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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25
26 char *svc_strings[128] =
27 {
28         "svc_bad",
29         "svc_nop",
30         "svc_disconnect",
31         "svc_updatestat",
32         "svc_version",          // [int] server version
33         "svc_setview",          // [short] entity number
34         "svc_sound",                    // <see code>
35         "svc_time",                     // [float] server time
36         "svc_print",                    // [string] null terminated string
37         "svc_stufftext",                // [string] stuffed into client's console buffer
38                                                 // the string should be \n terminated
39         "svc_setangle",         // [vec3] set the view angle to this absolute value
40
41         "svc_serverinfo",               // [int] version
42                                                 // [string] signon string
43                                                 // [string]..[0]model cache [string]...[0]sounds cache
44                                                 // [string]..[0]item cache
45         "svc_lightstyle",               // [byte] [string]
46         "svc_updatename",               // [byte] [string]
47         "svc_updatefrags",      // [byte] [short]
48         "svc_clientdata",               // <shortbits + data>
49         "svc_stopsound",                // <see code>
50         "svc_updatecolors",     // [byte] [byte]
51         "svc_particle",         // [vec3] <variable>
52         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
53
54         "svc_spawnstatic",
55         "OBSOLETE svc_spawnbinary",
56         "svc_spawnbaseline",
57
58         "svc_temp_entity",              // <variable>
59         "svc_setpause",
60         "svc_signonnum",
61         "svc_centerprint",
62         "svc_killedmonster",
63         "svc_foundsecret",
64         "svc_spawnstaticsound",
65         "svc_intermission",
66         "svc_finale",                   // [string] music [string] text
67         "svc_cdtrack",                  // [byte] track [byte] looptrack
68         "svc_sellscreen",
69         "svc_cutscene",
70         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
71         "svc_hidelmp",  // [string] iconlabel
72         "svc_skybox", // [string] skyname
73         "", // 38
74         "", // 39
75         "", // 40
76         "", // 41
77         "", // 42
78         "", // 43
79         "", // 44
80         "", // 45
81         "", // 46
82         "", // 47
83         "", // 48
84         "", // 49
85         "svc_cgame", //                         50              // [short] length [bytes] data
86         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
87         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89         "svc_sound2", //                        54              // short soundindex instead of byte
90         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
91         "svc_spawnstatic2", //          56              // short modelindex instead of byte
92         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93         "svc_unusedlh3", //                     58
94         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
95 };
96
97 //=============================================================================
98
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
101
102 /*
103 ==================
104 CL_ParseStartSoundPacket
105 ==================
106 */
107 void CL_ParseStartSoundPacket(int largesoundindex)
108 {
109         vec3_t  pos;
110         int     channel, ent;
111         int     sound_num;
112         int     volume;
113         int     field_mask;
114         float   attenuation;
115
116         field_mask = MSG_ReadByte();
117
118         if (field_mask & SND_VOLUME)
119                 volume = MSG_ReadByte ();
120         else
121                 volume = DEFAULT_SOUND_PACKET_VOLUME;
122
123         if (field_mask & SND_ATTENUATION)
124                 attenuation = MSG_ReadByte () / 64.0;
125         else
126                 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
127
128         if (field_mask & SND_LARGEENTITY)
129         {
130                 ent = (unsigned short) MSG_ReadShort ();
131                 channel = MSG_ReadByte ();
132         }
133         else
134         {
135                 channel = (unsigned short) MSG_ReadShort ();
136                 ent = channel >> 3;
137                 channel &= 7;
138         }
139
140         if (largesoundindex || field_mask & SND_LARGESOUND)
141                 sound_num = (unsigned short) MSG_ReadShort ();
142         else
143                 sound_num = MSG_ReadByte ();
144
145         MSG_ReadVector(pos, cl.protocol);
146
147         if (sound_num >= MAX_SOUNDS)
148         {
149                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
150                 return;
151         }
152
153         if (ent >= MAX_EDICTS)
154         {
155                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
156                 return;
157         }
158
159         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
160 }
161
162 /*
163 ==================
164 CL_KeepaliveMessage
165
166 When the client is taking a long time to load stuff, send keepalive messages
167 so the server doesn't disconnect.
168 ==================
169 */
170
171 static qbyte olddata[NET_MAXMESSAGE];
172 void CL_KeepaliveMessage (void)
173 {
174         float time;
175         static float lastmsg;
176         int oldreadcount;
177         qboolean oldbadread;
178         sizebuf_t old;
179
180         // no need if server is local and definitely not if this is a demo
181         if (sv.active || cls.demoplayback)
182                 return;
183
184 // read messages from server, should just be nops
185         oldreadcount = msg_readcount;
186         oldbadread = msg_badread;
187         old = net_message;
188         memcpy(olddata, net_message.data, net_message.cursize);
189
190         NetConn_ClientFrame();
191
192         msg_readcount = oldreadcount;
193         msg_badread = oldbadread;
194         net_message = old;
195         memcpy(net_message.data, olddata, net_message.cursize);
196
197         if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
198         {
199                 sizebuf_t       msg;
200                 qbyte           buf[4];
201                 lastmsg = time;
202                 // write out a nop
203                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
204                 Con_Print("--> client to server keepalive\n");
205                 msg.data = buf;
206                 msg.maxsize = sizeof(buf);
207                 msg.cursize = 0;
208                 MSG_WriteChar(&msg, svc_nop);
209                 NetConn_SendUnreliableMessage(cls.netcon, &msg);
210         }
211 }
212
213 void CL_ParseEntityLump(char *entdata)
214 {
215         const char *data;
216         char key[128], value[4096];
217         FOG_clear(); // LordHavoc: no fog until set
218         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
219         R_SetSkyBox(cl.worldmodel->brush.skybox);
220         data = entdata;
221         if (!data)
222                 return;
223         if (!COM_ParseToken(&data, false))
224                 return; // error
225         if (com_token[0] != '{')
226                 return; // error
227         while (1)
228         {
229                 if (!COM_ParseToken(&data, false))
230                         return; // error
231                 if (com_token[0] == '}')
232                         break; // end of worldspawn
233                 if (com_token[0] == '_')
234                         strlcpy (key, com_token + 1, sizeof (key));
235                 else
236                         strlcpy (key, com_token, sizeof (key));
237                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
238                         key[strlen(key)-1] = 0;
239                 if (!COM_ParseToken(&data, false))
240                         return; // error
241                 strlcpy (value, com_token, sizeof (value));
242                 if (!strcmp("sky", key))
243                         R_SetSkyBox(value);
244                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
245                         R_SetSkyBox(value);
246                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
247                         R_SetSkyBox(value);
248                 else if (!strcmp("fog", key))
249                         sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
250                 else if (!strcmp("fog_density", key))
251                         fog_density = atof(value);
252                 else if (!strcmp("fog_red", key))
253                         fog_red = atof(value);
254                 else if (!strcmp("fog_green", key))
255                         fog_green = atof(value);
256                 else if (!strcmp("fog_blue", key))
257                         fog_blue = atof(value);
258         }
259 }
260
261 /*
262 =====================
263 CL_SignonReply
264
265 An svc_signonnum has been received, perform a client side setup
266 =====================
267 */
268 static void CL_SignonReply (void)
269 {
270         //char  str[8192];
271
272 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
273
274         switch (cls.signon)
275         {
276         case 1:
277                 MSG_WriteByte (&cls.message, clc_stringcmd);
278                 MSG_WriteString (&cls.message, "prespawn");
279                 break;
280
281         case 2:
282                 MSG_WriteByte (&cls.message, clc_stringcmd);
283                 MSG_WriteString (&cls.message, va("name \"%s\"", cl_name.string));
284
285                 MSG_WriteByte (&cls.message, clc_stringcmd);
286                 MSG_WriteString (&cls.message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
287
288                 if (cl_pmodel.integer)
289                 {
290                         MSG_WriteByte (&cls.message, clc_stringcmd);
291                         MSG_WriteString (&cls.message, va("pmodel %i", cl_pmodel.integer));
292                 }
293                 if (*cl_playermodel.string)
294                 {
295                         MSG_WriteByte (&cls.message, clc_stringcmd);
296                         MSG_WriteString (&cls.message, va("playermodel %s", cl_playermodel.string));
297                 }
298                 if (*cl_playerskin.string)
299                 {
300                         MSG_WriteByte (&cls.message, clc_stringcmd);
301                         MSG_WriteString (&cls.message, va("playerskin %s", cl_playerskin.string));
302                 }
303
304                 MSG_WriteByte (&cls.message, clc_stringcmd);
305                 MSG_WriteString (&cls.message, va("rate %i", cl_rate.integer));
306
307                 MSG_WriteByte (&cls.message, clc_stringcmd);
308                 MSG_WriteString (&cls.message, "spawn");
309                 break;
310
311         case 3:
312                 MSG_WriteByte (&cls.message, clc_stringcmd);
313                 MSG_WriteString (&cls.message, "begin");
314                 break;
315
316         case 4:
317                 Con_ClearNotify();
318                 break;
319         }
320 }
321
322 /*
323 ==================
324 CL_ParseServerInfo
325 ==================
326 */
327 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
328 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
329 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
330 void CL_ParseServerInfo (void)
331 {
332         char *str;
333         int i;
334         protocolversion_t protocol;
335         int nummodels, numsounds;
336         entity_t *ent;
337
338         Con_DPrint("Serverinfo packet received.\n");
339
340         // check memory integrity
341         Mem_CheckSentinelsGlobal();
342
343 //
344 // wipe the client_state_t struct
345 //
346         CL_ClearState ();
347
348 // parse protocol version number
349         i = MSG_ReadLong ();
350         protocol = Protocol_EnumForNumber(i);
351         if (protocol == PROTOCOL_UNKNOWN)
352         {
353                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)\n", i);
354                 return;
355         }
356         // hack for unmarked Nehahra movie demos which had a custom protocol
357         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
358                 protocol = PROTOCOL_NEHAHRAMOVIE;
359         cl.protocol = protocol;
360         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cl.protocol));
361
362 // parse maxclients
363         cl.maxclients = MSG_ReadByte ();
364         if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
365         {
366                 Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
367                 return;
368         }
369         cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
370
371 // parse gametype
372         cl.gametype = MSG_ReadByte ();
373
374 // parse signon message
375         str = MSG_ReadString ();
376         strlcpy (cl.levelname, str, sizeof(cl.levelname));
377
378 // seperate the printfs so the server message can have a color
379         if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
380                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
381
382         // check memory integrity
383         Mem_CheckSentinelsGlobal();
384
385         S_StopAllSounds();
386         // if server is active, we already began a loading plaque
387         if (!sv.active)
388                 SCR_BeginLoadingPlaque();
389
390         // disable until we get textures for it
391         R_ResetSkyBox();
392
393         memset(cl.model_precache, 0, sizeof(cl.model_precache));
394         memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
395
396         // parse model precache list
397         for (nummodels=1 ; ; nummodels++)
398         {
399                 str = MSG_ReadString();
400                 if (!str[0])
401                         break;
402                 if (nummodels==MAX_MODELS)
403                         Host_Error ("Server sent too many model precaches\n");
404                 if (strlen(str) >= MAX_QPATH)
405                         Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
406                 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
407         }
408         // parse sound precache list
409         for (numsounds=1 ; ; numsounds++)
410         {
411                 str = MSG_ReadString();
412                 if (!str[0])
413                         break;
414                 if (numsounds==MAX_SOUNDS)
415                         Host_Error("Server sent too many sound precaches\n");
416                 if (strlen(str) >= MAX_QPATH)
417                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
418                 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
419         }
420
421         // touch all of the precached models that are still loaded so we can free
422         // anything that isn't needed
423         Mod_ClearUsed();
424         for (i = 1;i < nummodels;i++)
425                 Mod_FindName(parse_model_precache[i]);
426         // precache any models used by the client (this also marks them used)
427         cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
428         cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
429         cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
430         cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
431         Mod_PurgeUnused();
432
433         // do the same for sounds
434         // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
435         S_ServerSounds (parse_sound_precache, numsounds);
436
437         // precache any sounds used by the client
438         cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
439         cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
440         cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
441         cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
442         cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
443         cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
444         cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
445
446         // now we try to load everything that is new
447
448         // world model
449         CL_KeepaliveMessage ();
450         cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
451         if (cl.model_precache[1] == NULL)
452                 Con_Printf("Map %s not found\n", parse_model_precache[1]);
453
454         // normal models
455         for (i=2 ; i<nummodels ; i++)
456         {
457                 CL_KeepaliveMessage();
458                 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
459                         Con_Printf("Model %s not found\n", parse_model_precache[i]);
460         }
461
462         // sounds
463         for (i=1 ; i<numsounds ; i++)
464         {
465                 CL_KeepaliveMessage();
466
467                 // Don't lock the sfx here, S_ServerSounds already did that
468                 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
469         }
470
471         // local state
472         ent = &cl_entities[0];
473         // entire entity array was cleared, so just fill in a few fields
474         ent->state_current.active = true;
475         ent->render.model = cl.worldmodel = cl.model_precache[1];
476         ent->render.scale = 1; // some of the renderer still relies on scale
477         ent->render.alpha = 1;
478         ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
479         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
480         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
481         CL_BoundingBoxForEntity(&ent->render);
482
483         cl_num_entities = 1;
484
485         R_Modules_NewMap();
486         CL_CGVM_Start();
487
488         // noclip is turned off at start
489         noclip_anglehack = false;
490
491         // check memory integrity
492         Mem_CheckSentinelsGlobal();
493 }
494
495 void CL_ValidateState(entity_state_t *s)
496 {
497         model_t *model;
498
499         if (!s->active)
500                 return;
501
502         if (s->modelindex >= MAX_MODELS)
503                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
504
505         // colormap is client index + 1
506         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
507         {
508                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
509                 s->colormap = 0;
510         }
511
512         model = cl.model_precache[s->modelindex];
513         Mod_CheckLoaded(model);
514         if (model && model->type && s->frame >= model->numframes)
515         {
516                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
517                 s->frame = 0;
518         }
519         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
520         {
521                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
522                 s->skin = 0;
523         }
524 }
525
526 void CL_MoveLerpEntityStates(entity_t *ent)
527 {
528         float odelta[3], adelta[3];
529         CL_ValidateState(&ent->state_current);
530         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
531         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
532         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
533         {
534                 // reset all persistent stuff if this is a new entity
535                 ent->persistent.lerpdeltatime = 0;
536                 ent->persistent.lerpstarttime = cl.mtime[1];
537                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
538                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
539                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
540                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
541                 // reset animation interpolation as well
542                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
543                 ent->render.frame1time = ent->render.frame2time = cl.time;
544                 ent->render.framelerp = 1;
545                 // reset various persistent stuff
546                 ent->persistent.muzzleflash = 0;
547                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
548         }
549         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
550         {
551                 // don't interpolate the move
552                 ent->persistent.lerpdeltatime = 0;
553                 ent->persistent.lerpstarttime = cl.mtime[1];
554                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
555                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
556                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
557                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
558         }
559         else if (ent->state_current.flags & RENDER_STEP)
560         {
561                 // monster interpolation
562                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
563                 {
564                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
565                         ent->persistent.lerpstarttime = cl.mtime[1];
566                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
567                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
568                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
569                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
570                 }
571         }
572         else
573         {
574                 // not a monster
575                 ent->persistent.lerpstarttime = ent->state_previous.time;
576                 // no lerp if it's singleplayer
577                 if (cl.islocalgame)
578                         ent->persistent.lerpdeltatime = 0;
579                 else
580                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
581                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
582                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
583                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
584                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
585         }
586 }
587
588 /*
589 ==================
590 CL_ParseBaseline
591 ==================
592 */
593 void CL_ParseBaseline (entity_t *ent, int large)
594 {
595         int i;
596
597         ent->state_baseline = defaultstate;
598         // FIXME: set ent->state_baseline.number?
599         ent->state_baseline.active = true;
600         if (large)
601         {
602                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
603                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
604         }
605         else
606         {
607                 ent->state_baseline.modelindex = MSG_ReadByte ();
608                 ent->state_baseline.frame = MSG_ReadByte ();
609         }
610         ent->state_baseline.colormap = MSG_ReadByte();
611         ent->state_baseline.skin = MSG_ReadByte();
612         for (i = 0;i < 3;i++)
613         {
614                 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
615                 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
616         }
617         CL_ValidateState(&ent->state_baseline);
618         ent->state_previous = ent->state_current = ent->state_baseline;
619 }
620
621
622 /*
623 ==================
624 CL_ParseClientdata
625
626 Server information pertaining to this client only
627 ==================
628 */
629 void CL_ParseClientdata (void)
630 {
631         int i, j, bits;
632
633         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
634         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
635         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
636         cl.mviewzoom[1] = cl.mviewzoom[0];
637
638         if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
639         {
640                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
641                 cl.stats[STAT_ITEMS] = 0;
642                 cl.stats[STAT_VIEWZOOM] = 255;
643         }
644         cl.idealpitch = 0;
645         cl.mpunchangle[0][0] = 0;
646         cl.mpunchangle[0][1] = 0;
647         cl.mpunchangle[0][2] = 0;
648         cl.mpunchvector[0][0] = 0;
649         cl.mpunchvector[0][1] = 0;
650         cl.mpunchvector[0][2] = 0;
651         cl.mvelocity[0][0] = 0;
652         cl.mvelocity[0][1] = 0;
653         cl.mvelocity[0][2] = 0;
654         cl.mviewzoom[0] = 1;
655
656         bits = (unsigned short) MSG_ReadShort ();
657         if (bits & SU_EXTEND1)
658                 bits |= (MSG_ReadByte() << 16);
659         if (bits & SU_EXTEND2)
660                 bits |= (MSG_ReadByte() << 24);
661
662         if (bits & SU_VIEWHEIGHT)
663                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
664
665         if (bits & SU_IDEALPITCH)
666                 cl.idealpitch = MSG_ReadChar ();
667
668         for (i = 0;i < 3;i++)
669         {
670                 if (bits & (SU_PUNCH1<<i) )
671                 {
672                         if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
673                                 cl.mpunchangle[0][i] = MSG_ReadChar();
674                         else
675                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
676                 }
677                 if (bits & (SU_PUNCHVEC1<<i))
678                 {
679                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
680                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
681                         else
682                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
683                 }
684                 if (bits & (SU_VELOCITY1<<i) )
685                 {
686                         if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
687                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
688                         else
689                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
690                 }
691         }
692
693         // LordHavoc: hipnotic demos don't have this bit set but should
694         if (bits & SU_ITEMS || cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
695                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
696
697         cl.onground = (bits & SU_ONGROUND) != 0;
698         cl.inwater = (bits & SU_INWATER) != 0;
699
700         if (cl.protocol == PROTOCOL_DARKPLACES5)
701         {
702                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
703                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
704                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
705                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
706                 cl.stats[STAT_AMMO] = MSG_ReadShort();
707                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
708                 cl.stats[STAT_NAILS] = MSG_ReadShort();
709                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
710                 cl.stats[STAT_CELLS] = MSG_ReadShort();
711                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
712         }
713         else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
714         {
715                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
716                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
717                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
718                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
719                 cl.stats[STAT_AMMO] = MSG_ReadByte();
720                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
721                 cl.stats[STAT_NAILS] = MSG_ReadByte();
722                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
723                 cl.stats[STAT_CELLS] = MSG_ReadByte();
724                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
725                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
726                 else
727                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
728         }
729
730         if (bits & SU_VIEWZOOM)
731         {
732                 if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
733                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
734                 else
735                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
736         }
737
738         // check for important changes
739
740         // set flash times
741         if (cl.olditems != cl.stats[STAT_ITEMS])
742                 for (j = 0;j < 32;j++)
743                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
744                                 cl.item_gettime[j] = cl.time;
745         cl.olditems = cl.stats[STAT_ITEMS];
746
747         // GAME_NEXUIZ hud needs weapon change time
748         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
749                 cl.weapontime = cl.time;
750         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
751
752         // viewzoom interpolation
753         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
754 }
755
756 /*
757 =====================
758 CL_ParseStatic
759 =====================
760 */
761 void CL_ParseStatic (int large)
762 {
763         entity_t *ent;
764
765         if (cl_num_static_entities >= cl_max_static_entities)
766                 Host_Error ("Too many static entities");
767         ent = &cl_static_entities[cl_num_static_entities++];
768         CL_ParseBaseline (ent, large);
769
770 // copy it to the current state
771         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
772         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
773         ent->render.framelerp = 0;
774         // make torchs play out of sync
775         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
776         ent->render.colormap = -1; // no special coloring
777         ent->render.skinnum = ent->state_baseline.skin;
778         ent->render.effects = ent->state_baseline.effects;
779         ent->render.alpha = 1;
780         //ent->render.scale = 1;
781
782         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
783         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
784
785         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
786         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
787         CL_BoundingBoxForEntity(&ent->render);
788
789         // This is definitely cheating...
790         if (ent->render.model == NULL)
791                 cl_num_static_entities--;
792 }
793
794 /*
795 ===================
796 CL_ParseStaticSound
797 ===================
798 */
799 void CL_ParseStaticSound (int large)
800 {
801         vec3_t          org;
802         int                     sound_num, vol, atten;
803
804         MSG_ReadVector(org, cl.protocol);
805         if (large)
806                 sound_num = (unsigned short) MSG_ReadShort ();
807         else
808                 sound_num = MSG_ReadByte ();
809         vol = MSG_ReadByte ();
810         atten = MSG_ReadByte ();
811
812         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
813 }
814
815 void CL_ParseEffect (void)
816 {
817         vec3_t          org;
818         int                     modelindex, startframe, framecount, framerate;
819
820         MSG_ReadVector(org, cl.protocol);
821         modelindex = MSG_ReadByte ();
822         startframe = MSG_ReadByte ();
823         framecount = MSG_ReadByte ();
824         framerate = MSG_ReadByte ();
825
826         CL_Effect(org, modelindex, startframe, framecount, framerate);
827 }
828
829 void CL_ParseEffect2 (void)
830 {
831         vec3_t          org;
832         int                     modelindex, startframe, framecount, framerate;
833
834         MSG_ReadVector(org, cl.protocol);
835         modelindex = (unsigned short) MSG_ReadShort ();
836         startframe = (unsigned short) MSG_ReadShort ();
837         framecount = MSG_ReadByte ();
838         framerate = MSG_ReadByte ();
839
840         CL_Effect(org, modelindex, startframe, framecount, framerate);
841 }
842
843 void CL_ParseBeam (model_t *m, int lightning)
844 {
845         int i, ent;
846         vec3_t start, end;
847         beam_t *b;
848
849         ent = (unsigned short) MSG_ReadShort ();
850         MSG_ReadVector(start, cl.protocol);
851         MSG_ReadVector(end, cl.protocol);
852
853         if (ent >= MAX_EDICTS)
854         {
855                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
856                 ent = 0;
857         }
858
859         if (ent >= cl_max_entities)
860                 CL_ExpandEntities(ent);
861
862         // override any beam with the same entity
863         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
864         {
865                 if (b->entity == ent && ent)
866                 {
867                         //b->entity = ent;
868                         b->lightning = lightning;
869                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
870                         b->model = m;
871                         b->endtime = cl.time + 0.2;
872                         VectorCopy (start, b->start);
873                         VectorCopy (end, b->end);
874                         return;
875                 }
876         }
877
878         // find a free beam
879         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
880         {
881                 if (!b->model || b->endtime < cl.time)
882                 {
883                         b->entity = ent;
884                         b->lightning = lightning;
885                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
886                         b->model = m;
887                         b->endtime = cl.time + 0.2;
888                         VectorCopy (start, b->start);
889                         VectorCopy (end, b->end);
890                         return;
891                 }
892         }
893         Con_Print("beam list overflow!\n");
894 }
895
896 void CL_ParseTempEntity(void)
897 {
898         int type;
899         vec3_t pos;
900         vec3_t dir;
901         vec3_t pos2;
902         vec3_t color;
903         int rnd;
904         int colorStart, colorLength, count;
905         float velspeed, radius;
906         qbyte *tempcolor;
907         matrix4x4_t tempmatrix;
908
909         type = MSG_ReadByte();
910         switch (type)
911         {
912         case TE_WIZSPIKE:
913                 // spike hitting wall
914                 MSG_ReadVector(pos, cl.protocol);
915                 CL_FindNonSolidLocation(pos, pos, 4);
916                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
917                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
918                 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
919                 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
920                 break;
921
922         case TE_KNIGHTSPIKE:
923                 // spike hitting wall
924                 MSG_ReadVector(pos, cl.protocol);
925                 CL_FindNonSolidLocation(pos, pos, 4);
926                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
927                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
928                 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
929                 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
930                 break;
931
932         case TE_SPIKE:
933                 // spike hitting wall
934                 MSG_ReadVector(pos, cl.protocol);
935                 CL_FindNonSolidLocation(pos, pos, 4);
936                 if (cl_particles_bulletimpacts.integer)
937                 {
938                         CL_SparkShower(pos, vec3_origin, 15, 1);
939                         CL_Smoke(pos, vec3_origin, 15);
940                         CL_BulletMark(pos);
941                 }
942                 if (rand() % 5)
943                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
944                 else
945                 {
946                         rnd = rand() & 3;
947                         if (rnd == 1)
948                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
949                         else if (rnd == 2)
950                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
951                         else
952                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
953                 }
954                 break;
955         case TE_SPIKEQUAD:
956                 // quad spike hitting wall
957                 MSG_ReadVector(pos, cl.protocol);
958                 CL_FindNonSolidLocation(pos, pos, 4);
959                 // LordHavoc: changed to spark shower
960                 if (cl_particles_bulletimpacts.integer)
961                 {
962                         CL_SparkShower(pos, vec3_origin, 15, 1);
963                         CL_Smoke(pos, vec3_origin, 15);
964                         CL_BulletMark(pos);
965                 }
966                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
967                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
968                 if (rand() % 5)
969                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
970                 else
971                 {
972                         rnd = rand() & 3;
973                         if (rnd == 1)
974                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
975                         else if (rnd == 2)
976                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
977                         else
978                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
979                 }
980                 break;
981         case TE_SUPERSPIKE:
982                 // super spike hitting wall
983                 MSG_ReadVector(pos, cl.protocol);
984                 CL_FindNonSolidLocation(pos, pos, 4);
985                 // LordHavoc: changed to dust shower
986                 if (cl_particles_bulletimpacts.integer)
987                 {
988                         CL_SparkShower(pos, vec3_origin, 30, 1);
989                         CL_Smoke(pos, vec3_origin, 30);
990                         CL_BulletMark(pos);
991                 }
992                 if (rand() % 5)
993                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
994                 else
995                 {
996                         rnd = rand() & 3;
997                         if (rnd == 1)
998                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
999                         else if (rnd == 2)
1000                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1001                         else
1002                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1003                 }
1004                 break;
1005         case TE_SUPERSPIKEQUAD:
1006                 // quad super spike hitting wall
1007                 MSG_ReadVector(pos, cl.protocol);
1008                 CL_FindNonSolidLocation(pos, pos, 4);
1009                 // LordHavoc: changed to dust shower
1010                 if (cl_particles_bulletimpacts.integer)
1011                 {
1012                         CL_SparkShower(pos, vec3_origin, 30, 1);
1013                         CL_Smoke(pos, vec3_origin, 30);
1014                         CL_BulletMark(pos);
1015                 }
1016                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1017                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1018                 if (rand() % 5)
1019                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1020                 else
1021                 {
1022                         rnd = rand() & 3;
1023                         if (rnd == 1)
1024                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1025                         else if (rnd == 2)
1026                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1027                         else
1028                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1029                 }
1030                 break;
1031                 // LordHavoc: added for improved blood splatters
1032         case TE_BLOOD:
1033                 // blood puff
1034                 MSG_ReadVector(pos, cl.protocol);
1035                 CL_FindNonSolidLocation(pos, pos, 4);
1036                 dir[0] = MSG_ReadChar();
1037                 dir[1] = MSG_ReadChar();
1038                 dir[2] = MSG_ReadChar();
1039                 count = MSG_ReadByte();
1040                 CL_BloodPuff(pos, dir, count);
1041                 break;
1042         case TE_SPARK:
1043                 // spark shower
1044                 MSG_ReadVector(pos, cl.protocol);
1045                 CL_FindNonSolidLocation(pos, pos, 4);
1046                 dir[0] = MSG_ReadChar();
1047                 dir[1] = MSG_ReadChar();
1048                 dir[2] = MSG_ReadChar();
1049                 count = MSG_ReadByte();
1050                 CL_SparkShower(pos, dir, count, 1);
1051                 break;
1052         case TE_PLASMABURN:
1053                 MSG_ReadVector(pos, cl.protocol);
1054                 CL_FindNonSolidLocation(pos, pos, 4);
1055                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1056                 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1057                 CL_PlasmaBurn(pos);
1058                 break;
1059                 // LordHavoc: added for improved gore
1060         case TE_BLOODSHOWER:
1061                 // vaporized body
1062                 MSG_ReadVector(pos, cl.protocol); // mins
1063                 MSG_ReadVector(pos2, cl.protocol); // maxs
1064                 velspeed = MSG_ReadCoord(cl.protocol); // speed
1065                 count = (unsigned short) MSG_ReadShort(); // number of particles
1066                 CL_BloodShower(pos, pos2, velspeed, count);
1067                 break;
1068         case TE_PARTICLECUBE:
1069                 // general purpose particle effect
1070                 MSG_ReadVector(pos, cl.protocol); // mins
1071                 MSG_ReadVector(pos2, cl.protocol); // maxs
1072                 MSG_ReadVector(dir, cl.protocol); // dir
1073                 count = (unsigned short) MSG_ReadShort(); // number of particles
1074                 colorStart = MSG_ReadByte(); // color
1075                 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1076                 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1077                 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1078                 break;
1079
1080         case TE_PARTICLERAIN:
1081                 // general purpose particle effect
1082                 MSG_ReadVector(pos, cl.protocol); // mins
1083                 MSG_ReadVector(pos2, cl.protocol); // maxs
1084                 MSG_ReadVector(dir, cl.protocol); // dir
1085                 count = (unsigned short) MSG_ReadShort(); // number of particles
1086                 colorStart = MSG_ReadByte(); // color
1087                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1088                 break;
1089
1090         case TE_PARTICLESNOW:
1091                 // general purpose particle effect
1092                 MSG_ReadVector(pos, cl.protocol); // mins
1093                 MSG_ReadVector(pos2, cl.protocol); // maxs
1094                 MSG_ReadVector(dir, cl.protocol); // dir
1095                 count = (unsigned short) MSG_ReadShort(); // number of particles
1096                 colorStart = MSG_ReadByte(); // color
1097                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1098                 break;
1099
1100         case TE_GUNSHOT:
1101                 // bullet hitting wall
1102                 MSG_ReadVector(pos, cl.protocol);
1103                 CL_FindNonSolidLocation(pos, pos, 4);
1104                 CL_SparkShower(pos, vec3_origin, 15, 1);
1105                 CL_Smoke(pos, vec3_origin, 15);
1106                 CL_BulletMark(pos);
1107                 break;
1108
1109         case TE_GUNSHOTQUAD:
1110                 // quad bullet hitting wall
1111                 MSG_ReadVector(pos, cl.protocol);
1112                 CL_FindNonSolidLocation(pos, pos, 4);
1113                 CL_SparkShower(pos, vec3_origin, 15, 1);
1114                 CL_Smoke(pos, vec3_origin, 15);
1115                 CL_BulletMark(pos);
1116                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1117                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1118                 break;
1119
1120         case TE_EXPLOSION:
1121                 // rocket explosion
1122                 MSG_ReadVector(pos, cl.protocol);
1123                 CL_FindNonSolidLocation(pos, pos, 10);
1124                 CL_ParticleExplosion(pos);
1125                 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1126                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1127                 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1128                 if (gamemode != GAME_NEXUIZ)
1129                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1130                 break;
1131
1132         case TE_EXPLOSIONQUAD:
1133                 // quad rocket explosion
1134                 MSG_ReadVector(pos, cl.protocol);
1135                 CL_FindNonSolidLocation(pos, pos, 10);
1136                 CL_ParticleExplosion(pos);
1137                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1138                 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1139                 if (gamemode != GAME_NEXUIZ)
1140                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1141                 break;
1142
1143         case TE_EXPLOSION3:
1144                 // Nehahra movie colored lighting explosion
1145                 MSG_ReadVector(pos, cl.protocol);
1146                 CL_FindNonSolidLocation(pos, pos, 10);
1147                 CL_ParticleExplosion(pos);
1148                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1149                 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1150                 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1151                 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1152                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1153                 if (gamemode != GAME_NEXUIZ)
1154                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1155                 break;
1156
1157         case TE_EXPLOSIONRGB:
1158                 // colored lighting explosion
1159                 MSG_ReadVector(pos, cl.protocol);
1160                 CL_FindNonSolidLocation(pos, pos, 10);
1161                 CL_ParticleExplosion(pos);
1162                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1163                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1164                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1165                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1166                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1167                 if (gamemode != GAME_NEXUIZ)
1168                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1169                 break;
1170
1171         case TE_TAREXPLOSION:
1172                 // tarbaby explosion
1173                 MSG_ReadVector(pos, cl.protocol);
1174                 CL_FindNonSolidLocation(pos, pos, 10);
1175                 CL_BlobExplosion(pos);
1176
1177                 if (gamemode != GAME_NEXUIZ)
1178                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1179                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1180                 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1181                 break;
1182
1183         case TE_SMALLFLASH:
1184                 MSG_ReadVector(pos, cl.protocol);
1185                 CL_FindNonSolidLocation(pos, pos, 10);
1186                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1187                 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1188                 break;
1189
1190         case TE_CUSTOMFLASH:
1191                 MSG_ReadVector(pos, cl.protocol);
1192                 CL_FindNonSolidLocation(pos, pos, 4);
1193                 radius = (MSG_ReadByte() + 1) * 8;
1194                 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1195                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1196                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1197                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1198                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1199                 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1200                 break;
1201
1202         case TE_FLAMEJET:
1203                 MSG_ReadVector(pos, cl.protocol);
1204                 MSG_ReadVector(dir, cl.protocol);
1205                 count = MSG_ReadByte();
1206                 CL_Flames(pos, dir, count);
1207                 break;
1208
1209         case TE_LIGHTNING1:
1210                 // lightning bolts
1211                 CL_ParseBeam(cl.model_bolt, true);
1212                 break;
1213
1214         case TE_LIGHTNING2:
1215                 // lightning bolts
1216                 CL_ParseBeam(cl.model_bolt2, true);
1217                 break;
1218
1219         case TE_LIGHTNING3:
1220                 // lightning bolts
1221                 CL_ParseBeam(cl.model_bolt3, false);
1222                 break;
1223
1224 // PGM 01/21/97
1225         case TE_BEAM:
1226                 // grappling hook beam
1227                 CL_ParseBeam(cl.model_beam, false);
1228                 break;
1229 // PGM 01/21/97
1230
1231 // LordHavoc: for compatibility with the Nehahra movie...
1232         case TE_LIGHTNING4NEH:
1233                 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1234                 break;
1235
1236         case TE_LAVASPLASH:
1237                 MSG_ReadVector(pos, cl.protocol);
1238                 CL_LavaSplash(pos);
1239                 break;
1240
1241         case TE_TELEPORT:
1242                 MSG_ReadVector(pos, cl.protocol);
1243                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1244                 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1245                 CL_TeleportSplash(pos);
1246                 break;
1247
1248         case TE_EXPLOSION2:
1249                 // color mapped explosion
1250                 MSG_ReadVector(pos, cl.protocol);
1251                 CL_FindNonSolidLocation(pos, pos, 10);
1252                 colorStart = MSG_ReadByte();
1253                 colorLength = MSG_ReadByte();
1254                 CL_ParticleExplosion2(pos, colorStart, colorLength);
1255                 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1256                 color[0] = tempcolor[0] * (2.0f / 255.0f);
1257                 color[1] = tempcolor[1] * (2.0f / 255.0f);
1258                 color[2] = tempcolor[2] * (2.0f / 255.0f);
1259                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1260                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1261                 if (gamemode != GAME_NEXUIZ)
1262                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1263                 break;
1264
1265         case TE_TEI_G3:
1266                 MSG_ReadVector(pos, cl.protocol);
1267                 MSG_ReadVector(pos2, cl.protocol);
1268                 MSG_ReadVector(dir, cl.protocol);
1269                 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1270                 break;
1271
1272         case TE_TEI_SMOKE:
1273                 MSG_ReadVector(pos, cl.protocol);
1274                 MSG_ReadVector(dir, cl.protocol);
1275                 count = MSG_ReadByte();
1276                 CL_FindNonSolidLocation(pos, pos, 4);
1277                 CL_Tei_Smoke(pos, dir, count);
1278                 break;
1279
1280         case TE_TEI_BIGEXPLOSION:
1281                 MSG_ReadVector(pos, cl.protocol);
1282                 CL_FindNonSolidLocation(pos, pos, 10);
1283                 CL_ParticleExplosion(pos);
1284                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1285                 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1286                 if (gamemode != GAME_NEXUIZ)
1287                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1288                 break;
1289
1290         case TE_TEI_PLASMAHIT:
1291                 MSG_ReadVector(pos, cl.protocol);
1292                 MSG_ReadVector(dir, cl.protocol);
1293                 count = MSG_ReadByte();
1294                 CL_FindNonSolidLocation(pos, pos, 5);
1295                 CL_Tei_PlasmaHit(pos, dir, count);
1296                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1297                 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1298                 break;
1299
1300         default:
1301                 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1302         }
1303 }
1304
1305 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1306
1307 static qbyte cgamenetbuffer[65536];
1308
1309 /*
1310 =====================
1311 CL_ParseServerMessage
1312 =====================
1313 */
1314 int parsingerror = false;
1315 void CL_ParseServerMessage(void)
1316 {
1317         int                     cmd;
1318         int                     i;
1319         protocolversion_t protocol;
1320         qbyte           cmdlog[32];
1321         char            *cmdlogname[32], *temp;
1322         int                     cmdindex, cmdcount = 0;
1323         qboolean        sendmove = false;
1324
1325         if (cls.demorecording)
1326                 CL_WriteDemoMessage ();
1327
1328         cl.last_received_message = realtime;
1329
1330 //
1331 // if recording demos, copy the message out
1332 //
1333         if (cl_shownet.integer == 1)
1334                 Con_Printf("%f %i\n", realtime, net_message.cursize);
1335         else if (cl_shownet.integer == 2)
1336                 Con_Print("------------------\n");
1337
1338         cl.onground = false;    // unless the server says otherwise
1339 //
1340 // parse the message
1341 //
1342         //MSG_BeginReading ();
1343
1344         parsingerror = true;
1345
1346         while (1)
1347         {
1348                 if (msg_badread)
1349                         Host_Error ("CL_ParseServerMessage: Bad server message");
1350
1351                 cmd = MSG_ReadByte ();
1352
1353                 if (cmd == -1)
1354                 {
1355                         SHOWNET("END OF MESSAGE");
1356                         break;          // end of message
1357                 }
1358
1359                 cmdindex = cmdcount & 31;
1360                 cmdcount++;
1361                 cmdlog[cmdindex] = cmd;
1362
1363                 // if the high bit of the command byte is set, it is a fast update
1364                 if (cmd & 128)
1365                 {
1366                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1367                         temp = "entity";
1368                         cmdlogname[cmdindex] = temp;
1369                         SHOWNET("fast update");
1370                         if (cls.signon == SIGNONS - 1)
1371                         {
1372                                 // first update is the final signon stage
1373                                 cls.signon = SIGNONS;
1374                                 CL_SignonReply ();
1375                         }
1376                         EntityFrameQuake_ReadEntity (cmd&127);
1377                         continue;
1378                 }
1379
1380                 SHOWNET(svc_strings[cmd]);
1381                 cmdlogname[cmdindex] = svc_strings[cmd];
1382                 if (!cmdlogname[cmdindex])
1383                 {
1384                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1385                         temp = "<unknown>";
1386                         cmdlogname[cmdindex] = temp;
1387                 }
1388
1389                 // other commands
1390                 switch (cmd)
1391                 {
1392                 default:
1393                         {
1394                                 char description[32*64], temp[64];
1395                                 int count;
1396                                 strcpy (description, "packet dump: ");
1397                                 i = cmdcount - 32;
1398                                 if (i < 0)
1399                                         i = 0;
1400                                 count = cmdcount - i;
1401                                 i &= 31;
1402                                 while(count > 0)
1403                                 {
1404                                         dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1405                                         strlcat (description, temp, sizeof (description));
1406                                         count--;
1407                                         i++;
1408                                         i &= 31;
1409                                 }
1410                                 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1411                                 Con_Print(description);
1412                                 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1413                         }
1414                         break;
1415
1416                 case svc_nop:
1417                         if (cls.signon < SIGNONS)
1418                                 Con_Print("<-- server to client keepalive\n");
1419                         break;
1420
1421                 case svc_time:
1422                         cl.mtime[1] = cl.mtime[0];
1423                         cl.mtime[0] = MSG_ReadFloat ();
1424                         sendmove = true;
1425                         break;
1426
1427                 case svc_clientdata:
1428                         CL_ParseClientdata();
1429                         break;
1430
1431                 case svc_version:
1432                         i = MSG_ReadLong ();
1433                         protocol = Protocol_EnumForNumber(i);
1434                         if (protocol == PROTOCOL_UNKNOWN)
1435                                 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)\n", i);
1436                         // hack for unmarked Nehahra movie demos which had a custom protocol
1437                         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1438                                 protocol = PROTOCOL_NEHAHRAMOVIE;
1439                         cl.protocol = protocol;
1440                         break;
1441
1442                 case svc_disconnect:
1443                         Con_Printf ("Server disconnected\n");
1444                         if (cls.demonum != -1)
1445                                 CL_NextDemo ();
1446                         else
1447                                 CL_Disconnect ();
1448                         break;
1449
1450                 case svc_print:
1451                         Con_Print(MSG_ReadString());
1452                         break;
1453
1454                 case svc_centerprint:
1455                         SCR_CenterPrint(MSG_ReadString ());
1456                         break;
1457
1458                 case svc_stufftext:
1459                         Cbuf_AddText (MSG_ReadString ());
1460                         break;
1461
1462                 case svc_damage:
1463                         V_ParseDamage ();
1464                         break;
1465
1466                 case svc_serverinfo:
1467                         CL_ParseServerInfo ();
1468                         break;
1469
1470                 case svc_setangle:
1471                         for (i=0 ; i<3 ; i++)
1472                                 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1473                         break;
1474
1475                 case svc_setview:
1476                         cl.viewentity = (unsigned short)MSG_ReadShort ();
1477                         if (cl.viewentity >= MAX_EDICTS)
1478                                 Host_Error("svc_setview >= MAX_EDICTS\n");
1479                         if (cl.viewentity >= cl_max_entities)
1480                                 CL_ExpandEntities(cl.viewentity);
1481                         // LordHavoc: assume first setview recieved is the real player entity
1482                         if (!cl.playerentity)
1483                                 cl.playerentity = cl.viewentity;
1484                         break;
1485
1486                 case svc_lightstyle:
1487                         i = MSG_ReadByte ();
1488                         if (i >= MAX_LIGHTSTYLES)
1489                                 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1490                         strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1491                         cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1492                         cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
1493                         break;
1494
1495                 case svc_sound:
1496                         CL_ParseStartSoundPacket(false);
1497                         break;
1498
1499                 case svc_precache:
1500                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1501                         {
1502                                 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1503                                 CL_ParseStartSoundPacket(true);
1504                         }
1505                         else
1506                         {
1507                                 int i = (unsigned short)MSG_ReadShort();
1508                                 char *s = MSG_ReadString();
1509                                 if (i < 32768)
1510                                 {
1511                                         if (i >= 1 && i < MAX_MODELS)
1512                                         {
1513                                                 model_t *model = Mod_ForName(s, false, false, i == 1);
1514                                                 if (!model)
1515                                                         Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1516                                                 cl.model_precache[i] = model;
1517                                         }
1518                                         else
1519                                                 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1520                                 }
1521                                 else
1522                                 {
1523                                         i -= 32768;
1524                                         if (i >= 1 && i < MAX_SOUNDS)
1525                                         {
1526                                                 sfx_t *sfx = S_PrecacheSound (s, true, false);
1527                                                 if (!sfx && snd_initialized.integer)
1528                                                         Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1529                                                 cl.sound_precache[i] = sfx;
1530                                         }
1531                                         else
1532                                                 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1533                                 }
1534                         }
1535                         break;
1536
1537                 case svc_stopsound:
1538                         i = (unsigned short) MSG_ReadShort();
1539                         S_StopSound(i>>3, i&7);
1540                         break;
1541
1542                 case svc_updatename:
1543                         i = MSG_ReadByte ();
1544                         if (i >= cl.maxclients)
1545                                 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1546                         strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1547                         break;
1548
1549                 case svc_updatefrags:
1550                         i = MSG_ReadByte ();
1551                         if (i >= cl.maxclients)
1552                                 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1553                         cl.scores[i].frags = (signed short) MSG_ReadShort ();
1554                         break;
1555
1556                 case svc_updatecolors:
1557                         i = MSG_ReadByte ();
1558                         if (i >= cl.maxclients)
1559                                 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1560                         cl.scores[i].colors = MSG_ReadByte ();
1561                         break;
1562
1563                 case svc_particle:
1564                         CL_ParseParticleEffect ();
1565                         break;
1566
1567                 case svc_effect:
1568                         CL_ParseEffect ();
1569                         break;
1570
1571                 case svc_effect2:
1572                         CL_ParseEffect2 ();
1573                         break;
1574
1575                 case svc_spawnbaseline:
1576                         i = (unsigned short) MSG_ReadShort ();
1577                         if (i < 0 || i >= MAX_EDICTS)
1578                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1579                         if (i >= cl_max_entities)
1580                                 CL_ExpandEntities(i);
1581                         CL_ParseBaseline (cl_entities + i, false);
1582                         break;
1583                 case svc_spawnbaseline2:
1584                         i = (unsigned short) MSG_ReadShort ();
1585                         if (i < 0 || i >= MAX_EDICTS)
1586                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1587                         if (i >= cl_max_entities)
1588                                 CL_ExpandEntities(i);
1589                         CL_ParseBaseline (cl_entities + i, true);
1590                         break;
1591                 case svc_spawnstatic:
1592                         CL_ParseStatic (false);
1593                         break;
1594                 case svc_spawnstatic2:
1595                         CL_ParseStatic (true);
1596                         break;
1597                 case svc_temp_entity:
1598                         CL_ParseTempEntity ();
1599                         break;
1600
1601                 case svc_setpause:
1602                         cl.paused = MSG_ReadByte ();
1603                         if (cl.paused)
1604                                 CDAudio_Pause ();
1605                         else
1606                                 CDAudio_Resume ();
1607                         S_PauseGameSounds (cl.paused);
1608                         break;
1609
1610                 case svc_signonnum:
1611                         i = MSG_ReadByte ();
1612                         // LordHavoc: it's rude to kick off the client if they missed the
1613                         // reconnect somehow, so allow signon 1 even if at signon 1
1614                         if (i <= cls.signon && i != 1)
1615                                 Host_Error ("Received signon %i when at %i", i, cls.signon);
1616                         cls.signon = i;
1617                         CL_SignonReply ();
1618                         break;
1619
1620                 case svc_killedmonster:
1621                         cl.stats[STAT_MONSTERS]++;
1622                         break;
1623
1624                 case svc_foundsecret:
1625                         cl.stats[STAT_SECRETS]++;
1626                         break;
1627
1628                 case svc_updatestat:
1629                         i = MSG_ReadByte ();
1630                         if (i < 0 || i >= MAX_CL_STATS)
1631                                 Host_Error ("svc_updatestat: %i is invalid", i);
1632                         cl.stats[i] = MSG_ReadLong ();
1633                         break;
1634
1635                 case svc_updatestatubyte:
1636                         i = MSG_ReadByte ();
1637                         if (i < 0 || i >= MAX_CL_STATS)
1638                                 Host_Error ("svc_updatestat: %i is invalid", i);
1639                         cl.stats[i] = MSG_ReadByte ();
1640                         break;
1641
1642                 case svc_spawnstaticsound:
1643                         CL_ParseStaticSound (false);
1644                         break;
1645
1646                 case svc_spawnstaticsound2:
1647                         CL_ParseStaticSound (true);
1648                         break;
1649
1650                 case svc_cdtrack:
1651                         cl.cdtrack = MSG_ReadByte ();
1652                         cl.looptrack = MSG_ReadByte ();
1653                         if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1654                                 CDAudio_Play ((qbyte)cls.forcetrack, true);
1655                         else
1656                                 CDAudio_Play ((qbyte)cl.cdtrack, true);
1657                         break;
1658
1659                 case svc_intermission:
1660                         cl.intermission = 1;
1661                         cl.completed_time = cl.time;
1662                         break;
1663
1664                 case svc_finale:
1665                         cl.intermission = 2;
1666                         cl.completed_time = cl.time;
1667                         SCR_CenterPrint(MSG_ReadString ());
1668                         break;
1669
1670                 case svc_cutscene:
1671                         cl.intermission = 3;
1672                         cl.completed_time = cl.time;
1673                         SCR_CenterPrint(MSG_ReadString ());
1674                         break;
1675
1676                 case svc_sellscreen:
1677                         Cmd_ExecuteString ("help", src_command);
1678                         break;
1679                 case svc_hidelmp:
1680                         if (gamemode == GAME_TENEBRAE)
1681                         {
1682                                 // repeating particle effect
1683                                 MSG_ReadCoord(cl.protocol);
1684                                 MSG_ReadCoord(cl.protocol);
1685                                 MSG_ReadCoord(cl.protocol);
1686                                 MSG_ReadCoord(cl.protocol);
1687                                 MSG_ReadCoord(cl.protocol);
1688                                 MSG_ReadCoord(cl.protocol);
1689                                 MSG_ReadByte();
1690                                 MSG_ReadLong();
1691                                 MSG_ReadLong();
1692                                 MSG_ReadString();
1693                         }
1694                         else
1695                                 SHOWLMP_decodehide();
1696                         break;
1697                 case svc_showlmp:
1698                         if (gamemode == GAME_TENEBRAE)
1699                         {
1700                                 // particle effect
1701                                 MSG_ReadCoord(cl.protocol);
1702                                 MSG_ReadCoord(cl.protocol);
1703                                 MSG_ReadCoord(cl.protocol);
1704                                 MSG_ReadByte();
1705                                 MSG_ReadString();
1706                         }
1707                         else
1708                                 SHOWLMP_decodeshow();
1709                         break;
1710                 case svc_skybox:
1711                         R_SetSkyBox(MSG_ReadString());
1712                         break;
1713                 case svc_cgame:
1714                         {
1715                                 int length;
1716                                 length = (int) ((unsigned short) MSG_ReadShort());
1717                                 for (i = 0;i < length;i++)
1718                                         cgamenetbuffer[i] = MSG_ReadByte();
1719                                 if (!msg_badread)
1720                                         CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1721                         }
1722                         break;
1723                 case svc_entities:
1724                         if (cls.signon == SIGNONS - 1)
1725                         {
1726                                 // first update is the final signon stage
1727                                 cls.signon = SIGNONS;
1728                                 CL_SignonReply ();
1729                         }
1730                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1731                                 EntityFrame_CL_ReadFrame();
1732                         else if (cl.protocol == PROTOCOL_DARKPLACES4)
1733                                 EntityFrame4_CL_ReadFrame();
1734                         else
1735                                 EntityFrame5_CL_ReadFrame();
1736                         break;
1737                 }
1738         }
1739
1740         EntityFrameQuake_ISeeDeadEntities();
1741
1742         if (sendmove)
1743         {
1744                 // send one move per server frame
1745                 CL_SendMove();
1746         }
1747
1748         parsingerror = false;
1749 }
1750
1751 void CL_Parse_DumpPacket(void)
1752 {
1753         if (!parsingerror)
1754                 return;
1755         Con_Print("Packet dump:\n");
1756         SZ_HexDumpToConsole(&net_message);
1757         parsingerror = false;
1758 }
1759
1760 void CL_Parse_Init(void)
1761 {
1762         // LordHavoc: added demo_nehahra cvar
1763         Cvar_RegisterVariable (&demo_nehahra);
1764         if (gamemode == GAME_NEHAHRA)
1765                 Cvar_SetValue("demo_nehahra", 1);
1766         Cvar_RegisterVariable(&developer_networkentities);
1767 }
1768
1769 void CL_Parse_Shutdown(void)
1770 {
1771 }