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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_main.c  -- client main loop
21
22 #include "quakedef.h"
23
24 // we need to declare some mouse variables here, because the menu system
25 // references them even when on a unix system.
26
27 // these two are not intended to be set directly
28 cvar_t  cl_name = {"_cl_name", "player", true};
29 cvar_t  cl_color = {"_cl_color", "0", true};
30 cvar_t  cl_pmodel = {"_cl_pmodel", "0", true};
31
32 cvar_t  cl_shownet = {"cl_shownet","0"};        // can be 0, 1, or 2
33 cvar_t  cl_nolerp = {"cl_nolerp","0"};
34
35 cvar_t  lookspring = {"lookspring","0", true};
36 cvar_t  lookstrafe = {"lookstrafe","0", true};
37 cvar_t  sensitivity = {"sensitivity","3", true};
38
39 cvar_t  m_pitch = {"m_pitch","0.022", true};
40 cvar_t  m_yaw = {"m_yaw","0.022", true};
41 cvar_t  m_forward = {"m_forward","1", true};
42 cvar_t  m_side = {"m_side","0.8", true};
43
44
45 client_static_t cls;
46 client_state_t  cl;
47 // FIXME: put these on hunk?
48 efrag_t                 cl_efrags[MAX_EFRAGS];
49 entity_t                cl_entities[MAX_EDICTS];
50 entity_t                cl_static_entities[MAX_STATIC_ENTITIES];
51 lightstyle_t    cl_lightstyle[MAX_LIGHTSTYLES];
52 dlight_t                cl_dlights[MAX_DLIGHTS];
53
54 int                             cl_numvisedicts;
55 entity_t                *cl_visedicts[MAX_VISEDICTS];
56
57 /*
58 =====================
59 CL_ClearState
60
61 =====================
62 */
63 void CL_ClearState (void)
64 {
65         int                     i;
66
67         if (!sv.active)
68                 Host_ClearMemory ();
69
70 // wipe the entire cl structure
71         memset (&cl, 0, sizeof(cl));
72
73         SZ_Clear (&cls.message);
74
75 // clear other arrays   
76         memset (cl_efrags, 0, sizeof(cl_efrags));
77         memset (cl_entities, 0, sizeof(cl_entities));
78         memset (cl_dlights, 0, sizeof(cl_dlights));
79         memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
80         memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
81         memset (cl_beams, 0, sizeof(cl_beams));
82         // LordHavoc: have to set up the baseline info for alpha and other stuff
83         for (i = 0;i < MAX_EDICTS;i++)
84         {
85                 cl_entities[i].baseline.alpha = 255;
86                 cl_entities[i].baseline.scale = 16;
87                 cl_entities[i].baseline.glowsize = 0;
88                 cl_entities[i].baseline.glowcolor = 254;
89                 cl_entities[i].baseline.colormod = 255;
90         }
91
92 //
93 // allocate the efrags and chain together into a free list
94 //
95         cl.free_efrags = cl_efrags;
96         for (i=0 ; i<MAX_EFRAGS-1 ; i++)
97                 cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
98         cl.free_efrags[i].entnext = NULL;
99 }
100
101 /*
102 =====================
103 CL_Disconnect
104
105 Sends a disconnect message to the server
106 This is also called on Host_Error, so it shouldn't cause any errors
107 =====================
108 */
109 void CL_Disconnect (void)
110 {
111 // stop sounds (especially looping!)
112         S_StopAllSounds (true);
113         
114 // bring the console down and fade the colors back to normal
115 //      SCR_BringDownConsole ();
116
117 // if running a local server, shut it down
118         if (cls.demoplayback)
119                 CL_StopPlayback ();
120         else if (cls.state == ca_connected)
121         {
122                 if (cls.demorecording)
123                         CL_Stop_f ();
124
125                 Con_DPrintf ("Sending clc_disconnect\n");
126                 SZ_Clear (&cls.message);
127                 MSG_WriteByte (&cls.message, clc_disconnect);
128                 NET_SendUnreliableMessage (cls.netcon, &cls.message);
129                 SZ_Clear (&cls.message);
130                 NET_Close (cls.netcon);
131
132                 cls.state = ca_disconnected;
133                 if (sv.active)
134                         Host_ShutdownServer(false);
135         }
136
137         cls.demoplayback = cls.timedemo = false;
138         cls.signon = 0;
139 }
140
141 void CL_Disconnect_f (void)
142 {
143         CL_Disconnect ();
144         if (sv.active)
145                 Host_ShutdownServer (false);
146 }
147
148
149
150
151 /*
152 =====================
153 CL_EstablishConnection
154
155 Host should be either "local" or a net address to be passed on
156 =====================
157 */
158 void CL_EstablishConnection (char *host)
159 {
160         if (cls.state == ca_dedicated)
161                 return;
162
163         if (cls.demoplayback)
164                 return;
165
166         CL_Disconnect ();
167
168         cls.netcon = NET_Connect (host);
169         if (!cls.netcon)
170                 Host_Error ("CL_Connect: connect failed\n");
171         Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
172         
173         cls.demonum = -1;                       // not in the demo loop now
174         cls.state = ca_connected;
175         cls.signon = 0;                         // need all the signon messages before playing
176 }
177
178 /*
179 =====================
180 CL_SignonReply
181
182 An svc_signonnum has been received, perform a client side setup
183 =====================
184 */
185 void CL_SignonReply (void)
186 {
187         char    str[8192];
188
189 Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
190
191         switch (cls.signon)
192         {
193         case 1:
194                 MSG_WriteByte (&cls.message, clc_stringcmd);
195                 MSG_WriteString (&cls.message, "prespawn");
196                 break;
197                 
198         case 2:
199                 MSG_WriteByte (&cls.message, clc_stringcmd);
200                 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
201
202                 MSG_WriteByte (&cls.message, clc_stringcmd);
203                 MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
204         
205                 if (cl_pmodel.value)
206                 {
207                         MSG_WriteByte (&cls.message, clc_stringcmd);
208                         MSG_WriteString (&cls.message, va("pmodel %f\n", cl_pmodel.value));
209                 }
210
211                 MSG_WriteByte (&cls.message, clc_stringcmd);
212                 sprintf (str, "spawn %s", cls.spawnparms);
213                 MSG_WriteString (&cls.message, str);
214                 break;
215                 
216         case 3: 
217                 MSG_WriteByte (&cls.message, clc_stringcmd);
218                 MSG_WriteString (&cls.message, "begin");
219                 Cache_Report ();                // print remaining memory
220                 break;
221                 
222         case 4:
223                 SCR_EndLoadingPlaque ();                // allow normal screen updates
224                 break;
225         }
226 }
227
228 /*
229 =====================
230 CL_NextDemo
231
232 Called to play the next demo in the demo loop
233 =====================
234 */
235 void CL_NextDemo (void)
236 {
237         char    str[1024];
238
239         if (cls.demonum == -1)
240                 return;         // don't play demos
241
242         SCR_BeginLoadingPlaque ();
243
244         if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
245         {
246                 cls.demonum = 0;
247                 if (!cls.demos[cls.demonum][0])
248                 {
249                         Con_Printf ("No demos listed with startdemos\n");
250                         cls.demonum = -1;
251                         return;
252                 }
253         }
254
255         sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
256         Cbuf_InsertText (str);
257         cls.demonum++;
258 }
259
260 /*
261 ==============
262 CL_PrintEntities_f
263 ==============
264 */
265 void CL_PrintEntities_f (void)
266 {
267         entity_t        *ent;
268         int                     i;
269         
270         for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
271         {
272                 Con_Printf ("%3i:",i);
273                 if (!ent->model)
274                 {
275                         Con_Printf ("EMPTY\n");
276                         continue;
277                 }
278                 Con_Printf ("%s:%2i  (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n", ent->model->name, ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
279         }
280 }
281
282
283 /*
284 ===============
285 CL_AllocDlight
286
287 ===============
288 */
289 dlight_t *CL_AllocDlight (int key)
290 {
291         int             i;
292         dlight_t        *dl;
293
294 // first look for an exact key match
295         if (key)
296         {
297                 dl = cl_dlights;
298                 for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
299                 {
300                         if (dl->key == key)
301                         {
302                                 memset (dl, 0, sizeof(*dl));
303                                 dl->key = key;
304                                 return dl;
305                         }
306                 }
307         }
308
309 // then look for anything else
310         dl = cl_dlights;
311         for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
312         {
313                 if (dl->die < cl.time)
314                 {
315                         memset (dl, 0, sizeof(*dl));
316                         dl->key = key;
317                         return dl;
318                 }
319         }
320
321         dl = &cl_dlights[0];
322         memset (dl, 0, sizeof(*dl));
323         dl->key = key;
324         return dl;
325 }
326
327
328 /*
329 ===============
330 CL_DecayLights
331
332 ===============
333 */
334 void CL_DecayLights (void)
335 {
336         int                     i;
337         dlight_t        *dl;
338         float           time;
339         
340         time = cl.time - cl.oldtime;
341
342         c_dlights = 0;
343         dl = cl_dlights;
344         for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
345         {
346                 if (dl->die < cl.time || !dl->radius)
347                         continue;
348
349                 c_dlights++; // count every dlight in use
350
351                 dl->radius -= time*dl->decay;
352                 if (dl->radius < 0)
353                         dl->radius = 0;
354         }
355 }
356
357
358 /*
359 ===============
360 CL_LerpPoint
361
362 Determines the fraction between the last two messages that the objects
363 should be put at.
364 ===============
365 */
366 float   CL_LerpPoint (void)
367 {
368         float   f, frac;
369
370         f = cl.mtime[0] - cl.mtime[1];
371
372         // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
373         if (!f || cl_nolerp.value || cls.timedemo || (sv.active && svs.maxclients == 1))
374         {
375                 cl.time = cl.mtime[0];
376                 return 1;
377         }
378                 
379         if (f > 0.1)
380         {       // dropped packet, or start of demo
381                 cl.mtime[1] = cl.mtime[0] - 0.1;
382                 f = 0.1;
383         }
384         frac = (cl.time - cl.mtime[1]) / f;
385 //Con_Printf ("frac: %f\n",frac);
386         if (frac < 0)
387         {
388                 if (frac < -0.01)
389                 {
390                         cl.time = cl.mtime[1];
391 //                              Con_Printf ("low frac\n");
392                 }
393                 frac = 0;
394         }
395         else if (frac > 1)
396         {
397                 if (frac > 1.01)
398                 {
399                         cl.time = cl.mtime[0];
400 //                              Con_Printf ("high frac\n");
401                 }
402                 frac = 1;
403         }
404                 
405         return frac;
406 }
407
408
409 /*
410 ===============
411 CL_RelinkEntities
412 ===============
413 */
414 void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent);
415 void CL_RelinkEntities (void)
416 {
417         entity_t        *ent;
418         int                     i, j;
419         float           frac, f, d;
420         vec3_t          delta;
421         float           bobjrotate;
422         vec3_t          oldorg;
423         dlight_t        *dl;
424         byte            *tempcolor;
425
426 // determine partial update time        
427         frac = CL_LerpPoint ();
428
429         cl_numvisedicts = 0;
430
431 //
432 // interpolate player info
433 //
434         for (i=0 ; i<3 ; i++)
435                 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
436
437         if (cls.demoplayback)
438         {
439         // interpolate the angles       
440                 for (j=0 ; j<3 ; j++)
441                 {
442                         d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
443                         if (d > 180)
444                                 d -= 360;
445                         else if (d < -180)
446                                 d += 360;
447                         cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
448                 }
449         }
450         
451         bobjrotate = anglemod(100*cl.time);
452         
453 // start on the entity after the world
454         for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
455         {
456                 if (!ent->model)
457                 {       // empty slot
458 //                      if (ent->forcelink)
459 //                              R_RemoveEfrags (ent);   // just became empty
460                         continue;
461                 }
462
463 // if the object wasn't included in the last packet, remove it
464                 if (ent->msgtime != cl.mtime[0])
465                 {
466                         ent->model = NULL;
467                         // LordHavoc: free on the same frame, not the next
468 //                      if (ent->forcelink)
469 //                              R_RemoveEfrags (ent);   // just became empty
470                         continue;
471                 }
472
473                 VectorCopy (ent->origin, oldorg);
474
475                 if (ent->forcelink)
476                 {       // the entity was not updated in the last message
477                         // so move to the final spot
478                         VectorCopy (ent->msg_origins[0], ent->origin);
479                         VectorCopy (ent->msg_angles[0], ent->angles);
480                 }
481                 else
482                 {       // if the delta is large, assume a teleport and don't lerp
483                         f = frac;
484                         for (j=0 ; j<3 ; j++)
485                         {
486                                 delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
487                                 // LordHavoc: increased lerp tolerance from 100 to 200
488                                 if (delta[j] > 200 || delta[j] < -200)
489                                         f = 1;          // assume a teleportation, not a motion
490                         }
491
492                 // interpolate the origin and angles
493                         for (j=0 ; j<3 ; j++)
494                         {
495                                 ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
496
497                                 d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
498                                 if (d > 180)
499                                         d -= 360;
500                                 else if (d < -180)
501                                         d += 360;
502                                 ent->angles[j] = ent->msg_angles[1][j] + f*d;
503                         }
504                         
505                 }
506
507                 if (ent->effects & EF_BRIGHTFIELD)
508                         R_EntityParticles (ent);
509                 if (ent->effects & EF_MUZZLEFLASH)
510                 {
511                         vec3_t          fv;
512
513                         dl = CL_AllocDlight (i);
514                         VectorCopy (ent->origin,  dl->origin);
515                         dl->origin[2] += 16;
516                         AngleVectors (ent->angles, fv, NULL, NULL);
517                          
518                         VectorMA (dl->origin, 18, fv, dl->origin);
519                         dl->radius = 100 + (rand()&31);
520                         dl->die = cl.time + 0.1;
521                         dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0;
522                 }
523                 if (ent->effects & EF_BRIGHTLIGHT)
524                 {                       
525                         dl = CL_AllocDlight (i);
526                         VectorCopy (ent->origin,  dl->origin);
527                         dl->origin[2] += 16;
528                         dl->radius = 400 + (rand()&31);
529                         dl->die = cl.time + 0.001;
530                         dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0;
531                 }
532                 if (ent->effects & EF_DIMLIGHT)
533                 {                       
534                         dl = CL_AllocDlight (i);
535                         VectorCopy (ent->origin,  dl->origin);
536                         dl->radius = 200 + (rand()&31);
537                         dl->die = cl.time + 0.001;
538                         dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0;
539                 }
540                 // LordHavoc: added EF_RED and EF_BLUE
541                 if (ent->effects & EF_RED) // red
542                 {                       
543                         if (ent->effects & EF_BLUE) // magenta
544                         {
545                                 dl = CL_AllocDlight (i);
546                                 VectorCopy (ent->origin,  dl->origin);
547                                 dl->radius = 200 + (rand()&31);
548                                 dl->die = cl.time + 0.001;
549                                 dl->color[0] = 0.7;dl->color[1] = 0.07;dl->color[2] = 0.7;
550                         }
551                         else // red
552                         {
553                                 dl = CL_AllocDlight (i);
554                                 VectorCopy (ent->origin,  dl->origin);
555                                 dl->radius = 200 + (rand()&31);
556                                 dl->die = cl.time + 0.001;
557                                 dl->color[0] = 0.8;dl->color[1] = 0.05;dl->color[2] = 0.05;
558                         }
559                 }
560                 else if (ent->effects & EF_BLUE) // blue
561                 {
562                         dl = CL_AllocDlight (i);
563                         VectorCopy (ent->origin,  dl->origin);
564                         dl->radius = 200 + (rand()&31);
565                         dl->die = cl.time + 0.001;
566                         dl->color[0] = 0.05;dl->color[1] = 0.05;dl->color[2] = 0.8;
567                 }
568                 else if (ent->effects & EF_FLAME)
569                 {
570                         if (ent->model)
571                         {
572                                 vec3_t mins, maxs;
573                                 int temp;
574                                 VectorAdd(ent->origin, ent->model->mins, mins);
575                                 VectorAdd(ent->origin, ent->model->maxs, maxs);
576                                 // how many flames to make
577                                 temp = (int) (cl.time * 30) - (int) (cl.oldtime * 30);
578                                 R_FlameCube(mins, maxs, temp);
579                         }
580                         dl = CL_AllocDlight (i);
581                         VectorCopy (ent->origin, dl->origin);
582                         dl->radius = 200 + (rand()&31);
583                         dl->die = cl.time + 0.25;
584                         dl->decay = dl->radius * 4;
585                         dl->color[0] = 1.0;dl->color[1] = 0.7;dl->color[2] = 0.3;
586                 }
587
588                 if (ent->model->flags) // LordHavoc: if the model has no flags, don't check each
589                 {
590                 // rotate binary objects locally
591                         if (ent->model->flags & EF_ROTATE)
592                                 ent->angles[1] = bobjrotate;
593                         if (ent->model->flags & EF_GIB)
594                                 R_RocketTrail (oldorg, ent->origin, 2, ent);
595                         else if (ent->model->flags & EF_ZOMGIB)
596                                 R_RocketTrail (oldorg, ent->origin, 4, ent);
597                         else if (ent->model->flags & EF_TRACER)
598                                 R_RocketTrail (oldorg, ent->origin, 3, ent);
599                         else if (ent->model->flags & EF_TRACER2)
600                                 R_RocketTrail (oldorg, ent->origin, 5, ent);
601                         else if (ent->model->flags & EF_ROCKET)
602                         {
603                                 R_RocketTrail (oldorg, ent->origin, 0, ent);
604                                 dl = CL_AllocDlight (i);
605                                 VectorCopy (ent->origin, dl->origin);
606                                 dl->radius = 200;
607                                 dl->die = cl.time + 0.001;
608                                 dl->color[0] = 1.0;dl->color[1] = 0.8;dl->color[2] = 0.4;
609                         }
610                         else if (ent->model->flags & EF_GRENADE)
611                         {
612                                 if (ent->alpha == -1) // LordHavoc: Nehahra dem compatibility
613                                         R_RocketTrail (oldorg, ent->origin, 7, ent);
614                                 else
615                                         R_RocketTrail (oldorg, ent->origin, 1, ent);
616                         }
617                         else if (ent->model->flags & EF_TRACER3)
618                                 R_RocketTrail (oldorg, ent->origin, 6, ent);
619                 }
620                 if (ent->glowsize) // LordHavoc: customizable glow
621                 {
622                         dl = CL_AllocDlight (i);
623                         VectorCopy (ent->origin, dl->origin);
624                         dl->radius = ent->glowsize;
625                         dl->die = cl.time + 0.001;
626                         tempcolor = (byte *)&d_8to24table[ent->glowcolor];
627                         dl->color[0] = tempcolor[0]*(1.0/255.0);dl->color[1] = tempcolor[1]*(1.0/255.0);dl->color[2] = tempcolor[2]*(1.0/255.0);
628                 }
629                 if (ent->glowtrail) // LordHavoc: customizable glow and trail
630                         R_RocketTrail2 (oldorg, ent->origin, ent->glowcolor, ent);
631
632                 ent->forcelink = false;
633
634                 if (i == cl.viewentity && !chase_active.value)
635                         continue;
636
637 // LordHavoc: enabled EF_NODRAW
638                 if (!ent->model || ent->effects & EF_NODRAW)
639                         continue;
640                 if (cl_numvisedicts < MAX_VISEDICTS)
641                         cl_visedicts[cl_numvisedicts++] = ent;
642         }
643
644 }
645
646
647 /*
648 ===============
649 CL_ReadFromServer
650
651 Read all incoming data from the server
652 ===============
653 */
654 int CL_ReadFromServer (void)
655 {
656         int             ret;
657
658         cl.oldtime = cl.time;
659         cl.time += cl.frametime;
660         
661         do
662         {
663                 ret = CL_GetMessage ();
664                 if (ret == -1)
665                         Host_Error ("CL_ReadFromServer: lost server connection");
666                 if (!ret)
667                         break;
668                 
669                 cl.last_received_message = realtime;
670                 CL_ParseServerMessage ();
671         } while (ret && cls.state == ca_connected);
672         
673         if (cl_shownet.value)
674                 Con_Printf ("\n");
675
676         CL_RelinkEntities ();
677         CL_UpdateTEnts ();
678         CL_DoEffects ();
679
680 //
681 // bring the links up to date
682 //
683         return 0;
684 }
685
686 /*
687 =================
688 CL_SendCmd
689 =================
690 */
691 void CL_SendCmd (void)
692 {
693         usercmd_t               cmd;
694
695         if (cls.state != ca_connected)
696                 return;
697
698         if (cls.signon == SIGNONS)
699         {
700         // get basic movement from keyboard
701                 CL_BaseMove (&cmd);
702         
703         // allow mice or other external controllers to add to the move
704                 IN_Move (&cmd);
705         
706         // send the unreliable message
707                 CL_SendMove (&cmd);
708         }
709
710         if (cls.demoplayback)
711         {
712                 SZ_Clear (&cls.message);
713                 return;
714         }
715         
716 // send the reliable message
717         if (!cls.message.cursize)
718                 return;         // no message at all
719         
720         if (!NET_CanSendMessage (cls.netcon))
721         {
722                 Con_DPrintf ("CL_WriteToServer: can't send\n");
723                 return;
724         }
725
726         if (NET_SendMessage (cls.netcon, &cls.message) == -1)
727                 Host_Error ("CL_WriteToServer: lost server connection");
728
729         SZ_Clear (&cls.message);
730 }
731
732 // LordHavoc: pausedemo command
733 void CL_PauseDemo_f (void)
734 {
735         cls.demopaused = !cls.demopaused;
736         if (cls.demopaused)
737                 Con_Printf("Demo paused\n");
738         else
739                 Con_Printf("Demo unpaused\n");
740 }
741
742 /*
743 ======================
744 CL_PModel_f
745 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
746 ======================
747 */
748 void CL_PModel_f (void)
749 {
750         int i;
751         eval_t *val;
752
753         if (Cmd_Argc () == 1)
754         {
755                 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
756                 return;
757         }
758         i = atoi(Cmd_Argv(1));
759
760         if (cmd_source == src_command)
761         {
762                 if (cl_pmodel.value == i)
763                         return;
764                 Cvar_SetValue ("_cl_pmodel", i);
765                 if (cls.state == ca_connected)
766                         Cmd_ForwardToServer ();
767                 return;
768         }
769
770         host_client->pmodel = i;
771         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
772                 val->_float = i;
773 }
774
775 /*
776 ======================
777 CL_Fog_f
778 ======================
779 */
780 void CL_Fog_f (void)
781 {
782         if (Cmd_Argc () == 1)
783         {
784                 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
785                 return;
786         }
787         fog_density = atof(Cmd_Argv(1));
788         fog_red = atof(Cmd_Argv(2));
789         fog_green = atof(Cmd_Argv(3));
790         fog_blue = atof(Cmd_Argv(4));
791 }
792
793 cvar_t demo_nehahra = {"demo_nehahra", "0"};
794
795 /*
796 =================
797 CL_Init
798 =================
799 */
800 void CL_Init (void)
801 {       
802         SZ_Alloc (&cls.message, 1024);
803
804         CL_InitInput ();
805         CL_InitTEnts ();
806         
807 //
808 // register our commands
809 //
810         Cvar_RegisterVariable (&cl_name);
811         Cvar_RegisterVariable (&cl_color);
812         Cvar_RegisterVariable (&cl_pmodel);
813         Cvar_RegisterVariable (&cl_upspeed);
814         Cvar_RegisterVariable (&cl_forwardspeed);
815         Cvar_RegisterVariable (&cl_backspeed);
816         Cvar_RegisterVariable (&cl_sidespeed);
817         Cvar_RegisterVariable (&cl_movespeedkey);
818         Cvar_RegisterVariable (&cl_yawspeed);
819         Cvar_RegisterVariable (&cl_pitchspeed);
820         Cvar_RegisterVariable (&cl_anglespeedkey);
821         Cvar_RegisterVariable (&cl_shownet);
822         Cvar_RegisterVariable (&cl_nolerp);
823         Cvar_RegisterVariable (&lookspring);
824         Cvar_RegisterVariable (&lookstrafe);
825         Cvar_RegisterVariable (&sensitivity);
826
827         Cvar_RegisterVariable (&m_pitch);
828         Cvar_RegisterVariable (&m_yaw);
829         Cvar_RegisterVariable (&m_forward);
830         Cvar_RegisterVariable (&m_side);
831
832 //      Cvar_RegisterVariable (&cl_autofire);
833         
834         Cmd_AddCommand ("entities", CL_PrintEntities_f);
835         Cmd_AddCommand ("disconnect", CL_Disconnect_f);
836         Cmd_AddCommand ("record", CL_Record_f);
837         Cmd_AddCommand ("stop", CL_Stop_f);
838         Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
839         Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
840
841         Cmd_AddCommand ("fog", CL_Fog_f);
842
843         // LordHavoc: added pausedemo
844         Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
845         // LordHavoc: added pmodel command (like name, etc, only intended for Nehahra)
846         Cmd_AddCommand ("pmodel", CL_PModel_f);
847         // LordHavoc: added demo_nehahra cvar
848         Cvar_RegisterVariable (&demo_nehahra);
849         if (nehahra)
850                 Cvar_SetValue("demo_nehahra", 1);
851 }
852