SUBDIRS = @D2X_MAIN_SUBDIRS@ DIST_SUBDIRS = editor EXTRA_SUBDIRS = old noinst_LIBRARIES = libmain.a INCLUDES = -I$(top_srcdir)/includes -I$(top_srcdir)/arch/include CFLAGS += -fwritable-strings ${SDL_CFLAGS} if USE_NETWORK NETWORK_SRCS = ipx_drv.c kmatrix.c multi.c multibot.c network.c else NETWORK_SRCS = endif if EDITOR EDITOR_SRCS = bmread.c else EDITOR_SRCS = endif libmain_a_SOURCES = ${EDITOR_SRCS} ${NETWORK_SRCS} \ ai.c gamerend.c lighting.c paging.c switch.c \ ai2.c effects.c gamesave.c menu.c physics.c texmerge.c \ aipath.c endlevel.c gameseg.c mglobal.c piggy.c text.c \ automap.c escort.c gameseq.c mission.c playsave.c titles.c \ bm.c fireball.c gauges.c morph.c polyobj.c vclip.c \ fuelcen.c hostage.c powerup.c wall.c \ cntrlcen.c fvi.c hud.c render.c weapon.c \ collide.c game.c inferno.c netmisc.c robot.c \ config.c gamecntl.c kconfig.c scores.c \ controls.c gamefont.c kludge.c newdemo.c slew.c \ credits.c gamemine.c newmenu.c songs.c \ crypt.c gamepal.c laser.c object.c state.c \ console.c cmd.c terrain.c EXTRA_DIST = ${EXTRA_SUBDIRS} \ descent.cfg inferno.ini \ link.bat \ ai.h aistruct.h automap.h bm.h bmread.h cdrom.h cntrlcen.h collide.h \ compbit.h config.h controls.h credits.h desc_id.h desw.h digi.h effects.h \ endlevel.h fireball.h fuelcen.h fvi.h fvi_a.h game.h gamefont.h gamemine.h \ gamepal.h gamesave.h gameseg.h gameseq.h gamestat.h gauges.h hostage.h \ hudmsg.h \ inferno.h joydefs.h kconfig.h kmatrix.h laser.h lighting.h menu.h mission.h \ modem.h morph.h movie.h multi.h multibot.h netmisc.h network.h newdemo.h \ newmenu.h object.h paging.h physics.h piggy.h player.h playsave.h polyobj.h \ powerup.h render.h robot.h scores.h screens.h segment.h segpoint.h slew.h \ songs.h sounds.h state.h switch.h terrain.h texmerge.h text.h textures.h \ titles.h vclip.h vers_id.h wall.h weapon.h \ dumpmine.c ipx_drv.c