Disabled shading of flat (non-textured) polygons. Fixes laser and plasma lighting...
[btb/d2x.git] / ChangeLog
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+2005-03-15  Bradley Bell  <btb@icculus.org>
+
+       * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
+       Fixes laser and plasma lighting bug, hopefully doesn't break
+       anything else.
+
+       * main/state.c: Fix crash if Num_walls=0
+
+2005-03-12  Bradley Bell  <btb@icculus.org>
+
+       * Makefile.am, configure.ac: enable editor in unix-style builds
+
+2005-03-12  Chris Taylor  <chris@icculus.org>
+
+       * main/gamesave.c: could check reactor model num, don't check
+       reactor object shields (not used anyway, it's stored/calculated
+       elsewhere)
+
 2005-03-06  Chris Taylor  <chris@icculus.org>
 
        * main/piggy.c: load the descent 1 color palette when NDEBUG is