From 59824c8c820984e3005284930c2a81fbd4f00546 Mon Sep 17 00:00:00 2001 From: Bradley Bell Date: Mon, 26 Aug 2002 06:44:36 +0000 Subject: [PATCH] whitespace n stuff --- main/digi.h | 92 +++++++++++++++++++++++------------------------------ 1 file changed, 40 insertions(+), 52 deletions(-) diff --git a/main/digi.h b/main/digi.h index 85702b63..7d903e3e 100644 --- a/main/digi.h +++ b/main/digi.h @@ -1,3 +1,4 @@ +/* $Id: digi.h,v 1.3 2002-08-26 06:44:36 btb Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO @@ -7,133 +8,121 @@ IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS -AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. +AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ + /* - * $Source: /cvs/cvsroot/d2x/main/digi.h,v $ - * $Revision: 1.2 $ - * $Author: bradleyb $ - * $Date: 2001-10-12 10:03:32 $ - * - * Include file for sound hardware. - * - * $Log: not supported by cvs2svn $ - * Revision 1.1.1.2 2001/01/19 03:33:43 bradleyb - * Import of d2x-0.0.9-pre1 - * - * Revision 1.2 1999/11/15 10:43:15 sekmu - * added freq/br to digi_sound struct for alt sounds * - * Revision 1.1.1.1 1999/06/14 22:12:14 donut - * Import of d1x 1.37 source. + * Include file for sound hardware. * + * Old Log: * Revision 2.0 1995/02/27 11:28:40 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. - * + * * Revision 1.29 1995/02/11 12:42:00 john * Added new song method, with FM bank switching.. - * + * * Revision 1.28 1995/02/03 17:08:26 john * Changed sound stuff to allow low memory usage. * Also, changed so that Sounds isn't an array of digi_sounds, it * is a ubyte pointing into GameSounds, this way the digi.c code that * locks sounds won't accidentally unlock a sound that is already playing, but * since it's Sounds[soundno] is different, it would erroneously be unlocked. - * + * * Revision 1.27 1995/02/01 22:20:31 john * Added digi_is_sound_playing. - * + * * Revision 1.26 1994/12/20 18:03:51 john * Added loop midi flag. - * + * * Revision 1.25 1994/12/13 00:46:14 john * Split digi and midi volume into 2 seperate functions. - * + * * Revision 1.24 1994/12/10 20:34:53 john * Added digi_kill_sound_linked_to_object. - * + * * Revision 1.23 1994/12/10 15:59:39 mike * Fixed bug. - * + * * Revision 1.22 1994/12/10 15:44:35 john * Added max_distance passing for sound objects. - * + * * Revision 1.21 1994/12/05 12:17:40 john * Added code that locks/unlocks digital sounds on demand. - * + * * Revision 1.20 1994/11/28 18:34:57 john * Made the digi_max_channels cut of an old sound instead of * not playing a new sound. - * + * * Revision 1.19 1994/11/14 17:53:56 allender * made some digi variables extern - * + * * Revision 1.18 1994/10/28 14:42:58 john * Added sound volumes to all sound calls. - * + * * Revision 1.17 1994/10/11 15:25:37 john * Added new function to play a sound once... - * + * * Revision 1.16 1994/10/03 20:51:44 john - * Started added pause sound function; for the network I changed to + * Started added pause sound function; for the network I changed to * packet structure a bit; never tested, though. - * - * + * + * * Revision 1.15 1994/10/03 13:09:43 john * Added Pause function, but never tested it yet. - * + * * Revision 1.14 1994/09/30 10:09:24 john - * Changed sound stuff... made it so the reseting card doesn't hang, + * Changed sound stuff... made it so the reseting card doesn't hang, * made volume change only if sound is installed. - * + * * Revision 1.13 1994/09/29 21:13:43 john * Added Master volumes for digi and midi. Also took out panning, - * because it doesn't work with MasterVolume stuff. - * + * because it doesn't work with MasterVolume stuff. + * * Revision 1.12 1994/09/29 12:42:34 john * Added sidenum to keep track of sound pos. Made sound functions * not do anything if nosound. Made sounds_init delete currently * playing sounds. - * + * * Revision 1.11 1994/09/29 12:23:42 john * Added digi_kill_sound_linked_to_segment function. - * + * * Revision 1.10 1994/09/29 11:59:04 john * Added digi_kill_sound - * + * * Revision 1.9 1994/09/29 10:37:38 john * Added sound objects that dynamicaly change volume,pan. - * + * * Revision 1.8 1994/09/28 16:18:37 john * Added capability to play midi song. - * + * * Revision 1.7 1994/06/17 18:01:41 john * A bunch of new stuff by John - * + * * Revision 1.6 1994/06/15 19:00:58 john * Added the capability to make 3d sounds play just once for the * laser hit wall effects. - * + * * Revision 1.5 1994/06/07 10:54:30 john * Made key S reinit the sound system. - * + * * Revision 1.4 1994/05/09 21:11:39 john * Sound changes; pass index instead of pointer to digi routines. * Made laser sound cut off the last laser sound. - * + * * Revision 1.3 1994/04/27 11:44:25 john * First version of sound! Yay! - * + * * Revision 1.2 1994/04/20 21:58:50 john * First version of sound stuff... hopefully everything * is commented out because it hangs.. - * + * * Revision 1.1 1994/04/15 14:25:02 john * Initial revision - * - * + * + * */ @@ -230,4 +219,3 @@ void digi_stop_looping_sound(void); void digi_change_looping_volume(fix volume); #endif - -- 2.39.2