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1 /* $Id: text.h,v 1.2 2002-08-06 05:21:33 btb Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14
15
16
17 #ifndef _TEXT_H
18 #define _TEXT_H
19
20 //Array of pointers to text
21 extern char *Text_string[];
22
23 //Symbolic constants for all the strings
24
25 #define TXT_NEW_GAME            Text_string[ 0]
26 #define TXT_VIEW_SCORES         Text_string[ 1]
27 #define TXT_QUIT                Text_string[ 2]
28 #define TXT_CANNOT_SET_SCREEN   Text_string[ 3]
29 #define TXT_NO_JOYSTICK         Text_string[ 4]
30 #define TXT_REQUIRES_VGA        Text_string[ 5]
31 #define TXT_HELP                Text_string[ 6]
32 #define TXT_THANKS              Text_string[ 7]
33 #define TXT_SOUND_DISABLED      Text_string[ 8]
34 #define TXT_CANT_INIT_GFX       Text_string[ 9]
35 #define TXT_EXTRA_LIFE          Text_string[10]
36 #define TXT_COPYRIGHT           Text_string[11]
37 #define TXT_BLUE                Text_string[12]
38 #define TXT_RED                 Text_string[13]
39 #define TXT_YELLOW              Text_string[14]
40 #define TXT_ACCESS_DENIED       Text_string[15]
41 #define TXT_ACCESS_GRANTED      Text_string[16]
42 #define TXT_BOOSTED_TO          Text_string[17]
43 #define TXT_ENERGY              Text_string[18]
44 #define TXT_SHIELD              Text_string[19]
45 #define TXT_LASER               Text_string[20]
46 #define TXT_MAXED_OUT           Text_string[21]
47 #define TXT_QUAD_LASERS         Text_string[22]
48 #define TXT_ALREADY_HAVE        Text_string[23]
49 #define TXT_VULCAN_AMMO         Text_string[24]
50 #define TXT_VULCAN_ROUNDS       Text_string[25]
51 #define TXT_ALREADY_ARE         Text_string[26]
52 #define TXT_CLOAKED             Text_string[27]
53 #define TXT_CLOAKING_DEVICE     Text_string[28]
54 #define TXT_INVULNERABLE        Text_string[29]
55 #define TXT_INVULNERABILITY     Text_string[30]
56 #define TXT_CREATE_NEW          Text_string[31]
57 #define TXT_YES                 Text_string[32]
58 #define TXT_NO                  Text_string[33]
59 #define TXT_OK                  Text_string[34]
60 #define TXT_NO_DEMO_FILES       Text_string[35]
61 #define TXT_USE_F5              Text_string[36]
62 #define TXT_TO_CREATE_ONE       Text_string[37]
63 #define TXT_NO_FILES_MATCHING   Text_string[38]
64 #define TXT_WERE_FOUND          Text_string[39]
65 #define TXT_DELETE_PILOT        Text_string[40]
66 #define TXT_DELETE_DEMO         Text_string[41]
67 #define TXT_COULDNT             Text_string[42]
68 #define TXT_EXIT_SEQUENCE       Text_string[43]
69 #define TXT_WARNING             Text_string[44]
70 #define TXT_UNABLE_TO_OPEN      Text_string[45]
71 #define TXT_COOL_SAYING         Text_string[46]
72 #define TXT_HIGH_SCORE          Text_string[47]
73 #define TXT_YOU_PLACED          Text_string[48]
74 #define TXT_YOU_PLACED_1ST      Text_string[49]
75 #define TXT_HIGH_SCORES         Text_string[50]
76 #define TXT_NAME                Text_string[51]
77 #define TXT_SCORE               Text_string[52]
78 #define TXT_SKILL               Text_string[53]
79 #define TXT_LEVELS              Text_string[54]
80 #define TXT_TIME                Text_string[55]
81 #define TXT_REGISTER_DESCENT    Text_string[56]
82 #define TXT_1ST                 Text_string[57]
83 #define TXT_2ND                 Text_string[58]
84 #define TXT_3RD                 Text_string[59]
85 #define TXT_4TH                 Text_string[60]
86 #define TXT_5TH                 Text_string[61]
87 #define TXT_6TH                 Text_string[62]
88 #define TXT_7TH                 Text_string[63]
89 #define TXT_8TH                 Text_string[64]
90 #define TXT_9TH                 Text_string[65]
91 #define TXT_10TH                Text_string[66]
92 #define TXT_EMPTY               Text_string[67]
93 #define TXT_KILLED              Text_string[68]
94 #define TXT_SUICIDE             Text_string[69]
95 #define TXT_YOU                 Text_string[70]
96 #define TXT_YOURSELF            Text_string[71]
97 #define TXT_NO_MACRO            Text_string[72]
98 #define TXT_SENDING             Text_string[73]
99 #define TXT_SEND_MESSAGE        Text_string[74]
100 #define TXT_SAYS                Text_string[75]
101 #define TXT_TELLS_YOU           Text_string[76]
102 #define TXT_HAS_DEST_CONTROL    Text_string[77]
103 #define TXT_CONTROL_DESTROYED   Text_string[78]
104 #define TXT_HAS_ESCAPED         Text_string[79]
105 #define TXT_HAS_FOUND_SECRET    Text_string[80]
106 #define TXT_HAS_LEFT_THE_GAME   Text_string[81]
107 #define TXT_YOU_ARE_ONLY        Text_string[82]
108 #define TXT_OPPONENT_LEFT       Text_string[83]
109 #define TXT_YOU_DEST_CONTROL    Text_string[84]
110 #define TXT_DEFINE_MACRO        Text_string[85]
111 #define TXT_MESSAGE_SENT_TO     Text_string[86]
112 #define TXT_NOBODY              Text_string[87]
113 #define TXT_PAUSE               Text_string[88]
114 #define TXT_CANT_PAUSE          Text_string[89]
115 #define TXT_HELP_ESC            Text_string[90]
116 #define TXT_HELP_F2             Text_string[91]
117 #define TXT_HELP_F3             Text_string[92]
118 #define TXT_HELP_F4             Text_string[93]
119 #define TXT_HELP_F5             Text_string[94]
120 #define TXT_HELP_PAUSE          Text_string[95]
121 #define TXT_HELP_MINUSPLUS      Text_string[96]
122 #define TXT_HELP_PRTSCN         Text_string[97]
123 #define TXT_HELP_1TO5           Text_string[98]
124 #define TXT_HELP_6TO10          Text_string[99]
125 #define TXT_HELP_TO_VIEW        Text_string[100]
126 #define TXT_KEYS                Text_string[101]
127 #define TXT_ABORT_AUTODEMO      Text_string[102]
128 #define TXT_ABORT_GAME          Text_string[103]
129 #define TXT_W_LASER             Text_string[104]
130 #define TXT_W_VULCAN            Text_string[105]
131 #define TXT_W_SPREADFIRE        Text_string[106]
132 #define TXT_W_PLASMA            Text_string[107]
133 #define TXT_W_FUSION            Text_string[108]
134 #define TXT_W_SLASER            Text_string[109]
135 #define TXT_W_SVULCAN           Text_string[110]
136 #define TXT_W_SSPREADFIRE       Text_string[111]
137 #define TXT_W_SPLASMA           Text_string[112]
138 #define TXT_W_SFUSION           Text_string[113]
139 #define TXT_W_C_MISSILE         Text_string[114]
140 #define TXT_W_H_MISSILE         Text_string[115]
141 #define TXT_W_P_BOMB            Text_string[116]
142 #define TXT_W_S_MISSILE         Text_string[117]
143 #define TXT_W_M_MISSILE         Text_string[118]
144 #define TXT_W_SMISSILE1         Text_string[119]
145 #define TXT_W_SMISSILE2         Text_string[120]
146 #define TXT_W_SMISSILE3         Text_string[121]
147 #define TXT_W_SMISSILE4         Text_string[122]
148 #define TXT_W_SMISSILE5         Text_string[123]
149 #define TXT_W_LASER_S           Text_string[124]
150 #define TXT_W_VULCAN_S          Text_string[125]
151 #define TXT_W_SPREADFIRE_S      Text_string[126]
152 #define TXT_W_PLASMA_S          Text_string[127]
153 #define TXT_W_FUSION_S          Text_string[128]
154 #define TXT_W_SLASER_S          Text_string[129]
155 #define TXT_W_SVULCAN_S         Text_string[130]
156 #define TXT_W_SSPREADFIRE_S     Text_string[131]
157 #define TXT_W_SPLASMA_S         Text_string[132]
158 #define TXT_W_SFUSION_S         Text_string[133]
159 #define TXT_W_C_MISSILE_S       Text_string[134]
160 #define TXT_W_H_MISSILE_S       Text_string[135]
161 #define TXT_W_P_BOMB_S          Text_string[136]
162 #define TXT_W_S_MISSILE_S       Text_string[137]
163 #define TXT_W_M_MISSILE_S       Text_string[138]
164 #define TXT_W_SMISSILE1_S       Text_string[139]
165 #define TXT_W_SMISSILE2_S       Text_string[140]
166 #define TXT_W_SMISSILE3_S       Text_string[141]
167 #define TXT_W_SMISSILE4_S       Text_string[142]
168 #define TXT_W_SMISSILE5_S       Text_string[143]
169 #define TXT_SELECTED            Text_string[144]
170 #define TXT_DONT_HAVE           Text_string[145]
171 #define TXT_DONT_HAVE_AMMO      Text_string[146]
172 #define TXT_HAVE_NO             Text_string[147]
173 #define TXT_S                   Text_string[148]
174 #define TXT_SX                  Text_string[149]
175 #define TXT_NO_PRIMARY          Text_string[150]
176 #define TXT_ALREADY_HAVE_THE    Text_string[151]
177 #define TXT_CANT_OPEN_DOOR      Text_string[152]
178 #define TXT_MOVE_JOYSTICK       Text_string[153]
179 #define TXT_TO_UL               Text_string[154]
180 #define TXT_ANY_BUTTON          Text_string[155]
181 #define TXT_JOYSTICK            Text_string[156]
182 #define TXT_UPPER_LEFT          Text_string[157]
183 #define TXT_TO_LR               Text_string[158]
184 #define TXT_LOWER_RIGHT         Text_string[159]
185 #define TXT_TO_C                Text_string[160]
186 #define TXT_CENTER              Text_string[161]
187 #define TXT_CONTROL_KEYBOARD    Text_string[162]
188 #define TXT_CONTROL_JOYSTICK    Text_string[163]
189 #define TXT_CONTROL_FSTICKPRO   Text_string[164]
190 #define TXT_CONTROL_THRUSTFCS   Text_string[165]
191 #define TXT_CONTROL_GGAMEPAD    Text_string[166]
192 #define TXT_CONTROL_MOUSE       Text_string[167]
193 #define TXT_CONTROL_CYBERMAN    Text_string[168]
194 #define TXT_CONTROL_WINJOY      Text_string[169]
195 #define TXT_CUST_ABOVE          Text_string[170]
196 #define TXT_CUST_KEYBOARD       Text_string[171]
197 #define TXT_CONTROLS            Text_string[172]
198 #define TXT_KEYBOARD            Text_string[173]
199
200 //This is where the command-line help text used to be
201
202 #define TXT_REGISTRATION        Text_string[192]
203 #define TXT_ERROR_SELECTOR      Text_string[193]
204 #define TXT_ERROR_GRAPHICS      Text_string[194]
205 #define TXT_CALIBRATE           Text_string[195]
206 #define TXT_SKIP                Text_string[196]
207 #define TXT_JOYSTICK_NOT_CEN    Text_string[197]
208 #define TXT_CHOOSE_INPUT        Text_string[198]
209 #define TXT_ERROR               Text_string[199]
210 #define TXT_ERROR_PLR_VERSION   Text_string[200]
211 #define TXT_DEMO_PLAYBACK       Text_string[201]
212 #define TXT_DEMO_RECORDING      Text_string[202]
213 #define TXT_CRUISE              Text_string[203]
214 #define TXT_DUMPING_SCREEN      Text_string[204]
215 #define TXT_CHEATS_ENABLED      Text_string[205]
216 #define TXT_NET_GAME_CLOSED     Text_string[206]
217 #define TXT_NET_GAME_FULL       Text_string[207]
218 #define TXT_NET_GAME_BETWEEN    Text_string[208]
219 #define TXT_NET_GAME_NSELECT    Text_string[209]
220 #define TXT_NET_GAME_NSTART     Text_string[210]
221 #define TXT_NET_GAME_CONNECT    Text_string[211]
222 #define TXT_NET_GAME_WRONGLEV   Text_string[212]
223 #define TXT_KILLS               Text_string[213]
224 #define TXT_WAITING             Text_string[214]
225 #define TXT_SURE_LEAVE_GAME     Text_string[215]
226 #define TXT_JOINING             Text_string[216]
227 #define TXT_REJOIN              Text_string[217]
228 #define TXT_SORRY_ONLY          Text_string[218]
229 #define TXT_NETPLAYERS_IN       Text_string[219]
230 #define TXT_S_GAME              Text_string[220]
231 #define TXT_DESCRIPTION         Text_string[221]
232 #define TXT_LEVEL_              Text_string[222]
233 #define TXT_MODE                Text_string[223]
234 #define TXT_ANARCHY             Text_string[224]
235 #define TXT_TEAM_ANARCHY        Text_string[225]
236 #define TXT_ANARCHY_W_ROBOTS    Text_string[226]
237 #define TXT_COOPERATIVE         Text_string[227]
238 #define TXT_OPTIONS             Text_string[228]
239 #define TXT_CLOSED_GAME         Text_string[229]
240 #define TXT_NETGAME_SETUP       Text_string[230]
241 #define TXT_LEVEL_OUT_RANGE     Text_string[231]
242 #define TXT_SORRY               Text_string[232]
243 #define TXT_REGISTERED_ONLY     Text_string[233]
244 #define TXT_WAIT                Text_string[234]
245 #define TXT_FOUND               Text_string[235]
246 #define TXT_ACTIVE_GAMES        Text_string[236]
247 #define TXT_STARTING_NETGAME    Text_string[237]
248 #define TXT_NETLEVEL_NMATCH     Text_string[238]
249 #define TXT_TEAM                Text_string[239]
250 #define TXT_TEAM_SELECTION      Text_string[240]
251 #define TXT_TEAM_MUST_ONE       Text_string[241]
252 #define TXT_TEAM_SELECT         Text_string[242]
253 #define TXT_TEAM_PRESS_ENTER    Text_string[243]
254 #define TXT_TEAM_ATLEAST_TWO    Text_string[244]
255 #define TXT_IPX_NOT_FOUND       Text_string[245]
256 #define TXT_NET_FORMING         Text_string[246]
257 #define TXT_NET_PLAYERS         Text_string[247]
258 #define TXT_NET_JOIN            Text_string[248]
259 #define TXT_NET_CLOSED          Text_string[249]
260 #define TXT_NET_BETWEEN         Text_string[250]
261 #define TXT_NET_LEAVE           Text_string[251]
262 #define TXT_NET_WAITING         Text_string[252]
263 #define TXT_NET_TO_ENTER        Text_string[253]
264 #define TXT_NET_SEARCHING       Text_string[254]
265 #define TXT_INVALID_CHOICE      Text_string[255]
266 #define TXT_NET_GAME_BETWEEN2   Text_string[256]
267 #define TXT_VERSION_MISMATCH    Text_string[257]
268 #define TXT_GAME_FULL           Text_string[258]
269 #define TXT_IN_PROGRESS         Text_string[259]
270 #define TXT_DISCONNECTING       Text_string[260]
271 #define TXT_SERIAL_OPEN_ERROR   Text_string[261]
272 #define TXT_CARRIER_LOST        Text_string[262]
273 #define TXT_ERROR_SERIAL_CFG    Text_string[263]
274 #define TXT_ERR_SER_SETTINGS    Text_string[264]
275 #define TXT_CONNECT_LOST        Text_string[265]
276 #define TXT_READY_DESCENT       Text_string[266]
277 #define TXT_CLOSED_LINK         Text_string[267]
278 #define TXT_DIAL_MODEM          Text_string[268]
279 #define TXT_ANSWER_MODEM        Text_string[269]
280 #define TXT_NULL_MODEM          Text_string[270]
281 #define TXT_COM_SETTINGS        Text_string[271]
282 #define TXT_START_GAME          Text_string[272]
283 #define TXT_SEND_MESSAGEP       Text_string[273]
284 #define TXT_HANGUP_MODEM        Text_string[274]
285 #define TXT_CLOSE_LINK          Text_string[275]
286 #define TXT_SERIAL              Text_string[276]
287 #define TXT_LINK_ACTIVE         Text_string[277]
288 #define TXT_MODEM               Text_string[278]
289 #define TXT_NOT_CONNECTED       Text_string[279]
290 #define TXT_SERIAL_GAME         Text_string[280]
291 #define TXT_EXIT_WILL_CLOSE     Text_string[281]
292 #define TXT_BAUD_RATE           Text_string[282]
293 #define TXT_MODEM_INIT_STRING   Text_string[283]
294 #define TXT_ACCEPT_SAVE         Text_string[284]
295 #define TXT_SERIAL_SETTINGS     Text_string[285]
296 #define TXT_WARNING_16550       Text_string[286]
297 #define TXT_DIFFICULTY          Text_string[287]
298 #define TXT_SERIAL_GAME_SETUP   Text_string[288]
299 #define TXT_ONLY_ANARCHY        Text_string[289]
300 #define TXT_SAVE                Text_string[290]
301 #define TXT_ACCEPT              Text_string[291]
302 #define TXT_SEL_NUMBER_EDIT     Text_string[292]
303 #define TXT_EDIT_PHONE_ENTRY    Text_string[293]
304 #define TXT_MANUAL_ENTRY        Text_string[294]
305 #define TXT_EDIT_PHONEBOOK      Text_string[295]
306 #define TXT_SEL_NUMBER_DIAL     Text_string[296]
307 #define TXT_ENTER_NUMBER_DIAL   Text_string[297]
308 #define TXT_NO_DIAL_TONE        Text_string[298]
309 #define TXT_BUSY                Text_string[299]
310 #define TXT_NO_ANSWER           Text_string[300]
311 #define TXT_NO_CARRIER          Text_string[301]
312 #define TXT_VOICE               Text_string[302]
313 #define TXT_ERR_MODEM_RETURN    Text_string[303]
314 #define TXT_CONNECT             Text_string[304]
315 #define TXT_BAUD_GREATER_9600   Text_string[305]
316 #define TXT_RING                Text_string[306]
317 #define TXT_NO_SERIAL_OPT       Text_string[307]
318 #define TXT_RESET_MODEM         Text_string[308]
319 #define TXT_NO_MODEM            Text_string[309]
320 #define TXT_NO_PHONENUM         Text_string[310]
321 #define TXT_DIALING             Text_string[311]
322 #define TXT_ESC_ABORT           Text_string[312]
323 #define TXT_WAITING_FOR_ANS     Text_string[313]
324 #define TXT_WAITING_FOR_CALL    Text_string[314]
325 #define TXT_WAITING_FOR_CARR    Text_string[315]
326 #define TXT_FAILED_TO_NEGOT     Text_string[316]
327 #define TXT_NEGOTIATION_FAIL    Text_string[317]
328 #define TXT_FATAL_ERROR_LEVEL   Text_string[318]
329 #define TXT_OTHER_LEVEL         Text_string[319]
330 #define TXT_YOUR_LEVEL          Text_string[320]
331 #define TXT_LVL_NO_MATCH        Text_string[321]
332 #define TXT_CHECK_VERSION       Text_string[322]
333 #define TXT_DESCENT_NO_MATCH    Text_string[323]
334 #define TXT_OPPONENT_NO_READY   Text_string[324]
335 #define TXT_WAIT_OPPONENT       Text_string[325]
336 #define TXT_LOCK                Text_string[326]
337 #define TXT_DEATHS              Text_string[327]
338 #define TXT_LIVES               Text_string[328]
339 #define TXT_LVL                 Text_string[329]
340 #define TXT_QUAD                Text_string[330]
341 #define TXT_REAR_VIEW           Text_string[331]
342 #define TXT_DIFFICULTY_1        Text_string[332]
343 #define TXT_DIFFICULTY_2        Text_string[333]
344 #define TXT_DIFFICULTY_3        Text_string[334]
345 #define TXT_DIFFICULTY_4        Text_string[335]
346 #define TXT_DIFFICULTY_5        Text_string[336]
347 #define TXT_DETAIL_1            Text_string[337]
348 #define TXT_DETAIL_2            Text_string[338]
349 #define TXT_DETAIL_3            Text_string[339]
350 #define TXT_DETAIL_4            Text_string[340]
351 #define TXT_DETAIL_5            Text_string[341]
352 #define TXT_DETAIL_CUSTOM_      Text_string[342]
353 #define TXT_LOAD_GAME           Text_string[343]
354 #define TXT_MULTIPLAYER_        Text_string[344]
355 #define TXT_OPTIONS_            Text_string[345]
356 #define TXT_CHANGE_PILOTS       Text_string[346]
357 #define TXT_VIEW_DEMO           Text_string[347]
358 #define TXT_CREDITS             Text_string[348]
359 #define TXT_ORDERING_INFO       Text_string[349]
360 #define TXT_SELECT_DEMO         Text_string[350]
361 #define TXT_DIFFICULTY_LEVEL    Text_string[351]
362 #define TXT_SET_TO              Text_string[352]
363 #define TXT_DETAIL_LEVEL        Text_string[353]
364 #define TXT_OBJ_COMPLEXITY      Text_string[354]
365 #define TXT_OBJ_DETAIL          Text_string[355]
366 #define TXT_WALL_DETAIL         Text_string[356]
367 #define TXT_WALL_RENDER_DEPTH   Text_string[357]
368 #define TXT_DEBRIS_AMOUNT       Text_string[358]
369 #define TXT_SOUND_CHANNELS      Text_string[359]
370 #define TXT_LO_HI               Text_string[360]
371 #define TXT_DETAIL_CUSTOM       Text_string[361]
372 #define TXT_START_ANY_LEVEL     Text_string[362]
373 #define TXT_SELECT_START_LEV    Text_string[363]
374 #define TXT_ENTER_TO_CONT       Text_string[364]
375 #define TXT_INVALID_LEVEL       Text_string[365]
376 #define TXT_ERR_LOADING_GAME    Text_string[366]
377 #define TXT_SAVE_GAME_SLOTS     Text_string[367]
378 #define TXT_SAVE_ERROR          Text_string[368]
379 #define TXT_FX_VOLUME           Text_string[369]
380 #define TXT_MUSIC_VOLUME        Text_string[370]
381 #define TXT_REVERSE_STEREO      Text_string[371]
382 #define TXT_BRIGHTNESS          Text_string[372]
383 #define TXT_CONTROLS_           Text_string[373]
384 #define TXT_DETAIL_LEVELS       Text_string[374]
385 #define TXT_CAL_JOYSTICK        Text_string[375]
386 #define TXT_JOYS_SENSITIVITY    Text_string[376]
387 #define TXT_START_IPX_NET_GAME  Text_string[377]
388 #define TXT_JOIN_IPX_NET_GAME   Text_string[378]
389 #define TXT_MODEM_GAME          Text_string[379]
390 #define TXT_MULTIPLAYER         Text_string[380]
391 #define TXT_CONTINUE            Text_string[381]
392 #define TXT_CANT_PLAYBACK       Text_string[382]
393 #define TXT_DEMO_CORRUPT        Text_string[383]
394 #define TXT_DEMO_OLD            Text_string[384]
395 #define TXT_RECORDED            Text_string[385]
396 #define TXT_WITH_REGISTERED     Text_string[386]
397 #define TXT_WITH_SHAREWARE      Text_string[387]
398 #define TXT_OF_DESCENT          Text_string[388]
399 #define TXT_LEVEL_CANT_LOAD     Text_string[389]
400 #define TXT_DEMO_OLD_CORRUPT    Text_string[390]
401 #define TXT_DEMO_ERR_READING    Text_string[391]
402 #define TXT_SAVE_DEMO_AS        Text_string[392]
403 #define TXT_DEMO_USE_LETTERS    Text_string[393]
404 #define TXT_AUTOMAP             Text_string[394]
405 #define TXT_TURN_SHIP           Text_string[395]
406 #define TXT_SLIDE_UPDOWN        Text_string[396]
407 #define TXT_LEVEL               Text_string[397]
408 #define TXT_PITCH_FORWARD       Text_string[398]
409 #define TXT_PITCH_BACKWARD      Text_string[399]
410 #define TXT_TURN_LEFT           Text_string[400]
411 #define TXT_TURN_RIGHT          Text_string[401]
412 #define TXT_SLIDE_ON            Text_string[402]
413 #define TXT_SLIDE_LEFT          Text_string[403]
414 #define TXT_SLIDE_RIGHT         Text_string[404]
415 #define TXT_SLIDE_UP            Text_string[405]
416 #define TXT_SLIDE_DOWN          Text_string[406]
417 #define TXT_BANK_ON             Text_string[407]
418 #define TXT_BANK_LEFT           Text_string[408]
419 #define TXT_BANK_RIGHT          Text_string[409]
420 #define TXT_FIRE_PRIMARY        Text_string[410]
421 #define TXT_FIRE_SECONDARY      Text_string[411]
422 #define TXT_FIRE_FLARE          Text_string[412]
423 #define TXT_ACCELERATE          Text_string[413]
424 #define TXT_REVERSE             Text_string[414]
425 #define TXT_DROP_BOMB           Text_string[415]
426 #define TXT_CRUISE_FASTER       Text_string[416]
427 #define TXT_CRUISE_SLOWER       Text_string[417]
428 #define TXT_CRUISE_OFF          Text_string[418]
429 #define TXT_PITCH_UD            Text_string[419]
430 #define TXT_TURN_LR             Text_string[420]
431 #define TXT_SLIDE_LR            Text_string[421]
432 #define TXT_SLIDE_UD            Text_string[422]
433 #define TXT_BANK_LR             Text_string[423]
434 #define TXT_THROTTLE            Text_string[424]
435 #define TXT_TEAM_ATLEAST_THREE  Text_string[425]
436 #define TXT_NET_DISCONNECTED    Text_string[426]
437 #define TXT_NET_PLAYING         Text_string[427]
438 #define TXT_NET_ESCAPED         Text_string[428]
439 #define TXT_NET_DIED            Text_string[429]
440 #define TXT_NET_FOUND_SECRET    Text_string[430]
441 #define TXT_NET_ESCAPE_TUNNEL   Text_string[431]
442 #define TXT_NET_RESERVED        Text_string[432]
443 #define TXT_WOWIE_ZOWIE         Text_string[433]
444 #define TXT_ALL_KEYS            Text_string[434]
445 #define TXT_CLOAK               Text_string[435]
446 #define TXT_FULL_SHIELDS        Text_string[436]
447 #define TXT_ON                  Text_string[437]
448 #define TXT_OFF                 Text_string[438]
449 #define TXT_NOT_IN_SHAREWARE    Text_string[439]
450 #define TXT_GAME_OVER           Text_string[440]
451 #define TXT_SELECT_PILOT        Text_string[441]
452 #define TXT_ENTER_PILOT_NAME    Text_string[442]
453 #define TXT_PLAYER              Text_string[443]
454 #define TXT_ALREADY_EXISTS      Text_string[444]
455 #define TXT_LOADING             Text_string[445]
456 #define TXT_FULL_RESCUE_BONUS   Text_string[446]
457 #define TXT_SHIELD_BONUS        Text_string[447]
458 #define TXT_ENERGY_BONUS        Text_string[448]
459 #define TXT_HOSTAGE_BONUS       Text_string[449]
460 #define TXT_SKILL_BONUS         Text_string[450]
461 #define TXT_TOTAL_BONUS         Text_string[451]
462 #define TXT_TOTAL_SCORE         Text_string[452]
463 #define TXT_SECRET_LEVEL        Text_string[453]
464 #define TXT_COMPLETE            Text_string[454]
465 #define TXT_DESTROYED           Text_string[455]
466 #define TXT_SAVE_GAME           Text_string[456]
467 #define TXT_PRESS_CTRL_R        Text_string[457]
468 #define TXT_RESET_HIGH_SCORES   Text_string[458]
469 #define TXT_YOU_WERE            Text_string[459]
470 #define TXT_WAS                 Text_string[460]
471 #define TXT_KILLED_BY_NONPLAY   Text_string[461]
472 #define TXT_IMPORTANT_NOTE      Text_string[462]
473 #define TXT_FCS                 Text_string[463]
474 #define TXT_PRESS_ANY_KEY       Text_string[464]
475 #define TXT_HOSTAGE_RESCUED     Text_string[465]
476 #define TXT_INIT_VICTOR         Text_string[466]
477 #define TXT_N                   Text_string[467]
478 #define TXT_Y                   Text_string[468]
479 #define TXT_ANY_LEVEL           Text_string[469]
480 #define TXT_SHAREWARE_DONE      Text_string[470]
481 #define TXT_PRESS_NEW_KEY       Text_string[471]
482 #define TXT_PRESS_NEW_JBUTTON   Text_string[472]
483 #define TXT_PRESS_NEW_MBUTTON   Text_string[473]
484 #define TXT_MOVE_NEW_JOY_AXIS   Text_string[474]
485 #define TXT_MOVE_NEW_MSE_AXIS   Text_string[475]
486 #define TXT_USING_VFX1          Text_string[476]
487 #define TXT_VFX1_ERROR1         Text_string[477]
488 #define TXT_VFX1_ERROR2         Text_string[478]
489 #define TXT_KCONFIG_STRING_1    Text_string[479]
490 #define TXT_BUTTONS             Text_string[480]
491 #define TXT_AXES                Text_string[481]
492 #define TXT_AXIS                Text_string[482]
493 #define TXT_INVERT              Text_string[483]
494 #define TXT_BTN_1               Text_string[484]
495 #define TXT_BTN_2               Text_string[485]
496 #define TXT_BTN_3               Text_string[486]
497 #define TXT_BTN_4               Text_string[487]
498 #define TXT_TRIG                Text_string[488]
499 #define TXT_HAT_L               Text_string[489]
500 #define TXT_HAT_R               Text_string[490]
501 #define TXT_HAT_U               Text_string[491]
502 #define TXT_HAT_D               Text_string[492]
503 #define TXT_LEFT                Text_string[493]
504 #define TXT_RIGHT               Text_string[494]
505 #define TXT_MID                 Text_string[495]
506 #define TXT_UP                  Text_string[496]
507 #define TXT_DOWN                Text_string[497]
508 #define TXT_X1                  Text_string[498]
509 #define TXT_Y1                  Text_string[499]
510 #define TXT_X2                  Text_string[500]
511 #define TXT_Y2                  Text_string[501]
512 #define TXT_L_R                 Text_string[502]
513 #define TXT_F_B                 Text_string[503]
514 #define TXT_FORWARD             Text_string[504]
515 #define TXT_MOVE_THROTTLE_F     Text_string[505]
516 #define TXT_MOVE_THROTTLE_R     Text_string[506]
517 #define TXT_MOVE_THROTTLE_C     Text_string[507]
518 #define TXT_REACTOR_EXPLODED    Text_string[508]
519 #define TXT_TIME_REMAINING      Text_string[509]
520 #define TXT_SECONDS             Text_string[510]
521 #define TXT_DEMO_WRITE_ERROR    Text_string[511]
522 #define TXT_DEMO_SIZE           Text_string[512]
523 #define TXT_DEMO_SAVE_BAD       Text_string[513]
524 #define TXT_BYTE_STR            Text_string[514]
525 #define TXT_DIED_IN_MINE        Text_string[515]
526 #define TXT_SHIP_BONUS          Text_string[516]
527 #define TXT_PHONE_NUM           Text_string[517]
528 #define TXT_KILL_MATRIX_TITLE   Text_string[518]
529 #define TXT_WAIT_FOR_OK         Text_string[519]
530 #define TXT_SURE_ABORT_SYNC     Text_string[520]
531 #define TXT_ERROR_WRITING_PLR   Text_string[521]
532 #define TXT_SHIP_DESTROYED_0    Text_string[522]
533 #define TXT_SHIP_DESTROYED_1    Text_string[523]
534 #define TXT_SHIP_DESTROYED_2    Text_string[524]
535 #define TXT_NET_FULL            Text_string[525]
536 #define TXT_DEMO_NO_SPACE       Text_string[526]
537 #define TXT_HAT2_L              Text_string[527]
538 #define TXT_HAT2_R              Text_string[528]
539 #define TXT_HAT2_U              Text_string[529]
540 #define TXT_HAT2_D              Text_string[530]
541 #define TXT_WARP_TO_LEVEL       Text_string[531]
542 #define TXT_TRADEMARK           Text_string[532]
543 #define TXT_NET_SYNC_FAILED     Text_string[533]
544 #define TXT_DONE                Text_string[534]
545 #define TXT_I_AM_A              Text_string[535]
546 #define TXT_CHEATER             Text_string[536]
547 #define TXT_LOADING_DATA        Text_string[537]
548 #define TXT_HELP_ALT_F2         Text_string[538]
549 #define TXT_HELP_ALT_F3         Text_string[539]
550 #define TXT_ONLY_REGISTERED     Text_string[540]
551 #define TXT_CONCUSSION          Text_string[541]
552 #define TXT_HOMING              Text_string[542]
553 #define TXT_PROXBOMB            Text_string[543]
554 #define TXT_SMART               Text_string[544]
555 #define TXT_MEGA                Text_string[545]
556 #define TXT_NOMISSION4DEMO      Text_string[546]
557 #define TXT_SHOW_IDS            Text_string[547]
558 #define TXT_DUPLICATE_NAME      Text_string[548]
559 #define TXT_ANARCHY_ONLY_MISSION Text_string[549]
560 #define TXT_START_NOWAIT        Text_string[550]
561 #define TXT_QUITTING_NOW        Text_string[551]
562 #define TXT_MISSION_NOT_FOUND   Text_string[552]
563 #define TXT_MULTI_MISSION       Text_string[553]
564 #define TXT_MISSION_ERROR       Text_string[554]
565 #define TXT_COM_CUSTOM_SETTINGS Text_string[555]
566 #define TXT_COM_BASE            Text_string[556]
567 #define TXT_COM_IRQ             Text_string[557]
568 #define TXT_RESET_DEFAULTS      Text_string[558]
569 #define TXT_VALID_IRQS          Text_string[559]
570 #define TXT_NO_UART             Text_string[560]
571 #define TXT_DEF_MACRO_1         Text_string[561]
572 #define TXT_DEF_MACRO_2         Text_string[562]
573 #define TXT_DEF_MACRO_3         Text_string[563]
574 #define TXT_DEF_MACRO_4         Text_string[564]
575 #define TXT_MISSION             Text_string[565]
576 #define TXT_VIEWING_DISTANCE    Text_string[566]
577 #define TXT_SECRET_EXIT         Text_string[567]
578 #define TXT_SHOW_ON_MAP         Text_string[568]
579 #define TXT_KILLED_BY_ROBOT     Text_string[569]
580 #define TXT_BAUD                Text_string[570]
581 #define TXT_CONSISTENCY_ERROR   Text_string[571]
582 #define TXT_PRESS_ANY_KEY2      Text_string[572]
583 #define TXT_DEMO_SAVE_NOSPACE   Text_string[573]
584 #define TXT_CNTRLCEN_INVUL      Text_string[574]
585 #define TXT_NO_DESTSAT_LVL      Text_string[575]
586 #define TXT_REACTOR_LIFE        Text_string[576]
587 #define TXT_MINUTES_ABBREV      Text_string[577]
588 #define TXT_CURRENT_IPX_SOCKET  Text_string[578]
589 #define TXT_DOS_VERSION_1       Text_string[579]
590 #define TXT_DOS_VERSION_2       Text_string[580]
591 #define TXT_NOT_ENOUGH_HANDLES  Text_string[581]
592 #define TXT_HANDLES_1           Text_string[582]
593 #define TXT_HANDLES_2           Text_string[583]
594 #define TXT_HANDLES_3           Text_string[584]
595 #define TXT_AVAILABLE_MEMORY    Text_string[585]
596 #define TXT_MEMORY_CONFIG       Text_string[586]
597 #define TXT_RECONFIGURE_VMM     Text_string[587]
598 #define TXT_MORE_MEMORY         Text_string[588]
599 #define TXT_MORE_MEMORY_2       Text_string[589]
600 #define TXT_PHYSICAL_MEMORY     Text_string[590]
601 #define TXT_PHYSICAL_MEMORY_2   Text_string[591]
602 #define TXT_INITIALIZING_DPMI   Text_string[592]
603 #define TXT_INITIALIZING_CRIT   Text_string[593]
604 #define TXT_IGLASSES            Text_string[594]
605 #define TXT_VIOTRACK            Text_string[595]
606 #define TXT_KASAN               Text_string[596]
607 #define TXT_KASAN_2             Text_string[597]
608 #define TXT_3DMAX               Text_string[598]
609 #define TXT_PRESS_ANY_KEY3      Text_string[599]
610 #define TXT_SOCKET              Text_string[600]
611 #define TXT_NOFILECHECK         Text_string[601]
612 #define TXT_VERBOSE_1           Text_string[602]
613 #define TXT_VERBOSE_2           Text_string[603]
614 #define TXT_VERBOSE_3           Text_string[604]
615 #define TXT_VERBOSE_4           Text_string[605]
616 #define TXT_VERBOSE_5           Text_string[606]
617 #define TXT_VERBOSE_6           Text_string[607]
618 #define TXT_VERBOSE_7           Text_string[608]
619 #define TXT_VERBOSE_8           Text_string[609]
620 #define TXT_VERBOSE_9           Text_string[610]
621 #define TXT_VERBOSE_10          Text_string[611]
622 #define TXT_VERBOSE_11          Text_string[612]
623 #define TXT_INITIALIZING_NETWORK Text_string[613]
624 #define TXT_IPX_CHANNEL         Text_string[614]
625 #define TXT_NO_NETWORK          Text_string[615]
626 #define TXT_SOCKET_ERROR        Text_string[616]
627 #define TXT_MEMORY_IPX          Text_string[617]
628 #define TXT_ERROR_IPX           Text_string[618]
629 #define TXT_NETWORK_DISABLED    Text_string[619]
630 #define TXT_INITIALIZING_GRAPHICS Text_string[620]
631 #define TXT_SOUND_ERROR_OPEN    Text_string[621]
632 #define TXT_SOUND_ERROR_LOCK    Text_string[622]
633 #define TXT_SOUND_ERROR_HMI     Text_string[623]
634 #define TXT_SOUND_ERROR_LOCK_DRUMS Text_string[624]
635 #define TXT_SOUND_ERROR_MIDI    Text_string[625]
636 #define TXT_SOUND_ERROR_MIDI_CALLBACK Text_string[626]
637 #define TXT_EXTERNAL_CONTROL    Text_string[627]
638 #define TXT_IGLASSES_ERROR_1    Text_string[628]
639 #define TXT_IGLASSES_INIT       Text_string[629]
640 #define TXT_IGLASSES_ON         Text_string[630]
641 #define TXT_PRESS_ESC_TO_ABORT  Text_string[631]
642 #define TXT_SERIAL_FAILURE      Text_string[632]
643 #define TXT_MESSAGE             Text_string[633]
644 #define TXT_MACRO               Text_string[634]
645 #define TXT_ERROR_SERIAL_LOCK   Text_string[635]
646 #define TXT_ERROR_SERIAL_LOCK_2 Text_string[636]
647 #define TXT_NO_LUNACY           Text_string[637]
648 #define TXT_LUNACY              Text_string[638]
649 #define TXT_ROBOT_PAINTING_OFF  Text_string[639]
650 #define TXT_ROBOT_PAINTING_ON   Text_string[640]
651 #define TXT_START_TCP_NET_GAME  Text_string[641]
652 #define TXT_JOIN_TCP_NET_GAME   Text_string[642]
653 #define TXT_AFTERBURNER         Text_string[643]
654
655 //hey: there's a lot of empty slots up from 173-192, where
656 //the commandline help used to be.  Add new things there
657
658 #define N_TEXT_STRINGS          649
659
660 // Constants for keyboard configuration
661 #define TNUM_REAR_VIEW          (319+2+10)
662 #define TNUM_AUTOMAP            (382+2+10)
663 #define TNUM_PITCH_FORWARD      (386+2+10)
664 #define TNUM_PITCH_BACKWARD     (387+2+10)
665 #define TNUM_TURN_LEFT          (388+2+10)
666 #define TNUM_TURN_RIGHT         (389+2+10)
667 #define TNUM_SLIDE_ON           (390+2+10)
668 #define TNUM_SLIDE_LEFT         (391+2+10)
669 #define TNUM_SLIDE_RIGHT        (392+2+10)
670 #define TNUM_SLIDE_UP           (393+2+10)
671 #define TNUM_SLIDE_DOWN         (394+2+10)
672 #define TNUM_BANK_ON            (395+2+10)
673 #define TNUM_BANK_LEFT          (396+2+10)
674 #define TNUM_BANK_RIGHT         (397+2+10)
675 #define TNUM_FIRE_PRIMARY       (398+2+10)
676 #define TNUM_FIRE_SECONDARY     (399+2+10)
677 #define TNUM_FIRE_FLARE         (400+2+10)
678 #define TNUM_ACCELERATE         (401+2+10)
679 #define TNUM_REVERSE            (402+2+10)
680 #define TNUM_DROP_BOMB          (403+2+10)
681 #define TNUM_CRUISE_FASTER      (404+2+10)
682 #define TNUM_CRUISE_SLOWER      (405+2+10)
683 #define TNUM_CRUISE_OFF         (406+2+10)
684 #define TNUM_PITCH_UD           (407+2+10)
685 #define TNUM_TURN_LR            (408+2+10)
686 #define TNUM_SLIDE_LR           (409+2+10)
687 #define TNUM_SLIDE_UD           (410+2+10)
688 #define TNUM_BANK_LR            (411+2+10)
689 #define TNUM_THROTTLE           (412+2+10)
690 #define TNUM_AFTERBURNER        643
691
692 #define TNUM_N                  (455+2+10)
693 #define TNUM_Y                  (456+2+10)
694 #define TNUM_BTN_1              (472+2+10)
695 #define TNUM_BTN_2              (473+2+10)
696 #define TNUM_BTN_3              (474+2+10)
697 #define TNUM_BTN_4              (475+2+10)
698 #define TNUM_TRIG               (476+2+10)
699 #define TNUM_HAT_L              (477+2+10)
700 #define TNUM_HAT_R              (478+2+10)
701 #define TNUM_HAT_U              (479+2+10)
702 #define TNUM_HAT_D              (480+2+10)
703 #define TNUM_LEFT               (481+2+10)
704 #define TNUM_RIGHT              (482+2+10)
705 #define TNUM_MID                (483+2+10)
706 #define TNUM_UP                 (484+2+10)
707 #define TNUM_DOWN               (485+2+10)
708 #define TNUM_X1                 (486+2+10)
709 #define TNUM_Y1                 (487+2+10)
710 #define TNUM_X2                 (488+2+10)
711 #define TNUM_Y2                 (489+2+10)
712 #define TNUM_L_R                (490+2+10)
713 #define TNUM_F_B                (491+2+10)
714 #define TNUM_HAT2_L             (517+10)
715 #define TNUM_HAT2_R             (518+10)
716 #define TNUM_HAT2_U             (519+10)
717 #define TNUM_HAT2_D             (520+10)
718 #define TNUM_Z1                 (644)
719 #define TNUM_UN                 (645)
720 #define TNUM_P1                 (646)
721 #define TNUM_R1                 (647)
722 #define TNUM_YA1                (648)
723
724
725 // Weapon names.
726 #define PRIMARY_WEAPON_NAMES(weapon_num) (*(&TXT_W_LASER + (weapon_num)))
727 #define SECONDARY_WEAPON_NAMES(weapon_num) (*(&TXT_W_C_MISSILE + (weapon_num)))
728 #define PRIMARY_WEAPON_NAMES_SHORT(weapon_num) (*(&TXT_W_LASER_S + (weapon_num)))
729 #define SECONDARY_WEAPON_NAMES_SHORT(weapon_num) (*(&TXT_W_C_MISSILE_S + (weapon_num)))
730
731 //  Control configuration strings.
732 #define CONTROL_TEXT(control_type) (*(&TXT_CONTROL_KEYBOARD + (control_type)))
733
734 // Network connect states
735 #define CONNECT_STATES(state_num) (*(&TXT_NET_DISCONNECTED + (state_num)))
736 // Network dump strings
737 #define NET_DUMP_STRINGS(dump_num) (*(&TXT_NET_GAME_CLOSED + (dump_num)))
738
739 #define MODE_NAMES(mode_num) (*(&TXT_ANARCHY + (mode_num)))
740
741 #define MODEM_ERROR_MESS(error_num) (*(&TXT_NO_DIAL_TONE + (error_num)))
742
743 #define MENU_DIFFICULTY_TEXT(difficulty) (*(&TXT_DIFFICULTY_1 + (difficulty)))
744 #define MENU_DETAIL_TEXT(detail) (*(&TXT_DETAIL_1 + (detail)))
745
746 //Load function
747
748 void load_text(void);
749
750 #endif