]> icculus.org git repositories - divverent/darkplaces.git/blob - cl_parse.c
separated the code that sends player name and such into CL_SendPlayerInfo
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
171
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
178
179 /*
180 ==================
181 CL_ParseStartSoundPacket
182 ==================
183 */
184 void CL_ParseStartSoundPacket(int largesoundindex)
185 {
186         vec3_t  pos;
187         int     channel, ent;
188         int     sound_num;
189         int     volume;
190         int     field_mask;
191         float   attenuation;
192
193         if (cls.protocol == PROTOCOL_QUAKEWORLD)
194         {
195                 channel = MSG_ReadShort();
196
197                 if (channel & (1<<15))
198                         volume = MSG_ReadByte ();
199                 else
200                         volume = DEFAULT_SOUND_PACKET_VOLUME;
201
202                 if (channel & (1<<14))
203                         attenuation = MSG_ReadByte () / 64.0;
204                 else
205                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
206
207                 ent = (channel>>3)&1023;
208                 channel &= 7;
209
210                 sound_num = MSG_ReadByte ();
211         }
212         else
213         {
214                 field_mask = MSG_ReadByte();
215
216                 if (field_mask & SND_VOLUME)
217                         volume = MSG_ReadByte ();
218                 else
219                         volume = DEFAULT_SOUND_PACKET_VOLUME;
220
221                 if (field_mask & SND_ATTENUATION)
222                         attenuation = MSG_ReadByte () / 64.0;
223                 else
224                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
225
226                 if (field_mask & SND_LARGEENTITY)
227                 {
228                         ent = (unsigned short) MSG_ReadShort ();
229                         channel = MSG_ReadByte ();
230                 }
231                 else
232                 {
233                         channel = (unsigned short) MSG_ReadShort ();
234                         ent = channel >> 3;
235                         channel &= 7;
236                 }
237
238                 if (largesoundindex || field_mask & SND_LARGESOUND)
239                         sound_num = (unsigned short) MSG_ReadShort ();
240                 else
241                         sound_num = MSG_ReadByte ();
242         }
243
244         MSG_ReadVector(pos, cls.protocol);
245
246         if (sound_num >= MAX_SOUNDS)
247         {
248                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
249                 return;
250         }
251
252         if (ent >= MAX_EDICTS)
253         {
254                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
255                 return;
256         }
257
258         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
259 }
260
261 /*
262 ==================
263 CL_KeepaliveMessage
264
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
267 ==================
268 */
269
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
272 {
273         float time;
274         static double nextmsg = -1;
275         int oldreadcount;
276         qboolean oldbadread;
277         sizebuf_t old;
278
279         // no need if server is local and definitely not if this is a demo
280         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
281                 return;
282
283         if (readmessages)
284         {
285                 // read messages from server, should just be nops
286                 oldreadcount = msg_readcount;
287                 oldbadread = msg_badread;
288                 old = net_message;
289                 memcpy(olddata, net_message.data, net_message.cursize);
290
291                 NetConn_ClientFrame();
292
293                 msg_readcount = oldreadcount;
294                 msg_badread = oldbadread;
295                 net_message = old;
296                 memcpy(net_message.data, olddata, net_message.cursize);
297         }
298
299         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
300         {
301                 sizebuf_t       msg;
302                 unsigned char           buf[4];
303                 nextmsg = time + 5;
304                 // write out a nop
305                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306                 Con_Print("--> client to server keepalive\n");
307                 memset(&msg, 0, sizeof(msg));
308                 msg.data = buf;
309                 msg.maxsize = sizeof(buf);
310                 MSG_WriteChar(&msg, clc_nop);
311                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
312         }
313 }
314
315 void CL_ParseEntityLump(char *entdata)
316 {
317         const char *data;
318         char key[128], value[MAX_INPUTLINE];
319         FOG_clear(); // LordHavoc: no fog until set
320         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321         R_SetSkyBox(cl.worldmodel->brush.skybox);
322         data = entdata;
323         if (!data)
324                 return;
325         if (!COM_ParseTokenConsole(&data))
326                 return; // error
327         if (com_token[0] != '{')
328                 return; // error
329         while (1)
330         {
331                 if (!COM_ParseTokenConsole(&data))
332                         return; // error
333                 if (com_token[0] == '}')
334                         break; // end of worldspawn
335                 if (com_token[0] == '_')
336                         strlcpy (key, com_token + 1, sizeof (key));
337                 else
338                         strlcpy (key, com_token, sizeof (key));
339                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340                         key[strlen(key)-1] = 0;
341                 if (!COM_ParseTokenConsole(&data))
342                         return; // error
343                 strlcpy (value, com_token, sizeof (value));
344                 if (!strcmp("sky", key))
345                         R_SetSkyBox(value);
346                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
347                         R_SetSkyBox(value);
348                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
349                         R_SetSkyBox(value);
350                 else if (!strcmp("fog", key))
351                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352                 else if (!strcmp("fog_density", key))
353                         r_refdef.fog_density = atof(value);
354                 else if (!strcmp("fog_red", key))
355                         r_refdef.fog_red = atof(value);
356                 else if (!strcmp("fog_green", key))
357                         r_refdef.fog_green = atof(value);
358                 else if (!strcmp("fog_blue", key))
359                         r_refdef.fog_blue = atof(value);
360         }
361 }
362
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
364 {
365         qfile_t *file;
366
367         // see if the file already exists
368         file = FS_Open(filename, "rb", true, false);
369         if (file)
370         {
371                 FS_Close(file);
372                 return true;
373         }
374
375         // download messages in a demo would be bad
376         if (cls.demorecording)
377         {
378                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
379                 return true;
380         }
381
382         // don't try to download when playing a demo
383         if (!cls.netcon)
384                 return true;
385
386         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387         Con_Printf("Downloading %s\n", filename);
388
389         if (!cls.qw_downloadmemory)
390         {
391                 cls.qw_downloadmemory = NULL;
392                 cls.qw_downloadmemorycursize = 0;
393                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
394         }
395
396         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
398
399         cls.qw_downloadnumber++;
400         cls.qw_downloadpercent = 0;
401         cls.qw_downloadmemorycursize = 0;
402
403         return false;
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
409 {
410         int i;
411
412         // clear name of file that just finished
413         cls.qw_downloadname[0] = 0;
414
415         switch (cls.qw_downloadtype)
416         {
417         case dl_single:
418                 break;
419         case dl_skin:
420                 if (cls.qw_downloadnumber == 0)
421                         Con_Printf("Checking skins...\n");
422                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
423                 {
424                         if (!cl.scores[cls.qw_downloadnumber].name[0])
425                                 continue;
426                         // check if we need to download the file, and return if so
427                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
428                                 return;
429                 }
430
431                 cls.qw_downloadtype = dl_none;
432
433                 // load any newly downloaded skins
434                 for (i = 0;i < cl.maxclients;i++)
435                         QW_CL_ProcessUserInfo(i);
436
437                 // if we're still in signon stages, request the next one
438                 if (cls.signon != SIGNONS)
439                 {
440                         cls.signon = SIGNONS-1;
441                         // we'll go to SIGNONS when the first entity update is received
442                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
444                 }
445                 break;
446         case dl_model:
447                 if (cls.qw_downloadnumber == 0)
448                 {
449                         Con_Printf("Checking models...\n");
450                         cls.qw_downloadnumber = 1;
451                 }
452
453                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
454                 {
455                         // skip submodels
456                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
457                                 continue;
458                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
462                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466                         // check if we need to download the file, and return if so
467                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
468                                 return;
469                 }
470
471                 cls.qw_downloadtype = dl_none;
472
473                 // touch all of the precached models that are still loaded so we can free
474                 // anything that isn't needed
475                 Mod_ClearUsed();
476                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477                         Mod_FindName(cl.model_name[i]);
478                 // precache any models used by the client (this also marks them used)
479                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
483                 Mod_PurgeUnused();
484
485                 // now we try to load everything that is new
486
487                 // world model
488                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489                 if (cl.model_precache[1]->Draw == NULL)
490                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
491
492                 // normal models
493                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
496
497                 // check memory integrity
498                 Mem_CheckSentinelsGlobal();
499
500                 // now that we have a world model, set up the world entity, renderer
501                 // modules and csqc
502                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503                 CL_UpdateRenderEntity(&cl.entities[0].render);
504
505                 CL_Locs_Reload_f();
506                 R_Modules_NewMap();
507
508                 // add pmodel/emodel CRCs to userinfo
509                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
510                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
511
512                 // done checking sounds and models, send a prespawn command now
513                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
514                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
515
516                 if (cls.qw_downloadmemory)
517                 {
518                         Mem_Free(cls.qw_downloadmemory);
519                         cls.qw_downloadmemory = NULL;
520                 }
521
522                 // done loading
523                 cl.loadfinished = true;
524                 break;
525         case dl_sound:
526                 if (cls.qw_downloadnumber == 0)
527                 {
528                         Con_Printf("Checking sounds...\n");
529                         cls.qw_downloadnumber = 1;
530                 }
531
532                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
533                 {
534                         // check if we need to download the file, and return if so
535                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
536                                 return;
537                 }
538
539                 cls.qw_downloadtype = dl_none;
540
541                 // load new sounds and unload old ones
542                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
543                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
544
545                 // precache any sounds used by the client
546                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
547                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
548                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
549                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
550                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
551                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
552                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
553
554                 // sounds
555                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
556                 {
557                         // Don't lock the sfx here, S_ServerSounds already did that
558                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
559                 }
560
561                 // check memory integrity
562                 Mem_CheckSentinelsGlobal();
563
564                 // done with sound downloads, next we check models
565                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
566                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
567                 break;
568         case dl_none:
569         default:
570                 Con_Printf("Unknown download type.\n");
571         }
572 }
573
574 static void QW_CL_ParseDownload(void)
575 {
576         int size = (signed short)MSG_ReadShort();
577         int percent = MSG_ReadByte();
578
579         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
580
581         // skip the download fragment if playing a demo
582         if (!cls.netcon)
583         {
584                 if (size > 0)
585                         msg_readcount += size;
586                 return;
587         }
588
589         if (size == -1)
590         {
591                 Con_Printf("File not found.\n");
592                 QW_CL_RequestNextDownload();
593                 return;
594         }
595
596         if (msg_readcount + (unsigned short)size > net_message.cursize)
597                 Host_Error("corrupt download message\n");
598
599         // make sure the buffer is big enough to include this new fragment
600         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
601         {
602                 unsigned char *old;
603                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
604                         cls.qw_downloadmemorymaxsize *= 2;
605                 old = cls.qw_downloadmemory;
606                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
607                 if (old)
608                 {
609                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
610                         Mem_Free(old);
611                 }
612         }
613
614         // read the fragment out of the packet
615         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
616         cls.qw_downloadmemorycursize += size;
617         cls.qw_downloadspeedcount += size;
618
619         cls.qw_downloadpercent = percent;
620
621         if (percent != 100)
622         {
623                 // request next fragment
624                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
625                 MSG_WriteString(&cls.netcon->message, "nextdl");
626         }
627         else
628         {
629                 // finished file
630                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
631
632                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
633
634                 cls.qw_downloadpercent = 0;
635
636                 // start downloading the next file (or join the game)
637                 QW_CL_RequestNextDownload();
638         }
639 }
640
641 static void QW_CL_ParseModelList(void)
642 {
643         int n;
644         int nummodels = MSG_ReadByte();
645         char *str;
646
647         // parse model precache list
648         for (;;)
649         {
650                 str = MSG_ReadString();
651                 if (!str[0])
652                         break;
653                 nummodels++;
654                 if (nummodels==MAX_MODELS)
655                         Host_Error("Server sent too many model precaches");
656                 if (strlen(str) >= MAX_QPATH)
657                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
658                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
659         }
660
661         n = MSG_ReadByte();
662         if (n)
663         {
664                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
665                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
666                 return;
667         }
668
669         cls.signon = 2;
670         cls.qw_downloadnumber = 0;
671         cls.qw_downloadtype = dl_model;
672         QW_CL_RequestNextDownload();
673 }
674
675 static void QW_CL_ParseSoundList(void)
676 {
677         int n;
678         int numsounds = MSG_ReadByte();
679         char *str;
680
681         // parse sound precache list
682         for (;;)
683         {
684                 str = MSG_ReadString();
685                 if (!str[0])
686                         break;
687                 numsounds++;
688                 if (numsounds==MAX_SOUNDS)
689                         Host_Error("Server sent too many sound precaches");
690                 if (strlen(str) >= MAX_QPATH)
691                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
692                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
693         }
694
695         n = MSG_ReadByte();
696
697         if (n)
698         {
699                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
700                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
701                 return;
702         }
703
704         cls.signon = 2;
705         cls.qw_downloadnumber = 0;
706         cls.qw_downloadtype = dl_sound;
707         QW_CL_RequestNextDownload();
708 }
709
710 static void QW_CL_Skins_f(void)
711 {
712         cls.qw_downloadnumber = 0;
713         cls.qw_downloadtype = dl_skin;
714         QW_CL_RequestNextDownload();
715 }
716
717 static void QW_CL_Changing_f(void)
718 {
719         if (cls.qw_downloadmemory)  // don't change when downloading
720                 return;
721
722         S_StopAllSounds();
723         cl.intermission = 0;
724         cls.signon = 1; // not active anymore, but not disconnected
725         Con_Printf("\nChanging map...\n");
726 }
727
728 void QW_CL_NextUpload(void)
729 {
730         int r, percent, size;
731
732         if (!cls.qw_uploaddata)
733                 return;
734
735         r = cls.qw_uploadsize - cls.qw_uploadpos;
736         if (r > 768)
737                 r = 768;
738         size = min(1, cls.qw_uploadsize);
739         percent = (cls.qw_uploadpos+r)*100/size;
740
741         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
742         MSG_WriteShort(&cls.netcon->message, r);
743         MSG_WriteByte(&cls.netcon->message, percent);
744         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
745
746         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
747
748         cls.qw_uploadpos += r;
749
750         if (cls.qw_uploadpos < cls.qw_uploadsize)
751                 return;
752
753         Con_Printf("Upload completed\n");
754
755         QW_CL_StopUpload();
756 }
757
758 void QW_CL_StartUpload(unsigned char *data, int size)
759 {
760         // do nothing in demos or if not connected
761         if (!cls.netcon)
762                 return;
763
764         // abort existing upload if in progress
765         QW_CL_StopUpload();
766
767         Con_DPrintf("Starting upload of %d bytes...\n", size);
768
769         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
770         memcpy(cls.qw_uploaddata, data, size);
771         cls.qw_uploadsize = size;
772         cls.qw_uploadpos = 0;
773
774         QW_CL_NextUpload();
775 }
776
777 #if 0
778 qboolean QW_CL_IsUploading(void)
779 {
780         return cls.qw_uploaddata != NULL;
781 }
782 #endif
783
784 void QW_CL_StopUpload(void)
785 {
786         if (cls.qw_uploaddata)
787                 Mem_Free(cls.qw_uploaddata);
788         cls.qw_uploaddata = NULL;
789         cls.qw_uploadsize = 0;
790         cls.qw_uploadpos = 0;
791 }
792
793 static void QW_CL_ProcessUserInfo(int slot)
794 {
795         int topcolor, bottomcolor;
796         char temp[2048];
797         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
798         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
799         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
800         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
801         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
802         cl.scores[slot].qw_spectator = temp[0] != 0;
803         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
804         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
805         if (!cl.scores[slot].qw_skin[0])
806                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
807         // TODO: skin cache
808 }
809
810 static void QW_CL_UpdateUserInfo(void)
811 {
812         int slot;
813         slot = MSG_ReadByte();
814         if (slot >= cl.maxclients)
815         {
816                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
817                 MSG_ReadLong();
818                 MSG_ReadString();
819                 return;
820         }
821         cl.scores[slot].qw_userid = MSG_ReadLong();
822         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
823
824         QW_CL_ProcessUserInfo(slot);
825 }
826
827 static void QW_CL_SetInfo(void)
828 {
829         int slot;
830         char key[2048];
831         char value[2048];
832         slot = MSG_ReadByte();
833         strlcpy(key, MSG_ReadString(), sizeof(key));
834         strlcpy(value, MSG_ReadString(), sizeof(value));
835         if (slot >= cl.maxclients)
836         {
837                 Con_Printf("svc_setinfo >= cl.maxclients\n");
838                 return;
839         }
840         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
841
842         QW_CL_ProcessUserInfo(slot);
843 }
844
845 static void QW_CL_ServerInfo(void)
846 {
847         char key[2048];
848         char value[2048];
849         char temp[32];
850         strlcpy(key, MSG_ReadString(), sizeof(key));
851         strlcpy(value, MSG_ReadString(), sizeof(value));
852         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
853         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
854         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
855         cl.qw_teamplay = atoi(temp);
856 }
857
858 static void QW_CL_ParseNails(void)
859 {
860         int i, j;
861         int numnails = MSG_ReadByte();
862         vec_t *v;
863         unsigned char bits[6];
864         for (i = 0;i < numnails;i++)
865         {
866                 for (j = 0;j < 6;j++)
867                         bits[j] = MSG_ReadByte();
868                 if (cl.qw_num_nails > 255)
869                         continue;
870                 v = cl.qw_nails[cl.qw_num_nails++];
871                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
872                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
873                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
874                 v[3] = -360*(bits[4]>>4)/16;
875                 v[4] = 360*bits[5]/256;
876                 v[5] = 0;
877         }
878 }
879
880 static void CL_UpdateItemsAndWeapon(void)
881 {
882         int j;
883         // check for important changes
884
885         // set flash times
886         if (cl.olditems != cl.stats[STAT_ITEMS])
887                 for (j = 0;j < 32;j++)
888                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
889                                 cl.item_gettime[j] = cl.time;
890         cl.olditems = cl.stats[STAT_ITEMS];
891
892         // GAME_NEXUIZ hud needs weapon change time
893         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
894                 cl.weapontime = cl.time;
895         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
896 }
897
898 void CL_BeginDownloads(qboolean aborteddownload)
899 {
900         // quakeworld works differently
901         if (cls.protocol == PROTOCOL_QUAKEWORLD)
902                 return;
903
904         // this would be a good place to do curl downloads
905         if(Curl_Have_forthismap())
906         {
907                 Curl_Register_predownload(); // come back later
908                 return;
909         }
910
911         // if we got here...
912         // curl is done, so let's start with the business
913         cl.loadbegun = true;
914
915         // if already downloading something from the previous level, don't stop it
916         if (cls.qw_downloadname[0])
917                 return;
918
919         if (cl.downloadcsqc)
920         {
921                 size_t progsize;
922                 cl.downloadcsqc = false;
923                 if (cls.netcon
924                  && !sv.active
925                  && csqc_progname.string
926                  && csqc_progname.string[0]
927                  && csqc_progcrc.integer >= 0
928                  && cl_serverextension_download.integer
929                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
930                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
931                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
932         }
933
934         if (cl.loadmodel_current < cl.loadmodel_total)
935         {
936                 // loading models
937
938                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
939                 {
940                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
941                                 continue;
942                         if (cls.signon < SIGNONS)
943                                 CL_KeepaliveMessage(true);
944                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
945                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
946                         {
947                                 // we now have the worldmodel so we can set up the game world
948                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
949                                 CL_UpdateRenderEntity(&cl.entities[0].render);
950                                 CL_Locs_Reload_f();
951                                 R_Modules_NewMap();
952                                 // check memory integrity
953                                 Mem_CheckSentinelsGlobal();
954                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
955                                 {
956                                         cl.loadfinished = true;
957                                         // now issue the spawn to move on to signon 2 like normal
958                                         if (cls.netcon)
959                                                 Cmd_ForwardStringToServer("prespawn");
960                                 }
961                         }
962                 }
963
964                 // finished loading models
965         }
966
967         if (cl.loadsound_current < cl.loadsound_total)
968         {
969                 // loading sounds
970
971                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
972                 {
973                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
974                                 continue;
975                         if (cls.signon < SIGNONS)
976                                 CL_KeepaliveMessage(true);
977                         // Don't lock the sfx here, S_ServerSounds already did that
978                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
979                 }
980
981                 // finished loading sounds
982         }
983
984         // note: the reason these loops skip already-loaded things is that it
985         // enables this command to be issued during the game if desired
986
987         if (cl.downloadmodel_current < cl.loadmodel_total)
988         {
989                 // loading models
990
991                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
992                 {
993                         if (aborteddownload)
994                         {
995                                 if (cl.downloadmodel_current == 1)
996                                 {
997                                         // the worldmodel failed, but we need to set up anyway
998                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
999                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1000                                         CL_Locs_Reload_f();
1001                                         R_Modules_NewMap();
1002                                         // check memory integrity
1003                                         Mem_CheckSentinelsGlobal();
1004                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1005                                         {
1006                                                 cl.loadfinished = true;
1007                                                 // now issue the spawn to move on to signon 2 like normal
1008                                                 if (cls.netcon)
1009                                                         Cmd_ForwardStringToServer("prespawn");
1010                                         }
1011                                 }
1012                                 aborteddownload = false;
1013                                 continue;
1014                         }
1015                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1016                                 continue;
1017                         if (cls.signon < SIGNONS)
1018                                 CL_KeepaliveMessage(true);
1019                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1020                         {
1021                                 if (cl.downloadmodel_current == 1)
1022                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1023                                 else
1024                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1025                                 // regarding the * check: don't try to download submodels
1026                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1027                                 {
1028                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1029                                         // we'll try loading again when the download finishes
1030                                         return;
1031                                 }
1032                         }
1033                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1034                         if (cl.downloadmodel_current == 1)
1035                         {
1036                                 // we now have the worldmodel so we can set up the game world
1037                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1038                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1039                                 CL_Locs_Reload_f();
1040                                 R_Modules_NewMap();
1041                                 // check memory integrity
1042                                 Mem_CheckSentinelsGlobal();
1043                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1044                                 {
1045                                         cl.loadfinished = true;
1046                                         // now issue the spawn to move on to signon 2 like normal
1047                                         if (cls.netcon)
1048                                                 Cmd_ForwardStringToServer("prespawn");
1049                                 }
1050                         }
1051                 }
1052
1053                 // finished loading models
1054         }
1055
1056         if (cl.downloadsound_current < cl.loadsound_total)
1057         {
1058                 // loading sounds
1059
1060                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1061                 {
1062                         char soundname[MAX_QPATH];
1063                         if (aborteddownload)
1064                         {
1065                                 aborteddownload = false;
1066                                 continue;
1067                         }
1068                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1069                                 continue;
1070                         if (cls.signon < SIGNONS)
1071                                 CL_KeepaliveMessage(true);
1072                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1073                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1074                         {
1075                                 Con_Printf("Sound %s not found\n", soundname);
1076                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1077                                 {
1078                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1079                                         // we'll try loading again when the download finishes
1080                                         return;
1081                                 }
1082                         }
1083                         // Don't lock the sfx here, S_ServerSounds already did that
1084                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1085                 }
1086
1087                 // finished loading sounds
1088         }
1089
1090         if (!cl.loadfinished)
1091         {
1092                 cl.loadfinished = true;
1093
1094                 // check memory integrity
1095                 Mem_CheckSentinelsGlobal();
1096
1097                 // now issue the spawn to move on to signon 2 like normal
1098                 if (cls.netcon)
1099                         Cmd_ForwardStringToServer("prespawn");
1100         }
1101 }
1102
1103 void CL_BeginDownloads_f(void)
1104 {
1105         // prevent cl_begindownloads from being issued multiple times in one match
1106         // to prevent accidentally cancelled downloads
1107         if(cl.loadbegun)
1108                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1109         else
1110                 CL_BeginDownloads(false);
1111 }
1112
1113 void CL_StopDownload(int size, int crc)
1114 {
1115         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1116         {
1117                 int existingcrc;
1118                 size_t existingsize;
1119                 const char *extension;
1120
1121                 // finished file
1122                 // save to disk only if we don't already have it
1123                 // (this is mainly for playing back demos)
1124                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1125                 if (existingsize)
1126                 {
1127                         if ((int)existingsize != size || existingcrc != crc)
1128                         {
1129                                 // we have a mismatching file, pick another name for it
1130                                 char name[MAX_QPATH*2];
1131                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1132                                 if (!FS_FileExists(name))
1133                                 {
1134                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1135                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1136                                 }
1137                         }
1138                 }
1139                 else
1140                 {
1141                         // we either don't have it or have a mismatching file...
1142                         // so it's time to accept the file
1143                         // but if we already have a mismatching file we need to rename
1144                         // this new one, and if we already have this file in renamed form,
1145                         // we do nothing
1146                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1147                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1148                         extension = FS_FileExtension(cls.qw_downloadname);
1149                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1150                                 FS_Rescan();
1151                 }
1152         }
1153
1154         if (cls.qw_downloadmemory)
1155                 Mem_Free(cls.qw_downloadmemory);
1156         cls.qw_downloadmemory = NULL;
1157         cls.qw_downloadname[0] = 0;
1158         cls.qw_downloadmemorymaxsize = 0;
1159         cls.qw_downloadmemorycursize = 0;
1160         cls.qw_downloadpercent = 0;
1161 }
1162
1163 void CL_ParseDownload(void)
1164 {
1165         int i, start, size;
1166         unsigned char data[65536];
1167         start = MSG_ReadLong();
1168         size = (unsigned short)MSG_ReadShort();
1169
1170         // record the start/size information to ack in the next input packet
1171         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1172         {
1173                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1174                 {
1175                         cls.dp_downloadack[i].start = start;
1176                         cls.dp_downloadack[i].size = size;
1177                         break;
1178                 }
1179         }
1180
1181         MSG_ReadBytes(size, data);
1182
1183         if (!cls.qw_downloadname[0])
1184         {
1185                 if (size > 0)
1186                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1187                 return;
1188         }
1189
1190         if (start + size > cls.qw_downloadmemorymaxsize)
1191                 Host_Error("corrupt download message\n");
1192
1193         // only advance cursize if the data is at the expected position
1194         // (gaps are unacceptable)
1195         memcpy(cls.qw_downloadmemory + start, data, size);
1196         cls.qw_downloadmemorycursize = start + size;
1197         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1198         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1199         cls.qw_downloadspeedcount += size;
1200 }
1201
1202 void CL_DownloadBegin_f(void)
1203 {
1204         int size = atoi(Cmd_Argv(1));
1205
1206         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1207         {
1208                 Con_Printf("cl_downloadbegin: received bogus information\n");
1209                 CL_StopDownload(0, 0);
1210                 return;
1211         }
1212
1213         if (cls.qw_downloadname[0])
1214                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1215
1216         CL_StopDownload(0, 0);
1217
1218         // we're really beginning a download now, so initialize stuff
1219         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1220         cls.qw_downloadmemorymaxsize = size;
1221         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1222         cls.qw_downloadnumber++;
1223
1224         Cmd_ForwardStringToServer("sv_startdownload");
1225 }
1226
1227 void CL_StopDownload_f(void)
1228 {
1229         if (cls.qw_downloadname[0])
1230         {
1231                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1232                 CL_StopDownload(0, 0);
1233         }
1234         CL_BeginDownloads(true);
1235 }
1236
1237 void CL_DownloadFinished_f(void)
1238 {
1239         if (Cmd_Argc() < 3)
1240         {
1241                 Con_Printf("Malformed cl_downloadfinished command\n");
1242                 return;
1243         }
1244         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1245         CL_BeginDownloads(false);
1246 }
1247
1248 static void CL_SendPlayerInfo(void)
1249 {
1250         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1251         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1252
1253         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1254         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1255
1256         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1257         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1258
1259         if (cl_pmodel.integer)
1260         {
1261                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1262                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1263         }
1264         if (*cl_playermodel.string)
1265         {
1266                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1268         }
1269         if (*cl_playerskin.string)
1270         {
1271                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1272                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1273         }
1274 }
1275
1276 /*
1277 =====================
1278 CL_SignonReply
1279
1280 An svc_signonnum has been received, perform a client side setup
1281 =====================
1282 */
1283 static void CL_SignonReply (void)
1284 {
1285         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1286
1287         switch (cls.signon)
1288         {
1289         case 1:
1290                 if (cls.netcon)
1291                 {
1292                         // send player info before we begin downloads
1293                         // (so that the server can see the player name while downloading)
1294                         CL_SendPlayerInfo();
1295
1296                         // execute cl_begindownloads next frame
1297                         // (after any commands added by svc_stufftext have been executed)
1298                         // when done with downloads the "prespawn" will be sent
1299                         Cbuf_AddText("\ncl_begindownloads\n");
1300
1301                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1302                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1303                 }
1304                 else // playing a demo...  make sure loading occurs as soon as possible
1305                         CL_BeginDownloads(false);
1306                 break;
1307
1308         case 2:
1309                 if (cls.netcon)
1310                 {
1311                         // LordHavoc: quake sent the player info here but due to downloads
1312                         // it is sent earlier instead
1313                         // CL_SendPlayerInfo();
1314
1315                         // LordHavoc: changed to begin a loading stage and issue this when done
1316                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1317                         MSG_WriteString (&cls.netcon->message, "spawn");
1318                 }
1319                 break;
1320
1321         case 3:
1322                 if (cls.netcon)
1323                 {
1324                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1325                         MSG_WriteString (&cls.netcon->message, "begin");
1326                 }
1327                 break;
1328
1329         case 4:
1330                 Con_ClearNotify();
1331                 break;
1332         }
1333 }
1334
1335 /*
1336 ==================
1337 CL_ParseServerInfo
1338 ==================
1339 */
1340 void CL_ParseServerInfo (void)
1341 {
1342         char *str;
1343         int i;
1344         protocolversion_t protocol;
1345         int nummodels, numsounds;
1346
1347         Con_DPrint("Serverinfo packet received.\n");
1348
1349         // if server is active, we already began a loading plaque
1350         if (!sv.active)
1351                 SCR_BeginLoadingPlaque();
1352
1353         // check memory integrity
1354         Mem_CheckSentinelsGlobal();
1355
1356         // clear cl_serverextension cvars
1357         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1358
1359 //
1360 // wipe the client_state_t struct
1361 //
1362         CL_ClearState ();
1363
1364 // parse protocol version number
1365         i = MSG_ReadLong ();
1366         protocol = Protocol_EnumForNumber(i);
1367         if (protocol == PROTOCOL_UNKNOWN)
1368         {
1369                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1370                 return;
1371         }
1372         // hack for unmarked Nehahra movie demos which had a custom protocol
1373         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1374                 protocol = PROTOCOL_NEHAHRAMOVIE;
1375         cls.protocol = protocol;
1376         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1377
1378         cl.num_entities = 1;
1379
1380         if (protocol == PROTOCOL_QUAKEWORLD)
1381         {
1382                 char gamedir[1][MAX_QPATH];
1383
1384                 cl.qw_servercount = MSG_ReadLong();
1385
1386                 str = MSG_ReadString();
1387                 Con_Printf("server gamedir is %s\n", str);
1388                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1389
1390                 // change gamedir if needed
1391                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1392                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1393
1394                 cl.gametype = GAME_DEATHMATCH;
1395                 cl.maxclients = 32;
1396
1397                 // parse player number
1398                 i = MSG_ReadByte();
1399                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1400                 //cl.qw_spectator = (i & 128) != 0;
1401                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1402                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1403
1404                 // get the full level name
1405                 str = MSG_ReadString ();
1406                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1407
1408                 // get the movevars
1409                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1410                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1411                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1412                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1413                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1414                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1415                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1416                 cl.qw_movevars_friction           = MSG_ReadFloat();
1417                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1418                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1419
1420                 // seperate the printfs so the server message can have a color
1421                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1422
1423                 // check memory integrity
1424                 Mem_CheckSentinelsGlobal();
1425
1426                 if (cls.netcon)
1427                 {
1428                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1429                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1430                 }
1431
1432                 cl.loadbegun = false;
1433                 cl.loadfinished = false;
1434
1435                 cls.state = ca_connected;
1436                 cls.signon = 1;
1437
1438                 // note: on QW protocol we can't set up the gameworld until after
1439                 // downloads finish...
1440                 // (we don't even know the name of the map yet)
1441         }
1442         else
1443         {
1444         // parse maxclients
1445                 cl.maxclients = MSG_ReadByte ();
1446                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1447                 {
1448                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1449                         return;
1450                 }
1451                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1452
1453         // parse gametype
1454                 cl.gametype = MSG_ReadByte ();
1455
1456         // parse signon message
1457                 str = MSG_ReadString ();
1458                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1459
1460         // seperate the printfs so the server message can have a color
1461                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1462                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1463
1464                 // check memory integrity
1465                 Mem_CheckSentinelsGlobal();
1466
1467                 // parse model precache list
1468                 for (nummodels=1 ; ; nummodels++)
1469                 {
1470                         str = MSG_ReadString();
1471                         if (!str[0])
1472                                 break;
1473                         if (nummodels==MAX_MODELS)
1474                                 Host_Error ("Server sent too many model precaches");
1475                         if (strlen(str) >= MAX_QPATH)
1476                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1477                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1478                 }
1479                 // parse sound precache list
1480                 for (numsounds=1 ; ; numsounds++)
1481                 {
1482                         str = MSG_ReadString();
1483                         if (!str[0])
1484                                 break;
1485                         if (numsounds==MAX_SOUNDS)
1486                                 Host_Error("Server sent too many sound precaches");
1487                         if (strlen(str) >= MAX_QPATH)
1488                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1489                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1490                 }
1491
1492                 // touch all of the precached models that are still loaded so we can free
1493                 // anything that isn't needed
1494                 Mod_ClearUsed();
1495                 for (i = 1;i < nummodels;i++)
1496                         Mod_FindName(cl.model_name[i]);
1497                 // precache any models used by the client (this also marks them used)
1498                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1499                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1500                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1501                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1502                 Mod_PurgeUnused();
1503
1504                 // do the same for sounds
1505                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1506                 S_ServerSounds (cl.sound_name, numsounds);
1507
1508                 // precache any sounds used by the client
1509                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1510                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1511                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1512                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1513                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1514                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1515                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1516
1517                 // now we try to load everything that is new
1518                 cl.loadmodel_current = 1;
1519                 cl.downloadmodel_current = 1;
1520                 cl.loadmodel_total = nummodels;
1521                 cl.loadsound_current = 1;
1522                 cl.downloadsound_current = 1;
1523                 cl.loadsound_total = numsounds;
1524                 cl.downloadcsqc = true;
1525                 cl.loadbegun = false;
1526                 cl.loadfinished = false;
1527         }
1528
1529         // check memory integrity
1530         Mem_CheckSentinelsGlobal();
1531 }
1532
1533 void CL_ValidateState(entity_state_t *s)
1534 {
1535         model_t *model;
1536
1537         if (!s->active)
1538                 return;
1539
1540         if (s->modelindex >= MAX_MODELS)
1541                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1542
1543         // colormap is client index + 1
1544         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1545         {
1546                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1547                 s->colormap = 0;
1548         }
1549
1550         model = cl.model_precache[s->modelindex];
1551         if (model && model->type && s->frame >= model->numframes)
1552         {
1553                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1554                 s->frame = 0;
1555         }
1556         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1557         {
1558                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1559                 s->skin = 0;
1560         }
1561 }
1562
1563 void CL_MoveLerpEntityStates(entity_t *ent)
1564 {
1565         float odelta[3], adelta[3];
1566         CL_ValidateState(&ent->state_current);
1567         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1568         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1569         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1570         {
1571                 // reset all persistent stuff if this is a new entity
1572                 ent->persistent.lerpdeltatime = 0;
1573                 ent->persistent.lerpstarttime = cl.mtime[1];
1574                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1575                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1576                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1577                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1578                 // reset animation interpolation as well
1579                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1580                 ent->render.frame1time = ent->render.frame2time = cl.time;
1581                 ent->render.framelerp = 1;
1582                 // reset various persistent stuff
1583                 ent->persistent.muzzleflash = 0;
1584                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1585         }
1586         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1587         {
1588                 // don't interpolate the move
1589                 // (the fixangle[] check detects teleports, but not constant fixangles
1590                 //  such as when spectating)
1591                 ent->persistent.lerpdeltatime = 0;
1592                 ent->persistent.lerpstarttime = cl.mtime[1];
1593                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1594                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1595                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1596                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1597         }
1598         else if (ent->state_current.flags & RENDER_STEP)
1599         {
1600                 // monster interpolation
1601                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1602                 {
1603                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1604                         ent->persistent.lerpstarttime = cl.mtime[1];
1605                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1606                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1607                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1608                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1609                 }
1610         }
1611         else
1612         {
1613                 // not a monster
1614                 ent->persistent.lerpstarttime = ent->state_previous.time;
1615                 // no lerp if it's singleplayer
1616                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1617                         ent->persistent.lerpdeltatime = 0;
1618                 else
1619                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1620                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1621                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1622                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1623                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1624         }
1625         // trigger muzzleflash effect if necessary
1626         if (ent->state_current.effects & EF_MUZZLEFLASH)
1627                 ent->persistent.muzzleflash = 1;
1628 }
1629
1630 /*
1631 ==================
1632 CL_ParseBaseline
1633 ==================
1634 */
1635 void CL_ParseBaseline (entity_t *ent, int large)
1636 {
1637         int i;
1638
1639         ent->state_baseline = defaultstate;
1640         // FIXME: set ent->state_baseline.number?
1641         ent->state_baseline.active = true;
1642         if (large)
1643         {
1644                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1645                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1646         }
1647         else
1648         {
1649                 ent->state_baseline.modelindex = MSG_ReadByte ();
1650                 ent->state_baseline.frame = MSG_ReadByte ();
1651         }
1652         ent->state_baseline.colormap = MSG_ReadByte();
1653         ent->state_baseline.skin = MSG_ReadByte();
1654         for (i = 0;i < 3;i++)
1655         {
1656                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1657                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1658         }
1659         ent->state_previous = ent->state_current = ent->state_baseline;
1660 }
1661
1662
1663 /*
1664 ==================
1665 CL_ParseClientdata
1666
1667 Server information pertaining to this client only
1668 ==================
1669 */
1670 void CL_ParseClientdata (void)
1671 {
1672         int i, bits;
1673
1674         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1675         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1676         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1677         cl.mviewzoom[1] = cl.mviewzoom[0];
1678
1679         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1680         {
1681                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1682                 cl.stats[STAT_ITEMS] = 0;
1683                 cl.stats[STAT_VIEWZOOM] = 255;
1684         }
1685         cl.idealpitch = 0;
1686         cl.mpunchangle[0][0] = 0;
1687         cl.mpunchangle[0][1] = 0;
1688         cl.mpunchangle[0][2] = 0;
1689         cl.mpunchvector[0][0] = 0;
1690         cl.mpunchvector[0][1] = 0;
1691         cl.mpunchvector[0][2] = 0;
1692         cl.mvelocity[0][0] = 0;
1693         cl.mvelocity[0][1] = 0;
1694         cl.mvelocity[0][2] = 0;
1695         cl.mviewzoom[0] = 1;
1696
1697         bits = (unsigned short) MSG_ReadShort ();
1698         if (bits & SU_EXTEND1)
1699                 bits |= (MSG_ReadByte() << 16);
1700         if (bits & SU_EXTEND2)
1701                 bits |= (MSG_ReadByte() << 24);
1702
1703         if (bits & SU_VIEWHEIGHT)
1704                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1705
1706         if (bits & SU_IDEALPITCH)
1707                 cl.idealpitch = MSG_ReadChar ();
1708
1709         for (i = 0;i < 3;i++)
1710         {
1711                 if (bits & (SU_PUNCH1<<i) )
1712                 {
1713                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1714                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1715                         else
1716                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1717                 }
1718                 if (bits & (SU_PUNCHVEC1<<i))
1719                 {
1720                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1721                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1722                         else
1723                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1724                 }
1725                 if (bits & (SU_VELOCITY1<<i) )
1726                 {
1727                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1728                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1729                         else
1730                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1731                 }
1732         }
1733
1734         // LordHavoc: hipnotic demos don't have this bit set but should
1735         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1736                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1737
1738         cl.onground = (bits & SU_ONGROUND) != 0;
1739         cl.inwater = (bits & SU_INWATER) != 0;
1740
1741         if (cls.protocol == PROTOCOL_DARKPLACES5)
1742         {
1743                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1744                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1745                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1746                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1747                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1748                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1749                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1750                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1751                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1752                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1753         }
1754         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1755         {
1756                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1757                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1758                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1759                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1760                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1761                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1762                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1763                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1764                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1765                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1766                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1767                 else
1768                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1769         }
1770
1771         if (bits & SU_VIEWZOOM)
1772         {
1773                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1774                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1775                 else
1776                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1777         }
1778
1779         // viewzoom interpolation
1780         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1781 }
1782
1783 /*
1784 =====================
1785 CL_ParseStatic
1786 =====================
1787 */
1788 void CL_ParseStatic (int large)
1789 {
1790         entity_t *ent;
1791
1792         if (cl.num_static_entities >= cl.max_static_entities)
1793                 Host_Error ("Too many static entities");
1794         ent = &cl.static_entities[cl.num_static_entities++];
1795         CL_ParseBaseline (ent, large);
1796
1797         if (ent->state_baseline.modelindex == 0)
1798         {
1799                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1800                 cl.num_static_entities--;
1801                 // This is definitely a cheesy way to conserve resources...
1802                 return;
1803         }
1804
1805 // copy it to the current state
1806         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1807         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1808         ent->render.framelerp = 0;
1809         // make torchs play out of sync
1810         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1811         ent->render.colormap = -1; // no special coloring
1812         ent->render.skinnum = ent->state_baseline.skin;
1813         ent->render.effects = ent->state_baseline.effects;
1814         ent->render.alpha = 1;
1815
1816         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1817         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1818
1819         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1820         CL_UpdateRenderEntity(&ent->render);
1821 }
1822
1823 /*
1824 ===================
1825 CL_ParseStaticSound
1826 ===================
1827 */
1828 void CL_ParseStaticSound (int large)
1829 {
1830         vec3_t          org;
1831         int                     sound_num, vol, atten;
1832
1833         MSG_ReadVector(org, cls.protocol);
1834         if (large)
1835                 sound_num = (unsigned short) MSG_ReadShort ();
1836         else
1837                 sound_num = MSG_ReadByte ();
1838         vol = MSG_ReadByte ();
1839         atten = MSG_ReadByte ();
1840
1841         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1842 }
1843
1844 void CL_ParseEffect (void)
1845 {
1846         vec3_t          org;
1847         int                     modelindex, startframe, framecount, framerate;
1848
1849         MSG_ReadVector(org, cls.protocol);
1850         modelindex = MSG_ReadByte ();
1851         startframe = MSG_ReadByte ();
1852         framecount = MSG_ReadByte ();
1853         framerate = MSG_ReadByte ();
1854
1855         CL_Effect(org, modelindex, startframe, framecount, framerate);
1856 }
1857
1858 void CL_ParseEffect2 (void)
1859 {
1860         vec3_t          org;
1861         int                     modelindex, startframe, framecount, framerate;
1862
1863         MSG_ReadVector(org, cls.protocol);
1864         modelindex = (unsigned short) MSG_ReadShort ();
1865         startframe = (unsigned short) MSG_ReadShort ();
1866         framecount = MSG_ReadByte ();
1867         framerate = MSG_ReadByte ();
1868
1869         CL_Effect(org, modelindex, startframe, framecount, framerate);
1870 }
1871
1872 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1873 {
1874         int i;
1875         beam_t *b = NULL;
1876
1877         if (ent >= MAX_EDICTS)
1878         {
1879                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1880                 ent = 0;
1881         }
1882
1883         if (ent >= cl.max_entities)
1884                 CL_ExpandEntities(ent);
1885
1886         // override any beam with the same entity
1887         i = cl.max_beams;
1888         if (ent)
1889                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1890                         if (b->entity == ent)
1891                                 break;
1892         // if the entity was not found then just replace an unused beam
1893         if (i == cl.max_beams)
1894                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1895                         if (!b->model)
1896                                 break;
1897         if (i < cl.max_beams)
1898         {
1899                 cl.num_beams = max(cl.num_beams, i + 1);
1900                 b->entity = ent;
1901                 b->lightning = lightning;
1902                 b->model = m;
1903                 b->endtime = cl.mtime[0] + 0.2;
1904                 VectorCopy (start, b->start);
1905                 VectorCopy (end, b->end);
1906         }
1907         else
1908                 Con_Print("beam list overflow!\n");
1909 }
1910
1911 void CL_ParseBeam (model_t *m, int lightning)
1912 {
1913         int ent;
1914         vec3_t start, end;
1915
1916         ent = (unsigned short) MSG_ReadShort ();
1917         MSG_ReadVector(start, cls.protocol);
1918         MSG_ReadVector(end, cls.protocol);
1919
1920         if (ent >= MAX_EDICTS)
1921         {
1922                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1923                 ent = 0;
1924         }
1925
1926         CL_NewBeam(ent, start, end, m, lightning);
1927 }
1928
1929 void CL_ParseTempEntity(void)
1930 {
1931         int type;
1932         vec3_t pos, pos2;
1933         vec3_t vel1, vel2;
1934         vec3_t dir;
1935         vec3_t color;
1936         int rnd;
1937         int colorStart, colorLength, count;
1938         float velspeed, radius;
1939         unsigned char *tempcolor;
1940         matrix4x4_t tempmatrix;
1941
1942         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1943         {
1944                 type = MSG_ReadByte();
1945                 switch (type)
1946                 {
1947                 case QW_TE_WIZSPIKE:
1948                         // spike hitting wall
1949                         MSG_ReadVector(pos, cls.protocol);
1950                         CL_FindNonSolidLocation(pos, pos, 4);
1951                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1952                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1953                         break;
1954
1955                 case QW_TE_KNIGHTSPIKE:
1956                         // spike hitting wall
1957                         MSG_ReadVector(pos, cls.protocol);
1958                         CL_FindNonSolidLocation(pos, pos, 4);
1959                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1960                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1961                         break;
1962
1963                 case QW_TE_SPIKE:
1964                         // spike hitting wall
1965                         MSG_ReadVector(pos, cls.protocol);
1966                         CL_FindNonSolidLocation(pos, pos, 4);
1967                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1968                         if (rand() % 5)
1969                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1970                         else
1971                         {
1972                                 rnd = rand() & 3;
1973                                 if (rnd == 1)
1974                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1975                                 else if (rnd == 2)
1976                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1977                                 else
1978                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1979                         }
1980                         break;
1981                 case QW_TE_SUPERSPIKE:
1982                         // super spike hitting wall
1983                         MSG_ReadVector(pos, cls.protocol);
1984                         CL_FindNonSolidLocation(pos, pos, 4);
1985                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1986                         if (rand() % 5)
1987                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1988                         else
1989                         {
1990                                 rnd = rand() & 3;
1991                                 if (rnd == 1)
1992                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1993                                 else if (rnd == 2)
1994                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1995                                 else
1996                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1997                         }
1998                         break;
1999
2000                 case QW_TE_EXPLOSION:
2001                         // rocket explosion
2002                         MSG_ReadVector(pos, cls.protocol);
2003                         CL_FindNonSolidLocation(pos, pos, 10);
2004                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2005                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2006                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2007                         break;
2008
2009                 case QW_TE_TAREXPLOSION:
2010                         // tarbaby explosion
2011                         MSG_ReadVector(pos, cls.protocol);
2012                         CL_FindNonSolidLocation(pos, pos, 10);
2013                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2014                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2015                         break;
2016
2017                 case QW_TE_LIGHTNING1:
2018                         // lightning bolts
2019                         CL_ParseBeam(cl.model_bolt, true);
2020                         break;
2021
2022                 case QW_TE_LIGHTNING2:
2023                         // lightning bolts
2024                         CL_ParseBeam(cl.model_bolt2, true);
2025                         break;
2026
2027                 case QW_TE_LIGHTNING3:
2028                         // lightning bolts
2029                         CL_ParseBeam(cl.model_bolt3, false);
2030                         break;
2031
2032                 case QW_TE_LAVASPLASH:
2033                         MSG_ReadVector(pos, cls.protocol);
2034                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2035                         break;
2036
2037                 case QW_TE_TELEPORT:
2038                         MSG_ReadVector(pos, cls.protocol);
2039                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2040                         break;
2041
2042                 case QW_TE_GUNSHOT:
2043                         // bullet hitting wall
2044                         radius = MSG_ReadByte();
2045                         MSG_ReadVector(pos, cls.protocol);
2046                         CL_FindNonSolidLocation(pos, pos, 4);
2047                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2048                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2049                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2050                         break;
2051
2052                 case QW_TE_BLOOD:
2053                         count = MSG_ReadByte();
2054                         MSG_ReadVector(pos, cls.protocol);
2055                         CL_FindNonSolidLocation(pos, pos, 4);
2056                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2057                         break;
2058
2059                 case QW_TE_LIGHTNINGBLOOD:
2060                         MSG_ReadVector(pos, cls.protocol);
2061                         CL_FindNonSolidLocation(pos, pos, 4);
2062                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2063                         break;
2064
2065                 default:
2066                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2067                 }
2068         }
2069         else
2070         {
2071                 type = MSG_ReadByte();
2072                 switch (type)
2073                 {
2074                 case TE_WIZSPIKE:
2075                         // spike hitting wall
2076                         MSG_ReadVector(pos, cls.protocol);
2077                         CL_FindNonSolidLocation(pos, pos, 4);
2078                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2079                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2080                         break;
2081
2082                 case TE_KNIGHTSPIKE:
2083                         // spike hitting wall
2084                         MSG_ReadVector(pos, cls.protocol);
2085                         CL_FindNonSolidLocation(pos, pos, 4);
2086                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2087                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2088                         break;
2089
2090                 case TE_SPIKE:
2091                         // spike hitting wall
2092                         MSG_ReadVector(pos, cls.protocol);
2093                         CL_FindNonSolidLocation(pos, pos, 4);
2094                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2095                         if (rand() % 5)
2096                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2097                         else
2098                         {
2099                                 rnd = rand() & 3;
2100                                 if (rnd == 1)
2101                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2102                                 else if (rnd == 2)
2103                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2104                                 else
2105                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2106                         }
2107                         break;
2108                 case TE_SPIKEQUAD:
2109                         // quad spike hitting wall
2110                         MSG_ReadVector(pos, cls.protocol);
2111                         CL_FindNonSolidLocation(pos, pos, 4);
2112                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2113                         if (rand() % 5)
2114                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2115                         else
2116                         {
2117                                 rnd = rand() & 3;
2118                                 if (rnd == 1)
2119                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2120                                 else if (rnd == 2)
2121                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2122                                 else
2123                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2124                         }
2125                         break;
2126                 case TE_SUPERSPIKE:
2127                         // super spike hitting wall
2128                         MSG_ReadVector(pos, cls.protocol);
2129                         CL_FindNonSolidLocation(pos, pos, 4);
2130                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2131                         if (rand() % 5)
2132                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2133                         else
2134                         {
2135                                 rnd = rand() & 3;
2136                                 if (rnd == 1)
2137                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2138                                 else if (rnd == 2)
2139                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2140                                 else
2141                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2142                         }
2143                         break;
2144                 case TE_SUPERSPIKEQUAD:
2145                         // quad super spike hitting wall
2146                         MSG_ReadVector(pos, cls.protocol);
2147                         CL_FindNonSolidLocation(pos, pos, 4);
2148                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2149                         if (rand() % 5)
2150                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2151                         else
2152                         {
2153                                 rnd = rand() & 3;
2154                                 if (rnd == 1)
2155                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2156                                 else if (rnd == 2)
2157                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2158                                 else
2159                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2160                         }
2161                         break;
2162                         // LordHavoc: added for improved blood splatters
2163                 case TE_BLOOD:
2164                         // blood puff
2165                         MSG_ReadVector(pos, cls.protocol);
2166                         CL_FindNonSolidLocation(pos, pos, 4);
2167                         dir[0] = MSG_ReadChar();
2168                         dir[1] = MSG_ReadChar();
2169                         dir[2] = MSG_ReadChar();
2170                         count = MSG_ReadByte();
2171                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2172                         break;
2173                 case TE_SPARK:
2174                         // spark shower
2175                         MSG_ReadVector(pos, cls.protocol);
2176                         CL_FindNonSolidLocation(pos, pos, 4);
2177                         dir[0] = MSG_ReadChar();
2178                         dir[1] = MSG_ReadChar();
2179                         dir[2] = MSG_ReadChar();
2180                         count = MSG_ReadByte();
2181                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2182                         break;
2183                 case TE_PLASMABURN:
2184                         MSG_ReadVector(pos, cls.protocol);
2185                         CL_FindNonSolidLocation(pos, pos, 4);
2186                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2187                         break;
2188                         // LordHavoc: added for improved gore
2189                 case TE_BLOODSHOWER:
2190                         // vaporized body
2191                         MSG_ReadVector(pos, cls.protocol); // mins
2192                         MSG_ReadVector(pos2, cls.protocol); // maxs
2193                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2194                         count = (unsigned short) MSG_ReadShort(); // number of particles
2195                         vel1[0] = -velspeed;
2196                         vel1[1] = -velspeed;
2197                         vel1[2] = -velspeed;
2198                         vel2[0] = velspeed;
2199                         vel2[1] = velspeed;
2200                         vel2[2] = velspeed;
2201                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2202                         break;
2203
2204                 case TE_PARTICLECUBE:
2205                         // general purpose particle effect
2206                         MSG_ReadVector(pos, cls.protocol); // mins
2207                         MSG_ReadVector(pos2, cls.protocol); // maxs
2208                         MSG_ReadVector(dir, cls.protocol); // dir
2209                         count = (unsigned short) MSG_ReadShort(); // number of particles
2210                         colorStart = MSG_ReadByte(); // color
2211                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2212                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2213                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2214                         break;
2215
2216                 case TE_PARTICLERAIN:
2217                         // general purpose particle effect
2218                         MSG_ReadVector(pos, cls.protocol); // mins
2219                         MSG_ReadVector(pos2, cls.protocol); // maxs
2220                         MSG_ReadVector(dir, cls.protocol); // dir
2221                         count = (unsigned short) MSG_ReadShort(); // number of particles
2222                         colorStart = MSG_ReadByte(); // color
2223                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2224                         break;
2225
2226                 case TE_PARTICLESNOW:
2227                         // general purpose particle effect
2228                         MSG_ReadVector(pos, cls.protocol); // mins
2229                         MSG_ReadVector(pos2, cls.protocol); // maxs
2230                         MSG_ReadVector(dir, cls.protocol); // dir
2231                         count = (unsigned short) MSG_ReadShort(); // number of particles
2232                         colorStart = MSG_ReadByte(); // color
2233                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2234                         break;
2235
2236                 case TE_GUNSHOT:
2237                         // bullet hitting wall
2238                         MSG_ReadVector(pos, cls.protocol);
2239                         CL_FindNonSolidLocation(pos, pos, 4);
2240                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2241                         break;
2242
2243                 case TE_GUNSHOTQUAD:
2244                         // quad bullet hitting wall
2245                         MSG_ReadVector(pos, cls.protocol);
2246                         CL_FindNonSolidLocation(pos, pos, 4);
2247                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2248                         break;
2249
2250                 case TE_EXPLOSION:
2251                         // rocket explosion
2252                         MSG_ReadVector(pos, cls.protocol);
2253                         CL_FindNonSolidLocation(pos, pos, 10);
2254                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2255                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2256                         break;
2257
2258                 case TE_EXPLOSIONQUAD:
2259                         // quad rocket explosion
2260                         MSG_ReadVector(pos, cls.protocol);
2261                         CL_FindNonSolidLocation(pos, pos, 10);
2262                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2263                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2264                         break;
2265
2266                 case TE_EXPLOSION3:
2267                         // Nehahra movie colored lighting explosion
2268                         MSG_ReadVector(pos, cls.protocol);
2269                         CL_FindNonSolidLocation(pos, pos, 10);
2270                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2271                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2272                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2273                         CL_ParticleExplosion(pos);
2274                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2275                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2276                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2277                         break;
2278
2279                 case TE_EXPLOSIONRGB:
2280                         // colored lighting explosion
2281                         MSG_ReadVector(pos, cls.protocol);
2282                         CL_FindNonSolidLocation(pos, pos, 10);
2283                         CL_ParticleExplosion(pos);
2284                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2285                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2286                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2287                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2288                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2289                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2290                         break;
2291
2292                 case TE_TAREXPLOSION:
2293                         // tarbaby explosion
2294                         MSG_ReadVector(pos, cls.protocol);
2295                         CL_FindNonSolidLocation(pos, pos, 10);
2296                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2297                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2298                         break;
2299
2300                 case TE_SMALLFLASH:
2301                         MSG_ReadVector(pos, cls.protocol);
2302                         CL_FindNonSolidLocation(pos, pos, 10);
2303                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2304                         break;
2305
2306                 case TE_CUSTOMFLASH:
2307                         MSG_ReadVector(pos, cls.protocol);
2308                         CL_FindNonSolidLocation(pos, pos, 4);
2309                         radius = (MSG_ReadByte() + 1) * 8;
2310                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2311                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2312                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2313                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2314                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2315                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2316                         break;
2317
2318                 case TE_FLAMEJET:
2319                         MSG_ReadVector(pos, cls.protocol);
2320                         MSG_ReadVector(dir, cls.protocol);
2321                         count = MSG_ReadByte();
2322                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2323                         break;
2324
2325                 case TE_LIGHTNING1:
2326                         // lightning bolts
2327                         CL_ParseBeam(cl.model_bolt, true);
2328                         break;
2329
2330                 case TE_LIGHTNING2:
2331                         // lightning bolts
2332                         CL_ParseBeam(cl.model_bolt2, true);
2333                         break;
2334
2335                 case TE_LIGHTNING3:
2336                         // lightning bolts
2337                         CL_ParseBeam(cl.model_bolt3, false);
2338                         break;
2339
2340         // PGM 01/21/97
2341                 case TE_BEAM:
2342                         // grappling hook beam
2343                         CL_ParseBeam(cl.model_beam, false);
2344                         break;
2345         // PGM 01/21/97
2346
2347         // LordHavoc: for compatibility with the Nehahra movie...
2348                 case TE_LIGHTNING4NEH:
2349                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2350                         break;
2351
2352                 case TE_LAVASPLASH:
2353                         MSG_ReadVector(pos, cls.protocol);
2354                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355                         break;
2356
2357                 case TE_TELEPORT:
2358                         MSG_ReadVector(pos, cls.protocol);
2359                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2360                         break;
2361
2362                 case TE_EXPLOSION2:
2363                         // color mapped explosion
2364                         MSG_ReadVector(pos, cls.protocol);
2365                         CL_FindNonSolidLocation(pos, pos, 10);
2366                         colorStart = MSG_ReadByte();
2367                         colorLength = MSG_ReadByte();
2368                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2369                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2370                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2371                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2372                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2373                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2374                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2375                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2376                         break;
2377
2378                 case TE_TEI_G3:
2379                         MSG_ReadVector(pos, cls.protocol);
2380                         MSG_ReadVector(pos2, cls.protocol);
2381                         MSG_ReadVector(dir, cls.protocol);
2382                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2383                         break;
2384
2385                 case TE_TEI_SMOKE:
2386                         MSG_ReadVector(pos, cls.protocol);
2387                         MSG_ReadVector(dir, cls.protocol);
2388                         count = MSG_ReadByte();
2389                         CL_FindNonSolidLocation(pos, pos, 4);
2390                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2391                         break;
2392
2393                 case TE_TEI_BIGEXPLOSION:
2394                         MSG_ReadVector(pos, cls.protocol);
2395                         CL_FindNonSolidLocation(pos, pos, 10);
2396                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2397                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2398                         break;
2399
2400                 case TE_TEI_PLASMAHIT:
2401                         MSG_ReadVector(pos, cls.protocol);
2402                         MSG_ReadVector(dir, cls.protocol);
2403                         count = MSG_ReadByte();
2404                         CL_FindNonSolidLocation(pos, pos, 5);
2405                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2406                         break;
2407
2408                 default:
2409                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2410                 }
2411         }
2412 }
2413
2414 void CL_ParseTrailParticles(void)
2415 {
2416         int entityindex;
2417         int effectindex;
2418         vec3_t start, end;
2419         entityindex = (unsigned short)MSG_ReadShort();
2420         if (entityindex >= MAX_EDICTS)
2421                 entityindex = 0;
2422         if (entityindex >= cl.max_entities)
2423                 CL_ExpandEntities(entityindex);
2424         effectindex = (unsigned short)MSG_ReadShort();
2425         MSG_ReadVector(start, cls.protocol);
2426         MSG_ReadVector(end, cls.protocol);
2427         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2428 }
2429
2430 void CL_ParsePointParticles(void)
2431 {
2432         int effectindex, count;
2433         vec3_t origin, velocity;
2434         effectindex = (unsigned short)MSG_ReadShort();
2435         MSG_ReadVector(origin, cls.protocol);
2436         MSG_ReadVector(velocity, cls.protocol);
2437         count = (unsigned short)MSG_ReadShort();
2438         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2439 }
2440
2441 // look for anything interesting like player IP addresses or ping reports
2442 qboolean CL_ExaminePrintString(const char *text)
2443 {
2444         const char *t;
2445         if (!strcmp(text, "Client ping times:\n"))
2446         {
2447                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2448                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2449                         ;
2450                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2451                 {
2452                         Con_Printf("ping reply but empty scoreboard?!?\n");
2453                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2454                         cl.parsingtextexpectingpingforscores = 0;
2455                 }
2456                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2457                 return !cl.parsingtextexpectingpingforscores;
2458         }
2459         if (!strncmp(text, "host:    ", 9))
2460         {
2461                 // cl.parsingtextexpectingpingforscores = false; // really?
2462                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2463                 cl.parsingtextplayerindex = 0;
2464                 return true;
2465         }
2466         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2467         {
2468                 // if anything goes wrong, we'll assume this is not a ping report
2469                 qboolean expected = cl.parsingtextexpectingpingforscores;
2470                 cl.parsingtextexpectingpingforscores = 0;
2471                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2472                 t = text;
2473                 while (*t == ' ')
2474                         t++;
2475                 if ((*t >= '0' && *t <= '9') || *t == '-')
2476                 {
2477                         int ping = atoi(t);
2478                         while ((*t >= '0' && *t <= '9') || *t == '-')
2479                                 t++;
2480                         if (*t == ' ')
2481                         {
2482                                 int charindex = 0;
2483                                 t++;
2484                                 if(cl.parsingtextplayerindex < cl.maxclients)
2485                                 {
2486                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2487                                                 ;
2488                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2489                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2490                                         if (t[charindex] == '\n')
2491                                         {
2492                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2493                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2494                                                         ;
2495                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2496                                                 {
2497                                                         // we parsed a valid ping entry, so expect another to follow
2498                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2499                                                         cl.parsingtextexpectingpingforscores = expected;
2500                                                 }
2501                                                 return !expected;
2502                                         }
2503                                 }
2504                                 if (!strncmp(t, "unconnected\n", 12))
2505                                 {
2506                                         // just ignore
2507                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2508                                         cl.parsingtextexpectingpingforscores = expected;
2509                                         return !expected;
2510                                 }
2511                                 else
2512                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2513                         }
2514                 }
2515         }
2516         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2517         {
2518                 if (!strncmp(text, "players: ", 9))
2519                 {
2520                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2521                         cl.parsingtextplayerindex = 0;
2522                         return true;
2523                 }
2524                 else if (!strstr(text, ": "))
2525                 {
2526                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2527                         return true;
2528                 }
2529         }
2530         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2531         {
2532                 // if anything goes wrong, we'll assume this is not a status report
2533                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2534                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2535                 {
2536                         t = text + 1;
2537                         cl.parsingtextplayerindex = atoi(t);
2538                         while (*t >= '0' && *t <= '9')
2539                                 t++;
2540                         if (*t == ' ')
2541                         {
2542                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2543                                 return true;
2544                         }
2545                 }
2546         }
2547         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2548         {
2549                 // if anything goes wrong, we'll assume this is not a status report
2550                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2551                 if (text[0] == ' ')
2552                 {
2553                         t = text;
2554                         while (*t == ' ')
2555                                 t++;
2556                         // botclient is perfectly valid, but we don't care about bots
2557                         if (strcmp(t, "botclient\n"))
2558                         {
2559                                 lhnetaddress_t address;
2560                                 LHNETADDRESS_FromString(&address, t, 0);
2561                                 // TODO: log the IP address and player name?
2562                         }
2563                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2564                         return true;
2565                 }
2566         }
2567         return true;
2568 }
2569
2570 static void CL_NetworkTimeReceived(double newtime)
2571 {
2572         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2573                 cl.mtime[1] = cl.mtime[0] = newtime;
2574         else
2575         {
2576                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2577                 cl.mtime[0] = newtime;
2578         }
2579         if (cl_nettimesyncmode.integer == 3)
2580                 cl.time = cl.mtime[1];
2581         if (cl_nettimesyncmode.integer == 2)
2582         {
2583                 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2584                         cl.time = cl.mtime[1];
2585         }
2586         else if (cl_nettimesyncmode.integer == 1)
2587                 cl.time = cl.mtime[1];
2588         // this packet probably contains a player entity update, so we will need
2589         // to update the prediction
2590         cl.movement_needupdate = true;
2591         // this may get updated later in parsing by svc_clientdata
2592         cl.onground = false;
2593         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2594         // during this frame
2595         // (makes spectating players much smoother and prevents mouse movement from turning)
2596         cl.fixangle[1] = cl.fixangle[0];
2597         cl.fixangle[0] = false;
2598         if (!cls.demoplayback)
2599                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2600 }
2601
2602 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2603
2604 //[515]: csqc
2605 void CL_VM_Init (void);
2606 qboolean CL_VM_Parse_TempEntity (void);
2607 void CL_VM_Parse_StuffCmd (const char *msg);
2608 void CL_VM_Parse_CenterPrint (const char *msg);
2609 void CSQC_AddPrintText (const char *msg);
2610 void CSQC_ReadEntities (void);
2611
2612 /*
2613 =====================
2614 CL_ParseServerMessage
2615 =====================
2616 */
2617 int parsingerror = false;
2618 void CL_ParseServerMessage(void)
2619 {
2620         int                     cmd;
2621         int                     i;
2622         protocolversion_t protocol;
2623         unsigned char           cmdlog[32];
2624         char            *cmdlogname[32], *temp;
2625         int                     cmdindex, cmdcount = 0;
2626
2627         if (cls.demorecording)
2628                 CL_WriteDemoMessage ();
2629
2630         cl.last_received_message = realtime;
2631
2632         if (cls.netcon && cls.signon < SIGNONS)
2633                 CL_KeepaliveMessage(false);
2634
2635 //
2636 // if recording demos, copy the message out
2637 //
2638         if (cl_shownet.integer == 1)
2639                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2640         else if (cl_shownet.integer == 2)
2641                 Con_Print("------------------\n");
2642
2643 //
2644 // parse the message
2645 //
2646         //MSG_BeginReading ();
2647
2648         parsingerror = true;
2649
2650         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2651         {
2652                 CL_NetworkTimeReceived(realtime); // qw has no clock
2653
2654                 // slightly kill qw player entities each frame
2655                 for (i = 1;i < cl.maxclients;i++)
2656                         cl.entities_active[i] = false;
2657
2658                 // kill all qw nails
2659                 cl.qw_num_nails = 0;
2660
2661                 // fade weapon view kick
2662                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2663
2664                 while (1)
2665                 {
2666                         if (msg_badread)
2667                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2668
2669                         cmd = MSG_ReadByte ();
2670
2671                         if (cmd == -1)
2672                         {
2673                                 SHOWNET("END OF MESSAGE");
2674                                 break;          // end of message
2675                         }
2676
2677                         cmdindex = cmdcount & 31;
2678                         cmdcount++;
2679                         cmdlog[cmdindex] = cmd;
2680
2681                         SHOWNET(qw_svc_strings[cmd]);
2682                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2683                         if (!cmdlogname[cmdindex])
2684                         {
2685                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2686                                 temp = "<unknown>";
2687                                 cmdlogname[cmdindex] = temp;
2688                         }
2689
2690                         // other commands
2691                         switch (cmd)
2692                         {
2693                         default:
2694                                 {
2695                                         char description[32*64], temp[64];
2696                                         int count;
2697                                         strlcpy(description, "packet dump: ", sizeof(description));
2698                                         i = cmdcount - 32;
2699                                         if (i < 0)
2700                                                 i = 0;
2701                                         count = cmdcount - i;
2702                                         i &= 31;
2703                                         while(count > 0)
2704                                         {
2705                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2706                                                 strlcat(description, temp, sizeof(description));
2707                                                 count--;
2708                                                 i++;
2709                                                 i &= 31;
2710                                         }
2711                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2712                                         Con_Print(description);
2713                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2714                                 }
2715                                 break;
2716
2717                         case qw_svc_nop:
2718                                 //Con_Printf("qw_svc_nop\n");
2719                                 break;
2720
2721                         case qw_svc_disconnect:
2722                                 Con_Printf("Server disconnected\n");
2723                                 if (cls.demonum != -1)
2724                                         CL_NextDemo();
2725                                 else
2726                                         CL_Disconnect();
2727                                 return;
2728
2729                         case qw_svc_print:
2730                                 i = MSG_ReadByte();
2731                                 temp = MSG_ReadString();
2732                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2733                                 {
2734                                         if (i == 3) // chat
2735                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2736                                         else
2737                                                 CSQC_AddPrintText(temp);
2738                                 }
2739                                 break;
2740
2741                         case qw_svc_centerprint:
2742                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2743                                 break;
2744
2745                         case qw_svc_stufftext:
2746                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2747                                 break;
2748
2749                         case qw_svc_damage:
2750                                 // svc_damage protocol is identical to nq
2751                                 V_ParseDamage ();
2752                                 break;
2753
2754                         case qw_svc_serverdata:
2755                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2756                                 CL_ParseServerInfo();
2757                                 CL_VM_Init();   //[515]: init csqc
2758                                 break;
2759
2760                         case qw_svc_setangle:
2761                                 for (i=0 ; i<3 ; i++)
2762                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2763                                 if (!cls.demoplayback)
2764                                 {
2765                                         cl.fixangle[0] = true;
2766                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2767                                         // disable interpolation if this is new
2768                                         if (!cl.fixangle[1])
2769                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2770                                 }
2771                                 break;
2772
2773                         case qw_svc_lightstyle:
2774                                 i = MSG_ReadByte ();
2775                                 if (i >= cl.max_lightstyle)
2776                                 {
2777                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2778                                         break;
2779                                 }
2780                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2781                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2782                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2783                                 break;
2784
2785                         case qw_svc_sound:
2786                                 CL_ParseStartSoundPacket(false);
2787                                 break;
2788
2789                         case qw_svc_stopsound:
2790                                 i = (unsigned short) MSG_ReadShort();
2791                                 S_StopSound(i>>3, i&7);
2792                                 break;
2793
2794                         case qw_svc_updatefrags:
2795                                 i = MSG_ReadByte();
2796                                 if (i >= cl.maxclients)
2797                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2798                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2799                                 break;
2800
2801                         case qw_svc_updateping:
2802                                 i = MSG_ReadByte();
2803                                 if (i >= cl.maxclients)
2804                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2805                                 cl.scores[i].qw_ping = MSG_ReadShort();
2806                                 break;
2807
2808                         case qw_svc_updatepl:
2809                                 i = MSG_ReadByte();
2810                                 if (i >= cl.maxclients)
2811                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2812                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2813                                 break;
2814
2815                         case qw_svc_updateentertime:
2816                                 i = MSG_ReadByte();
2817                                 if (i >= cl.maxclients)
2818                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2819                                 // seconds ago
2820                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2821                                 break;
2822
2823                         case qw_svc_spawnbaseline:
2824                                 i = (unsigned short) MSG_ReadShort();
2825                                 if (i < 0 || i >= MAX_EDICTS)
2826                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2827                                 if (i >= cl.max_entities)
2828                                         CL_ExpandEntities(i);
2829                                 CL_ParseBaseline(cl.entities + i, false);
2830                                 break;
2831                         case qw_svc_spawnstatic:
2832                                 CL_ParseStatic(false);
2833                                 break;
2834                         case qw_svc_temp_entity:
2835                                 if(!CL_VM_Parse_TempEntity())
2836                                         CL_ParseTempEntity ();
2837                                 break;
2838
2839                         case qw_svc_killedmonster:
2840                                 cl.stats[STAT_MONSTERS]++;
2841                                 break;
2842
2843                         case qw_svc_foundsecret:
2844                                 cl.stats[STAT_SECRETS]++;
2845                                 break;
2846
2847                         case qw_svc_updatestat:
2848                                 i = MSG_ReadByte ();
2849                                 if (i < 0 || i >= MAX_CL_STATS)
2850                                         Host_Error ("svc_updatestat: %i is invalid", i);
2851                                 cl.stats[i] = MSG_ReadByte ();
2852                                 break;
2853
2854                         case qw_svc_updatestatlong:
2855                                 i = MSG_ReadByte ();
2856                                 if (i < 0 || i >= MAX_CL_STATS)
2857                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2858                                 cl.stats[i] = MSG_ReadLong ();
2859                                 break;
2860
2861                         case qw_svc_spawnstaticsound:
2862                                 CL_ParseStaticSound (false);
2863                                 break;
2864
2865                         case qw_svc_cdtrack:
2866                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2867                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2868                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2869                                 else
2870                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2871                                 break;
2872
2873                         case qw_svc_intermission:
2874                                 cl.intermission = 1;
2875                                 cl.completed_time = cl.time;
2876                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2877                                 for (i = 0;i < 3;i++)
2878                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2879                                 break;
2880
2881                         case qw_svc_finale:
2882                                 cl.intermission = 2;
2883                                 cl.completed_time = cl.time;
2884                                 SCR_CenterPrint(MSG_ReadString ());
2885                                 break;
2886
2887                         case qw_svc_sellscreen:
2888                                 Cmd_ExecuteString ("help", src_command);
2889                                 break;
2890
2891                         case qw_svc_smallkick:
2892                                 cl.qw_weaponkick = -2;
2893                                 break;
2894                         case qw_svc_bigkick:
2895                                 cl.qw_weaponkick = -4;
2896                                 break;
2897
2898                         case qw_svc_muzzleflash:
2899                                 i = (unsigned short) MSG_ReadShort();
2900                                 // NOTE: in QW this only worked on clients
2901                                 if (i < 0 || i >= MAX_EDICTS)
2902                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2903                                 if (i >= cl.max_entities)
2904                                         CL_ExpandEntities(i);
2905                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2906                                 break;
2907
2908                         case qw_svc_updateuserinfo:
2909                                 QW_CL_UpdateUserInfo();
2910                                 break;
2911
2912                         case qw_svc_setinfo:
2913                                 QW_CL_SetInfo();
2914                                 break;
2915
2916                         case qw_svc_serverinfo:
2917                                 QW_CL_ServerInfo();
2918                                 break;
2919
2920                         case qw_svc_download:
2921                                 QW_CL_ParseDownload();
2922                                 break;
2923
2924                         case qw_svc_playerinfo:
2925                                 EntityStateQW_ReadPlayerUpdate();
2926                                 break;
2927
2928                         case qw_svc_nails:
2929                                 QW_CL_ParseNails();
2930                                 break;
2931
2932                         case qw_svc_chokecount:
2933                                 i = MSG_ReadByte();
2934                                 // FIXME: apply to netgraph
2935                                 //for (j = 0;j < i;j++)
2936                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2937                                 break;
2938
2939                         case qw_svc_modellist:
2940                                 QW_CL_ParseModelList();
2941                                 break;
2942
2943                         case qw_svc_soundlist:
2944                                 QW_CL_ParseSoundList();
2945                                 break;
2946
2947                         case qw_svc_packetentities:
2948                                 EntityFrameQW_CL_ReadFrame(false);
2949                                 // first update is the final signon stage
2950                                 if (cls.signon == SIGNONS - 1)
2951                                         cls.signon = SIGNONS;
2952                                 break;
2953
2954                         case qw_svc_deltapacketentities:
2955                                 EntityFrameQW_CL_ReadFrame(true);
2956                                 // first update is the final signon stage
2957                                 if (cls.signon == SIGNONS - 1)
2958                                         cls.signon = SIGNONS;
2959                                 break;
2960
2961                         case qw_svc_maxspeed:
2962                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2963                                 break;
2964
2965                         case qw_svc_entgravity:
2966                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2967                                 break;
2968
2969                         case qw_svc_setpause:
2970                                 cl.paused = MSG_ReadByte ();
2971                                 if (cl.paused)
2972                                         CDAudio_Pause ();
2973                                 else
2974                                         CDAudio_Resume ();
2975                                 S_PauseGameSounds (cl.paused);
2976                                 break;
2977                         }
2978                 }
2979
2980                 // fully kill the still slightly dead qw player entities each frame
2981                 for (i = 1;i < cl.maxclients;i++)
2982                         if (!cl.entities_active[i])
2983                                 cl.entities[i].state_current.active = false;
2984         }
2985         else
2986         {
2987                 while (1)
2988                 {
2989                         if (msg_badread)
2990                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2991
2992                         cmd = MSG_ReadByte ();
2993
2994                         if (cmd == -1)
2995                         {
2996                                 SHOWNET("END OF MESSAGE");
2997                                 break;          // end of message
2998                         }
2999
3000                         cmdindex = cmdcount & 31;
3001                         cmdcount++;
3002                         cmdlog[cmdindex] = cmd;
3003
3004                         // if the high bit of the command byte is set, it is a fast update
3005                         if (cmd & 128)
3006                         {
3007                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3008                                 temp = "entity";
3009                                 cmdlogname[cmdindex] = temp;
3010                                 SHOWNET("fast update");
3011                                 if (cls.signon == SIGNONS - 1)
3012                                 {
3013                                         // first update is the final signon stage
3014                                         cls.signon = SIGNONS;
3015                                         CL_SignonReply ();
3016                                 }
3017                                 EntityFrameQuake_ReadEntity (cmd&127);
3018                                 continue;
3019                         }
3020
3021                         SHOWNET(svc_strings[cmd]);
3022                         cmdlogname[cmdindex] = svc_strings[cmd];
3023                         if (!cmdlogname[cmdindex])
3024                         {
3025                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3026                                 temp = "<unknown>";
3027                                 cmdlogname[cmdindex] = temp;
3028                         }
3029
3030                         // other commands
3031                         switch (cmd)
3032                         {
3033                         default:
3034                                 {
3035                                         char description[32*64], temp[64];
3036                                         int count;
3037                                         strlcpy (description, "packet dump: ", sizeof(description));
3038                                         i = cmdcount - 32;
3039                                         if (i < 0)
3040                                                 i = 0;
3041                                         count = cmdcount - i;
3042                                         i &= 31;
3043                                         while(count > 0)
3044                                         {
3045                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3046                                                 strlcat (description, temp, sizeof (description));
3047                                                 count--;
3048                                                 i++;
3049                                                 i &= 31;
3050                                         }
3051                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3052                                         Con_Print(description);
3053                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3054                                 }
3055                                 break;
3056
3057                         case svc_nop:
3058                                 if (cls.signon < SIGNONS)
3059                                         Con_Print("<-- server to client keepalive\n");
3060                                 break;
3061
3062                         case svc_time:
3063                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3064                                 break;
3065
3066                         case svc_clientdata:
3067                                 CL_ParseClientdata();
3068                                 break;
3069
3070                         case svc_version:
3071                                 i = MSG_ReadLong ();
3072                                 protocol = Protocol_EnumForNumber(i);
3073                                 if (protocol == PROTOCOL_UNKNOWN)
3074                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3075                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3076                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3077                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3078                                 cls.protocol = protocol;
3079                                 break;
3080
3081                         case svc_disconnect:
3082                                 Con_Printf ("Server disconnected\n");
3083                                 if (cls.demonum != -1)
3084                                         CL_NextDemo ();
3085                                 else
3086                                         CL_Disconnect ();
3087                                 break;
3088
3089                         case svc_print:
3090                                 temp = MSG_ReadString();
3091                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3092                                         CSQC_AddPrintText(temp);        //[515]: csqc
3093                                 break;
3094
3095                         case svc_centerprint:
3096                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3097                                 break;
3098
3099                         case svc_stufftext:
3100                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3101                                 break;
3102
3103                         case svc_damage:
3104                                 V_ParseDamage ();
3105                                 break;
3106
3107                         case svc_serverinfo:
3108                                 CL_ParseServerInfo ();
3109                                 CL_VM_Init();   //[515]: init csqc
3110                                 break;
3111
3112                         case svc_setangle:
3113                                 for (i=0 ; i<3 ; i++)
3114                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3115                                 if (!cls.demoplayback)
3116                                 {
3117                                         cl.fixangle[0] = true;
3118                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3119                                         // disable interpolation if this is new
3120                                         if (!cl.fixangle[1])
3121                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3122                                 }
3123                                 break;
3124
3125                         case svc_setview:
3126                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3127                                 if (cl.viewentity >= MAX_EDICTS)
3128                                         Host_Error("svc_setview >= MAX_EDICTS");
3129                                 if (cl.viewentity >= cl.max_entities)
3130                                         CL_ExpandEntities(cl.viewentity);
3131                                 // LordHavoc: assume first setview recieved is the real player entity
3132                                 if (!cl.playerentity)
3133                                         cl.playerentity = cl.viewentity;
3134                                 break;
3135
3136                         case svc_lightstyle:
3137                                 i = MSG_ReadByte ();
3138                                 if (i >= cl.max_lightstyle)
3139                                 {
3140                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3141                                         break;
3142                                 }
3143                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3144                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3145                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3146                                 break;
3147
3148                         case svc_sound:
3149                                 CL_ParseStartSoundPacket(false);
3150                                 break;
3151
3152                         case svc_precache:
3153                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3154                                 {
3155                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3156                                         CL_ParseStartSoundPacket(true);
3157                                 }
3158                                 else
3159                                 {
3160                                         int i = (unsigned short)MSG_ReadShort();
3161                                         char *s = MSG_ReadString();
3162                                         if (i < 32768)
3163                                         {
3164                                                 if (i >= 1 && i < MAX_MODELS)
3165                                                 {
3166                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3167                                                         if (!model)
3168                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3169                                                         cl.model_precache[i] = model;
3170                                                 }
3171                                                 else
3172                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3173                                         }
3174                                         else
3175                                         {
3176                                                 i -= 32768;
3177                                                 if (i >= 1 && i < MAX_SOUNDS)
3178                                                 {
3179                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3180                                                         if (!sfx && snd_initialized.integer)
3181                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3182                                                         cl.sound_precache[i] = sfx;
3183                                                 }
3184                                                 else
3185                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3186                                         }
3187                                 }
3188                                 break;
3189
3190                         case svc_stopsound:
3191                                 i = (unsigned short) MSG_ReadShort();
3192                                 S_StopSound(i>>3, i&7);
3193                                 break;
3194
3195                         case svc_updatename:
3196                                 i = MSG_ReadByte ();
3197                                 if (i >= cl.maxclients)
3198                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3199                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3200                                 break;
3201
3202                         case svc_updatefrags:
3203                                 i = MSG_ReadByte ();
3204                                 if (i >= cl.maxclients)
3205                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3206                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3207                                 break;
3208
3209                         case svc_updatecolors:
3210                                 i = MSG_ReadByte ();
3211                                 if (i >= cl.maxclients)
3212                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3213                                 cl.scores[i].colors = MSG_ReadByte ();
3214                                 break;
3215
3216                         case svc_particle:
3217                                 CL_ParseParticleEffect ();
3218                                 break;
3219
3220                         case svc_effect:
3221                                 CL_ParseEffect ();
3222                                 break;
3223
3224                         case svc_effect2:
3225                                 CL_ParseEffect2 ();
3226                                 break;
3227
3228                         case svc_spawnbaseline:
3229                                 i = (unsigned short) MSG_ReadShort ();
3230                                 if (i < 0 || i >= MAX_EDICTS)
3231                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3232                                 if (i >= cl.max_entities)
3233                                         CL_ExpandEntities(i);
3234                                 CL_ParseBaseline (cl.entities + i, false);
3235                                 break;
3236                         case svc_spawnbaseline2:
3237                                 i = (unsigned short) MSG_ReadShort ();
3238                                 if (i < 0 || i >= MAX_EDICTS)
3239                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3240                                 if (i >= cl.max_entities)
3241                                         CL_ExpandEntities(i);
3242                                 CL_ParseBaseline (cl.entities + i, true);
3243                                 break;
3244                         case svc_spawnstatic:
3245                                 CL_ParseStatic (false);
3246                                 break;
3247                         case svc_spawnstatic2:
3248                                 CL_ParseStatic (true);
3249                                 break;
3250                         case svc_temp_entity:
3251                                 if(!CL_VM_Parse_TempEntity())
3252                                         CL_ParseTempEntity ();
3253                                 break;
3254
3255                         case svc_setpause:
3256                                 cl.paused = MSG_ReadByte ();
3257                                 if (cl.paused)
3258                                         CDAudio_Pause ();
3259                                 else
3260                                         CDAudio_Resume ();
3261                                 S_PauseGameSounds (cl.paused);
3262                                 break;
3263
3264                         case svc_signonnum:
3265                                 i = MSG_ReadByte ();
3266                                 // LordHavoc: it's rude to kick off the client if they missed the
3267                                 // reconnect somehow, so allow signon 1 even if at signon 1
3268                                 if (i <= cls.signon && i != 1)
3269                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3270                                 cls.signon = i;
3271                                 CL_SignonReply ();
3272                                 break;
3273
3274                         case svc_killedmonster:
3275                                 cl.stats[STAT_MONSTERS]++;
3276                                 break;
3277
3278                         case svc_foundsecret:
3279                                 cl.stats[STAT_SECRETS]++;
3280                                 break;
3281
3282                         case svc_updatestat:
3283                                 i = MSG_ReadByte ();
3284                                 if (i < 0 || i >= MAX_CL_STATS)
3285                                         Host_Error ("svc_updatestat: %i is invalid", i);
3286                                 cl.stats[i] = MSG_ReadLong ();
3287                                 break;
3288
3289                         case svc_updatestatubyte:
3290                                 i = MSG_ReadByte ();
3291                                 if (i < 0 || i >= MAX_CL_STATS)
3292                                         Host_Error ("svc_updatestat: %i is invalid", i);
3293                                 cl.stats[i] = MSG_ReadByte ();
3294                                 break;
3295
3296                         case svc_spawnstaticsound:
3297                                 CL_ParseStaticSound (false);
3298                                 break;
3299
3300                         case svc_spawnstaticsound2:
3301                                 CL_ParseStaticSound (true);
3302                                 break;
3303
3304                         case svc_cdtrack:
3305                                 cl.cdtrack = MSG_ReadByte ();
3306                                 cl.looptrack = MSG_ReadByte ();
3307                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3308                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3309                                 else
3310                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3311                                 break;
3312
3313                         case svc_intermission:
3314                                 cl.intermission = 1;
3315                                 cl.completed_time = cl.time;
3316                                 break;
3317
3318                         case svc_finale:
3319                                 cl.intermission = 2;
3320                                 cl.completed_time = cl.time;
3321                                 SCR_CenterPrint(MSG_ReadString ());
3322                                 break;
3323
3324                         case svc_cutscene:
3325                                 cl.intermission = 3;
3326                                 cl.completed_time = cl.time;
3327                                 SCR_CenterPrint(MSG_ReadString ());
3328                                 break;
3329
3330                         case svc_sellscreen:
3331                                 Cmd_ExecuteString ("help", src_command);
3332                                 break;
3333                         case svc_hidelmp:
3334                                 if (gamemode == GAME_TENEBRAE)
3335                                 {
3336                                         // repeating particle effect
3337                                         MSG_ReadCoord(cls.protocol);
3338                                         MSG_ReadCoord(cls.protocol);
3339                                         MSG_ReadCoord(cls.protocol);
3340                                         MSG_ReadCoord(cls.protocol);
3341                                         MSG_ReadCoord(cls.protocol);
3342                                         MSG_ReadCoord(cls.protocol);
3343                                         MSG_ReadByte();
3344                                         MSG_ReadLong();
3345                                         MSG_ReadLong();
3346                                         MSG_ReadString();
3347                                 }
3348                                 else
3349                                         SHOWLMP_decodehide();
3350                                 break;
3351                         case svc_showlmp:
3352                                 if (gamemode == GAME_TENEBRAE)
3353                                 {
3354                                         // particle effect
3355                                         MSG_ReadCoord(cls.protocol);
3356                                         MSG_ReadCoord(cls.protocol);
3357                                         MSG_ReadCoord(cls.protocol);
3358                                         MSG_ReadByte();
3359                                         MSG_ReadString();
3360                                 }
3361                                 else
3362                                         SHOWLMP_decodeshow();
3363                                 break;
3364                         case svc_skybox:
3365                                 R_SetSkyBox(MSG_ReadString());
3366                                 break;
3367                         case svc_entities:
3368                                 if (cls.signon == SIGNONS - 1)
3369                                 {
3370                                         // first update is the final signon stage
3371                                         cls.signon = SIGNONS;
3372                                         CL_SignonReply ();
3373                                 }
3374                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3375                                         EntityFrame_CL_ReadFrame();
3376                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3377                                         EntityFrame4_CL_ReadFrame();
3378                                 else
3379                                         EntityFrame5_CL_ReadFrame();
3380                                 break;
3381                         case svc_csqcentities:
3382                                 CSQC_ReadEntities();
3383                                 break;
3384                         case svc_downloaddata:
3385                                 CL_ParseDownload();
3386                                 break;
3387                         case svc_trailparticles:
3388                                 CL_ParseTrailParticles();
3389                                 break;
3390                         case svc_pointparticles:
3391                                 CL_ParsePointParticles();
3392                                 break;
3393                         }
3394                 }
3395         }
3396
3397         if (cls.signon == SIGNONS)
3398                 CL_UpdateItemsAndWeapon();
3399
3400         EntityFrameQuake_ISeeDeadEntities();
3401
3402         parsingerror = false;
3403 }
3404
3405 void CL_Parse_DumpPacket(void)
3406 {
3407         if (!parsingerror)
3408                 return;
3409         Con_Print("Packet dump:\n");
3410         SZ_HexDumpToConsole(&net_message);
3411         parsingerror = false;
3412 }
3413
3414 void CL_Parse_ErrorCleanUp(void)
3415 {
3416         CL_StopDownload(0, 0);
3417         QW_CL_StopUpload();
3418 }
3419
3420 void CL_Parse_Init(void)
3421 {
3422         // LordHavoc: added demo_nehahra cvar
3423         Cvar_RegisterVariable (&demo_nehahra);
3424         if (gamemode == GAME_NEHAHRA)
3425                 Cvar_SetValue("demo_nehahra", 1);
3426         Cvar_RegisterVariable(&developer_networkentities);
3427
3428         Cvar_RegisterVariable(&cl_sound_wizardhit);
3429         Cvar_RegisterVariable(&cl_sound_hknighthit);
3430         Cvar_RegisterVariable(&cl_sound_tink1);
3431         Cvar_RegisterVariable(&cl_sound_ric1);
3432         Cvar_RegisterVariable(&cl_sound_ric2);
3433         Cvar_RegisterVariable(&cl_sound_ric3);
3434         Cvar_RegisterVariable(&cl_sound_r_exp3);
3435
3436         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3437
3438         // server extension cvars set by commands issued from the server during connect
3439         Cvar_RegisterVariable(&cl_serverextension_download);
3440
3441         Cvar_RegisterVariable(&cl_nettimesyncmode);
3442
3443         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3444         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3445         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3446         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3447         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3448         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3449         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3450         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3451 }
3452
3453 void CL_Parse_Shutdown(void)
3454 {
3455 }