From 9f0bad17247cbcd4f18f41013aaee40425a40a14 Mon Sep 17 00:00:00 2001 From: Bradley Bell Date: Sat, 7 Jun 2003 20:43:55 +0000 Subject: [PATCH] merge from physfs branch --- ChangeLog | 4 ++++ README | 6 ++---- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/ChangeLog b/ChangeLog index 1e07ad1a..8eb18718 100644 --- a/ChangeLog +++ b/ChangeLog @@ -43,6 +43,10 @@ include/console.h, main/console.c, main/game.c, main/gamecntl.c, main/gamerend.c: added console code (from SDL_console) +2003-05-30 Bradley Bell + + * README: minor update + 2003-05-28 Bradley Bell * Info.plist.in, Makefile.am, configure.ac: add support for MacOS diff --git a/README b/README index 46ca5552..e5a99f0e 100644 --- a/README +++ b/README @@ -54,9 +54,7 @@ Win32: ====== Required tools: -* Cygwin - d2x doesn't use Cygwin, but it makes building it easier (to me). - You can probably build it with just MinGW, but I haven't tried yet. +* Cygwin or MinGW + MSys * SDL 1.1.0 or higher * NASM 0.98 (OPTIONAL but RECOMMENDED) @@ -76,7 +74,7 @@ Now you can configure d2x as normal. i.e. or ./configure --with-opengl -automake/autoconf in cygwin has a problem with not always putting the +For some reason, the Makefiles have a problem with not always putting the .exe extentions where they need to be. So you may have to run make twice, like so: make && make d2x-sdl.exe -- 2.39.2