try to fix all project files (to add winmm) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10024 d7cf8633-e32d-0410-b094-e92efae38249
added gl_gecko.[ch] and gl_dyntexture.[ch] dependencies also added some lib files and removed the base ones git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8361 d7cf8633-e32d-0410-b094-e92efae38249
added snd_modplug.[ch] to MSVS projects (thanks to Xandy for reporting this) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7959 d7cf8633-e32d-0410-b094-e92efae38249
the light has been defeated by the shadow (r_light moved into r_shadow) overhauled gl_draw.c draw_generate* code and embedded images cleaned up and improved r_editlights light sprite handling git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7756 d7cf8633-e32d-0410-b094-e92efae38249
added dinput.lib requirement in darkplaces.dsp changed wsock32.lib requirement to ws2_32.lib removed many libs from dsp files git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7573 d7cf8633-e32d-0410-b094-e92efae38249
moved resource.h and darkplaces.rc from Source Files group to Resource Files group added resource.h which was missing in some projects renamed project configurations to be named darkplaces-sdl and darkplaces-dedicated rather than merely sdl and dedicated git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7572 d7cf8633-e32d-0410-b094-e92efae38249
added sv_demo.[ch] to MSVS6 projects added svbsp.h to MSVS6 projects git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7571 d7cf8633-e32d-0410-b094-e92efae38249
added /LARGEADDRESSAWARE in two more MSVS projects git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7506 d7cf8633-e32d-0410-b094-e92efae38249
removed unused world_cs.c code git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6841 d7cf8633-e32d-0410-b094-e92efae38249
Updated the workspaces to include svbsp.c and svbsp.h git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6771 d7cf8633-e32d-0410-b094-e92efae38249
Added libcurl.[ch] to MSVC project files git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6470 d7cf8633-e32d-0410-b094-e92efae38249
removed crosshair_static cvar (now only the hud crosshair remains) merged r_crosshairs.c into sbar.c git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6465 d7cf8633-e32d-0410-b094-e92efae38249
WIN32_LEAN_AND_MEAN patch from Willis to speed up MSVC compilation git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6143 d7cf8633-e32d-0410-b094-e92efae38249
Removed cgame.c, cgamevm.c, ui.c, cg_math.h, cgame_api.h, cgamevm.h, and ui.h from the MSVC projects git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6119 d7cf8633-e32d-0410-b094-e92efae38249
Added "SDL/include" to the include paths and "SDL/lib" to the library paths (allow easy compilation with SDL when the SDL SDK isn't already integrated in MSVC; just unzip "SDL-devel-1.2.x-VC6.zip" in the darkplaces folder, rename its folder to "SDL" and voila!) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6074 d7cf8633-e32d-0410-b094-e92efae38249
Added mdfour.[ch] to the MSVC project files git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6048 d7cf8633-e32d-0410-b094-e92efae38249
Updated DSP files from Willis git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5921 d7cf8633-e32d-0410-b094-e92efae38249
remove unused gl_models.c file git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5521 d7cf8633-e32d-0410-b094-e92efae38249
removed winding.[ch] files from dsp files git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5457 d7cf8633-e32d-0410-b094-e92efae38249
updated dsp files from Willis git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5357 d7cf8633-e32d-0410-b094-e92efae38249