set CDROM_dir back to "." - tricks game into thinking d2 cd is always present
authorBradley Bell <btb@icculus.org>
Sun, 16 Mar 2003 02:42:25 +0000 (02:42 +0000)
committerBradley Bell <btb@icculus.org>
Sun, 16 Mar 2003 02:42:25 +0000 (02:42 +0000)
ChangeLog
main/kludge.c

index dca219b..a15d42f 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,8 @@
+2003-03-15  Christopher Thielen  <chris@luethy.net>
+
+       * main/kludge.c: set CDROM_dir back to "." - tricks game into
+       thinking d2 cd is always present
+
 2003-03-15  Bradley Bell  <bradleyb@smeagol>
 
        * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
index 3fa6311..fc2aa91 100644 (file)
@@ -16,11 +16,7 @@ int Dont_start_sound_objects = 1;
 
 int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot;
 
-#if 0
 char CDROM_dir[40] = ".";
-#else
-char CDROM_dir[40] = "/cdrom/d2data/";
-#endif
 
 #ifndef __DJGPP__
 int gr_check_mode(u_int32_t a)