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fix compile error with .avelocity
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         static double nextupdate = -1;
294 #if 0
295         static double lasttime = -1;
296 #endif
297         int oldreadcount;
298         qboolean oldbadread;
299         sizebuf_t old;
300
301         if(cls.state != ca_dedicated)
302         {
303                 if((time = Sys_DoubleTime()) >= nextupdate)
304                 {
305                         SCR_UpdateLoadingScreenIfShown();
306                         nextupdate = time + 2;
307                 }
308         }
309
310         // no need if server is local and definitely not if this is a demo
311         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
312                 return;
313
314         if (readmessages)
315         {
316                 // read messages from server, should just be nops
317                 oldreadcount = msg_readcount;
318                 oldbadread = msg_badread;
319                 old = net_message;
320                 memcpy(olddata, net_message.data, net_message.cursize);
321
322                 NetConn_ClientFrame();
323
324                 msg_readcount = oldreadcount;
325                 msg_badread = oldbadread;
326                 net_message = old;
327                 memcpy(net_message.data, olddata, net_message.cursize);
328         }
329
330 #if 0
331         if((time = Sys_DoubleTime()) >= lasttime + 1)
332         {
333                 Con_Printf("long delta: %f\n", time - lasttime);
334         }
335         lasttime = Sys_DoubleTime();
336 #endif
337
338         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
339         {
340                 sizebuf_t       msg;
341                 unsigned char           buf[4];
342                 nextmsg = time + 5;
343                 // write out a nop
344                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345                 Con_Print("--> client to server keepalive\n");
346                 memset(&msg, 0, sizeof(msg));
347                 msg.data = buf;
348                 msg.maxsize = sizeof(buf);
349                 MSG_WriteChar(&msg, clc_nop);
350                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
351         }
352 }
353
354 void CL_ParseEntityLump(char *entdata)
355 {
356         const char *data;
357         char key[128], value[MAX_INPUTLINE];
358         FOG_clear(); // LordHavoc: no fog until set
359         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360         R_SetSkyBox(cl.worldmodel->brush.skybox);
361         data = entdata;
362         if (!data)
363                 return;
364         if (!COM_ParseToken_Simple(&data, false, false))
365                 return; // error
366         if (com_token[0] != '{')
367                 return; // error
368         while (1)
369         {
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 if (com_token[0] == '}')
373                         break; // end of worldspawn
374                 if (com_token[0] == '_')
375                         strlcpy (key, com_token + 1, sizeof (key));
376                 else
377                         strlcpy (key, com_token, sizeof (key));
378                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379                         key[strlen(key)-1] = 0;
380                 if (!COM_ParseToken_Simple(&data, false, false))
381                         return; // error
382                 strlcpy (value, com_token, sizeof (value));
383                 if (!strcmp("sky", key))
384                         R_SetSkyBox(value);
385                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
386                         R_SetSkyBox(value);
387                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
388                         R_SetSkyBox(value);
389                 else if (!strcmp("fog", key))
390                 {
391                         r_refdef.fog_start = 0;
392                         r_refdef.fog_alpha = 1;
393                         r_refdef.fog_end = 16384;
394 #if _MSC_VER >= 1400
395 #define sscanf sscanf_s
396 #endif
397                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
398                 }
399                 else if (!strcmp("fog_density", key))
400                         r_refdef.fog_density = atof(value);
401                 else if (!strcmp("fog_red", key))
402                         r_refdef.fog_red = atof(value);
403                 else if (!strcmp("fog_green", key))
404                         r_refdef.fog_green = atof(value);
405                 else if (!strcmp("fog_blue", key))
406                         r_refdef.fog_blue = atof(value);
407                 else if (!strcmp("fog_alpha", key))
408                         r_refdef.fog_alpha = atof(value);
409                 else if (!strcmp("fog_start", key))
410                         r_refdef.fog_start = atof(value);
411                 else if (!strcmp("fog_end", key))
412                         r_refdef.fog_end = atof(value);
413         }
414 }
415
416 extern void CL_Locs_Reload_f(void);
417 extern void CL_VM_Init (void);
418 static const vec3_t defaultmins = {-4096, -4096, -4096};
419 static const vec3_t defaultmaxs = {4096, 4096, 4096};
420 static void CL_SetupWorldModel(void)
421 {
422         // update the world model
423         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
424         CL_UpdateRenderEntity(&cl.entities[0].render);
425
426         // set up csqc world for collision culling
427         if (cl.worldmodel)
428                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
429         else
430                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
431         World_Start(&cl.world);
432
433         // load or reload .loc file for team chat messages
434         CL_Locs_Reload_f();
435
436         // make sure we send enough keepalives
437         CL_KeepaliveMessage(false);
438
439         // reset particles and other per-level things
440         R_Modules_NewMap();
441
442         // make sure we send enough keepalives
443         CL_KeepaliveMessage(false);
444
445         // load the team chat beep if possible
446         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
447
448         // check memory integrity
449         Mem_CheckSentinelsGlobal();
450
451         // load the csqc now
452         if (cl.loadcsqc)
453         {
454                 cl.loadcsqc = false;
455
456                 CL_VM_Init();
457         }
458 }
459
460 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
461 {
462         qfile_t *file;
463
464         // see if the file already exists
465         file = FS_OpenVirtualFile(filename, true);
466         if (file)
467         {
468                 FS_Close(file);
469                 return true;
470         }
471
472         // download messages in a demo would be bad
473         if (cls.demorecording)
474         {
475                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
476                 return true;
477         }
478
479         // don't try to download when playing a demo
480         if (!cls.netcon)
481                 return true;
482
483         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
484         Con_Printf("Downloading %s\n", filename);
485
486         if (!cls.qw_downloadmemory)
487         {
488                 cls.qw_downloadmemory = NULL;
489                 cls.qw_downloadmemorycursize = 0;
490                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
491         }
492
493         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
494         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
495
496         cls.qw_downloadnumber++;
497         cls.qw_downloadpercent = 0;
498         cls.qw_downloadmemorycursize = 0;
499
500         return false;
501 }
502
503 static void QW_CL_ProcessUserInfo(int slot);
504 static void QW_CL_RequestNextDownload(void)
505 {
506         int i;
507
508         // clear name of file that just finished
509         cls.qw_downloadname[0] = 0;
510
511         switch (cls.qw_downloadtype)
512         {
513         case dl_single:
514                 break;
515         case dl_skin:
516                 if (cls.qw_downloadnumber == 0)
517                         Con_Printf("Checking skins...\n");
518                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
519                 {
520                         if (!cl.scores[cls.qw_downloadnumber].name[0])
521                                 continue;
522                         // check if we need to download the file, and return if so
523                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
524                                 return;
525                 }
526
527                 cls.qw_downloadtype = dl_none;
528
529                 // load any newly downloaded skins
530                 for (i = 0;i < cl.maxclients;i++)
531                         QW_CL_ProcessUserInfo(i);
532
533                 // if we're still in signon stages, request the next one
534                 if (cls.signon != SIGNONS)
535                 {
536                         cls.signon = SIGNONS-1;
537                         // we'll go to SIGNONS when the first entity update is received
538                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
539                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
540                 }
541                 break;
542         case dl_model:
543                 if (cls.qw_downloadnumber == 0)
544                 {
545                         Con_Printf("Checking models...\n");
546                         cls.qw_downloadnumber = 1;
547                 }
548
549                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
550                 {
551                         // skip submodels
552                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
553                                 continue;
554                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
555                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
556                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
557                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
558                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
559                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
560                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
561                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
562                         // check if we need to download the file, and return if so
563                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
564                                 return;
565                 }
566
567                 cls.qw_downloadtype = dl_none;
568
569                 // touch all of the precached models that are still loaded so we can free
570                 // anything that isn't needed
571                 if (!sv.active)
572                         Mod_ClearUsed();
573                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
574                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
575                 // precache any models used by the client (this also marks them used)
576                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
577                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
578                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
579                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
580
581                 // we purge the models and sounds later in CL_SignonReply
582                 //Mod_PurgeUnused();
583
584                 // now we try to load everything that is new
585
586                 // world model
587                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
588                 if (cl.model_precache[1]->Draw == NULL)
589                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
590
591                 // normal models
592                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
593                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
594                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
595
596                 // check memory integrity
597                 Mem_CheckSentinelsGlobal();
598
599                 // now that we have a world model, set up the world entity, renderer
600                 // modules and csqc
601                 CL_SetupWorldModel();
602
603                 // add pmodel/emodel CRCs to userinfo
604                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
605                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
606
607                 // done checking sounds and models, send a prespawn command now
608                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
609                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
610
611                 if (cls.qw_downloadmemory)
612                 {
613                         Mem_Free(cls.qw_downloadmemory);
614                         cls.qw_downloadmemory = NULL;
615                 }
616
617                 // done loading
618                 cl.loadfinished = true;
619                 break;
620         case dl_sound:
621                 if (cls.qw_downloadnumber == 0)
622                 {
623                         Con_Printf("Checking sounds...\n");
624                         cls.qw_downloadnumber = 1;
625                 }
626
627                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
628                 {
629                         // check if we need to download the file, and return if so
630                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
631                                 return;
632                 }
633
634                 cls.qw_downloadtype = dl_none;
635
636                 // clear sound usage flags for purging of unused sounds
637                 S_ClearUsed();
638
639                 // precache any sounds used by the client
640                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
641                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
642                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
643                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
644                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
645                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
646                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
647
648                 // sounds used by the game
649                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
650                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
651
652                 // we purge the models and sounds later in CL_SignonReply
653                 //S_PurgeUnused();
654
655                 // check memory integrity
656                 Mem_CheckSentinelsGlobal();
657
658                 // done with sound downloads, next we check models
659                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
660                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
661                 break;
662         case dl_none:
663         default:
664                 Con_Printf("Unknown download type.\n");
665         }
666 }
667
668 static void QW_CL_ParseDownload(void)
669 {
670         int size = (signed short)MSG_ReadShort();
671         int percent = MSG_ReadByte();
672
673         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
674
675         // skip the download fragment if playing a demo
676         if (!cls.netcon)
677         {
678                 if (size > 0)
679                         msg_readcount += size;
680                 return;
681         }
682
683         if (size == -1)
684         {
685                 Con_Printf("File not found.\n");
686                 QW_CL_RequestNextDownload();
687                 return;
688         }
689
690         if (msg_readcount + (unsigned short)size > net_message.cursize)
691                 Host_Error("corrupt download message\n");
692
693         // make sure the buffer is big enough to include this new fragment
694         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
695         {
696                 unsigned char *old;
697                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
698                         cls.qw_downloadmemorymaxsize *= 2;
699                 old = cls.qw_downloadmemory;
700                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
701                 if (old)
702                 {
703                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
704                         Mem_Free(old);
705                 }
706         }
707
708         // read the fragment out of the packet
709         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
710         cls.qw_downloadmemorycursize += size;
711         cls.qw_downloadspeedcount += size;
712
713         cls.qw_downloadpercent = percent;
714
715         if (percent != 100)
716         {
717                 // request next fragment
718                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
719                 MSG_WriteString(&cls.netcon->message, "nextdl");
720         }
721         else
722         {
723                 // finished file
724                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
725
726                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
727
728                 cls.qw_downloadpercent = 0;
729
730                 // start downloading the next file (or join the game)
731                 QW_CL_RequestNextDownload();
732         }
733 }
734
735 static void QW_CL_ParseModelList(void)
736 {
737         int n;
738         int nummodels = MSG_ReadByte();
739         char *str;
740
741         // parse model precache list
742         for (;;)
743         {
744                 str = MSG_ReadString();
745                 if (!str[0])
746                         break;
747                 nummodels++;
748                 if (nummodels==MAX_MODELS)
749                         Host_Error("Server sent too many model precaches");
750                 if (strlen(str) >= MAX_QPATH)
751                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
752                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
753         }
754
755         n = MSG_ReadByte();
756         if (n)
757         {
758                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
759                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
760                 return;
761         }
762
763         cls.signon = 2;
764         cls.qw_downloadnumber = 0;
765         cls.qw_downloadtype = dl_model;
766         QW_CL_RequestNextDownload();
767 }
768
769 static void QW_CL_ParseSoundList(void)
770 {
771         int n;
772         int numsounds = MSG_ReadByte();
773         char *str;
774
775         // parse sound precache list
776         for (;;)
777         {
778                 str = MSG_ReadString();
779                 if (!str[0])
780                         break;
781                 numsounds++;
782                 if (numsounds==MAX_SOUNDS)
783                         Host_Error("Server sent too many sound precaches");
784                 if (strlen(str) >= MAX_QPATH)
785                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
786                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
787         }
788
789         n = MSG_ReadByte();
790
791         if (n)
792         {
793                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
794                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
795                 return;
796         }
797
798         cls.signon = 2;
799         cls.qw_downloadnumber = 0;
800         cls.qw_downloadtype = dl_sound;
801         QW_CL_RequestNextDownload();
802 }
803
804 static void QW_CL_Skins_f(void)
805 {
806         cls.qw_downloadnumber = 0;
807         cls.qw_downloadtype = dl_skin;
808         QW_CL_RequestNextDownload();
809 }
810
811 static void QW_CL_Changing_f(void)
812 {
813         if (cls.qw_downloadmemory)  // don't change when downloading
814                 return;
815
816         S_StopAllSounds();
817         cl.intermission = 0;
818         cls.signon = 1; // not active anymore, but not disconnected
819         Con_Printf("\nChanging map...\n");
820 }
821
822 void QW_CL_NextUpload(void)
823 {
824         int r, percent, size;
825
826         if (!cls.qw_uploaddata)
827                 return;
828
829         r = cls.qw_uploadsize - cls.qw_uploadpos;
830         if (r > 768)
831                 r = 768;
832         size = min(1, cls.qw_uploadsize);
833         percent = (cls.qw_uploadpos+r)*100/size;
834
835         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
836         MSG_WriteShort(&cls.netcon->message, r);
837         MSG_WriteByte(&cls.netcon->message, percent);
838         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
839
840         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
841
842         cls.qw_uploadpos += r;
843
844         if (cls.qw_uploadpos < cls.qw_uploadsize)
845                 return;
846
847         Con_Printf("Upload completed\n");
848
849         QW_CL_StopUpload();
850 }
851
852 void QW_CL_StartUpload(unsigned char *data, int size)
853 {
854         // do nothing in demos or if not connected
855         if (!cls.netcon)
856                 return;
857
858         // abort existing upload if in progress
859         QW_CL_StopUpload();
860
861         Con_DPrintf("Starting upload of %d bytes...\n", size);
862
863         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
864         memcpy(cls.qw_uploaddata, data, size);
865         cls.qw_uploadsize = size;
866         cls.qw_uploadpos = 0;
867
868         QW_CL_NextUpload();
869 }
870
871 #if 0
872 qboolean QW_CL_IsUploading(void)
873 {
874         return cls.qw_uploaddata != NULL;
875 }
876 #endif
877
878 void QW_CL_StopUpload(void)
879 {
880         if (cls.qw_uploaddata)
881                 Mem_Free(cls.qw_uploaddata);
882         cls.qw_uploaddata = NULL;
883         cls.qw_uploadsize = 0;
884         cls.qw_uploadpos = 0;
885 }
886
887 static void QW_CL_ProcessUserInfo(int slot)
888 {
889         int topcolor, bottomcolor;
890         char temp[2048];
891         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
892         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
893         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
894         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
895         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
896         cl.scores[slot].qw_spectator = temp[0] != 0;
897         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
898         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
899         if (!cl.scores[slot].qw_skin[0])
900                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
901         // TODO: skin cache
902 }
903
904 static void QW_CL_UpdateUserInfo(void)
905 {
906         int slot;
907         slot = MSG_ReadByte();
908         if (slot >= cl.maxclients)
909         {
910                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
911                 MSG_ReadLong();
912                 MSG_ReadString();
913                 return;
914         }
915         cl.scores[slot].qw_userid = MSG_ReadLong();
916         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
917
918         QW_CL_ProcessUserInfo(slot);
919 }
920
921 static void QW_CL_SetInfo(void)
922 {
923         int slot;
924         char key[2048];
925         char value[2048];
926         slot = MSG_ReadByte();
927         strlcpy(key, MSG_ReadString(), sizeof(key));
928         strlcpy(value, MSG_ReadString(), sizeof(value));
929         if (slot >= cl.maxclients)
930         {
931                 Con_Printf("svc_setinfo >= cl.maxclients\n");
932                 return;
933         }
934         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
935
936         QW_CL_ProcessUserInfo(slot);
937 }
938
939 static void QW_CL_ServerInfo(void)
940 {
941         char key[2048];
942         char value[2048];
943         char temp[32];
944         strlcpy(key, MSG_ReadString(), sizeof(key));
945         strlcpy(value, MSG_ReadString(), sizeof(value));
946         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
947         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
948         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
949         cl.qw_teamplay = atoi(temp);
950 }
951
952 static void QW_CL_ParseNails(void)
953 {
954         int i, j;
955         int numnails = MSG_ReadByte();
956         vec_t *v;
957         unsigned char bits[6];
958         for (i = 0;i < numnails;i++)
959         {
960                 for (j = 0;j < 6;j++)
961                         bits[j] = MSG_ReadByte();
962                 if (cl.qw_num_nails > 255)
963                         continue;
964                 v = cl.qw_nails[cl.qw_num_nails++];
965                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
966                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
967                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
968                 v[3] = -360*(bits[4]>>4)/16;
969                 v[4] = 360*bits[5]/256;
970                 v[5] = 0;
971         }
972 }
973
974 static void CL_UpdateItemsAndWeapon(void)
975 {
976         int j;
977         // check for important changes
978
979         // set flash times
980         if (cl.olditems != cl.stats[STAT_ITEMS])
981                 for (j = 0;j < 32;j++)
982                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
983                                 cl.item_gettime[j] = cl.time;
984         cl.olditems = cl.stats[STAT_ITEMS];
985
986         // GAME_NEXUIZ hud needs weapon change time
987         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
988                 cl.weapontime = cl.time;
989         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
990 }
991
992 #define LOADPROGRESSWEIGHT_SOUND            1.0
993 #define LOADPROGRESSWEIGHT_MODEL            4.0
994 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
995 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
996
997 void CL_BeginDownloads(qboolean aborteddownload)
998 {
999         // quakeworld works differently
1000         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1001                 return;
1002
1003         // this would be a good place to do curl downloads
1004         if(Curl_Have_forthismap())
1005         {
1006                 Curl_Register_predownload(); // come back later
1007                 return;
1008         }
1009
1010         // if we got here...
1011         // curl is done, so let's start with the business
1012         if(!cl.loadbegun)
1013                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1014         cl.loadbegun = true;
1015
1016         // if already downloading something from the previous level, don't stop it
1017         if (cls.qw_downloadname[0])
1018                 return;
1019
1020         if (cl.downloadcsqc)
1021         {
1022                 size_t progsize;
1023                 cl.downloadcsqc = false;
1024                 if (cls.netcon
1025                  && !sv.active
1026                  && csqc_progname.string
1027                  && csqc_progname.string[0]
1028                  && csqc_progcrc.integer >= 0
1029                  && cl_serverextension_download.integer
1030                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1031                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1032                 {
1033                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1034                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1035                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1036                         else
1037                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1038                         return;
1039                 }
1040         }
1041
1042         if (cl.loadmodel_current < cl.loadmodel_total)
1043         {
1044                 // loading models
1045                 if(cl.loadmodel_current == 1)
1046                 {
1047                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1048                         SCR_PushLoadingScreen(false, "Loading precached models",
1049                                 (
1050                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1051                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1052                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1053                                 ) / (
1054                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1055                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1056                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1057                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1058                                 )
1059                         );
1060                         SCR_BeginLoadingPlaque();
1061                 }
1062                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1063                 {
1064                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1065                                 (
1066                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1067                                 ) / (
1068                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1069                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1070                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1071                                 )
1072                         );
1073                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1074                         {
1075                                 SCR_PopLoadingScreen(false);
1076                                 if(cl.loadmodel_current == 1)
1077                                 {
1078                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1079                                         SCR_PopLoadingScreen(false);
1080                                 }
1081                                 continue;
1082                         }
1083                         CL_KeepaliveMessage(true);
1084
1085                         if(cl.loadmodel_current == 1)
1086                         {
1087                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1088                                 Mod_FreeQ3Shaders();
1089                         }
1090
1091                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1092                         SCR_PopLoadingScreen(false);
1093                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1094                         {
1095                                 // we now have the worldmodel so we can set up the game world
1096                                 SCR_PushLoadingScreen(true, "world model setup",
1097                                         (
1098                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1099                                         ) / (
1100                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1101                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1102                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1103                                         )
1104                                 );
1105                                 CL_SetupWorldModel();
1106                                 SCR_PopLoadingScreen(true);
1107                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1108                                 {
1109                                         cl.loadfinished = true;
1110                                         // now issue the spawn to move on to signon 2 like normal
1111                                         if (cls.netcon)
1112                                                 Cmd_ForwardStringToServer("prespawn");
1113                                 }
1114                         }
1115                 }
1116                 SCR_PopLoadingScreen(false);
1117                 // finished loading models
1118         }
1119
1120         if (cl.loadsound_current < cl.loadsound_total)
1121         {
1122                 // loading sounds
1123                 if(cl.loadsound_current == 1)
1124                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1125                                 (
1126                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1127                                 ) / (
1128                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1129                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1130                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1131                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1132                                 )
1133                         );
1134                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1135                 {
1136                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1137                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1138                         {
1139                                 SCR_PopLoadingScreen(false);
1140                                 continue;
1141                         }
1142                         CL_KeepaliveMessage(true);
1143                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1144                         SCR_PopLoadingScreen(false);
1145                 }
1146                 SCR_PopLoadingScreen(false);
1147                 // finished loading sounds
1148         }
1149
1150         if(gamemode == GAME_NEXUIZ)
1151                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1152                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1153                 // of dependencies) anyway, and can mess around with the game directory;
1154                 // until this is fixed, only support pk3 downloads via curl, and turn off
1155                 // individual file downloads other than for CSQC
1156                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1157                 // to dlcache only
1158                 // idea: support download of pk3 files using this protocol later
1159
1160         // note: the reason these loops skip already-loaded things is that it
1161         // enables this command to be issued during the game if desired
1162
1163         if (cl.downloadmodel_current < cl.loadmodel_total)
1164         {
1165                 // loading models
1166
1167                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1168                 {
1169                         if (aborteddownload)
1170                         {
1171
1172                                 if (cl.downloadmodel_current == 1)
1173                                 {
1174                                         // the worldmodel failed, but we need to set up anyway
1175                                         Mod_FreeQ3Shaders();
1176                                         CL_SetupWorldModel();
1177                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1178                                         {
1179                                                 cl.loadfinished = true;
1180                                                 // now issue the spawn to move on to signon 2 like normal
1181                                                 if (cls.netcon)
1182                                                         Cmd_ForwardStringToServer("prespawn");
1183                                         }
1184                                 }
1185                                 aborteddownload = false;
1186                                 continue;
1187                         }
1188                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1189                                 continue;
1190                         CL_KeepaliveMessage(true);
1191                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1192                         {
1193                                 if (cl.downloadmodel_current == 1)
1194                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1195                                 else
1196                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1197                                 // regarding the * check: don't try to download submodels
1198                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1199                                 {
1200                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1201                                         // we'll try loading again when the download finishes
1202                                         return;
1203                                 }
1204                         }
1205
1206                         if(cl.downloadmodel_current == 1)
1207                         {
1208                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1209                                 Mod_FreeQ3Shaders();
1210                         }
1211
1212                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1213                         if (cl.downloadmodel_current == 1)
1214                         {
1215                                 // we now have the worldmodel so we can set up the game world
1216                                 // or maybe we do not have it (cl_serverextension_download 0)
1217                                 // then we need to continue loading ANYWAY!
1218                                 CL_SetupWorldModel();
1219                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1220                                 {
1221                                         cl.loadfinished = true;
1222                                         // now issue the spawn to move on to signon 2 like normal
1223                                         if (cls.netcon)
1224                                                 Cmd_ForwardStringToServer("prespawn");
1225                                 }
1226                         }
1227                 }
1228
1229                 // finished loading models
1230         }
1231
1232         if (cl.downloadsound_current < cl.loadsound_total)
1233         {
1234                 // loading sounds
1235
1236                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1237                 {
1238                         char soundname[MAX_QPATH];
1239                         if (aborteddownload)
1240                         {
1241                                 aborteddownload = false;
1242                                 continue;
1243                         }
1244                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1245                                 continue;
1246                         CL_KeepaliveMessage(true);
1247                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1248                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1249                         {
1250                                 Con_Printf("Sound %s not found\n", soundname);
1251                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1252                                 {
1253                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1254                                         // we'll try loading again when the download finishes
1255                                         return;
1256                                 }
1257                         }
1258                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1259                 }
1260
1261                 // finished loading sounds
1262         }
1263
1264         SCR_PopLoadingScreen(false);
1265
1266         if (!cl.loadfinished)
1267         {
1268                 cl.loadfinished = true;
1269
1270                 // check memory integrity
1271                 Mem_CheckSentinelsGlobal();
1272
1273                 // now issue the spawn to move on to signon 2 like normal
1274                 if (cls.netcon)
1275                         Cmd_ForwardStringToServer("prespawn");
1276         }
1277 }
1278
1279 void CL_BeginDownloads_f(void)
1280 {
1281         // prevent cl_begindownloads from being issued multiple times in one match
1282         // to prevent accidentally cancelled downloads
1283         if(cl.loadbegun)
1284                 Con_Printf("cl_begindownloads is only valid once per match\n");
1285         else
1286                 CL_BeginDownloads(false);
1287 }
1288
1289 void CL_StopDownload(int size, int crc)
1290 {
1291         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1292         {
1293                 int existingcrc;
1294                 size_t existingsize;
1295                 const char *extension;
1296
1297                 if(cls.qw_download_deflate)
1298                 {
1299                         unsigned char *out;
1300                         size_t inflated_size;
1301                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1302                         Mem_Free(cls.qw_downloadmemory);
1303                         if(out)
1304                         {
1305                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1306                                 cls.qw_downloadmemory = out;
1307                                 cls.qw_downloadmemorycursize = inflated_size;
1308                         }
1309                         else
1310                         {
1311                                 cls.qw_downloadmemory = NULL;
1312                                 cls.qw_downloadmemorycursize = 0;
1313                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1314                         }
1315                 }
1316
1317                 if(!cls.qw_downloadmemory)
1318                 {
1319                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1320                 }
1321                 else
1322                 {
1323                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1324                         size = cls.qw_downloadmemorycursize;
1325                         // finished file
1326                         // save to disk only if we don't already have it
1327                         // (this is mainly for playing back demos)
1328                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1329                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1330                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1331                         {
1332                                 if ((int)existingsize != size || existingcrc != crc)
1333                                 {
1334                                         // we have a mismatching file, pick another name for it
1335                                         char name[MAX_QPATH*2];
1336                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1337                                         if (!FS_FileExists(name))
1338                                         {
1339                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1340                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1341                                         }
1342                                 }
1343                         }
1344                         else
1345                         {
1346                                 // we either don't have it or have a mismatching file...
1347                                 // so it's time to accept the file
1348                                 // but if we already have a mismatching file we need to rename
1349                                 // this new one, and if we already have this file in renamed form,
1350                                 // we do nothing
1351                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1352                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1353                                 extension = FS_FileExtension(cls.qw_downloadname);
1354                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1355                                         FS_Rescan();
1356                         }
1357                 }
1358         }
1359         else if (cls.qw_downloadmemory && size)
1360         {
1361                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1362                 CL_BeginDownloads(true);
1363         }
1364
1365         if (cls.qw_downloadmemory)
1366                 Mem_Free(cls.qw_downloadmemory);
1367         cls.qw_downloadmemory = NULL;
1368         cls.qw_downloadname[0] = 0;
1369         cls.qw_downloadmemorymaxsize = 0;
1370         cls.qw_downloadmemorycursize = 0;
1371         cls.qw_downloadpercent = 0;
1372 }
1373
1374 void CL_ParseDownload(void)
1375 {
1376         int i, start, size;
1377         unsigned char data[65536];
1378         start = MSG_ReadLong();
1379         size = (unsigned short)MSG_ReadShort();
1380
1381         // record the start/size information to ack in the next input packet
1382         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1383         {
1384                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1385                 {
1386                         cls.dp_downloadack[i].start = start;
1387                         cls.dp_downloadack[i].size = size;
1388                         break;
1389                 }
1390         }
1391
1392         MSG_ReadBytes(size, data);
1393
1394         if (!cls.qw_downloadname[0])
1395         {
1396                 if (size > 0)
1397                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1398                 return;
1399         }
1400
1401         if (start + size > cls.qw_downloadmemorymaxsize)
1402                 Host_Error("corrupt download message\n");
1403
1404         // only advance cursize if the data is at the expected position
1405         // (gaps are unacceptable)
1406         memcpy(cls.qw_downloadmemory + start, data, size);
1407         cls.qw_downloadmemorycursize = start + size;
1408         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1409         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1410         cls.qw_downloadspeedcount += size;
1411 }
1412
1413 void CL_DownloadBegin_f(void)
1414 {
1415         int size = atoi(Cmd_Argv(1));
1416
1417         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1418         {
1419                 Con_Printf("cl_downloadbegin: received bogus information\n");
1420                 CL_StopDownload(0, 0);
1421                 return;
1422         }
1423
1424         if (cls.qw_downloadname[0])
1425                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1426
1427         CL_StopDownload(0, 0);
1428
1429         // we're really beginning a download now, so initialize stuff
1430         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1431         cls.qw_downloadmemorymaxsize = size;
1432         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1433         cls.qw_downloadnumber++;
1434
1435         cls.qw_download_deflate = false;
1436         if(Cmd_Argc() >= 4)
1437         {
1438                 if(!strcmp(Cmd_Argv(3), "deflate"))
1439                         cls.qw_download_deflate = true;
1440                 // check further encodings here
1441         }
1442
1443         Cmd_ForwardStringToServer("sv_startdownload");
1444 }
1445
1446 void CL_StopDownload_f(void)
1447 {
1448         Curl_CancelAll();
1449         if (cls.qw_downloadname[0])
1450         {
1451                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1452                 CL_StopDownload(0, 0);
1453         }
1454         CL_BeginDownloads(true);
1455 }
1456
1457 void CL_DownloadFinished_f(void)
1458 {
1459         if (Cmd_Argc() < 3)
1460         {
1461                 Con_Printf("Malformed cl_downloadfinished command\n");
1462                 return;
1463         }
1464         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1465         CL_BeginDownloads(false);
1466 }
1467
1468 static void CL_SendPlayerInfo(void)
1469 {
1470         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1471         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1472
1473         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1474         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1475
1476         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1477         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1478
1479         if (cl_pmodel.integer)
1480         {
1481                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1482                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1483         }
1484         if (*cl_playermodel.string)
1485         {
1486                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1487                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1488         }
1489         if (*cl_playerskin.string)
1490         {
1491                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1492                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1493         }
1494 }
1495
1496 /*
1497 =====================
1498 CL_SignonReply
1499
1500 An svc_signonnum has been received, perform a client side setup
1501 =====================
1502 */
1503 static void CL_SignonReply (void)
1504 {
1505         if (developer.integer >= 100)
1506                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1507
1508         switch (cls.signon)
1509         {
1510         case 1:
1511                 if (cls.netcon)
1512                 {
1513                         // send player info before we begin downloads
1514                         // (so that the server can see the player name while downloading)
1515                         CL_SendPlayerInfo();
1516
1517                         // execute cl_begindownloads next frame
1518                         // (after any commands added by svc_stufftext have been executed)
1519                         // when done with downloads the "prespawn" will be sent
1520                         Cbuf_AddText("\ncl_begindownloads\n");
1521
1522                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1523                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1524                 }
1525                 else // playing a demo...  make sure loading occurs as soon as possible
1526                         CL_BeginDownloads(false);
1527                 break;
1528
1529         case 2:
1530                 if (cls.netcon)
1531                 {
1532                         // LordHavoc: quake sent the player info here but due to downloads
1533                         // it is sent earlier instead
1534                         // CL_SendPlayerInfo();
1535
1536                         // LordHavoc: changed to begin a loading stage and issue this when done
1537                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1538                         MSG_WriteString (&cls.netcon->message, "spawn");
1539                 }
1540                 break;
1541
1542         case 3:
1543                 if (cls.netcon)
1544                 {
1545                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1546                         MSG_WriteString (&cls.netcon->message, "begin");
1547                 }
1548                 break;
1549
1550         case 4:
1551                 // after the level has been loaded, we shouldn't need the shaders, and
1552                 // if they are needed again they will be automatically loaded...
1553                 // we also don't need the unused models or sounds from the last level
1554                 Mod_FreeQ3Shaders();
1555                 Mod_PurgeUnused();
1556                 S_PurgeUnused();
1557
1558                 Con_ClearNotify();
1559                 if (COM_CheckParm("-profilegameonly"))
1560                         Sys_AllowProfiling(true);
1561                 break;
1562         }
1563 }
1564
1565 /*
1566 ==================
1567 CL_ParseServerInfo
1568 ==================
1569 */
1570 void CL_ParseServerInfo (void)
1571 {
1572         char *str;
1573         int i;
1574         protocolversion_t protocol;
1575         int nummodels, numsounds;
1576
1577         Con_DPrint("Serverinfo packet received.\n");
1578
1579         // if server is active, we already began a loading plaque
1580         if (!sv.active)
1581         {
1582                 SCR_BeginLoadingPlaque();
1583                 S_StopAllSounds();
1584                 // free q3 shaders so that any newly downloaded shaders will be active
1585                 Mod_FreeQ3Shaders();
1586         }
1587
1588         // check memory integrity
1589         Mem_CheckSentinelsGlobal();
1590
1591         // clear cl_serverextension cvars
1592         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1593
1594 //
1595 // wipe the client_state_t struct
1596 //
1597         CL_ClearState ();
1598
1599 // parse protocol version number
1600         i = MSG_ReadLong ();
1601         protocol = Protocol_EnumForNumber(i);
1602         if (protocol == PROTOCOL_UNKNOWN)
1603         {
1604                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1605                 return;
1606         }
1607         // hack for unmarked Nehahra movie demos which had a custom protocol
1608         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1609                 protocol = PROTOCOL_NEHAHRAMOVIE;
1610         cls.protocol = protocol;
1611         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1612
1613         cl.num_entities = 1;
1614
1615         if (protocol == PROTOCOL_QUAKEWORLD)
1616         {
1617                 char gamedir[1][MAX_QPATH];
1618
1619                 cl.qw_servercount = MSG_ReadLong();
1620
1621                 str = MSG_ReadString();
1622                 Con_Printf("server gamedir is %s\n", str);
1623                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1624
1625                 // change gamedir if needed
1626                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1627                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1628
1629                 cl.gametype = GAME_DEATHMATCH;
1630                 cl.maxclients = 32;
1631
1632                 // parse player number
1633                 i = MSG_ReadByte();
1634                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1635                 //cl.qw_spectator = (i & 128) != 0;
1636                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1637                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1638
1639                 // get the full level name
1640                 str = MSG_ReadString ();
1641                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1642
1643                 // get the movevars that are defined in the qw protocol
1644                 cl.movevars_gravity            = MSG_ReadFloat();
1645                 cl.movevars_stopspeed          = MSG_ReadFloat();
1646                 cl.movevars_maxspeed           = MSG_ReadFloat();
1647                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1648                 cl.movevars_accelerate         = MSG_ReadFloat();
1649                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1650                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1651                 cl.movevars_friction           = MSG_ReadFloat();
1652                 cl.movevars_waterfriction      = MSG_ReadFloat();
1653                 cl.movevars_entgravity         = MSG_ReadFloat();
1654
1655                 // other movevars not in the protocol...
1656                 cl.movevars_wallfriction = 0;
1657                 cl.movevars_timescale = 1;
1658                 cl.movevars_jumpvelocity = 270;
1659                 cl.movevars_edgefriction = 1;
1660                 cl.movevars_maxairspeed = 30;
1661                 cl.movevars_stepheight = 18;
1662                 cl.movevars_airaccel_qw = 1;
1663                 cl.movevars_airaccel_sideways_friction = 0;
1664
1665                 // seperate the printfs so the server message can have a color
1666                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1667
1668                 // check memory integrity
1669                 Mem_CheckSentinelsGlobal();
1670
1671                 if (cls.netcon)
1672                 {
1673                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1674                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1675                 }
1676
1677                 cl.loadbegun = false;
1678                 cl.loadfinished = false;
1679
1680                 cls.state = ca_connected;
1681                 cls.signon = 1;
1682
1683                 // note: on QW protocol we can't set up the gameworld until after
1684                 // downloads finish...
1685                 // (we don't even know the name of the map yet)
1686         }
1687         else
1688         {
1689         // parse maxclients
1690                 cl.maxclients = MSG_ReadByte ();
1691                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1692                 {
1693                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1694                         return;
1695                 }
1696                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1697
1698         // parse gametype
1699                 cl.gametype = MSG_ReadByte ();
1700                 // the original id singleplayer demos are bugged and contain
1701                 // GAME_DEATHMATCH even for singleplayer
1702                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1703                         cl.gametype = GAME_COOP;
1704
1705         // parse signon message
1706                 str = MSG_ReadString ();
1707                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1708
1709         // seperate the printfs so the server message can have a color
1710                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1711                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1712
1713                 // check memory integrity
1714                 Mem_CheckSentinelsGlobal();
1715
1716                 // parse model precache list
1717                 for (nummodels=1 ; ; nummodels++)
1718                 {
1719                         str = MSG_ReadString();
1720                         if (!str[0])
1721                                 break;
1722                         if (nummodels==MAX_MODELS)
1723                                 Host_Error ("Server sent too many model precaches");
1724                         if (strlen(str) >= MAX_QPATH)
1725                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1726                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1727                 }
1728                 // parse sound precache list
1729                 for (numsounds=1 ; ; numsounds++)
1730                 {
1731                         str = MSG_ReadString();
1732                         if (!str[0])
1733                                 break;
1734                         if (numsounds==MAX_SOUNDS)
1735                                 Host_Error("Server sent too many sound precaches");
1736                         if (strlen(str) >= MAX_QPATH)
1737                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1738                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1739                 }
1740
1741                 // touch all of the precached models that are still loaded so we can free
1742                 // anything that isn't needed
1743                 if (!sv.active)
1744                         Mod_ClearUsed();
1745                 for (i = 1;i < nummodels;i++)
1746                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1747                 // precache any models used by the client (this also marks them used)
1748                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1749                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1750                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1751                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1752
1753                 // we purge the models and sounds later in CL_SignonReply
1754                 //Mod_PurgeUnused();
1755                 //S_PurgeUnused();
1756
1757                 // clear sound usage flags for purging of unused sounds
1758                 S_ClearUsed();
1759
1760                 // precache any sounds used by the client
1761                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1762                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1763                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1764                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1765                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1766                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1767                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1768
1769                 // sounds used by the game
1770                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1771                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1772
1773                 // now we try to load everything that is new
1774                 cl.loadmodel_current = 1;
1775                 cl.downloadmodel_current = 1;
1776                 cl.loadmodel_total = nummodels;
1777                 cl.loadsound_current = 1;
1778                 cl.downloadsound_current = 1;
1779                 cl.loadsound_total = numsounds;
1780                 cl.downloadcsqc = true;
1781                 cl.loadbegun = false;
1782                 cl.loadfinished = false;
1783                 cl.loadcsqc = true;
1784         }
1785
1786         // check memory integrity
1787         Mem_CheckSentinelsGlobal();
1788
1789 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1790         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1791         {
1792                 char demofile[MAX_OSPATH];
1793                 char levelname[MAX_QPATH];
1794
1795                 if (cls.demorecording)
1796                 {
1797                         // finish the previous level's demo file
1798                         CL_Stop_f();
1799                 }
1800
1801                 // start a new demo file
1802                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1803                 if (strrchr(levelname, '.'))
1804                         *(strrchr(levelname, '.')) = 0;
1805                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1806
1807                 Con_Printf ("Auto-recording to %s.\n", demofile);
1808
1809                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1810                 if (cls.demofile)
1811                 {
1812                         cls.forcetrack = -1;
1813                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1814                         cls.demorecording = true;
1815                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1816                         cls.demo_lastcsprogssize = -1;
1817                         cls.demo_lastcsprogscrc = -1;
1818                 }
1819                 else
1820                         Con_Print ("ERROR: couldn't open.\n");
1821         }
1822 }
1823
1824 void CL_ValidateState(entity_state_t *s)
1825 {
1826         dp_model_t *model;
1827
1828         if (!s->active)
1829                 return;
1830
1831         if (s->modelindex >= MAX_MODELS)
1832                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1833
1834         // these warnings are only warnings, no corrections are made to the state
1835         // because states are often copied for decoding, which otherwise would
1836         // propogate some of the corrections accidentally
1837         // (this used to happen, sometimes affecting skin and frame)
1838
1839         // colormap is client index + 1
1840         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1841                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1842
1843         model = cl.model_precache[s->modelindex];
1844         if (model && model->type && s->frame >= model->numframes)
1845                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1846         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1847                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1848 }
1849
1850 void CL_MoveLerpEntityStates(entity_t *ent)
1851 {
1852         float odelta[3], adelta[3];
1853         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1854         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1855         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1856         {
1857                 // reset all persistent stuff if this is a new entity
1858                 ent->persistent.lerpdeltatime = 0;
1859                 ent->persistent.lerpstarttime = cl.mtime[1];
1860                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1861                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1862                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1863                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1864                 // reset animation interpolation as well
1865                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1866                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1867                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1868                 ent->render.shadertime = cl.time;
1869                 // reset various persistent stuff
1870                 ent->persistent.muzzleflash = 0;
1871                 ent->persistent.trail_allowed = false;
1872         }
1873         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1874         {
1875                 // don't interpolate the move
1876                 ent->persistent.lerpdeltatime = 0;
1877                 ent->persistent.lerpstarttime = cl.mtime[1];
1878                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1879                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1880                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1881                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1882                 ent->persistent.trail_allowed = false;
1883
1884                 // if(ent->state_current.frame != ent->state_previous.frame)
1885                 // do this even if we did change the frame
1886                 // teleport bit is only used if an animation restart, or a jump, is necessary
1887                 // so it should be always harmless to do this
1888                 {
1889                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1890                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1891                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1892                 }
1893
1894                 // note that this case must do everything the following case does too
1895         }
1896         else if (DotProduct(odelta, odelta) > 1000*1000
1897                 || (cl.fixangle[0] && !cl.fixangle[1])
1898                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1899                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1900         {
1901                 // don't interpolate the move
1902                 // (the fixangle[] check detects teleports, but not constant fixangles
1903                 //  such as when spectating)
1904                 ent->persistent.lerpdeltatime = 0;
1905                 ent->persistent.lerpstarttime = cl.mtime[1];
1906                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1907                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1908                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1909                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1910                 ent->persistent.trail_allowed = false;
1911         }
1912         else if (ent->state_current.flags & RENDER_STEP)
1913         {
1914                 // monster interpolation
1915                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1916                 {
1917                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1918                         ent->persistent.lerpstarttime = cl.mtime[1];
1919                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1920                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1921                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1922                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1923                 }
1924         }
1925         else
1926         {
1927                 // not a monster
1928                 ent->persistent.lerpstarttime = ent->state_previous.time;
1929                 // no lerp if it's singleplayer
1930                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1931                         ent->persistent.lerpdeltatime = 0;
1932                 else
1933                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1934                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1935                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1936                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1937                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1938         }
1939         // trigger muzzleflash effect if necessary
1940         if (ent->state_current.effects & EF_MUZZLEFLASH)
1941                 ent->persistent.muzzleflash = 1;
1942 }
1943
1944 /*
1945 ==================
1946 CL_ParseBaseline
1947 ==================
1948 */
1949 void CL_ParseBaseline (entity_t *ent, int large)
1950 {
1951         int i;
1952
1953         ent->state_baseline = defaultstate;
1954         // FIXME: set ent->state_baseline.number?
1955         ent->state_baseline.active = true;
1956         if (large)
1957         {
1958                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1959                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1960         }
1961         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1962         {
1963                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1964                 ent->state_baseline.frame = MSG_ReadByte ();
1965         }
1966         else
1967         {
1968                 ent->state_baseline.modelindex = MSG_ReadByte ();
1969                 ent->state_baseline.frame = MSG_ReadByte ();
1970         }
1971         ent->state_baseline.colormap = MSG_ReadByte();
1972         ent->state_baseline.skin = MSG_ReadByte();
1973         for (i = 0;i < 3;i++)
1974         {
1975                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1976                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1977         }
1978         ent->state_previous = ent->state_current = ent->state_baseline;
1979 }
1980
1981
1982 /*
1983 ==================
1984 CL_ParseClientdata
1985
1986 Server information pertaining to this client only
1987 ==================
1988 */
1989 void CL_ParseClientdata (void)
1990 {
1991         int i, bits;
1992
1993         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1994         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1995         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1996         cl.mviewzoom[1] = cl.mviewzoom[0];
1997
1998         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1999         {
2000                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2001                 cl.stats[STAT_ITEMS] = 0;
2002                 cl.stats[STAT_VIEWZOOM] = 255;
2003         }
2004         cl.idealpitch = 0;
2005         cl.mpunchangle[0][0] = 0;
2006         cl.mpunchangle[0][1] = 0;
2007         cl.mpunchangle[0][2] = 0;
2008         cl.mpunchvector[0][0] = 0;
2009         cl.mpunchvector[0][1] = 0;
2010         cl.mpunchvector[0][2] = 0;
2011         cl.mvelocity[0][0] = 0;
2012         cl.mvelocity[0][1] = 0;
2013         cl.mvelocity[0][2] = 0;
2014         cl.mviewzoom[0] = 1;
2015
2016         bits = (unsigned short) MSG_ReadShort ();
2017         if (bits & SU_EXTEND1)
2018                 bits |= (MSG_ReadByte() << 16);
2019         if (bits & SU_EXTEND2)
2020                 bits |= (MSG_ReadByte() << 24);
2021
2022         if (bits & SU_VIEWHEIGHT)
2023                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2024
2025         if (bits & SU_IDEALPITCH)
2026                 cl.idealpitch = MSG_ReadChar ();
2027
2028         for (i = 0;i < 3;i++)
2029         {
2030                 if (bits & (SU_PUNCH1<<i) )
2031                 {
2032                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2033                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2034                         else
2035                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2036                 }
2037                 if (bits & (SU_PUNCHVEC1<<i))
2038                 {
2039                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2040                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2041                         else
2042                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2043                 }
2044                 if (bits & (SU_VELOCITY1<<i) )
2045                 {
2046                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2047                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2048                         else
2049                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2050                 }
2051         }
2052
2053         // LordHavoc: hipnotic demos don't have this bit set but should
2054         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2055                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2056
2057         cl.onground = (bits & SU_ONGROUND) != 0;
2058         cl.inwater = (bits & SU_INWATER) != 0;
2059
2060         if (cls.protocol == PROTOCOL_DARKPLACES5)
2061         {
2062                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2063                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2064                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2065                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2066                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2067                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2068                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2069                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2070                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2071                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2072         }
2073         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2074         {
2075                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2076                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2077                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2078                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2079                 else
2080                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2081                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2082                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2083                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2084                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2085                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2086                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2087                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2088                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2089                 else
2090                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2091         }
2092
2093         if (bits & SU_VIEWZOOM)
2094         {
2095                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2096                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2097                 else
2098                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2099         }
2100
2101         // viewzoom interpolation
2102         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2103 }
2104
2105 /*
2106 =====================
2107 CL_ParseStatic
2108 =====================
2109 */
2110 void CL_ParseStatic (int large)
2111 {
2112         entity_t *ent;
2113
2114         if (cl.num_static_entities >= cl.max_static_entities)
2115                 Host_Error ("Too many static entities");
2116         ent = &cl.static_entities[cl.num_static_entities++];
2117         CL_ParseBaseline (ent, large);
2118
2119         if (ent->state_baseline.modelindex == 0)
2120         {
2121                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2122                 cl.num_static_entities--;
2123                 // This is definitely a cheesy way to conserve resources...
2124                 return;
2125         }
2126
2127 // copy it to the current state
2128         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2129         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2130         ent->render.framegroupblend[0].lerp = 1;
2131         // make torchs play out of sync
2132         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2133         ent->render.skinnum = ent->state_baseline.skin;
2134         ent->render.effects = ent->state_baseline.effects;
2135         ent->render.alpha = 1;
2136
2137         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2138         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2139
2140         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2141         CL_UpdateRenderEntity(&ent->render);
2142 }
2143
2144 /*
2145 ===================
2146 CL_ParseStaticSound
2147 ===================
2148 */
2149 void CL_ParseStaticSound (int large)
2150 {
2151         vec3_t          org;
2152         int                     sound_num, vol, atten;
2153
2154         MSG_ReadVector(org, cls.protocol);
2155         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2156                 sound_num = (unsigned short) MSG_ReadShort ();
2157         else
2158                 sound_num = MSG_ReadByte ();
2159         vol = MSG_ReadByte ();
2160         atten = MSG_ReadByte ();
2161
2162         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2163 }
2164
2165 void CL_ParseEffect (void)
2166 {
2167         vec3_t          org;
2168         int                     modelindex, startframe, framecount, framerate;
2169
2170         MSG_ReadVector(org, cls.protocol);
2171         modelindex = MSG_ReadByte ();
2172         startframe = MSG_ReadByte ();
2173         framecount = MSG_ReadByte ();
2174         framerate = MSG_ReadByte ();
2175
2176         CL_Effect(org, modelindex, startframe, framecount, framerate);
2177 }
2178
2179 void CL_ParseEffect2 (void)
2180 {
2181         vec3_t          org;
2182         int                     modelindex, startframe, framecount, framerate;
2183
2184         MSG_ReadVector(org, cls.protocol);
2185         modelindex = (unsigned short) MSG_ReadShort ();
2186         startframe = (unsigned short) MSG_ReadShort ();
2187         framecount = MSG_ReadByte ();
2188         framerate = MSG_ReadByte ();
2189
2190         CL_Effect(org, modelindex, startframe, framecount, framerate);
2191 }
2192
2193 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2194 {
2195         int i;
2196         beam_t *b = NULL;
2197
2198         if (ent >= MAX_EDICTS)
2199         {
2200                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2201                 ent = 0;
2202         }
2203
2204         if (ent >= cl.max_entities)
2205                 CL_ExpandEntities(ent);
2206
2207         // override any beam with the same entity
2208         i = cl.max_beams;
2209         if (ent)
2210                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2211                         if (b->entity == ent)
2212                                 break;
2213         // if the entity was not found then just replace an unused beam
2214         if (i == cl.max_beams)
2215                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2216                         if (!b->model)
2217                                 break;
2218         if (i < cl.max_beams)
2219         {
2220                 cl.num_beams = max(cl.num_beams, i + 1);
2221                 b->entity = ent;
2222                 b->lightning = lightning;
2223                 b->model = m;
2224                 b->endtime = cl.mtime[0] + 0.2;
2225                 VectorCopy (start, b->start);
2226                 VectorCopy (end, b->end);
2227         }
2228         else
2229                 Con_Print("beam list overflow!\n");
2230 }
2231
2232 void CL_ParseBeam (dp_model_t *m, int lightning)
2233 {
2234         int ent;
2235         vec3_t start, end;
2236
2237         ent = (unsigned short) MSG_ReadShort ();
2238         MSG_ReadVector(start, cls.protocol);
2239         MSG_ReadVector(end, cls.protocol);
2240
2241         if (ent >= MAX_EDICTS)
2242         {
2243                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2244                 ent = 0;
2245         }
2246
2247         CL_NewBeam(ent, start, end, m, lightning);
2248 }
2249
2250 void CL_ParseTempEntity(void)
2251 {
2252         int type;
2253         vec3_t pos, pos2;
2254         vec3_t vel1, vel2;
2255         vec3_t dir;
2256         vec3_t color;
2257         int rnd;
2258         int colorStart, colorLength, count;
2259         float velspeed, radius;
2260         unsigned char *tempcolor;
2261         matrix4x4_t tempmatrix;
2262
2263         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2264         {
2265                 type = MSG_ReadByte();
2266                 switch (type)
2267                 {
2268                 case QW_TE_WIZSPIKE:
2269                         // spike hitting wall
2270                         MSG_ReadVector(pos, cls.protocol);
2271                         CL_FindNonSolidLocation(pos, pos, 4);
2272                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2273                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2274                         break;
2275
2276                 case QW_TE_KNIGHTSPIKE:
2277                         // spike hitting wall
2278                         MSG_ReadVector(pos, cls.protocol);
2279                         CL_FindNonSolidLocation(pos, pos, 4);
2280                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2281                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2282                         break;
2283
2284                 case QW_TE_SPIKE:
2285                         // spike hitting wall
2286                         MSG_ReadVector(pos, cls.protocol);
2287                         CL_FindNonSolidLocation(pos, pos, 4);
2288                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2289                         if (rand() % 5)
2290                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2291                         else
2292                         {
2293                                 rnd = rand() & 3;
2294                                 if (rnd == 1)
2295                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2296                                 else if (rnd == 2)
2297                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2298                                 else
2299                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2300                         }
2301                         break;
2302                 case QW_TE_SUPERSPIKE:
2303                         // super spike hitting wall
2304                         MSG_ReadVector(pos, cls.protocol);
2305                         CL_FindNonSolidLocation(pos, pos, 4);
2306                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2307                         if (rand() % 5)
2308                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2309                         else
2310                         {
2311                                 rnd = rand() & 3;
2312                                 if (rnd == 1)
2313                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2314                                 else if (rnd == 2)
2315                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2316                                 else
2317                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2318                         }
2319                         break;
2320
2321                 case QW_TE_EXPLOSION:
2322                         // rocket explosion
2323                         MSG_ReadVector(pos, cls.protocol);
2324                         CL_FindNonSolidLocation(pos, pos, 10);
2325                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2326                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2327                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2328                         break;
2329
2330                 case QW_TE_TAREXPLOSION:
2331                         // tarbaby explosion
2332                         MSG_ReadVector(pos, cls.protocol);
2333                         CL_FindNonSolidLocation(pos, pos, 10);
2334                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2335                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2336                         break;
2337
2338                 case QW_TE_LIGHTNING1:
2339                         // lightning bolts
2340                         CL_ParseBeam(cl.model_bolt, true);
2341                         break;
2342
2343                 case QW_TE_LIGHTNING2:
2344                         // lightning bolts
2345                         CL_ParseBeam(cl.model_bolt2, true);
2346                         break;
2347
2348                 case QW_TE_LIGHTNING3:
2349                         // lightning bolts
2350                         CL_ParseBeam(cl.model_bolt3, false);
2351                         break;
2352
2353                 case QW_TE_LAVASPLASH:
2354                         MSG_ReadVector(pos, cls.protocol);
2355                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2356                         break;
2357
2358                 case QW_TE_TELEPORT:
2359                         MSG_ReadVector(pos, cls.protocol);
2360                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2361                         break;
2362
2363                 case QW_TE_GUNSHOT:
2364                         // bullet hitting wall
2365                         radius = MSG_ReadByte();
2366                         MSG_ReadVector(pos, cls.protocol);
2367                         CL_FindNonSolidLocation(pos, pos, 4);
2368                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2369                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2370                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2371                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2372                         {
2373                                 if (rand() % 5)
2374                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2375                                 else
2376                                 {
2377                                         rnd = rand() & 3;
2378                                         if (rnd == 1)
2379                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2380                                         else if (rnd == 2)
2381                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2382                                         else
2383                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2384                                 }
2385                         }
2386                         break;
2387
2388                 case QW_TE_BLOOD:
2389                         count = MSG_ReadByte();
2390                         MSG_ReadVector(pos, cls.protocol);
2391                         CL_FindNonSolidLocation(pos, pos, 4);
2392                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2393                         break;
2394
2395                 case QW_TE_LIGHTNINGBLOOD:
2396                         MSG_ReadVector(pos, cls.protocol);
2397                         CL_FindNonSolidLocation(pos, pos, 4);
2398                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2399                         break;
2400
2401                 default:
2402                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2403                 }
2404         }
2405         else
2406         {
2407                 type = MSG_ReadByte();
2408                 switch (type)
2409                 {
2410                 case TE_WIZSPIKE:
2411                         // spike hitting wall
2412                         MSG_ReadVector(pos, cls.protocol);
2413                         CL_FindNonSolidLocation(pos, pos, 4);
2414                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2415                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2416                         break;
2417
2418                 case TE_KNIGHTSPIKE:
2419                         // spike hitting wall
2420                         MSG_ReadVector(pos, cls.protocol);
2421                         CL_FindNonSolidLocation(pos, pos, 4);
2422                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2423                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2424                         break;
2425
2426                 case TE_SPIKE:
2427                         // spike hitting wall
2428                         MSG_ReadVector(pos, cls.protocol);
2429                         CL_FindNonSolidLocation(pos, pos, 4);
2430                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431                         if (rand() % 5)
2432                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2433                         else
2434                         {
2435                                 rnd = rand() & 3;
2436                                 if (rnd == 1)
2437                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2438                                 else if (rnd == 2)
2439                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2440                                 else
2441                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2442                         }
2443                         break;
2444                 case TE_SPIKEQUAD:
2445                         // quad spike hitting wall
2446                         MSG_ReadVector(pos, cls.protocol);
2447                         CL_FindNonSolidLocation(pos, pos, 4);
2448                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2449                         if (rand() % 5)
2450                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2451                         else
2452                         {
2453                                 rnd = rand() & 3;
2454                                 if (rnd == 1)
2455                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2456                                 else if (rnd == 2)
2457                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2458                                 else
2459                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2460                         }
2461                         break;
2462                 case TE_SUPERSPIKE:
2463                         // super spike hitting wall
2464                         MSG_ReadVector(pos, cls.protocol);
2465                         CL_FindNonSolidLocation(pos, pos, 4);
2466                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467                         if (rand() % 5)
2468                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2469                         else
2470                         {
2471                                 rnd = rand() & 3;
2472                                 if (rnd == 1)
2473                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2474                                 else if (rnd == 2)
2475                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2476                                 else
2477                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2478                         }
2479                         break;
2480                 case TE_SUPERSPIKEQUAD:
2481                         // quad super spike hitting wall
2482                         MSG_ReadVector(pos, cls.protocol);
2483                         CL_FindNonSolidLocation(pos, pos, 4);
2484                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2485                         if (rand() % 5)
2486                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2487                         else
2488                         {
2489                                 rnd = rand() & 3;
2490                                 if (rnd == 1)
2491                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2492                                 else if (rnd == 2)
2493                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2494                                 else
2495                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2496                         }
2497                         break;
2498                         // LordHavoc: added for improved blood splatters
2499                 case TE_BLOOD:
2500                         // blood puff
2501                         MSG_ReadVector(pos, cls.protocol);
2502                         CL_FindNonSolidLocation(pos, pos, 4);
2503                         dir[0] = MSG_ReadChar();
2504                         dir[1] = MSG_ReadChar();
2505                         dir[2] = MSG_ReadChar();
2506                         count = MSG_ReadByte();
2507                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2508                         break;
2509                 case TE_SPARK:
2510                         // spark shower
2511                         MSG_ReadVector(pos, cls.protocol);
2512                         CL_FindNonSolidLocation(pos, pos, 4);
2513                         dir[0] = MSG_ReadChar();
2514                         dir[1] = MSG_ReadChar();
2515                         dir[2] = MSG_ReadChar();
2516                         count = MSG_ReadByte();
2517                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2518                         break;
2519                 case TE_PLASMABURN:
2520                         MSG_ReadVector(pos, cls.protocol);
2521                         CL_FindNonSolidLocation(pos, pos, 4);
2522                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523                         break;
2524                         // LordHavoc: added for improved gore
2525                 case TE_BLOODSHOWER:
2526                         // vaporized body
2527                         MSG_ReadVector(pos, cls.protocol); // mins
2528                         MSG_ReadVector(pos2, cls.protocol); // maxs
2529                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2530                         count = (unsigned short) MSG_ReadShort(); // number of particles
2531                         vel1[0] = -velspeed;
2532                         vel1[1] = -velspeed;
2533                         vel1[2] = -velspeed;
2534                         vel2[0] = velspeed;
2535                         vel2[1] = velspeed;
2536                         vel2[2] = velspeed;
2537                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2538                         break;
2539
2540                 case TE_PARTICLECUBE:
2541                         // general purpose particle effect
2542                         MSG_ReadVector(pos, cls.protocol); // mins
2543                         MSG_ReadVector(pos2, cls.protocol); // maxs
2544                         MSG_ReadVector(dir, cls.protocol); // dir
2545                         count = (unsigned short) MSG_ReadShort(); // number of particles
2546                         colorStart = MSG_ReadByte(); // color
2547                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2548                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2549                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2550                         break;
2551
2552                 case TE_PARTICLERAIN:
2553                         // general purpose particle effect
2554                         MSG_ReadVector(pos, cls.protocol); // mins
2555                         MSG_ReadVector(pos2, cls.protocol); // maxs
2556                         MSG_ReadVector(dir, cls.protocol); // dir
2557                         count = (unsigned short) MSG_ReadShort(); // number of particles
2558                         colorStart = MSG_ReadByte(); // color
2559                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2560                         break;
2561
2562                 case TE_PARTICLESNOW:
2563                         // general purpose particle effect
2564                         MSG_ReadVector(pos, cls.protocol); // mins
2565                         MSG_ReadVector(pos2, cls.protocol); // maxs
2566                         MSG_ReadVector(dir, cls.protocol); // dir
2567                         count = (unsigned short) MSG_ReadShort(); // number of particles
2568                         colorStart = MSG_ReadByte(); // color
2569                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2570                         break;
2571
2572                 case TE_GUNSHOT:
2573                         // bullet hitting wall
2574                         MSG_ReadVector(pos, cls.protocol);
2575                         CL_FindNonSolidLocation(pos, pos, 4);
2576                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2577                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2578                         {
2579                                 if (rand() % 5)
2580                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2581                                 else
2582                                 {
2583                                         rnd = rand() & 3;
2584                                         if (rnd == 1)
2585                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2586                                         else if (rnd == 2)
2587                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2588                                         else
2589                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2590                                 }
2591                         }
2592                         break;
2593
2594                 case TE_GUNSHOTQUAD:
2595                         // quad bullet hitting wall
2596                         MSG_ReadVector(pos, cls.protocol);
2597                         CL_FindNonSolidLocation(pos, pos, 4);
2598                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2599                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2600                         {
2601                                 if (rand() % 5)
2602                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2603                                 else
2604                                 {
2605                                         rnd = rand() & 3;
2606                                         if (rnd == 1)
2607                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2608                                         else if (rnd == 2)
2609                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2610                                         else
2611                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2612                                 }
2613                         }
2614                         break;
2615
2616                 case TE_EXPLOSION:
2617                         // rocket explosion
2618                         MSG_ReadVector(pos, cls.protocol);
2619                         CL_FindNonSolidLocation(pos, pos, 10);
2620                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2621                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2622                         break;
2623
2624                 case TE_EXPLOSIONQUAD:
2625                         // quad rocket explosion
2626                         MSG_ReadVector(pos, cls.protocol);
2627                         CL_FindNonSolidLocation(pos, pos, 10);
2628                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2629                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2630                         break;
2631
2632                 case TE_EXPLOSION3:
2633                         // Nehahra movie colored lighting explosion
2634                         MSG_ReadVector(pos, cls.protocol);
2635                         CL_FindNonSolidLocation(pos, pos, 10);
2636                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2637                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2638                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2639                         CL_ParticleExplosion(pos);
2640                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2641                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2642                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2643                         break;
2644
2645                 case TE_EXPLOSIONRGB:
2646                         // colored lighting explosion
2647                         MSG_ReadVector(pos, cls.protocol);
2648                         CL_FindNonSolidLocation(pos, pos, 10);
2649                         CL_ParticleExplosion(pos);
2650                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2651                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2652                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2653                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2654                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2655                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2656                         break;
2657
2658                 case TE_TAREXPLOSION:
2659                         // tarbaby explosion
2660                         MSG_ReadVector(pos, cls.protocol);
2661                         CL_FindNonSolidLocation(pos, pos, 10);
2662                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2663                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2664                         break;
2665
2666                 case TE_SMALLFLASH:
2667                         MSG_ReadVector(pos, cls.protocol);
2668                         CL_FindNonSolidLocation(pos, pos, 10);
2669                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2670                         break;
2671
2672                 case TE_CUSTOMFLASH:
2673                         MSG_ReadVector(pos, cls.protocol);
2674                         CL_FindNonSolidLocation(pos, pos, 4);
2675                         radius = (MSG_ReadByte() + 1) * 8;
2676                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2677                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2678                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2679                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2680                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2681                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2682                         break;
2683
2684                 case TE_FLAMEJET:
2685                         MSG_ReadVector(pos, cls.protocol);
2686                         MSG_ReadVector(dir, cls.protocol);
2687                         count = MSG_ReadByte();
2688                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2689                         break;
2690
2691                 case TE_LIGHTNING1:
2692                         // lightning bolts
2693                         CL_ParseBeam(cl.model_bolt, true);
2694                         break;
2695
2696                 case TE_LIGHTNING2:
2697                         // lightning bolts
2698                         CL_ParseBeam(cl.model_bolt2, true);
2699                         break;
2700
2701                 case TE_LIGHTNING3:
2702                         // lightning bolts
2703                         CL_ParseBeam(cl.model_bolt3, false);
2704                         break;
2705
2706         // PGM 01/21/97
2707                 case TE_BEAM:
2708                         // grappling hook beam
2709                         CL_ParseBeam(cl.model_beam, false);
2710                         break;
2711         // PGM 01/21/97
2712
2713         // LordHavoc: for compatibility with the Nehahra movie...
2714                 case TE_LIGHTNING4NEH:
2715                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2716                         break;
2717
2718                 case TE_LAVASPLASH:
2719                         MSG_ReadVector(pos, cls.protocol);
2720                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2721                         break;
2722
2723                 case TE_TELEPORT:
2724                         MSG_ReadVector(pos, cls.protocol);
2725                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2726                         break;
2727
2728                 case TE_EXPLOSION2:
2729                         // color mapped explosion
2730                         MSG_ReadVector(pos, cls.protocol);
2731                         CL_FindNonSolidLocation(pos, pos, 10);
2732                         colorStart = MSG_ReadByte();
2733                         colorLength = MSG_ReadByte();
2734                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2735                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2736                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2737                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2738                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2739                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2740                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2741                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2742                         break;
2743
2744                 case TE_TEI_G3:
2745                         MSG_ReadVector(pos, cls.protocol);
2746                         MSG_ReadVector(pos2, cls.protocol);
2747                         MSG_ReadVector(dir, cls.protocol);
2748                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2749                         break;
2750
2751                 case TE_TEI_SMOKE:
2752                         MSG_ReadVector(pos, cls.protocol);
2753                         MSG_ReadVector(dir, cls.protocol);
2754                         count = MSG_ReadByte();
2755                         CL_FindNonSolidLocation(pos, pos, 4);
2756                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2757                         break;
2758
2759                 case TE_TEI_BIGEXPLOSION:
2760                         MSG_ReadVector(pos, cls.protocol);
2761                         CL_FindNonSolidLocation(pos, pos, 10);
2762                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2763                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2764                         break;
2765
2766                 case TE_TEI_PLASMAHIT:
2767                         MSG_ReadVector(pos, cls.protocol);
2768                         MSG_ReadVector(dir, cls.protocol);
2769                         count = MSG_ReadByte();
2770                         CL_FindNonSolidLocation(pos, pos, 5);
2771                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2772                         break;
2773
2774                 default:
2775                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2776                 }
2777         }
2778 }
2779
2780 void CL_ParseTrailParticles(void)
2781 {
2782         int entityindex;
2783         int effectindex;
2784         vec3_t start, end;
2785         entityindex = (unsigned short)MSG_ReadShort();
2786         if (entityindex >= MAX_EDICTS)
2787                 entityindex = 0;
2788         if (entityindex >= cl.max_entities)
2789                 CL_ExpandEntities(entityindex);
2790         effectindex = (unsigned short)MSG_ReadShort();
2791         MSG_ReadVector(start, cls.protocol);
2792         MSG_ReadVector(end, cls.protocol);
2793         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2794 }
2795
2796 void CL_ParsePointParticles(void)
2797 {
2798         int effectindex, count;
2799         vec3_t origin, velocity;
2800         effectindex = (unsigned short)MSG_ReadShort();
2801         MSG_ReadVector(origin, cls.protocol);
2802         MSG_ReadVector(velocity, cls.protocol);
2803         count = (unsigned short)MSG_ReadShort();
2804         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2805 }
2806
2807 void CL_ParsePointParticles1(void)
2808 {
2809         int effectindex;
2810         vec3_t origin;
2811         effectindex = (unsigned short)MSG_ReadShort();
2812         MSG_ReadVector(origin, cls.protocol);
2813         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2814 }
2815
2816 typedef struct cl_iplog_item_s
2817 {
2818         char *address;
2819         char *name;
2820 }
2821 cl_iplog_item_t;
2822
2823 static qboolean cl_iplog_loaded = false;
2824 static int cl_iplog_numitems = 0;
2825 static int cl_iplog_maxitems = 0;
2826 static cl_iplog_item_t *cl_iplog_items;
2827
2828 static void CL_IPLog_Load(void);
2829 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2830 {
2831         int i;
2832         if (!address || !address[0] || !name || !name[0])
2833                 return;
2834         if (!cl_iplog_loaded)
2835                 CL_IPLog_Load();
2836         if (developer.integer >= 100)
2837                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2838         // see if it already exists
2839         if (checkexisting)
2840         {
2841                 for (i = 0;i < cl_iplog_numitems;i++)
2842                 {
2843                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2844                         {
2845                                 if (developer.integer >= 100)
2846                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2847                                 return;
2848                         }
2849                 }
2850         }
2851         // it does not already exist in the iplog, so add it
2852         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2853         {
2854                 cl_iplog_item_t *olditems = cl_iplog_items;
2855                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2856                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2857                 if (olditems)
2858                 {
2859                         if (cl_iplog_numitems)
2860                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2861                         Mem_Free(olditems);
2862                 }
2863         }
2864         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2865         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2866         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2867         // TODO: maybe it would be better to strip weird characters from name when
2868         // copying it here rather than using a straight strcpy?
2869         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2870         cl_iplog_numitems++;
2871         if (addtofile)
2872         {
2873                 // add it to the iplog.txt file
2874                 // TODO: this ought to open the one in the userpath version of the base
2875                 // gamedir, not the current gamedir
2876                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2877                 if (developer.integer >= 100)
2878                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2879         }
2880 }
2881
2882 static void CL_IPLog_Load(void)
2883 {
2884         int i, len, linenumber;
2885         char *text, *textend;
2886         unsigned char *filedata;
2887         fs_offset_t filesize;
2888         char line[MAX_INPUTLINE];
2889         char address[MAX_INPUTLINE];
2890         cl_iplog_loaded = true;
2891         // TODO: this ought to open the one in the userpath version of the base
2892         // gamedir, not the current gamedir
2893         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2894         if (!filedata)
2895                 return;
2896         text = (char *)filedata;
2897         textend = text + filesize;
2898         for (linenumber = 1;text < textend;linenumber++)
2899         {
2900                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2901                         if (len < (int)sizeof(line) - 1)
2902                                 line[len++] = *text;
2903                 line[len] = 0;
2904                 if (text < textend && *text == '\r' && text[1] == '\n')
2905                         text++;
2906                 if (text < textend && *text == '\n')
2907                         text++;
2908                 if (line[0] == '/' && line[1] == '/')
2909                         continue; // skip comments if anyone happens to add them
2910                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2911                         address[i] = line[i];
2912                 address[i] = 0;
2913                 // skip exactly one space character
2914                 i++;
2915                 // address contains the address with termination,
2916                 // line + i contains the name with termination
2917                 if (address[0] && line[i])
2918                         CL_IPLog_Add(address, line + i, false, false);
2919                 else
2920                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2921         }
2922 }
2923
2924 static void CL_IPLog_List_f(void)
2925 {
2926         int i, j;
2927         const char *addressprefix;
2928         if (Cmd_Argc() > 2)
2929         {
2930                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2931                 return;
2932         }
2933         addressprefix = "";
2934         if (Cmd_Argc() >= 2)
2935                 addressprefix = Cmd_Argv(1);
2936         if (!cl_iplog_loaded)
2937                 CL_IPLog_Load();
2938         if (addressprefix && addressprefix[0])
2939                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2940         else
2941                 Con_Printf("Listing all iplog entries\n");
2942         Con_Printf("address         name\n");
2943         for (i = 0;i < cl_iplog_numitems;i++)
2944         {
2945                 if (addressprefix && addressprefix[0])
2946                 {
2947                         for (j = 0;addressprefix[j];j++)
2948                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2949                                         break;
2950                         // if this address does not begin with the addressprefix string
2951                         // simply omit it from the output
2952                         if (addressprefix[j])
2953                                 continue;
2954                 }
2955                 // if name is less than 15 characters, left justify it and pad
2956                 // if name is more than 15 characters, print all of it, not worrying
2957                 // about the fact it will misalign the columns
2958                 if (strlen(cl_iplog_items[i].address) < 15)
2959                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2960                 else
2961                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2962         }
2963 }
2964
2965 // look for anything interesting like player IP addresses or ping reports
2966 qboolean CL_ExaminePrintString(const char *text)
2967 {
2968         int len;
2969         const char *t;
2970         char temp[MAX_INPUTLINE];
2971         if (!strcmp(text, "Client ping times:\n"))
2972         {
2973                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2974                 // hide ping reports in demos
2975                 if (cls.demoplayback)
2976                         cl.parsingtextexpectingpingforscores = 1;
2977                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2978                         ;
2979                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2980                 {
2981                         Con_Printf("ping reply but empty scoreboard?!?\n");
2982                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2983                         cl.parsingtextexpectingpingforscores = 0;
2984                 }
2985                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2986                 return !cl.parsingtextexpectingpingforscores;
2987         }
2988         if (!strncmp(text, "host:    ", 9))
2989         {
2990                 // cl.parsingtextexpectingpingforscores = false; // really?
2991                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2992                 cl.parsingtextplayerindex = 0;
2993                 return true;
2994         }
2995         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2996         {
2997                 // if anything goes wrong, we'll assume this is not a ping report
2998                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
2999                 cl.parsingtextexpectingpingforscores = 0;
3000                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3001                 t = text;
3002                 while (*t == ' ')
3003                         t++;
3004                 if ((*t >= '0' && *t <= '9') || *t == '-')
3005                 {
3006                         int ping = atoi(t);
3007                         while ((*t >= '0' && *t <= '9') || *t == '-')
3008                                 t++;
3009                         if (*t == ' ')
3010                         {
3011                                 int charindex = 0;
3012                                 t++;
3013                                 if(cl.parsingtextplayerindex < cl.maxclients)
3014                                 {
3015                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3016                                                 ;
3017                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3018                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3019                                         if (t[charindex] == '\n')
3020                                         {
3021                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3022                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3023                                                         ;
3024                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3025                                                 {
3026                                                         // we parsed a valid ping entry, so expect another to follow
3027                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3028                                                         cl.parsingtextexpectingpingforscores = expected;
3029                                                 }
3030                                                 return !expected;
3031                                         }
3032                                 }
3033                                 if (!strncmp(t, "unconnected\n", 12))
3034                                 {
3035                                         // just ignore
3036                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3037                                         cl.parsingtextexpectingpingforscores = expected;
3038                                         return !expected;
3039                                 }
3040                                 else
3041                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3042                         }
3043                 }
3044         }
3045         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3046         {
3047                 if (!strncmp(text, "players: ", 9))
3048                 {
3049                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3050                         cl.parsingtextplayerindex = 0;
3051                         return true;
3052                 }
3053                 else if (!strstr(text, ": "))
3054                 {
3055                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3056                         return true;
3057                 }
3058         }
3059         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3060         {
3061                 // if anything goes wrong, we'll assume this is not a status report
3062                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3063                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3064                 {
3065                         t = text + 1;
3066                         cl.parsingtextplayerindex = atoi(t) - 1;
3067                         while (*t >= '0' && *t <= '9')
3068                                 t++;
3069                         if (*t == ' ')
3070                         {
3071                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3072                                 return true;
3073                         }
3074                         // the player name follows here, along with frags and time
3075                 }
3076         }
3077         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3078         {
3079                 // if anything goes wrong, we'll assume this is not a status report
3080                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3081                 if (text[0] == ' ')
3082                 {
3083                         t = text;
3084                         while (*t == ' ')
3085                                 t++;
3086                         for (len = 0;*t && *t != '\n';t++)
3087                                 if (len < (int)sizeof(temp) - 1)
3088                                         temp[len++] = *t;
3089                         temp[len] = 0;
3090                         // botclient is perfectly valid, but we don't care about bots
3091                         // also don't try to look up the name of an invalid player index
3092                         if (strcmp(temp, "botclient")
3093                          && cl.parsingtextplayerindex >= 0
3094                          && cl.parsingtextplayerindex < cl.maxclients
3095                          && cl.scores[cl.parsingtextplayerindex].name[0])
3096                         {
3097                                 // log the player name and IP address string
3098                                 // (this operates entirely on strings to avoid issues with the
3099                                 //  nature of a network address)
3100                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3101                         }
3102                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3103                         return true;
3104                 }
3105         }
3106         return true;
3107 }
3108
3109 extern cvar_t slowmo;
3110 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3111 static void CL_NetworkTimeReceived(double newtime)
3112 {
3113         double timehigh;
3114         cl.mtime[1] = cl.mtime[0];
3115         cl.mtime[0] = newtime;
3116         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3117                 cl.time = cl.mtime[1] = newtime;
3118         else if (cls.demoplayback)
3119         {
3120                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3121                 // due to a large time gap, so treat it as an instant change in time
3122                 // (this can also happen during heavy packet loss in the demo)
3123                 if (cl.time < newtime - 0.1)
3124                         cl.mtime[1] = cl.time = newtime;
3125         }
3126         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3127         {
3128                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3129                 if (developer.integer >= 100 && vid_activewindow)
3130                 {
3131                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3132                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3133                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3134                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3135                 }
3136                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3137                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3138                 if (cl_nettimesyncboundmode.integer == 1)
3139                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3140                 else if (cl_nettimesyncboundmode.integer == 2)
3141                 {
3142                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3143                                 cl.time = cl.mtime[1];
3144                 }
3145                 else if (cl_nettimesyncboundmode.integer == 3)
3146                 {
3147                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3148                                 cl.time = cl.mtime[1];
3149                 }
3150                 else if (cl_nettimesyncboundmode.integer == 4)
3151                 {
3152                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3153                                 cl.time = cl.mtime[1]; // reset
3154                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3155                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3156                         else if (cl.time > cl.mtime[1])
3157                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3158                         else
3159                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3160                 }
3161                 else if (cl_nettimesyncboundmode.integer == 5)
3162                 {
3163                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3164                                 cl.time = cl.mtime[1]; // reset
3165                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3166                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3167                         else
3168                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3169                 }
3170                 else if (cl_nettimesyncboundmode.integer == 6)
3171                 {
3172                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3173                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3174                 }
3175         }
3176         // this packet probably contains a player entity update, so we will need
3177         // to update the prediction
3178         cl.movement_replay = true;
3179         // this may get updated later in parsing by svc_clientdata
3180         cl.onground = false;
3181         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3182         // during this frame
3183         // (makes spectating players much smoother and prevents mouse movement from turning)
3184         cl.fixangle[1] = cl.fixangle[0];
3185         cl.fixangle[0] = false;
3186         if (!cls.demoplayback)
3187                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3188         // update the csqc's server timestamps, critical for proper sync
3189         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3190
3191         if (cl.mtime[0] > cl.mtime[1])
3192                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3193 }
3194
3195 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3196
3197 //[515]: csqc
3198 qboolean CL_VM_Parse_TempEntity (void);
3199 void CL_VM_Parse_StuffCmd (const char *msg);
3200 void CL_VM_Parse_CenterPrint (const char *msg);
3201 void CSQC_AddPrintText (const char *msg);
3202 void CSQC_ReadEntities (void);
3203
3204 /*
3205 =====================
3206 CL_ParseServerMessage
3207 =====================
3208 */
3209 int parsingerror = false;
3210 extern void CL_UpdateMoveVars(void);
3211 void CL_ParseServerMessage(void)
3212 {
3213         int                     cmd;
3214         int                     i;
3215         protocolversion_t protocol;
3216         unsigned char           cmdlog[32];
3217         char            *cmdlogname[32], *temp;
3218         int                     cmdindex, cmdcount = 0;
3219         qboolean        qwplayerupdatereceived;
3220
3221         // LordHavoc: moved demo message writing from before the packet parse to
3222         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3223         // code in CL_ParseServerinfo
3224         //if (cls.demorecording)
3225         //      CL_WriteDemoMessage (&net_message);
3226
3227         cl.last_received_message = realtime;
3228
3229         CL_KeepaliveMessage(false);
3230
3231 //
3232 // if recording demos, copy the message out
3233 //
3234         if (cl_shownet.integer == 1)
3235                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3236         else if (cl_shownet.integer == 2)
3237                 Con_Print("------------------\n");
3238
3239 //
3240 // parse the message
3241 //
3242         //MSG_BeginReading ();
3243
3244         parsingerror = true;
3245
3246         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3247         {
3248                 CL_NetworkTimeReceived(realtime); // qw has no clock
3249
3250                 // kill all qw nails
3251                 cl.qw_num_nails = 0;
3252
3253                 // fade weapon view kick
3254                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3255
3256                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3257
3258                 qwplayerupdatereceived = false;
3259
3260                 while (1)
3261                 {
3262                         if (msg_badread)
3263                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3264
3265                         cmd = MSG_ReadByte ();
3266
3267                         if (cmd == -1)
3268                         {
3269                                 SHOWNET("END OF MESSAGE");
3270                                 break;          // end of message
3271                         }
3272
3273                         cmdindex = cmdcount & 31;
3274                         cmdcount++;
3275                         cmdlog[cmdindex] = cmd;
3276
3277                         SHOWNET(qw_svc_strings[cmd]);
3278                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3279                         if (!cmdlogname[cmdindex])
3280                         {
3281                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3282                                 temp = "<unknown>";
3283                                 cmdlogname[cmdindex] = temp;
3284                         }
3285
3286                         // other commands
3287                         switch (cmd)
3288                         {
3289                         default:
3290                                 {
3291                                         char description[32*64], temp[64];
3292                                         int count;
3293                                         strlcpy(description, "packet dump: ", sizeof(description));
3294                                         i = cmdcount - 32;
3295                                         if (i < 0)
3296                                                 i = 0;
3297                                         count = cmdcount - i;
3298                                         i &= 31;
3299                                         while(count > 0)
3300                                         {
3301                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3302                                                 strlcat(description, temp, sizeof(description));
3303                                                 count--;
3304                                                 i++;
3305                                                 i &= 31;
3306                                         }
3307                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3308                                         Con_Print(description);
3309                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3310                                 }
3311                                 break;
3312
3313                         case qw_svc_nop:
3314                                 //Con_Printf("qw_svc_nop\n");
3315                                 break;
3316
3317                         case qw_svc_disconnect:
3318                                 Con_Printf("Server disconnected\n");
3319                                 if (cls.demonum != -1)
3320                                         CL_NextDemo();
3321                                 else
3322                                         CL_Disconnect();
3323                                 return;
3324
3325                         case qw_svc_print:
3326                                 i = MSG_ReadByte();
3327                                 temp = MSG_ReadString();
3328                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3329                                 {
3330                                         if (i == 3) // chat
3331                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3332                                         else
3333                                                 CSQC_AddPrintText(temp);
3334                                 }
3335                                 break;
3336
3337                         case qw_svc_centerprint:
3338                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3339                                 break;
3340
3341                         case qw_svc_stufftext:
3342                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3343                                 break;
3344
3345                         case qw_svc_damage:
3346                                 // svc_damage protocol is identical to nq
3347                                 V_ParseDamage ();
3348                                 break;
3349
3350                         case qw_svc_serverdata:
3351                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3352                                 CL_ParseServerInfo();
3353                                 break;
3354
3355                         case qw_svc_setangle:
3356                                 for (i=0 ; i<3 ; i++)
3357                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3358                                 if (!cls.demoplayback)
3359                                 {
3360                                         cl.fixangle[0] = true;
3361                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3362                                         // disable interpolation if this is new
3363                                         if (!cl.fixangle[1])
3364                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3365                                 }
3366                                 break;
3367
3368                         case qw_svc_lightstyle:
3369                                 i = MSG_ReadByte ();
3370                                 if (i >= cl.max_lightstyle)
3371                                 {
3372                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3373                                         break;
3374                                 }
3375                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3376                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3377                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3378                                 break;
3379
3380                         case qw_svc_sound:
3381                                 CL_ParseStartSoundPacket(false);
3382                                 break;
3383
3384                         case qw_svc_stopsound:
3385                                 i = (unsigned short) MSG_ReadShort();
3386                                 S_StopSound(i>>3, i&7);
3387                                 break;
3388
3389                         case qw_svc_updatefrags:
3390                                 i = MSG_ReadByte();
3391                                 if (i >= cl.maxclients)
3392                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3393                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3394                                 break;
3395
3396                         case qw_svc_updateping:
3397                                 i = MSG_ReadByte();
3398                                 if (i >= cl.maxclients)
3399                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3400                                 cl.scores[i].qw_ping = MSG_ReadShort();
3401                                 break;
3402
3403                         case qw_svc_updatepl:
3404                                 i = MSG_ReadByte();
3405                                 if (i >= cl.maxclients)
3406                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3407                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3408                                 break;
3409
3410                         case qw_svc_updateentertime:
3411                                 i = MSG_ReadByte();
3412                                 if (i >= cl.maxclients)
3413                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3414                                 // seconds ago
3415                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3416                                 break;
3417
3418                         case qw_svc_spawnbaseline:
3419                                 i = (unsigned short) MSG_ReadShort();
3420                                 if (i < 0 || i >= MAX_EDICTS)
3421                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3422                                 if (i >= cl.max_entities)
3423                                         CL_ExpandEntities(i);
3424                                 CL_ParseBaseline(cl.entities + i, false);
3425                                 break;
3426                         case qw_svc_spawnstatic:
3427                                 CL_ParseStatic(false);
3428                                 break;
3429                         case qw_svc_temp_entity:
3430                                 if(!CL_VM_Parse_TempEntity())
3431                                         CL_ParseTempEntity ();
3432                                 break;
3433
3434                         case qw_svc_killedmonster:
3435                                 cl.stats[STAT_MONSTERS]++;
3436                                 break;
3437
3438                         case qw_svc_foundsecret:
3439                                 cl.stats[STAT_SECRETS]++;
3440                                 break;
3441
3442                         case qw_svc_updatestat:
3443                                 i = MSG_ReadByte ();
3444                                 if (i < 0 || i >= MAX_CL_STATS)
3445                                         Host_Error ("svc_updatestat: %i is invalid", i);
3446                                 cl.stats[i] = MSG_ReadByte ();
3447                                 break;
3448
3449                         case qw_svc_updatestatlong:
3450                                 i = MSG_ReadByte ();
3451                                 if (i < 0 || i >= MAX_CL_STATS)
3452                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3453                                 cl.stats[i] = MSG_ReadLong ();
3454                                 break;
3455
3456                         case qw_svc_spawnstaticsound:
3457                                 CL_ParseStaticSound (false);
3458                                 break;
3459
3460                         case qw_svc_cdtrack:
3461                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3462                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3463                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3464                                 else
3465                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3466                                 break;
3467
3468                         case qw_svc_intermission:
3469                                 if(!cl.intermission)
3470                                         cl.completed_time = cl.time;
3471                                 cl.intermission = 1;
3472                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3473                                 for (i = 0;i < 3;i++)
3474                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3475                                 break;
3476
3477                         case qw_svc_finale:
3478                                 if(!cl.intermission)
3479                                         cl.completed_time = cl.time;
3480                                 cl.intermission = 2;
3481                                 SCR_CenterPrint(MSG_ReadString ());
3482                                 break;
3483
3484                         case qw_svc_sellscreen:
3485                                 Cmd_ExecuteString ("help", src_command);
3486                                 break;
3487
3488                         case qw_svc_smallkick:
3489                                 cl.qw_weaponkick = -2;
3490                                 break;
3491                         case qw_svc_bigkick:
3492                                 cl.qw_weaponkick = -4;
3493                                 break;
3494
3495                         case qw_svc_muzzleflash:
3496                                 i = (unsigned short) MSG_ReadShort();
3497                                 // NOTE: in QW this only worked on clients
3498                                 if (i < 0 || i >= MAX_EDICTS)
3499                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3500                                 if (i >= cl.max_entities)
3501                                         CL_ExpandEntities(i);
3502                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3503                                 break;
3504
3505                         case qw_svc_updateuserinfo:
3506                                 QW_CL_UpdateUserInfo();
3507                                 break;
3508
3509                         case qw_svc_setinfo:
3510                                 QW_CL_SetInfo();
3511                                 break;
3512
3513                         case qw_svc_serverinfo:
3514                                 QW_CL_ServerInfo();
3515                                 break;
3516
3517                         case qw_svc_download:
3518                                 QW_CL_ParseDownload();
3519                                 break;
3520
3521                         case qw_svc_playerinfo:
3522                                 // slightly kill qw player entities now that we know there is
3523                                 // an update of player entities this frame...
3524                                 if (!qwplayerupdatereceived)
3525                                 {
3526                                         qwplayerupdatereceived = true;
3527                                         for (i = 1;i < cl.maxclients;i++)
3528                                                 cl.entities_active[i] = false;
3529                                 }
3530                                 EntityStateQW_ReadPlayerUpdate();
3531                                 break;
3532
3533                         case qw_svc_nails:
3534                                 QW_CL_ParseNails();
3535                                 break;
3536
3537                         case qw_svc_chokecount:
3538                                 i = MSG_ReadByte();
3539                                 // FIXME: apply to netgraph
3540                                 //for (j = 0;j < i;j++)
3541                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3542                                 break;
3543
3544                         case qw_svc_modellist:
3545                                 QW_CL_ParseModelList();
3546                                 break;
3547
3548                         case qw_svc_soundlist:
3549                                 QW_CL_ParseSoundList();
3550                                 break;
3551
3552                         case qw_svc_packetentities:
3553                                 EntityFrameQW_CL_ReadFrame(false);
3554                                 // first update is the final signon stage
3555                                 if (cls.signon == SIGNONS - 1)
3556                                 {
3557                                         cls.signon = SIGNONS;
3558                                         CL_SignonReply ();
3559                                 }
3560                                 break;
3561
3562                         case qw_svc_deltapacketentities:
3563                                 EntityFrameQW_CL_ReadFrame(true);
3564                                 // first update is the final signon stage
3565                                 if (cls.signon == SIGNONS - 1)
3566                                 {
3567                                         cls.signon = SIGNONS;
3568                                         CL_SignonReply ();
3569                                 }
3570                                 break;
3571
3572                         case qw_svc_maxspeed:
3573                                 cl.movevars_maxspeed = MSG_ReadFloat();
3574                                 break;
3575
3576                         case qw_svc_entgravity:
3577                                 cl.movevars_entgravity = MSG_ReadFloat();
3578                                 if (!cl.movevars_entgravity)
3579                                         cl.movevars_entgravity = 1.0f;
3580                                 break;
3581
3582                         case qw_svc_setpause:
3583                                 cl.paused = MSG_ReadByte () != 0;
3584                                 if (cl.paused)
3585                                         CDAudio_Pause ();
3586                                 else
3587                                         CDAudio_Resume ();
3588                                 S_PauseGameSounds (cl.paused);
3589                                 break;
3590                         }
3591                 }
3592
3593                 if (qwplayerupdatereceived)
3594                 {
3595                         // fully kill any player entities that were not updated this frame
3596                         for (i = 1;i <= cl.maxclients;i++)
3597                                 if (!cl.entities_active[i])
3598                                         cl.entities[i].state_current.active = false;
3599                 }
3600         }
3601         else
3602         {
3603                 while (1)
3604                 {
3605                         if (msg_badread)
3606                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3607
3608                         cmd = MSG_ReadByte ();
3609
3610                         if (cmd == -1)
3611                         {
3612                                 SHOWNET("END OF MESSAGE");
3613                                 break;          // end of message
3614                         }
3615
3616                         cmdindex = cmdcount & 31;
3617                         cmdcount++;
3618                         cmdlog[cmdindex] = cmd;
3619
3620                         // if the high bit of the command byte is set, it is a fast update
3621                         if (cmd & 128)
3622                         {
3623                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3624                                 temp = "entity";
3625                                 cmdlogname[cmdindex] = temp;
3626                                 SHOWNET("fast update");
3627                                 if (cls.signon == SIGNONS - 1)
3628                                 {
3629                                         // first update is the final signon stage
3630                                         cls.signon = SIGNONS;
3631                                         CL_SignonReply ();
3632                                 }
3633                                 EntityFrameQuake_ReadEntity (cmd&127);
3634                                 continue;
3635                         }
3636
3637                         SHOWNET(svc_strings[cmd]);
3638                         cmdlogname[cmdindex] = svc_strings[cmd];
3639                         if (!cmdlogname[cmdindex])
3640                         {
3641                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3642                                 temp = "<unknown>";
3643                                 cmdlogname[cmdindex] = temp;
3644                         }
3645
3646                         // other commands
3647                         switch (cmd)
3648                         {
3649                         default:
3650                                 {
3651                                         char description[32*64], temp[64];
3652                                         int count;
3653                                         strlcpy (description, "packet dump: ", sizeof(description));
3654                                         i = cmdcount - 32;
3655                                         if (i < 0)
3656                                                 i = 0;
3657                                         count = cmdcount - i;
3658                                         i &= 31;
3659                                         while(count > 0)
3660                                         {
3661                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3662                                                 strlcat (description, temp, sizeof (description));
3663                                                 count--;
3664                                                 i++;
3665                                                 i &= 31;
3666                                         }
3667                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3668                                         Con_Print(description);
3669                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3670                                 }
3671                                 break;
3672
3673                         case svc_nop:
3674                                 if (cls.signon < SIGNONS)
3675                                         Con_Print("<-- server to client keepalive\n");
3676                                 break;
3677
3678                         case svc_time:
3679                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3680                                 break;
3681
3682                         case svc_clientdata:
3683                                 CL_ParseClientdata();
3684                                 break;
3685
3686                         case svc_version:
3687                                 i = MSG_ReadLong ();
3688                                 protocol = Protocol_EnumForNumber(i);
3689                                 if (protocol == PROTOCOL_UNKNOWN)
3690                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3691                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3692                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3693                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3694                                 cls.protocol = protocol;
3695                                 break;
3696
3697                         case svc_disconnect:
3698                                 Con_Printf ("Server disconnected\n");
3699                                 if (cls.demonum != -1)
3700                                         CL_NextDemo ();
3701                                 else
3702                                         CL_Disconnect ();
3703                                 break;
3704
3705                         case svc_print:
3706                                 temp = MSG_ReadString();
3707                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3708                                         CSQC_AddPrintText(temp);        //[515]: csqc
3709                                 break;
3710
3711                         case svc_centerprint:
3712                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3713                                 break;
3714
3715                         case svc_stufftext:
3716                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3717                                 break;
3718
3719                         case svc_damage:
3720                                 V_ParseDamage ();
3721                                 break;
3722
3723                         case svc_serverinfo:
3724                                 CL_ParseServerInfo ();
3725                                 break;
3726
3727                         case svc_setangle:
3728                                 for (i=0 ; i<3 ; i++)
3729                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3730                                 if (!cls.demoplayback)
3731                                 {
3732                                         cl.fixangle[0] = true;
3733                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3734                                         // disable interpolation if this is new
3735                                         if (!cl.fixangle[1])
3736                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3737                                 }
3738                                 break;
3739
3740                         case svc_setview:
3741                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3742                                 if (cl.viewentity >= MAX_EDICTS)
3743                                         Host_Error("svc_setview >= MAX_EDICTS");
3744                                 if (cl.viewentity >= cl.max_entities)
3745                                         CL_ExpandEntities(cl.viewentity);
3746                                 // LordHavoc: assume first setview recieved is the real player entity
3747                                 if (!cl.realplayerentity)
3748                                         cl.realplayerentity = cl.viewentity;
3749                                 // update cl.playerentity to this one if it is a valid player
3750                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3751                                         cl.playerentity = cl.viewentity;
3752                                 break;
3753
3754                         case svc_lightstyle:
3755                                 i = MSG_ReadByte ();
3756                                 if (i >= cl.max_lightstyle)
3757                                 {
3758                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3759                                         break;
3760                                 }
3761                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3762                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3763                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3764                                 break;
3765
3766                         case svc_sound:
3767                                 CL_ParseStartSoundPacket(false);
3768                                 break;
3769
3770                         case svc_precache:
3771                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3772                                 {
3773                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3774                                         CL_ParseStartSoundPacket(true);
3775                                 }
3776                                 else
3777                                 {
3778                                         int i = (unsigned short)MSG_ReadShort();
3779                                         char *s = MSG_ReadString();
3780                                         if (i < 32768)
3781                                         {
3782                                                 if (i >= 1 && i < MAX_MODELS)
3783                                                 {
3784                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3785                                                         if (!model)
3786                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3787                                                         cl.model_precache[i] = model;
3788                                                 }
3789                                                 else
3790                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3791                                         }
3792                                         else
3793                                         {
3794                                                 i -= 32768;
3795                                                 if (i >= 1 && i < MAX_SOUNDS)
3796                                                 {
3797                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
3798                                                         if (!sfx && snd_initialized.integer)
3799                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3800                                                         cl.sound_precache[i] = sfx;
3801                                                 }
3802                                                 else
3803                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3804                                         }
3805                                 }
3806                                 break;
3807
3808                         case svc_stopsound:
3809                                 i = (unsigned short) MSG_ReadShort();
3810                                 S_StopSound(i>>3, i&7);
3811                                 break;
3812
3813                         case svc_updatename:
3814                                 i = MSG_ReadByte ();
3815                                 if (i >= cl.maxclients)
3816                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3817                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3818                                 break;
3819
3820                         case svc_updatefrags:
3821                                 i = MSG_ReadByte ();
3822                                 if (i >= cl.maxclients)
3823                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3824                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3825                                 break;
3826
3827                         case svc_updatecolors:
3828                                 i = MSG_ReadByte ();
3829                                 if (i >= cl.maxclients)
3830                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3831                                 cl.scores[i].colors = MSG_ReadByte ();
3832                                 break;
3833
3834                         case svc_particle:
3835                                 CL_ParseParticleEffect ();
3836                                 break;
3837
3838                         case svc_effect:
3839                                 CL_ParseEffect ();
3840                                 break;
3841
3842                         case svc_effect2:
3843                                 CL_ParseEffect2 ();
3844                                 break;
3845
3846                         case svc_spawnbaseline:
3847                                 i = (unsigned short) MSG_ReadShort ();
3848                                 if (i < 0 || i >= MAX_EDICTS)
3849                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3850                                 if (i >= cl.max_entities)
3851                                         CL_ExpandEntities(i);
3852                                 CL_ParseBaseline (cl.entities + i, false);
3853                                 break;
3854                         case svc_spawnbaseline2:
3855                                 i = (unsigned short) MSG_ReadShort ();
3856                                 if (i < 0 || i >= MAX_EDICTS)
3857                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3858                                 if (i >= cl.max_entities)
3859                                         CL_ExpandEntities(i);
3860                                 CL_ParseBaseline (cl.entities + i, true);
3861                                 break;
3862                         case svc_spawnstatic:
3863                                 CL_ParseStatic (false);
3864                                 break;
3865                         case svc_spawnstatic2:
3866                                 CL_ParseStatic (true);
3867                                 break;
3868                         case svc_temp_entity:
3869                                 if(!CL_VM_Parse_TempEntity())
3870                                         CL_ParseTempEntity ();
3871                                 break;
3872
3873                         case svc_setpause:
3874                                 cl.paused = MSG_ReadByte () != 0;
3875                                 if (cl.paused)
3876                                         CDAudio_Pause ();
3877                                 else
3878                                         CDAudio_Resume ();
3879                                 S_PauseGameSounds (cl.paused);
3880                                 break;
3881
3882                         case svc_signonnum:
3883                                 i = MSG_ReadByte ();
3884                                 // LordHavoc: it's rude to kick off the client if they missed the
3885                                 // reconnect somehow, so allow signon 1 even if at signon 1
3886                                 if (i <= cls.signon && i != 1)
3887                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3888                                 cls.signon = i;
3889                                 CL_SignonReply ();
3890                                 break;
3891
3892                         case svc_killedmonster:
3893                                 cl.stats[STAT_MONSTERS]++;
3894                                 break;
3895
3896                         case svc_foundsecret:
3897                                 cl.stats[STAT_SECRETS]++;
3898                                 break;
3899
3900                         case svc_updatestat:
3901                                 i = MSG_ReadByte ();
3902                                 if (i < 0 || i >= MAX_CL_STATS)
3903                                         Host_Error ("svc_updatestat: %i is invalid", i);
3904                                 cl.stats[i] = MSG_ReadLong ();
3905                                 break;
3906
3907                         case svc_updatestatubyte:
3908                                 i = MSG_ReadByte ();
3909                                 if (i < 0 || i >= MAX_CL_STATS)
3910                                         Host_Error ("svc_updatestat: %i is invalid", i);
3911                                 cl.stats[i] = MSG_ReadByte ();
3912                                 break;
3913
3914                         case svc_spawnstaticsound:
3915                                 CL_ParseStaticSound (false);
3916                                 break;
3917
3918                         case svc_spawnstaticsound2:
3919                                 CL_ParseStaticSound (true);
3920                                 break;
3921
3922                         case svc_cdtrack:
3923                                 cl.cdtrack = MSG_ReadByte ();
3924                                 cl.looptrack = MSG_ReadByte ();
3925                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3926                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3927                                 else
3928                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3929                                 break;
3930
3931                         case svc_intermission:
3932                                 if(!cl.intermission)
3933                                         cl.completed_time = cl.time;
3934                                 cl.intermission = 1;
3935                                 CL_VM_UpdateIntermissionState(cl.intermission);
3936                                 break;
3937
3938                         case svc_finale:
3939                                 if(!cl.intermission)
3940                                         cl.completed_time = cl.time;
3941                                 cl.intermission = 2;
3942                                 CL_VM_UpdateIntermissionState(cl.intermission);
3943                                 SCR_CenterPrint(MSG_ReadString ());
3944                                 break;
3945
3946                         case svc_cutscene:
3947                                 if(!cl.intermission)
3948                                         cl.completed_time = cl.time;
3949                                 cl.intermission = 3;
3950                                 CL_VM_UpdateIntermissionState(cl.intermission);
3951                                 SCR_CenterPrint(MSG_ReadString ());
3952                                 break;
3953
3954                         case svc_sellscreen:
3955                                 Cmd_ExecuteString ("help", src_command);
3956                                 break;
3957                         case svc_hidelmp:
3958                                 if (gamemode == GAME_TENEBRAE)
3959                                 {
3960                                         // repeating particle effect
3961                                         MSG_ReadCoord(cls.protocol);
3962                                         MSG_ReadCoord(cls.protocol);
3963                                         MSG_ReadCoord(cls.protocol);
3964                                         MSG_ReadCoord(cls.protocol);
3965                                         MSG_ReadCoord(cls.protocol);
3966                                         MSG_ReadCoord(cls.protocol);
3967                                         MSG_ReadByte();
3968                                         MSG_ReadLong();
3969                                         MSG_ReadLong();
3970                                         MSG_ReadString();
3971                                 }
3972                                 else
3973                                         SHOWLMP_decodehide();
3974                                 break;
3975                         case svc_showlmp:
3976                                 if (gamemode == GAME_TENEBRAE)
3977                                 {
3978                                         // particle effect
3979                                         MSG_ReadCoord(cls.protocol);
3980                                         MSG_ReadCoord(cls.protocol);
3981                                         MSG_ReadCoord(cls.protocol);
3982                                         MSG_ReadByte();
3983                                         MSG_ReadString();
3984                                 }
3985                                 else
3986                                         SHOWLMP_decodeshow();
3987                                 break;
3988                         case svc_skybox:
3989                                 R_SetSkyBox(MSG_ReadString());
3990                                 break;
3991                         case svc_entities:
3992                                 if (cls.signon == SIGNONS - 1)
3993                                 {
3994                                         // first update is the final signon stage
3995                                         cls.signon = SIGNONS;
3996                                         CL_SignonReply ();
3997                                 }
3998                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3999                                         EntityFrame_CL_ReadFrame();
4000                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4001                                         EntityFrame4_CL_ReadFrame();
4002                                 else
4003                                         EntityFrame5_CL_ReadFrame();
4004                                 break;
4005                         case svc_csqcentities:
4006                                 CSQC_ReadEntities();
4007                                 break;
4008                         case svc_downloaddata:
4009                                 CL_ParseDownload();
4010                                 break;
4011                         case svc_trailparticles:
4012                                 CL_ParseTrailParticles();
4013                                 break;
4014                         case svc_pointparticles:
4015                                 CL_ParsePointParticles();
4016                                 break;
4017                         case svc_pointparticles1:
4018                                 CL_ParsePointParticles1();
4019                                 break;
4020                         }
4021                 }
4022         }
4023
4024         if (cls.signon == SIGNONS)
4025                 CL_UpdateItemsAndWeapon();
4026
4027         EntityFrameQuake_ISeeDeadEntities();
4028
4029         CL_UpdateMoveVars();
4030
4031         parsingerror = false;
4032
4033         // LordHavoc: this was at the start of the function before cl_autodemo was
4034         // implemented
4035         if (cls.demorecording)
4036                 CL_WriteDemoMessage (&net_message);
4037 }
4038
4039 void CL_Parse_DumpPacket(void)
4040 {
4041         if (!parsingerror)
4042                 return;
4043         Con_Print("Packet dump:\n");
4044         SZ_HexDumpToConsole(&net_message);
4045         parsingerror = false;
4046 }
4047
4048 void CL_Parse_ErrorCleanUp(void)
4049 {
4050         CL_StopDownload(0, 0);
4051         QW_CL_StopUpload();
4052 }
4053
4054 void CL_Parse_Init(void)
4055 {
4056         // LordHavoc: added demo_nehahra cvar
4057         Cvar_RegisterVariable (&demo_nehahra);
4058         if (gamemode == GAME_NEHAHRA)
4059                 Cvar_SetValue("demo_nehahra", 1);
4060         Cvar_RegisterVariable(&developer_networkentities);
4061         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4062
4063         Cvar_RegisterVariable(&cl_sound_wizardhit);
4064         Cvar_RegisterVariable(&cl_sound_hknighthit);
4065         Cvar_RegisterVariable(&cl_sound_tink1);
4066         Cvar_RegisterVariable(&cl_sound_ric1);
4067         Cvar_RegisterVariable(&cl_sound_ric2);
4068         Cvar_RegisterVariable(&cl_sound_ric3);
4069         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4070         Cvar_RegisterVariable(&cl_sound_r_exp3);
4071
4072         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4073
4074         // server extension cvars set by commands issued from the server during connect
4075         Cvar_RegisterVariable(&cl_serverextension_download);
4076
4077         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4078         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4079         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4080         Cvar_RegisterVariable(&cl_iplog_name);
4081         Cvar_RegisterVariable(&cl_readpicture_force);
4082
4083         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4084         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4085         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4086         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4087         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4088         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4089         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4090         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4091         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4092 }
4093
4094 void CL_Parse_Shutdown(void)
4095 {
4096 }