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[crow/jumpnbump.git] / fireworks.c
1 #include "globals.h"
2
3 extern unsigned int ban_map[17][22];
4
5 void fireworks(void)
6 {
7         FILE *handle;
8         int c1, c2;
9         int s1, s2, s3;
10         char pal[768];
11         struct {
12                 char used, direction, colour;
13                 int x, y;
14                 int x_add, y_add;
15                 int timer;
16                 int anim, frame, frame_tick, image;
17         } rabbits[20];
18         struct {
19                 int x, y;
20                 int old_x, old_y;
21                 char col, back[2];
22         } stars[300];
23
24         register_background(NULL);
25
26         if ((handle = dat_open("level.pcx", datfile_name, "rb")) == 0) {
27                 strcpy(main_info.error_str, "Error loading 'level.pcx', aborting...\n");
28                 return;
29         }
30         read_pcx(handle, mask_pic, 102400, pal);
31         fclose(handle);
32
33         memset(mask_pic, 0, 102400);
34
35         memset(ban_map, 0, sizeof(ban_map));
36
37         fillpalette(0, 0, 0);
38
39         draw_begin();
40
41         for (c2 = 193; c2 < 256; c2++) {
42                 clear_lines(0, c2, 1, (c2 - 192) >> 2);
43                 clear_lines(1, c2, 1, (c2 - 192) >> 2);
44         }
45
46         draw_end();
47
48         setpalette(0, 256, pal);
49
50         for (c1 = 0; c1 < 20; c1++)
51                 rabbits[c1].used = 0;
52
53         rabbits[0].used = 1;
54         rabbits[0].colour = (char)rnd(4);
55         rabbits[0].x = (int) (150 + rnd(100)) << 16;
56         rabbits[0].y = 256 << 16;
57         rabbits[0].x_add = ((int) rnd(65535) << 1) - 65536;
58         if (rabbits[0].x_add > 0)
59                 rabbits[0].direction = 0;
60         else
61                 rabbits[0].direction = 1;
62         rabbits[0].y_add = -262144 + (rnd(16384) * 5);
63         rabbits[0].timer = 30 + rnd(150);
64         rabbits[0].anim = 2;
65         rabbits[0].frame = 0;
66         rabbits[0].frame_tick = 0;
67         rabbits[0].image = player_anims[rabbits[0].anim].frame[rabbits[0].frame].image + rabbits[0].colour * 18 + rabbits[0].direction * 9;
68
69         draw_begin();
70         for (c1 = 0; c1 < 300; c1++) {
71                 s1 = rnd(400);
72                 s2 = rnd(256);
73                 s3 = 30 - rnd(7);
74                 stars[c1].x = stars[c1].old_x = (s1 << 16);
75                 stars[c1].y = stars[c1].old_y = (s2 << 16);
76                 stars[c1].col = s3;
77                 stars[c1].back[0] = stars[c1].back[1] = get_pixel(0, s1, s2);
78         }
79         draw_end();
80
81         dj_set_nosound(0);
82
83         main_info.page_info[0].num_pobs = 0;
84         main_info.page_info[1].num_pobs = 0;
85         main_info.view_page = 0;
86         main_info.draw_page = 1;
87
88         while (key_pressed(1) == 0) {
89
90                 dj_mix();
91                 intr_sysupdate();
92
93                 for (c1 = 0; c1 < 300; c1++) {
94                         stars[c1].old_x = stars[c1].x;
95                         stars[c1].old_y = stars[c1].y;
96                         stars[c1].y -= (int) (31 - stars[c1].col) * 16384;
97                         if ((stars[c1].y >> 16) < 0)
98                                 stars[c1].y += 256 << 16;
99                         if ((stars[c1].y >> 16) >= 256)
100                                 stars[c1].y -= 256 << 16;
101                 }
102
103                 for (c1 = 0, c2 = 0; c1 < 20; c1++) {
104                         if (rabbits[c1].used == 1)
105                                 c2++;
106                 }
107                 if ((c2 == 0 && rnd(10000) < 200) || (c2 == 1 && rnd(10000) < 150) || (c2 == 2 && rnd(10000) < 100) || (c2 == 3 && rnd(10000) < 50)) {
108                         for (c1 = 0; c1 < 20; c1++) {
109                                 if (rabbits[c1].used == 0) {
110                                         rabbits[c1].used = 1;
111                                         rabbits[c1].colour = (char)rnd(4);
112                                         rabbits[c1].x = (int) (150 + rnd(100)) << 16;
113                                         rabbits[c1].y = 256 << 16;
114                                         rabbits[c1].x_add = ((int) rnd(65535) << 1) - 65536;
115                                         if (rabbits[c1].x_add > 0)
116                                                 rabbits[c1].direction = 0;
117                                         else
118                                                 rabbits[c1].direction = 1;
119                                         rabbits[c1].y_add = -262144 + (rnd(16384) * 5);
120                                         rabbits[c1].timer = 30 + rnd(150);
121                                         rabbits[c1].anim = 2;
122                                         rabbits[c1].frame = 0;
123                                         rabbits[c1].frame_tick = 0;
124                                         rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
125                                         break;
126                                 }
127                         }
128                 }
129
130                 dj_mix();
131
132                 main_info.page_info[main_info.draw_page].num_pobs = 0;
133
134                 for (c1 = 0; c1 < 20; c1++) {
135                         if (rabbits[c1].used == 1) {
136                                 rabbits[c1].y_add += 2048;
137                                 if (rabbits[c1].y_add > 36864 && rabbits[c1].anim != 3) {
138                                         rabbits[c1].anim = 3;
139                                         rabbits[c1].frame = 0;
140                                         rabbits[c1].frame_tick = 0;
141                                         rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
142                                 }
143                                 rabbits[c1].x += rabbits[c1].x_add;
144                                 rabbits[c1].y += rabbits[c1].y_add;
145                                 if ((rabbits[c1].x >> 16) < 16 || (rabbits[c1].x >> 16) > 400 || (rabbits[c1].y >> 16) > 256) {
146                                         rabbits[c1].used = 0;
147                                         continue;
148                                 }
149                                 rabbits[c1].timer--;
150                                 if (rabbits[c1].timer <= 0) {
151                                         rabbits[c1].used = 0;
152                                         for (c2 = 0; c2 < 6; c2++)
153                                                 add_object(OBJ_FUR, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 44 + rabbits[c1].colour * 8);
154                                         for (c2 = 0; c2 < 6; c2++)
155                                                 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 76);
156                                         for (c2 = 0; c2 < 6; c2++)
157                                                 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 77);
158                                         for (c2 = 0; c2 < 8; c2++)
159                                                 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 78);
160                                         for (c2 = 0; c2 < 10; c2++)
161                                                 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 79);
162                                         dj_play_sfx(SFX_DEATH, SFX_DEATH_FREQ, 64, 0, 0, -1);
163                                         continue;
164                                 }
165                                 rabbits[c1].frame_tick++;
166                                 if (rabbits[c1].frame_tick >= player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].ticks) {
167                                         rabbits[c1].frame++;
168                                         if (rabbits[c1].frame >= player_anims[rabbits[c1].anim].num_frames)
169                                                 rabbits[c1].frame = player_anims[rabbits[c1].anim].restart_frame;
170                                         rabbits[c1].frame_tick = 0;
171                                 }
172                                 rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
173                                 if (rabbits[c1].used == 1)
174                                         add_pob(main_info.draw_page, rabbits[c1].x >> 16, rabbits[c1].y >> 16, rabbits[c1].image, rabbit_gobs);
175                         }
176                 }
177
178                 dj_mix();
179
180                 update_objects();
181
182                 draw_begin();
183
184                 for (c1 = 0; c1 < 300; c1++) {
185                         stars[c1].back[main_info.draw_page] = get_pixel(main_info.draw_page, stars[c1].x >> 16, stars[c1].y >> 16);
186                         set_pixel(main_info.draw_page, stars[c1].x >> 16, stars[c1].y >> 16, stars[c1].col);
187                 }
188
189                 dj_mix();
190
191                 draw_pobs(main_info.draw_page);
192                 
193                 draw_end();
194
195                 main_info.draw_page ^= 1;
196                 main_info.view_page ^= 1;
197
198                 flippage(main_info.view_page);
199
200                 wait_vrt(1);
201
202                 draw_begin();
203
204                 redraw_pob_backgrounds(main_info.draw_page);
205
206                 dj_mix();
207                 intr_sysupdate();
208
209                 for (c1 = 299; c1 >= 0; c1--) {
210                         set_pixel(main_info.draw_page, stars[c1].old_x >> 16, stars[c1].old_y >> 16, stars[c1].back[main_info.draw_page]);
211                 }
212
213                 draw_end();
214
215         }
216
217         dj_set_nosound(1);
218
219 }
220