Make it possible for an action name to choose whether it is interactive or not based...
authorDana Jansens <danakj@orodu.net>
Thu, 17 Dec 2009 15:23:48 +0000 (10:23 -0500)
committerDana Jansens <danakj@orodu.net>
Thu, 17 Dec 2009 15:23:49 +0000 (10:23 -0500)
commitd18d9c9379e3387073fc9346e9857fdde077b985
tree753dd70aec47f7fc23862c3180f9b483a37ab06a
parent50d662681160c309ea86268c0d05794b87b75593
Make it possible for an action name to choose whether it is interactive or not based on its options.

This way we can use the same name with options for an interactive action and a
non-interactive action.

Shorten the names of the ObActionsInteractive* functions to ObActionsI*

Add a ObActionsIPreFunc that is called for interactive actions
before the interactivity (key/mouse grab) is started.

Add a ObActionsIPostFunc that is called for interactive actions
after the interactiviti (key/mouse grab) has ended.
39 files changed:
openbox/actions.c
openbox/actions.h
openbox/actions/addremovedesktop.c
openbox/actions/breakchroot.c
openbox/actions/close.c
openbox/actions/cyclewindows.c
openbox/actions/debug.c
openbox/actions/decorations.c
openbox/actions/desktop.c
openbox/actions/directionalwindows.c
openbox/actions/dockautohide.c
openbox/actions/execute.c
openbox/actions/exit.c
openbox/actions/focus.c
openbox/actions/focustobottom.c
openbox/actions/fullscreen.c
openbox/actions/growtoedge.c
openbox/actions/iconify.c
openbox/actions/if.c
openbox/actions/kill.c
openbox/actions/layer.c
openbox/actions/lower.c
openbox/actions/maximize.c
openbox/actions/move.c
openbox/actions/moverelative.c
openbox/actions/moveresizeto.c
openbox/actions/movetoedge.c
openbox/actions/omnipresent.c
openbox/actions/raise.c
openbox/actions/raiselower.c
openbox/actions/reconfigure.c
openbox/actions/resize.c
openbox/actions/resizerelative.c
openbox/actions/restart.c
openbox/actions/shade.c
openbox/actions/shadelowerraise.c
openbox/actions/showdesktop.c
openbox/actions/showmenu.c
openbox/actions/unfocus.c