# Microsoft Developer Studio Project File - Name="jumpnbump" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=jumpnbump - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "jumpnbump.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "jumpnbump.mak" CFG="jumpnbump - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "jumpnbump - Win32 Release" (basierend auf "Win32 (x86) Application") !MESSAGE "jumpnbump - Win32 Debug" (basierend auf "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "jumpnbump - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_SDL" /D "USE_NET" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDLmain.lib SDL.lib SDL_mixer.lib SDL_net.lib /nologo /subsystem:windows /profile /machine:I386 # SUBTRACT LINK32 /debug # Begin Custom Build ProjDir=. InputPath=.\Release\jumpnbump.exe SOURCE="$(InputPath)" BuildCmds= \ call "$(ProjDir)\..\data\pack.bat" "$(ProjDir)\..\data" "..\VisualC6\gobpack\Release\gobpack.exe" "..\VisualC6\pack\Release\jnbpack.exe" "$(ProjDir)\..\data\font.gob" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(ProjDir)\..\data\rabbit.gob" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(ProjDir)\..\data\numbers.gob" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(ProjDir)\..\data\objects.gob" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(ProjDir)\..\data\jumpbump.dat" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "jumpnbump - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "USE_SDL" /D "USE_NET" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDLmain.lib SDL.lib SDL_mixer.lib SDL_net.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # Begin Custom Build ProjDir=. InputPath=.\Debug\jumpnbump.exe SOURCE="$(InputPath)" BuildCmds= \ call "$(ProjDir)\..\data\pack.bat" "$(ProjDir)\..\data" "..\VisualC6\gobpack\Debug\gobpack.exe" "..\VisualC6\pack\Debug\jnbpack.exe" "$(ProjDir)\..\data\font.gob" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(ProjDir)\..\data\rabbit.gob" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(ProjDir)\..\data\numbers.gob" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(ProjDir)\..\data\objects.gob" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(ProjDir)\..\data\jumpbump.dat" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # Begin Target # Name "jumpnbump - Win32 Release" # Name "jumpnbump - Win32 Debug" # Begin Group "Quellcodedateien" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\fireworks.c # End Source File # Begin Source File SOURCE=..\sdl\gfx.c # End Source File # Begin Source File SOURCE=..\sdl\input.c # End Source File # Begin Source File SOURCE=..\sdl\interrpt.c # End Source File # Begin Source File SOURCE=..\main.c # End Source File # Begin Source File SOURCE=..\menu.c # End Source File # Begin Source File SOURCE=..\sdl\sound.c # End Source File # End Group # Begin Group "Header-Dateien" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\config.h # End Source File # Begin Source File SOURCE=..\dj.h # End Source File # Begin Source File SOURCE=..\globals.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # End Group # Begin Group "Ressourcendateien" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=..\jumpnbump.ico # End Source File # Begin Source File SOURCE=.\ressource.rc # End Source File # End Group # End Target # End Project