3 extern unsigned int ban_map[17][22];
12 char used, direction, colour;
16 int anim, frame, frame_tick, image;
24 register_background(NULL);
26 if ((handle = dat_open("level.pcx", datfile_name, "rb")) == 0) {
27 strcpy(main_info.error_str, "Error loading 'level.pcx', aborting...\n");
30 read_pcx(handle, mask_pic, 102400, pal);
33 memset(mask_pic, 0, 102400);
35 memset(ban_map, 0, sizeof(ban_map));
41 for (c2 = 193; c2 < 256; c2++) {
42 clear_lines(0, c2, 1, (c2 - 192) >> 2);
43 clear_lines(1, c2, 1, (c2 - 192) >> 2);
48 setpalette(0, 256, pal);
50 for (c1 = 0; c1 < 20; c1++)
54 rabbits[0].colour = (char)rnd(4);
55 rabbits[0].x = (int) (150 + rnd(100)) << 16;
56 rabbits[0].y = 256 << 16;
57 rabbits[0].x_add = ((int) rnd(65535) << 1) - 65536;
58 if (rabbits[0].x_add > 0)
59 rabbits[0].direction = 0;
61 rabbits[0].direction = 1;
62 rabbits[0].y_add = -262144 + (rnd(16384) * 5);
63 rabbits[0].timer = 30 + rnd(150);
66 rabbits[0].frame_tick = 0;
67 rabbits[0].image = player_anims[rabbits[0].anim].frame[rabbits[0].frame].image + rabbits[0].colour * 18 + rabbits[0].direction * 9;
70 for (c1 = 0; c1 < 300; c1++) {
74 stars[c1].x = stars[c1].old_x = (s1 << 16);
75 stars[c1].y = stars[c1].old_y = (s2 << 16);
77 stars[c1].back[0] = stars[c1].back[1] = get_pixel(0, s1, s2);
83 main_info.page_info[0].num_pobs = 0;
84 main_info.page_info[1].num_pobs = 0;
85 main_info.view_page = 0;
86 main_info.draw_page = 1;
88 while (key_pressed(1) == 0) {
93 for (c1 = 0; c1 < 300; c1++) {
94 stars[c1].old_x = stars[c1].x;
95 stars[c1].old_y = stars[c1].y;
96 stars[c1].y -= (int) (31 - stars[c1].col) * 16384;
97 if ((stars[c1].y >> 16) < 0)
98 stars[c1].y += 256 << 16;
99 if ((stars[c1].y >> 16) >= 256)
100 stars[c1].y -= 256 << 16;
103 for (c1 = 0, c2 = 0; c1 < 20; c1++) {
104 if (rabbits[c1].used == 1)
107 if ((c2 == 0 && rnd(10000) < 200) || (c2 == 1 && rnd(10000) < 150) || (c2 == 2 && rnd(10000) < 100) || (c2 == 3 && rnd(10000) < 50)) {
108 for (c1 = 0; c1 < 20; c1++) {
109 if (rabbits[c1].used == 0) {
110 rabbits[c1].used = 1;
111 rabbits[c1].colour = (char)rnd(4);
112 rabbits[c1].x = (int) (150 + rnd(100)) << 16;
113 rabbits[c1].y = 256 << 16;
114 rabbits[c1].x_add = ((int) rnd(65535) << 1) - 65536;
115 if (rabbits[c1].x_add > 0)
116 rabbits[c1].direction = 0;
118 rabbits[c1].direction = 1;
119 rabbits[c1].y_add = -262144 + (rnd(16384) * 5);
120 rabbits[c1].timer = 30 + rnd(150);
121 rabbits[c1].anim = 2;
122 rabbits[c1].frame = 0;
123 rabbits[c1].frame_tick = 0;
124 rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
132 main_info.page_info[main_info.draw_page].num_pobs = 0;
134 for (c1 = 0; c1 < 20; c1++) {
135 if (rabbits[c1].used == 1) {
136 rabbits[c1].y_add += 2048;
137 if (rabbits[c1].y_add > 36864 && rabbits[c1].anim != 3) {
138 rabbits[c1].anim = 3;
139 rabbits[c1].frame = 0;
140 rabbits[c1].frame_tick = 0;
141 rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
143 rabbits[c1].x += rabbits[c1].x_add;
144 rabbits[c1].y += rabbits[c1].y_add;
145 if ((rabbits[c1].x >> 16) < 16 || (rabbits[c1].x >> 16) > 400 || (rabbits[c1].y >> 16) > 256) {
146 rabbits[c1].used = 0;
150 if (rabbits[c1].timer <= 0) {
151 rabbits[c1].used = 0;
152 for (c2 = 0; c2 < 6; c2++)
153 add_object(OBJ_FUR, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 44 + rabbits[c1].colour * 8);
154 for (c2 = 0; c2 < 6; c2++)
155 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 76);
156 for (c2 = 0; c2 < 6; c2++)
157 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 77);
158 for (c2 = 0; c2 < 8; c2++)
159 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 78);
160 for (c2 = 0; c2 < 10; c2++)
161 add_object(OBJ_FLESH, (rabbits[c1].x >> 16) + 6 + rnd(5), (rabbits[c1].y >> 16) + 6 + rnd(5), rabbits[c1].x_add + (rnd(65535) - 32768) * 3, rabbits[c1].y_add + (rnd(65535) - 32768) * 3, 0, 79);
162 dj_play_sfx(SFX_DEATH, SFX_DEATH_FREQ, 64, 0, 0, -1);
165 rabbits[c1].frame_tick++;
166 if (rabbits[c1].frame_tick >= player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].ticks) {
168 if (rabbits[c1].frame >= player_anims[rabbits[c1].anim].num_frames)
169 rabbits[c1].frame = player_anims[rabbits[c1].anim].restart_frame;
170 rabbits[c1].frame_tick = 0;
172 rabbits[c1].image = player_anims[rabbits[c1].anim].frame[rabbits[c1].frame].image + rabbits[c1].colour * 18 + rabbits[c1].direction * 9;
173 if (rabbits[c1].used == 1)
174 add_pob(main_info.draw_page, rabbits[c1].x >> 16, rabbits[c1].y >> 16, rabbits[c1].image, rabbit_gobs);
184 for (c1 = 0; c1 < 300; c1++) {
185 stars[c1].back[main_info.draw_page] = get_pixel(main_info.draw_page, stars[c1].x >> 16, stars[c1].y >> 16);
186 set_pixel(main_info.draw_page, stars[c1].x >> 16, stars[c1].y >> 16, stars[c1].col);
191 draw_pobs(main_info.draw_page);
195 main_info.draw_page ^= 1;
196 main_info.view_page ^= 1;
198 flippage(main_info.view_page);
204 redraw_pob_backgrounds(main_info.draw_page);
209 for (c1 = 299; c1 >= 0; c1--) {
210 set_pixel(main_info.draw_page, stars[c1].old_x >> 16, stars[c1].old_y >> 16, stars[c1].back[main_info.draw_page]);