]> icculus.org git repositories - divverent/darkplaces.git/blob - cl_collision.h
make view kicks (both angle and origin) occur before gun is oriented, so it follows...
[divverent/darkplaces.git] / cl_collision.h
1
2 #ifndef CL_COLLISION_H
3 #define CL_COLLISION_H
4
5 // if contents is not zero, it will impact on content changes
6 // (leafs matching contents are considered empty, others are solid)
7 extern int cl_traceline_endcontents; // set by TraceLine
8
9 float CL_TraceLine (const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels, entity_render_t **hitent);
10
11 #endif