.TH jumpnbump 6 "April 21st, 2001" .SH NAME jumpnbump \- Cute multiplayer platform game with bunnies .SH SYNOPSIS jumpnbump \fR[\fB-dat \fIlevelname\fR] [\fB-port \fIport \fB-net \fIplayer hostname rport\fR] [\fB-fireworks\fR] [\fB-fullscreen\fR] .SH DESCRIPTION You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game, you can't play this alone. It has network support. .SH OPTIONS .IP "-dat \fIlevelname\fR" Load \fIlevelname\fR and use it as the level for this game. .IP "-port \fIport\fR" Use \fIport\fR as the port to listen on for a network game. Use this with -net. .IP "-net \fIplayer hostname rport" Connect (using a network) to another person running jump'n'bump on \fIhostname\fR, and listening on \fIrport\fR. You will be player number \fIplayer\fR. .IP "-fireworks" Run the program in "screensaver" mode. This is useful with -fullscreen. .IP "-fullscreen" Run jump'n'bump in fullscreen mode. .SH USAGE The goal of the game is to jump on the other players. Each rabbit has three control keys. .IP "Player 1 (Dott)" Left - Left .br Right - Right .br Jump - Up .IP "Player 2 (Jiffy)" Left - A .br Right - D .br Jump - W .IP "Player 3 (Fizz)" Left - J .br Right - L .br Jump - I .IP "Player 4 (Mijji)" Left - 4 .br Right - 5 .br Jump - 8 .SH AUTHORS .PP Chuck Mason , Jon Atkins , Philippe Brochard , Gürkan Sengün , Florian Schulze and "timecop" are the authors of jump'n'bump. .PP This program is a UNIX port of the old DOS game by brainchilddesign. .PP This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page. .PP This manual page was written by Joe Wreschnig , for the Debian GNU/Linux system (but may be used by others).