]> icculus.org git repositories - divverent/darkplaces.git/blob - cl_parse.c
Finally removed the Win32 specific code from "snd_main.c". Changed a few comments...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cl_collision.h"
24
25 char *svc_strings[128] =
26 {
27         "svc_bad",
28         "svc_nop",
29         "svc_disconnect",
30         "svc_updatestat",
31         "svc_version",          // [long] server version
32         "svc_setview",          // [short] entity number
33         "svc_sound",                    // <see code>
34         "svc_time",                     // [float] server time
35         "svc_print",                    // [string] null terminated string
36         "svc_stufftext",                // [string] stuffed into client's console buffer
37                                                 // the string should be \n terminated
38         "svc_setangle",         // [vec3] set the view angle to this absolute value
39
40         "svc_serverinfo",               // [long] version
41                                                 // [string] signon string
42                                                 // [string]..[0]model cache [string]...[0]sounds cache
43                                                 // [string]..[0]item cache
44         "svc_lightstyle",               // [byte] [string]
45         "svc_updatename",               // [byte] [string]
46         "svc_updatefrags",      // [byte] [short]
47         "svc_clientdata",               // <shortbits + data>
48         "svc_stopsound",                // <see code>
49         "svc_updatecolors",     // [byte] [byte]
50         "svc_particle",         // [vec3] <variable>
51         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
52
53         "svc_spawnstatic",
54         "OBSOLETE svc_spawnbinary",
55         "svc_spawnbaseline",
56
57         "svc_temp_entity",              // <variable>
58         "svc_setpause",
59         "svc_signonnum",
60         "svc_centerprint",
61         "svc_killedmonster",
62         "svc_foundsecret",
63         "svc_spawnstaticsound",
64         "svc_intermission",
65         "svc_finale",                   // [string] music [string] text
66         "svc_cdtrack",                  // [byte] track [byte] looptrack
67         "svc_sellscreen",
68         "svc_cutscene",
69         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
70         "svc_hidelmp",  // [string] iconlabel
71         "svc_skybox", // [string] skyname
72         "", // 38
73         "", // 39
74         "", // 40
75         "", // 41
76         "", // 42
77         "", // 43
78         "", // 44
79         "", // 45
80         "", // 46
81         "", // 47
82         "", // 48
83         "", // 49
84         "svc_cgame", //                         50              // [short] length [bytes] data
85         "svc_unusedlh1", //                     51              // unused
86         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
87         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
88         "svc_sound2", //                        54              // short soundindex instead of byte
89         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
90         "svc_spawnstatic2", //          56              // short modelindex instead of byte
91         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
92         "svc_unusedlh3", //                     58
93         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
94 };
95
96 //=============================================================================
97
98 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
99 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
100
101 mempool_t *cl_scores_mempool;
102
103 /*
104 ==================
105 CL_ParseStartSoundPacket
106 ==================
107 */
108 void CL_ParseStartSoundPacket(int largesoundindex)
109 {
110         vec3_t  pos;
111         int     channel, ent;
112         int     sound_num;
113         int     volume;
114         int     field_mask;
115         float   attenuation;
116
117         field_mask = MSG_ReadByte();
118
119         if (field_mask & SND_VOLUME)
120                 volume = MSG_ReadByte ();
121         else
122                 volume = DEFAULT_SOUND_PACKET_VOLUME;
123
124         if (field_mask & SND_ATTENUATION)
125                 attenuation = MSG_ReadByte () / 64.0;
126         else
127                 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
128
129         if (field_mask & SND_LARGEENTITY)
130         {
131                 ent = (unsigned short) MSG_ReadShort ();
132                 channel = MSG_ReadByte ();
133         }
134         else
135         {
136                 channel = (unsigned short) MSG_ReadShort ();
137                 ent = channel >> 3;
138                 channel &= 7;
139         }
140
141         if (largesoundindex || field_mask & SND_LARGESOUND)
142                 sound_num = (unsigned short) MSG_ReadShort ();
143         else
144                 sound_num = MSG_ReadByte ();
145
146         if (sound_num >= MAX_SOUNDS)
147                 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
148
149
150         if (ent >= MAX_EDICTS)
151                 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
152
153         MSG_ReadVector(pos, cl.protocol);
154
155         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
156 }
157
158 /*
159 ==================
160 CL_KeepaliveMessage
161
162 When the client is taking a long time to load stuff, send keepalive messages
163 so the server doesn't disconnect.
164 ==================
165 */
166
167 static qbyte olddata[NET_MAXMESSAGE];
168 void CL_KeepaliveMessage (void)
169 {
170         float time;
171         static float lastmsg;
172         int oldreadcount;
173         qboolean oldbadread;
174         sizebuf_t old;
175
176         // no need if server is local and definitely not if this is a demo
177         if (sv.active || cls.demoplayback)
178                 return;
179
180 // read messages from server, should just be nops
181         oldreadcount = msg_readcount;
182         oldbadread = msg_badread;
183         old = net_message;
184         memcpy(olddata, net_message.data, net_message.cursize);
185
186         NetConn_ClientFrame();
187
188         msg_readcount = oldreadcount;
189         msg_badread = oldbadread;
190         net_message = old;
191         memcpy(net_message.data, olddata, net_message.cursize);
192
193         if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
194         {
195                 sizebuf_t       msg;
196                 qbyte           buf[4];
197                 lastmsg = time;
198                 // write out a nop
199                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
200                 Con_Print("--> client to server keepalive\n");
201                 msg.data = buf;
202                 msg.maxsize = sizeof(buf);
203                 msg.cursize = 0;
204                 MSG_WriteChar(&msg, svc_nop);
205                 NetConn_SendUnreliableMessage(cls.netcon, &msg);
206                 // try not to utterly crush the computer with work, that's just rude
207                 Sys_Sleep(1);
208         }
209 }
210
211 void CL_ParseEntityLump(char *entdata)
212 {
213         const char *data;
214         char key[128], value[4096];
215         FOG_clear(); // LordHavoc: no fog until set
216         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
217         R_SetSkyBox(cl.worldmodel->brush.skybox);
218         data = entdata;
219         if (!data)
220                 return;
221         if (!COM_ParseToken(&data, false))
222                 return; // error
223         if (com_token[0] != '{')
224                 return; // error
225         while (1)
226         {
227                 if (!COM_ParseToken(&data, false))
228                         return; // error
229                 if (com_token[0] == '}')
230                         break; // end of worldspawn
231                 if (com_token[0] == '_')
232                         strlcpy (key, com_token + 1, sizeof (key));
233                 else
234                         strlcpy (key, com_token, sizeof (key));
235                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
236                         key[strlen(key)-1] = 0;
237                 if (!COM_ParseToken(&data, false))
238                         return; // error
239                 strlcpy (value, com_token, sizeof (value));
240                 if (!strcmp("sky", key))
241                         R_SetSkyBox(value);
242                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
243                         R_SetSkyBox(value);
244                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
245                         R_SetSkyBox(value);
246                 else if (!strcmp("fog", key))
247                         sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
248                 else if (!strcmp("fog_density", key))
249                         fog_density = atof(value);
250                 else if (!strcmp("fog_red", key))
251                         fog_red = atof(value);
252                 else if (!strcmp("fog_green", key))
253                         fog_green = atof(value);
254                 else if (!strcmp("fog_blue", key))
255                         fog_blue = atof(value);
256         }
257 }
258
259 /*
260 =====================
261 CL_SignonReply
262
263 An svc_signonnum has been received, perform a client side setup
264 =====================
265 */
266 static void CL_SignonReply (void)
267 {
268         //char  str[8192];
269
270 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
271
272         switch (cls.signon)
273         {
274         case 1:
275                 MSG_WriteByte (&cls.message, clc_stringcmd);
276                 MSG_WriteString (&cls.message, "prespawn");
277                 break;
278
279         case 2:
280                 MSG_WriteByte (&cls.message, clc_stringcmd);
281                 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
282
283                 MSG_WriteByte (&cls.message, clc_stringcmd);
284                 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
285
286                 if (cl_pmodel.integer)
287                 {
288                         MSG_WriteByte (&cls.message, clc_stringcmd);
289                         MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
290                 }
291
292                 MSG_WriteByte (&cls.message, clc_stringcmd);
293                 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
294
295                 MSG_WriteByte (&cls.message, clc_stringcmd);
296                 MSG_WriteString (&cls.message, "spawn");
297                 break;
298
299         case 3:
300                 MSG_WriteByte (&cls.message, clc_stringcmd);
301                 MSG_WriteString (&cls.message, "begin");
302                 break;
303
304         case 4:
305                 Con_ClearNotify();
306                 break;
307         }
308 }
309
310 /*
311 ==================
312 CL_ParseServerInfo
313 ==================
314 */
315 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
316 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
317 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
318 void CL_ParseServerInfo (void)
319 {
320         char *str;
321         int i;
322         int nummodels, numsounds;
323         entity_t *ent;
324
325         Con_DPrint("Serverinfo packet received.\n");
326 //
327 // wipe the client_state_t struct
328 //
329         CL_ClearState ();
330
331 // parse protocol version number
332         i = MSG_ReadLong ();
333         // hack for unmarked Nehahra movie demos which had a custom protocol
334         if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
335                 i = PROTOCOL_NEHAHRAMOVIE;
336         if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
337         {
338                 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
339                 return;
340         }
341         cl.protocol = i;
342         Con_DPrintf("Protocol %i\n", cl.protocol);
343
344 // parse maxclients
345         cl.maxclients = MSG_ReadByte ();
346         if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
347         {
348                 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
349                 return;
350         }
351         Mem_EmptyPool(cl_scores_mempool);
352         cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
353
354 // parse gametype
355         cl.gametype = MSG_ReadByte ();
356
357 // parse signon message
358         str = MSG_ReadString ();
359         strlcpy (cl.levelname, str, sizeof(cl.levelname));
360
361 // seperate the printfs so the server message can have a color
362         if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
363                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
364
365         // check memory integrity
366         Mem_CheckSentinelsGlobal();
367
368         // disable until we get textures for it
369         R_ResetSkyBox();
370
371         memset(cl.model_precache, 0, sizeof(cl.model_precache));
372         memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
373
374         // parse model precache list
375         for (nummodels=1 ; ; nummodels++)
376         {
377                 str = MSG_ReadString();
378                 if (!str[0])
379                         break;
380                 if (nummodels==MAX_MODELS)
381                         Host_Error ("Server sent too many model precaches\n");
382                 if (strlen(str) >= MAX_QPATH)
383                         Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
384                 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
385         }
386         // parse sound precache list
387         for (numsounds=1 ; ; numsounds++)
388         {
389                 str = MSG_ReadString();
390                 if (!str[0])
391                         break;
392                 if (numsounds==MAX_SOUNDS)
393                         Host_Error("Server sent too many sound precaches\n");
394                 if (strlen(str) >= MAX_QPATH)
395                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
396                 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
397         }
398
399         // touch all of the precached models that are still loaded so we can free
400         // anything that isn't needed
401         Mod_ClearUsed();
402         for (i = 1;i < nummodels;i++)
403         {
404                 CL_KeepaliveMessage();
405                 Mod_TouchModel(parse_model_precache[i]);
406         }
407         Mod_PurgeUnused();
408
409         // do the same for sounds
410         S_ServerSounds (parse_sound_precache, numsounds);
411
412         // now we try to load everything that is new
413
414         // world model
415         CL_KeepaliveMessage ();
416         cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
417         if (cl.model_precache[1] == NULL)
418                 Con_Printf("Map %s not found\n", parse_model_precache[1]);
419
420         // normal models
421         for (i=2 ; i<nummodels ; i++)
422         {
423                 CL_KeepaliveMessage();
424                 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
425                         Con_Printf("Model %s not found\n", parse_model_precache[i]);
426         }
427
428         // sounds
429         for (i=1 ; i<numsounds ; i++)
430         {
431                 CL_KeepaliveMessage();
432
433                 // Don't lock the sfx here, S_ServerSounds already did that 
434                 cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true, true, false);
435         }
436
437         // local state
438         ent = &cl_entities[0];
439         // entire entity array was cleared, so just fill in a few fields
440         ent->state_current.active = true;
441         ent->render.model = cl.worldmodel = cl.model_precache[1];
442         ent->render.scale = 1; // some of the renderer still relies on scale
443         ent->render.alpha = 1;
444         ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
445         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
446         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
447         CL_BoundingBoxForEntity(&ent->render);
448
449         cl_num_entities = 1;
450
451         R_Modules_NewMap();
452         CL_CGVM_Start();
453
454         // noclip is turned off at start
455         noclip_anglehack = false;
456
457         // check memory integrity
458         Mem_CheckSentinelsGlobal();
459 }
460
461 void CL_ValidateState(entity_state_t *s)
462 {
463         model_t *model;
464
465         if (!s->active)
466                 return;
467
468         if (s->modelindex >= MAX_MODELS)
469                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
470
471         // colormap is client index + 1
472         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
473         {
474                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
475                 s->colormap = 0;
476         }
477
478         model = cl.model_precache[s->modelindex];
479         Mod_CheckLoaded(model);
480         if (model && s->frame >= model->numframes)
481         {
482                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
483                 s->frame = 0;
484         }
485         if (model && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
486         {
487                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
488                 s->skin = 0;
489         }
490 }
491
492 void CL_MoveLerpEntityStates(entity_t *ent)
493 {
494         float odelta[3], adelta[3];
495         CL_ValidateState(&ent->state_current);
496         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
497         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
498         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
499         {
500                 // reset all persistent stuff if this is a new entity
501                 ent->persistent.lerpdeltatime = 0;
502                 ent->persistent.lerpstarttime = cl.mtime[1];
503                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
504                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
505                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
506                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
507                 // reset animation interpolation as well
508                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
509                 ent->render.frame1time = ent->render.frame2time = cl.time;
510                 ent->render.framelerp = 1;
511                 // reset various persistent stuff
512                 ent->persistent.muzzleflash = 0;
513                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
514         }
515         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
516         {
517                 // don't interpolate the move
518                 ent->persistent.lerpdeltatime = 0;
519                 ent->persistent.lerpstarttime = cl.mtime[1];
520                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
521                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
522                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
523                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
524         }
525         else if (ent->state_current.flags & RENDER_STEP)
526         {
527                 // monster interpolation
528                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
529                 {
530                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
531                         ent->persistent.lerpstarttime = cl.mtime[1];
532                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
533                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
534                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
535                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
536                 }
537         }
538         else
539         {
540                 // not a monster
541                 ent->persistent.lerpstarttime = ent->state_previous.time;
542                 // no lerp if it's singleplayer
543                 if (cl.islocalgame)
544                         ent->persistent.lerpdeltatime = 0;
545                 else
546                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
547                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
548                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
549                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
550                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
551         }
552 }
553
554 void CL_ReadEntityFrame(void)
555 {
556         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
557                 EntityFrame_CL_ReadFrame();
558         else if (cl.protocol == PROTOCOL_DARKPLACES4)
559                 EntityFrame4_CL_ReadFrame();
560         else if (cl.protocol == PROTOCOL_DARKPLACES5)
561                 EntityFrame5_CL_ReadFrame();
562 }
563
564 /*
565 ==================
566 CL_ParseBaseline
567 ==================
568 */
569 void CL_ParseBaseline (entity_t *ent, int large)
570 {
571         int i;
572
573         ent->state_baseline = defaultstate;
574         // FIXME: set ent->state_baseline.number?
575         ent->state_baseline.active = true;
576         if (large)
577         {
578                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
579                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
580         }
581         else
582         {
583                 ent->state_baseline.modelindex = MSG_ReadByte ();
584                 ent->state_baseline.frame = MSG_ReadByte ();
585         }
586         ent->state_baseline.colormap = MSG_ReadByte();
587         ent->state_baseline.skin = MSG_ReadByte();
588         for (i = 0;i < 3;i++)
589         {
590                 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
591                 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
592         }
593         CL_ValidateState(&ent->state_baseline);
594         ent->state_previous = ent->state_current = ent->state_baseline;
595 }
596
597
598 /*
599 ==================
600 CL_ParseClientdata
601
602 Server information pertaining to this client only
603 ==================
604 */
605 void CL_ParseClientdata (int bits)
606 {
607         int i, j;
608
609         bits &= 0xFFFF;
610         if (bits & SU_EXTEND1)
611                 bits |= (MSG_ReadByte() << 16);
612         if (bits & SU_EXTEND2)
613                 bits |= (MSG_ReadByte() << 24);
614
615         if (bits & SU_VIEWHEIGHT)
616                 cl.viewheight = MSG_ReadChar ();
617         else
618                 cl.viewheight = DEFAULT_VIEWHEIGHT;
619
620         if (bits & SU_IDEALPITCH)
621                 cl.idealpitch = MSG_ReadChar ();
622         else
623                 cl.idealpitch = 0;
624
625         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
626         for (i = 0;i < 3;i++)
627         {
628                 if (bits & (SU_PUNCH1<<i) )
629                 {
630                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
631                                 cl.punchangle[i] = MSG_ReadAngle16i();
632                         else if (cl.protocol == PROTOCOL_QUAKE)
633                                 cl.punchangle[i] = MSG_ReadChar();
634                         else
635                                 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
636                 }
637                 else
638                         cl.punchangle[i] = 0;
639                 if (bits & (SU_PUNCHVEC1<<i))
640                 {
641                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
642                                 cl.punchvector[i] = MSG_ReadCoord16i();
643                         else if (cl.protocol == PROTOCOL_DARKPLACES5)
644                                 cl.punchvector[i] = MSG_ReadCoord32f();
645                         else
646                                 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
647                 }
648                 else
649                         cl.punchvector[i] = 0;
650                 if (bits & (SU_VELOCITY1<<i) )
651                 {
652                         if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
653                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
654                         else if (cl.protocol == PROTOCOL_DARKPLACES5)
655                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
656                         else
657                                 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
658                 }
659                 else
660                         cl.mvelocity[0][i] = 0;
661         }
662
663         i = MSG_ReadLong ();
664         if (cl.items != i)
665         {       // set flash times
666                 for (j=0 ; j<32 ; j++)
667                         if ( (i & (1<<j)) && !(cl.items & (1<<j)))
668                                 cl.item_gettime[j] = cl.time;
669                 cl.items = i;
670         }
671
672         cl.onground = (bits & SU_ONGROUND) != 0;
673         cl.inwater = (bits & SU_INWATER) != 0;
674
675         if (cl.protocol == PROTOCOL_DARKPLACES5)
676         {
677                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
678                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
679                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
680                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
681                 cl.stats[STAT_AMMO] = MSG_ReadShort();
682
683                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
684                 cl.stats[STAT_NAILS] = MSG_ReadShort();
685                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
686                 cl.stats[STAT_CELLS] = MSG_ReadShort();
687                 //cl.stats[STAT_GENERIC1] = MSG_ReadShort();
688                 //cl.stats[STAT_GENERIC2] = MSG_ReadShort();
689                 //cl.stats[STAT_GENERIC3] = MSG_ReadShort();
690                 //cl.stats[STAT_GENERIC4] = MSG_ReadShort();
691                 //cl.stats[STAT_GENERIC5] = MSG_ReadShort();
692                 //cl.stats[STAT_GENERIC6] = MSG_ReadShort();
693
694                 i = (unsigned short) MSG_ReadShort ();
695         }
696         else
697         {
698                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
699                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
700                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
701                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
702                 cl.stats[STAT_AMMO] = MSG_ReadByte();
703         
704                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
705                 cl.stats[STAT_NAILS] = MSG_ReadByte();
706                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
707                 cl.stats[STAT_CELLS] = MSG_ReadByte();
708
709                 i = MSG_ReadByte ();
710                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
711                         i = (1<<i);
712         }
713
714         // GAME_NEXUIZ hud needs weapon change time
715         // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
716         // like other modes
717         if (cl.stats[STAT_ACTIVEWEAPON] != i)
718                 cl.weapontime = cl.time;
719         cl.stats[STAT_ACTIVEWEAPON] = i;
720
721         cl.viewzoomold = cl.viewzoomnew; // for interpolation
722         if (bits & SU_VIEWZOOM)
723         {
724                 if (cl.protocol == PROTOCOL_DARKPLACES5)
725                         i = (unsigned short) MSG_ReadShort();
726                 else
727                         i = MSG_ReadByte();
728                 if (i < 2)
729                         i = 2;
730                 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
731         }
732         else
733                 cl.viewzoomnew = 1;
734
735 }
736
737 /*
738 =====================
739 CL_ParseStatic
740 =====================
741 */
742 void CL_ParseStatic (int large)
743 {
744         entity_t *ent;
745
746         if (cl_num_static_entities >= cl_max_static_entities)
747                 Host_Error ("Too many static entities");
748         ent = &cl_static_entities[cl_num_static_entities++];
749         CL_ParseBaseline (ent, large);
750
751 // copy it to the current state
752         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
753         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
754         ent->render.framelerp = 0;
755         // make torchs play out of sync
756         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
757         ent->render.colormap = -1; // no special coloring
758         ent->render.skinnum = ent->state_baseline.skin;
759         ent->render.effects = ent->state_baseline.effects;
760         ent->render.alpha = 1;
761         //ent->render.scale = 1;
762
763         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
764         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
765
766         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
767         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
768         CL_BoundingBoxForEntity(&ent->render);
769
770         // This is definitely cheating...
771         if (ent->render.model == NULL)
772                 cl_num_static_entities--;
773 }
774
775 /*
776 ===================
777 CL_ParseStaticSound
778 ===================
779 */
780 void CL_ParseStaticSound (int large)
781 {
782         vec3_t          org;
783         int                     sound_num, vol, atten;
784
785         MSG_ReadVector(org, cl.protocol);
786         if (large)
787                 sound_num = (unsigned short) MSG_ReadShort ();
788         else
789                 sound_num = MSG_ReadByte ();
790         vol = MSG_ReadByte ();
791         atten = MSG_ReadByte ();
792
793         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
794 }
795
796 void CL_ParseEffect (void)
797 {
798         vec3_t          org;
799         int                     modelindex, startframe, framecount, framerate;
800
801         MSG_ReadVector(org, cl.protocol);
802         modelindex = MSG_ReadByte ();
803         startframe = MSG_ReadByte ();
804         framecount = MSG_ReadByte ();
805         framerate = MSG_ReadByte ();
806
807         CL_Effect(org, modelindex, startframe, framecount, framerate);
808 }
809
810 void CL_ParseEffect2 (void)
811 {
812         vec3_t          org;
813         int                     modelindex, startframe, framecount, framerate;
814
815         MSG_ReadVector(org, cl.protocol);
816         modelindex = (unsigned short) MSG_ReadShort ();
817         startframe = (unsigned short) MSG_ReadShort ();
818         framecount = MSG_ReadByte ();
819         framerate = MSG_ReadByte ();
820
821         CL_Effect(org, modelindex, startframe, framecount, framerate);
822 }
823
824 model_t *cl_model_bolt = NULL;
825 model_t *cl_model_bolt2 = NULL;
826 model_t *cl_model_bolt3 = NULL;
827 model_t *cl_model_beam = NULL;
828
829 sfx_t *cl_sfx_wizhit;
830 sfx_t *cl_sfx_knighthit;
831 sfx_t *cl_sfx_tink1;
832 sfx_t *cl_sfx_ric1;
833 sfx_t *cl_sfx_ric2;
834 sfx_t *cl_sfx_ric3;
835 sfx_t *cl_sfx_r_exp3;
836
837 /*
838 =================
839 CL_ParseTEnt
840 =================
841 */
842 void CL_InitTEnts (void)
843 {
844         cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false, true, true);
845         cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false, true, true);
846         cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false, true, true);
847         cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false, true, true);
848         cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false, true, true);
849         cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false, true, true);
850         cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false, true, true);
851 }
852
853 void CL_ParseBeam (model_t *m, int lightning)
854 {
855         int i, ent;
856         vec3_t start, end;
857         beam_t *b;
858
859         ent = (unsigned short) MSG_ReadShort ();
860         MSG_ReadVector(start, cl.protocol);
861         MSG_ReadVector(end, cl.protocol);
862
863         if (ent >= MAX_EDICTS)
864         {
865                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
866                 ent = 0;
867         }
868
869         // override any beam with the same entity
870         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
871         {
872                 if (b->entity == ent)
873                 {
874                         //b->entity = ent;
875                         b->lightning = lightning;
876                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
877                         b->model = m;
878                         b->endtime = cl.time + 0.2;
879                         VectorCopy (start, b->start);
880                         VectorCopy (end, b->end);
881                         return;
882                 }
883         }
884
885         // find a free beam
886         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
887         {
888                 if (!b->model || b->endtime < cl.time)
889                 {
890                         b->entity = ent;
891                         b->lightning = lightning;
892                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
893                         b->model = m;
894                         b->endtime = cl.time + 0.2;
895                         VectorCopy (start, b->start);
896                         VectorCopy (end, b->end);
897                         return;
898                 }
899         }
900         Con_Print("beam list overflow!\n");
901 }
902
903 void CL_ParseTempEntity(void)
904 {
905         int type;
906         vec3_t pos;
907         vec3_t dir;
908         vec3_t pos2;
909         vec3_t color;
910         int rnd;
911         int colorStart, colorLength, count;
912         float velspeed, radius;
913         qbyte *tempcolor;
914         matrix4x4_t tempmatrix;
915
916         type = MSG_ReadByte();
917         switch (type)
918         {
919         case TE_WIZSPIKE:
920                 // spike hitting wall
921                 MSG_ReadVector(pos, cl.protocol);
922                 CL_FindNonSolidLocation(pos, pos, 4);
923                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
924                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
925                 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
926                 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
927                 break;
928
929         case TE_KNIGHTSPIKE:
930                 // spike hitting wall
931                 MSG_ReadVector(pos, cl.protocol);
932                 CL_FindNonSolidLocation(pos, pos, 4);
933                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
934                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
935                 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
936                 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
937                 break;
938
939         case TE_SPIKE:
940                 // spike hitting wall
941                 MSG_ReadVector(pos, cl.protocol);
942                 CL_FindNonSolidLocation(pos, pos, 4);
943                 // LordHavoc: changed to spark shower
944                 CL_SparkShower(pos, vec3_origin, 15);
945                 if (rand() % 5)
946                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
947                 else
948                 {
949                         rnd = rand() & 3;
950                         if (rnd == 1)
951                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
952                         else if (rnd == 2)
953                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
954                         else
955                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
956                 }
957                 break;
958         case TE_SPIKEQUAD:
959                 // quad spike hitting wall
960                 MSG_ReadVector(pos, cl.protocol);
961                 CL_FindNonSolidLocation(pos, pos, 4);
962                 // LordHavoc: changed to spark shower
963                 CL_SparkShower(pos, vec3_origin, 15);
964                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
965                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
966                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
967                 if (rand() % 5)
968                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
969                 else
970                 {
971                         rnd = rand() & 3;
972                         if (rnd == 1)
973                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
974                         else if (rnd == 2)
975                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
976                         else
977                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
978                 }
979                 break;
980         case TE_SUPERSPIKE:
981                 // super spike hitting wall
982                 MSG_ReadVector(pos, cl.protocol);
983                 CL_FindNonSolidLocation(pos, pos, 4);
984                 // LordHavoc: changed to dust shower
985                 CL_SparkShower(pos, vec3_origin, 30);
986                 if (rand() % 5)
987                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
988                 else
989                 {
990                         rnd = rand() & 3;
991                         if (rnd == 1)
992                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
993                         else if (rnd == 2)
994                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
995                         else
996                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
997                 }
998                 break;
999         case TE_SUPERSPIKEQUAD:
1000                 // quad super spike hitting wall
1001                 MSG_ReadVector(pos, cl.protocol);
1002                 CL_FindNonSolidLocation(pos, pos, 4);
1003                 // LordHavoc: changed to dust shower
1004                 CL_SparkShower(pos, vec3_origin, 30);
1005                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1006                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1007                 if (rand() % 5)
1008                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1009                 else
1010                 {
1011                         rnd = rand() & 3;
1012                         if (rnd == 1)
1013                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1014                         else if (rnd == 2)
1015                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1016                         else
1017                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1018                 }
1019                 break;
1020                 // LordHavoc: added for improved blood splatters
1021         case TE_BLOOD:
1022                 // blood puff
1023                 MSG_ReadVector(pos, cl.protocol);
1024                 CL_FindNonSolidLocation(pos, pos, 4);
1025                 dir[0] = MSG_ReadChar();
1026                 dir[1] = MSG_ReadChar();
1027                 dir[2] = MSG_ReadChar();
1028                 count = MSG_ReadByte();
1029                 CL_BloodPuff(pos, dir, count);
1030                 break;
1031         case TE_SPARK:
1032                 // spark shower
1033                 MSG_ReadVector(pos, cl.protocol);
1034                 CL_FindNonSolidLocation(pos, pos, 4);
1035                 dir[0] = MSG_ReadChar();
1036                 dir[1] = MSG_ReadChar();
1037                 dir[2] = MSG_ReadChar();
1038                 count = MSG_ReadByte();
1039                 CL_SparkShower(pos, dir, count);
1040                 break;
1041         case TE_PLASMABURN:
1042                 MSG_ReadVector(pos, cl.protocol);
1043                 CL_FindNonSolidLocation(pos, pos, 4);
1044                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1045                 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
1046                 CL_PlasmaBurn(pos);
1047                 break;
1048                 // LordHavoc: added for improved gore
1049         case TE_BLOODSHOWER:
1050                 // vaporized body
1051                 MSG_ReadVector(pos, cl.protocol); // mins
1052                 MSG_ReadVector(pos2, cl.protocol); // maxs
1053                 velspeed = MSG_ReadCoord(cl.protocol); // speed
1054                 count = (unsigned short) MSG_ReadShort(); // number of particles
1055                 CL_BloodShower(pos, pos2, velspeed, count);
1056                 break;
1057         case TE_PARTICLECUBE:
1058                 // general purpose particle effect
1059                 MSG_ReadVector(pos, cl.protocol); // mins
1060                 MSG_ReadVector(pos2, cl.protocol); // maxs
1061                 MSG_ReadVector(dir, cl.protocol); // dir
1062                 count = (unsigned short) MSG_ReadShort(); // number of particles
1063                 colorStart = MSG_ReadByte(); // color
1064                 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1065                 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1066                 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1067                 break;
1068
1069         case TE_PARTICLERAIN:
1070                 // general purpose particle effect
1071                 MSG_ReadVector(pos, cl.protocol); // mins
1072                 MSG_ReadVector(pos2, cl.protocol); // maxs
1073                 MSG_ReadVector(dir, cl.protocol); // dir
1074                 count = (unsigned short) MSG_ReadShort(); // number of particles
1075                 colorStart = MSG_ReadByte(); // color
1076                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1077                 break;
1078
1079         case TE_PARTICLESNOW:
1080                 // general purpose particle effect
1081                 MSG_ReadVector(pos, cl.protocol); // mins
1082                 MSG_ReadVector(pos2, cl.protocol); // maxs
1083                 MSG_ReadVector(dir, cl.protocol); // dir
1084                 count = (unsigned short) MSG_ReadShort(); // number of particles
1085                 colorStart = MSG_ReadByte(); // color
1086                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1087                 break;
1088
1089         case TE_GUNSHOT:
1090                 // bullet hitting wall
1091                 MSG_ReadVector(pos, cl.protocol);
1092                 CL_FindNonSolidLocation(pos, pos, 4);
1093                 // LordHavoc: changed to dust shower
1094                 CL_SparkShower(pos, vec3_origin, 15);
1095                 break;
1096
1097         case TE_GUNSHOTQUAD:
1098                 // quad bullet hitting wall
1099                 MSG_ReadVector(pos, cl.protocol);
1100                 CL_FindNonSolidLocation(pos, pos, 4);
1101                 CL_SparkShower(pos, vec3_origin, 15);
1102                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1103                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1104                 break;
1105
1106         case TE_EXPLOSION:
1107                 // rocket explosion
1108                 MSG_ReadVector(pos, cl.protocol);
1109                 CL_FindNonSolidLocation(pos, pos, 10);
1110                 CL_ParticleExplosion(pos);
1111                 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1112                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1113                 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
1114                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1115                 break;
1116
1117         case TE_EXPLOSIONQUAD:
1118                 // quad rocket explosion
1119                 MSG_ReadVector(pos, cl.protocol);
1120                 CL_FindNonSolidLocation(pos, pos, 10);
1121                 CL_ParticleExplosion(pos);
1122                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1123                 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
1124                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1125                 break;
1126
1127         case TE_EXPLOSION3:
1128                 // Nehahra movie colored lighting explosion
1129                 MSG_ReadVector(pos, cl.protocol);
1130                 CL_FindNonSolidLocation(pos, pos, 10);
1131                 CL_ParticleExplosion(pos);
1132                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1133                 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1134                 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1135                 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1136                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);  
1137                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1138                 break;
1139
1140         case TE_EXPLOSIONRGB:
1141                 // colored lighting explosion
1142                 MSG_ReadVector(pos, cl.protocol);
1143                 CL_FindNonSolidLocation(pos, pos, 10);
1144                 CL_ParticleExplosion(pos);
1145                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1146                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1147                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1148                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1149                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1150                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1151                 break;
1152
1153         case TE_TAREXPLOSION:
1154                 // tarbaby explosion
1155                 MSG_ReadVector(pos, cl.protocol);
1156                 CL_FindNonSolidLocation(pos, pos, 10);
1157                 CL_BlobExplosion(pos);
1158
1159                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1160                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1161                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1162                 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
1163                 break;
1164
1165         case TE_SMALLFLASH:
1166                 MSG_ReadVector(pos, cl.protocol);
1167                 CL_FindNonSolidLocation(pos, pos, 10);
1168                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1169                 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
1170                 break;
1171
1172         case TE_CUSTOMFLASH:
1173                 MSG_ReadVector(pos, cl.protocol);
1174                 CL_FindNonSolidLocation(pos, pos, 4);
1175                 radius = MSG_ReadByte() * 8;
1176                 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1177                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1178                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1179                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1180                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1181                 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
1182                 break;
1183
1184         case TE_FLAMEJET:
1185                 MSG_ReadVector(pos, cl.protocol);
1186                 MSG_ReadVector(dir, cl.protocol);
1187                 count = MSG_ReadByte();
1188                 CL_Flames(pos, dir, count);
1189                 break;
1190
1191         case TE_LIGHTNING1:
1192                 // lightning bolts
1193                 if (!cl_model_bolt)
1194                         cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1195                 CL_ParseBeam(cl_model_bolt, true);
1196                 break;
1197
1198         case TE_LIGHTNING2:
1199                 // lightning bolts
1200                 if (!cl_model_bolt2)
1201                         cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1202                 CL_ParseBeam(cl_model_bolt2, true);
1203                 break;
1204
1205         case TE_LIGHTNING3:
1206                 // lightning bolts
1207                 if (!cl_model_bolt3)
1208                         cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1209                 CL_ParseBeam(cl_model_bolt3, false);
1210                 break;
1211
1212 // PGM 01/21/97
1213         case TE_BEAM:
1214                 // grappling hook beam
1215                 if (!cl_model_beam)
1216                         cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1217                 CL_ParseBeam(cl_model_beam, false);
1218                 break;
1219 // PGM 01/21/97
1220
1221 // LordHavoc: for compatibility with the Nehahra movie...
1222         case TE_LIGHTNING4NEH:
1223                 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1224                 break;
1225
1226         case TE_LAVASPLASH:
1227                 MSG_ReadVector(pos, cl.protocol);
1228                 CL_LavaSplash(pos);
1229                 break;
1230
1231         case TE_TELEPORT:
1232                 MSG_ReadVector(pos, cl.protocol);
1233                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1234                 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
1235 //              CL_TeleportSplash(pos);
1236                 break;
1237
1238         case TE_EXPLOSION2:
1239                 // color mapped explosion
1240                 MSG_ReadVector(pos, cl.protocol);
1241                 CL_FindNonSolidLocation(pos, pos, 10);
1242                 colorStart = MSG_ReadByte();
1243                 colorLength = MSG_ReadByte();
1244                 CL_ParticleExplosion2(pos, colorStart, colorLength);
1245                 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1246                 color[0] = tempcolor[0] * (2.0f / 255.0f);
1247                 color[1] = tempcolor[1] * (2.0f / 255.0f);
1248                 color[2] = tempcolor[2] * (2.0f / 255.0f);
1249                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1250                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1251                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1252                 break;
1253
1254         case TE_TEI_G3:
1255                 MSG_ReadVector(pos, cl.protocol);
1256                 MSG_ReadVector(pos2, cl.protocol);
1257                 MSG_ReadVector(dir, cl.protocol);
1258                 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1259                 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1260                 break;
1261
1262         case TE_TEI_SMOKE:
1263                 MSG_ReadVector(pos, cl.protocol);
1264                 MSG_ReadVector(dir, cl.protocol);
1265                 count = MSG_ReadByte();
1266                 CL_FindNonSolidLocation(pos, pos, 4);
1267                 CL_Tei_Smoke(pos, dir, count);
1268                 break;
1269
1270         case TE_TEI_BIGEXPLOSION:
1271                 MSG_ReadVector(pos, cl.protocol);
1272                 CL_FindNonSolidLocation(pos, pos, 10);
1273                 CL_ParticleExplosion(pos);
1274                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1275                 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
1276                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1277                 break;
1278
1279         case TE_TEI_PLASMAHIT:
1280                 MSG_ReadVector(pos, cl.protocol);
1281                 MSG_ReadVector(dir, cl.protocol);
1282                 count = MSG_ReadByte();
1283                 CL_FindNonSolidLocation(pos, pos, 5);
1284                 CL_Tei_PlasmaHit(pos, dir, count);
1285                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1286                 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
1287                 break;
1288
1289         default:
1290                 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1291         }
1292 }
1293
1294 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1295
1296 static qbyte cgamenetbuffer[65536];
1297
1298 /*
1299 =====================
1300 CL_ParseServerMessage
1301 =====================
1302 */
1303 int parsingerror = false;
1304 void CL_ParseServerMessage(void)
1305 {
1306         int                     cmd;
1307         int                     i;
1308         qbyte           cmdlog[32];
1309         char            *cmdlogname[32], *temp;
1310         int                     cmdindex, cmdcount = 0;
1311
1312         if (cls.demorecording)
1313                 CL_WriteDemoMessage ();
1314
1315         cl.last_received_message = realtime;
1316
1317 //
1318 // if recording demos, copy the message out
1319 //
1320         if (cl_shownet.integer == 1)
1321                 Con_Printf("%f %i\n", realtime, net_message.cursize);
1322         else if (cl_shownet.integer == 2)
1323                 Con_Print("------------------\n");
1324
1325         cl.onground = false;    // unless the server says otherwise
1326 //
1327 // parse the message
1328 //
1329         //MSG_BeginReading ();
1330
1331         parsingerror = true;
1332
1333         while (1)
1334         {
1335                 if (msg_badread)
1336                         Host_Error ("CL_ParseServerMessage: Bad server message");
1337
1338                 cmd = MSG_ReadByte ();
1339
1340                 if (cmd == -1)
1341                 {
1342                         SHOWNET("END OF MESSAGE");
1343                         break;          // end of message
1344                 }
1345
1346                 cmdindex = cmdcount & 31;
1347                 cmdcount++;
1348                 cmdlog[cmdindex] = cmd;
1349
1350                 // if the high bit of the command byte is set, it is a fast update
1351                 if (cmd & 128)
1352                 {
1353                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1354                         temp = "entity";
1355                         cmdlogname[cmdindex] = temp;
1356                         SHOWNET("fast update");
1357                         if (cls.signon == SIGNONS - 1)
1358                         {
1359                                 // first update is the final signon stage
1360                                 cls.signon = SIGNONS;
1361                                 CL_SignonReply ();
1362                         }
1363                         EntityFrameQuake_ReadEntity (cmd&127);
1364                         continue;
1365                 }
1366
1367                 SHOWNET(svc_strings[cmd]);
1368                 cmdlogname[cmdindex] = svc_strings[cmd];
1369                 if (!cmdlogname[cmdindex])
1370                 {
1371                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1372                         temp = "<unknown>";
1373                         cmdlogname[cmdindex] = temp;
1374                 }
1375
1376                 // other commands
1377                 switch (cmd)
1378                 {
1379                 default:
1380                         {
1381                                 char description[32*64], temp[64];
1382                                 int count;
1383                                 strcpy (description, "packet dump: ");
1384                                 i = cmdcount - 32;
1385                                 if (i < 0)
1386                                         i = 0;
1387                                 count = cmdcount - i;
1388                                 i &= 31;
1389                                 while(count > 0)
1390                                 {
1391                                         snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1392                                         strlcat (description, temp, sizeof (description));
1393                                         count--;
1394                                         i++;
1395                                         i &= 31;
1396                                 }
1397                                 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1398                                 Con_Print(description);
1399                                 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1400                         }
1401                         break;
1402
1403                 case svc_nop:
1404                         if (cls.signon < SIGNONS)
1405                                 Con_Print("<-- server to client keepalive\n");
1406                         break;
1407
1408                 case svc_time:
1409                         cl.mtime[1] = cl.mtime[0];
1410                         cl.mtime[0] = MSG_ReadFloat ();
1411                         break;
1412
1413                 case svc_clientdata:
1414                         i = (unsigned short) MSG_ReadShort ();
1415                         CL_ParseClientdata (i);
1416                         break;
1417
1418                 case svc_version:
1419                         i = MSG_ReadLong ();
1420                         // hack for unmarked Nehahra movie demos which had a custom protocol
1421                         if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1422                                 i = PROTOCOL_NEHAHRAMOVIE;
1423                         if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
1424                                 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
1425                         cl.protocol = i;
1426                         break;
1427
1428                 case svc_disconnect:
1429                         Con_Printf ("Server disconnected\n");
1430                         if (cls.demonum != -1)
1431                                 CL_NextDemo ();
1432                         else
1433                                 CL_Disconnect ();
1434                         break;
1435
1436                 case svc_print:
1437                         Con_Print(MSG_ReadString());
1438                         break;
1439
1440                 case svc_centerprint:
1441                         SCR_CenterPrint(MSG_ReadString ());
1442                         break;
1443
1444                 case svc_stufftext:
1445                         Cbuf_AddText (MSG_ReadString ());
1446                         break;
1447
1448                 case svc_damage:
1449                         V_ParseDamage ();
1450                         break;
1451
1452                 case svc_serverinfo:
1453                         CL_ParseServerInfo ();
1454                         break;
1455
1456                 case svc_setangle:
1457                         for (i=0 ; i<3 ; i++)
1458                                 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1459                         break;
1460
1461                 case svc_setview:
1462                         cl.viewentity = (unsigned short)MSG_ReadShort ();
1463                         if (cl.viewentity >= MAX_EDICTS)
1464                                 Host_Error("svc_setview >= MAX_EDICTS\n");
1465                         // LordHavoc: assume first setview recieved is the real player entity
1466                         if (!cl.playerentity)
1467                                 cl.playerentity = cl.viewentity;
1468                         break;
1469
1470                 case svc_lightstyle:
1471                         i = MSG_ReadByte ();
1472                         if (i >= MAX_LIGHTSTYLES)
1473                                 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1474                         strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1475                         cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1476                         cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1477                         break;
1478
1479                 case svc_sound:
1480                         CL_ParseStartSoundPacket(false);
1481                         break;
1482
1483                 case svc_sound2:
1484                         CL_ParseStartSoundPacket(true);
1485                         break;
1486
1487                 case svc_stopsound:
1488                         i = (unsigned short) MSG_ReadShort();
1489                         S_StopSound(i>>3, i&7);
1490                         break;
1491
1492                 case svc_updatename:
1493                         i = MSG_ReadByte ();
1494                         if (i >= cl.maxclients)
1495                                 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1496                         strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1497                         break;
1498
1499                 case svc_updatefrags:
1500                         i = MSG_ReadByte ();
1501                         if (i >= cl.maxclients)
1502                                 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1503                         cl.scores[i].frags = (signed short) MSG_ReadShort ();
1504                         break;
1505
1506                 case svc_updatecolors:
1507                         i = MSG_ReadByte ();
1508                         if (i >= cl.maxclients)
1509                                 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1510                         cl.scores[i].colors = MSG_ReadByte ();
1511                         break;
1512
1513                 case svc_particle:
1514                         CL_ParseParticleEffect ();
1515                         break;
1516
1517                 case svc_effect:
1518                         CL_ParseEffect ();
1519                         break;
1520
1521                 case svc_effect2:
1522                         CL_ParseEffect2 ();
1523                         break;
1524
1525                 case svc_spawnbaseline:
1526                         i = (unsigned short) MSG_ReadShort ();
1527                         if (i < 0 || i >= MAX_EDICTS)
1528                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1529                         CL_ParseBaseline (cl_entities + i, false);
1530                         break;
1531                 case svc_spawnbaseline2:
1532                         i = (unsigned short) MSG_ReadShort ();
1533                         if (i < 0 || i >= MAX_EDICTS)
1534                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1535                         CL_ParseBaseline (cl_entities + i, true);
1536                         break;
1537                 case svc_spawnstatic:
1538                         CL_ParseStatic (false);
1539                         break;
1540                 case svc_spawnstatic2:
1541                         CL_ParseStatic (true);
1542                         break;
1543                 case svc_temp_entity:
1544                         CL_ParseTempEntity ();
1545                         break;
1546
1547                 case svc_setpause:
1548                         cl.paused = MSG_ReadByte ();
1549                         if (cl.paused)
1550                                 CDAudio_Pause ();
1551                         else
1552                                 CDAudio_Resume ();
1553                         S_PauseGameSounds (cl.paused);
1554                         break;
1555
1556                 case svc_signonnum:
1557                         i = MSG_ReadByte ();
1558                         if (i <= cls.signon)
1559                                 Host_Error ("Received signon %i when at %i", i, cls.signon);
1560                         cls.signon = i;
1561                         CL_SignonReply ();
1562                         break;
1563
1564                 case svc_killedmonster:
1565                         cl.stats[STAT_MONSTERS]++;
1566                         break;
1567
1568                 case svc_foundsecret:
1569                         cl.stats[STAT_SECRETS]++;
1570                         break;
1571
1572                 case svc_updatestat:
1573                         i = MSG_ReadByte ();
1574                         if (i < 0 || i >= MAX_CL_STATS)
1575                                 Host_Error ("svc_updatestat: %i is invalid", i);
1576                         cl.stats[i] = MSG_ReadLong ();
1577                         break;
1578
1579                 case svc_spawnstaticsound:
1580                         CL_ParseStaticSound (false);
1581                         break;
1582
1583                 case svc_spawnstaticsound2:
1584                         CL_ParseStaticSound (true);
1585                         break;
1586
1587                 case svc_cdtrack:
1588                         cl.cdtrack = MSG_ReadByte ();
1589                         cl.looptrack = MSG_ReadByte ();
1590                         if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1591                                 CDAudio_Play ((qbyte)cls.forcetrack, true);
1592                         else
1593                                 CDAudio_Play ((qbyte)cl.cdtrack, true);
1594                         break;
1595
1596                 case svc_intermission:
1597                         cl.intermission = 1;
1598                         cl.completed_time = cl.time;
1599                         break;
1600
1601                 case svc_finale:
1602                         cl.intermission = 2;
1603                         cl.completed_time = cl.time;
1604                         SCR_CenterPrint(MSG_ReadString ());
1605                         break;
1606
1607                 case svc_cutscene:
1608                         cl.intermission = 3;
1609                         cl.completed_time = cl.time;
1610                         SCR_CenterPrint(MSG_ReadString ());
1611                         break;
1612
1613                 case svc_sellscreen:
1614                         Cmd_ExecuteString ("help", src_command);
1615                         break;
1616                 case svc_hidelmp:
1617                         if (gamemode == GAME_TENEBRAE)
1618                         {
1619                                 // repeating particle effect
1620                                 MSG_ReadCoord(cl.protocol);
1621                                 MSG_ReadCoord(cl.protocol);
1622                                 MSG_ReadCoord(cl.protocol);
1623                                 MSG_ReadCoord(cl.protocol);
1624                                 MSG_ReadCoord(cl.protocol);
1625                                 MSG_ReadCoord(cl.protocol);
1626                                 MSG_ReadByte();
1627                                 MSG_ReadLong();
1628                                 MSG_ReadLong();
1629                                 MSG_ReadString();
1630                         }
1631                         else
1632                                 SHOWLMP_decodehide();
1633                         break;
1634                 case svc_showlmp:
1635                         if (gamemode == GAME_TENEBRAE)
1636                         {
1637                                 // particle effect
1638                                 MSG_ReadCoord(cl.protocol);
1639                                 MSG_ReadCoord(cl.protocol);
1640                                 MSG_ReadCoord(cl.protocol);
1641                                 MSG_ReadByte();
1642                                 MSG_ReadString();
1643                         }
1644                         else
1645                                 SHOWLMP_decodeshow();
1646                         break;
1647                 case svc_skybox:
1648                         R_SetSkyBox(MSG_ReadString());
1649                         break;
1650                 case svc_cgame:
1651                         {
1652                                 int length;
1653                                 length = (int) ((unsigned short) MSG_ReadShort());
1654                                 for (i = 0;i < length;i++)
1655                                         cgamenetbuffer[i] = MSG_ReadByte();
1656                                 if (!msg_badread)
1657                                         CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1658                         }
1659                         break;
1660                 case svc_entities:
1661                         if (cls.signon == SIGNONS - 1)
1662                         {
1663                                 // first update is the final signon stage
1664                                 cls.signon = SIGNONS;
1665                                 CL_SignonReply ();
1666                         }
1667                         CL_ReadEntityFrame();
1668                         break;
1669                 }
1670         }
1671
1672         EntityFrameQuake_ISeeDeadEntities();
1673
1674         parsingerror = false;
1675 }
1676
1677 void CL_Parse_DumpPacket(void)
1678 {
1679         if (!parsingerror)
1680                 return;
1681         Con_Print("Packet dump:\n");
1682         SZ_HexDumpToConsole(&net_message);
1683         parsingerror = false;
1684 }
1685
1686 void CL_Parse_Init(void)
1687 {
1688         // LordHavoc: added demo_nehahra cvar
1689         cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1690         Cvar_RegisterVariable (&demo_nehahra);
1691         if (gamemode == GAME_NEHAHRA)
1692                 Cvar_SetValue("demo_nehahra", 1);
1693         Cvar_RegisterVariable(&developer_networkentities);
1694 }