use less R_Mesh_ResetTextureState calls for more performance
[divverent/darkplaces.git] / builddate.c
1 #define STRINGIFY2(arg) #arg
2 #define STRINGIFY(arg) STRINGIFY2(arg)
3
4 extern const char *buildstring;
5 const char *buildstring = __TIME__ " " __DATE__
6 #ifdef SVNREVISION
7 " " STRINGIFY(SVNREVISION)
8 #endif
9 #ifdef BUILDTYPE
10 " " STRINGIFY(BUILDTYPE)
11 #endif
12 ;