From 2b4a42e0fe23095704c6c62848362cc69daacc89 Mon Sep 17 00:00:00 2001 From: Dana Jansens Date: Mon, 31 Mar 2003 21:06:20 +0000 Subject: [PATCH] dont resist to windows which we're not touching --- plugins/resistance.c | 201 ++++++++++++++++++++++--------------------- 1 file changed, 103 insertions(+), 98 deletions(-) diff --git a/plugins/resistance.c b/plugins/resistance.c index 56ad9d91..6805631c 100644 --- a/plugins/resistance.c +++ b/plugins/resistance.c @@ -78,29 +78,33 @@ static void resist_move(Client *c, int *x, int *y) bottom-to-top in the stacking list */ if (snapx == NULL) { - if (cl >= tr && l < tr && l >= tr - resist.integer) - *x = tr, snapx = target; - else if (cr <= tl && r > tl && r <= tl + resist.integer) - *x = tl - w + 1, snapx = target; - if (snapx != NULL) { - /* try to corner snap to the window */ - if (ct > tt && t <= tt && t > tt - resist.integer) - *y = tt + 1, snapy = target; - else if (cb < tb && b >= tb && b < tb + resist.integer) - *y = tb - h, snapy = target; + if (ct < tb && cb > tt) { + if (cl >= tr && l < tr && l >= tr - resist.integer) + *x = tr, snapx = target; + else if (cr <= tl && r > tl && r <= tl + resist.integer) + *x = tl - w + 1, snapx = target; + if (snapx != NULL) { + /* try to corner snap to the window */ + if (ct > tt && t <= tt && t > tt - resist.integer) + *y = tt + 1, snapy = target; + else if (cb < tb && b >= tb && b < tb + resist.integer) + *y = tb - h, snapy = target; + } } } if (snapy == NULL) { - if (ct >= tb && t < tb && t >= tb - resist.integer) - *y = tb, snapy = target; - else if (cb <= tt && b > tt && b <= tt + resist.integer) - *y = tt - h + 1, snapy = target; - if (snapy != NULL) { - /* try to corner snap to the window */ - if (cl > tl && l <= tl && l > tl - resist.integer) - *x = tl + 1, snapx = target; - else if (cr < tr && r >= tr && r < tr + resist.integer) - *x = tr - w, snapx = target; + if (cl < tr && cr > tl) { + if (ct >= tb && t < tb && t >= tb - resist.integer) + *y = tb, snapy = target; + else if (cb <= tt && b > tt && b <= tt + resist.integer) + *y = tt - h + 1, snapy = target; + if (snapy != NULL) { + /* try to corner snap to the window */ + if (cl > tl && l <= tl && l > tl - resist.integer) + *x = tl + 1, snapx = target; + else if (cr < tr && r >= tr && r < tr + resist.integer) + *x = tr - w, snapx = target; + } } } @@ -128,10 +132,10 @@ static void resist_move(Client *c, int *x, int *y) static void resist_size(Client *c, int *w, int *h, Corner corn) { GList *it; - Client *t; /* target */ - int lt, rb; /* my left/top and right/bottom sides */ + Client *target; /* target */ + int l, t, r, b; /* my left, top, right and bottom sides */ int dlt, drb; /* my destination left/top and right/bottom sides */ - int tlt, trb; /* target's left/top and right/bottom sides */ + int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */ Rect *area; int al, at, ar, ab; /* screen boundaries */ Client *snapx = NULL, *snapy = NULL; @@ -145,6 +149,11 @@ static void resist_size(Client *c, int *w, int *h, Corner corn) if (!config_get("resistance.windows", Config_Bool, &window_resist)) g_assert_not_reached(); + l = c->frame->area.x; + r = l + c->frame->area.width - 1; + t = c->frame->area.y; + b = t + c->frame->area.height - 1; + /* get the screen boundaries */ area = screen_area(c->desktop); al = area->x; @@ -152,107 +161,103 @@ static void resist_size(Client *c, int *w, int *h, Corner corn) ar = al + area->width - 1; ab = at + area->height - 1; - /* horizontal snapping */ - - lt = c->frame->area.x; - rb = lt + c->frame->area.width - 1; - /* snap to other windows */ if (window_resist.bool) { - for (it = stacking_list; !snapx && it != NULL; it = it->next) { - t = it->data; + for (it = stacking_list; it != NULL; it = it->next) { + target = it->data; /* don't snap to invisibles or ourself */ - if (!t->frame->visible || t == c) continue; + if (!target->frame->visible || target == c) continue; - switch (corn) { - case Corner_TopLeft: - case Corner_BottomLeft: - dlt = lt; - drb = rb + *w - c->frame->area.width; - tlt = t->frame->area.x; - if (rb < tlt && drb >= tlt && drb < tlt + resist.integer) - *w = tlt - lt, snapx = t; - break; - case Corner_TopRight: - case Corner_BottomRight: - dlt = lt - *w + c->frame->area.width; - drb = rb; - trb = t->frame->area.x + t->frame->area.width - 1; - if (lt > trb && dlt <= trb && dlt > trb - resist.integer) - *w = rb - trb, snapx = t; - break; + tl = target->frame->area.x; + tr = target->frame->area.x + target->frame->area.width - 1; + tt = target->frame->area.y; + tb = target->frame->area.y + target->frame->area.height - 1; + + if (snapx == NULL) { + /* horizontal snapping */ + if (t < tb && b > tt) { + switch (corn) { + case Corner_TopLeft: + case Corner_BottomLeft: + dlt = l; + drb = r + *w - c->frame->area.width; + if (r < tl && drb >= tl && drb < tl + resist.integer) + *w = tl - l, snapx = target; + break; + case Corner_TopRight: + case Corner_BottomRight: + dlt = l - *w + c->frame->area.width; + drb = r; + if (l > tr && dlt <= tr && dlt > tr - resist.integer) + *w = r - tr, snapx = target; + break; + } + } } + + if (snapy == NULL) { + /* vertical snapping */ + if (l < tr && r > tl) { + switch (corn) { + case Corner_TopLeft: + case Corner_TopRight: + dlt = t; + drb = b + *h - c->frame->area.height; + if (b < tt && drb >= tt && drb < tt + resist.integer) + *h = tt - t, snapy = target; + break; + case Corner_BottomLeft: + case Corner_BottomRight: + dlt = t - *h + c->frame->area.height; + drb = b; + if (t > tb && dlt <= tb && dlt > tb - resist.integer) + *h = b - tb, snapy = target; + break; + } + } + } + + /* snapped both ways */ + if (snapx && snapy) break; } } /* snap to screen edges */ + + /* horizontal snapping */ switch (corn) { case Corner_TopLeft: case Corner_BottomLeft: - dlt = lt; - drb = rb + *w - c->frame->area.width; - if (rb <= ar && drb > ar && drb <= ar + resist.integer) - *w = ar - lt + 1; + dlt = l; + drb = r + *w - c->frame->area.width; + if (r <= ar && drb > ar && drb <= ar + resist.integer) + *w = ar - l + 1; break; case Corner_TopRight: case Corner_BottomRight: - dlt = lt - *w + c->frame->area.width; - drb = rb; - if (lt >= al && dlt < al && dlt >= al - resist.integer) - *w = rb - al + 1; + dlt = l - *w + c->frame->area.width; + drb = r; + if (l >= al && dlt < al && dlt >= al - resist.integer) + *w = r - al + 1; break; } /* vertical snapping */ - - lt = c->frame->area.y; - rb = lt + c->frame->area.height - 1; - - /* snap to other windows */ - if (window_resist.bool) { - for (it = stacking_list; !snapy && it != NULL; it = it->next) { - t = it->data; - - /* don't snap to invisibles or ourself */ - if (!t->frame->visible || t == c) continue; - - switch (corn) { - case Corner_TopLeft: - case Corner_TopRight: - dlt = lt; - drb = rb + *h - c->frame->area.height; - tlt = t->frame->area.y; - if (rb < tlt && drb >= tlt && drb < tlt + resist.integer) - *h = tlt - lt, snapy = t; - break; - case Corner_BottomLeft: - case Corner_BottomRight: - dlt = lt - *h + c->frame->area.height; - drb = rb; - trb = t->frame->area.y + t->frame->area.height - 1; - if (lt > trb && dlt <= trb && dlt > trb - resist.integer) - *h = rb - trb, snapy = t; - break; - } - } - } - - /* snap to screen edges */ switch (corn) { case Corner_TopLeft: case Corner_TopRight: - dlt = lt; - drb = rb + *h - c->frame->area.height; - if (rb <= ab && drb > ab && drb <= ab + resist.integer) - *h = ab - lt + 1; + dlt = t; + drb = b + *h - c->frame->area.height; + if (b <= ab && drb > ab && drb <= ab + resist.integer) + *h = ab - t + 1; break; case Corner_BottomLeft: case Corner_BottomRight: - dlt = lt - *h + c->frame->area.height; - drb = rb; - if (lt >= at && dlt < at && dlt >= at - resist.integer) - *h = rb - at + 1; + dlt = t - *h + c->frame->area.height; + drb = b; + if (t >= at && dlt < at && dlt >= at - resist.integer) + *h = b - at + 1; break; } -- 2.39.2