# Microsoft eMbedded Visual Tools Project File - Name="mveplayer" - Package Owner=<4> # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 # ** DO NOT EDIT ** # TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301 # TARGTYPE "Win32 (WCE emulator) Application" 0xa601 CFG=mveplayer - Win32 (WCE emulator) Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "mveplayer.vcn". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "mveplayer.vcn" CFG="mveplayer - Win32 (WCE emulator) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "mveplayer - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application") !MESSAGE "mveplayer - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application") !MESSAGE "mveplayer - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "mveplayer - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" # PROP ATL_Project 2 !IF "$(CFG)" == "mveplayer - Win32 (WCE emulator) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "emulatorRel" # PROP BASE Intermediate_Dir "emulatorRel" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "emulatorRel" # PROP Intermediate_Dir "emulatorRel" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /O2 /c # ADD CPP /nologo /W3 /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /O2 /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 !ELSEIF "$(CFG)" == "mveplayer - Win32 (WCE emulator) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "emulatorDbg" # PROP BASE Intermediate_Dir "emulatorDbg" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "emulatorDbg" # PROP Intermediate_Dir "emulatorDbg" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r # ADD RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c # ADD CPP /nologo /W3 /Zi /Od /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) ..\..\..\..\sdl\SDL12\VisualCE\SDL\emulatorDbg\SDL.lib ..\..\..\..\sdl\SDL12\VisualCE\SDLmain\emulatorDbg\SDLmain.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 !ELSEIF "$(CFG)" == "mveplayer - Win32 (WCE ARMV4) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ARMV4Rel" # PROP BASE Intermediate_Dir "ARMV4Rel" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ARMV4Rel" # PROP Intermediate_Dir "ARMV4Rel" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r CPP=clarm.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /O2 /M$(CECrtMT) /c # ADD CPP /nologo /W3 /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /O2 /M$(CECrtMT) /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM # ADD LINK32 commctrl.lib coredll.lib aygshell.lib ..\..\..\..\sdl\SDL12\VisualCE\SDL\ARMV4Rel\SDL.lib ..\..\..\..\sdl\SDL12\VisualCE\SDLmain\ARMV4Rel\SDLmain.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM !ELSEIF "$(CFG)" == "mveplayer - Win32 (WCE ARMV4) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ARMV4Dbg" # PROP BASE Intermediate_Dir "ARMV4Dbg" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ARMV4Dbg" # PROP Intermediate_Dir "ARMV4Dbg" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r CPP=clarm.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c # ADD CPP /nologo /W3 /Zi /Od /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM # ADD LINK32 commctrl.lib coredll.lib aygshell.lib ..\..\..\..\sdl\SDL12\VisualCE\SDL\ARMV4Dbg\SDL.lib ..\..\..\..\sdl\SDL12\VisualCE\SDLmain\ARMV4Dbg\SDLmain.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM !ENDIF # Begin Target # Name "mveplayer - Win32 (WCE emulator) Release" # Name "mveplayer - Win32 (WCE emulator) Debug" # Name "mveplayer - Win32 (WCE ARMV4) Release" # Name "mveplayer - Win32 (WCE ARMV4) Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\..\descent\d2x\libmve\mve_main.c !IF "$(CFG)" == "mveplayer - Win32 (WCE emulator) Release" DEP_CPP_MVE_M=\ "..\..\include\libmve.h"\ NODEP_CPP_MVE_M=\ "..\..\include\begin_code.h"\ "..\..\include\close_code.h"\ "..\..\include\SDL.h"\ "..\..\include\SDL_active.h"\ "..\..\include\SDL_audio.h"\ "..\..\include\SDL_byteorder.h"\ "..\..\include\SDL_cdrom.h"\ "..\..\include\SDL_error.h"\ "..\..\include\SDL_events.h"\ "..\..\include\SDL_getenv.h"\ "..\..\include\SDL_joystick.h"\ "..\..\include\SDL_keyboard.h"\ "..\..\include\SDL_keysym.h"\ "..\..\include\SDL_main.h"\ "..\..\include\SDL_mouse.h"\ "..\..\include\SDL_mutex.h"\ "..\..\include\SDL_quit.h"\ "..\..\include\SDL_rwops.h"\ "..\..\include\SDL_timer.h"\ "..\..\include\SDL_types.h"\ "..\..\include\SDL_version.h"\ "..\..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "mveplayer - Win32 (WCE emulator) Debug" DEP_CPP_MVE_M=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\libmve.h"\ !ELSEIF "$(CFG)" == "mveplayer - Win32 (WCE ARMV4) Release" DEP_CPP_MVE_M=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\libmve.h"\ !ELSEIF "$(CFG)" == "mveplayer - Win32 (WCE ARMV4) Debug" DEP_CPP_MVE_M=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\libmve.h"\ !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project