renamed COM_ParseTokenConsole to COM_ParseToken_Console
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "4", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
266 }
267
268 /*
269 ==================
270 CL_KeepaliveMessage
271
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
274 ==================
275 */
276
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
279 {
280         float time;
281         static double nextmsg = -1;
282         int oldreadcount;
283         qboolean oldbadread;
284         sizebuf_t old;
285
286         // no need if server is local and definitely not if this is a demo
287         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
288                 return;
289
290         if (readmessages)
291         {
292                 // read messages from server, should just be nops
293                 oldreadcount = msg_readcount;
294                 oldbadread = msg_badread;
295                 old = net_message;
296                 memcpy(olddata, net_message.data, net_message.cursize);
297
298                 NetConn_ClientFrame();
299
300                 msg_readcount = oldreadcount;
301                 msg_badread = oldbadread;
302                 net_message = old;
303                 memcpy(net_message.data, olddata, net_message.cursize);
304         }
305
306         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
307         {
308                 sizebuf_t       msg;
309                 unsigned char           buf[4];
310                 nextmsg = time + 5;
311                 // write out a nop
312                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313                 Con_Print("--> client to server keepalive\n");
314                 memset(&msg, 0, sizeof(msg));
315                 msg.data = buf;
316                 msg.maxsize = sizeof(buf);
317                 MSG_WriteChar(&msg, clc_nop);
318                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
319         }
320 }
321
322 void CL_ParseEntityLump(char *entdata)
323 {
324         const char *data;
325         char key[128], value[MAX_INPUTLINE];
326         FOG_clear(); // LordHavoc: no fog until set
327         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328         R_SetSkyBox(cl.worldmodel->brush.skybox);
329         data = entdata;
330         if (!data)
331                 return;
332         if (!COM_ParseToken_Simple(&data, false))
333                 return; // error
334         if (com_token[0] != '{')
335                 return; // error
336         while (1)
337         {
338                 if (!COM_ParseToken_Simple(&data, false))
339                         return; // error
340                 if (com_token[0] == '}')
341                         break; // end of worldspawn
342                 if (com_token[0] == '_')
343                         strlcpy (key, com_token + 1, sizeof (key));
344                 else
345                         strlcpy (key, com_token, sizeof (key));
346                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347                         key[strlen(key)-1] = 0;
348                 if (!COM_ParseToken_Simple(&data, false))
349                         return; // error
350                 strlcpy (value, com_token, sizeof (value));
351                 if (!strcmp("sky", key))
352                         R_SetSkyBox(value);
353                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
354                         R_SetSkyBox(value);
355                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
356                         R_SetSkyBox(value);
357                 else if (!strcmp("fog", key))
358                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359                 else if (!strcmp("fog_density", key))
360                         r_refdef.fog_density = atof(value);
361                 else if (!strcmp("fog_red", key))
362                         r_refdef.fog_red = atof(value);
363                 else if (!strcmp("fog_green", key))
364                         r_refdef.fog_green = atof(value);
365                 else if (!strcmp("fog_blue", key))
366                         r_refdef.fog_blue = atof(value);
367         }
368 }
369
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
371 {
372         qfile_t *file;
373
374         // see if the file already exists
375         file = FS_Open(filename, "rb", true, false);
376         if (file)
377         {
378                 FS_Close(file);
379                 return true;
380         }
381
382         // download messages in a demo would be bad
383         if (cls.demorecording)
384         {
385                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
386                 return true;
387         }
388
389         // don't try to download when playing a demo
390         if (!cls.netcon)
391                 return true;
392
393         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394         Con_Printf("Downloading %s\n", filename);
395
396         if (!cls.qw_downloadmemory)
397         {
398                 cls.qw_downloadmemory = NULL;
399                 cls.qw_downloadmemorycursize = 0;
400                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
401         }
402
403         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
405
406         cls.qw_downloadnumber++;
407         cls.qw_downloadpercent = 0;
408         cls.qw_downloadmemorycursize = 0;
409
410         return false;
411 }
412
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
416 {
417         int i;
418
419         // clear name of file that just finished
420         cls.qw_downloadname[0] = 0;
421
422         switch (cls.qw_downloadtype)
423         {
424         case dl_single:
425                 break;
426         case dl_skin:
427                 if (cls.qw_downloadnumber == 0)
428                         Con_Printf("Checking skins...\n");
429                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
430                 {
431                         if (!cl.scores[cls.qw_downloadnumber].name[0])
432                                 continue;
433                         // check if we need to download the file, and return if so
434                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
435                                 return;
436                 }
437
438                 cls.qw_downloadtype = dl_none;
439
440                 // load any newly downloaded skins
441                 for (i = 0;i < cl.maxclients;i++)
442                         QW_CL_ProcessUserInfo(i);
443
444                 // if we're still in signon stages, request the next one
445                 if (cls.signon != SIGNONS)
446                 {
447                         cls.signon = SIGNONS-1;
448                         // we'll go to SIGNONS when the first entity update is received
449                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
451                 }
452                 break;
453         case dl_model:
454                 if (cls.qw_downloadnumber == 0)
455                 {
456                         Con_Printf("Checking models...\n");
457                         cls.qw_downloadnumber = 1;
458                 }
459
460                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
461                 {
462                         // skip submodels
463                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
464                                 continue;
465                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
469                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473                         // check if we need to download the file, and return if so
474                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
475                                 return;
476                 }
477
478                 cls.qw_downloadtype = dl_none;
479
480                 // touch all of the precached models that are still loaded so we can free
481                 // anything that isn't needed
482                 if (!sv.active)
483                         Mod_ClearUsed();
484                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
485                         Mod_FindName(cl.model_name[i]);
486                 // precache any models used by the client (this also marks them used)
487                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
488                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
489                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
490                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
491                 Mod_PurgeUnused();
492
493                 // now we try to load everything that is new
494
495                 // world model
496                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
497                 if (cl.model_precache[1]->Draw == NULL)
498                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
499
500                 // normal models
501                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
502                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
503                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
504
505                 // check memory integrity
506                 Mem_CheckSentinelsGlobal();
507
508                 // now that we have a world model, set up the world entity, renderer
509                 // modules and csqc
510                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
511                 CL_UpdateRenderEntity(&cl.entities[0].render);
512
513                 CL_Locs_Reload_f();
514                 R_Modules_NewMap();
515
516                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
517
518                 // add pmodel/emodel CRCs to userinfo
519                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
520                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
521
522                 // done checking sounds and models, send a prespawn command now
523                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
524                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
525
526                 if (cls.qw_downloadmemory)
527                 {
528                         Mem_Free(cls.qw_downloadmemory);
529                         cls.qw_downloadmemory = NULL;
530                 }
531
532                 // done loading
533                 cl.loadfinished = true;
534                 break;
535         case dl_sound:
536                 if (cls.qw_downloadnumber == 0)
537                 {
538                         Con_Printf("Checking sounds...\n");
539                         cls.qw_downloadnumber = 1;
540                 }
541
542                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
543                 {
544                         // check if we need to download the file, and return if so
545                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
546                                 return;
547                 }
548
549                 cls.qw_downloadtype = dl_none;
550
551                 // load new sounds and unload old ones
552                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
553                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
554
555                 // precache any sounds used by the client
556                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
557                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
558                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
559                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
560                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
561                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
562                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
563
564                 // sounds
565                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
566                 {
567                         // Don't lock the sfx here, S_ServerSounds already did that
568                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
569                 }
570
571                 // check memory integrity
572                 Mem_CheckSentinelsGlobal();
573
574                 // done with sound downloads, next we check models
575                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
576                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
577                 break;
578         case dl_none:
579         default:
580                 Con_Printf("Unknown download type.\n");
581         }
582 }
583
584 static void QW_CL_ParseDownload(void)
585 {
586         int size = (signed short)MSG_ReadShort();
587         int percent = MSG_ReadByte();
588
589         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
590
591         // skip the download fragment if playing a demo
592         if (!cls.netcon)
593         {
594                 if (size > 0)
595                         msg_readcount += size;
596                 return;
597         }
598
599         if (size == -1)
600         {
601                 Con_Printf("File not found.\n");
602                 QW_CL_RequestNextDownload();
603                 return;
604         }
605
606         if (msg_readcount + (unsigned short)size > net_message.cursize)
607                 Host_Error("corrupt download message\n");
608
609         // make sure the buffer is big enough to include this new fragment
610         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
611         {
612                 unsigned char *old;
613                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
614                         cls.qw_downloadmemorymaxsize *= 2;
615                 old = cls.qw_downloadmemory;
616                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
617                 if (old)
618                 {
619                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
620                         Mem_Free(old);
621                 }
622         }
623
624         // read the fragment out of the packet
625         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
626         cls.qw_downloadmemorycursize += size;
627         cls.qw_downloadspeedcount += size;
628
629         cls.qw_downloadpercent = percent;
630
631         if (percent != 100)
632         {
633                 // request next fragment
634                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
635                 MSG_WriteString(&cls.netcon->message, "nextdl");
636         }
637         else
638         {
639                 // finished file
640                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
641
642                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
643
644                 cls.qw_downloadpercent = 0;
645
646                 // start downloading the next file (or join the game)
647                 QW_CL_RequestNextDownload();
648         }
649 }
650
651 static void QW_CL_ParseModelList(void)
652 {
653         int n;
654         int nummodels = MSG_ReadByte();
655         char *str;
656
657         // parse model precache list
658         for (;;)
659         {
660                 str = MSG_ReadString();
661                 if (!str[0])
662                         break;
663                 nummodels++;
664                 if (nummodels==MAX_MODELS)
665                         Host_Error("Server sent too many model precaches");
666                 if (strlen(str) >= MAX_QPATH)
667                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
668                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
669         }
670
671         n = MSG_ReadByte();
672         if (n)
673         {
674                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
676                 return;
677         }
678
679         cls.signon = 2;
680         cls.qw_downloadnumber = 0;
681         cls.qw_downloadtype = dl_model;
682         QW_CL_RequestNextDownload();
683 }
684
685 static void QW_CL_ParseSoundList(void)
686 {
687         int n;
688         int numsounds = MSG_ReadByte();
689         char *str;
690
691         // parse sound precache list
692         for (;;)
693         {
694                 str = MSG_ReadString();
695                 if (!str[0])
696                         break;
697                 numsounds++;
698                 if (numsounds==MAX_SOUNDS)
699                         Host_Error("Server sent too many sound precaches");
700                 if (strlen(str) >= MAX_QPATH)
701                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
702                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
703         }
704
705         n = MSG_ReadByte();
706
707         if (n)
708         {
709                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
710                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
711                 return;
712         }
713
714         cls.signon = 2;
715         cls.qw_downloadnumber = 0;
716         cls.qw_downloadtype = dl_sound;
717         QW_CL_RequestNextDownload();
718 }
719
720 static void QW_CL_Skins_f(void)
721 {
722         cls.qw_downloadnumber = 0;
723         cls.qw_downloadtype = dl_skin;
724         QW_CL_RequestNextDownload();
725 }
726
727 static void QW_CL_Changing_f(void)
728 {
729         if (cls.qw_downloadmemory)  // don't change when downloading
730                 return;
731
732         S_StopAllSounds();
733         cl.intermission = 0;
734         cls.signon = 1; // not active anymore, but not disconnected
735         Con_Printf("\nChanging map...\n");
736 }
737
738 void QW_CL_NextUpload(void)
739 {
740         int r, percent, size;
741
742         if (!cls.qw_uploaddata)
743                 return;
744
745         r = cls.qw_uploadsize - cls.qw_uploadpos;
746         if (r > 768)
747                 r = 768;
748         size = min(1, cls.qw_uploadsize);
749         percent = (cls.qw_uploadpos+r)*100/size;
750
751         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
752         MSG_WriteShort(&cls.netcon->message, r);
753         MSG_WriteByte(&cls.netcon->message, percent);
754         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
755
756         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
757
758         cls.qw_uploadpos += r;
759
760         if (cls.qw_uploadpos < cls.qw_uploadsize)
761                 return;
762
763         Con_Printf("Upload completed\n");
764
765         QW_CL_StopUpload();
766 }
767
768 void QW_CL_StartUpload(unsigned char *data, int size)
769 {
770         // do nothing in demos or if not connected
771         if (!cls.netcon)
772                 return;
773
774         // abort existing upload if in progress
775         QW_CL_StopUpload();
776
777         Con_DPrintf("Starting upload of %d bytes...\n", size);
778
779         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
780         memcpy(cls.qw_uploaddata, data, size);
781         cls.qw_uploadsize = size;
782         cls.qw_uploadpos = 0;
783
784         QW_CL_NextUpload();
785 }
786
787 #if 0
788 qboolean QW_CL_IsUploading(void)
789 {
790         return cls.qw_uploaddata != NULL;
791 }
792 #endif
793
794 void QW_CL_StopUpload(void)
795 {
796         if (cls.qw_uploaddata)
797                 Mem_Free(cls.qw_uploaddata);
798         cls.qw_uploaddata = NULL;
799         cls.qw_uploadsize = 0;
800         cls.qw_uploadpos = 0;
801 }
802
803 static void QW_CL_ProcessUserInfo(int slot)
804 {
805         int topcolor, bottomcolor;
806         char temp[2048];
807         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
808         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
809         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
810         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
811         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
812         cl.scores[slot].qw_spectator = temp[0] != 0;
813         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
814         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
815         if (!cl.scores[slot].qw_skin[0])
816                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
817         // TODO: skin cache
818 }
819
820 static void QW_CL_UpdateUserInfo(void)
821 {
822         int slot;
823         slot = MSG_ReadByte();
824         if (slot >= cl.maxclients)
825         {
826                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
827                 MSG_ReadLong();
828                 MSG_ReadString();
829                 return;
830         }
831         cl.scores[slot].qw_userid = MSG_ReadLong();
832         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
833
834         QW_CL_ProcessUserInfo(slot);
835 }
836
837 static void QW_CL_SetInfo(void)
838 {
839         int slot;
840         char key[2048];
841         char value[2048];
842         slot = MSG_ReadByte();
843         strlcpy(key, MSG_ReadString(), sizeof(key));
844         strlcpy(value, MSG_ReadString(), sizeof(value));
845         if (slot >= cl.maxclients)
846         {
847                 Con_Printf("svc_setinfo >= cl.maxclients\n");
848                 return;
849         }
850         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
851
852         QW_CL_ProcessUserInfo(slot);
853 }
854
855 static void QW_CL_ServerInfo(void)
856 {
857         char key[2048];
858         char value[2048];
859         char temp[32];
860         strlcpy(key, MSG_ReadString(), sizeof(key));
861         strlcpy(value, MSG_ReadString(), sizeof(value));
862         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
863         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
864         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
865         cl.qw_teamplay = atoi(temp);
866 }
867
868 static void QW_CL_ParseNails(void)
869 {
870         int i, j;
871         int numnails = MSG_ReadByte();
872         vec_t *v;
873         unsigned char bits[6];
874         for (i = 0;i < numnails;i++)
875         {
876                 for (j = 0;j < 6;j++)
877                         bits[j] = MSG_ReadByte();
878                 if (cl.qw_num_nails > 255)
879                         continue;
880                 v = cl.qw_nails[cl.qw_num_nails++];
881                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
882                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
883                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
884                 v[3] = -360*(bits[4]>>4)/16;
885                 v[4] = 360*bits[5]/256;
886                 v[5] = 0;
887         }
888 }
889
890 static void CL_UpdateItemsAndWeapon(void)
891 {
892         int j;
893         // check for important changes
894
895         // set flash times
896         if (cl.olditems != cl.stats[STAT_ITEMS])
897                 for (j = 0;j < 32;j++)
898                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
899                                 cl.item_gettime[j] = cl.time;
900         cl.olditems = cl.stats[STAT_ITEMS];
901
902         // GAME_NEXUIZ hud needs weapon change time
903         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
904                 cl.weapontime = cl.time;
905         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
906 }
907
908 void CL_BeginDownloads(qboolean aborteddownload)
909 {
910         // quakeworld works differently
911         if (cls.protocol == PROTOCOL_QUAKEWORLD)
912                 return;
913
914         // this would be a good place to do curl downloads
915         if(Curl_Have_forthismap())
916         {
917                 Curl_Register_predownload(); // come back later
918                 return;
919         }
920
921         // if we got here...
922         // curl is done, so let's start with the business
923         cl.loadbegun = true;
924
925         // if already downloading something from the previous level, don't stop it
926         if (cls.qw_downloadname[0])
927                 return;
928
929         if (cl.downloadcsqc)
930         {
931                 size_t progsize;
932                 cl.downloadcsqc = false;
933                 if (cls.netcon
934                  && !sv.active
935                  && csqc_progname.string
936                  && csqc_progname.string[0]
937                  && csqc_progcrc.integer >= 0
938                  && cl_serverextension_download.integer
939                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
940                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
941                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
942         }
943
944         if (cl.loadmodel_current < cl.loadmodel_total)
945         {
946                 // loading models
947
948                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
949                 {
950                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
951                                 continue;
952                         if (cls.signon < SIGNONS)
953                                 CL_KeepaliveMessage(true);
954                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
955                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
956                         {
957                                 // we now have the worldmodel so we can set up the game world
958                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
959                                 CL_UpdateRenderEntity(&cl.entities[0].render);
960                                 CL_Locs_Reload_f();
961                                 R_Modules_NewMap();
962                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
963                                 // check memory integrity
964                                 Mem_CheckSentinelsGlobal();
965                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
966                                 {
967                                         cl.loadfinished = true;
968                                         // now issue the spawn to move on to signon 2 like normal
969                                         if (cls.netcon)
970                                                 Cmd_ForwardStringToServer("prespawn");
971                                 }
972                         }
973                 }
974
975                 // finished loading models
976         }
977
978         if (cl.loadsound_current < cl.loadsound_total)
979         {
980                 // loading sounds
981
982                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
983                 {
984                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
985                                 continue;
986                         if (cls.signon < SIGNONS)
987                                 CL_KeepaliveMessage(true);
988                         // Don't lock the sfx here, S_ServerSounds already did that
989                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
990                 }
991
992                 // finished loading sounds
993         }
994
995         // note: the reason these loops skip already-loaded things is that it
996         // enables this command to be issued during the game if desired
997
998         if (cl.downloadmodel_current < cl.loadmodel_total)
999         {
1000                 // loading models
1001
1002                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1003                 {
1004                         if (aborteddownload)
1005                         {
1006                                 if (cl.downloadmodel_current == 1)
1007                                 {
1008                                         // the worldmodel failed, but we need to set up anyway
1009                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1010                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1011                                         CL_Locs_Reload_f();
1012                                         R_Modules_NewMap();
1013                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1014                                         // check memory integrity
1015                                         Mem_CheckSentinelsGlobal();
1016                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1017                                         {
1018                                                 cl.loadfinished = true;
1019                                                 // now issue the spawn to move on to signon 2 like normal
1020                                                 if (cls.netcon)
1021                                                         Cmd_ForwardStringToServer("prespawn");
1022                                         }
1023                                 }
1024                                 aborteddownload = false;
1025                                 continue;
1026                         }
1027                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1028                                 continue;
1029                         if (cls.signon < SIGNONS)
1030                                 CL_KeepaliveMessage(true);
1031                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1032                         {
1033                                 if (cl.downloadmodel_current == 1)
1034                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1035                                 else
1036                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1037                                 // regarding the * check: don't try to download submodels
1038                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1039                                 {
1040                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1041                                         // we'll try loading again when the download finishes
1042                                         return;
1043                                 }
1044                         }
1045                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1046                         if (cl.downloadmodel_current == 1)
1047                         {
1048                                 // we now have the worldmodel so we can set up the game world
1049                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1050                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1051                                 CL_Locs_Reload_f();
1052                                 R_Modules_NewMap();
1053                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1054                                 // check memory integrity
1055                                 Mem_CheckSentinelsGlobal();
1056                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1057                                 {
1058                                         cl.loadfinished = true;
1059                                         // now issue the spawn to move on to signon 2 like normal
1060                                         if (cls.netcon)
1061                                                 Cmd_ForwardStringToServer("prespawn");
1062                                 }
1063                         }
1064                 }
1065
1066                 // finished loading models
1067         }
1068
1069         if (cl.downloadsound_current < cl.loadsound_total)
1070         {
1071                 // loading sounds
1072
1073                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1074                 {
1075                         char soundname[MAX_QPATH];
1076                         if (aborteddownload)
1077                         {
1078                                 aborteddownload = false;
1079                                 continue;
1080                         }
1081                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1082                                 continue;
1083                         if (cls.signon < SIGNONS)
1084                                 CL_KeepaliveMessage(true);
1085                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1086                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1087                         {
1088                                 Con_Printf("Sound %s not found\n", soundname);
1089                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1090                                 {
1091                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1092                                         // we'll try loading again when the download finishes
1093                                         return;
1094                                 }
1095                         }
1096                         // Don't lock the sfx here, S_ServerSounds already did that
1097                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1098                 }
1099
1100                 // finished loading sounds
1101         }
1102
1103         if (!cl.loadfinished)
1104         {
1105                 cl.loadfinished = true;
1106
1107                 // check memory integrity
1108                 Mem_CheckSentinelsGlobal();
1109
1110                 // now issue the spawn to move on to signon 2 like normal
1111                 if (cls.netcon)
1112                         Cmd_ForwardStringToServer("prespawn");
1113         }
1114 }
1115
1116 void CL_BeginDownloads_f(void)
1117 {
1118         // prevent cl_begindownloads from being issued multiple times in one match
1119         // to prevent accidentally cancelled downloads
1120         if(cl.loadbegun)
1121                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1122         else
1123                 CL_BeginDownloads(false);
1124 }
1125
1126 void CL_StopDownload(int size, int crc)
1127 {
1128         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1129         {
1130                 int existingcrc;
1131                 size_t existingsize;
1132                 const char *extension;
1133
1134                 // finished file
1135                 // save to disk only if we don't already have it
1136                 // (this is mainly for playing back demos)
1137                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1138                 if (existingsize)
1139                 {
1140                         if ((int)existingsize != size || existingcrc != crc)
1141                         {
1142                                 // we have a mismatching file, pick another name for it
1143                                 char name[MAX_QPATH*2];
1144                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1145                                 if (!FS_FileExists(name))
1146                                 {
1147                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1148                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1149                                 }
1150                         }
1151                 }
1152                 else
1153                 {
1154                         // we either don't have it or have a mismatching file...
1155                         // so it's time to accept the file
1156                         // but if we already have a mismatching file we need to rename
1157                         // this new one, and if we already have this file in renamed form,
1158                         // we do nothing
1159                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1160                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1161                         extension = FS_FileExtension(cls.qw_downloadname);
1162                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1163                                 FS_Rescan();
1164                 }
1165         }
1166
1167         if (cls.qw_downloadmemory)
1168                 Mem_Free(cls.qw_downloadmemory);
1169         cls.qw_downloadmemory = NULL;
1170         cls.qw_downloadname[0] = 0;
1171         cls.qw_downloadmemorymaxsize = 0;
1172         cls.qw_downloadmemorycursize = 0;
1173         cls.qw_downloadpercent = 0;
1174 }
1175
1176 void CL_ParseDownload(void)
1177 {
1178         int i, start, size;
1179         unsigned char data[65536];
1180         start = MSG_ReadLong();
1181         size = (unsigned short)MSG_ReadShort();
1182
1183         // record the start/size information to ack in the next input packet
1184         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1185         {
1186                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1187                 {
1188                         cls.dp_downloadack[i].start = start;
1189                         cls.dp_downloadack[i].size = size;
1190                         break;
1191                 }
1192         }
1193
1194         MSG_ReadBytes(size, data);
1195
1196         if (!cls.qw_downloadname[0])
1197         {
1198                 if (size > 0)
1199                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1200                 return;
1201         }
1202
1203         if (start + size > cls.qw_downloadmemorymaxsize)
1204                 Host_Error("corrupt download message\n");
1205
1206         // only advance cursize if the data is at the expected position
1207         // (gaps are unacceptable)
1208         memcpy(cls.qw_downloadmemory + start, data, size);
1209         cls.qw_downloadmemorycursize = start + size;
1210         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1211         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1212         cls.qw_downloadspeedcount += size;
1213 }
1214
1215 void CL_DownloadBegin_f(void)
1216 {
1217         int size = atoi(Cmd_Argv(1));
1218
1219         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1220         {
1221                 Con_Printf("cl_downloadbegin: received bogus information\n");
1222                 CL_StopDownload(0, 0);
1223                 return;
1224         }
1225
1226         if (cls.qw_downloadname[0])
1227                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1228
1229         CL_StopDownload(0, 0);
1230
1231         // we're really beginning a download now, so initialize stuff
1232         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1233         cls.qw_downloadmemorymaxsize = size;
1234         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1235         cls.qw_downloadnumber++;
1236
1237         Cmd_ForwardStringToServer("sv_startdownload");
1238 }
1239
1240 void CL_StopDownload_f(void)
1241 {
1242         if (cls.qw_downloadname[0])
1243         {
1244                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1245                 CL_StopDownload(0, 0);
1246         }
1247         CL_BeginDownloads(true);
1248 }
1249
1250 void CL_DownloadFinished_f(void)
1251 {
1252         if (Cmd_Argc() < 3)
1253         {
1254                 Con_Printf("Malformed cl_downloadfinished command\n");
1255                 return;
1256         }
1257         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1258         CL_BeginDownloads(false);
1259 }
1260
1261 static void CL_SendPlayerInfo(void)
1262 {
1263         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1264         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1265
1266         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1268
1269         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1270         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1271
1272         if (cl_pmodel.integer)
1273         {
1274                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1275                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1276         }
1277         if (*cl_playermodel.string)
1278         {
1279                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1280                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1281         }
1282         if (*cl_playerskin.string)
1283         {
1284                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1285                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1286         }
1287 }
1288
1289 /*
1290 =====================
1291 CL_SignonReply
1292
1293 An svc_signonnum has been received, perform a client side setup
1294 =====================
1295 */
1296 static void CL_SignonReply (void)
1297 {
1298         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1299
1300         switch (cls.signon)
1301         {
1302         case 1:
1303                 if (cls.netcon)
1304                 {
1305                         // send player info before we begin downloads
1306                         // (so that the server can see the player name while downloading)
1307                         CL_SendPlayerInfo();
1308
1309                         // execute cl_begindownloads next frame
1310                         // (after any commands added by svc_stufftext have been executed)
1311                         // when done with downloads the "prespawn" will be sent
1312                         Cbuf_AddText("\ncl_begindownloads\n");
1313
1314                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1315                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1316                 }
1317                 else // playing a demo...  make sure loading occurs as soon as possible
1318                         CL_BeginDownloads(false);
1319                 break;
1320
1321         case 2:
1322                 if (cls.netcon)
1323                 {
1324                         // LordHavoc: quake sent the player info here but due to downloads
1325                         // it is sent earlier instead
1326                         // CL_SendPlayerInfo();
1327
1328                         // LordHavoc: changed to begin a loading stage and issue this when done
1329                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1330                         MSG_WriteString (&cls.netcon->message, "spawn");
1331                 }
1332                 break;
1333
1334         case 3:
1335                 if (cls.netcon)
1336                 {
1337                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1338                         MSG_WriteString (&cls.netcon->message, "begin");
1339                 }
1340                 break;
1341
1342         case 4:
1343                 Con_ClearNotify();
1344                 break;
1345         }
1346 }
1347
1348 /*
1349 ==================
1350 CL_ParseServerInfo
1351 ==================
1352 */
1353 void CL_ParseServerInfo (void)
1354 {
1355         char *str;
1356         int i;
1357         protocolversion_t protocol;
1358         int nummodels, numsounds;
1359
1360         Con_DPrint("Serverinfo packet received.\n");
1361
1362         // if server is active, we already began a loading plaque
1363         if (!sv.active)
1364                 SCR_BeginLoadingPlaque();
1365
1366         // check memory integrity
1367         Mem_CheckSentinelsGlobal();
1368
1369         // clear cl_serverextension cvars
1370         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1371
1372 //
1373 // wipe the client_state_t struct
1374 //
1375         CL_ClearState ();
1376
1377 // parse protocol version number
1378         i = MSG_ReadLong ();
1379         protocol = Protocol_EnumForNumber(i);
1380         if (protocol == PROTOCOL_UNKNOWN)
1381         {
1382                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1383                 return;
1384         }
1385         // hack for unmarked Nehahra movie demos which had a custom protocol
1386         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1387                 protocol = PROTOCOL_NEHAHRAMOVIE;
1388         cls.protocol = protocol;
1389         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1390
1391         cl.num_entities = 1;
1392
1393         if (protocol == PROTOCOL_QUAKEWORLD)
1394         {
1395                 char gamedir[1][MAX_QPATH];
1396
1397                 cl.qw_servercount = MSG_ReadLong();
1398
1399                 str = MSG_ReadString();
1400                 Con_Printf("server gamedir is %s\n", str);
1401                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1402
1403                 // change gamedir if needed
1404                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1405                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1406
1407                 cl.gametype = GAME_DEATHMATCH;
1408                 cl.maxclients = 32;
1409
1410                 // parse player number
1411                 i = MSG_ReadByte();
1412                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1413                 //cl.qw_spectator = (i & 128) != 0;
1414                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1415                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1416
1417                 // get the full level name
1418                 str = MSG_ReadString ();
1419                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1420
1421                 // get the movevars
1422                 cl.movevars_gravity            = MSG_ReadFloat();
1423                 cl.movevars_stopspeed          = MSG_ReadFloat();
1424                 cl.movevars_maxspeed           = MSG_ReadFloat();
1425                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1426                 cl.movevars_accelerate         = MSG_ReadFloat();
1427                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1428                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1429                 cl.movevars_friction           = MSG_ReadFloat();
1430                 cl.movevars_waterfriction      = MSG_ReadFloat();
1431                 cl.movevars_entgravity         = MSG_ReadFloat();
1432                 // other movevars not in the protocol...
1433                 cl.movevars_slowmo = 1;
1434                 cl.movevars_jumpvelocity = 270;
1435                 cl.movevars_edgefriction = 2;
1436                 cl.movevars_maxairspeed = 30;
1437                 cl.movevars_stepheight = 18;
1438                 cl.movevars_airaccel_qw = 1.0;
1439                 cl.movevars_airaccel_sideways_friction = 0.0;
1440
1441                 // seperate the printfs so the server message can have a color
1442                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1443
1444                 // check memory integrity
1445                 Mem_CheckSentinelsGlobal();
1446
1447                 if (cls.netcon)
1448                 {
1449                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1450                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1451                 }
1452
1453                 cl.loadbegun = false;
1454                 cl.loadfinished = false;
1455
1456                 cls.state = ca_connected;
1457                 cls.signon = 1;
1458
1459                 // note: on QW protocol we can't set up the gameworld until after
1460                 // downloads finish...
1461                 // (we don't even know the name of the map yet)
1462         }
1463         else
1464         {
1465         // parse maxclients
1466                 cl.maxclients = MSG_ReadByte ();
1467                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1468                 {
1469                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1470                         return;
1471                 }
1472                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1473
1474         // parse gametype
1475                 cl.gametype = MSG_ReadByte ();
1476
1477         // parse signon message
1478                 str = MSG_ReadString ();
1479                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1480
1481         // seperate the printfs so the server message can have a color
1482                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1483                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1484
1485                 // check memory integrity
1486                 Mem_CheckSentinelsGlobal();
1487
1488                 // parse model precache list
1489                 for (nummodels=1 ; ; nummodels++)
1490                 {
1491                         str = MSG_ReadString();
1492                         if (!str[0])
1493                                 break;
1494                         if (nummodels==MAX_MODELS)
1495                                 Host_Error ("Server sent too many model precaches");
1496                         if (strlen(str) >= MAX_QPATH)
1497                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1498                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1499                 }
1500                 // parse sound precache list
1501                 for (numsounds=1 ; ; numsounds++)
1502                 {
1503                         str = MSG_ReadString();
1504                         if (!str[0])
1505                                 break;
1506                         if (numsounds==MAX_SOUNDS)
1507                                 Host_Error("Server sent too many sound precaches");
1508                         if (strlen(str) >= MAX_QPATH)
1509                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1510                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1511                 }
1512
1513                 // touch all of the precached models that are still loaded so we can free
1514                 // anything that isn't needed
1515                 if (!sv.active)
1516                         Mod_ClearUsed();
1517                 for (i = 1;i < nummodels;i++)
1518                         Mod_FindName(cl.model_name[i]);
1519                 // precache any models used by the client (this also marks them used)
1520                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1521                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1522                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1523                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1524                 Mod_PurgeUnused();
1525
1526                 // do the same for sounds
1527                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1528                 S_ServerSounds (cl.sound_name, numsounds);
1529
1530                 // precache any sounds used by the client
1531                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1532                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1533                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1534                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1535                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1536                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1537                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1538
1539                 // now we try to load everything that is new
1540                 cl.loadmodel_current = 1;
1541                 cl.downloadmodel_current = 1;
1542                 cl.loadmodel_total = nummodels;
1543                 cl.loadsound_current = 1;
1544                 cl.downloadsound_current = 1;
1545                 cl.loadsound_total = numsounds;
1546                 cl.downloadcsqc = true;
1547                 cl.loadbegun = false;
1548                 cl.loadfinished = false;
1549         }
1550
1551         // check memory integrity
1552         Mem_CheckSentinelsGlobal();
1553
1554 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1555         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1556         {
1557                 char demofile[MAX_OSPATH];
1558                 char levelname[MAX_QPATH];
1559
1560                 if (cls.demorecording)
1561                 {
1562                         // finish the previous level's demo file
1563                         CL_Stop_f();
1564                 }
1565
1566                 // start a new demo file
1567                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1568                 if (strrchr(levelname, '.'))
1569                         *(strrchr(levelname, '.')) = 0;
1570                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1571
1572                 Con_Printf ("Auto-recording to %s.\n", demofile);
1573
1574                 cls.demofile = FS_Open (demofile, "wb", false, false);
1575                 if (cls.demofile)
1576                 {
1577                         cls.forcetrack = -1;
1578                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1579                         cls.demorecording = true;
1580                 }
1581                 else
1582                         Con_Print ("ERROR: couldn't open.\n");
1583         }
1584 }
1585
1586 void CL_ValidateState(entity_state_t *s)
1587 {
1588         model_t *model;
1589
1590         if (!s->active)
1591                 return;
1592
1593         if (s->modelindex >= MAX_MODELS)
1594                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1595
1596         // colormap is client index + 1
1597         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1598         {
1599                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1600                 s->colormap = 0;
1601         }
1602
1603         model = cl.model_precache[s->modelindex];
1604         if (model && model->type && s->frame >= model->numframes)
1605         {
1606                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1607                 s->frame = 0;
1608         }
1609         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1610         {
1611                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1612                 s->skin = 0;
1613         }
1614 }
1615
1616 void CL_MoveLerpEntityStates(entity_t *ent)
1617 {
1618         float odelta[3], adelta[3];
1619         CL_ValidateState(&ent->state_current);
1620         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1621         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1622         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1623         {
1624                 // reset all persistent stuff if this is a new entity
1625                 ent->persistent.lerpdeltatime = 0;
1626                 ent->persistent.lerpstarttime = cl.mtime[1];
1627                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1628                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1629                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1630                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1631                 // reset animation interpolation as well
1632                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1633                 ent->render.frame1time = ent->render.frame2time = cl.time;
1634                 ent->render.framelerp = 1;
1635                 // reset various persistent stuff
1636                 ent->persistent.muzzleflash = 0;
1637                 ent->persistent.trail_allowed = false;
1638         }
1639         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1640         {
1641                 // don't interpolate the move
1642                 // (the fixangle[] check detects teleports, but not constant fixangles
1643                 //  such as when spectating)
1644                 ent->persistent.lerpdeltatime = 0;
1645                 ent->persistent.lerpstarttime = cl.mtime[1];
1646                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1647                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1648                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1649                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1650                 ent->persistent.trail_allowed = false;
1651         }
1652         else if (ent->state_current.flags & RENDER_STEP)
1653         {
1654                 // monster interpolation
1655                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1656                 {
1657                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1658                         ent->persistent.lerpstarttime = cl.mtime[1];
1659                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1660                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1661                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1662                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1663                 }
1664         }
1665         else
1666         {
1667                 // not a monster
1668                 ent->persistent.lerpstarttime = ent->state_previous.time;
1669                 // no lerp if it's singleplayer
1670                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1671                         ent->persistent.lerpdeltatime = 0;
1672                 else
1673                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1674                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1675                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1676                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1677                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1678         }
1679         // trigger muzzleflash effect if necessary
1680         if (ent->state_current.effects & EF_MUZZLEFLASH)
1681                 ent->persistent.muzzleflash = 1;
1682 }
1683
1684 /*
1685 ==================
1686 CL_ParseBaseline
1687 ==================
1688 */
1689 void CL_ParseBaseline (entity_t *ent, int large)
1690 {
1691         int i;
1692
1693         ent->state_baseline = defaultstate;
1694         // FIXME: set ent->state_baseline.number?
1695         ent->state_baseline.active = true;
1696         if (large)
1697         {
1698                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1699                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1700         }
1701         else
1702         {
1703                 ent->state_baseline.modelindex = MSG_ReadByte ();
1704                 ent->state_baseline.frame = MSG_ReadByte ();
1705         }
1706         ent->state_baseline.colormap = MSG_ReadByte();
1707         ent->state_baseline.skin = MSG_ReadByte();
1708         for (i = 0;i < 3;i++)
1709         {
1710                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1711                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1712         }
1713         ent->state_previous = ent->state_current = ent->state_baseline;
1714 }
1715
1716
1717 /*
1718 ==================
1719 CL_ParseClientdata
1720
1721 Server information pertaining to this client only
1722 ==================
1723 */
1724 void CL_ParseClientdata (void)
1725 {
1726         int i, bits;
1727
1728         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1729         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1730         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1731         cl.mviewzoom[1] = cl.mviewzoom[0];
1732
1733         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1734         {
1735                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1736                 cl.stats[STAT_ITEMS] = 0;
1737                 cl.stats[STAT_VIEWZOOM] = 255;
1738         }
1739         cl.idealpitch = 0;
1740         cl.mpunchangle[0][0] = 0;
1741         cl.mpunchangle[0][1] = 0;
1742         cl.mpunchangle[0][2] = 0;
1743         cl.mpunchvector[0][0] = 0;
1744         cl.mpunchvector[0][1] = 0;
1745         cl.mpunchvector[0][2] = 0;
1746         cl.mvelocity[0][0] = 0;
1747         cl.mvelocity[0][1] = 0;
1748         cl.mvelocity[0][2] = 0;
1749         cl.mviewzoom[0] = 1;
1750
1751         bits = (unsigned short) MSG_ReadShort ();
1752         if (bits & SU_EXTEND1)
1753                 bits |= (MSG_ReadByte() << 16);
1754         if (bits & SU_EXTEND2)
1755                 bits |= (MSG_ReadByte() << 24);
1756
1757         if (bits & SU_VIEWHEIGHT)
1758                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1759
1760         if (bits & SU_IDEALPITCH)
1761                 cl.idealpitch = MSG_ReadChar ();
1762
1763         for (i = 0;i < 3;i++)
1764         {
1765                 if (bits & (SU_PUNCH1<<i) )
1766                 {
1767                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1768                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1769                         else
1770                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1771                 }
1772                 if (bits & (SU_PUNCHVEC1<<i))
1773                 {
1774                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1775                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1776                         else
1777                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1778                 }
1779                 if (bits & (SU_VELOCITY1<<i) )
1780                 {
1781                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1782                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1783                         else
1784                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1785                 }
1786         }
1787
1788         // LordHavoc: hipnotic demos don't have this bit set but should
1789         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1790                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1791
1792         cl.onground = (bits & SU_ONGROUND) != 0;
1793         cl.inwater = (bits & SU_INWATER) != 0;
1794
1795         if (cls.protocol == PROTOCOL_DARKPLACES5)
1796         {
1797                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1798                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1799                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1800                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1801                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1802                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1803                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1804                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1805                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1806                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1807         }
1808         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1809         {
1810                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1811                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1812                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1813                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1814                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1815                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1816                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1817                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1818                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1819                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1820                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1821                 else
1822                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1823         }
1824
1825         if (bits & SU_VIEWZOOM)
1826         {
1827                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1828                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1829                 else
1830                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1831         }
1832
1833         // viewzoom interpolation
1834         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1835 }
1836
1837 /*
1838 =====================
1839 CL_ParseStatic
1840 =====================
1841 */
1842 void CL_ParseStatic (int large)
1843 {
1844         entity_t *ent;
1845
1846         if (cl.num_static_entities >= cl.max_static_entities)
1847                 Host_Error ("Too many static entities");
1848         ent = &cl.static_entities[cl.num_static_entities++];
1849         CL_ParseBaseline (ent, large);
1850
1851         if (ent->state_baseline.modelindex == 0)
1852         {
1853                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1854                 cl.num_static_entities--;
1855                 // This is definitely a cheesy way to conserve resources...
1856                 return;
1857         }
1858
1859 // copy it to the current state
1860         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1861         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1862         ent->render.framelerp = 0;
1863         // make torchs play out of sync
1864         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1865         ent->render.colormap = -1; // no special coloring
1866         ent->render.skinnum = ent->state_baseline.skin;
1867         ent->render.effects = ent->state_baseline.effects;
1868         ent->render.alpha = 1;
1869
1870         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1871         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1872
1873         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1874         CL_UpdateRenderEntity(&ent->render);
1875 }
1876
1877 /*
1878 ===================
1879 CL_ParseStaticSound
1880 ===================
1881 */
1882 void CL_ParseStaticSound (int large)
1883 {
1884         vec3_t          org;
1885         int                     sound_num, vol, atten;
1886
1887         MSG_ReadVector(org, cls.protocol);
1888         if (large)
1889                 sound_num = (unsigned short) MSG_ReadShort ();
1890         else
1891                 sound_num = MSG_ReadByte ();
1892         vol = MSG_ReadByte ();
1893         atten = MSG_ReadByte ();
1894
1895         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1896 }
1897
1898 void CL_ParseEffect (void)
1899 {
1900         vec3_t          org;
1901         int                     modelindex, startframe, framecount, framerate;
1902
1903         MSG_ReadVector(org, cls.protocol);
1904         modelindex = MSG_ReadByte ();
1905         startframe = MSG_ReadByte ();
1906         framecount = MSG_ReadByte ();
1907         framerate = MSG_ReadByte ();
1908
1909         CL_Effect(org, modelindex, startframe, framecount, framerate);
1910 }
1911
1912 void CL_ParseEffect2 (void)
1913 {
1914         vec3_t          org;
1915         int                     modelindex, startframe, framecount, framerate;
1916
1917         MSG_ReadVector(org, cls.protocol);
1918         modelindex = (unsigned short) MSG_ReadShort ();
1919         startframe = (unsigned short) MSG_ReadShort ();
1920         framecount = MSG_ReadByte ();
1921         framerate = MSG_ReadByte ();
1922
1923         CL_Effect(org, modelindex, startframe, framecount, framerate);
1924 }
1925
1926 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1927 {
1928         int i;
1929         beam_t *b = NULL;
1930
1931         if (ent >= MAX_EDICTS)
1932         {
1933                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1934                 ent = 0;
1935         }
1936
1937         if (ent >= cl.max_entities)
1938                 CL_ExpandEntities(ent);
1939
1940         // override any beam with the same entity
1941         i = cl.max_beams;
1942         if (ent)
1943                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1944                         if (b->entity == ent)
1945                                 break;
1946         // if the entity was not found then just replace an unused beam
1947         if (i == cl.max_beams)
1948                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1949                         if (!b->model)
1950                                 break;
1951         if (i < cl.max_beams)
1952         {
1953                 cl.num_beams = max(cl.num_beams, i + 1);
1954                 b->entity = ent;
1955                 b->lightning = lightning;
1956                 b->model = m;
1957                 b->endtime = cl.mtime[0] + 0.2;
1958                 VectorCopy (start, b->start);
1959                 VectorCopy (end, b->end);
1960         }
1961         else
1962                 Con_Print("beam list overflow!\n");
1963 }
1964
1965 void CL_ParseBeam (model_t *m, int lightning)
1966 {
1967         int ent;
1968         vec3_t start, end;
1969
1970         ent = (unsigned short) MSG_ReadShort ();
1971         MSG_ReadVector(start, cls.protocol);
1972         MSG_ReadVector(end, cls.protocol);
1973
1974         if (ent >= MAX_EDICTS)
1975         {
1976                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1977                 ent = 0;
1978         }
1979
1980         CL_NewBeam(ent, start, end, m, lightning);
1981 }
1982
1983 void CL_ParseTempEntity(void)
1984 {
1985         int type;
1986         vec3_t pos, pos2;
1987         vec3_t vel1, vel2;
1988         vec3_t dir;
1989         vec3_t color;
1990         int rnd;
1991         int colorStart, colorLength, count;
1992         float velspeed, radius;
1993         unsigned char *tempcolor;
1994         matrix4x4_t tempmatrix;
1995
1996         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1997         {
1998                 type = MSG_ReadByte();
1999                 switch (type)
2000                 {
2001                 case QW_TE_WIZSPIKE:
2002                         // spike hitting wall
2003                         MSG_ReadVector(pos, cls.protocol);
2004                         CL_FindNonSolidLocation(pos, pos, 4);
2005                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2006                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2007                         break;
2008
2009                 case QW_TE_KNIGHTSPIKE:
2010                         // spike hitting wall
2011                         MSG_ReadVector(pos, cls.protocol);
2012                         CL_FindNonSolidLocation(pos, pos, 4);
2013                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2014                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2015                         break;
2016
2017                 case QW_TE_SPIKE:
2018                         // spike hitting wall
2019                         MSG_ReadVector(pos, cls.protocol);
2020                         CL_FindNonSolidLocation(pos, pos, 4);
2021                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2022                         if (rand() % 5)
2023                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2024                         else
2025                         {
2026                                 rnd = rand() & 3;
2027                                 if (rnd == 1)
2028                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2029                                 else if (rnd == 2)
2030                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2031                                 else
2032                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2033                         }
2034                         break;
2035                 case QW_TE_SUPERSPIKE:
2036                         // super spike hitting wall
2037                         MSG_ReadVector(pos, cls.protocol);
2038                         CL_FindNonSolidLocation(pos, pos, 4);
2039                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2040                         if (rand() % 5)
2041                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2042                         else
2043                         {
2044                                 rnd = rand() & 3;
2045                                 if (rnd == 1)
2046                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2047                                 else if (rnd == 2)
2048                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2049                                 else
2050                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2051                         }
2052                         break;
2053
2054                 case QW_TE_EXPLOSION:
2055                         // rocket explosion
2056                         MSG_ReadVector(pos, cls.protocol);
2057                         CL_FindNonSolidLocation(pos, pos, 10);
2058                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2059                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2060                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2061                         break;
2062
2063                 case QW_TE_TAREXPLOSION:
2064                         // tarbaby explosion
2065                         MSG_ReadVector(pos, cls.protocol);
2066                         CL_FindNonSolidLocation(pos, pos, 10);
2067                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2068                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2069                         break;
2070
2071                 case QW_TE_LIGHTNING1:
2072                         // lightning bolts
2073                         CL_ParseBeam(cl.model_bolt, true);
2074                         break;
2075
2076                 case QW_TE_LIGHTNING2:
2077                         // lightning bolts
2078                         CL_ParseBeam(cl.model_bolt2, true);
2079                         break;
2080
2081                 case QW_TE_LIGHTNING3:
2082                         // lightning bolts
2083                         CL_ParseBeam(cl.model_bolt3, false);
2084                         break;
2085
2086                 case QW_TE_LAVASPLASH:
2087                         MSG_ReadVector(pos, cls.protocol);
2088                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2089                         break;
2090
2091                 case QW_TE_TELEPORT:
2092                         MSG_ReadVector(pos, cls.protocol);
2093                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2094                         break;
2095
2096                 case QW_TE_GUNSHOT:
2097                         // bullet hitting wall
2098                         radius = MSG_ReadByte();
2099                         MSG_ReadVector(pos, cls.protocol);
2100                         CL_FindNonSolidLocation(pos, pos, 4);
2101                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2102                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2103                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2104                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2105                         {
2106                                 if (rand() % 5)
2107                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2108                                 else
2109                                 {
2110                                         rnd = rand() & 3;
2111                                         if (rnd == 1)
2112                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2113                                         else if (rnd == 2)
2114                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2115                                         else
2116                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2117                                 }
2118                         }
2119                         break;
2120
2121                 case QW_TE_BLOOD:
2122                         count = MSG_ReadByte();
2123                         MSG_ReadVector(pos, cls.protocol);
2124                         CL_FindNonSolidLocation(pos, pos, 4);
2125                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2126                         break;
2127
2128                 case QW_TE_LIGHTNINGBLOOD:
2129                         MSG_ReadVector(pos, cls.protocol);
2130                         CL_FindNonSolidLocation(pos, pos, 4);
2131                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2132                         break;
2133
2134                 default:
2135                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2136                 }
2137         }
2138         else
2139         {
2140                 type = MSG_ReadByte();
2141                 switch (type)
2142                 {
2143                 case TE_WIZSPIKE:
2144                         // spike hitting wall
2145                         MSG_ReadVector(pos, cls.protocol);
2146                         CL_FindNonSolidLocation(pos, pos, 4);
2147                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2148                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2149                         break;
2150
2151                 case TE_KNIGHTSPIKE:
2152                         // spike hitting wall
2153                         MSG_ReadVector(pos, cls.protocol);
2154                         CL_FindNonSolidLocation(pos, pos, 4);
2155                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2156                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2157                         break;
2158
2159                 case TE_SPIKE:
2160                         // spike hitting wall
2161                         MSG_ReadVector(pos, cls.protocol);
2162                         CL_FindNonSolidLocation(pos, pos, 4);
2163                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2164                         if (rand() % 5)
2165                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2166                         else
2167                         {
2168                                 rnd = rand() & 3;
2169                                 if (rnd == 1)
2170                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2171                                 else if (rnd == 2)
2172                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2173                                 else
2174                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2175                         }
2176                         break;
2177                 case TE_SPIKEQUAD:
2178                         // quad spike hitting wall
2179                         MSG_ReadVector(pos, cls.protocol);
2180                         CL_FindNonSolidLocation(pos, pos, 4);
2181                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2182                         if (rand() % 5)
2183                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2184                         else
2185                         {
2186                                 rnd = rand() & 3;
2187                                 if (rnd == 1)
2188                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2189                                 else if (rnd == 2)
2190                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2191                                 else
2192                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2193                         }
2194                         break;
2195                 case TE_SUPERSPIKE:
2196                         // super spike hitting wall
2197                         MSG_ReadVector(pos, cls.protocol);
2198                         CL_FindNonSolidLocation(pos, pos, 4);
2199                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2200                         if (rand() % 5)
2201                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2202                         else
2203                         {
2204                                 rnd = rand() & 3;
2205                                 if (rnd == 1)
2206                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2207                                 else if (rnd == 2)
2208                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2209                                 else
2210                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2211                         }
2212                         break;
2213                 case TE_SUPERSPIKEQUAD:
2214                         // quad super spike hitting wall
2215                         MSG_ReadVector(pos, cls.protocol);
2216                         CL_FindNonSolidLocation(pos, pos, 4);
2217                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2218                         if (rand() % 5)
2219                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2220                         else
2221                         {
2222                                 rnd = rand() & 3;
2223                                 if (rnd == 1)
2224                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2225                                 else if (rnd == 2)
2226                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2227                                 else
2228                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2229                         }
2230                         break;
2231                         // LordHavoc: added for improved blood splatters
2232                 case TE_BLOOD:
2233                         // blood puff
2234                         MSG_ReadVector(pos, cls.protocol);
2235                         CL_FindNonSolidLocation(pos, pos, 4);
2236                         dir[0] = MSG_ReadChar();
2237                         dir[1] = MSG_ReadChar();
2238                         dir[2] = MSG_ReadChar();
2239                         count = MSG_ReadByte();
2240                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2241                         break;
2242                 case TE_SPARK:
2243                         // spark shower
2244                         MSG_ReadVector(pos, cls.protocol);
2245                         CL_FindNonSolidLocation(pos, pos, 4);
2246                         dir[0] = MSG_ReadChar();
2247                         dir[1] = MSG_ReadChar();
2248                         dir[2] = MSG_ReadChar();
2249                         count = MSG_ReadByte();
2250                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2251                         break;
2252                 case TE_PLASMABURN:
2253                         MSG_ReadVector(pos, cls.protocol);
2254                         CL_FindNonSolidLocation(pos, pos, 4);
2255                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2256                         break;
2257                         // LordHavoc: added for improved gore
2258                 case TE_BLOODSHOWER:
2259                         // vaporized body
2260                         MSG_ReadVector(pos, cls.protocol); // mins
2261                         MSG_ReadVector(pos2, cls.protocol); // maxs
2262                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2263                         count = (unsigned short) MSG_ReadShort(); // number of particles
2264                         vel1[0] = -velspeed;
2265                         vel1[1] = -velspeed;
2266                         vel1[2] = -velspeed;
2267                         vel2[0] = velspeed;
2268                         vel2[1] = velspeed;
2269                         vel2[2] = velspeed;
2270                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2271                         break;
2272
2273                 case TE_PARTICLECUBE:
2274                         // general purpose particle effect
2275                         MSG_ReadVector(pos, cls.protocol); // mins
2276                         MSG_ReadVector(pos2, cls.protocol); // maxs
2277                         MSG_ReadVector(dir, cls.protocol); // dir
2278                         count = (unsigned short) MSG_ReadShort(); // number of particles
2279                         colorStart = MSG_ReadByte(); // color
2280                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2281                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2282                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2283                         break;
2284
2285                 case TE_PARTICLERAIN:
2286                         // general purpose particle effect
2287                         MSG_ReadVector(pos, cls.protocol); // mins
2288                         MSG_ReadVector(pos2, cls.protocol); // maxs
2289                         MSG_ReadVector(dir, cls.protocol); // dir
2290                         count = (unsigned short) MSG_ReadShort(); // number of particles
2291                         colorStart = MSG_ReadByte(); // color
2292                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2293                         break;
2294
2295                 case TE_PARTICLESNOW:
2296                         // general purpose particle effect
2297                         MSG_ReadVector(pos, cls.protocol); // mins
2298                         MSG_ReadVector(pos2, cls.protocol); // maxs
2299                         MSG_ReadVector(dir, cls.protocol); // dir
2300                         count = (unsigned short) MSG_ReadShort(); // number of particles
2301                         colorStart = MSG_ReadByte(); // color
2302                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2303                         break;
2304
2305                 case TE_GUNSHOT:
2306                         // bullet hitting wall
2307                         MSG_ReadVector(pos, cls.protocol);
2308                         CL_FindNonSolidLocation(pos, pos, 4);
2309                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2310                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2311                         {
2312                                 if (rand() % 5)
2313                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2314                                 else
2315                                 {
2316                                         rnd = rand() & 3;
2317                                         if (rnd == 1)
2318                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2319                                         else if (rnd == 2)
2320                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2321                                         else
2322                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2323                                 }
2324                         }
2325                         break;
2326
2327                 case TE_GUNSHOTQUAD:
2328                         // quad bullet hitting wall
2329                         MSG_ReadVector(pos, cls.protocol);
2330                         CL_FindNonSolidLocation(pos, pos, 4);
2331                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2332                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2333                         {
2334                                 if (rand() % 5)
2335                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2336                                 else
2337                                 {
2338                                         rnd = rand() & 3;
2339                                         if (rnd == 1)
2340                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2341                                         else if (rnd == 2)
2342                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2343                                         else
2344                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2345                                 }
2346                         }
2347                         break;
2348
2349                 case TE_EXPLOSION:
2350                         // rocket explosion
2351                         MSG_ReadVector(pos, cls.protocol);
2352                         CL_FindNonSolidLocation(pos, pos, 10);
2353                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2354                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2355                         break;
2356
2357                 case TE_EXPLOSIONQUAD:
2358                         // quad rocket explosion
2359                         MSG_ReadVector(pos, cls.protocol);
2360                         CL_FindNonSolidLocation(pos, pos, 10);
2361                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2362                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2363                         break;
2364
2365                 case TE_EXPLOSION3:
2366                         // Nehahra movie colored lighting explosion
2367                         MSG_ReadVector(pos, cls.protocol);
2368                         CL_FindNonSolidLocation(pos, pos, 10);
2369                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2370                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2371                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2372                         CL_ParticleExplosion(pos);
2373                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2374                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2375                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2376                         break;
2377
2378                 case TE_EXPLOSIONRGB:
2379                         // colored lighting explosion
2380                         MSG_ReadVector(pos, cls.protocol);
2381                         CL_FindNonSolidLocation(pos, pos, 10);
2382                         CL_ParticleExplosion(pos);
2383                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2384                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2385                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2386                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2387                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2388                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2389                         break;
2390
2391                 case TE_TAREXPLOSION:
2392                         // tarbaby explosion
2393                         MSG_ReadVector(pos, cls.protocol);
2394                         CL_FindNonSolidLocation(pos, pos, 10);
2395                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2396                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2397                         break;
2398
2399                 case TE_SMALLFLASH:
2400                         MSG_ReadVector(pos, cls.protocol);
2401                         CL_FindNonSolidLocation(pos, pos, 10);
2402                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2403                         break;
2404
2405                 case TE_CUSTOMFLASH:
2406                         MSG_ReadVector(pos, cls.protocol);
2407                         CL_FindNonSolidLocation(pos, pos, 4);
2408                         radius = (MSG_ReadByte() + 1) * 8;
2409                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2410                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2411                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2412                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2413                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2414                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2415                         break;
2416
2417                 case TE_FLAMEJET:
2418                         MSG_ReadVector(pos, cls.protocol);
2419                         MSG_ReadVector(dir, cls.protocol);
2420                         count = MSG_ReadByte();
2421                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2422                         break;
2423
2424                 case TE_LIGHTNING1:
2425                         // lightning bolts
2426                         CL_ParseBeam(cl.model_bolt, true);
2427                         break;
2428
2429                 case TE_LIGHTNING2:
2430                         // lightning bolts
2431                         CL_ParseBeam(cl.model_bolt2, true);
2432                         break;
2433
2434                 case TE_LIGHTNING3:
2435                         // lightning bolts
2436                         CL_ParseBeam(cl.model_bolt3, false);
2437                         break;
2438
2439         // PGM 01/21/97
2440                 case TE_BEAM:
2441                         // grappling hook beam
2442                         CL_ParseBeam(cl.model_beam, false);
2443                         break;
2444         // PGM 01/21/97
2445
2446         // LordHavoc: for compatibility with the Nehahra movie...
2447                 case TE_LIGHTNING4NEH:
2448                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2449                         break;
2450
2451                 case TE_LAVASPLASH:
2452                         MSG_ReadVector(pos, cls.protocol);
2453                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2454                         break;
2455
2456                 case TE_TELEPORT:
2457                         MSG_ReadVector(pos, cls.protocol);
2458                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2459                         break;
2460
2461                 case TE_EXPLOSION2:
2462                         // color mapped explosion
2463                         MSG_ReadVector(pos, cls.protocol);
2464                         CL_FindNonSolidLocation(pos, pos, 10);
2465                         colorStart = MSG_ReadByte();
2466                         colorLength = MSG_ReadByte();
2467                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2468                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2469                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2470                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2471                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2472                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2473                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2474                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2475                         break;
2476
2477                 case TE_TEI_G3:
2478                         MSG_ReadVector(pos, cls.protocol);
2479                         MSG_ReadVector(pos2, cls.protocol);
2480                         MSG_ReadVector(dir, cls.protocol);
2481                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2482                         break;
2483
2484                 case TE_TEI_SMOKE:
2485                         MSG_ReadVector(pos, cls.protocol);
2486                         MSG_ReadVector(dir, cls.protocol);
2487                         count = MSG_ReadByte();
2488                         CL_FindNonSolidLocation(pos, pos, 4);
2489                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2490                         break;
2491
2492                 case TE_TEI_BIGEXPLOSION:
2493                         MSG_ReadVector(pos, cls.protocol);
2494                         CL_FindNonSolidLocation(pos, pos, 10);
2495                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2497                         break;
2498
2499                 case TE_TEI_PLASMAHIT:
2500                         MSG_ReadVector(pos, cls.protocol);
2501                         MSG_ReadVector(dir, cls.protocol);
2502                         count = MSG_ReadByte();
2503                         CL_FindNonSolidLocation(pos, pos, 5);
2504                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2505                         break;
2506
2507                 default:
2508                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2509                 }
2510         }
2511 }
2512
2513 void CL_ParseTrailParticles(void)
2514 {
2515         int entityindex;
2516         int effectindex;
2517         vec3_t start, end;
2518         entityindex = (unsigned short)MSG_ReadShort();
2519         if (entityindex >= MAX_EDICTS)
2520                 entityindex = 0;
2521         if (entityindex >= cl.max_entities)
2522                 CL_ExpandEntities(entityindex);
2523         effectindex = (unsigned short)MSG_ReadShort();
2524         MSG_ReadVector(start, cls.protocol);
2525         MSG_ReadVector(end, cls.protocol);
2526         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2527 }
2528
2529 void CL_ParsePointParticles(void)
2530 {
2531         int effectindex, count;
2532         vec3_t origin, velocity;
2533         effectindex = (unsigned short)MSG_ReadShort();
2534         MSG_ReadVector(origin, cls.protocol);
2535         MSG_ReadVector(velocity, cls.protocol);
2536         count = (unsigned short)MSG_ReadShort();
2537         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2538 }
2539
2540 typedef struct cl_iplog_item_s
2541 {
2542         char *address;
2543         char *name;
2544 }
2545 cl_iplog_item_t;
2546
2547 static qboolean cl_iplog_loaded = false;
2548 static int cl_iplog_numitems = 0;
2549 static int cl_iplog_maxitems = 0;
2550 static cl_iplog_item_t *cl_iplog_items;
2551
2552 static void CL_IPLog_Load(void);
2553 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2554 {
2555         int i;
2556         if (!address || !address[0] || !name || !name[0])
2557                 return;
2558         if (!cl_iplog_loaded)
2559                 CL_IPLog_Load();
2560         if (developer.integer >= 100)
2561                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2562         // see if it already exists
2563         if (checkexisting)
2564         {
2565                 for (i = 0;i < cl_iplog_numitems;i++)
2566                 {
2567                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2568                         {
2569                                 if (developer.integer >= 100)
2570                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2571                                 return;
2572                         }
2573                 }
2574         }
2575         // it does not already exist in the iplog, so add it
2576         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2577         {
2578                 cl_iplog_item_t *olditems = cl_iplog_items;
2579                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2580                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2581                 if (olditems)
2582                 {
2583                         if (cl_iplog_numitems)
2584                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2585                         Mem_Free(olditems);
2586                 }
2587         }
2588         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2589         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2590         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2591         // TODO: maybe it would be better to strip weird characters from name when
2592         // copying it here rather than using a straight strcpy?
2593         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2594         cl_iplog_numitems++;
2595         if (addtofile)
2596         {
2597                 // add it to the iplog.txt file
2598                 // TODO: this ought to open the one in the userpath version of the base
2599                 // gamedir, not the current gamedir
2600                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2601                 if (developer.integer >= 100)
2602                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2603         }
2604 }
2605
2606 static void CL_IPLog_Load(void)
2607 {
2608         int i, len, linenumber;
2609         char *text, *textend;
2610         unsigned char *filedata;
2611         fs_offset_t filesize;
2612         char line[MAX_INPUTLINE];
2613         char address[MAX_INPUTLINE];
2614         cl_iplog_loaded = true;
2615         // TODO: this ought to open the one in the userpath version of the base
2616         // gamedir, not the current gamedir
2617         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2618         if (!filedata)
2619                 return;
2620         text = (char *)filedata;
2621         textend = text + filesize;
2622         for (linenumber = 1;text < textend;linenumber++)
2623         {
2624                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2625                         if (len < (int)sizeof(line) - 1)
2626                                 line[len++] = *text;
2627                 line[len] = 0;
2628                 if (text < textend && *text == '\r' && text[1] == '\n')
2629                         text++;
2630                 if (text < textend && *text == '\n')
2631                         text++;
2632                 if (line[0] == '/' && line[1] == '/')
2633                         continue; // skip comments if anyone happens to add them
2634                 for (i = 0;i < len && line[i] > ' ';i++)
2635                         address[i] = line[i];
2636                 address[i] = 0;
2637                 // skip exactly one space character
2638                 i++;
2639                 // address contains the address with termination,
2640                 // line + i contains the name with termination
2641                 if (address[0] && line[i])
2642                         CL_IPLog_Add(address, line + i, false, false);
2643                 else
2644                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2645         }
2646 }
2647
2648 static void CL_IPLog_List_f(void)
2649 {
2650         int i, j;
2651         const char *addressprefix;
2652         if (Cmd_Argc() > 2)
2653         {
2654                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2655                 return;
2656         }
2657         addressprefix = "";
2658         if (Cmd_Argc() >= 2)
2659                 addressprefix = Cmd_Argv(1);
2660         if (!cl_iplog_loaded)
2661                 CL_IPLog_Load();
2662         if (addressprefix && addressprefix[0])
2663                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2664         else
2665                 Con_Printf("Listing all iplog entries\n");
2666         Con_Printf("address         name\n");
2667         for (i = 0;i < cl_iplog_numitems;i++)
2668         {
2669                 if (addressprefix && addressprefix[0])
2670                 {
2671                         for (j = 0;addressprefix[j];j++)
2672                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2673                                         break;
2674                         // if this address does not begin with the addressprefix string
2675                         // simply omit it from the output
2676                         if (addressprefix[j])
2677                                 continue;
2678                 }
2679                 // if name is less than 15 characters, left justify it and pad
2680                 // if name is more than 15 characters, print all of it, not worrying
2681                 // about the fact it will misalign the columns
2682                 if (strlen(cl_iplog_items[i].address) < 15)
2683                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2684                 else
2685                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2686         }
2687 }
2688
2689 // look for anything interesting like player IP addresses or ping reports
2690 qboolean CL_ExaminePrintString(const char *text)
2691 {
2692         int len;
2693         const char *t;
2694         char temp[MAX_INPUTLINE];
2695         if (!strcmp(text, "Client ping times:\n"))
2696         {
2697                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2698                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2699                         ;
2700                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2701                 {
2702                         Con_Printf("ping reply but empty scoreboard?!?\n");
2703                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2704                         cl.parsingtextexpectingpingforscores = 0;
2705                 }
2706                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2707                 return !cl.parsingtextexpectingpingforscores;
2708         }
2709         if (!strncmp(text, "host:    ", 9))
2710         {
2711                 // cl.parsingtextexpectingpingforscores = false; // really?
2712                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2713                 cl.parsingtextplayerindex = 0;
2714                 return true;
2715         }
2716         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2717         {
2718                 // if anything goes wrong, we'll assume this is not a ping report
2719                 qboolean expected = cl.parsingtextexpectingpingforscores;
2720                 cl.parsingtextexpectingpingforscores = 0;
2721                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2722                 t = text;
2723                 while (*t == ' ')
2724                         t++;
2725                 if ((*t >= '0' && *t <= '9') || *t == '-')
2726                 {
2727                         int ping = atoi(t);
2728                         while ((*t >= '0' && *t <= '9') || *t == '-')
2729                                 t++;
2730                         if (*t == ' ')
2731                         {
2732                                 int charindex = 0;
2733                                 t++;
2734                                 if(cl.parsingtextplayerindex < cl.maxclients)
2735                                 {
2736                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2737                                                 ;
2738                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2739                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2740                                         if (t[charindex] == '\n')
2741                                         {
2742                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2743                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2744                                                         ;
2745                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2746                                                 {
2747                                                         // we parsed a valid ping entry, so expect another to follow
2748                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2749                                                         cl.parsingtextexpectingpingforscores = expected;
2750                                                 }
2751                                                 return !expected;
2752                                         }
2753                                 }
2754                                 if (!strncmp(t, "unconnected\n", 12))
2755                                 {
2756                                         // just ignore
2757                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2758                                         cl.parsingtextexpectingpingforscores = expected;
2759                                         return !expected;
2760                                 }
2761                                 else
2762                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2763                         }
2764                 }
2765         }
2766         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2767         {
2768                 if (!strncmp(text, "players: ", 9))
2769                 {
2770                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2771                         cl.parsingtextplayerindex = 0;
2772                         return true;
2773                 }
2774                 else if (!strstr(text, ": "))
2775                 {
2776                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2777                         return true;
2778                 }
2779         }
2780         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2781         {
2782                 // if anything goes wrong, we'll assume this is not a status report
2783                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2784                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2785                 {
2786                         t = text + 1;
2787                         cl.parsingtextplayerindex = atoi(t) - 1;
2788                         while (*t >= '0' && *t <= '9')
2789                                 t++;
2790                         if (*t == ' ')
2791                         {
2792                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2793                                 return true;
2794                         }
2795                         // the player name follows here, along with frags and time
2796                 }
2797         }
2798         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2799         {
2800                 // if anything goes wrong, we'll assume this is not a status report
2801                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2802                 if (text[0] == ' ')
2803                 {
2804                         t = text;
2805                         while (*t == ' ')
2806                                 t++;
2807                         for (len = 0;*t && *t != '\n';t++)
2808                                 if (len < (int)sizeof(temp) - 1)
2809                                         temp[len++] = *t;
2810                         temp[len] = 0;
2811                         // botclient is perfectly valid, but we don't care about bots
2812                         // also don't try to look up the name of an invalid player index
2813                         if (strcmp(temp, "botclient")
2814                          && cl.parsingtextplayerindex >= 0
2815                          && cl.parsingtextplayerindex < cl.maxclients
2816                          && cl.scores[cl.parsingtextplayerindex].name[0])
2817                         {
2818                                 // log the player name and IP address string
2819                                 // (this operates entirely on strings to avoid issues with the
2820                                 //  nature of a network address)
2821                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2822                         }
2823                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2824                         return true;
2825                 }
2826         }
2827         return true;
2828 }
2829
2830 extern cvar_t slowmo;
2831 static void CL_NetworkTimeReceived(double newtime)
2832 {
2833         double timehigh;
2834         cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2835         cl.mtime[0] = newtime;
2836         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2837                 cl.time = cl.mtime[1] = newtime;
2838         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2839         {
2840                 if (developer.integer >= 100 && vid_activewindow)
2841                 {
2842                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2843                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2844                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2845                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2846                 }
2847                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2848                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2849                 if (cl_nettimesyncboundmode.integer == 1)
2850                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2851                 else if (cl_nettimesyncboundmode.integer == 2)
2852                 {
2853                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2854                                 cl.time = cl.mtime[1];
2855                 }
2856                 else if (cl_nettimesyncboundmode.integer == 3)
2857                 {
2858                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2859                                 cl.time = cl.mtime[1];
2860                 }
2861                 else if (cl_nettimesyncboundmode.integer == 4)
2862                 {
2863                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2864                                 cl.time = cl.mtime[1]; // reset
2865                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2866                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2867                         else if (cl.time > cl.mtime[1])
2868                                 cl.time -= 0.002 * cl.movevars_slowmo; // fall into the past by 2ms
2869                         else
2870                                 cl.time += 0.001 * cl.movevars_slowmo; // creep forward 1ms
2871                 }
2872         }
2873         // this packet probably contains a player entity update, so we will need
2874         // to update the prediction
2875         cl.movement_needupdate = true;
2876         // this may get updated later in parsing by svc_clientdata
2877         cl.onground = false;
2878         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2879         // during this frame
2880         // (makes spectating players much smoother and prevents mouse movement from turning)
2881         cl.fixangle[1] = cl.fixangle[0];
2882         cl.fixangle[0] = false;
2883         if (!cls.demoplayback)
2884                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2885 }
2886
2887 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2888
2889 //[515]: csqc
2890 void CL_VM_Init (void);
2891 qboolean CL_VM_Parse_TempEntity (void);
2892 void CL_VM_Parse_StuffCmd (const char *msg);
2893 void CL_VM_Parse_CenterPrint (const char *msg);
2894 void CSQC_AddPrintText (const char *msg);
2895 void CSQC_ReadEntities (void);
2896
2897 /*
2898 =====================
2899 CL_ParseServerMessage
2900 =====================
2901 */
2902 int parsingerror = false;
2903 extern void CL_UpdateMoveVars(void);
2904 void CL_ParseServerMessage(void)
2905 {
2906         int                     cmd;
2907         int                     i;
2908         protocolversion_t protocol;
2909         unsigned char           cmdlog[32];
2910         char            *cmdlogname[32], *temp;
2911         int                     cmdindex, cmdcount = 0;
2912
2913         // LordHavoc: moved demo message writing from before the packet parse to
2914         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2915         // code in CL_ParseServerinfo
2916         //if (cls.demorecording)
2917         //      CL_WriteDemoMessage (&net_message);
2918
2919         cl.last_received_message = realtime;
2920
2921         if (cls.netcon && cls.signon < SIGNONS)
2922                 CL_KeepaliveMessage(false);
2923
2924 //
2925 // if recording demos, copy the message out
2926 //
2927         if (cl_shownet.integer == 1)
2928                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2929         else if (cl_shownet.integer == 2)
2930                 Con_Print("------------------\n");
2931
2932 //
2933 // parse the message
2934 //
2935         //MSG_BeginReading ();
2936
2937         parsingerror = true;
2938
2939         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2940         {
2941                 CL_NetworkTimeReceived(realtime); // qw has no clock
2942
2943                 // slightly kill qw player entities each frame
2944                 for (i = 1;i < cl.maxclients;i++)
2945                         cl.entities_active[i] = false;
2946
2947                 // kill all qw nails
2948                 cl.qw_num_nails = 0;
2949
2950                 // fade weapon view kick
2951                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2952
2953                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
2954
2955                 while (1)
2956                 {
2957                         if (msg_badread)
2958                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2959
2960                         cmd = MSG_ReadByte ();
2961
2962                         if (cmd == -1)
2963                         {
2964                                 SHOWNET("END OF MESSAGE");
2965                                 break;          // end of message
2966                         }
2967
2968                         cmdindex = cmdcount & 31;
2969                         cmdcount++;
2970                         cmdlog[cmdindex] = cmd;
2971
2972                         SHOWNET(qw_svc_strings[cmd]);
2973                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2974                         if (!cmdlogname[cmdindex])
2975                         {
2976                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2977                                 temp = "<unknown>";
2978                                 cmdlogname[cmdindex] = temp;
2979                         }
2980
2981                         // other commands
2982                         switch (cmd)
2983                         {
2984                         default:
2985                                 {
2986                                         char description[32*64], temp[64];
2987                                         int count;
2988                                         strlcpy(description, "packet dump: ", sizeof(description));
2989                                         i = cmdcount - 32;
2990                                         if (i < 0)
2991                                                 i = 0;
2992                                         count = cmdcount - i;
2993                                         i &= 31;
2994                                         while(count > 0)
2995                                         {
2996                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2997                                                 strlcat(description, temp, sizeof(description));
2998                                                 count--;
2999                                                 i++;
3000                                                 i &= 31;
3001                                         }
3002                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3003                                         Con_Print(description);
3004                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3005                                 }
3006                                 break;
3007
3008                         case qw_svc_nop:
3009                                 //Con_Printf("qw_svc_nop\n");
3010                                 break;
3011
3012                         case qw_svc_disconnect:
3013                                 Con_Printf("Server disconnected\n");
3014                                 if (cls.demonum != -1)
3015                                         CL_NextDemo();
3016                                 else
3017                                         CL_Disconnect();
3018                                 return;
3019
3020                         case qw_svc_print:
3021                                 i = MSG_ReadByte();
3022                                 temp = MSG_ReadString();
3023                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3024                                 {
3025                                         if (i == 3) // chat
3026                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3027