Disabled shading of flat (non-textured) polygons. Fixes laser and plasma lighting...
[btb/d2x.git] / ChangeLog
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+2005-03-15  Bradley Bell  <btb@icculus.org>
+
+       * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
+       Fixes laser and plasma lighting bug, hopefully doesn't break
+       anything else.
+
+       * main/state.c: Fix crash if Num_walls=0
+
+2005-03-12  Bradley Bell  <btb@icculus.org>
+
+       * Makefile.am, configure.ac: enable editor in unix-style builds
+
+2005-03-12  Chris Taylor  <chris@icculus.org>
+
+       * main/gamesave.c: could check reactor model num, don't check
+       reactor object shields (not used anyway, it's stored/calculated
+       elsewhere)
+
+2005-03-06  Chris Taylor  <chris@icculus.org>
+
+       * main/piggy.c: load the descent 1 color palette when NDEBUG is
+       defined
+
+       * main/editor/seguvs.c: check the uvs after they're assigned
+
 2005-02-27  Chris Taylor  <chris@icculus.org>
 
        * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
        ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
        gr_update in event loops
 
+       * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
+       file.c, involves modifying the listbox so it can use
+       an array of string pointers
+
 2005-02-26  Chris Taylor  <chris@icculus.org>
 
        * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS