Updated MSVC build, now uses dynamic opengl loading
authorBradley Bell <btb@icculus.org>
Thu, 2 Dec 2004 08:52:59 +0000 (08:52 +0000)
committerBradley Bell <btb@icculus.org>
Thu, 2 Dec 2004 08:52:59 +0000 (08:52 +0000)
commitf81fcb88a6a7bec7f5b954493679d1bb0c615035
tree1b0fec12c51bf2a0ccf44006209e80718222c12a
parent66524ff74ce9510cc633b0202095f5ecb8a7c9ba
Updated MSVC build, now uses dynamic opengl loading
13 files changed:
ChangeLog
README
VisualC/d2x/conf.h [new file with mode: 0644]
VisualC/d2x/d2x.dsp
VisualC/d2xgl/conf.h [new file with mode: 0644]
VisualC/d2xgl/d2xgl.dsp
VisualC/libmve/conf.h [new file with mode: 0644]
VisualC/libmve/libmve.dsp
VisualC/mveplayer/mveplayer.dsp
configure.ac
include/loadgl.h
include/ogl_init.h
include/physfsx.h