changed several Con_Printf calls to Con_DPrintf
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         static double nextupdate = -1;
294 #if 0
295         static double lasttime = -1;
296 #endif
297         int oldreadcount;
298         qboolean oldbadread;
299         sizebuf_t old;
300
301         if(cls.state != ca_dedicated)
302         {
303                 if((time = Sys_DoubleTime()) >= nextupdate)
304                 {
305                         SCR_UpdateLoadingScreenIfShown();
306                         nextupdate = time + 2;
307                 }
308         }
309
310         // no need if server is local and definitely not if this is a demo
311         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
312                 return;
313
314         if (readmessages)
315         {
316                 // read messages from server, should just be nops
317                 oldreadcount = msg_readcount;
318                 oldbadread = msg_badread;
319                 old = net_message;
320                 memcpy(olddata, net_message.data, net_message.cursize);
321
322                 NetConn_ClientFrame();
323
324                 msg_readcount = oldreadcount;
325                 msg_badread = oldbadread;
326                 net_message = old;
327                 memcpy(net_message.data, olddata, net_message.cursize);
328         }
329
330 #if 0
331         if((time = Sys_DoubleTime()) >= lasttime + 1)
332         {
333                 Con_Printf("long delta: %f\n", time - lasttime);
334         }
335         lasttime = Sys_DoubleTime();
336 #endif
337
338         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
339         {
340                 sizebuf_t       msg;
341                 unsigned char           buf[4];
342                 nextmsg = time + 5;
343                 // write out a nop
344                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345                 Con_Print("--> client to server keepalive\n");
346                 memset(&msg, 0, sizeof(msg));
347                 msg.data = buf;
348                 msg.maxsize = sizeof(buf);
349                 MSG_WriteChar(&msg, clc_nop);
350                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
351         }
352 }
353
354 void CL_ParseEntityLump(char *entdata)
355 {
356         const char *data;
357         char key[128], value[MAX_INPUTLINE];
358         FOG_clear(); // LordHavoc: no fog until set
359         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360         R_SetSkyBox(cl.worldmodel->brush.skybox);
361         data = entdata;
362         if (!data)
363                 return;
364         if (!COM_ParseToken_Simple(&data, false, false))
365                 return; // error
366         if (com_token[0] != '{')
367                 return; // error
368         while (1)
369         {
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 if (com_token[0] == '}')
373                         break; // end of worldspawn
374                 if (com_token[0] == '_')
375                         strlcpy (key, com_token + 1, sizeof (key));
376                 else
377                         strlcpy (key, com_token, sizeof (key));
378                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379                         key[strlen(key)-1] = 0;
380                 if (!COM_ParseToken_Simple(&data, false, false))
381                         return; // error
382                 strlcpy (value, com_token, sizeof (value));
383                 if (!strcmp("sky", key))
384                         R_SetSkyBox(value);
385                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
386                         R_SetSkyBox(value);
387                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
388                         R_SetSkyBox(value);
389                 else if (!strcmp("fog", key))
390                 {
391                         r_refdef.fog_start = 0;
392                         r_refdef.fog_alpha = 1;
393                         r_refdef.fog_end = 16384;
394                         r_refdef.fog_height = 1<<30;
395                         r_refdef.fog_fadedepth = 128;
396 #if _MSC_VER >= 1400
397 #define sscanf sscanf_s
398 #endif
399                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
400                 }
401                 else if (!strcmp("fog_density", key))
402                         r_refdef.fog_density = atof(value);
403                 else if (!strcmp("fog_red", key))
404                         r_refdef.fog_red = atof(value);
405                 else if (!strcmp("fog_green", key))
406                         r_refdef.fog_green = atof(value);
407                 else if (!strcmp("fog_blue", key))
408                         r_refdef.fog_blue = atof(value);
409                 else if (!strcmp("fog_alpha", key))
410                         r_refdef.fog_alpha = atof(value);
411                 else if (!strcmp("fog_start", key))
412                         r_refdef.fog_start = atof(value);
413                 else if (!strcmp("fog_end", key))
414                         r_refdef.fog_end = atof(value);
415                 else if (!strcmp("fog_height", key))
416                         r_refdef.fog_height = atof(value);
417                 else if (!strcmp("fog_fadedepth", key))
418                         r_refdef.fog_fadedepth = atof(value);
419         }
420 }
421
422 extern void CL_Locs_Reload_f(void);
423 extern void CL_VM_Init (void);
424 static const vec3_t defaultmins = {-4096, -4096, -4096};
425 static const vec3_t defaultmaxs = {4096, 4096, 4096};
426 static void CL_SetupWorldModel(void)
427 {
428         // update the world model
429         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
430         CL_UpdateRenderEntity(&cl.entities[0].render);
431
432         // set up csqc world for collision culling
433         if (cl.worldmodel)
434                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
435         else
436                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
437         World_Start(&cl.world);
438
439         // load or reload .loc file for team chat messages
440         CL_Locs_Reload_f();
441
442         // make sure we send enough keepalives
443         CL_KeepaliveMessage(false);
444
445         // reset particles and other per-level things
446         R_Modules_NewMap();
447
448         // make sure we send enough keepalives
449         CL_KeepaliveMessage(false);
450
451         // load the team chat beep if possible
452         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
453
454         // check memory integrity
455         Mem_CheckSentinelsGlobal();
456
457         // load the csqc now
458         if (cl.loadcsqc)
459         {
460                 cl.loadcsqc = false;
461
462                 CL_VM_Init();
463         }
464 }
465
466 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
467 {
468         qfile_t *file;
469
470         // see if the file already exists
471         file = FS_OpenVirtualFile(filename, true);
472         if (file)
473         {
474                 FS_Close(file);
475                 return true;
476         }
477
478         // download messages in a demo would be bad
479         if (cls.demorecording)
480         {
481                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
482                 return true;
483         }
484
485         // don't try to download when playing a demo
486         if (!cls.netcon)
487                 return true;
488
489         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
490         Con_Printf("Downloading %s\n", filename);
491
492         if (!cls.qw_downloadmemory)
493         {
494                 cls.qw_downloadmemory = NULL;
495                 cls.qw_downloadmemorycursize = 0;
496                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
497         }
498
499         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
500         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
501
502         cls.qw_downloadnumber++;
503         cls.qw_downloadpercent = 0;
504         cls.qw_downloadmemorycursize = 0;
505
506         return false;
507 }
508
509 static void QW_CL_ProcessUserInfo(int slot);
510 static void QW_CL_RequestNextDownload(void)
511 {
512         int i;
513
514         // clear name of file that just finished
515         cls.qw_downloadname[0] = 0;
516
517         switch (cls.qw_downloadtype)
518         {
519         case dl_single:
520                 break;
521         case dl_skin:
522                 if (cls.qw_downloadnumber == 0)
523                         Con_Printf("Checking skins...\n");
524                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
525                 {
526                         if (!cl.scores[cls.qw_downloadnumber].name[0])
527                                 continue;
528                         // check if we need to download the file, and return if so
529                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
530                                 return;
531                 }
532
533                 cls.qw_downloadtype = dl_none;
534
535                 // load any newly downloaded skins
536                 for (i = 0;i < cl.maxclients;i++)
537                         QW_CL_ProcessUserInfo(i);
538
539                 // if we're still in signon stages, request the next one
540                 if (cls.signon != SIGNONS)
541                 {
542                         cls.signon = SIGNONS-1;
543                         // we'll go to SIGNONS when the first entity update is received
544                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
545                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
546                 }
547                 break;
548         case dl_model:
549                 if (cls.qw_downloadnumber == 0)
550                 {
551                         Con_Printf("Checking models...\n");
552                         cls.qw_downloadnumber = 1;
553                 }
554
555                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
556                 {
557                         // skip submodels
558                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
559                                 continue;
560                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
561                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
562                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
563                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
564                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
565                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
566                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
567                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
568                         // check if we need to download the file, and return if so
569                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
570                                 return;
571                 }
572
573                 cls.qw_downloadtype = dl_none;
574
575                 // touch all of the precached models that are still loaded so we can free
576                 // anything that isn't needed
577                 if (!sv.active)
578                         Mod_ClearUsed();
579                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
580                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
581                 // precache any models used by the client (this also marks them used)
582                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
583                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
584                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
585                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
586
587                 // we purge the models and sounds later in CL_SignonReply
588                 //Mod_PurgeUnused();
589
590                 // now we try to load everything that is new
591
592                 // world model
593                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
594                 if (cl.model_precache[1]->Draw == NULL)
595                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
596
597                 // normal models
598                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
599                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
600                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
601
602                 // check memory integrity
603                 Mem_CheckSentinelsGlobal();
604
605                 // now that we have a world model, set up the world entity, renderer
606                 // modules and csqc
607                 CL_SetupWorldModel();
608
609                 // add pmodel/emodel CRCs to userinfo
610                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
611                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
612
613                 // done checking sounds and models, send a prespawn command now
614                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
615                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
616
617                 if (cls.qw_downloadmemory)
618                 {
619                         Mem_Free(cls.qw_downloadmemory);
620                         cls.qw_downloadmemory = NULL;
621                 }
622
623                 // done loading
624                 cl.loadfinished = true;
625                 break;
626         case dl_sound:
627                 if (cls.qw_downloadnumber == 0)
628                 {
629                         Con_Printf("Checking sounds...\n");
630                         cls.qw_downloadnumber = 1;
631                 }
632
633                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
634                 {
635                         // check if we need to download the file, and return if so
636                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
637                                 return;
638                 }
639
640                 cls.qw_downloadtype = dl_none;
641
642                 // clear sound usage flags for purging of unused sounds
643                 S_ClearUsed();
644
645                 // precache any sounds used by the client
646                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
647                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
648                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
649                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
650                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
651                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
652                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
653
654                 // sounds used by the game
655                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
656                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
657
658                 // we purge the models and sounds later in CL_SignonReply
659                 //S_PurgeUnused();
660
661                 // check memory integrity
662                 Mem_CheckSentinelsGlobal();
663
664                 // done with sound downloads, next we check models
665                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
666                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
667                 break;
668         case dl_none:
669         default:
670                 Con_Printf("Unknown download type.\n");
671         }
672 }
673
674 static void QW_CL_ParseDownload(void)
675 {
676         int size = (signed short)MSG_ReadShort();
677         int percent = MSG_ReadByte();
678
679         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
680
681         // skip the download fragment if playing a demo
682         if (!cls.netcon)
683         {
684                 if (size > 0)
685                         msg_readcount += size;
686                 return;
687         }
688
689         if (size == -1)
690         {
691                 Con_Printf("File not found.\n");
692                 QW_CL_RequestNextDownload();
693                 return;
694         }
695
696         if (msg_readcount + (unsigned short)size > net_message.cursize)
697                 Host_Error("corrupt download message\n");
698
699         // make sure the buffer is big enough to include this new fragment
700         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
701         {
702                 unsigned char *old;
703                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
704                         cls.qw_downloadmemorymaxsize *= 2;
705                 old = cls.qw_downloadmemory;
706                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
707                 if (old)
708                 {
709                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
710                         Mem_Free(old);
711                 }
712         }
713
714         // read the fragment out of the packet
715         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
716         cls.qw_downloadmemorycursize += size;
717         cls.qw_downloadspeedcount += size;
718
719         cls.qw_downloadpercent = percent;
720
721         if (percent != 100)
722         {
723                 // request next fragment
724                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
725                 MSG_WriteString(&cls.netcon->message, "nextdl");
726         }
727         else
728         {
729                 // finished file
730                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
731
732                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
733
734                 cls.qw_downloadpercent = 0;
735
736                 // start downloading the next file (or join the game)
737                 QW_CL_RequestNextDownload();
738         }
739 }
740
741 static void QW_CL_ParseModelList(void)
742 {
743         int n;
744         int nummodels = MSG_ReadByte();
745         char *str;
746
747         // parse model precache list
748         for (;;)
749         {
750                 str = MSG_ReadString();
751                 if (!str[0])
752                         break;
753                 nummodels++;
754                 if (nummodels==MAX_MODELS)
755                         Host_Error("Server sent too many model precaches");
756                 if (strlen(str) >= MAX_QPATH)
757                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
758                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
759         }
760
761         n = MSG_ReadByte();
762         if (n)
763         {
764                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
765                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
766                 return;
767         }
768
769         cls.signon = 2;
770         cls.qw_downloadnumber = 0;
771         cls.qw_downloadtype = dl_model;
772         QW_CL_RequestNextDownload();
773 }
774
775 static void QW_CL_ParseSoundList(void)
776 {
777         int n;
778         int numsounds = MSG_ReadByte();
779         char *str;
780
781         // parse sound precache list
782         for (;;)
783         {
784                 str = MSG_ReadString();
785                 if (!str[0])
786                         break;
787                 numsounds++;
788                 if (numsounds==MAX_SOUNDS)
789                         Host_Error("Server sent too many sound precaches");
790                 if (strlen(str) >= MAX_QPATH)
791                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
792                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
793         }
794
795         n = MSG_ReadByte();
796
797         if (n)
798         {
799                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
801                 return;
802         }
803
804         cls.signon = 2;
805         cls.qw_downloadnumber = 0;
806         cls.qw_downloadtype = dl_sound;
807         QW_CL_RequestNextDownload();
808 }
809
810 static void QW_CL_Skins_f(void)
811 {
812         cls.qw_downloadnumber = 0;
813         cls.qw_downloadtype = dl_skin;
814         QW_CL_RequestNextDownload();
815 }
816
817 static void QW_CL_Changing_f(void)
818 {
819         if (cls.qw_downloadmemory)  // don't change when downloading
820                 return;
821
822         S_StopAllSounds();
823         cl.intermission = 0;
824         cls.signon = 1; // not active anymore, but not disconnected
825         Con_Printf("\nChanging map...\n");
826 }
827
828 void QW_CL_NextUpload(void)
829 {
830         int r, percent, size;
831
832         if (!cls.qw_uploaddata)
833                 return;
834
835         r = cls.qw_uploadsize - cls.qw_uploadpos;
836         if (r > 768)
837                 r = 768;
838         size = min(1, cls.qw_uploadsize);
839         percent = (cls.qw_uploadpos+r)*100/size;
840
841         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
842         MSG_WriteShort(&cls.netcon->message, r);
843         MSG_WriteByte(&cls.netcon->message, percent);
844         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
845
846         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
847
848         cls.qw_uploadpos += r;
849
850         if (cls.qw_uploadpos < cls.qw_uploadsize)
851                 return;
852
853         Con_Printf("Upload completed\n");
854
855         QW_CL_StopUpload();
856 }
857
858 void QW_CL_StartUpload(unsigned char *data, int size)
859 {
860         // do nothing in demos or if not connected
861         if (!cls.netcon)
862                 return;
863
864         // abort existing upload if in progress
865         QW_CL_StopUpload();
866
867         Con_DPrintf("Starting upload of %d bytes...\n", size);
868
869         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
870         memcpy(cls.qw_uploaddata, data, size);
871         cls.qw_uploadsize = size;
872         cls.qw_uploadpos = 0;
873
874         QW_CL_NextUpload();
875 }
876
877 #if 0
878 qboolean QW_CL_IsUploading(void)
879 {
880         return cls.qw_uploaddata != NULL;
881 }
882 #endif
883
884 void QW_CL_StopUpload(void)
885 {
886         if (cls.qw_uploaddata)
887                 Mem_Free(cls.qw_uploaddata);
888         cls.qw_uploaddata = NULL;
889         cls.qw_uploadsize = 0;
890         cls.qw_uploadpos = 0;
891 }
892
893 static void QW_CL_ProcessUserInfo(int slot)
894 {
895         int topcolor, bottomcolor;
896         char temp[2048];
897         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
898         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
899         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
900         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
901         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
902         cl.scores[slot].qw_spectator = temp[0] != 0;
903         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
904         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
905         if (!cl.scores[slot].qw_skin[0])
906                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
907         // TODO: skin cache
908 }
909
910 static void QW_CL_UpdateUserInfo(void)
911 {
912         int slot;
913         slot = MSG_ReadByte();
914         if (slot >= cl.maxclients)
915         {
916                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
917                 MSG_ReadLong();
918                 MSG_ReadString();
919                 return;
920         }
921         cl.scores[slot].qw_userid = MSG_ReadLong();
922         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
923
924         QW_CL_ProcessUserInfo(slot);
925 }
926
927 static void QW_CL_SetInfo(void)
928 {
929         int slot;
930         char key[2048];
931         char value[2048];
932         slot = MSG_ReadByte();
933         strlcpy(key, MSG_ReadString(), sizeof(key));
934         strlcpy(value, MSG_ReadString(), sizeof(value));
935         if (slot >= cl.maxclients)
936         {
937                 Con_Printf("svc_setinfo >= cl.maxclients\n");
938                 return;
939         }
940         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
941
942         QW_CL_ProcessUserInfo(slot);
943 }
944
945 static void QW_CL_ServerInfo(void)
946 {
947         char key[2048];
948         char value[2048];
949         char temp[32];
950         strlcpy(key, MSG_ReadString(), sizeof(key));
951         strlcpy(value, MSG_ReadString(), sizeof(value));
952         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
953         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
954         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
955         cl.qw_teamplay = atoi(temp);
956 }
957
958 static void QW_CL_ParseNails(void)
959 {
960         int i, j;
961         int numnails = MSG_ReadByte();
962         vec_t *v;
963         unsigned char bits[6];
964         for (i = 0;i < numnails;i++)
965         {
966                 for (j = 0;j < 6;j++)
967                         bits[j] = MSG_ReadByte();
968                 if (cl.qw_num_nails > 255)
969                         continue;
970                 v = cl.qw_nails[cl.qw_num_nails++];
971                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
972                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
973                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
974                 v[3] = -360*(bits[4]>>4)/16;
975                 v[4] = 360*bits[5]/256;
976                 v[5] = 0;
977         }
978 }
979
980 static void CL_UpdateItemsAndWeapon(void)
981 {
982         int j;
983         // check for important changes
984
985         // set flash times
986         if (cl.olditems != cl.stats[STAT_ITEMS])
987                 for (j = 0;j < 32;j++)
988                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
989                                 cl.item_gettime[j] = cl.time;
990         cl.olditems = cl.stats[STAT_ITEMS];
991
992         // GAME_NEXUIZ hud needs weapon change time
993         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
994                 cl.weapontime = cl.time;
995         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
996 }
997
998 #define LOADPROGRESSWEIGHT_SOUND            1.0
999 #define LOADPROGRESSWEIGHT_MODEL            4.0
1000 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1001 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1002
1003 void CL_BeginDownloads(qboolean aborteddownload)
1004 {
1005         // quakeworld works differently
1006         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1007                 return;
1008
1009         // this would be a good place to do curl downloads
1010         if(Curl_Have_forthismap())
1011         {
1012                 Curl_Register_predownload(); // come back later
1013                 return;
1014         }
1015
1016         // if we got here...
1017         // curl is done, so let's start with the business
1018         if(!cl.loadbegun)
1019                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1020         cl.loadbegun = true;
1021
1022         // if already downloading something from the previous level, don't stop it
1023         if (cls.qw_downloadname[0])
1024                 return;
1025
1026         if (cl.downloadcsqc)
1027         {
1028                 size_t progsize;
1029                 cl.downloadcsqc = false;
1030                 if (cls.netcon
1031                  && !sv.active
1032                  && csqc_progname.string
1033                  && csqc_progname.string[0]
1034                  && csqc_progcrc.integer >= 0
1035                  && cl_serverextension_download.integer
1036                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1037                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1038                 {
1039                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1040                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1041                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1042                         else
1043                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1044                         return;
1045                 }
1046         }
1047
1048         if (cl.loadmodel_current < cl.loadmodel_total)
1049         {
1050                 // loading models
1051                 if(cl.loadmodel_current == 1)
1052                 {
1053                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1054                         SCR_PushLoadingScreen(false, "Loading precached models",
1055                                 (
1056                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1057                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1058                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1059                                 ) / (
1060                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1061                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1062                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1063                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1064                                 )
1065                         );
1066                         SCR_BeginLoadingPlaque();
1067                 }
1068                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1069                 {
1070                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1071                                 (
1072                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1073                                 ) / (
1074                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1075                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1076                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1077                                 )
1078                         );
1079                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1080                         {
1081                                 SCR_PopLoadingScreen(false);
1082                                 if(cl.loadmodel_current == 1)
1083                                 {
1084                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1085                                         SCR_PopLoadingScreen(false);
1086                                 }
1087                                 continue;
1088                         }
1089                         CL_KeepaliveMessage(true);
1090
1091                         if(cl.loadmodel_current == 1)
1092                         {
1093                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1094                                 Mod_FreeQ3Shaders();
1095                         }
1096
1097                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1098                         SCR_PopLoadingScreen(false);
1099                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1100                         {
1101                                 // we now have the worldmodel so we can set up the game world
1102                                 SCR_PushLoadingScreen(true, "world model setup",
1103                                         (
1104                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1105                                         ) / (
1106                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1107                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1108                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1109                                         )
1110                                 );
1111                                 CL_SetupWorldModel();
1112                                 SCR_PopLoadingScreen(true);
1113                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1114                                 {
1115                                         cl.loadfinished = true;
1116                                         // now issue the spawn to move on to signon 2 like normal
1117                                         if (cls.netcon)
1118                                                 Cmd_ForwardStringToServer("prespawn");
1119                                 }
1120                         }
1121                 }
1122                 SCR_PopLoadingScreen(false);
1123                 // finished loading models
1124         }
1125
1126         if (cl.loadsound_current < cl.loadsound_total)
1127         {
1128                 // loading sounds
1129                 if(cl.loadsound_current == 1)
1130                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1131                                 (
1132                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1133                                 ) / (
1134                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1137                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1138                                 )
1139                         );
1140                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1141                 {
1142                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1143                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1144                         {
1145                                 SCR_PopLoadingScreen(false);
1146                                 continue;
1147                         }
1148                         CL_KeepaliveMessage(true);
1149                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1150                         SCR_PopLoadingScreen(false);
1151                 }
1152                 SCR_PopLoadingScreen(false);
1153                 // finished loading sounds
1154         }
1155
1156         if(gamemode == GAME_NEXUIZ)
1157                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1158                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1159                 // of dependencies) anyway, and can mess around with the game directory;
1160                 // until this is fixed, only support pk3 downloads via curl, and turn off
1161                 // individual file downloads other than for CSQC
1162                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1163                 // to dlcache only
1164                 // idea: support download of pk3 files using this protocol later
1165
1166         // note: the reason these loops skip already-loaded things is that it
1167         // enables this command to be issued during the game if desired
1168
1169         if (cl.downloadmodel_current < cl.loadmodel_total)
1170         {
1171                 // loading models
1172
1173                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1174                 {
1175                         if (aborteddownload)
1176                         {
1177
1178                                 if (cl.downloadmodel_current == 1)
1179                                 {
1180                                         // the worldmodel failed, but we need to set up anyway
1181                                         Mod_FreeQ3Shaders();
1182                                         CL_SetupWorldModel();
1183                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1184                                         {
1185                                                 cl.loadfinished = true;
1186                                                 // now issue the spawn to move on to signon 2 like normal
1187                                                 if (cls.netcon)
1188                                                         Cmd_ForwardStringToServer("prespawn");
1189                                         }
1190                                 }
1191                                 aborteddownload = false;
1192                                 continue;
1193                         }
1194                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1195                                 continue;
1196                         CL_KeepaliveMessage(true);
1197                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1198                         {
1199                                 if (cl.downloadmodel_current == 1)
1200                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1201                                 else
1202                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1203                                 // regarding the * check: don't try to download submodels
1204                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1205                                 {
1206                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1207                                         // we'll try loading again when the download finishes
1208                                         return;
1209                                 }
1210                         }
1211
1212                         if(cl.downloadmodel_current == 1)
1213                         {
1214                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1215                                 Mod_FreeQ3Shaders();
1216                         }
1217
1218                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1219                         if (cl.downloadmodel_current == 1)
1220                         {
1221                                 // we now have the worldmodel so we can set up the game world
1222                                 // or maybe we do not have it (cl_serverextension_download 0)
1223                                 // then we need to continue loading ANYWAY!
1224                                 CL_SetupWorldModel();
1225                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1226                                 {
1227                                         cl.loadfinished = true;
1228                                         // now issue the spawn to move on to signon 2 like normal
1229                                         if (cls.netcon)
1230                                                 Cmd_ForwardStringToServer("prespawn");
1231                                 }
1232                         }
1233                 }
1234
1235                 // finished loading models
1236         }
1237
1238         if (cl.downloadsound_current < cl.loadsound_total)
1239         {
1240                 // loading sounds
1241
1242                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1243                 {
1244                         char soundname[MAX_QPATH];
1245                         if (aborteddownload)
1246                         {
1247                                 aborteddownload = false;
1248                                 continue;
1249                         }
1250                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1251                                 continue;
1252                         CL_KeepaliveMessage(true);
1253                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1254                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1255                         {
1256                                 Con_Printf("Sound %s not found\n", soundname);
1257                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1258                                 {
1259                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1260                                         // we'll try loading again when the download finishes
1261                                         return;
1262                                 }
1263                         }
1264                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1265                 }
1266
1267                 // finished loading sounds
1268         }
1269
1270         SCR_PopLoadingScreen(false);
1271
1272         if (!cl.loadfinished)
1273         {
1274                 cl.loadfinished = true;
1275
1276                 // check memory integrity
1277                 Mem_CheckSentinelsGlobal();
1278
1279                 // now issue the spawn to move on to signon 2 like normal
1280                 if (cls.netcon)
1281                         Cmd_ForwardStringToServer("prespawn");
1282         }
1283 }
1284
1285 void CL_BeginDownloads_f(void)
1286 {
1287         // prevent cl_begindownloads from being issued multiple times in one match
1288         // to prevent accidentally cancelled downloads
1289         if(cl.loadbegun)
1290                 Con_Printf("cl_begindownloads is only valid once per match\n");
1291         else
1292                 CL_BeginDownloads(false);
1293 }
1294
1295 void CL_StopDownload(int size, int crc)
1296 {
1297         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1298         {
1299                 int existingcrc;
1300                 size_t existingsize;
1301                 const char *extension;
1302
1303                 if(cls.qw_download_deflate)
1304                 {
1305                         unsigned char *out;
1306                         size_t inflated_size;
1307                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1308                         Mem_Free(cls.qw_downloadmemory);
1309                         if(out)
1310                         {
1311                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1312                                 cls.qw_downloadmemory = out;
1313                                 cls.qw_downloadmemorycursize = inflated_size;
1314                         }
1315                         else
1316                         {
1317                                 cls.qw_downloadmemory = NULL;
1318                                 cls.qw_downloadmemorycursize = 0;
1319                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1320                         }
1321                 }
1322
1323                 if(!cls.qw_downloadmemory)
1324                 {
1325                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1326                 }
1327                 else
1328                 {
1329                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1330                         size = cls.qw_downloadmemorycursize;
1331                         // finished file
1332                         // save to disk only if we don't already have it
1333                         // (this is mainly for playing back demos)
1334                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1335                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1336                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1337                         {
1338                                 if ((int)existingsize != size || existingcrc != crc)
1339                                 {
1340                                         // we have a mismatching file, pick another name for it
1341                                         char name[MAX_QPATH*2];
1342                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1343                                         if (!FS_FileExists(name))
1344                                         {
1345                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1346                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1347                                         }
1348                                 }
1349                         }
1350                         else
1351                         {
1352                                 // we either don't have it or have a mismatching file...
1353                                 // so it's time to accept the file
1354                                 // but if we already have a mismatching file we need to rename
1355                                 // this new one, and if we already have this file in renamed form,
1356                                 // we do nothing
1357                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1358                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1359                                 extension = FS_FileExtension(cls.qw_downloadname);
1360                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1361                                         FS_Rescan();
1362                         }
1363                 }
1364         }
1365         else if (cls.qw_downloadmemory && size)
1366         {
1367                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1368                 CL_BeginDownloads(true);
1369         }
1370
1371         if (cls.qw_downloadmemory)
1372                 Mem_Free(cls.qw_downloadmemory);
1373         cls.qw_downloadmemory = NULL;
1374         cls.qw_downloadname[0] = 0;
1375         cls.qw_downloadmemorymaxsize = 0;
1376         cls.qw_downloadmemorycursize = 0;
1377         cls.qw_downloadpercent = 0;
1378 }
1379
1380 void CL_ParseDownload(void)
1381 {
1382         int i, start, size;
1383         unsigned char data[NET_MAXMESSAGE];
1384         start = MSG_ReadLong();
1385         size = (unsigned short)MSG_ReadShort();
1386
1387         // record the start/size information to ack in the next input packet
1388         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1389         {
1390                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1391                 {
1392                         cls.dp_downloadack[i].start = start;
1393                         cls.dp_downloadack[i].size = size;
1394                         break;
1395                 }
1396         }
1397
1398         MSG_ReadBytes(size, data);
1399
1400         if (!cls.qw_downloadname[0])
1401         {
1402                 if (size > 0)
1403                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1404                 return;
1405         }
1406
1407         if (start + size > cls.qw_downloadmemorymaxsize)
1408                 Host_Error("corrupt download message\n");
1409
1410         // only advance cursize if the data is at the expected position
1411         // (gaps are unacceptable)
1412         memcpy(cls.qw_downloadmemory + start, data, size);
1413         cls.qw_downloadmemorycursize = start + size;
1414         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1415         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1416         cls.qw_downloadspeedcount += size;
1417 }
1418
1419 void CL_DownloadBegin_f(void)
1420 {
1421         int size = atoi(Cmd_Argv(1));
1422
1423         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1424         {
1425                 Con_Printf("cl_downloadbegin: received bogus information\n");
1426                 CL_StopDownload(0, 0);
1427                 return;
1428         }
1429
1430         if (cls.qw_downloadname[0])
1431                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1432
1433         CL_StopDownload(0, 0);
1434
1435         // we're really beginning a download now, so initialize stuff
1436         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1437         cls.qw_downloadmemorymaxsize = size;
1438         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1439         cls.qw_downloadnumber++;
1440
1441         cls.qw_download_deflate = false;
1442         if(Cmd_Argc() >= 4)
1443         {
1444                 if(!strcmp(Cmd_Argv(3), "deflate"))
1445                         cls.qw_download_deflate = true;
1446                 // check further encodings here
1447         }
1448
1449         Cmd_ForwardStringToServer("sv_startdownload");
1450 }
1451
1452 void CL_StopDownload_f(void)
1453 {
1454         Curl_CancelAll();
1455         if (cls.qw_downloadname[0])
1456         {
1457                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1458                 CL_StopDownload(0, 0);
1459         }
1460         CL_BeginDownloads(true);
1461 }
1462
1463 void CL_DownloadFinished_f(void)
1464 {
1465         if (Cmd_Argc() < 3)
1466         {
1467                 Con_Printf("Malformed cl_downloadfinished command\n");
1468                 return;
1469         }
1470         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1471         CL_BeginDownloads(false);
1472 }
1473
1474 static void CL_SendPlayerInfo(void)
1475 {
1476         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1477         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1478
1479         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1480         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1481
1482         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1484
1485         if (cl_pmodel.integer)
1486         {
1487                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1488                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1489         }
1490         if (*cl_playermodel.string)
1491         {
1492                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1493                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1494         }
1495         if (*cl_playerskin.string)
1496         {
1497                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1498                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1499         }
1500 }
1501
1502 /*
1503 =====================
1504 CL_SignonReply
1505
1506 An svc_signonnum has been received, perform a client side setup
1507 =====================
1508 */
1509 static void CL_SignonReply (void)
1510 {
1511         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1512
1513         switch (cls.signon)
1514         {
1515         case 1:
1516                 if (cls.netcon)
1517                 {
1518                         // send player info before we begin downloads
1519                         // (so that the server can see the player name while downloading)
1520                         CL_SendPlayerInfo();
1521
1522                         // execute cl_begindownloads next frame
1523                         // (after any commands added by svc_stufftext have been executed)
1524                         // when done with downloads the "prespawn" will be sent
1525                         Cbuf_AddText("\ncl_begindownloads\n");
1526
1527                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1528                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1529                 }
1530                 else // playing a demo...  make sure loading occurs as soon as possible
1531                         CL_BeginDownloads(false);
1532                 break;
1533
1534         case 2:
1535                 if (cls.netcon)
1536                 {
1537                         // LordHavoc: quake sent the player info here but due to downloads
1538                         // it is sent earlier instead
1539                         // CL_SendPlayerInfo();
1540
1541                         // LordHavoc: changed to begin a loading stage and issue this when done
1542                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1543                         MSG_WriteString (&cls.netcon->message, "spawn");
1544                 }
1545                 break;
1546
1547         case 3:
1548                 if (cls.netcon)
1549                 {
1550                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1551                         MSG_WriteString (&cls.netcon->message, "begin");
1552                 }
1553                 break;
1554
1555         case 4:
1556                 // after the level has been loaded, we shouldn't need the shaders, and
1557                 // if they are needed again they will be automatically loaded...
1558                 // we also don't need the unused models or sounds from the last level
1559                 Mod_FreeQ3Shaders();
1560                 Mod_PurgeUnused();
1561                 S_PurgeUnused();
1562
1563                 Con_ClearNotify();
1564                 if (COM_CheckParm("-profilegameonly"))
1565                         Sys_AllowProfiling(true);
1566                 break;
1567         }
1568 }
1569
1570 /*
1571 ==================
1572 CL_ParseServerInfo
1573 ==================
1574 */
1575 void CL_ParseServerInfo (void)
1576 {
1577         char *str;
1578         int i;
1579         protocolversion_t protocol;
1580         int nummodels, numsounds;
1581
1582         Con_DPrint("Serverinfo packet received.\n");
1583
1584         // if server is active, we already began a loading plaque
1585         if (!sv.active)
1586         {
1587                 SCR_BeginLoadingPlaque();
1588                 S_StopAllSounds();
1589                 // free q3 shaders so that any newly downloaded shaders will be active
1590                 Mod_FreeQ3Shaders();
1591         }
1592
1593         // check memory integrity
1594         Mem_CheckSentinelsGlobal();
1595
1596         // clear cl_serverextension cvars
1597         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1598
1599 //
1600 // wipe the client_state_t struct
1601 //
1602         CL_ClearState ();
1603
1604 // parse protocol version number
1605         i = MSG_ReadLong ();
1606         protocol = Protocol_EnumForNumber(i);
1607         if (protocol == PROTOCOL_UNKNOWN)
1608         {
1609                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1610                 return;
1611         }
1612         // hack for unmarked Nehahra movie demos which had a custom protocol
1613         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1614                 protocol = PROTOCOL_NEHAHRAMOVIE;
1615         cls.protocol = protocol;
1616         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1617
1618         cl.num_entities = 1;
1619
1620         if (protocol == PROTOCOL_QUAKEWORLD)
1621         {
1622                 char gamedir[1][MAX_QPATH];
1623
1624                 cl.qw_servercount = MSG_ReadLong();
1625
1626                 str = MSG_ReadString();
1627                 Con_Printf("server gamedir is %s\n", str);
1628                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1629
1630                 // change gamedir if needed
1631                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1632                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1633
1634                 cl.gametype = GAME_DEATHMATCH;
1635                 cl.maxclients = 32;
1636
1637                 // parse player number
1638                 i = MSG_ReadByte();
1639                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1640                 //cl.qw_spectator = (i & 128) != 0;
1641                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1642                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1643
1644                 // get the full level name
1645                 str = MSG_ReadString ();
1646                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1647
1648                 // get the movevars that are defined in the qw protocol
1649                 cl.movevars_gravity            = MSG_ReadFloat();
1650                 cl.movevars_stopspeed          = MSG_ReadFloat();
1651                 cl.movevars_maxspeed           = MSG_ReadFloat();
1652                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1653                 cl.movevars_accelerate         = MSG_ReadFloat();
1654                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1655                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1656                 cl.movevars_friction           = MSG_ReadFloat();
1657                 cl.movevars_waterfriction      = MSG_ReadFloat();
1658                 cl.movevars_entgravity         = MSG_ReadFloat();
1659
1660                 // other movevars not in the protocol...
1661                 cl.movevars_wallfriction = 0;
1662                 cl.movevars_timescale = 1;
1663                 cl.movevars_jumpvelocity = 270;
1664                 cl.movevars_edgefriction = 1;
1665                 cl.movevars_maxairspeed = 30;
1666                 cl.movevars_stepheight = 18;
1667                 cl.movevars_airaccel_qw = 1;
1668                 cl.movevars_airaccel_sideways_friction = 0;
1669
1670                 // seperate the printfs so the server message can have a color
1671                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1672
1673                 // check memory integrity
1674                 Mem_CheckSentinelsGlobal();
1675
1676                 if (cls.netcon)
1677                 {
1678                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1679                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1680                 }
1681
1682                 cl.loadbegun = false;
1683                 cl.loadfinished = false;
1684
1685                 cls.state = ca_connected;
1686                 cls.signon = 1;
1687
1688                 // note: on QW protocol we can't set up the gameworld until after
1689                 // downloads finish...
1690                 // (we don't even know the name of the map yet)
1691         }
1692         else
1693         {
1694         // parse maxclients
1695                 cl.maxclients = MSG_ReadByte ();
1696                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1697                 {
1698                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1699                         return;
1700                 }
1701                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1702
1703         // parse gametype
1704                 cl.gametype = MSG_ReadByte ();
1705                 // the original id singleplayer demos are bugged and contain
1706                 // GAME_DEATHMATCH even for singleplayer
1707                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1708                         cl.gametype = GAME_COOP;
1709
1710         // parse signon message
1711                 str = MSG_ReadString ();
1712                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1713
1714         // seperate the printfs so the server message can have a color
1715                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1716                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1717
1718                 // check memory integrity
1719                 Mem_CheckSentinelsGlobal();
1720
1721                 // parse model precache list
1722                 for (nummodels=1 ; ; nummodels++)
1723                 {
1724                         str = MSG_ReadString();
1725                         if (!str[0])
1726                                 break;
1727                         if (nummodels==MAX_MODELS)
1728                                 Host_Error ("Server sent too many model precaches");
1729                         if (strlen(str) >= MAX_QPATH)
1730                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1731                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1732                 }
1733                 // parse sound precache list
1734                 for (numsounds=1 ; ; numsounds++)
1735                 {
1736                         str = MSG_ReadString();
1737                         if (!str[0])
1738                                 break;
1739                         if (numsounds==MAX_SOUNDS)
1740                                 Host_Error("Server sent too many sound precaches");
1741                         if (strlen(str) >= MAX_QPATH)
1742                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1743                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1744                 }
1745
1746                 // touch all of the precached models that are still loaded so we can free
1747                 // anything that isn't needed
1748                 if (!sv.active)
1749                         Mod_ClearUsed();
1750                 for (i = 1;i < nummodels;i++)
1751                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1752                 // precache any models used by the client (this also marks them used)
1753                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1754                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1755                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1756                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1757
1758                 // we purge the models and sounds later in CL_SignonReply
1759                 //Mod_PurgeUnused();
1760                 //S_PurgeUnused();
1761
1762                 // clear sound usage flags for purging of unused sounds
1763                 S_ClearUsed();
1764
1765                 // precache any sounds used by the client
1766                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1767                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1768                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1769                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1770                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1771                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1772                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1773
1774                 // sounds used by the game
1775                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1776                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1777
1778                 // now we try to load everything that is new
1779                 cl.loadmodel_current = 1;
1780                 cl.downloadmodel_current = 1;
1781                 cl.loadmodel_total = nummodels;
1782                 cl.loadsound_current = 1;
1783                 cl.downloadsound_current = 1;
1784                 cl.loadsound_total = numsounds;
1785                 cl.downloadcsqc = true;
1786                 cl.loadbegun = false;
1787                 cl.loadfinished = false;
1788                 cl.loadcsqc = true;
1789         }
1790
1791         // check memory integrity
1792         Mem_CheckSentinelsGlobal();
1793
1794 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1795         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1796         {
1797                 char demofile[MAX_OSPATH];
1798                 char levelname[MAX_QPATH];
1799
1800                 if (cls.demorecording)
1801                 {
1802                         // finish the previous level's demo file
1803                         CL_Stop_f();
1804                 }
1805
1806                 // start a new demo file
1807                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1808                 if (strrchr(levelname, '.'))
1809                         *(strrchr(levelname, '.')) = 0;
1810                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1811
1812                 Con_Printf ("Auto-recording to %s.\n", demofile);
1813
1814                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1815                 if (cls.demofile)
1816                 {
1817                         cls.forcetrack = -1;
1818                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1819                         cls.demorecording = true;
1820                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1821                         cls.demo_lastcsprogssize = -1;
1822                         cls.demo_lastcsprogscrc = -1;
1823                 }
1824                 else
1825                         Con_Print ("ERROR: couldn't open.\n");
1826         }
1827 }
1828
1829 void CL_ValidateState(entity_state_t *s)
1830 {
1831         dp_model_t *model;
1832
1833         if (!s->active)
1834                 return;
1835
1836         if (s->modelindex >= MAX_MODELS)
1837                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1838
1839         // these warnings are only warnings, no corrections are made to the state
1840         // because states are often copied for decoding, which otherwise would
1841         // propogate some of the corrections accidentally
1842         // (this used to happen, sometimes affecting skin and frame)
1843
1844         // colormap is client index + 1
1845         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1846                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1847
1848         model = CL_GetModelByIndex(s->modelindex);
1849         if (model && model->type && s->frame >= model->numframes)
1850                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1851         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1852                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1853 }
1854
1855 void CL_MoveLerpEntityStates(entity_t *ent)
1856 {
1857         float odelta[3], adelta[3];
1858         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1859         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1860         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1861         {
1862                 // reset all persistent stuff if this is a new entity
1863                 ent->persistent.lerpdeltatime = 0;
1864                 ent->persistent.lerpstarttime = cl.mtime[1];
1865                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1866                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1867                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1868                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1869                 // reset animation interpolation as well
1870                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1871                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1872                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1873                 ent->render.shadertime = cl.time;
1874                 // reset various persistent stuff
1875                 ent->persistent.muzzleflash = 0;
1876                 ent->persistent.trail_allowed = false;
1877         }
1878         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1879         {
1880                 // don't interpolate the move
1881                 ent->persistent.lerpdeltatime = 0;
1882                 ent->persistent.lerpstarttime = cl.mtime[1];
1883                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1884                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1885                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1886                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1887                 ent->persistent.trail_allowed = false;
1888
1889                 // if(ent->state_current.frame != ent->state_previous.frame)
1890                 // do this even if we did change the frame
1891                 // teleport bit is only used if an animation restart, or a jump, is necessary
1892                 // so it should be always harmless to do this
1893                 {
1894                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1895                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1896                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1897                 }
1898
1899                 // note that this case must do everything the following case does too
1900         }
1901         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1902         {
1903                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1904                 ent->render.framegroupblend[1].lerp = 1;
1905                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1906                 ent->render.framegroupblend[0].start = cl.time;
1907                 ent->render.framegroupblend[0].lerp = 0;
1908         }
1909         else if (DotProduct(odelta, odelta) > 1000*1000
1910                 || (cl.fixangle[0] && !cl.fixangle[1])
1911                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1912                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1913         {
1914                 // don't interpolate the move
1915                 // (the fixangle[] check detects teleports, but not constant fixangles
1916                 //  such as when spectating)
1917                 ent->persistent.lerpdeltatime = 0;
1918                 ent->persistent.lerpstarttime = cl.mtime[1];
1919                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1920                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1921                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1922                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1923                 ent->persistent.trail_allowed = false;
1924         }
1925         else if (ent->state_current.flags & RENDER_STEP)
1926         {
1927                 // monster interpolation
1928                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1929                 {
1930                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1931                         ent->persistent.lerpstarttime = cl.mtime[1];
1932                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1933                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1934                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1935                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1936                 }
1937         }
1938         else
1939         {
1940                 // not a monster
1941                 ent->persistent.lerpstarttime = ent->state_previous.time;
1942                 // no lerp if it's singleplayer
1943                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1944                         ent->persistent.lerpdeltatime = 0;
1945                 else
1946                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1947                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1948                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1949                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1950                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1951         }
1952         // trigger muzzleflash effect if necessary
1953         if (ent->state_current.effects & EF_MUZZLEFLASH)
1954                 ent->persistent.muzzleflash = 1;
1955 }
1956
1957 /*
1958 ==================
1959 CL_ParseBaseline
1960 ==================
1961 */
1962 void CL_ParseBaseline (entity_t *ent, int large)
1963 {
1964         int i;
1965
1966         ent->state_baseline = defaultstate;
1967         // FIXME: set ent->state_baseline.number?
1968         ent->state_baseline.active = true;
1969         if (large)
1970         {
1971                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1972                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1973         }
1974         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1975         {
1976                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1977                 ent->state_baseline.frame = MSG_ReadByte ();
1978         }
1979         else
1980         {
1981                 ent->state_baseline.modelindex = MSG_ReadByte ();
1982                 ent->state_baseline.frame = MSG_ReadByte ();
1983         }
1984         ent->state_baseline.colormap = MSG_ReadByte();
1985         ent->state_baseline.skin = MSG_ReadByte();
1986         for (i = 0;i < 3;i++)
1987         {
1988                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1989                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1990         }
1991         ent->state_previous = ent->state_current = ent->state_baseline;
1992 }
1993
1994
1995 /*
1996 ==================
1997 CL_ParseClientdata
1998
1999 Server information pertaining to this client only
2000 ==================
2001 */
2002 void CL_ParseClientdata (void)
2003 {
2004         int i, bits;
2005
2006         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2007         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2008         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2009         cl.mviewzoom[1] = cl.mviewzoom[0];
2010
2011         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2012         {
2013                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2014                 cl.stats[STAT_ITEMS] = 0;
2015                 cl.stats[STAT_VIEWZOOM] = 255;
2016         }
2017         cl.idealpitch = 0;
2018         cl.mpunchangle[0][0] = 0;
2019         cl.mpunchangle[0][1] = 0;
2020         cl.mpunchangle[0][2] = 0;
2021         cl.mpunchvector[0][0] = 0;
2022         cl.mpunchvector[0][1] = 0;
2023         cl.mpunchvector[0][2] = 0;
2024         cl.mvelocity[0][0] = 0;
2025         cl.mvelocity[0][1] = 0;
2026         cl.mvelocity[0][2] = 0;
2027         cl.mviewzoom[0] = 1;
2028
2029         bits = (unsigned short) MSG_ReadShort ();
2030         if (bits & SU_EXTEND1)
2031                 bits |= (MSG_ReadByte() << 16);
2032         if (bits & SU_EXTEND2)
2033                 bits |= (MSG_ReadByte() << 24);
2034
2035         if (bits & SU_VIEWHEIGHT)
2036                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2037
2038         if (bits & SU_IDEALPITCH)
2039                 cl.idealpitch = MSG_ReadChar ();
2040
2041         for (i = 0;i < 3;i++)
2042         {
2043                 if (bits & (SU_PUNCH1<<i) )
2044                 {
2045                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2046                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2047                         else
2048                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2049                 }
2050                 if (bits & (SU_PUNCHVEC1<<i))
2051                 {
2052                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2053                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2054                         else
2055                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2056                 }
2057                 if (bits & (SU_VELOCITY1<<i) )
2058                 {
2059                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2060                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2061                         else
2062                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2063                 }
2064         }
2065
2066         // LordHavoc: hipnotic demos don't have this bit set but should
2067         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2068                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2069
2070         cl.onground = (bits & SU_ONGROUND) != 0;
2071         cl.inwater = (bits & SU_INWATER) != 0;
2072
2073         if (cls.protocol == PROTOCOL_DARKPLACES5)
2074         {
2075                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2076                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2077                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2078                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2079                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2080                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2081                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2082                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2083                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2084                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2085         }
2086         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2087         {
2088                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2089                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2090                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2091                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2092                 else
2093                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2094                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2095                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2096                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2097                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2098                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2099                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2100                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2101                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2102                 else
2103                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2104         }
2105
2106         if (bits & SU_VIEWZOOM)
2107         {
2108                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2109                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2110                 else
2111                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2112         }
2113
2114         // viewzoom interpolation
2115         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2116 }
2117
2118 /*
2119 =====================
2120 CL_ParseStatic
2121 =====================
2122 */
2123 void CL_ParseStatic (int large)
2124 {
2125         entity_t *ent;
2126
2127         if (cl.num_static_entities >= cl.max_static_entities)
2128                 Host_Error ("Too many static entities");
2129         ent = &cl.static_entities[cl.num_static_entities++];
2130         CL_ParseBaseline (ent, large);
2131
2132         if (ent->state_baseline.modelindex == 0)
2133         {
2134                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2135                 cl.num_static_entities--;
2136                 // This is definitely a cheesy way to conserve resources...
2137                 return;
2138         }
2139
2140 // copy it to the current state
2141         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2142         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2143         ent->render.framegroupblend[0].lerp = 1;
2144         // make torchs play out of sync
2145         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2146         ent->render.skinnum = ent->state_baseline.skin;
2147         ent->render.effects = ent->state_baseline.effects;
2148         ent->render.alpha = 1;
2149
2150         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2151         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2152
2153         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2154         ent->render.allowdecals = true;
2155         CL_UpdateRenderEntity(&ent->render);
2156 }
2157
2158 /*
2159 ===================
2160 CL_ParseStaticSound
2161 ===================
2162 */
2163 void CL_ParseStaticSound (int large)
2164 {
2165         vec3_t          org;
2166         int                     sound_num, vol, atten;
2167
2168         MSG_ReadVector(org, cls.protocol);
2169         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2170                 sound_num = (unsigned short) MSG_ReadShort ();
2171         else
2172                 sound_num = MSG_ReadByte ();
2173         vol = MSG_ReadByte ();
2174         atten = MSG_ReadByte ();
2175
2176         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2177 }
2178
2179 void CL_ParseEffect (void)
2180 {
2181         vec3_t          org;
2182         int                     modelindex, startframe, framecount, framerate;
2183
2184         MSG_ReadVector(org, cls.protocol);
2185         modelindex = MSG_ReadByte ();
2186         startframe = MSG_ReadByte ();
2187         framecount = MSG_ReadByte ();
2188         framerate = MSG_ReadByte ();
2189
2190         CL_Effect(org, modelindex, startframe, framecount, framerate);
2191 }
2192
2193 void CL_ParseEffect2 (void)
2194 {
2195         vec3_t          org;
2196         int                     modelindex, startframe, framecount, framerate;
2197
2198         MSG_ReadVector(org, cls.protocol);
2199         modelindex = (unsigned short) MSG_ReadShort ();
2200         startframe = (unsigned short) MSG_ReadShort ();
2201         framecount = MSG_ReadByte ();
2202         framerate = MSG_ReadByte ();
2203
2204         CL_Effect(org, modelindex, startframe, framecount, framerate);
2205 }
2206
2207 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2208 {
2209         int i;
2210         beam_t *b = NULL;
2211
2212         if (ent >= MAX_EDICTS)
2213         {
2214                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2215                 ent = 0;
2216         }
2217
2218         if (ent >= cl.max_entities)
2219                 CL_ExpandEntities(ent);
2220
2221         // override any beam with the same entity
2222         i = cl.max_beams;
2223         if (ent)
2224                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2225                         if (b->entity == ent)
2226                                 break;
2227         // if the entity was not found then just replace an unused beam
2228         if (i == cl.max_beams)
2229                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2230                         if (!b->model)
2231                                 break;
2232         if (i < cl.max_beams)
2233         {
2234                 cl.num_beams = max(cl.num_beams, i + 1);
2235                 b->entity = ent;
2236                 b->lightning = lightning;
2237                 b->model = m;
2238                 b->endtime = cl.mtime[0] + 0.2;
2239                 VectorCopy (start, b->start);
2240                 VectorCopy (end, b->end);
2241         }
2242         else
2243                 Con_Print("beam list overflow!\n");
2244 }
2245
2246 void CL_ParseBeam (dp_model_t *m, int lightning)
2247 {
2248         int ent;
2249         vec3_t start, end;
2250
2251         ent = (unsigned short) MSG_ReadShort ();
2252         MSG_ReadVector(start, cls.protocol);
2253         MSG_ReadVector(end, cls.protocol);
2254
2255         if (ent >= MAX_EDICTS)
2256         {
2257                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2258                 ent = 0;
2259         }
2260
2261         CL_NewBeam(ent, start, end, m, lightning);
2262 }
2263
2264 void CL_ParseTempEntity(void)
2265 {
2266         int type;
2267         vec3_t pos, pos2;
2268         vec3_t vel1, vel2;
2269         vec3_t dir;
2270         vec3_t color;
2271         int rnd;
2272         int colorStart, colorLength, count;
2273         float velspeed, radius;
2274         unsigned char *tempcolor;
2275         matrix4x4_t tempmatrix;
2276
2277         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2278         {
2279                 type = MSG_ReadByte();
2280                 switch (type)
2281                 {
2282                 case QW_TE_WIZSPIKE:
2283                         // spike hitting wall
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_FindNonSolidLocation(pos, pos, 4);
2286                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2287                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2288                         break;
2289
2290                 case QW_TE_KNIGHTSPIKE:
2291                         // spike hitting wall
2292                         MSG_ReadVector(pos, cls.protocol);
2293                         CL_FindNonSolidLocation(pos, pos, 4);
2294                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2295                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2296                         break;
2297
2298                 case QW_TE_SPIKE:
2299                         // spike hitting wall
2300                         MSG_ReadVector(pos, cls.protocol);
2301                         CL_FindNonSolidLocation(pos, pos, 4);
2302                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2303                         if (rand() % 5)
2304                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2305                         else
2306                         {
2307                                 rnd = rand() & 3;
2308                                 if (rnd == 1)
2309                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2310                                 else if (rnd == 2)
2311                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2312                                 else
2313                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2314                         }
2315                         break;
2316                 case QW_TE_SUPERSPIKE:
2317                         // super spike hitting wall
2318                         MSG_ReadVector(pos, cls.protocol);
2319                         CL_FindNonSolidLocation(pos, pos, 4);
2320                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2321                         if (rand() % 5)
2322                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2323                         else
2324                         {
2325                                 rnd = rand() & 3;
2326                                 if (rnd == 1)
2327                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2328                                 else if (rnd == 2)
2329                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2330                                 else
2331                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2332                         }
2333                         break;
2334
2335                 case QW_TE_EXPLOSION:
2336                         // rocket explosion
2337                         MSG_ReadVector(pos, cls.protocol);
2338                         CL_FindNonSolidLocation(pos, pos, 10);
2339                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2340                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2341                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2342                         break;
2343
2344                 case QW_TE_TAREXPLOSION:
2345                         // tarbaby explosion
2346                         MSG_ReadVector(pos, cls.protocol);
2347                         CL_FindNonSolidLocation(pos, pos, 10);
2348                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2349                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2350                         break;
2351
2352                 case QW_TE_LIGHTNING1:
2353                         // lightning bolts
2354                         CL_ParseBeam(cl.model_bolt, true);
2355                         break;
2356
2357                 case QW_TE_LIGHTNING2:
2358                         // lightning bolts
2359                         CL_ParseBeam(cl.model_bolt2, true);
2360                         break;
2361
2362                 case QW_TE_LIGHTNING3:
2363                         // lightning bolts
2364                         CL_ParseBeam(cl.model_bolt3, false);
2365                         break;
2366
2367                 case QW_TE_LAVASPLASH:
2368                         MSG_ReadVector(pos, cls.protocol);
2369                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2370                         break;
2371
2372                 case QW_TE_TELEPORT:
2373                         MSG_ReadVector(pos, cls.protocol);
2374                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2375                         break;
2376
2377                 case QW_TE_GUNSHOT:
2378                         // bullet hitting wall
2379                         radius = MSG_ReadByte();
2380                         MSG_ReadVector(pos, cls.protocol);
2381                         CL_FindNonSolidLocation(pos, pos, 4);
2382                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2383                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2384                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2385                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2386                         {
2387                                 if (rand() % 5)
2388                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2389                                 else
2390                                 {
2391                                         rnd = rand() & 3;
2392                                         if (rnd == 1)
2393                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2394                                         else if (rnd == 2)
2395                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2396                                         else
2397                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2398                                 }
2399                         }
2400                         break;
2401
2402                 case QW_TE_BLOOD:
2403                         count = MSG_ReadByte();
2404                         MSG_ReadVector(pos, cls.protocol);
2405                         CL_FindNonSolidLocation(pos, pos, 4);
2406                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2407                         break;
2408
2409                 case QW_TE_LIGHTNINGBLOOD:
2410                         MSG_ReadVector(pos, cls.protocol);
2411                         CL_FindNonSolidLocation(pos, pos, 4);
2412                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2413                         break;
2414
2415                 default:
2416                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2417                 }
2418         }
2419         else
2420         {
2421                 type = MSG_ReadByte();
2422                 switch (type)
2423                 {
2424                 case TE_WIZSPIKE:
2425                         // spike hitting wall
2426                         MSG_ReadVector(pos, cls.protocol);
2427                         CL_FindNonSolidLocation(pos, pos, 4);
2428                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2430                         break;
2431
2432                 case TE_KNIGHTSPIKE:
2433                         // spike hitting wall
2434                         MSG_ReadVector(pos, cls.protocol);
2435                         CL_FindNonSolidLocation(pos, pos, 4);
2436                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2438                         break;
2439
2440                 case TE_SPIKE:
2441                         // spike hitting wall
2442                         MSG_ReadVector(pos, cls.protocol);
2443                         CL_FindNonSolidLocation(pos, pos, 4);
2444                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445                         if (rand() % 5)
2446                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2447                         else
2448                         {
2449                                 rnd = rand() & 3;
2450                                 if (rnd == 1)
2451                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2452                                 else if (rnd == 2)
2453                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2454                                 else
2455                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2456                         }
2457                         break;
2458                 case TE_SPIKEQUAD:
2459                         // quad spike hitting wall
2460                         MSG_ReadVector(pos, cls.protocol);
2461                         CL_FindNonSolidLocation(pos, pos, 4);
2462                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2463                         if (rand() % 5)
2464                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2465                         else
2466                         {
2467                                 rnd = rand() & 3;
2468                                 if (rnd == 1)
2469                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2470                                 else if (rnd == 2)
2471                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2472                                 else
2473                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2474                         }
2475                         break;
2476                 case TE_SUPERSPIKE:
2477                         // super spike hitting wall
2478                         MSG_ReadVector(pos, cls.protocol);
2479                         CL_FindNonSolidLocation(pos, pos, 4);
2480                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2481                         if (rand() % 5)
2482                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2483                         else
2484                         {
2485                                 rnd = rand() & 3;
2486                                 if (rnd == 1)
2487                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2488                                 else if (rnd == 2)
2489                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2490                                 else
2491                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2492                         }
2493                         break;
2494                 case TE_SUPERSPIKEQUAD:
2495                         // quad super spike hitting wall
2496                         MSG_ReadVector(pos, cls.protocol);
2497                         CL_FindNonSolidLocation(pos, pos, 4);
2498                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2499                         if (rand() % 5)
2500                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2501                         else
2502                         {
2503                                 rnd = rand() & 3;
2504                                 if (rnd == 1)
2505                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2506                                 else if (rnd == 2)
2507                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2508                                 else
2509                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2510                         }
2511                         break;
2512                         // LordHavoc: added for improved blood splatters
2513                 case TE_BLOOD:
2514                         // blood puff
2515                         MSG_ReadVector(pos, cls.protocol);
2516                         CL_FindNonSolidLocation(pos, pos, 4);
2517                         dir[0] = MSG_ReadChar();
2518                         dir[1] = MSG_ReadChar();
2519                         dir[2] = MSG_ReadChar();
2520                         count = MSG_ReadByte();
2521                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2522                         break;
2523                 case TE_SPARK:
2524                         // spark shower
2525                         MSG_ReadVector(pos, cls.protocol);
2526                         CL_FindNonSolidLocation(pos, pos, 4);
2527                         dir[0] = MSG_ReadChar();
2528                         dir[1] = MSG_ReadChar();
2529                         dir[2] = MSG_ReadChar();
2530                         count = MSG_ReadByte();
2531                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2532                         break;
2533                 case TE_PLASMABURN:
2534                         MSG_ReadVector(pos, cls.protocol);
2535                         CL_FindNonSolidLocation(pos, pos, 4);
2536                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2537                         break;
2538                         // LordHavoc: added for improved gore
2539                 case TE_BLOODSHOWER:
2540                         // vaporized body
2541                         MSG_ReadVector(pos, cls.protocol); // mins
2542                         MSG_ReadVector(pos2, cls.protocol); // maxs
2543                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2544                         count = (unsigned short) MSG_ReadShort(); // number of particles
2545                         vel1[0] = -velspeed;
2546                         vel1[1] = -velspeed;
2547                         vel1[2] = -velspeed;
2548                         vel2[0] = velspeed;
2549                         vel2[1] = velspeed;
2550                         vel2[2] = velspeed;
2551                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2552                         break;
2553
2554                 case TE_PARTICLECUBE:
2555                         // general purpose particle effect
2556                         MSG_ReadVector(pos, cls.protocol); // mins
2557                         MSG_ReadVector(pos2, cls.protocol); // maxs
2558                         MSG_ReadVector(dir, cls.protocol); // dir
2559                         count = (unsigned short) MSG_ReadShort(); // number of particles
2560                         colorStart = MSG_ReadByte(); // color
2561                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2562                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2563                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2564                         break;
2565
2566                 case TE_PARTICLERAIN:
2567                         // general purpose particle effect
2568                         MSG_ReadVector(pos, cls.protocol); // mins
2569                         MSG_ReadVector(pos2, cls.protocol); // maxs
2570                         MSG_ReadVector(dir, cls.protocol); // dir
2571                         count = (unsigned short) MSG_ReadShort(); // number of particles
2572                         colorStart = MSG_ReadByte(); // color
2573                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2574                         break;
2575
2576                 case TE_PARTICLESNOW:
2577                         // general purpose particle effect
2578                         MSG_ReadVector(pos, cls.protocol); // mins
2579                         MSG_ReadVector(pos2, cls.protocol); // maxs
2580                         MSG_ReadVector(dir, cls.protocol); // dir
2581                         count = (unsigned short) MSG_ReadShort(); // number of particles
2582                         colorStart = MSG_ReadByte(); // color
2583                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2584                         break;
2585
2586                 case TE_GUNSHOT:
2587                         // bullet hitting wall
2588                         MSG_ReadVector(pos, cls.protocol);
2589                         CL_FindNonSolidLocation(pos, pos, 4);
2590                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2591                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2592                         {
2593                                 if (rand() % 5)
2594                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2595                                 else
2596                                 {
2597                                         rnd = rand() & 3;
2598                                         if (rnd == 1)
2599                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2600                                         else if (rnd == 2)
2601                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2602                                         else
2603                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2604                                 }
2605                         }
2606                         break;
2607
2608                 case TE_GUNSHOTQUAD:
2609                         // quad bullet hitting wall
2610                         MSG_ReadVector(pos, cls.protocol);
2611                         CL_FindNonSolidLocation(pos, pos, 4);
2612                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2613                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2614                         {
2615                                 if (rand() % 5)
2616                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2617                                 else
2618                                 {
2619                                         rnd = rand() & 3;
2620                                         if (rnd == 1)
2621                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2622                                         else if (rnd == 2)
2623                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2624                                         else
2625                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2626                                 }
2627                         }
2628                         break;
2629
2630                 case TE_EXPLOSION:
2631                         // rocket explosion
2632                         MSG_ReadVector(pos, cls.protocol);
2633                         CL_FindNonSolidLocation(pos, pos, 10);
2634                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2635                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2636                         break;
2637
2638                 case TE_EXPLOSIONQUAD:
2639                         // quad rocket explosion
2640                         MSG_ReadVector(pos, cls.protocol);
2641                         CL_FindNonSolidLocation(pos, pos, 10);
2642                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2643                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2644                         break;
2645
2646                 case TE_EXPLOSION3:
2647                         // Nehahra movie colored lighting explosion
2648                         MSG_ReadVector(pos, cls.protocol);
2649                         CL_FindNonSolidLocation(pos, pos, 10);
2650                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2651                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2652                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2653                         CL_ParticleExplosion(pos);
2654                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2655                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2656                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2657                         break;
2658
2659                 case TE_EXPLOSIONRGB:
2660                         // colored lighting explosion
2661                         MSG_ReadVector(pos, cls.protocol);
2662                         CL_FindNonSolidLocation(pos, pos, 10);
2663                         CL_ParticleExplosion(pos);
2664                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2665                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2666                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2667                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2668                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2669                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2670                         break;
2671
2672                 case TE_TAREXPLOSION:
2673                         // tarbaby explosion
2674                         MSG_ReadVector(pos, cls.protocol);
2675                         CL_FindNonSolidLocation(pos, pos, 10);
2676                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2677                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2678                         break;
2679
2680                 case TE_SMALLFLASH:
2681                         MSG_ReadVector(pos, cls.protocol);
2682                         CL_FindNonSolidLocation(pos, pos, 10);
2683                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2684                         break;
2685
2686                 case TE_CUSTOMFLASH:
2687                         MSG_ReadVector(pos, cls.protocol);
2688                         CL_FindNonSolidLocation(pos, pos, 4);
2689                         radius = (MSG_ReadByte() + 1) * 8;
2690                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2691                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2692                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2693                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2694                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2695                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2696                         break;
2697
2698                 case TE_FLAMEJET:
2699                         MSG_ReadVector(pos, cls.protocol);
2700                         MSG_ReadVector(dir, cls.protocol);
2701                         count = MSG_ReadByte();
2702                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2703                         break;
2704
2705                 case TE_LIGHTNING1:
2706                         // lightning bolts
2707                         CL_ParseBeam(cl.model_bolt, true);
2708                         break;
2709
2710                 case TE_LIGHTNING2:
2711                         // lightning bolts
2712                         CL_ParseBeam(cl.model_bolt2, true);
2713                         break;
2714
2715                 case TE_LIGHTNING3:
2716                         // lightning bolts
2717                         CL_ParseBeam(cl.model_bolt3, false);
2718                         break;
2719
2720         // PGM 01/21/97
2721                 case TE_BEAM:
2722                         // grappling hook beam
2723                         CL_ParseBeam(cl.model_beam, false);
2724                         break;
2725         // PGM 01/21/97
2726
2727         // LordHavoc: for compatibility with the Nehahra movie...
2728                 case TE_LIGHTNING4NEH:
2729                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2730                         break;
2731
2732                 case TE_LAVASPLASH:
2733                         MSG_ReadVector(pos, cls.protocol);
2734                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2735                         break;
2736
2737                 case TE_TELEPORT:
2738                         MSG_ReadVector(pos, cls.protocol);
2739                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2740                         break;
2741
2742                 case TE_EXPLOSION2:
2743                         // color mapped explosion
2744                         MSG_ReadVector(pos, cls.protocol);
2745                         CL_FindNonSolidLocation(pos, pos, 10);
2746                         colorStart = MSG_ReadByte();
2747                         colorLength = MSG_ReadByte();
2748                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2749                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2750                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2751                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2752                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2753                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2754                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2755                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2756                         break;
2757
2758                 case TE_TEI_G3:
2759                         MSG_ReadVector(pos, cls.protocol);
2760                         MSG_ReadVector(pos2, cls.protocol);
2761                         MSG_ReadVector(dir, cls.protocol);
2762                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2763                         break;
2764
2765                 case TE_TEI_SMOKE:
2766                         MSG_ReadVector(pos, cls.protocol);
2767                         MSG_ReadVector(dir, cls.protocol);
2768                         count = MSG_ReadByte();
2769                         CL_FindNonSolidLocation(pos, pos, 4);
2770                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2771                         break;
2772
2773                 case TE_TEI_BIGEXPLOSION:
2774                         MSG_ReadVector(pos, cls.protocol);
2775                         CL_FindNonSolidLocation(pos, pos, 10);
2776                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2777                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2778                         break;
2779
2780                 case TE_TEI_PLASMAHIT:
2781                         MSG_ReadVector(pos, cls.protocol);
2782                         MSG_ReadVector(dir, cls.protocol);
2783                         count = MSG_ReadByte();
2784                         CL_FindNonSolidLocation(pos, pos, 5);
2785                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2786                         break;
2787
2788                 default:
2789                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2790                 }
2791         }
2792 }
2793
2794 void CL_ParseTrailParticles(void)
2795 {
2796         int entityindex;
2797         int effectindex;
2798         vec3_t start, end;
2799         entityindex = (unsigned short)MSG_ReadShort();
2800         if (entityindex >= MAX_EDICTS)
2801                 entityindex = 0;
2802         if (entityindex >= cl.max_entities)
2803                 CL_ExpandEntities(entityindex);
2804         effectindex = (unsigned short)MSG_ReadShort();
2805         MSG_ReadVector(start, cls.protocol);
2806         MSG_ReadVector(end, cls.protocol);
2807         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2808 }
2809
2810 void CL_ParsePointParticles(void)
2811 {
2812         int effectindex, count;
2813         vec3_t origin, velocity;
2814         effectindex = (unsigned short)MSG_ReadShort();
2815         MSG_ReadVector(origin, cls.protocol);
2816         MSG_ReadVector(velocity, cls.protocol);
2817         count = (unsigned short)MSG_ReadShort();
2818         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2819 }
2820
2821 void CL_ParsePointParticles1(void)
2822 {
2823         int effectindex;
2824         vec3_t origin;
2825         effectindex = (unsigned short)MSG_ReadShort();
2826         MSG_ReadVector(origin, cls.protocol);
2827         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2828 }
2829
2830 typedef struct cl_iplog_item_s
2831 {
2832         char *address;
2833         char *name;
2834 }
2835 cl_iplog_item_t;
2836
2837 static qboolean cl_iplog_loaded = false;
2838 static int cl_iplog_numitems = 0;
2839 static int cl_iplog_maxitems = 0;
2840 static cl_iplog_item_t *cl_iplog_items;
2841
2842 static void CL_IPLog_Load(void);
2843 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2844 {
2845         int i;
2846         if (!address || !address[0] || !name || !name[0])
2847                 return;
2848         if (!cl_iplog_loaded)
2849                 CL_IPLog_Load();
2850         if (developer_extra.integer)
2851                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2852         // see if it already exists
2853         if (checkexisting)
2854         {
2855                 for (i = 0;i < cl_iplog_numitems;i++)
2856                 {
2857                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2858                         {
2859                                 if (developer_extra.integer)
2860                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2861                                 return;
2862                         }
2863                 }
2864         }
2865         // it does not already exist in the iplog, so add it
2866         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2867         {
2868                 cl_iplog_item_t *olditems = cl_iplog_items;
2869                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2870                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2871                 if (olditems)
2872                 {
2873                         if (cl_iplog_numitems)
2874                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2875                         Mem_Free(olditems);
2876                 }
2877         }
2878         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2879         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2880         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2881         // TODO: maybe it would be better to strip weird characters from name when
2882         // copying it here rather than using a straight strcpy?
2883         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2884         cl_iplog_numitems++;
2885         if (addtofile)
2886         {
2887                 // add it to the iplog.txt file
2888                 // TODO: this ought to open the one in the userpath version of the base
2889                 // gamedir, not the current gamedir
2890                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2891                 if (developer_extra.integer)
2892                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2893         }
2894 }
2895
2896 static void CL_IPLog_Load(void)
2897 {
2898         int i, len, linenumber;
2899         char *text, *textend;
2900         unsigned char *filedata;
2901         fs_offset_t filesize;
2902         char line[MAX_INPUTLINE];
2903         char address[MAX_INPUTLINE];
2904         cl_iplog_loaded = true;
2905         // TODO: this ought to open the one in the userpath version of the base
2906         // gamedir, not the current gamedir
2907         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2908         if (!filedata)
2909                 return;
2910         text = (char *)filedata;
2911         textend = text + filesize;
2912         for (linenumber = 1;text < textend;linenumber++)
2913         {
2914                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2915                         if (len < (int)sizeof(line) - 1)
2916                                 line[len++] = *text;
2917                 line[len] = 0;
2918                 if (text < textend && *text == '\r' && text[1] == '\n')
2919                         text++;
2920                 if (text < textend && *text == '\n')
2921                         text++;
2922                 if (line[0] == '/' && line[1] == '/')
2923                         continue; // skip comments if anyone happens to add them
2924                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2925                         address[i] = line[i];
2926                 address[i] = 0;
2927                 // skip exactly one space character
2928                 i++;
2929                 // address contains the address with termination,
2930                 // line + i contains the name with termination
2931                 if (address[0] && line[i])
2932                         CL_IPLog_Add(address, line + i, false, false);
2933                 else
2934                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2935         }
2936 }
2937
2938 static void CL_IPLog_List_f(void)
2939 {
2940         int i, j;
2941         const char *addressprefix;
2942         if (Cmd_Argc() > 2)
2943         {
2944                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2945                 return;
2946         }
2947         addressprefix = "";
2948         if (Cmd_Argc() >= 2)
2949                 addressprefix = Cmd_Argv(1);
2950         if (!cl_iplog_loaded)
2951                 CL_IPLog_Load();
2952         if (addressprefix && addressprefix[0])
2953                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2954         else
2955                 Con_Printf("Listing all iplog entries\n");
2956         Con_Printf("address         name\n");
2957         for (i = 0;i < cl_iplog_numitems;i++)
2958         {
2959                 if (addressprefix && addressprefix[0])
2960                 {
2961                         for (j = 0;addressprefix[j];j++)
2962                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2963                                         break;
2964                         // if this address does not begin with the addressprefix string
2965                         // simply omit it from the output
2966                         if (addressprefix[j])
2967                                 continue;
2968                 }
2969                 // if name is less than 15 characters, left justify it and pad
2970                 // if name is more than 15 characters, print all of it, not worrying
2971                 // about the fact it will misalign the columns
2972                 if (strlen(cl_iplog_items[i].address) < 15)
2973                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2974                 else
2975                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2976         }
2977 }
2978
2979 // look for anything interesting like player IP addresses or ping reports
2980 qboolean CL_ExaminePrintString(const char *text)
2981 {
2982         int len;
2983         const char *t;
2984         char temp[MAX_INPUTLINE];
2985         if (!strcmp(text, "Client ping times:\n"))
2986         {
2987                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2988                 // hide ping reports in demos
2989                 if (cls.demoplayback)
2990                         cl.parsingtextexpectingpingforscores = 1;
2991                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2992                         ;
2993                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2994                 {
2995                         Con_Printf("ping reply but empty scoreboard?!?\n");
2996                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2997                         cl.parsingtextexpectingpingforscores = 0;
2998                 }
2999                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3000                 return !cl.parsingtextexpectingpingforscores;
3001         }
3002         if (!strncmp(text, "host:    ", 9))
3003         {
3004                 // cl.parsingtextexpectingpingforscores = false; // really?
3005                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3006                 cl.parsingtextplayerindex = 0;
3007                 return true;
3008         }
3009         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3010         {
3011                 // if anything goes wrong, we'll assume this is not a ping report
3012                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3013                 cl.parsingtextexpectingpingforscores = 0;
3014                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3015                 t = text;
3016                 while (*t == ' ')
3017                         t++;
3018                 if ((*t >= '0' && *t <= '9') || *t == '-')
3019                 {
3020                         int ping = atoi(t);
3021                         while ((*t >= '0' && *t <= '9') || *t == '-')
3022                                 t++;
3023                         if (*t == ' ')
3024                         {
3025                                 int charindex = 0;
3026                                 t++;
3027                                 if(cl.parsingtextplayerindex < cl.maxclients)
3028                                 {
3029                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3030                                                 ;
3031