From 424404f98a4aa723f65c54f030368b9ab8e9a56e Mon Sep 17 00:00:00 2001 From: Bradley Bell Date: Thu, 27 Dec 2001 20:48:38 +0000 Subject: [PATCH] stuff --- NEWS | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/NEWS b/NEWS index ad099075..3c9df095 100644 --- a/NEWS +++ b/NEWS @@ -1,15 +1,17 @@ --- Version 0.1.2 --- -SDL uses mouse wheel to emulate 3rd axis. -Player files created with descent 2 should now work with d2x. -Savegame thumbnails work in OpenGL -Menus now work in OpenGL! -Automap works in OpenGL! -Fonts work in OpenGL! -You can now use the -tmap option to select between the different -texture mapping routines (c, fp, i386, pent, ppro) at runtime. -Please bear with me while the source undergoes some rather ugly -reorganization to fit more closely to the layout of d1x. This makes -synchronization with d1x far, far easier. +- SDL uses mouse wheel to emulate 3rd axis. +- Player files created with descent 2 should now work with d2x. +- Savegame thumbnails work in OpenGL +- Menus now work in OpenGL! +- Automap works in OpenGL! +- Fonts work in OpenGL! +- You can now use the -tmap option to select between the different + texture mapping routines (c, fp, i386, pent, ppro) at runtime. +- Please bear with me while the source undergoes some rather ugly + reorganization to fit more closely to the layout of d1x. This makes + synchronization with d1x far, far easier. +- Fixed assembly bug causing crash on game start. Thanks to Craig + Hadady --- Version 0.1.1 --- Assembly under mingw32 now works. -- 2.39.2