]> icculus.org git repositories - divverent/darkplaces.git/blob - cgamevm.h
fix a stupid bug in shader parsing (it was ignoring passes when not transparent)
[divverent/darkplaces.git] / cgamevm.h
1
2 #ifndef CGAMEVM_H
3 #define CGAMEVM_H
4
5 void CL_CGVM_Init(void);
6 void CL_CGVM_Shutdown(void);
7 void CL_CGVM_Clear(void);
8 void CL_CGVM_Frame(void);
9 void CL_CGVM_Start(void);
10 void CL_CGVM_ParseNetwork(qbyte *netbuffer, int length);
11
12 #endif
13