/* $Id: inferno.c,v 1.67 2003-10-10 09:36:35 btb Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * inferno.c: Entry point of program (main procedure) * * After main initializes everything, most of the time is spent in the loop * while (Function_mode != FMODE_EXIT) * In this loop, the main menu is brought up first. * * main() for Inferno * * Old Log: * Revision 1.1 1995/12/05 15:57:49 allender * Initial revision * * Revision 1.19 1995/11/07 17:03:12 allender * added splash screen for descent contest * * Revision 1.18 1995/10/31 10:22:22 allender * shareware stuff * * Revision 1.17 1995/10/18 01:53:07 allender * mouse click to leave do not distribute screen * * Revision 1.16 1995/10/17 12:00:12 allender * mouse click gets past endgame screen * * Revision 1.15 1995/10/12 17:40:12 allender * read config file after digi initialized * * Revision 1.14 1995/10/05 10:38:22 allender * changed key_getch at exit to be key_inkey and moved * mouse init until after macintosh windowing init call * * Revision 1.13 1995/09/18 17:01:04 allender * put gr_init call before render buffer stuff * * Revision 1.12 1995/08/31 15:50:53 allender * call init for appletalk, and change name of intro screens * * Revision 1.11 1995/08/26 16:26:19 allender * whole bunch 'o stuff!! * * Revision 1.10 1995/07/12 21:48:18 allender * removed Int3 from beginning of program * * Revision 1.9 1995/07/05 16:45:48 allender * removed hide_cursor call * * Revision 1.8 1995/06/20 16:44:57 allender * game now renders in 640x480 at all times. Changed code * to call game_init_render_buffers with right params * * Revision 1.7 1995/06/13 13:07:55 allender * change macintosh initialzation. Mac windows now init'ed through gr_init. * * Revision 1.6 1995/06/08 16:36:53 allender * "ifdef" profile include * * Revision 1.5 1995/06/07 08:08:18 allender * dont' make memory info show at end of program * * Revision 1.4 1995/06/02 07:47:40 allender * removed network initialzation for now * * Revision 1.3 1995/05/26 06:54:52 allender * put digi_init after timer and key stuff since I was testing stuff * that needed the keyboard handler installed * * Revision 1.2 1995/05/19 11:28:09 allender * removed printf * * Revision 1.1 1995/05/16 15:26:39 allender * Initial revision * * Revision 2.36 1996/01/05 16:52:16 john * Improved 3d stuff. * * Revision 2.35 1995/10/07 13:20:06 john * Added new modes for LCDBIOS, also added support for -JoyNice, * and added Shift+F1-F4 to controls various stereoscopic params. * * Revision 2.34 1995/06/26 11:30:57 john * Made registration/copyright screen go away after 5 minutes. * * Revision 2.33 1995/05/31 14:26:55 unknown * Fixed ugly spacing. * * Revision 2.32 1995/05/26 16:15:28 john * Split SATURN into define's for requiring cd, using cd, etc. * Also started adding all the Rockwell stuff. * * Revision 2.31 1995/05/11 13:30:01 john * Changed 3dbios detection to work like Didde Kim wanted it to. * * Revision 2.30 1995/05/08 13:53:50 john * Added code to read vipport environemnt variable. * * Revision 2.29 1995/05/08 11:26:18 john * Reversed eyes in 3dmax mode. * * Revision 2.28 1995/05/08 11:24:06 john * Made 3dmax work like Kasan wants it to. * * Revision 2.27 1995/04/23 16:06:25 john * Moved rinvul into modem/null modem menu. * * Revision 2.26 1995/04/12 13:39:26 john * Fixed bug with -lowmem not working. * * Revision 2.25 1995/04/09 14:43:00 john * Made Dynamic sockets not print Msockets for help. * * Revision 2.24 1995/04/07 16:11:33 john * Fixed problem with VFX display when using setup. * * Revision 2.23 1995/04/06 15:40:51 john * Synced VFX with setup #'s. * * Revision 2.22 1995/04/06 12:12:53 john * Fixed some bugs with 3dmax. * * Revision 2.21 1995/03/30 16:36:51 mike * text localization. * * Revision 2.20 1995/03/29 15:33:52 john * Added code to parse descent.net file. * * Revision 2.19 1995/03/28 20:08:21 john * Took away alternate server thing. * * Revision 2.18 1995/03/27 09:43:08 john * Added VR Settings in config file. * * Revision 2.17 1995/03/23 19:02:21 john * Added descent.net file use. * * Revision 2.16 1995/03/23 12:25:11 john * Moved IPX stuff into BIOS lib. * * Revision 2.15 1995/03/21 16:52:34 john * Added 320x100. * * Revision 2.14 1995/03/21 14:40:33 john * Ifdef'd out the NETWORK code. * * Revision 2.13 1995/03/16 23:13:35 john * Fixed bug with piggy paging in bitmap not checking for disk * error, hence bogifying textures if you pull the CD out. * * Revision 2.12 1995/03/16 21:45:22 john * Made all paged modes have incompatible menus! * * Revision 2.11 1995/03/15 15:19:34 john * Took out code that changes to exe dir. * * Revision 2.10 1995/03/15 14:33:37 john * Added code to force the Descent CD-rom in the drive. * * Revision 2.9 1995/03/15 11:41:27 john * Better Saturn CD-ROM support. * * Revision 2.8 1995/03/14 18:24:46 john * Force Destination Saturn to use CD-ROM drive. * * Revision 2.7 1995/03/14 16:22:35 john * Added cdrom alternate directory stuff. * * Revision 2.6 1995/03/13 15:17:19 john * Added alternate hogfile directory. * * Revision 2.5 1995/03/10 13:05:35 john * Added code so that palette is correct for VFX1 helmets. * * Revision 2.4 1995/03/07 15:12:43 john * Fixed VFX,3dmax support. * * Revision 2.3 1995/03/07 14:19:35 mike * More destination saturn stuff. * * Revision 2.2 1995/03/06 16:47:34 mike * destination saturn * * Revision 2.1 1995/03/06 15:24:06 john * New screen techniques. * * Revision 2.0 1995/02/27 11:31:29 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.295 1995/02/23 12:02:14 john * Made mono windows smaller. * * Revision 1.294 1995/02/16 17:35:00 john * Added code to allow dynamic socket changing. * * Revision 1.293 1995/02/14 19:29:29 john * Locked down critical error handler. * * Revision 1.292 1995/02/14 15:29:20 john * Added CR-LF to last line of menu help text. * * Revision 1.291 1995/02/14 11:39:01 john * Added polled/bios joystick readers. * * Revision 1.290 1995/02/13 20:35:03 john * Lintized * * Revision 1.289 1995/02/11 16:20:02 john * Added code to make the default mission be the one last played. * * Revision 1.288 1995/02/11 15:54:13 rob * changed cinvul to rinvul. * * Revision 1.287 1995/02/11 14:48:43 rob * Added max of 314 seconds to control invul. times * * Revision 1.286 1995/02/11 12:42:01 john * Added new song method, with FM bank switching.. * * Revision 1.285 1995/02/11 11:36:11 rob * Added cinvul option. * * Revision 1.284 1995/02/10 16:07:45 matt * Took 'registered' out of printed info at startup * * Revision 1.283 1995/02/09 22:00:59 john * Added i-glasses tracking. * * Revision 1.282 1995/02/02 11:11:27 john * Added -nocyberman switch. * * Revision 1.281 1995/02/01 16:35:14 john * Linted. * * Revision 1.280 1995/01/31 02:04:25 matt * Fixed up cmdline help * * Revision 1.279 1995/01/30 16:25:55 john * Put back in graphical screen at program end. * * Revision 1.278 1995/01/28 17:05:50 matt * Changed imbedded copyright to use comma instead of hyphen * * Revision 1.277 1995/01/28 15:57:26 john * Made joystick calibration be only when wrong detected in * menu or joystick axis changed. * * Revision 1.276 1995/01/25 14:37:49 john * Made joystick only prompt for calibration once... * * Revision 1.275 1995/01/24 18:21:00 john * Added Adam's text warning. * * Revision 1.274 1995/01/22 15:57:20 john * Took out code that printed warning out as game exited. * * Revision 1.273 1995/01/22 13:31:35 matt * Added load of mission 0, so there's always a default mission * * Revision 1.272 1995/01/19 17:00:41 john * Made save game work between levels. * * Revision 1.271 1995/01/18 11:47:57 adam * changed copyright notice * * Revision 1.270 1995/01/15 13:42:42 john * Moved low_mem cutoff higher. * * Revision 1.269 1995/01/12 18:53:50 john * Put ifdef EDITOR around the code that checked for * a 800x600 mode, because this trashed some people's * computers (maybe) causing the mem allocation error in * mouse.c that many users reported. * * Revision 1.268 1995/01/12 11:41:42 john * Added external control reading. * * Revision 1.267 1995/01/06 10:26:55 john * Added -nodoscheck command line switch. * * Revision 1.266 1995/01/05 16:59:30 yuan * Don't show orderform in editor version. * * Revision 1.265 1994/12/28 15:33:51 john * Added -slowjoy option. * * Revision 1.264 1994/12/15 16:44:15 matt * Added trademark notice * * Revision 1.263 1994/12/14 20:13:59 john * Reduced physical mem requments to 2 MB. * * Revision 1.262 1994/12/14 19:06:17 john * Lowered physical memory requments to 2 MB. * * Revision 1.261 1994/12/14 09:41:29 allender * change to drive and directory (if needed) of command line invocation * so descent can be started from anywhere * * Revision 1.260 1994/12/13 19:08:59 john * Updated memory requirements. * * Revision 1.259 1994/12/13 17:30:33 john * Made the timer rate be changed right after initializing it. * * Revision 1.258 1994/12/13 02:46:25 matt * Added imbedded copyright * * Revision 1.257 1994/12/13 02:06:46 john * Added code to check stack used by descent... initial * check showed stack used 35k/50k, so we decided it wasn't * worth pursuing any more. * * Revision 1.256 1994/12/11 23:17:54 john * Added -nomusic. * Added RealFrameTime. * Put in a pause when sound initialization error. * Made controlcen countdown and framerate use RealFrameTime. * * Revision 1.255 1994/12/10 00:56:51 matt * Added -nomusic to command-line help * * Revision 1.254 1994/12/08 11:55:11 john * Took out low memory print. * * Revision 1.253 1994/12/08 11:51:00 john * Made strcpy only copy corect number of chars,. * * Revision 1.252 1994/12/08 00:38:29 matt * Cleaned up banner messages * * Revision 1.251 1994/12/07 19:14:52 matt * Cleaned up command-line options and command-line help message * * Revision 1.250 1994/12/06 19:33:28 john * Fixed text of message to make more sense. * * Revision 1.249 1994/12/06 16:30:55 john * Neatend mem message,.. * * Revision 1.248 1994/12/06 16:17:35 john * Added better mem checking/printing. * * Revision 1.247 1994/12/06 14:14:37 john * Added code to set low mem based on memory. * * Revision 1.246 1994/12/05 12:29:09 allender * removed ifdefs around -norun option * * Revision 1.245 1994/12/05 00:03:30 matt * Added -norun option to exit after writing pig * * Revision 1.244 1994/12/04 14:47:01 john * MAde the intro and menu be the same song. * * Revision 1.243 1994/12/04 14:36:42 john * Added menu music. * * Revision 1.242 1994/12/02 13:50:17 yuan * Localization. * * Revision 1.241 1994/12/01 17:28:30 adam * added end-shareware stuff * * Revision 1.240 1994/11/30 12:10:57 adam * added support for PCX titles/brief screens * * Revision 1.239 1994/11/29 15:47:33 matt * Moved error_init to start of game, so error message prints last * * Revision 1.238 1994/11/29 14:19:22 jasen * reduced dos mem requirments. * * Revision 1.237 1994/11/29 03:46:35 john * Added joystick sensitivity; Added sound channels to detail menu. Removed -maxchannels * command line arg. * * Revision 1.236 1994/11/29 02:50:18 john * Increased the amount a joystick has to be off before * asking if they want to recalibrate their joystick. * * Revision 1.235 1994/11/29 02:01:29 john * Corrected some of the Descent command line help items. * * Revision 1.234 1994/11/29 01:39:56 john * Fixed minor bug with vfx_light help not wrapping correctly. * * Revision 1.233 1994/11/28 21:34:17 john * Reduced dos mem rqment to 70k. * * Revision 1.232 1994/11/28 21:20:38 john * First version with memory checking. * * Revision 1.231 1994/11/28 20:06:21 rob * Removed old serial param command line options. * Added -noserial and -nonetwork to help listing. * * Revision 1.230 1994/11/27 23:15:24 matt * Made changes for new mprintf calling convention * * Revision 1.229 1994/11/27 20:50:51 matt * Don't set mem stuff if no debug * * Revision 1.228 1994/11/27 18:46:21 matt * Cleaned up command-line switches a little * * Revision 1.227 1994/11/21 17:48:00 matt * Added text to specifiy whether shareware or registered version * * Revision 1.226 1994/11/21 14:44:20 john * Fixed some bugs with setting volumes even when -nosound was used. Duh! * * Revision 1.225 1994/11/21 13:53:42 matt * Took out dos extender copyright * * Revision 1.224 1994/11/21 09:46:54 john * Added -showmeminfo parameter. * * Revision 1.223 1994/11/20 22:12:05 mike * Make some stuff dependent on SHAREWARE. * * Revision 1.222 1994/11/20 21:14:09 john * Changed -serial to -noserial. MAde a 1 sec delay * before leaving title screen. Clear keyboard buffer * before asking for player name. * * Revision 1.221 1994/11/19 15:20:20 mike * rip out unused code and data * * Revision 1.220 1994/11/17 19:14:29 adam * prevented order screen from coming up when -notitles is used * * Revision 1.219 1994/11/16 11:34:39 john * Added -nottitle switch. * * Revision 1.218 1994/11/16 10:05:53 john * Added verbose messages. * * Revision 1.217 1994/11/15 20:12:34 john * Added back in inferno and parallax screens. * * Revision 1.216 1994/11/15 18:35:30 john * Added verbose setting. * * Revision 1.215 1994/11/15 17:47:44 john * Added ordering info screen. * * Revision 1.214 1994/11/15 08:57:44 john * Added MS-DOS version checking and -nonetwork option. * * Revision 1.213 1994/11/15 08:34:32 john * Added better error messages for IPX init. * * Revision 1.212 1994/11/14 20:14:18 john * Fixed some warnings. * * Revision 1.211 1994/11/14 19:50:49 john * Added joystick cal values to descent.cfg. * * Revision 1.210 1994/11/14 17:56:44 allender * make call to ReadConfigFile at startup * * Revision 1.209 1994/11/14 11:41:55 john * Fixed bug with editor/game sequencing. * * Revision 1.208 1994/11/13 17:05:11 john * Made the callsign entry be a list box and gave the ability * to delete players. * * Revision 1.207 1994/11/13 15:39:22 john * Added critical error handler to game. Took out -editor command line * option because it didn't work anymore and wasn't worth fixing. Made scores * not use MINER enviroment variable on release version, and made scores * not print an error if there is no descent.hi. * * Revision 1.206 1994/11/10 20:53:29 john * Used new sound install parameters. * * Revision 1.205 1994/11/10 11:07:52 mike * Set default detail level. * * Revision 1.204 1994/11/09 13:45:43 matt * Made -? work again for help * * Revision 1.203 1994/11/09 10:55:58 matt * Cleaned up initialization for editor -> game transitions * * Revision 1.202 1994/11/07 21:35:47 matt * Use new function iff_read_into_bitmap() * * Revision 1.201 1994/11/05 17:22:16 john * Fixed lots of sequencing problems with newdemo stuff. * * Revision 1.200 1994/11/05 14:05:44 john * Fixed fade transitions between all screens by making * gr_palette_fade_in and out keep track of whether the palette is * faded in or not. Then, wherever the code needs to fade out, it * just calls gr_palette_fade_out and it will fade out if it isn't * already. The same with fade_in. * This eliminates the need for all the flags like Menu_fade_out, * game_fade_in palette, etc. * * Revision 1.199 1994/11/04 14:36:30 allender * change Auto_demo meaning to mean autostart from menu only. Use * FindArgs when searching for AutoDemo from command line. also, * set N_Players to 1 when starting in editor mode. * * Revision 1.198 1994/11/02 11:59:49 john * Moved menu out of game into inferno main loop. * * Revision 1.197 1994/11/01 17:57:39 mike * -noscreens option to bypass all screens. * * Revision 1.196 1994/10/28 15:42:34 allender * don't register player if Autodemo is on * * Revision 1.195 1994/10/28 10:58:01 matt * Added copyright notice for DOS4GW * * Revision 1.194 1994/10/20 21:26:48 matt * Took out old serial name/number code, and put up message if this * is a marked version. * * Revision 1.193 1994/10/19 09:52:14 allender * Print out who descent.exe belongs to if descent.exe is stamped. * * Revision 1.192 1994/10/18 16:43:05 allender * Added check for identifier stamp and time after which descent will * no longer run. * * Revision 1.191 1994/10/17 13:07:17 john * Moved the descent.cfg info into the player config file. * * Revision 1.190 1994/10/04 10:26:31 matt * Support new menu fade in * * Revision 1.189 1994/10/03 22:58:46 matt * Changed some values of game_mode * * Revision 1.188 1994/10/03 18:55:39 rob * Changed defaults for com port settings. * * Revision 1.187 1994/10/03 13:34:47 matt * Added new (and hopefully better) game sequencing functions * * Revision 1.186 1994/09/30 12:37:28 john * Added midi,digi volume to configuration. * * Revision 1.185 1994/09/30 10:08:48 john * Changed sound stuff... made it so the reseting card doesn't hang, * made volume change only if sound is installed. * * Revision 1.184 1994/09/28 17:25:00 matt * Added first draft of game save/load system * * Revision 1.183 1994/09/28 16:18:23 john * Added capability to play midi song. * * Revision 1.182 1994/09/28 11:31:18 john * Made text output unbuffered. * * Revision 1.181 1994/09/27 19:23:44 john * Added -nojoystick and -nomouse * * Revision 1.180 1994/09/24 16:55:29 rob * No longer open COM port immediately upon program start. * No longer set Network_active is serial_active is set. * * Revision 1.179 1994/09/24 14:16:30 mike * Support new game mode constants. * * Revision 1.178 1994/09/22 17:52:31 rob * Added Findargs hooks for -serial, -speed, and -com. * * Revision 1.177 1994/09/22 16:14:11 john * Redid intro sequecing. * * Revision 1.176 1994/09/21 16:32:58 john * Made mouse and keyboard init after bm_init. Why? * Because it seems to work better under virtual * memory. * * Revision 1.175 1994/09/21 16:27:52 john * Added mouse_init * * Revision 1.174 1994/09/20 15:14:10 matt * New message for new VFX switches * * Revision 1.173 1994/09/16 16:14:27 john * Added acrade sequencing. * * Revision 1.172 1994/09/16 11:49:52 john * Added first version of arcade joystick support; * Also fixed some bugs in kconfig.c, such as reading non-present * joysticks, which killed frame rate, and not reading key_down_time * when in slide mode or bank mode. * * Revision 1.171 1994/09/15 16:11:35 john * Added support for VFX1 head tracking. Fixed bug with memory over- * write when using stereo mode. * * Revision 1.170 1994/09/12 19:38:23 john * Made some stuff that prints to the DOS screen go to the * mono instead, since it really is debugging info. * * Revision 1.169 1994/08/29 21:18:28 john * First version of new keyboard/oystick remapping stuff. * * Revision 1.168 1994/08/26 13:02:00 john * Put high score system in. * * Revision 1.167 1994/08/24 19:00:23 john * Changed key_down_time to return fixed seconds instead of * milliseconds. * * Revision 1.166 1994/08/18 16:24:20 john * changed socket to channel in text. * * Revision 1.165 1994/08/18 16:16:51 john * Added support for different sockets. * * Revision 1.164 1994/08/18 10:47:53 john * *** empty log message *** * * Revision 1.163 1994/08/12 09:15:54 john * *** empty log message *** * * Revision 1.162 1994/08/12 03:11:19 john * Made network be default off; Moved network options into * main menu. Made starting net game check that mines are the * same. * * Revision 1.161 1994/08/10 19:57:05 john * Changed font stuff; Took out old menu; messed up lots of * other stuff like game sequencing messages, etc. * * Revision 1.160 1994/08/05 16:30:23 john * Added capability to turn off network. * * Revision 1.159 1994/08/04 19:42:51 matt * Moved serial number & name (and version name) from inferno.c to inferno.ini * * Revision 1.158 1994/08/03 10:30:23 matt * Change cybermaxx switches, updated command-line help, and added serial number system * * Revision 1.157 1994/07/29 18:30:10 matt * New parms (lack of parms, actually) for g3_init() * * Revision 1.156 1994/07/24 00:39:25 matt * Added more text to TEX file; make NewGame() take a start level; made game * load/save menus use open/close window funcs. * * Revision 1.155 1994/07/21 21:31:27 john * First cheapo version of VictorMaxx tracking. * * Revision 1.154 1994/07/21 18:15:34 matt * Ripped out a bunch of unused stuff * * Revision 1.153 1994/07/21 17:59:10 matt * Cleaned up initial mode game/editor code * * Revision 1.152 1994/07/21 13:11:19 matt * Ripped out remants of old demo system, and added demo only system that * disables object movement and game options from menu. * * Revision 1.151 1994/07/20 15:58:27 john * First installment of ipx stuff. * * Revision 1.150 1994/07/15 16:04:24 matt * Changed comment for milestone 3 version * * Revision 1.149 1994/07/15 13:59:24 matt * Fixed stupid mistake I make in the last revision * * Revision 1.148 1994/07/15 13:20:15 matt * Updated comand-line help * * Revision 1.147 1994/07/14 23:29:43 matt * Open two mono debug messages, one for errors & one for spew * * Revision 1.146 1994/07/09 22:48:05 matt * Added localizable text * * Revision 1.145 1994/07/02 13:49:47 matt * Cleaned up includes * * Revision 1.144 1994/06/30 20:04:43 john * Added -joydef support. * * Revision 1.143 1994/06/24 17:01:44 john * Add VFX support; Took Game Sequencing, like EndGame and stuff and * took it out of game.c and into gameseq.c * */ #ifdef HAVE_CONFIG_H #include #endif char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION"; #include #include #include #include #ifdef __unix__ #include #include #include #endif #include "pstypes.h" #include "strutil.h" #include "console.h" #include "pa_enabl.h" //$$POLY_ACC #include "gr.h" #include "fix.h" #include "vecmat.h" #include "mono.h" #include "key.h" #include "timer.h" #include "3d.h" #include "bm.h" #include "inferno.h" #include "error.h" #include "game.h" #include "segment.h" //for Side_to_verts #include "u_mem.h" #include "segpoint.h" #include "screens.h" #include "texmap.h" #include "texmerge.h" #include "menu.h" #include "wall.h" #include "polyobj.h" #include "effects.h" #include "digi.h" #include "iff.h" #include "pcx.h" #include "palette.h" #include "args.h" #include "sounds.h" #include "titles.h" #include "player.h" #include "text.h" #include "newdemo.h" #ifdef NETWORK #include "network.h" #include "modem.h" #endif #include "gamefont.h" #include "kconfig.h" #include "mouse.h" #include "joy.h" #include "newmenu.h" #include "desc_id.h" #include "config.h" #include "joydefs.h" #include "multi.h" #include "songs.h" #include "cfile.h" #include "gameseq.h" #include "gamepal.h" #include "mission.h" #include "movie.h" #include "compbit.h" #include "d_io.h" // # include "3dfx_des.h" //added on 9/30/98 by Matt Mueller for selectable automap modes #include "automap.h" //end addition -MM #include "../texmap/scanline.h" //for select_tmap -MM #if defined(POLY_ACC) #include "poly_acc.h" extern int Current_display_mode; //$$ there's got to be a better way than hacking this. #endif #ifdef EDITOR #include "editor/editor.h" #include "editor/kdefs.h" #include "ui.h" #endif #ifndef __MSDOS__ #include #endif #include "vers_id.h" void mem_init(void); void arch_init(void); void arch_init_start(void); //Current version number ubyte Version_major = 1; //FULL VERSION ubyte Version_minor = 2; static const char desc_id_checksum_str[] = DESC_ID_CHKSUM_TAG "0000"; //4-byte checksum char desc_id_exit_num = 0; int Function_mode=FMODE_MENU; //game or editor? int Screen_mode=-1; //game screen or editor screen? //--unused-- grs_bitmap Inferno_bitmap_title; int WVIDEO_running=0; //debugger can set to 1 if running #ifdef EDITOR int Inferno_is_800x600_available = 0; #endif //--unused-- int Cyberman_installed=0; // SWIFT device present ubyte CybermouseActive=0; int __far descent_critical_error_handler( unsigned deverr, unsigned errcode, unsigned __far * devhdr ); void check_joystick_calibration(void); void show_order_form(void); //-------------------------------------------------------------------------- extern int piggy_low_memory; int descent_critical_error = 0; unsigned descent_critical_deverror = 0; unsigned descent_critical_errcode = 0; extern int Network_allow_socket_changes; extern void vfx_set_palette_sub(ubyte *); extern int VR_low_res; extern int Config_vr_type; extern int Config_vr_resolution; extern int Config_vr_tracking; #define LINE_LEN 100 //read help from a file & print to screen void print_commandline_help() { CFILE *ifile; int have_binary=0; char line[LINE_LEN]; ifile = cfopen("help.tex","rb"); if (!ifile) { ifile = cfopen("help.txb","rb"); if (!ifile) Warning("Cannot load help text file."); have_binary = 1; } if (ifile) { while (cfgets(line,LINE_LEN,ifile)) { if (have_binary) { int i; for (i = 0; i < strlen(line) - 1; i++) { encode_rotate_left(&(line[i])); line[i] = line[i] ^ BITMAP_TBL_XOR; encode_rotate_left(&(line[i])); } } if (line[0] == ';') continue; //don't show comments printf("%s",line); } cfclose(ifile); } // printf( " Diagnostic:\n\n"); // printf( " -emul %s\n", "Certain video cards need this option in order to run game"); // printf( " -ddemul %s\n", "If -emul doesn't work, use this option"); // printf( "\n"); #ifdef EDITOR printf( " Editor Options:\n\n"); printf( " -autoload %s\n", "Autoload a level in the editor"); printf( " -hoarddata %s\n","FIXME: Undocumented"); // printf( " -nobm %s\n","FIXME: Undocumented"); printf( "\n"); #endif printf( " D2X Options:\n\n"); printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multi"); printf( " -shortpackets %s\n", "Set shortpackets to default as on"); printf( " -maxfps %s\n", "Set maximum framerate (1-100)"); printf( " -notitles %s\n", "Do not show titlescreens on startup"); printf( " -hogdir %s\n", "set shared data directory to "); #ifdef __unix__ printf( " -nohogdir %s\n", "don't try to use shared data directory"); printf( " -userdir %s\n", "set user dir to instead of $HOME/.d2x"); #endif printf( " -ini %s\n", "option file (alternate to command line), defaults to d2x.ini"); printf( " -autodemo %s\n", "Start in demo mode"); printf( " -bigpig %s\n","FIXME: Undocumented"); printf( " -bspgen %s\n","FIXME: Undocumented"); // printf( " -cdproxy %s\n","FIXME: Undocumented"); #ifndef NDEBUG printf( " -checktime %s\n","FIXME: Undocumented"); printf( " -showmeminfo %s\n","FIXME: Undocumented"); #endif // printf( " -codereadonly %s\n","FIXME: Undocumented"); // printf( " -cyberimpact %s\n","FIXME: Undocumented"); printf( " -debug %s\n","Enable very verbose output"); // printf( " -debugmode %s\n","FIXME: Undocumented"); // printf( " -disallowgfx %s\n","FIXME: Undocumented"); // printf( " -disallowreboot %s\n","FIXME: Undocumented"); // printf( " -dynamicsockets %s\n","FIXME: Undocumented"); // printf( " -forcegfx %s\n","FIXME: Undocumented"); #ifdef SDL_INPUT printf( " -grabmouse %s\n","Keeps the mouse from wandering out of the window"); #endif // printf( " -hw_3dacc %s\n","FIXME: Undocumented"); #ifndef RELEASE printf( " -invulnerability %s\n","Make yourself invulnerable"); #endif printf( " -ipxnetwork %s\n","Use IPX network number "); printf( " -jasen %s\n","FIXME: Undocumented"); printf( " -joyslow %s\n","FIXME: Undocumented"); #ifdef NETWORK printf( " -kali %s\n","use Kali for networking"); #endif // printf( " -logfile %s\n","FIXME: Undocumented"); printf( " -lowresmovies %s\n","Play low resolution movies if available (for slow machines)"); #if defined(EDITOR) || !defined(MACDATA) printf( " -macdata %s\n","Read (and, for editor, write) mac data files (swap colors)"); #endif // printf( " -memdbg %s\n","FIXME: Undocumented"); // printf( " -monodebug %s\n","FIXME: Undocumented"); printf( " -nocdrom %s\n","FIXME: Undocumented"); #ifdef __DJGPP__ printf( " -nocyberman %s\n","FIXME: Undocumented"); #endif #ifndef NDEBUG printf( " -nofade %s\n","Disable fades"); #endif #ifdef NETWORK printf( " -nomatrixcheat %s\n","FIXME: Undocumented"); printf( " -norankings %s\n","Disable multiplayer ranking system"); printf( " -packets %s\n","Specifies the number of packets per second\n"); // printf( " -showaddress %s\n","FIXME: Undocumented"); printf( " -socket %s\n","FIXME: Undocumented"); #endif #if !defined(MACINTOSH) && !defined(WINDOWS) printf( " -nomixer %s\n","Don't crank music volume"); // printf( " -superhires %s\n","Allow higher-resolution modes"); #endif // printf( " -nomodex %s\n","FIXME: Undocumented"); #ifndef RELEASE printf( " -nomovies %s\n","Don't play movies"); printf( " -noscreens %s\n","Skip briefing screens"); #endif #if !defined(SHAREWARE) || ( defined(SHAREWARE) && defined(APPLE_DEMO) ) printf( " -noredbook %s\n","Disable redbook audio"); #endif printf( " -norun %s\n","Bail out after initialization"); // printf( " -ordinaljoy %s\n","FIXME: Undocumented"); // printf( " -rtscts %s\n","Same as -ctsrts"); // printf( " -semiwin %s\n","Use non-fullscreen mode"); // printf( " -specialdevice %s\n","FIXME: Undocumented"); #ifdef TACTILE printf( " -stickmag %s\n","FIXME: Undocumented"); #endif // printf( " -stopwatch %s\n","FIXME: Undocumented"); printf( " -subtitles %s\n","Turn on movie subtitles (English-only)"); // printf( " -sysram %s\n","FIXME: Undocumented"); printf( " -text %s\n","Specify alternate .tex file"); // printf( " -tsengdebug1 %s\n","FIXME: Undocumented"); // printf( " -tsengdebug2 %s\n","FIXME: Undocumented"); // printf( " -tsengdebug3 %s\n","FIXME: Undocumented"); #ifdef NETWORK printf( " -udp %s\n","Use TCP/UDP for networking"); #endif // printf( " -vidram %s\n","FIXME: Undocumented"); printf( " -xcontrol %s\n","FIXME: Undocumented"); printf( " -xname %s\n","FIXME: Undocumented"); printf( " -xver %s\n","FIXME: Undocumented"); printf( " -tmap %s\n","select texmapper to use (c,fp,i386,pent,ppro)"); printf( " -automapx %s\n","Set automap resolution to by "); printf( " -automap_gameres %s\n","Set automap to use the same resolution as in game"); // printf( " -menux %s\n","Set menu resolution to by "); // printf( " -menu_gameres %s\n","Set menus to use the same resolution as in game"); printf( "\n"); printf( "D2X System Options:\n\n"); #ifdef __MSDOS__ printf( " -joy209 %s\n", "Use alternate port 209 for joystick"); #endif #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE printf( " -fullscreen %s\n", "Use fullscreen mode if available"); #endif #ifdef OGL printf( " -gl_texmagfilt %s\n","set GL_TEXTURE_MAG_FILTER (see readme.d1x)"); printf( " -gl_texminfilt %s\n","set GL_TEXTURE_MIN_FILTER (see readme.d1x)"); printf( " -gl_mipmap %s\n","set gl texture filters to \"standard\" options for mipmapping"); printf( " -gl_simple %s\n","set gl texture filters to gl_nearest for \"original\" look. (default)"); printf( " -gl_alttexmerge %s\n","use new texmerge, usually uses less ram (default)"); printf( " -gl_stdtexmerge %s\n","use old texmerge, uses more ram, but _might_ be a bit faster"); #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE printf( " -gl_voodoo %s\n","force fullscreen mode only"); #endif printf( " -gl_16bittextures %s\n","attempt to use 16bit textures"); printf( " -gl_reticle %s\n","use OGL reticle 0=never 1=above 320x* 2=always"); printf( " -gl_intensity4_ok %s\n","FIXME: Undocumented"); printf( " -gl_luminance4_alpha4_ok %s\n","FIXME: Undocumented"); printf( " -gl_readpixels_ok %s\n","FIXME: Undocumented"); printf( " -gl_rgba2_ok %s\n","FIXME: Undocumented"); // printf( " -gl_test1 %s\n","FIXME: Undocumented"); printf( " -gl_test2 %s\n","FIXME: Undocumented"); printf( " -gl_vidmem %s\n","FIXME: Undocumented"); #ifdef OGL_RUNTIME_LOAD printf( " -gl_library %s\n","use alternate opengl library"); #endif #endif #ifdef SDL_VIDEO printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch"); printf( " -hwsurface %s\n","FIXME: Undocumented"); #endif #ifdef __unix__ printf( " -serialdevice %s\n", "Set serial/modem device to "); printf( " -serialread %s\n", "Set serial/modem to read from "); #endif printf( "\n Help:\n\n"); printf( " -help, -h, -?, ? %s\n", "View this help screen"); printf( "\n"); } void do_joystick_init() { if (!FindArg( "-nojoystick" )) { con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_6); joy_init(); if ( FindArg( "-joyslow" )) { con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_7); joy_set_slow_reading(JOY_SLOW_READINGS); } if ( FindArg( "-joypolled" )) { con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_8); joy_set_slow_reading(JOY_POLLED_READINGS); } if ( FindArg( "-joybios" )) { con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_9); joy_set_slow_reading(JOY_BIOS_READINGS); } // Added from Descent v1.5 by John. Adapted by Samir. } else { con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_10); } } //set this to force game to run in low res int disable_high_res=0; void do_register_player(ubyte *title_pal) { Players[Player_num].callsign[0] = '\0'; if (!Auto_demo) { key_flush(); //now, before we bring up the register player menu, we need to //do some stuff to make sure the palette is ok. First, we need to //get our current palette into the 2d's array, so the remapping will //work. Second, we need to remap the fonts. Third, we need to fill //in part of the fade tables so the darkening of the menu edges works memcpy(gr_palette,title_pal,sizeof(gr_palette)); remap_fonts_and_menus(1); RegisterPlayer(); //get player's name } } #define PROGNAME argv[0] extern char Language[]; //can we do highres menus? extern int MenuHiresAvailable; int intro_played = 0; int Inferno_verbose = 0; //added on 11/18/98 by Victor Rachels to add -mission and -startgame int start_net_immediately = 0; //int start_with_mission = 0; //char *start_with_mission_name; //end this section addition int open_movie_file(char *filename,int must_have); #if defined(POLY_ACC) #define MENU_HIRES_MODE SM_640x480x15xPA #else #define MENU_HIRES_MODE SM(640,480) #endif // DESCENT II by Parallax Software // Descent Main //extern ubyte gr_current_pal[]; #ifdef EDITOR int Auto_exit = 0; char Auto_file[128] = ""; #endif int main(int argc, char *argv[]) { int i, t; ubyte title_pal[768]; int screen_width = 640; int screen_height = 480; u_int32_t screen_mode = SM(screen_width,screen_height); con_init(); // Initialise the console mem_init(); error_init(NULL, NULL); InitArgs( argc,argv ); #ifdef __unix__ { char *home = getenv("HOME"); if ((t = FindArg("-userdir"))) chdir(Args[t+1]); else if (home) { char buf[PATH_MAX + 5]; strcpy(buf, home); strcat(buf, "/.d2x"); if (chdir(buf)) { d_mkdir(buf); if (chdir(buf)) fprintf(stderr, "Cannot change to $HOME/.d2x\n"); } } } #endif if (FindArg("-debug")) con_threshold.value = (float)2; else if (FindArg("-verbose")) con_threshold.value = (float)1; //tell cfile where hogdir is if ((t=FindArg("-hogdir"))) cfile_use_alternate_hogdir(Args[t+1]); #ifdef __unix__ else if (!FindArg("-nohogdir")) cfile_use_alternate_hogdir(SHAREPATH); #endif //tell cfile about our counter cfile_set_critical_error_counter_ptr(&descent_critical_error); if (! cfile_init("descent2.hog")) if (! cfile_init("d2demo.hog")) Warning("Could not find a valid hog file (descent2.hog or d2demo.hog)\nPossible locations are:\n" #ifdef __unix__ "\t$HOME/.d2x\n" "\t" SHAREPATH "\n" #else "\tCurrent directory\n" #endif "Or use the -hogdir option to specify an alternate location."); load_text(); //print out the banner title con_printf(CON_NORMAL, "\nDESCENT 2 %s v%d.%d",VERSION_TYPE,Version_major,Version_minor); #ifdef VERSION_NAME con_printf(CON_NORMAL, " %s", VERSION_NAME); #endif if (cfexist(MISSION_DIR "d2x.hog")) con_printf(CON_NORMAL, " Vertigo Enhanced"); con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__); con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK); con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2. Copyright (c) 1999 Peter Hawkins\n"); con_printf(CON_NORMAL, " Copyright (c) 2002 Bradley Bell\n"); if (FindArg( "-?" ) || FindArg( "-help" ) || FindArg( "?" ) || FindArg( "-h" ) ) { print_commandline_help(); set_exit_message(""); #ifdef __MINGW32__ exit(0); /* mingw hangs on this return. dunno why */ #endif return(0); } con_printf(CON_NORMAL, "\n"); con_printf(CON_NORMAL, TXT_HELP, PROGNAME); //help message has %s for program name con_printf(CON_NORMAL, "\n"); //(re)added Mar 30, 2003 Micah Lieske - Allow use of 22K sound samples again. if(FindArg("-sound22k")) { digi_sample_rate = SAMPLE_RATE_22K; } if(FindArg("-sound11k")) { digi_sample_rate = SAMPLE_RATE_11K; } arch_init_start(); arch_init(); //con_printf(CON_VERBOSE, "\n%s...", "Checking for Descent 2 CD-ROM"); //added/edited 8/18/98 by Victor Rachels to set maximum fps <= 100 if ((t = FindArg( "-maxfps" ))) { t=atoi(Args[t+1]); if (t>0&&t<=80) maxfps=t; } //end addition - Victor Rachels if ( FindArg( "-autodemo" )) Auto_demo = 1; #ifndef RELEASE if ( FindArg( "-noscreens" ) ) Skip_briefing_screens = 1; #endif if ((t=FindArg("-tmap"))){ select_tmap(Args[t+1]); }else select_tmap(NULL); Lighting_on = 1; // if (init_graphics()) return 1; #ifdef EDITOR if (!Inferno_is_800x600_available) { con_printf(CON_NORMAL, "The editor will not be available, press any key to start game...\n" ); Function_mode = FMODE_MENU; } #endif if (!WVIDEO_running) con_printf(CON_DEBUG,"WVIDEO_running = %d\n",WVIDEO_running); con_printf (CON_VERBOSE, "%s", TXT_VERBOSE_1); ReadConfigFile(); do_joystick_init(); #if defined(POLY_ACC) Current_display_mode = -1; game_init_render_buffers(SM_640x480x15xPA, 640, 480, VR_NONE, VRF_COMPATIBLE_MENUS+VRF_ALLOW_COCKPIT ); #else if (!VR_offscreen_buffer) //if hasn't been initialied (by headset init) set_display_mode(0); //..then set default display mode #endif { //added on 12/14/98 by Matt Mueller - override res in d1x.ini with command line args int i, argnum=INT_MAX; //end addition -MM int vr_mode = VR_NONE; int screen_compatible = 1; int use_double_buffer = 0; //added/edited on 12/14/98 by Matt Mueller - override res in d1x.ini with command line args //added on 9/30/98 by Matt Mueller clean up screen mode code, and add higher resolutions #define SCREENMODE(X,Y,C) if ( (i=FindArg( "-" #X "x" #Y ))&&(i 0 ) { kconfig_init_external_controls( strtol(Args[i+1], NULL, 0), strtol(Args[i+2], NULL, 0) ); } con_printf(CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS); if (FindArg("-nofade")) grd_fades_disabled=1; //determine whether we're using high-res menus & movies #if !defined(POLY_ACC) if (FindArg("-nohires") || FindArg("-nohighres") || (gr_check_mode(MENU_HIRES_MODE) != 0) || disable_high_res) MovieHires = MenuHires = MenuHiresAvailable = 0; else #endif //NOTE LINK TO ABOVE! MenuHires = MenuHiresAvailable = 1; if (FindArg( "-lowresmovies" )) MovieHires = 0; if ((t=gr_init())!=0) //doesn't do much Error(TXT_CANT_INIT_GFX,t); #ifdef _3DFX _3dfx_Init(); #endif // Load the palette stuff. Returns non-zero if error. con_printf(CON_DEBUG, "Initializing palette system...\n" ); gr_use_palette_table(DEFAULT_PALETTE ); con_printf(CON_DEBUG, "Initializing font system...\n" ); gamefont_init(); // must load after palette data loaded. con_printf( CON_DEBUG, "Initializing movie libraries...\n" ); init_movies(); //init movie libraries #if 0 con_printf(CON_VERBOSE, "Going into graphics mode...\n"); #if defined(POLY_ACC) gr_set_mode(SM_640x480x15xPA); #else gr_set_mode(MovieHires?SM(640,480):SM(320,200)); #endif #endif #ifndef RELEASE if ( FindArg( "-notitles" ) ) songs_play_song( SONG_TITLE, 1); else #endif { //NOTE LINK TO ABOVE! #ifndef SHAREWARE int played=MOVIE_NOT_PLAYED; //default is not played #endif int song_playing = 0; #ifdef D2_OEM #define MOVIE_REQUIRED 0 #else #define MOVIE_REQUIRED 1 #endif #ifdef D2_OEM //$$POLY_ACC, jay. { //show bundler screens char filename[FILENAME_LEN]; played=MOVIE_NOT_PLAYED; //default is not played played = PlayMovie("pre_i.mve",0); if (!played) { strcpy(filename,MenuHires?"pre_i1b.pcx":"pre_i1.pcx"); while (cfexist(filename)) { show_title_screen( filename, 1, 0 ); filename[5]++; } } } #endif #ifndef SHAREWARE init_subtitles("intro.tex"); played = PlayMovie("intro.mve",MOVIE_REQUIRED); close_subtitles(); #endif #ifdef D2_OEM if (played != MOVIE_NOT_PLAYED) intro_played = 1; else { //didn't get intro movie, try titles played = PlayMovie("titles.mve",MOVIE_REQUIRED); if (played == MOVIE_NOT_PLAYED) { #if defined(POLY_ACC) gr_set_mode(SM_640x480x15xPA); #else gr_set_mode(MenuHires?SM_640x480V:SM_320x200C); #endif con_printf( CON_DEBUG, "\nPlaying title song..." ); songs_play_song( SONG_TITLE, 1); song_playing = 1; con_printf( CON_DEBUG, "\nShowing logo screens..." ); show_title_screen( MenuHires?"iplogo1b.pcx":"iplogo1.pcx", 1, 1 ); show_title_screen( MenuHires?"logob.pcx":"logo.pcx", 1, 1 ); } } { //show bundler movie or screens char filename[FILENAME_LEN]; int movie_handle; played=MOVIE_NOT_PLAYED; //default is not played //check if OEM movie exists, so we don't stop the music if it doesn't movie_handle = open_movie_file("oem.mve",0); if (movie_handle != -1) { close(movie_handle); played = PlayMovie("oem.mve",0); song_playing = 0; //movie will kill sound } if (!played) { strcpy(filename,MenuHires?"oem1b.pcx":"oem1.pcx"); while (cfexist(filename)) { show_title_screen( filename, 1, 0 ); filename[3]++; } } } #endif if (!song_playing) songs_play_song( SONG_TITLE, 1); } PA_DFX (pa_splash()); con_printf( CON_DEBUG, "\nShowing loading screen..." ); { //grs_bitmap title_bm; int pcx_error; char filename[14]; strcpy(filename, MenuHires?"descentb.pcx":"descent.pcx"); if (! cfexist(filename)) strcpy(filename, MenuHires?"descntob.pcx":"descento.pcx"); // OEM if (! cfexist(filename)) strcpy(filename, "descentd.pcx"); // SHAREWARE if (! cfexist(filename)) strcpy(filename, "descentb.pcx"); // MAC SHAREWARE #if defined(POLY_ACC) gr_set_mode(SM_640x480x15xPA); #else gr_set_mode(MenuHires?SM(640,480):SM(320,200)); #endif #ifdef OGL set_screen_mode(SCREEN_MENU); #endif FontHires = FontHiresAvailable && MenuHires; if ((pcx_error=pcx_read_fullscr( filename, title_pal ))==PCX_ERROR_NONE) { //vfx_set_palette_sub( title_pal ); gr_palette_clear(); gr_palette_fade_in( title_pal, 32, 0 ); } else Error( "Couldn't load pcx file '%s', PCX load error: %s\n",filename, pcx_errormsg(pcx_error)); } con_printf( CON_DEBUG , "\nDoing bm_init..." ); #ifdef EDITOR bm_init_use_tbl(); #else bm_init(); #endif #ifdef EDITOR if (FindArg("-hoarddata") != 0) { #define MAX_BITMAPS_PER_BRUSH 30 grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH]; grs_bitmap icon; int nframes; short nframes_short; ubyte palette[256*3]; FILE *ofile; int iff_error,i; char *sounds[] = {"selforb.raw","selforb.r22", //SOUND_YOU_GOT_ORB "teamorb.raw","teamorb.r22", //SOUND_FRIEND_GOT_ORB "enemyorb.raw","enemyorb.r22", //SOUND_OPPONENT_GOT_ORB "OPSCORE1.raw","OPSCORE1.r22"}; //SOUND_OPPONENT_HAS_SCORED ofile = fopen("hoard.ham","wb"); iff_error = iff_read_animbrush("orb.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette); Assert(iff_error == IFF_NO_ERROR); nframes_short = nframes; fwrite(&nframes_short,sizeof(nframes_short),1,ofile); fwrite(&bm[0]->bm_w,sizeof(short),1,ofile); fwrite(&bm[0]->bm_h,sizeof(short),1,ofile); fwrite(palette,3,256,ofile); for (i=0;ibm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile); iff_error = iff_read_animbrush("orbgoal.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette); Assert(iff_error == IFF_NO_ERROR); Assert(bm[0]->bm_w == 64 && bm[0]->bm_h == 64); nframes_short = nframes; fwrite(&nframes_short,sizeof(nframes_short),1,ofile); fwrite(palette,3,256,ofile); for (i=0;ibm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile); for (i=0;i<2;i++) { iff_error = iff_read_bitmap(i?"orbb.bbm":"orb.bbm",&icon,BM_LINEAR,palette); Assert(iff_error == IFF_NO_ERROR); fwrite(&icon.bm_w,sizeof(short),1,ofile); fwrite(&icon.bm_h,sizeof(short),1,ofile); fwrite(palette,3,256,ofile); fwrite(icon.bm_data,1,icon.bm_w*icon.bm_h,ofile); } for (i=0;i30) || (abs(x2)>30) || (abs(y1)>30) || (abs(y2)>30) ) { c = nm_messagebox( NULL, 2, TXT_CALIBRATE, TXT_SKIP, TXT_JOYSTICK_NOT_CEN ); if ( c==0 ) { joydefs_calibrate(); } } } } void show_order_form() { #ifndef EDITOR int pcx_error; char title_pal[768]; char exit_screen[16]; gr_set_current_canvas( NULL ); gr_palette_clear(); key_flush(); strcpy(exit_screen, MenuHires?"ordrd2ob.pcx":"ordrd2o.pcx"); // OEM if (! cfexist(exit_screen)) strcpy(exit_screen, MenuHires?"orderd2b.pcx":"orderd2.pcx"); // SHAREWARE, prefer mac if hires if (! cfexist(exit_screen)) strcpy(exit_screen, MenuHires?"orderd2.pcx":"orderd2b.pcx"); // SHAREWARE, have to rescale if (! cfexist(exit_screen)) strcpy(exit_screen, MenuHires?"warningb.pcx":"warning.pcx"); // D1 if (! cfexist(exit_screen)) return; // D2 registered if ((pcx_error=pcx_read_fullscr( exit_screen, title_pal ))==PCX_ERROR_NONE) { //vfx_set_palette_sub( title_pal ); gr_palette_fade_in( title_pal, 32, 0 ); gr_update(); key_getch(); gr_palette_fade_out( title_pal, 32, 0 ); } else Int3(); //can't load order screen key_flush(); #endif } void quit_request() { #ifdef NETWORK // void network_abort_game(); // if(Network_status) // network_abort_game(); #endif exit(0); }