win32's digi_start_sound was not calling DS_release_slot after setting .playing=0...
authorBradley Bell <btb@icculus.org>
Thu, 20 May 2004 08:07:44 +0000 (08:07 +0000)
committerBradley Bell <btb@icculus.org>
Thu, 20 May 2004 08:07:44 +0000 (08:07 +0000)
commit1e9f0618f2ca7e31d8b1a437d9ee66e6eadc6801
tree16c27ed0301f66ad548ca5f729ff0b5a57d4c4f8
parentd4236338d8d4fa353f8a24b422f2d96e82b2ad3e
win32's digi_start_sound was not calling DS_release_slot after setting .playing=0, resulting in a memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
ChangeLog
arch/win32/digi.c