nextupdate = time + 2;
314                 }
315         }
316
317         // no need if server is local and definitely not if this is a demo
318         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
319                 return;
320
321         if (readmessages)
322         {
323                 // read messages from server, should just be nops
324                 oldreadcount = msg_readcount;
325                 oldbadread = msg_badread;
326                 old = net_message;
327                 memcpy(olddata, net_message.data, net_message.cursize);
328
329                 NetConn_ClientFrame();
330
331                 msg_readcount = oldreadcount;
332                 msg_badread = oldbadread;
333                 net_message = old;
334                 memcpy(net_message.data, olddata, net_message.cursize);
335         }
336
337 #if 0
338         if((time = Sys_DoubleTime()) >= lasttime + 1)
339         {
340                 Con_Printf("long delta: %f\n", time - lasttime);
341         }
342         lasttime = Sys_DoubleTime();
343 #endif
344
345         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
346         {
347                 sizebuf_t       msg;
348                 unsigned char           buf[4];
349                 nextmsg = time + 5;
350                 // write out a nop
351                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
352                 Con_Print("--> client to server keepalive\n");
353                 memset(&msg, 0, sizeof(msg));
354                 msg.data = buf;
355                 msg.maxsize = sizeof(buf);
356                 MSG_WriteChar(&msg, clc_nop);
357                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
358         }
359 }
360
361 void CL_ParseEntityLump(char *entdata)
362 {
363         const char *data;
364         char key[128], value[MAX_INPUTLINE];
365         FOG_clear(); // LordHavoc: no fog until set
366         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
367         R_SetSkyBox(cl.worldmodel->brush.skybox);
368         data = entdata;
369         if (!data)
370                 return;
371         if (!COM_ParseToken_Simple(&data, false, false))
372                 return; // error
373         if (com_token[0] != '{')
374                 return; // error
375         while (1)
376         {
377                 if (!COM_ParseToken_Simple(&data, false, false))
378                         return; // error
379                 if (com_token[0] == '}')
380                         break; // end of worldspawn
381                 if (com_token[0] == '_')
382                         strlcpy (key, com_token + 1, sizeof (key));
383                 else
384                         strlcpy (key, com_token, sizeof (key));
385                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
386                         key[strlen(key)-1] = 0;
387                 if (!COM_ParseToken_Simple(&data, false, false))
388                         return; // error
389                 strlcpy (value, com_token, sizeof (value));
390                 if (!strcmp("sky", key))
391                         R_SetSkyBox(value);
392                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
393                         R_SetSkyBox(value);
394                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
395                         R_SetSkyBox(value);
396                 else if (!strcmp("fog", key))
397                 {
398                         FOG_clear(); // so missing values get good defaults
399                         r_refdef.fog_start = 0;
400                         r_refdef.fog_alpha = 1;
401                         r_refdef.fog_end = 16384;
402                         r_refdef.fog_height = 1<<30;
403                         r_refdef.fog_fadedepth = 128;
404 #if _MSC_VER >= 1400
405 #define sscanf sscanf_s
406 #endif
407                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
408                 }
409                 else if (!strcmp("fog_density", key))
410                         r_refdef.fog_density = atof(value);
411                 else if (!strcmp("fog_red", key))
412                         r_refdef.fog_red = atof(value);
413                 else if (!strcmp("fog_green", key))
414                         r_refdef.fog_green = atof(value);
415                 else if (!strcmp("fog_blue", key))
416                         r_refdef.fog_blue = atof(value);
417                 else if (!strcmp("fog_alpha", key))
418                         r_refdef.fog_alpha = atof(value);
419                 else if (!strcmp("fog_start", key))
420                         r_refdef.fog_start = atof(value);
421                 else if (!strcmp("fog_end", key))
422                         r_refdef.fog_end = atof(value);
423                 else if (!strcmp("fog_height", key))
424                         r_refdef.fog_height = atof(value);
425                 else if (!strcmp("fog_fadedepth", key))
426                         r_refdef.fog_fadedepth = atof(value);
427                 else if (!strcmp("fog_heighttexture", key))
428                 {
429                         FOG_clear(); // so missing values get good defaults
430 #if _MSC_VER >= 1400
431                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
432 #else
433                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
434 #endif
435                         r_refdef.fog_height_texturename[63] = 0;
436                 }
437         }
438 }
439
440 extern void CL_Locs_Reload_f(void);
441 extern void CL_VM_Init (void);
442 static const vec3_t defaultmins = {-4096, -4096, -4096};
443 static const vec3_t defaultmaxs = {4096, 4096, 4096};
444 static void CL_SetupWorldModel(void)
445 {
446         // update the world model
447         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
448         CL_UpdateRenderEntity(&cl.entities[0].render);
449
450         // make sure the cl.worldname and related cvars are set up now that we know the world model name
451         // set up csqc world for collision culling
452         if (cl.worldmodel)
453         {
454                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
455                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
456                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
457                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
458                 Cvar_SetQuick(&cl_worldname, cl.worldname);
459                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
460                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
461                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
462         }
463         else
464         {
465                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
466                 Cvar_SetQuick(&cl_worldnamenoextension, "");
467                 Cvar_SetQuick(&cl_worldbasename, "");
468                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
469         }
470         World_Start(&cl.world);
471
472         // load or reload .loc file for team chat messages
473         CL_Locs_Reload_f();
474
475         // make sure we send enough keepalives
476         CL_KeepaliveMessage(false);
477
478         // reset particles and other per-level things
479         R_Modules_NewMap();
480
481         // make sure we send enough keepalives
482         CL_KeepaliveMessage(false);
483
484         // load the team chat beep if possible
485         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
486
487         // check memory integrity
488         Mem_CheckSentinelsGlobal();
489
490         // make menu know
491         MR_NewMap();
492
493         // load the csqc now
494         if (cl.loadcsqc)
495         {
496                 cl.loadcsqc = false;
497
498                 CL_VM_Init();
499         }
500 }
501
502 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
503 {
504         qfile_t *file;
505
506         // see if the file already exists
507         file = FS_OpenVirtualFile(filename, true);
508         if (file)
509         {
510                 FS_Close(file);
511                 return true;
512         }
513
514         // download messages in a demo would be bad
515         if (cls.demorecording)
516         {
517                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
518                 return true;
519         }
520
521         // don't try to download when playing a demo
522         if (!cls.netcon)
523                 return true;
524
525         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
526         Con_Printf("Downloading %s\n", filename);
527
528         if (!cls.qw_downloadmemory)
529         {
530                 cls.qw_downloadmemory = NULL;
531                 cls.qw_downloadmemorycursize = 0;
532                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
533         }
534
535         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
536         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
537
538         cls.qw_downloadnumber++;
539         cls.qw_downloadpercent = 0;
540         cls.qw_downloadmemorycursize = 0;
541
542         return false;
543 }
544
545 static void QW_CL_ProcessUserInfo(int slot);
546 static void QW_CL_RequestNextDownload(void)
547 {
548         int i;
549
550         // clear name of file that just finished
551         cls.qw_downloadname[0] = 0;
552
553         switch (cls.qw_downloadtype)
554         {
555         case dl_single:
556                 break;
557         case dl_skin:
558                 if (cls.qw_downloadnumber == 0)
559                         Con_Printf("Checking skins...\n");
560                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
561                 {
562                         if (!cl.scores[cls.qw_downloadnumber].name[0])
563                                 continue;
564                         // check if we need to download the file, and return if so
565                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
566                                 return;
567                 }
568
569                 cls.qw_downloadtype = dl_none;
570
571                 // load any newly downloaded skins
572                 for (i = 0;i < cl.maxclients;i++)
573                         QW_CL_ProcessUserInfo(i);
574
575                 // if we're still in signon stages, request the next one
576                 if (cls.signon != SIGNONS)
577                 {
578                         cls.signon = SIGNONS-1;
579                         // we'll go to SIGNONS when the first entity update is received
580                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
581                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
582                 }
583                 break;
584         case dl_model:
585                 if (cls.qw_downloadnumber == 0)
586                 {
587                         Con_Printf("Checking models...\n");
588                         cls.qw_downloadnumber = 1;
589                 }
590
591                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
592                 {
593                         // skip submodels
594                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
595                                 continue;
596                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
597                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
598                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
599                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
600                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
601                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
602                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
603                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
604                         // check if we need to download the file, and return if so
605                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
606                                 return;
607                 }
608
609                 cls.qw_downloadtype = dl_none;
610
611                 // touch all of the precached models that are still loaded so we can free
612                 // anything that isn't needed
613                 if (!sv.active)
614                         Mod_ClearUsed();
615                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
616                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
617                 // precache any models used by the client (this also marks them used)
618                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
619                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
620                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
621                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
622
623                 // we purge the models and sounds later in CL_SignonReply
624                 //Mod_PurgeUnused();
625
626                 // now we try to load everything that is new
627
628                 // world model
629                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
630                 if (cl.model_precache[1]->Draw == NULL)
631                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
632
633                 // normal models
634                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
635                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
636                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
637
638                 // check memory integrity
639                 Mem_CheckSentinelsGlobal();
640
641                 // now that we have a world model, set up the world entity, renderer
642                 // modules and csqc
643                 CL_SetupWorldModel();
644
645                 // add pmodel/emodel CRCs to userinfo
646                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
647                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
648
649                 // done checking sounds and models, send a prespawn command now
650                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
651                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
652
653                 if (cls.qw_downloadmemory)
654                 {
655                         Mem_Free(cls.qw_downloadmemory);
656                         cls.qw_downloadmemory = NULL;
657                 }
658
659                 // done loading
660                 cl.loadfinished = true;
661                 break;
662         case dl_sound:
663                 if (cls.qw_downloadnumber == 0)
664                 {
665                         Con_Printf("Checking sounds...\n");
666                         cls.qw_downloadnumber = 1;
667                 }
668
669                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
670                 {
671                         // check if we need to download the file, and return if so
672                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
673                                 return;
674                 }
675
676                 cls.qw_downloadtype = dl_none;
677
678                 // clear sound usage flags for purging of unused sounds
679                 S_ClearUsed();
680
681                 // precache any sounds used by the client
682                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
683                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
684                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
685                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
686                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
687                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
688                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
689
690                 // sounds used by the game
691                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
692                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
693
694                 // we purge the models and sounds later in CL_SignonReply
695                 //S_PurgeUnused();
696
697                 // check memory integrity
698                 Mem_CheckSentinelsGlobal();
699
700                 // done with sound downloads, next we check models
701                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
702                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
703                 break;
704         case dl_none:
705         default:
706                 Con_Printf("Unknown download type.\n");
707         }
708 }
709
710 static void QW_CL_ParseDownload(void)
711 {
712         int size = (signed short)MSG_ReadShort();
713         int percent = MSG_ReadByte();
714
715         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
716
717         // skip the download fragment if playing a demo
718         if (!cls.netcon)
719         {
720                 if (size > 0)
721                         msg_readcount += size;
722                 return;
723         }
724
725         if (size == -1)
726         {
727                 Con_Printf("File not found.\n");
728                 QW_CL_RequestNextDownload();
729                 return;
730         }
731
732         if (msg_readcount + (unsigned short)size > net_message.cursize)
733                 Host_Error("corrupt download message\n");
734
735         // make sure the buffer is big enough to include this new fragment
736         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
737         {
738                 unsigned char *old;
739                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
740                         cls.qw_downloadmemorymaxsize *= 2;
741                 old = cls.qw_downloadmemory;
742                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
743                 if (old)
744                 {
745                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
746                         Mem_Free(old);
747                 }
748         }
749
750         // read the fragment out of the packet
751         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
752         cls.qw_downloadmemorycursize += size;
753         cls.qw_downloadspeedcount += size;
754
755         cls.qw_downloadpercent = percent;
756
757         if (percent != 100)
758         {
759                 // request next fragment
760                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
761                 MSG_WriteString(&cls.netcon->message, "nextdl");
762         }
763         else
764         {
765                 // finished file
766                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
767
768                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
769
770                 cls.qw_downloadpercent = 0;
771
772                 // start downloading the next file (or join the game)
773                 QW_CL_RequestNextDownload();
774         }
775 }
776
777 static void QW_CL_ParseModelList(void)
778 {
779         int n;
780         int nummodels = MSG_ReadByte();
781         char *str;
782
783         // parse model precache list
784         for (;;)
785         {
786                 str = MSG_ReadString();
787                 if (!str[0])
788                         break;
789                 nummodels++;
790                 if (nummodels==MAX_MODELS)
791                         Host_Error("Server sent too many model precaches");
792                 if (strlen(str) >= MAX_QPATH)
793                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
794                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
795         }
796
797         n = MSG_ReadByte();
798         if (n)
799         {
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
802                 return;
803         }
804
805         cls.signon = 2;
806         cls.qw_downloadnumber = 0;
807         cls.qw_downloadtype = dl_model;
808         QW_CL_RequestNextDownload();
809 }
810
811 static void QW_CL_ParseSoundList(void)
812 {
813         int n;
814         int numsounds = MSG_ReadByte();
815         char *str;
816
817         // parse sound precache list
818         for (;;)
819         {
820                 str = MSG_ReadString();
821                 if (!str[0])
822                         break;
823                 numsounds++;
824                 if (numsounds==MAX_SOUNDS)
825                         Host_Error("Server sent too many sound precaches");
826                 if (strlen(str) >= MAX_QPATH)
827                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
828                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
829         }
830
831         n = MSG_ReadByte();
832
833         if (n)
834         {
835                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
836                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
837                 return;
838         }
839
840         cls.signon = 2;
841         cls.qw_downloadnumber = 0;
842         cls.qw_downloadtype = dl_sound;
843         QW_CL_RequestNextDownload();
844 }
845
846 static void QW_CL_Skins_f(void)
847 {
848         cls.qw_downloadnumber = 0;
849         cls.qw_downloadtype = dl_skin;
850         QW_CL_RequestNextDownload();
851 }
852
853 static void QW_CL_Changing_f(void)
854 {
855         if (cls.qw_downloadmemory)  // don't change when downloading
856                 return;
857
858         S_StopAllSounds();
859         cl.intermission = 0;
860         cls.signon = 1; // not active anymore, but not disconnected
861         Con_Printf("\nChanging map...\n");
862 }
863
864 void QW_CL_NextUpload(void)
865 {
866         int r, percent, size;
867
868         if (!cls.qw_uploaddata)
869                 return;
870
871         r = cls.qw_uploadsize - cls.qw_uploadpos;
872         if (r > 768)
873                 r = 768;
874         size = min(1, cls.qw_uploadsize);
875         percent = (cls.qw_uploadpos+r)*100/size;
876
877         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
878         MSG_WriteShort(&cls.netcon->message, r);
879         MSG_WriteByte(&cls.netcon->message, percent);
880         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
881
882         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
883
884         cls.qw_uploadpos += r;
885
886         if (cls.qw_uploadpos < cls.qw_uploadsize)
887                 return;
888
889         Con_Printf("Upload completed\n");
890
891         QW_CL_StopUpload();
892 }
893
894 void QW_CL_StartUpload(unsigned char *data, int size)
895 {
896         // do nothing in demos or if not connected
897         if (!cls.netcon)
898                 return;
899
900         // abort existing upload if in progress
901         QW_CL_StopUpload();
902
903         Con_DPrintf("Starting upload of %d bytes...\n", size);
904
905         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
906         memcpy(cls.qw_uploaddata, data, size);
907         cls.qw_uploadsize = size;
908         cls.qw_uploadpos = 0;
909
910         QW_CL_NextUpload();
911 }
912
913 #if 0
914 qboolean QW_CL_IsUploading(void)
915 {
916         return cls.qw_uploaddata != NULL;
917 }
918 #endif
919
920 void QW_CL_StopUpload(void)
921 {
922         if (cls.qw_uploaddata)
923                 Mem_Free(cls.qw_uploaddata);
924         cls.qw_uploaddata = NULL;
925         cls.qw_uploadsize = 0;
926         cls.qw_uploadpos = 0;
927 }
928
929 static void QW_CL_ProcessUserInfo(int slot)
930 {
931         int topcolor, bottomcolor;
932         char temp[2048];
933         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
934         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
935         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
936         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
937         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
938         cl.scores[slot].qw_spectator = temp[0] != 0;
939         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
940         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
941         if (!cl.scores[slot].qw_skin[0])
942                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
943         // TODO: skin cache
944 }
945
946 static void QW_CL_UpdateUserInfo(void)
947 {
948         int slot;
949         slot = MSG_ReadByte();
950         if (slot >= cl.maxclients)
951         {
952                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
953                 MSG_ReadLong();
954                 MSG_ReadString();
955                 return;
956         }
957         cl.scores[slot].qw_userid = MSG_ReadLong();
958         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
959
960         QW_CL_ProcessUserInfo(slot);
961 }
962
963 static void QW_CL_SetInfo(void)
964 {
965         int slot;
966         char key[2048];
967         char value[2048];
968         slot = MSG_ReadByte();
969         strlcpy(key, MSG_ReadString(), sizeof(key));
970         strlcpy(value, MSG_ReadString(), sizeof(value));
971         if (slot >= cl.maxclients)
972         {
973                 Con_Printf("svc_setinfo >= cl.maxclients\n");
974                 return;
975         }
976         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
977
978         QW_CL_ProcessUserInfo(slot);
979 }
980
981 static void QW_CL_ServerInfo(void)
982 {
983         char key[2048];
984         char value[2048];
985         char temp[32];
986         strlcpy(key, MSG_ReadString(), sizeof(key));
987         strlcpy(value, MSG_ReadString(), sizeof(value));
988         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
989         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
990         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
991         cl.qw_teamplay = atoi(temp);
992 }
993
994 static void QW_CL_ParseNails(void)
995 {
996         int i, j;
997         int numnails = MSG_ReadByte();
998         vec_t *v;
999         unsigned char bits[6];
1000         for (i = 0;i < numnails;i++)
1001         {
1002                 for (j = 0;j < 6;j++)
1003                         bits[j] = MSG_ReadByte();
1004                 if (cl.qw_num_nails > 255)
1005                         continue;
1006                 v = cl.qw_nails[cl.qw_num_nails++];
1007                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1008                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1009                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1010                 v[3] = -360*(bits[4]>>4)/16;
1011                 v[4] = 360*bits[5]/256;
1012                 v[5] = 0;
1013         }
1014 }
1015
1016 static void CL_UpdateItemsAndWeapon(void)
1017 {
1018         int j;
1019         // check for important changes
1020
1021         // set flash times
1022         if (cl.olditems != cl.stats[STAT_ITEMS])
1023                 for (j = 0;j < 32;j++)
1024                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1025                                 cl.item_gettime[j] = cl.time;
1026         cl.olditems = cl.stats[STAT_ITEMS];
1027
1028         // GAME_NEXUIZ hud needs weapon change time
1029         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1030                 cl.weapontime = cl.time;
1031         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1032 }
1033
1034 #define LOADPROGRESSWEIGHT_SOUND            1.0
1035 #define LOADPROGRESSWEIGHT_MODEL            4.0
1036 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1037 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1038
1039 void CL_BeginDownloads(qboolean aborteddownload)
1040 {
1041         // quakeworld works differently
1042         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1043                 return;
1044
1045         // this would be a good place to do curl downloads
1046         if(Curl_Have_forthismap())
1047         {
1048                 Curl_Register_predownload(); // come back later
1049                 return;
1050         }
1051
1052         // if we got here...
1053         // curl is done, so let's start with the business
1054         if(!cl.loadbegun)
1055                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1056         cl.loadbegun = true;
1057
1058         // if already downloading something from the previous level, don't stop it
1059         if (cls.qw_downloadname[0])
1060                 return;
1061
1062         if (cl.downloadcsqc)
1063         {
1064                 size_t progsize;
1065                 cl.downloadcsqc = false;
1066                 if (cls.netcon
1067                  && !sv.active
1068                  && csqc_progname.string
1069                  && csqc_progname.string[0]
1070                  && csqc_progcrc.integer >= 0
1071                  && cl_serverextension_download.integer
1072                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1073                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1074                 {
1075                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1076                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1077                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1078                         else
1079                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1080                         return;
1081                 }
1082         }
1083
1084         if (cl.loadmodel_current < cl.loadmodel_total)
1085         {
1086                 // loading models
1087                 if(cl.loadmodel_current == 1)
1088                 {
1089                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1090                         SCR_PushLoadingScreen(false, "Loading precached models",
1091                                 (
1092                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1093                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1094                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1095                                 ) / (
1096                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1097                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1098                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1099                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1100                                 )
1101                         );
1102                         SCR_BeginLoadingPlaque();
1103                 }
1104                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1105                 {
1106                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1107                                 (
1108                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1109                                 ) / (
1110                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1111                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1112                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1113                                 )
1114                         );
1115                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1116                         {
1117                                 SCR_PopLoadingScreen(false);
1118                                 if(cl.loadmodel_current == 1)
1119                                 {
1120                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1121                                         SCR_PopLoadingScreen(false);
1122                                 }
1123                                 continue;
1124                         }
1125                         CL_KeepaliveMessage(true);
1126
1127                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1128                         if (sv.active)
1129                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1130                         else
1131                         {
1132                                 if(cl.loadmodel_current == 1)
1133                                 {
1134                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1135                                         Mod_FreeQ3Shaders();
1136                                 }
1137                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1138                         }
1139                         SCR_PopLoadingScreen(false);
1140                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1141                         {
1142                                 // we now have the worldmodel so we can set up the game world
1143                                 SCR_PushLoadingScreen(true, "world model setup",
1144                                         (
1145                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1146                                         ) / (
1147                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1148                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1149                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1150                                         )
1151                                 );
1152                                 CL_SetupWorldModel();
1153                                 SCR_PopLoadingScreen(true);
1154                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1155                                 {
1156                                         cl.loadfinished = true;
1157                                         // now issue the spawn to move on to signon 2 like normal
1158                                         if (cls.netcon)
1159                                                 Cmd_ForwardStringToServer("prespawn");
1160                                 }
1161                         }
1162                 }
1163                 SCR_PopLoadingScreen(false);
1164                 // finished loading models
1165         }
1166
1167         if (cl.loadsound_current < cl.loadsound_total)
1168         {
1169                 // loading sounds
1170                 if(cl.loadsound_current == 1)
1171                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1172                                 (
1173                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1174                                 ) / (
1175                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1176                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1177                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1178                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1179                                 )
1180                         );
1181                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1182                 {
1183                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1184                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1185                         {
1186                                 SCR_PopLoadingScreen(false);
1187                                 continue;
1188                         }
1189                         CL_KeepaliveMessage(true);
1190                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1191                         SCR_PopLoadingScreen(false);
1192                 }
1193                 SCR_PopLoadingScreen(false);
1194                 // finished loading sounds
1195         }
1196
1197         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1198                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1199                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1200                 // of dependencies) anyway, and can mess around with the game directory;
1201                 // until this is fixed, only support pk3 downloads via curl, and turn off
1202                 // individual file downloads other than for CSQC
1203                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1204                 // to dlcache only
1205                 // idea: support download of pk3 files using this protocol later
1206
1207         // note: the reason these loops skip already-loaded things is that it
1208         // enables this command to be issued during the game if desired
1209
1210         if (cl.downloadmodel_current < cl.loadmodel_total)
1211         {
1212                 // loading models
1213
1214                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1215                 {
1216                         if (aborteddownload)
1217                         {
1218
1219                                 if (cl.downloadmodel_current == 1)
1220                                 {
1221                                         // the worldmodel failed, but we need to set up anyway
1222                                         Mod_FreeQ3Shaders();
1223                                         CL_SetupWorldModel();
1224                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1225                                         {
1226                                                 cl.loadfinished = true;
1227                                                 // now issue the spawn to move on to signon 2 like normal
1228                                                 if (cls.netcon)
1229                                                         Cmd_ForwardStringToServer("prespawn");
1230                                         }
1231                                 }
1232                                 aborteddownload = false;
1233                                 continue;
1234                         }
1235                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1236                                 continue;
1237                         CL_KeepaliveMessage(true);
1238                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1239                         {
1240                                 if (cl.downloadmodel_current == 1)
1241                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1242                                 else
1243                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1244                                 // regarding the * check: don't try to download submodels
1245                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1246                                 {
1247                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1248                                         // we'll try loading again when the download finishes
1249                                         return;
1250                                 }
1251                         }
1252
1253                         if(cl.downloadmodel_current == 1)
1254                         {
1255                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1256                                 Mod_FreeQ3Shaders();
1257                         }
1258
1259                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1260                         if (cl.downloadmodel_current == 1)
1261                         {
1262                                 // we now have the worldmodel so we can set up the game world
1263                                 // or maybe we do not have it (cl_serverextension_download 0)
1264                                 // then we need to continue loading ANYWAY!
1265                                 CL_SetupWorldModel();
1266                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267                                 {
1268                                         cl.loadfinished = true;
1269                                         // now issue the spawn to move on to signon 2 like normal
1270                                         if (cls.netcon)
1271                                                 Cmd_ForwardStringToServer("prespawn");
1272                                 }
1273                         }
1274                 }
1275
1276                 // finished loading models
1277         }
1278
1279         if (cl.downloadsound_current < cl.loadsound_total)
1280         {
1281                 // loading sounds
1282
1283                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1284                 {
1285                         char soundname[MAX_QPATH];
1286                         if (aborteddownload)
1287                         {
1288                                 aborteddownload = false;
1289                                 continue;
1290                         }
1291                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1292                                 continue;
1293                         CL_KeepaliveMessage(true);
1294                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1295                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1296                         {
1297                                 Con_Printf("Sound %s not found\n", soundname);
1298                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1299                                 {
1300                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1301                                         // we'll try loading again when the download finishes
1302                                         return;
1303                                 }
1304                         }
1305                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1306                 }
1307
1308                 // finished loading sounds
1309         }
1310
1311         SCR_PopLoadingScreen(false);
1312
1313         if (!cl.loadfinished)
1314         {
1315                 cl.loadfinished = true;
1316
1317                 // check memory integrity
1318                 Mem_CheckSentinelsGlobal();
1319
1320                 // now issue the spawn to move on to signon 2 like normal
1321                 if (cls.netcon)
1322                         Cmd_ForwardStringToServer("prespawn");
1323         }
1324 }
1325
1326 void CL_BeginDownloads_f(void)
1327 {
1328         // prevent cl_begindownloads from being issued multiple times in one match
1329         // to prevent accidentally cancelled downloads
1330         if(cl.loadbegun)
1331                 Con_Printf("cl_begindownloads is only valid once per match\n");
1332         else
1333                 CL_BeginDownloads(false);
1334 }
1335
1336 void CL_StopDownload(int size, int crc)
1337 {
1338         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1339         {
1340                 int existingcrc;
1341                 size_t existingsize;
1342                 const char *extension;
1343
1344                 if(cls.qw_download_deflate)
1345                 {
1346                         unsigned char *out;
1347                         size_t inflated_size;
1348                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1349                         Mem_Free(cls.qw_downloadmemory);
1350                         if(out)
1351                         {
1352                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1353                                 cls.qw_downloadmemory = out;
1354                                 cls.qw_downloadmemorycursize = inflated_size;
1355                         }
1356                         else
1357                         {
1358                                 cls.qw_downloadmemory = NULL;
1359                                 cls.qw_downloadmemorycursize = 0;
1360                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1361                         }
1362                 }
1363
1364                 if(!cls.qw_downloadmemory)
1365                 {
1366                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1367                 }
1368                 else
1369                 {
1370                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1371                         size = cls.qw_downloadmemorycursize;
1372                         // finished file
1373                         // save to disk only if we don't already have it
1374                         // (this is mainly for playing back demos)
1375                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1376                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1377                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1378                         {
1379                                 if ((int)existingsize != size || existingcrc != crc)
1380                                 {
1381                                         // we have a mismatching file, pick another name for it
1382                                         char name[MAX_QPATH*2];
1383                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1384                                         if (!FS_FileExists(name))
1385                                         {
1386                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1387                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1388                                         }
1389                                 }
1390                         }
1391                         else
1392                         {
1393                                 // we either don't have it or have a mismatching file...
1394                                 // so it's time to accept the file
1395                                 // but if we already have a mismatching file we need to rename
1396                                 // this new one, and if we already have this file in renamed form,
1397                                 // we do nothing
1398                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1399                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1400                                 extension = FS_FileExtension(cls.qw_downloadname);
1401                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1402                                         FS_Rescan();
1403                         }
1404                 }
1405         }
1406         else if (cls.qw_downloadmemory && size)
1407         {
1408                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1409                 CL_BeginDownloads(true);
1410         }
1411
1412         if (cls.qw_downloadmemory)
1413                 Mem_Free(cls.qw_downloadmemory);
1414         cls.qw_downloadmemory = NULL;
1415         cls.qw_downloadname[0] = 0;
1416         cls.qw_downloadmemorymaxsize = 0;
1417         cls.qw_downloadmemorycursize = 0;
1418         cls.qw_downloadpercent = 0;
1419 }
1420
1421 void CL_ParseDownload(void)
1422 {
1423         int i, start, size;
1424         static unsigned char data[NET_MAXMESSAGE];
1425         start = MSG_ReadLong();
1426         size = (unsigned short)MSG_ReadShort();
1427
1428         // record the start/size information to ack in the next input packet
1429         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1430         {
1431                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1432                 {
1433                         cls.dp_downloadack[i].start = start;
1434                         cls.dp_downloadack[i].size = size;
1435                         break;
1436                 }
1437         }
1438
1439         MSG_ReadBytes(size, data);
1440
1441         if (!cls.qw_downloadname[0])
1442         {
1443                 if (size > 0)
1444                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1445                 return;
1446         }
1447
1448         if (start + size > cls.qw_downloadmemorymaxsize)
1449                 Host_Error("corrupt download message\n");
1450
1451         // only advance cursize if the data is at the expected position
1452         // (gaps are unacceptable)
1453         memcpy(cls.qw_downloadmemory + start, data, size);
1454         cls.qw_downloadmemorycursize = start + size;
1455         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1456         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1457         cls.qw_downloadspeedcount += size;
1458 }
1459
1460 void CL_DownloadBegin_f(void)
1461 {
1462         int size = atoi(Cmd_Argv(1));
1463
1464         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1465         {
1466                 Con_Printf("cl_downloadbegin: received bogus information\n");
1467                 CL_StopDownload(0, 0);
1468                 return;
1469         }
1470
1471         if (cls.qw_downloadname[0])
1472                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1473
1474         CL_StopDownload(0, 0);
1475
1476         // we're really beginning a download now, so initialize stuff
1477         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1478         cls.qw_downloadmemorymaxsize = size;
1479         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1480         cls.qw_downloadnumber++;
1481
1482         cls.qw_download_deflate = false;
1483         if(Cmd_Argc() >= 4)
1484         {
1485                 if(!strcmp(Cmd_Argv(3), "deflate"))
1486                         cls.qw_download_deflate = true;
1487                 // check further encodings here
1488         }
1489
1490         Cmd_ForwardStringToServer("sv_startdownload");
1491 }
1492
1493 void CL_StopDownload_f(void)
1494 {
1495         Curl_CancelAll();
1496         if (cls.qw_downloadname[0])
1497         {
1498                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1499                 CL_StopDownload(0, 0);
1500         }
1501         CL_BeginDownloads(true);
1502 }
1503
1504 void CL_DownloadFinished_f(void)
1505 {
1506         if (Cmd_Argc() < 3)
1507         {
1508                 Con_Printf("Malformed cl_downloadfinished command\n");
1509                 return;
1510         }
1511         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1512         CL_BeginDownloads(false);
1513 }
1514
1515 static void CL_SendPlayerInfo(void)
1516 {
1517         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1518         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1519
1520         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1521         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1522
1523         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1524         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1525
1526         if (cl_pmodel.integer)
1527         {
1528                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1529                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1530         }
1531         if (*cl_playermodel.string)
1532         {
1533                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1535         }
1536         if (*cl_playerskin.string)
1537         {
1538                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1539                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1540         }
1541 }
1542
1543 /*
1544 =====================
1545 CL_SignonReply
1546
1547 An svc_signonnum has been received, perform a client side setup
1548 =====================
1549 */
1550 static void CL_SignonReply (void)
1551 {
1552         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1553
1554         switch (cls.signon)
1555         {
1556         case 1:
1557                 if (cls.netcon)
1558                 {
1559                         // send player info before we begin downloads
1560                         // (so that the server can see the player name while downloading)
1561                         CL_SendPlayerInfo();
1562
1563                         // execute cl_begindownloads next frame
1564                         // (after any commands added by svc_stufftext have been executed)
1565                         // when done with downloads the "prespawn" will be sent
1566                         Cbuf_AddText("\ncl_begindownloads\n");
1567
1568                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1569                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1570                 }
1571                 else // playing a demo...  make sure loading occurs as soon as possible
1572                         CL_BeginDownloads(false);
1573                 break;
1574
1575         case 2:
1576                 if (cls.netcon)
1577                 {
1578                         // LordHavoc: quake sent the player info here but due to downloads
1579                         // it is sent earlier instead
1580                         // CL_SendPlayerInfo();
1581
1582                         // LordHavoc: changed to begin a loading stage and issue this when done
1583                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584                         MSG_WriteString (&cls.netcon->message, "spawn");
1585                 }
1586                 break;
1587
1588         case 3:
1589                 if (cls.netcon)
1590                 {
1591                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592                         MSG_WriteString (&cls.netcon->message, "begin");
1593                 }
1594                 break;
1595
1596         case 4:
1597                 // after the level has been loaded, we shouldn't need the shaders, and
1598                 // if they are needed again they will be automatically loaded...
1599                 // we also don't need the unused models or sounds from the last level
1600                 Mod_FreeQ3Shaders();
1601                 Mod_PurgeUnused();
1602                 S_PurgeUnused();
1603
1604                 Con_ClearNotify();
1605                 if (COM_CheckParm("-profilegameonly"))
1606                         Sys_AllowProfiling(true);
1607                 break;
1608         }
1609 }
1610
1611 /*
1612 ==================
1613 CL_ParseServerInfo
1614 ==================
1615 */
1616 void CL_ParseServerInfo (void)
1617 {
1618         char *str;
1619         int i;
1620         protocolversion_t protocol;
1621         int nummodels, numsounds;
1622
1623         Con_DPrint("Serverinfo packet received.\n");
1624
1625         // if server is active, we already began a loading plaque
1626         if (!sv.active)
1627         {
1628                 SCR_BeginLoadingPlaque();
1629                 S_StopAllSounds();
1630                 // free q3 shaders so that any newly downloaded shaders will be active
1631                 Mod_FreeQ3Shaders();
1632         }
1633
1634         // check memory integrity
1635         Mem_CheckSentinelsGlobal();
1636
1637         // clear cl_serverextension cvars
1638         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1639
1640 //
1641 // wipe the client_state_t struct
1642 //
1643         CL_ClearState ();
1644
1645 // parse protocol version number
1646         i = MSG_ReadLong ();
1647         protocol = Protocol_EnumForNumber(i);
1648         if (protocol == PROTOCOL_UNKNOWN)
1649         {
1650                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1651                 return;
1652         }
1653         // hack for unmarked Nehahra movie demos which had a custom protocol
1654         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1655                 protocol = PROTOCOL_NEHAHRAMOVIE;
1656         cls.protocol = protocol;
1657         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1658
1659         cl.num_entities = 1;
1660
1661         if (protocol == PROTOCOL_QUAKEWORLD)
1662         {
1663                 char gamedir[1][MAX_QPATH];
1664
1665                 cl.qw_servercount = MSG_ReadLong();
1666
1667                 str = MSG_ReadString();
1668                 Con_Printf("server gamedir is %s\n", str);
1669                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1670
1671                 // change gamedir if needed
1672                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1673                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1674
1675                 cl.gametype = GAME_DEATHMATCH;
1676                 cl.maxclients = 32;
1677
1678                 // parse player number
1679                 i = MSG_ReadByte();
1680                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1681                 //cl.qw_spectator = (i & 128) != 0;
1682                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1683                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1684
1685                 // get the full level name
1686                 str = MSG_ReadString ();
1687                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1688
1689                 // get the movevars that are defined in the qw protocol
1690                 cl.movevars_gravity            = MSG_ReadFloat();
1691                 cl.movevars_stopspeed          = MSG_ReadFloat();
1692                 cl.movevars_maxspeed           = MSG_ReadFloat();
1693                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1694                 cl.movevars_accelerate         = MSG_ReadFloat();
1695                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1696                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1697                 cl.movevars_friction           = MSG_ReadFloat();
1698                 cl.movevars_waterfriction      = MSG_ReadFloat();
1699                 cl.movevars_entgravity         = MSG_ReadFloat();
1700
1701                 // other movevars not in the protocol...
1702                 cl.movevars_wallfriction = 0;
1703                 cl.movevars_timescale = 1;
1704                 cl.movevars_jumpvelocity = 270;
1705                 cl.movevars_edgefriction = 1;
1706                 cl.movevars_maxairspeed = 30;
1707                 cl.movevars_stepheight = 18;
1708                 cl.movevars_airaccel_qw = 1;
1709                 cl.movevars_airaccel_sideways_friction = 0;
1710
1711                 // seperate the printfs so the server message can have a color
1712                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1713
1714                 // check memory integrity
1715                 Mem_CheckSentinelsGlobal();
1716
1717                 if (cls.netcon)
1718                 {
1719                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1720                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1721                 }
1722
1723                 cl.loadbegun = false;
1724                 cl.loadfinished = false;
1725
1726                 cls.state = ca_connected;
1727                 cls.signon = 1;
1728
1729                 // note: on QW protocol we can't set up the gameworld until after
1730                 // downloads finish...
1731                 // (we don't even know the name of the map yet)
1732                 // this also means cl_autodemo does not work on QW protocol...
1733
1734                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1735                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1736                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1737                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1738                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1739                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1740
1741                 // check memory integrity
1742                 Mem_CheckSentinelsGlobal();
1743         }
1744         else
1745         {
1746         // parse maxclients
1747                 cl.maxclients = MSG_ReadByte ();
1748                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1749                 {
1750                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1751                         return;
1752                 }
1753                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1754
1755         // parse gametype
1756                 cl.gametype = MSG_ReadByte ();
1757                 // the original id singleplayer demos are bugged and contain
1758                 // GAME_DEATHMATCH even for singleplayer
1759                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1760                         cl.gametype = GAME_COOP;
1761
1762         // parse signon message
1763                 str = MSG_ReadString ();
1764                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1765
1766         // seperate the printfs so the server message can have a color
1767                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1768                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1769
1770                 // check memory integrity
1771                 Mem_CheckSentinelsGlobal();
1772
1773                 // parse model precache list
1774                 for (nummodels=1 ; ; nummodels++)
1775                 {
1776                         str = MSG_ReadString();
1777                         if (!str[0])
1778                                 break;
1779                         if (nummodels==MAX_MODELS)
1780                                 Host_Error ("Server sent too many model precaches");
1781                         if (strlen(str) >= MAX_QPATH)
1782                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1783                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1784                 }
1785                 // parse sound precache list
1786                 for (numsounds=1 ; ; numsounds++)
1787                 {
1788                         str = MSG_ReadString();
1789                         if (!str[0])
1790                                 break;
1791                         if (numsounds==MAX_SOUNDS)
1792                                 Host_Error("Server sent too many sound precaches");
1793                         if (strlen(str) >= MAX_QPATH)
1794                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1795                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1796                 }
1797
1798                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1799                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1800                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1801                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1802                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1803                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1804                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1805                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1806
1807                 // touch all of the precached models that are still loaded so we can free
1808                 // anything that isn't needed
1809                 if (!sv.active)
1810                         Mod_ClearUsed();
1811                 for (i = 1;i < nummodels;i++)
1812                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1813                 // precache any models used by the client (this also marks them used)
1814                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1815                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1816                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1817                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1818
1819                 // we purge the models and sounds later in CL_SignonReply
1820                 //Mod_PurgeUnused();
1821                 //S_PurgeUnused();
1822
1823                 // clear sound usage flags for purging of unused sounds
1824                 S_ClearUsed();
1825
1826                 // precache any sounds used by the client
1827                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1828                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1829                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1830                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1831                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1832                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1833                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1834
1835                 // sounds used by the game
1836                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1837                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1838
1839                 // now we try to load everything that is new
1840                 cl.loadmodel_current = 1;
1841                 cl.downloadmodel_current = 1;
1842                 cl.loadmodel_total = nummodels;
1843                 cl.loadsound_current = 1;
1844                 cl.downloadsound_current = 1;
1845                 cl.loadsound_total = numsounds;
1846                 cl.downloadcsqc = true;
1847                 cl.loadbegun = false;
1848                 cl.loadfinished = false;
1849                 cl.loadcsqc = true;
1850
1851                 // check memory integrity
1852                 Mem_CheckSentinelsGlobal();
1853
1854         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1855                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1856                 {
1857                         char demofile[MAX_OSPATH];
1858
1859                         if (cls.demorecording)
1860                         {
1861                                 // finish the previous level's demo file
1862                                 CL_Stop_f();
1863                         }
1864
1865                         // start a new demo file
1866                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1867
1868                         Con_Printf ("Auto-recording to %s.\n", demofile);
1869
1870                         // Reset bit 0 for every new demo
1871                         Cvar_SetValueQuick(&cl_autodemo_delete,
1872                                 (cl_autodemo_delete.integer & ~0x1)
1873                                 |
1874                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1875                         );
1876
1877                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1878                         if (cls.demofile)
1879                         {
1880                                 cls.forcetrack = -1;
1881                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1882                                 cls.demorecording = true;
1883                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1884                                 cls.demo_lastcsprogssize = -1;
1885                                 cls.demo_lastcsprogscrc = -1;
1886                         }
1887                         else
1888                                 Con_Print ("ERROR: couldn't open.\n");
1889                 }
1890         }
1891 }
1892
1893 void CL_ValidateState(entity_state_t *s)
1894 {
1895         dp_model_t *model;
1896
1897         if (!s->active)
1898                 return;
1899
1900         if (s->modelindex >= MAX_MODELS)
1901                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1902
1903         // these warnings are only warnings, no corrections are made to the state
1904         // because states are often copied for decoding, which otherwise would
1905         // propogate some of the corrections accidentally
1906         // (this used to happen, sometimes affecting skin and frame)
1907
1908         // colormap is client index + 1
1909         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1910                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1911
1912         if (developer_extra.integer)
1913         {
1914                 model = CL_GetModelByIndex(s->modelindex);
1915                 if (model && model->type && s->frame >= model->numframes)
1916                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1917                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1918                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1919         }
1920 }
1921
1922 void CL_MoveLerpEntityStates(entity_t *ent)
1923 {
1924         float odelta[3], adelta[3];
1925         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1926         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1927         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1928         {
1929                 // reset all persistent stuff if this is a new entity
1930                 ent->persistent.lerpdeltatime = 0;
1931                 ent->persistent.lerpstarttime = cl.mtime[1];
1932                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1933                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1934                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1935                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1936                 // reset animation interpolation as well
1937                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1938                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1939                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1940                 ent->render.shadertime = cl.time;
1941                 // reset various persistent stuff
1942                 ent->persistent.muzzleflash = 0;
1943                 ent->persistent.trail_allowed = false;
1944         }
1945         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1946         {
1947                 // don't interpolate the move
1948                 ent->persistent.lerpdeltatime = 0;
1949                 ent->persistent.lerpstarttime = cl.mtime[1];
1950                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1951                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1952                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1953                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1954                 ent->persistent.trail_allowed = false;
1955
1956                 // if(ent->state_current.frame != ent->state_previous.frame)
1957                 // do this even if we did change the frame
1958                 // teleport bit is only used if an animation restart, or a jump, is necessary
1959                 // so it should be always harmless to do this
1960                 {
1961                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1962                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1963                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1964                 }
1965
1966                 // note that this case must do everything the following case does too
1967         }
1968         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1969         {
1970                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1971                 ent->render.framegroupblend[1].lerp = 1;
1972                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1973                 ent->render.framegroupblend[0].start = cl.time;
1974                 ent->render.framegroupblend[0].lerp = 0;
1975         }
1976         else if (DotProduct(odelta, odelta) > 1000*1000
1977                 || (cl.fixangle[0] && !cl.fixangle[1])
1978                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1979                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1980         {
1981                 // don't interpolate the move
1982                 // (the fixangle[] check detects teleports, but not constant fixangles
1983                 //  such as when spectating)
1984                 ent->persistent.lerpdeltatime = 0;
1985                 ent->persistent.lerpstarttime = cl.mtime[1];
1986                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1987                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1988                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1989                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1990                 ent->persistent.trail_allowed = false;
1991         }
1992         else if (ent->state_current.flags & RENDER_STEP)
1993         {
1994                 // monster interpolation
1995                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1996                 {
1997                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1998                         ent->persistent.lerpstarttime = cl.mtime[1];
1999                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2000                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2001                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2002                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2003                 }
2004         }
2005         else
2006         {
2007                 // not a monster
2008                 ent->persistent.lerpstarttime = ent->state_previous.time;
2009                 // no lerp if it's singleplayer
2010                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2011                         ent->persistent.lerpdeltatime = 0;
2012                 else
2013                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2014                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2015                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2016                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2018         }
2019         // trigger muzzleflash effect if necessary
2020         if (ent->state_current.effects & EF_MUZZLEFLASH)
2021                 ent->persistent.muzzleflash = 1;
2022 }
2023
2024 /*
2025 ==================
2026 CL_ParseBaseline
2027 ==================
2028 */
2029 void CL_ParseBaseline (entity_t *ent, int large)
2030 {
2031         int i;
2032
2033         ent->state_baseline = defaultstate;
2034         // FIXME: set ent->state_baseline.number?
2035         ent->state_baseline.active = true;
2036         if (large)
2037         {
2038                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2039                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2040         }
2041         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2042         {
2043                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2044                 ent->state_baseline.frame = MSG_ReadByte ();
2045         }
2046         else
2047         {
2048                 ent->state_baseline.modelindex = MSG_ReadByte ();
2049                 ent->state_baseline.frame = MSG_ReadByte ();
2050         }
2051         ent->state_baseline.colormap = MSG_ReadByte();
2052         ent->state_baseline.skin = MSG_ReadByte();
2053         for (i = 0;i < 3;i++)
2054         {
2055                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2056                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2057         }
2058         ent->state_previous = ent->state_current = ent->state_baseline;
2059 }
2060
2061
2062 /*
2063 ==================
2064 CL_ParseClientdata
2065
2066 Server information pertaining to this client only
2067 ==================
2068 */
2069 void CL_ParseClientdata (void)
2070 {
2071         int i, bits;
2072
2073         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2074         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2075         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2076         cl.mviewzoom[1] = cl.mviewzoom[0];
2077
2078         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2079         {
2080                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2081                 cl.stats[STAT_ITEMS] = 0;
2082                 cl.stats[STAT_VIEWZOOM] = 255;
2083         }
2084         cl.idealpitch = 0;
2085         cl.mpunchangle[0][0] = 0;
2086         cl.mpunchangle[0][1] = 0;
2087         cl.mpunchangle[0][2] = 0;
2088         cl.mpunchvector[0][0] = 0;
2089         cl.mpunchvector[0][1] = 0;
2090         cl.mpunchvector[0][2] = 0;
2091         cl.mvelocity[0][0] = 0;
2092         cl.mvelocity[0][1] = 0;
2093         cl.mvelocity[0][2] = 0;
2094         cl.mviewzoom[0] = 1;
2095
2096         bits = (unsigned short) MSG_ReadShort ();
2097         if (bits & SU_EXTEND1)
2098                 bits |= (MSG_ReadByte() << 16);
2099         if (bits & SU_EXTEND2)
2100                 bits |= (MSG_ReadByte() << 24);
2101
2102         if (bits & SU_VIEWHEIGHT)
2103                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2104
2105         if (bits & SU_IDEALPITCH)
2106                 cl.idealpitch = MSG_ReadChar ();
2107
2108         for (i = 0;i < 3;i++)
2109         {
2110                 if (bits & (SU_PUNCH1<<i) )
2111                 {
2112                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2113                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2114                         else
2115                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2116                 }
2117                 if (bits & (SU_PUNCHVEC1<<i))
2118                 {
2119                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2120                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2121                         else
2122                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2123                 }
2124                 if (bits & (SU_VELOCITY1<<i) )
2125                 {
2126                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2127                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2128                         else
2129                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2130                 }
2131         }
2132
2133         // LordHavoc: hipnotic demos don't have this bit set but should
2134         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2135                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2136
2137         cl.onground = (bits & SU_ONGROUND) != 0;
2138         cl.inwater = (bits & SU_INWATER) != 0;
2139
2140         if (cls.protocol == PROTOCOL_DARKPLACES5)
2141         {
2142                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2143                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2144                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2145                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2146                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2147                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2148                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2149                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2150                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2151                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2152         }
2153         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2154         {
2155                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2156                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2157                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2158                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2159                 else
2160                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2161                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2162                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2163                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2164                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2165                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2166                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2167                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2168                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2169                 else
2170                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2171         }
2172
2173         if (bits & SU_VIEWZOOM)
2174         {
2175                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2176                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2177                 else
2178                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2179         }
2180
2181         // viewzoom interpolation
2182         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2183 }
2184
2185 /*
2186 =====================
2187 CL_ParseStatic
2188 =====================
2189 */
2190 void CL_ParseStatic (int large)
2191 {
2192         entity_t *ent;
2193
2194         if (cl.num_static_entities >= cl.max_static_entities)
2195                 Host_Error ("Too many static entities");
2196         ent = &cl.static_entities[cl.num_static_entities++];
2197         CL_ParseBaseline (ent, large);
2198
2199         if (ent->state_baseline.modelindex == 0)
2200         {
2201                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2202                 cl.num_static_entities--;
2203                 // This is definitely a cheesy way to conserve resources...
2204                 return;
2205         }
2206
2207 // copy it to the current state
2208         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2209         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2210         ent->render.framegroupblend[0].lerp = 1;
2211         // make torchs play out of sync
2212         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2213         ent->render.skinnum = ent->state_baseline.skin;
2214         ent->render.effects = ent->state_baseline.effects;
2215         ent->render.alpha = 1;
2216
2217         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2218         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2219
2220         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2221         ent->render.allowdecals = true;
2222         CL_UpdateRenderEntity(&ent->render);
2223 }
2224
2225 /*
2226 ===================
2227 CL_ParseStaticSound
2228 ===================
2229 */
2230 void CL_ParseStaticSound (int large)
2231 {
2232         vec3_t          org;
2233         int                     sound_num, vol, atten;
2234
2235         MSG_ReadVector(org, cls.protocol);
2236         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2237                 sound_num = (unsigned short) MSG_ReadShort ();
2238         else
2239                 sound_num = MSG_ReadByte ();
2240         vol = MSG_ReadByte ();
2241         atten = MSG_ReadByte ();
2242
2243         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2244 }
2245
2246 void CL_ParseEffect (void)
2247 {
2248         vec3_t          org;
2249         int                     modelindex, startframe, framecount, framerate;
2250
2251         MSG_ReadVector(org, cls.protocol);
2252         modelindex = MSG_ReadByte ();
2253         startframe = MSG_ReadByte ();
2254         framecount = MSG_ReadByte ();
2255         framerate = MSG_ReadByte ();
2256
2257         CL_Effect(org, modelindex, startframe, framecount, framerate);
2258 }
2259
2260 void CL_ParseEffect2 (void)
2261 {
2262         vec3_t          org;
2263         int                     modelindex, startframe, framecount, framerate;
2264
2265         MSG_ReadVector(org, cls.protocol);
2266         modelindex = (unsigned short) MSG_ReadShort ();
2267         startframe = (unsigned short) MSG_ReadShort ();
2268         framecount = MSG_ReadByte ();
2269         framerate = MSG_ReadByte ();
2270
2271         CL_Effect(org, modelindex, startframe, framecount, framerate);
2272 }
2273
2274 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2275 {
2276         int i;
2277         beam_t *b = NULL;
2278
2279         if (ent >= MAX_EDICTS)
2280         {
2281                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2282                 ent = 0;
2283         }
2284
2285         if (ent >= cl.max_entities)
2286                 CL_ExpandEntities(ent);
2287
2288         // override any beam with the same entity
2289         i = cl.max_beams;
2290         if (ent)
2291                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2292                         if (b->entity == ent)
2293                                 break;
2294         // if the entity was not found then just replace an unused beam
2295         if (i == cl.max_beams)
2296                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2297                         if (!b->model)
2298                                 break;
2299         if (i < cl.max_beams)
2300         {
2301                 cl.num_beams = max(cl.num_beams, i + 1);
2302                 b->entity = ent;
2303                 b->lightning = lightning;
2304                 b->model = m;
2305                 b->endtime = cl.mtime[0] + 0.2;
2306                 VectorCopy (start, b->start);
2307                 VectorCopy (end, b->end);
2308         }
2309         else
2310                 Con_Print("beam list overflow!\n");
2311 }
2312
2313 void CL_ParseBeam (dp_model_t *m, int lightning)
2314 {
2315         int ent;
2316         vec3_t start, end;
2317
2318         ent = (unsigned short) MSG_ReadShort ();
2319         MSG_ReadVector(start, cls.protocol);
2320         MSG_ReadVector(end, cls.protocol);
2321
2322         if (ent >= MAX_EDICTS)
2323         {
2324                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2325                 ent = 0;
2326         }
2327
2328         CL_NewBeam(ent, start, end, m, lightning);
2329 }
2330
2331 void CL_ParseTempEntity(void)
2332 {
2333         int type;
2334         vec3_t pos, pos2;
2335         vec3_t vel1, vel2;
2336         vec3_t dir;
2337         vec3_t color;
2338         int rnd;
2339         int colorStart, colorLength, count;
2340         float velspeed, radius;
2341         unsigned char *tempcolor;
2342         matrix4x4_t tempmatrix;
2343
2344         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2345         {
2346                 type = MSG_ReadByte();
2347                 switch (type)
2348                 {
2349                 case QW_TE_WIZSPIKE:
2350                         // spike hitting wall
2351                         MSG_ReadVector(pos, cls.protocol);
2352                         CL_FindNonSolidLocation(pos, pos, 4);
2353                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2354                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2355                         break;
2356
2357                 case QW_TE_KNIGHTSPIKE:
2358                         // spike hitting wall
2359                         MSG_ReadVector(pos, cls.protocol);
2360                         CL_FindNonSolidLocation(pos, pos, 4);
2361                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2362                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2363                         break;
2364
2365                 case QW_TE_SPIKE:
2366                         // spike hitting wall
2367                         MSG_ReadVector(pos, cls.protocol);
2368                         CL_FindNonSolidLocation(pos, pos, 4);
2369                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2370                         if (rand() % 5)
2371                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2372                         else
2373                         {
2374                                 rnd = rand() & 3;
2375                                 if (rnd == 1)
2376                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2377                                 else if (rnd == 2)
2378                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2379                                 else
2380                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2381                         }
2382                         break;
2383                 case QW_TE_SUPERSPIKE:
2384                         // super spike hitting wall
2385                         MSG_ReadVector(pos, cls.protocol);
2386                         CL_FindNonSolidLocation(pos, pos, 4);
2387                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2388                         if (rand() % 5)
2389                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2390                         else
2391                         {
2392                                 rnd = rand() & 3;
2393                                 if (rnd == 1)
2394                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2395                                 else if (rnd == 2)
2396                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2397                                 else
2398                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2399                         }
2400                         break;
2401
2402                 case QW_TE_EXPLOSION:
2403                         // rocket explosion
2404                         MSG_ReadVector(pos, cls.protocol);
2405                         CL_FindNonSolidLocation(pos, pos, 10);
2406                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2407                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2408                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2409                         break;
2410
2411                 case QW_TE_TAREXPLOSION:
2412                         // tarbaby explosion
2413                         MSG_ReadVector(pos, cls.protocol);
2414                         CL_FindNonSolidLocation(pos, pos, 10);
2415                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2416                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2417                         break;
2418
2419                 case QW_TE_LIGHTNING1:
2420                         // lightning bolts
2421                         CL_ParseBeam(cl.model_bolt, true);
2422                         break;
2423
2424                 case QW_TE_LIGHTNING2:
2425                         // lightning bolts
2426                         CL_ParseBeam(cl.model_bolt2, true);
2427                         break;
2428
2429                 case QW_TE_LIGHTNING3:
2430                         // lightning bolts
2431                         CL_ParseBeam(cl.model_bolt3, false);
2432                         break;
2433
2434                 case QW_TE_LAVASPLASH:
2435                         MSG_ReadVector(pos, cls.protocol);
2436                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         break;
2438
2439                 case QW_TE_TELEPORT:
2440                         MSG_ReadVector(pos, cls.protocol);
2441                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442                         break;
2443
2444                 case QW_TE_GUNSHOT:
2445                         // bullet hitting wall
2446                         radius = MSG_ReadByte();
2447                         MSG_ReadVector(pos, cls.protocol);
2448                         CL_FindNonSolidLocation(pos, pos, 4);
2449                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2450                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2451                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2452                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2453                         {
2454                                 if (rand() % 5)
2455                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2456                                 else
2457                                 {
2458                                         rnd = rand() & 3;
2459                                         if (rnd == 1)
2460                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2461                                         else if (rnd == 2)
2462                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2463                                         else
2464                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2465                                 }
2466                         }
2467                         break;
2468
2469                 case QW_TE_BLOOD:
2470                         count = MSG_ReadByte();
2471                         MSG_ReadVector(pos, cls.protocol);
2472                         CL_FindNonSolidLocation(pos, pos, 4);
2473                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2474                         break;
2475
2476                 case QW_TE_LIGHTNINGBLOOD:
2477                         MSG_ReadVector(pos, cls.protocol);
2478                         CL_FindNonSolidLocation(pos, pos, 4);
2479                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2480                         break;
2481
2482                 default:
2483                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2484                 }
2485         }
2486         else
2487         {
2488                 type = MSG_ReadByte();
2489                 switch (type)
2490                 {
2491                 case TE_WIZSPIKE:
2492                         // spike hitting wall
2493                         MSG_ReadVector(pos, cls.protocol);
2494                         CL_FindNonSolidLocation(pos, pos, 4);
2495                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2497                         break;
2498
2499                 case TE_KNIGHTSPIKE:
2500                         // spike hitting wall
2501                         MSG_ReadVector(pos, cls.protocol);
2502                         CL_FindNonSolidLocation(pos, pos, 4);
2503                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2504                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2505                         break;
2506
2507                 case TE_SPIKE:
2508                         // spike hitting wall
2509                         MSG_ReadVector(pos, cls.protocol);
2510                         CL_FindNonSolidLocation(pos, pos, 4);
2511                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2512                         if (rand() % 5)
2513                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2514                         else
2515                         {
2516                                 rnd = rand() & 3;
2517                                 if (rnd == 1)
2518                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2519                                 else if (rnd == 2)
2520                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2521                                 else
2522                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2523                         }
2524                         break;
2525                 case TE_SPIKEQUAD:
2526                         // quad spike hitting wall
2527                         MSG_ReadVector(pos, cls.protocol);
2528                         CL_FindNonSolidLocation(pos, pos, 4);
2529                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2530                         if (rand() % 5)
2531                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2532                         else
2533                         {
2534                                 rnd = rand() & 3;
2535                                 if (rnd == 1)
2536                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2537                                 else if (rnd == 2)
2538                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2539                                 else
2540                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2541                         }
2542                         break;
2543                 case TE_SUPERSPIKE:
2544                         // super spike hitting wall
2545                         MSG_ReadVector(pos, cls.protocol);
2546                         CL_FindNonSolidLocation(pos, pos, 4);
2547                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2548                         if (rand() % 5)
2549                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2550                         else
2551                         {
2552                                 rnd = rand() & 3;
2553                                 if (rnd == 1)
2554                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2555                                 else if (rnd == 2)
2556                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2557                                 else
2558                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2559                         }
2560                         break;
2561                 case TE_SUPERSPIKEQUAD:
2562                         // quad super spike hitting wall
2563                         MSG_ReadVector(pos, cls.protocol);
2564                         CL_FindNonSolidLocation(pos, pos, 4);
2565                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2566                         if (rand() % 5)
2567                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2568                         else
2569                         {
2570                                 rnd = rand() & 3;
2571                                 if (rnd == 1)
2572                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2573                                 else if (rnd == 2)
2574                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2575                                 else
2576                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2577                         }
2578                         break;
2579                         // LordHavoc: added for improved blood splatters
2580                 case TE_BLOOD:
2581                         // blood puff
2582                         MSG_ReadVector(pos, cls.protocol);
2583                         CL_FindNonSolidLocation(pos, pos, 4);
2584                         dir[0] = MSG_ReadChar();
2585                         dir[1] = MSG_ReadChar();
2586                         dir[2] = MSG_ReadChar();
2587                         count = MSG_ReadByte();
2588                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2589                         break;
2590                 case TE_SPARK:
2591                         // spark shower
2592                         MSG_ReadVector(pos, cls.protocol);
2593                         CL_FindNonSolidLocation(pos, pos, 4);
2594                         dir[0] = MSG_ReadChar();
2595                         dir[1] = MSG_ReadChar();
2596                         dir[2] = MSG_ReadChar();
2597                         count = MSG_ReadByte();
2598                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2599                         break;
2600                 case TE_PLASMABURN:
2601                         MSG_ReadVector(pos, cls.protocol);
2602                         CL_FindNonSolidLocation(pos, pos, 4);
2603                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2604                         break;
2605                         // LordHavoc: added for improved gore
2606                 case TE_BLOODSHOWER:
2607                         // vaporized body
2608                         MSG_ReadVector(pos, cls.protocol); // mins
2609                         MSG_ReadVector(pos2, cls.protocol); // maxs
2610                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2611                         count = (unsigned short) MSG_ReadShort(); // number of particles
2612                         vel1[0] = -velspeed;
2613                         vel1[1] = -velspeed;
2614                         vel1[2] = -velspeed;
2615                         vel2[0] = velspeed;
2616                         vel2[1] = velspeed;
2617                         vel2[2] = velspeed;
2618                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2619                         break;
2620
2621                 case TE_PARTICLECUBE:
2622                         // general purpose particle effect
2623                         MSG_ReadVector(pos, cls.protocol); // mins
2624                         MSG_ReadVector(pos2, cls.protocol); // maxs
2625                         MSG_ReadVector(dir, cls.protocol); // dir
2626                         count = (unsigned short) MSG_ReadShort(); // number of particles
2627                         colorStart = MSG_ReadByte(); // color
2628                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2629                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2630                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2631                         break;
2632
2633                 case TE_PARTICLERAIN:
2634                         // general purpose particle effect
2635                         MSG_ReadVector(pos, cls.protocol); // mins
2636                         MSG_ReadVector(pos2, cls.protocol); // maxs
2637                         MSG_ReadVector(dir, cls.protocol); // dir
2638                         count = (unsigned short) MSG_ReadShort(); // number of particles
2639                         colorStart = MSG_ReadByte(); // color
2640                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2641                         break;
2642
2643                 case TE_PARTICLESNOW:
2644                         // general purpose particle effect
2645                         MSG_ReadVector(pos, cls.protocol); // mins
2646                         MSG_ReadVector(pos2, cls.protocol); // maxs
2647                         MSG_ReadVector(dir, cls.protocol); // dir
2648                         count = (unsigned short) MSG_ReadShort(); // number of particles
2649                         colorStart = MSG_ReadByte(); // color
2650                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2651                         break;
2652
2653                 case TE_GUNSHOT:
2654                         // bullet hitting wall
2655                         MSG_ReadVector(pos, cls.protocol);
2656                         CL_FindNonSolidLocation(pos, pos, 4);
2657                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2658                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2659                         {
2660                                 if (rand() % 5)
2661                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2662                                 else
2663                                 {
2664                                         rnd = rand() & 3;
2665                                         if (rnd == 1)
2666                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2667                                         else if (rnd == 2)
2668                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2669                                         else
2670                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2671                                 }
2672                         }
2673                         break;
2674
2675                 case TE_GUNSHOTQUAD:
2676                         // quad bullet hitting wall
2677                         MSG_ReadVector(pos, cls.protocol);
2678                         CL_FindNonSolidLocation(pos, pos, 4);
2679                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2680                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2681                         {
2682                                 if (rand() % 5)
2683                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2684                                 else
2685                                 {
2686                                         rnd = rand() & 3;
2687                                         if (rnd == 1)
2688                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2689                                         else if (rnd == 2)
2690                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2691                                         else
2692                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2693                                 }
2694                         }
2695                         break;
2696
2697                 case TE_EXPLOSION:
2698                         // rocket explosion
2699                         MSG_ReadVector(pos, cls.protocol);
2700                         CL_FindNonSolidLocation(pos, pos, 10);
2701                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2702                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2703                         break;
2704
2705                 case TE_EXPLOSIONQUAD:
2706                         // quad rocket explosion
2707                         MSG_ReadVector(pos, cls.protocol);
2708                         CL_FindNonSolidLocation(pos, pos, 10);
2709                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2710                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2711                         break;
2712
2713                 case TE_EXPLOSION3:
2714                         // Nehahra movie colored lighting explosion
2715                         MSG_ReadVector(pos, cls.protocol);
2716                         CL_FindNonSolidLocation(pos, pos, 10);
2717                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2718                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2719                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2720                         CL_ParticleExplosion(pos);
2721                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2722                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2723                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2724                         break;
2725
2726                 case TE_EXPLOSIONRGB:
2727                         // colored lighting explosion
2728                         MSG_ReadVector(pos, cls.protocol);
2729                         CL_FindNonSolidLocation(pos, pos, 10);
2730                         CL_ParticleExplosion(pos);
2731                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2732                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2733                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2734                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2735                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2736                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2737                         break;
2738
2739                 case TE_TAREXPLOSION:
2740                         // tarbaby explosion
2741                         MSG_ReadVector(pos, cls.protocol);
2742                         CL_FindNonSolidLocation(pos, pos, 10);
2743                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2744                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2745                         break;
2746
2747                 case TE_SMALLFLASH:
2748                         MSG_ReadVector(pos, cls.protocol);
2749                         CL_FindNonSolidLocation(pos, pos, 10);
2750                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2751                         break;
2752
2753                 case TE_CUSTOMFLASH:
2754                         MSG_ReadVector(pos, cls.protocol);
2755                         CL_FindNonSolidLocation(pos, pos, 4);
2756                         radius = (MSG_ReadByte() + 1) * 8;
2757                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2758                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2759                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2760                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2761                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2762                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2763                         break;
2764
2765                 case TE_FLAMEJET:
2766                         MSG_ReadVector(pos, cls.protocol);
2767                         MSG_ReadVector(dir, cls.protocol);
2768                         count = MSG_ReadByte();
2769                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2770                         break;
2771
2772                 case TE_LIGHTNING1:
2773                         // lightning bolts
2774                         CL_ParseBeam(cl.model_bolt, true);
2775                         break;
2776
2777                 case TE_LIGHTNING2:
2778                         // lightning bolts
2779                         CL_ParseBeam(cl.model_bolt2, true);
2780                         break;
2781
2782                 case TE_LIGHTNING3:
2783                         // lightning bolts
2784                         CL_ParseBeam(cl.model_bolt3, false);
2785                         break;
2786
2787         // PGM 01/21/97
2788                 case TE_BEAM:
2789                         // grappling hook beam
2790                         CL_ParseBeam(cl.model_beam, false);
2791                         break;
2792         // PGM 01/21/97
2793
2794         // LordHavoc: for compatibility with the Nehahra movie...
2795                 case TE_LIGHTNING4NEH:
2796                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2797                         break;
2798
2799                 case TE_LAVASPLASH:
2800                         MSG_ReadVector(pos, cls.protocol);
2801                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2802                         break;
2803
2804                 case TE_TELEPORT:
2805                         MSG_ReadVector(pos, cls.protocol);
2806                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2807                         break;
2808
2809                 case TE_EXPLOSION2:
2810                         // color mapped explosion
2811                         MSG_ReadVector(pos, cls.protocol);
2812                         CL_FindNonSolidLocation(pos, pos, 10);
2813                         colorStart = MSG_ReadByte();
2814                         colorLength = MSG_ReadByte();
2815                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2816                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2817                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2818                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2819                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2820                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2821                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2822                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2823                         break;
2824
2825                 case TE_TEI_G3:
2826                         MSG_ReadVector(pos, cls.protocol);
2827                         MSG_ReadVector(pos2, cls.protocol);
2828                         MSG_ReadVector(dir, cls.protocol);
2829                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2830                         break;
2831
2832                 case TE_TEI_SMOKE:
2833                         MSG_ReadVector(pos, cls.protocol);
2834                         MSG_ReadVector(dir, cls.protocol);
2835                         count = MSG_ReadByte();
2836                         CL_FindNonSolidLocation(pos, pos, 4);
2837                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2838                         break;
2839
2840                 case TE_TEI_BIGEXPLOSION:
2841                         MSG_ReadVector(pos, cls.protocol);
2842                         CL_FindNonSolidLocation(pos, pos, 10);
2843                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2844                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2845                         break;
2846
2847                 case TE_TEI_PLASMAHIT:
2848                         MSG_ReadVector(pos, cls.protocol);
2849                         MSG_ReadVector(dir, cls.protocol);
2850                         count = MSG_ReadByte();
2851                         CL_FindNonSolidLocation(pos, pos, 5);
2852                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2853                         break;
2854
2855                 default:
2856                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2857                 }
2858         }
2859 }
2860
2861 void CL_ParseTrailParticles(void)
2862 {
2863         int entityindex;
2864         int effectindex;
2865         vec3_t start, end;
2866         entityindex = (unsigned short)MSG_ReadShort();
2867         if (entityindex >= MAX_EDICTS)
2868                 entityindex = 0;
2869         if (entityindex >= cl.max_entities)
2870                 CL_ExpandEntities(entityindex);
2871         effectindex = (unsigned short)MSG_ReadShort();
2872         MSG_ReadVector(start, cls.protocol);
2873         MSG_ReadVector(end, cls.protocol);
2874         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2875 }
2876
2877 void CL_ParsePointParticles(void)
2878 {
2879         int effectindex, count;
2880         vec3_t origin, velocity;
2881         effectindex = (unsigned short)MSG_ReadShort();
2882         MSG_ReadVector(origin, cls.protocol);
2883         MSG_ReadVector(velocity, cls.protocol);
2884         count = (unsigned short)MSG_ReadShort();
2885         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2886 }
2887
2888 void CL_ParsePointParticles1(void)
2889 {
2890         int effectindex;
2891         vec3_t origin;
2892         effectindex = (unsigned short)MSG_ReadShort();
2893         MSG_ReadVector(origin, cls.protocol);
2894         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2895 }
2896
2897 typedef struct cl_iplog_item_s
2898 {
2899         char *address;
2900         char *name;
2901 }
2902 cl_iplog_item_t;
2903
2904 static qboolean cl_iplog_loaded = false;
2905 static int cl_iplog_numitems = 0;
2906 static int cl_iplog_maxitems = 0;
2907 static cl_iplog_item_t *cl_iplog_items;
2908
2909 static void CL_IPLog_Load(void);
2910 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2911 {
2912         int i;
2913         if (!address || !address[0] || !name || !name[0])
2914                 return;
2915         if (!cl_iplog_loaded)
2916                 CL_IPLog_Load();
2917         if (developer_extra.integer)
2918                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2919         // see if it already exists
2920         if (checkexisting)
2921         {
2922                 for (i = 0;i < cl_iplog_numitems;i++)
2923                 {
2924                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2925                         {
2926                                 if (developer_extra.integer)
2927                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2928                                 return;
2929                         }
2930                 }
2931         }
2932         // it does not already exist in the iplog, so add it
2933         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2934         {
2935                 cl_iplog_item_t *olditems = cl_iplog_items;
2936                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2937                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2938                 if (olditems)
2939                 {
2940                         if (cl_iplog_numitems)
2941                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2942                         Mem_Free(olditems);
2943                 }
2944         }
2945         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2946         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2947         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2948         // TODO: maybe it would be better to strip weird characters from name when
2949         // copying it here rather than using a straight strcpy?
2950         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2951         cl_iplog_numitems++;
2952         if (addtofile)
2953         {
2954                 // add it to the iplog.txt file
2955                 // TODO: this ought to open the one in the userpath version of the base
2956                 // gamedir, not the current gamedir
2957                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2958                 if (developer_extra.integer)
2959                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2960         }
2961 }
2962
2963 static void CL_IPLog_Load(void)
2964 {
2965         int i, len, linenumber;
2966         char *text, *textend;
2967         unsigned char *filedata;
2968         fs_offset_t filesize;
2969         char line[MAX_INPUTLINE];
2970         char address[MAX_INPUTLINE];
2971         cl_iplog_loaded = true;
2972         // TODO: this ought to open the one in the userpath version of the base
2973         // gamedir, not the current gamedir
2974         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2975         if (!filedata)
2976                 return;
2977         text = (char *)filedata;
2978         textend = text + filesize;
2979         for (linenumber = 1;text < textend;linenumber++)
2980         {
2981                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2982                         if (len < (int)sizeof(line) - 1)
2983                                 line[len++] = *text;
2984                 line[len] = 0;
2985                 if (text < textend && *text == '\r' && text[1] == '\n')
2986                         text++;
2987                 if (text < textend && *text == '\n')
2988                         text++;
2989                 if (line[0] == '/' && line[1] == '/')
2990                         continue; // skip comments if anyone happens to add them
2991                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2992                         address[i] = line[i];
2993                 address[i] = 0;
2994                 // skip exactly one space character
2995                 i++;
2996                 // address contains the address with termination,
2997                 // line + i contains the name with termination
2998                 if (address[0] && line[i])
2999                         CL_IPLog_Add(address, line + i, false, false);
3000                 else
3001                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3002         }
3003 }
3004
3005 static void CL_IPLog_List_f(void)
3006 {
3007         int i, j;
3008         const char *addressprefix;
3009         if (Cmd_Argc() > 2)
3010         {
3011                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3012                 return;
3013         }
3014         addressprefix = "";
3015         if (Cmd_Argc() >= 2)
3016                 addressprefix = Cmd_Argv(1);
3017         if (!cl_iplog_loaded)
3018                 CL_IPLog_Load();
3019         if (addressprefix && addressprefix[0])
3020                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3021         else
3022                 Con_Printf("Listing all iplog entries\n");
3023         Con_Printf("address         name\n");
3024         for (i = 0;i < cl_iplog_numitems;i++)
3025         {
3026