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add function for converting descent 2 texture numbers back to descent 1 texture numbers
[btb/d2x.git] / main / gamemine.c
1 /* $Id: gamemine.c,v 1.34 2005-06-22 09:21:52 chris Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14
15 /*
16  *
17  * Functions for loading mines in the game
18  *
19  */
20
21 #ifdef HAVE_CONFIG_H
22 #include <conf.h>
23 #endif
24
25 #ifdef RCS
26 static char rcsid[] = "$Id: gamemine.c,v 1.34 2005-06-22 09:21:52 chris Exp $";
27 #endif
28
29 #include <stdio.h>
30 #include <stdlib.h>
31 #include <math.h>
32 #include <string.h>
33
34 #include "pstypes.h"
35 #include "mono.h"
36
37 #include "inferno.h"
38 #include "segment.h"
39 #include "textures.h"
40 #include "wall.h"
41 #include "object.h"
42 #include "gamemine.h"
43 #include "error.h"
44 #include "gameseg.h"
45 #include "switch.h"
46
47 #include "game.h"
48 #include "newmenu.h"
49
50 #ifdef EDITOR
51 #include "editor/editor.h"
52 #endif
53
54 #include "cfile.h"
55 #include "fuelcen.h"
56
57 #include "hash.h"
58 #include "key.h"
59 #include "piggy.h"
60
61 #include "byteswap.h"
62 #include "gamesave.h"
63
64 #define REMOVE_EXT(s)  (*(strchr( (s), '.' ))='\0')
65
66 fix Level_shake_frequency = 0, Level_shake_duration = 0;
67 int Secret_return_segment = 0;
68 vms_matrix Secret_return_orient;
69
70 #ifdef EDITOR
71 struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
72 struct mfi mine_fileinfo;
73 struct mh mine_header;
74 struct me mine_editor;
75 #endif // EDITOR
76
77 typedef struct v16_segment {
78         #ifdef EDITOR
79         short   segnum;             // segment number, not sure what it means
80         #endif
81         side    sides[MAX_SIDES_PER_SEGMENT];       // 6 sides
82         short   children[MAX_SIDES_PER_SEGMENT];    // indices of 6 children segments, front, left, top, right, bottom, back
83         short   verts[MAX_VERTICES_PER_SEGMENT];    // vertex ids of 4 front and 4 back vertices
84         #ifdef  EDITOR
85         short   group;              // group number to which the segment belongs.
86         #endif
87         short   objects;            // pointer to objects in this segment
88         ubyte   special;            // what type of center this is
89         sbyte   matcen_num;         // which center segment is associated with.
90         short   value;
91         fix     static_light;       // average static light in segment
92         #ifndef EDITOR
93         short   pad;                // make structure longword aligned
94         #endif
95 } v16_segment;
96
97 #if 0
98 struct mfi_v19 {
99         ushort  fileinfo_signature;
100         ushort  fileinfo_version;
101         int     fileinfo_sizeof;
102         int     header_offset;      // Stuff common to game & editor
103         int     header_size;
104         int     editor_offset;      // Editor specific stuff
105         int     editor_size;
106         int     segment_offset;
107         int     segment_howmany;
108         int     segment_sizeof;
109         int     newseg_verts_offset;
110         int     newseg_verts_howmany;
111         int     newseg_verts_sizeof;
112         int     group_offset;
113         int     group_howmany;
114         int     group_sizeof;
115         int     vertex_offset;
116         int     vertex_howmany;
117         int     vertex_sizeof;
118         int     texture_offset;
119         int     texture_howmany;
120         int     texture_sizeof;
121         int     walls_offset;
122         int     walls_howmany;
123         int     walls_sizeof;
124         int     triggers_offset;
125         int     triggers_howmany;
126         int     triggers_sizeof;
127         int     links_offset;
128         int     links_howmany;
129         int     links_sizeof;
130         int     object_offset;      // Object info
131         int     object_howmany;
132         int     object_sizeof;
133         int     unused_offset;      // was: doors_offset
134         int     unused_howmamy;     // was: doors_howmany
135         int     unused_sizeof;      // was: doors_sizeof
136         short   level_shake_frequency;  // Shakes every level_shake_frequency seconds
137         short   level_shake_duration;   // for level_shake_duration seconds (on average, random).  In 16ths second.
138         int     secret_return_segment;
139         vms_matrix  secret_return_orient;
140
141         int     dl_indices_offset;
142         int     dl_indices_howmany;
143         int     dl_indices_sizeof;
144
145         int     delta_light_offset;
146         int     delta_light_howmany;
147         int     delta_light_sizeof;
148
149 };
150 #endif // 0
151
152 int CreateDefaultNewSegment();
153
154 int New_file_format_load = 1; // "new file format" is everything newer than d1 shareware
155
156 int d1_pig_present = 0; // can descent.pig from descent 1 be loaded?
157
158 /* returns nonzero if d1_tmap_num references a texture which isn't available in d2. */
159 int d1_tmap_num_unique(short d1_tmap_num) {
160         switch (d1_tmap_num) {
161         case   0: case   2: case   4: case   5: case   6: case   7: case   9:
162         case  10: case  11: case  12: case  17: case  18:
163         case  20: case  21: case  25: case  28:
164         case  38: case  39: case  41: case  44: case  49:
165         case  50: case  55: case  57: case  88:
166         case 132: case 141: case 147:
167         case 154: case 155: case 158: case 159:
168         case 160: case 161: case 167: case 168: case 169:
169         case 170: case 171: case 174: case 175: case 185:
170         case 193: case 194: case 195: case 198: case 199:
171         case 200: case 202: case 210: case 211:
172         case 220: case 226: case 227: case 228: case 229: case 230:
173         case 240: case 241: case 242: case 243: case 246:
174         case 250: case 251: case 252: case 253: case 257: case 258: case 259:
175         case 260: case 263: case 266: case 283: case 298:
176         case 315: case 317: case 319: case 320: case 321:
177         case 330: case 331: case 332: case 333: case 349:
178         case 351: case 352: case 353: case 354:
179         case 355: case 357: case 358: case 359:
180         case 362: case 370: return 1;
181         default: return 0;
182         }
183 }
184
185 /* Converts descent 1 texture numbers to descent 2 texture numbers.
186  * Textures from d1 which are unique to d1 have extra spaces around "return".
187  * If we can load the original d1 pig, we make sure this function is bijective.
188  * This function was updated using the file config/convtabl.ini from devil 2.2.
189  */
190 short convert_d1_tmap_num(short d1_tmap_num) {
191         switch (d1_tmap_num) {
192         case 0: case 2: case 4: case 5:
193                 // all refer to grey rock001 (exception to bijectivity rule)
194                 return  d1_pig_present ? 137 : 43; // (devil:95)
195         case   1: return 0;
196         case   3: return 1; // rock021
197         case   6:  return  270; // blue rock002
198         case   7:  return  271; // yellow rock265
199         case   8: return 2; // rock004
200         case   9:  return  d1_pig_present ? 138 : 62; // purple (devil:179)
201         case  10:  return  272; // red rock006
202         case  11:  return  d1_pig_present ? 139 : 117;
203         case  12:  return  d1_pig_present ? 140 : 12; //devil:43
204         case  13: return 3; // rock014
205         case  14: return 4; // rock019
206         case  15: return 5; // rock020
207         case  16: return 6;
208         case  17:  return  d1_pig_present ? 141 : 52;
209         case  18:  return  129;
210         case  19: return 7;
211         case  20:  return  d1_pig_present ? 142 : 22;
212         case  21:  return  d1_pig_present ? 143 : 9;
213         case  22: return 8;
214         case  23: return 9;
215         case  24: return 10;
216         case  25:  return  d1_pig_present ? 144 : 12; //devil:35
217         case  26: return 11;
218         case  27: return 12;
219         case  28:  return  d1_pig_present ? 145 : 11; //devil:43
220         //range handled by default case, returns 13..21 (- 16)
221         case  38:  return  163; //devil:27
222         case  39:  return  147; //31
223         case  40: return 22;
224         case  41:  return  266;
225         case  42: return 23;
226         case  43: return 24;
227         case  44:  return  136; //devil:135
228         case  45: return 25;
229         case  46: return 26;
230         case  47: return 27;
231         case  48: return 28;
232         case  49:  return  d1_pig_present ? 146 : 43; //devil:60
233         case  50:  return  131; //devil:138
234         case  51: return 29;
235         case  52: return 30;
236         case  53: return 31;
237         case  54: return 32;
238         case  55:  return  165; //devil:193
239         case  56: return 33;
240         case  57:  return  132; //devil:119
241         // range handled by default case, returns 34..63 (- 24)
242         case  88:  return  197; //devil:15
243         // range handled by default case, returns 64..106 (- 25)
244         case 132:  return  167;
245         // range handled by default case, returns 107..114 (- 26)
246         case 141:  return  d1_pig_present ? 148 : 110; //devil:106
247         case 142: return 115;
248         case 143: return 116;
249         case 144: return 117;
250         case 145: return 118;
251         case 146: return 119;
252         case 147:  return  d1_pig_present ? 149 : 93;
253         case 148: return 120;
254         case 149: return 121;
255         case 150: return 122;
256         case 151: return 123;
257         case 152: return 124;
258         case 153: return 125; // rock263
259         case 154:  return  d1_pig_present ? 150 : 27;
260         case 155:  return  126; // rock269
261         case 156: return 200; // metl002
262         case 157: return 201; // metl003
263         case 158:  return  186; //devil:227
264         case 159:  return  190; //devil:246
265         case 160:  return  d1_pig_present ? 151 : 206;
266         case 161:  return  d1_pig_present ? 152 : 114; //devil:206
267         case 162: return 202;
268         case 163: return 203;
269         case 164: return 204;
270         case 165: return 205;
271         case 166: return 206;
272         case 167:  return  d1_pig_present ? 153 : 206;
273         case 168:  return  d1_pig_present ? 154 : 206;
274         case 169:  return  d1_pig_present ? 155 : 206;
275         case 170:  return  d1_pig_present ? 156 : 227;//206;
276         case 171:  return  d1_pig_present ? 157 : 206;//227;
277         case 172: return 207;
278         case 173: return 208;
279         case 174:  return  d1_pig_present ? 158 : 202;
280         case 175:  return  d1_pig_present ? 159 : 206;
281         // range handled by default case, returns 209..217 (+ 33)
282         case 185:  return  d1_pig_present ? 160 : 217;
283         // range handled by default case, returns 218..224 (+ 32)
284         case 193:  return  d1_pig_present ? 161 : 206;
285         case 194:  return  d1_pig_present ? 162 : 203;//206;
286         case 195:  return  d1_pig_present ? 166 : 234;
287         case 196: return 225;
288         case 197: return 226;
289         case 198:  return  d1_pig_present ? 193 : 225;
290         case 199:  return  d1_pig_present ? 168 : 206; //devil:204
291         case 200:  return  d1_pig_present ? 169 : 206; //devil:204
292         case 201: return 227;
293         case 202:  return  d1_pig_present ? 170 : 206; //devil:227
294         // range handled by default case, returns 228..234 (+ 25)
295         case 210:  return  d1_pig_present ? 171 : 234; //devil:242
296         case 211:  return  d1_pig_present ? 172 : 206; //devil:240
297         // range handled by default case, returns 235..242 (+ 23)
298         case 220:  return  d1_pig_present ? 173 : 242; //devil:240
299         case 221: return 243;
300         case 222: return 244;
301         case 223:  return  d1_pig_present ? 174 : 313;
302         case 224: return 245;
303         case 225: return 246;
304         case 226:  return  164;//247; matching names but not matching textures
305         case 227:  return  179; //devil:181
306         case 228:  return  196;//248; matching names but not matching textures
307         case 229:  return  d1_pig_present ? 175 : 15; //devil:66
308         case 230:  return  d1_pig_present ? 176 : 15; //devil:66
309         // range handled by default case, returns 249..257 (+ 18)
310         case 240:  return  d1_pig_present ? 177 : 6; //devil:132
311         case 241:  return  130; //devil:131
312         case 242:  return  d1_pig_present ? 178 : 78; //devil:15
313         case 243:  return  d1_pig_present ? 180 : 33; //devil:38
314         case 244: return 258;
315         case 245: return 259;
316         case 246:  return  d1_pig_present ? 181 : 321; // grate metl127
317         case 247: return 260;
318         case 248: return 261;
319         case 249: return 262;
320         case 250:  return  340; //  white doorframe metl126
321         case 251:  return  412; //    red doorframe metl133
322         case 252:  return  410; //   blue doorframe metl134
323         case 253:  return  411; // yellow doorframe metl135
324         case 254: return 263; // metl136
325         case 255: return 264; // metl139
326         case 256: return 265; // metl140
327         case 257:  return  d1_pig_present ? 182 : 249;//246; brig001
328         case 258:  return  d1_pig_present ? 183 : 251;//246; brig002
329         case 259:  return  d1_pig_present ? 184 : 252;//246; brig003
330         case 260:  return  d1_pig_present ? 185 : 256;//246; brig004
331         case 261: return 273; // exit01
332         case 262: return 274; // exit02
333         case 263:  return  d1_pig_present ? 187 : 281; // ceil001
334         case 264: return 275; // ceil002
335         case 265: return 276; // ceil003
336         case 266:  return  d1_pig_present ? 188 : 279; //devil:291
337         // range handled by default case, returns 277..291 (+ 10)
338         case 282: return 293;
339         case 283:  return  d1_pig_present ? 189 : 295;
340         case 284: return 295;
341         case 285: return 296;
342         case 286: return 298;
343         // range handled by default case, returns 300..310 (+ 13)
344         case 298:  return  d1_pig_present ? 191 : 364; // devil:374 misc010
345         // range handled by default case, returns 311..326 (+ 12)
346         case 315:  return  d1_pig_present ? 192 : 361; // bad producer misc044
347         // range handled by default case,  returns  327..337 (+ 11)
348         case 327: return 352; // arw01
349         case 328: return 353; // misc17
350         case 329: return 354; // fan01
351         case 330:  return  380; // mntr04
352         case 331:  return  379;//373; matching names but not matching textures
353         case 332:  return  355;//344; matching names but not matching textures
354         case 333:  return  409; // lava misc11 //devil:404
355         case 334: return 356; // ctrl04
356         case 335: return 357; // ctrl01
357         case 336: return 358; // ctrl02
358         case 337: return 359; // ctrl03
359         case 338: return 360; // misc14
360         case 339: return 361; // producer misc16
361         case 340: return 362; // misc049
362         case 341: return 364; // misc060
363         case 342: return 363; // blown01
364         case 343: return 366; // misc061
365         case 344: return 365;
366         case 345: return 368;
367         case 346: return 376;
368         case 347: return 370;
369         case 348: return 367;
370         case 349:  return  372;
371         case 350: return 369;
372         case 351:  return  374;//429; matching names but not matching textures
373         case 352:  return  375;//387; matching names but not matching textures
374         case 353:  return  371;
375         case 354:  return  377;//425; matching names but not matching textures
376         case 355:  return  408;
377         case 356: return 378; // lava02
378         case 357:  return  383;//384; matching names but not matching textures
379         case 358:  return  384;//385; matching names but not matching textures
380         case 359:  return  385;//386; matching names but not matching textures
381         case 360: return 386;
382         case 361: return 387;
383         case 362:  return  d1_pig_present ? 194 : 388; // mntr04b (devil: -1)
384         case 363: return 388;
385         case 364: return 391;
386         case 365: return 392;
387         case 366: return 393;
388         case 367: return 394;
389         case 368: return 395;
390         case 369: return 396;
391         case 370:  return  d1_pig_present ? 195 : 392; // mntr04d (devil: -1)
392         // range 371..584 handled by default case (wall01 and door frames)
393         default:
394                 // ranges:
395                 if (d1_tmap_num >= 29 && d1_tmap_num <= 37)
396                         return d1_tmap_num - 16;
397                 if (d1_tmap_num >= 58 && d1_tmap_num <= 87)
398                         return d1_tmap_num - 24;
399                 if (d1_tmap_num >= 89 && d1_tmap_num <= 131)
400                         return d1_tmap_num - 25;
401                 if (d1_tmap_num >= 133 && d1_tmap_num <= 140)
402                         return d1_tmap_num - 26;
403                 if (d1_tmap_num >= 176 && d1_tmap_num <= 184)
404                         return d1_tmap_num + 33;
405                 if (d1_tmap_num >= 186 && d1_tmap_num <= 192)
406                         return d1_tmap_num + 32;
407                 if (d1_tmap_num >= 203 && d1_tmap_num <= 209)
408                         return d1_tmap_num + 25;
409                 if (d1_tmap_num >= 212 && d1_tmap_num <= 219)
410                         return d1_tmap_num + 23;
411                 if (d1_tmap_num >= 231 && d1_tmap_num <= 239)
412                         return d1_tmap_num + 18;
413                 if (d1_tmap_num >= 267 && d1_tmap_num <= 281)
414                         return d1_tmap_num + 10;
415                 if (d1_tmap_num >= 287 && d1_tmap_num <= 297)
416                         return d1_tmap_num + 13;
417                 if (d1_tmap_num >= 299 && d1_tmap_num <= 314)
418                         return d1_tmap_num + 12;
419                 if (d1_tmap_num >= 316 && d1_tmap_num <= 326)
420                          return  d1_tmap_num + 11; // matching names but not matching textures
421                 // wall01 and door frames:
422                 if (d1_tmap_num > 370 && d1_tmap_num < 584) {
423                         if (New_file_format_load) return d1_tmap_num + 64;
424                         // d1 shareware needs special treatment:
425                         if (d1_tmap_num < 410) return d1_tmap_num + 68;
426                         if (d1_tmap_num < 417) return d1_tmap_num + 73;
427                         if (d1_tmap_num < 446) return d1_tmap_num + 91;
428                         if (d1_tmap_num < 453) return d1_tmap_num + 104;
429                         if (d1_tmap_num < 462) return d1_tmap_num + 111;
430                         if (d1_tmap_num < 486) return d1_tmap_num + 117;
431                         if (d1_tmap_num < 494) return d1_tmap_num + 141;
432                         if (d1_tmap_num < 584) return d1_tmap_num + 147;
433                 }
434                 { // handle rare case where orientation != 0
435                         short tmap_num = d1_tmap_num &  TMAP_NUM_MASK;
436                         short orient = d1_tmap_num & ~TMAP_NUM_MASK;
437                         if (orient != 0) {
438                                 return orient | convert_d1_tmap_num(tmap_num);
439                         } else {
440                                 Warning("can't convert unknown descent 1 texture #%d.\n", tmap_num);
441                                 return d1_tmap_num;
442                         }
443                 }
444         }
445 }
446
447 #ifdef EDITOR
448
449 static char old_tmap_list[MAX_TEXTURES][FILENAME_LEN];
450 short tmap_xlate_table[MAX_TEXTURES];
451 static short tmap_times_used[MAX_TEXTURES];
452
453 // -----------------------------------------------------------------------------
454 //loads from an already-open file
455 // returns 0=everything ok, 1=old version, -1=error
456 int load_mine_data(CFILE *LoadFile)
457 {
458         int   i, j,oldsizeadjust;
459         short tmap_xlate;
460         int     translate;
461         char    *temptr;
462         int     mine_start = cftell(LoadFile);
463
464         oldsizeadjust=(sizeof(int)*2)+sizeof (vms_matrix);
465         fuelcen_reset();
466
467         for (i=0; i<MAX_TEXTURES; i++ )
468                 tmap_times_used[i] = 0;
469
470         #ifdef EDITOR
471         // Create a new mine to initialize things.
472         //texpage_goto_first();
473         create_new_mine();
474         #endif
475
476         //===================== READ FILE INFO ========================
477
478         // These are the default values... version and fileinfo_sizeof
479         // don't have defaults.
480         mine_fileinfo.header_offset     =   -1;
481         mine_fileinfo.header_size       =   sizeof(mine_header);
482         mine_fileinfo.editor_offset     =   -1;
483         mine_fileinfo.editor_size       =   sizeof(mine_editor);
484         mine_fileinfo.vertex_offset     =   -1;
485         mine_fileinfo.vertex_howmany    =   0;
486         mine_fileinfo.vertex_sizeof     =   sizeof(vms_vector);
487         mine_fileinfo.segment_offset    =   -1;
488         mine_fileinfo.segment_howmany   =   0;
489         mine_fileinfo.segment_sizeof    =   sizeof(segment);
490         mine_fileinfo.newseg_verts_offset     =   -1;
491         mine_fileinfo.newseg_verts_howmany    =   0;
492         mine_fileinfo.newseg_verts_sizeof     =   sizeof(vms_vector);
493         mine_fileinfo.group_offset                =     -1;
494         mine_fileinfo.group_howmany       =     0;
495         mine_fileinfo.group_sizeof                =     sizeof(group);
496         mine_fileinfo.texture_offset    =   -1;
497         mine_fileinfo.texture_howmany   =   0;
498         mine_fileinfo.texture_sizeof    =   FILENAME_LEN;  // num characters in a name
499         mine_fileinfo.walls_offset                =     -1;
500         mine_fileinfo.walls_howmany       =     0;
501         mine_fileinfo.walls_sizeof                =     sizeof(wall);  
502         mine_fileinfo.triggers_offset     =     -1;
503         mine_fileinfo.triggers_howmany  =       0;
504         mine_fileinfo.triggers_sizeof     =     sizeof(trigger);  
505         mine_fileinfo.object_offset             =       -1;
506         mine_fileinfo.object_howmany            =       1;
507         mine_fileinfo.object_sizeof             =       sizeof(object);  
508
509         mine_fileinfo.level_shake_frequency             =       0;
510         mine_fileinfo.level_shake_duration              =       0;
511
512         //      Delta light stuff for blowing out light sources.
513 //      if (mine_top_fileinfo.fileinfo_version >= 19) {
514                 mine_fileinfo.dl_indices_offset         =       -1;
515                 mine_fileinfo.dl_indices_howmany                =       0;
516                 mine_fileinfo.dl_indices_sizeof         =       sizeof(dl_index);  
517
518                 mine_fileinfo.delta_light_offset                =       -1;
519                 mine_fileinfo.delta_light_howmany               =       0;
520                 mine_fileinfo.delta_light_sizeof                =       sizeof(delta_light);  
521
522 //      }
523
524         mine_fileinfo.segment2_offset           = -1;
525         mine_fileinfo.segment2_howmany  = 0;
526         mine_fileinfo.segment2_sizeof    = sizeof(segment2);
527
528         // Read in mine_top_fileinfo to get size of saved fileinfo.
529         
530         memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) );
531
532         if (cfseek( LoadFile, mine_start, SEEK_SET ))
533                 Error( "Error moving to top of file in gamemine.c" );
534
535         if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1)
536                 Error( "Error reading mine_top_fileinfo in gamemine.c" );
537
538         if (mine_top_fileinfo.fileinfo_signature != 0x2884)
539                 return -1;
540
541         // Check version number
542         if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
543                 return -1;
544
545         // Now, Read in the fileinfo
546         if (cfseek( LoadFile, mine_start, SEEK_SET ))
547                 Error( "Error seeking to top of file in gamemine.c" );
548
549         if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
550                 Error( "Error reading mine_fileinfo in gamemine.c" );
551
552         if (mine_top_fileinfo.fileinfo_version < 18) {
553                 mprintf((1, "Old version, setting shake intensity to 0.\n"));
554                 Level_shake_frequency = 0;
555                 Level_shake_duration = 0;
556                 Secret_return_segment = 0;
557                 Secret_return_orient = vmd_identity_matrix;
558         } else {
559                 Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12;
560                 Level_shake_duration = mine_fileinfo.level_shake_duration << 12;
561                 Secret_return_segment = mine_fileinfo.secret_return_segment;
562                 Secret_return_orient = mine_fileinfo.secret_return_orient;
563         }
564
565         //===================== READ HEADER INFO ========================
566
567         // Set default values.
568         mine_header.num_vertices        =   0;
569         mine_header.num_segments        =   0;
570
571         if (mine_fileinfo.header_offset > -1 )
572         {
573                 if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET ))
574                         Error( "Error seeking to header_offset in gamemine.c" );
575         
576                 if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1)
577                         Error( "Error reading mine_header in gamemine.c" );
578         }
579
580         //===================== READ EDITOR INFO ==========================
581
582         // Set default values
583         mine_editor.current_seg         =   0;
584         mine_editor.newsegment_offset   =   -1; // To be written
585         mine_editor.newsegment_size     =   sizeof(segment);
586         mine_editor.Curside             =   0;
587         mine_editor.Markedsegp          =   -1;
588         mine_editor.Markedside          =   0;
589
590         if (mine_fileinfo.editor_offset > -1 )
591         {
592                 if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET ))
593                         Error( "Error seeking to editor_offset in gamemine.c" );
594         
595                 if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1)
596                         Error( "Error reading mine_editor in gamemine.c" );
597         }
598
599         //===================== READ TEXTURE INFO ==========================
600
601         if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0))
602         {
603                 if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET ))
604                         Error( "Error seeking to texture_offset in gamemine.c" );
605
606                 for (i=0; i< mine_fileinfo.texture_howmany; i++ )
607                 {
608                         if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1)
609                                 Error( "Error reading old_tmap_list[i] in gamemine.c" );
610                 }
611         }
612
613         //=============== GENERATE TEXTURE TRANSLATION TABLE ===============
614
615         translate = 0;
616         
617         Assert (NumTextures < MAX_TEXTURES);
618
619         {
620                 hashtable ht;
621         
622                 hashtable_init( &ht, NumTextures );
623         
624                 // Remove all the file extensions in the textures list
625         
626                 for (i=0;i<NumTextures;i++)     {
627                         temptr = strchr(TmapInfo[i].filename, '.');
628                         if (temptr) *temptr = '\0';
629                         hashtable_insert( &ht, TmapInfo[i].filename, i );
630                 }
631         
632                 // For every texture, search through the texture list
633                 // to find a matching name.
634                 for (j=0;j<mine_fileinfo.texture_howmany;j++)   {
635                         // Remove this texture name's extension
636                         temptr = strchr(old_tmap_list[j], '.');
637                         if (temptr) *temptr = '\0';
638         
639                         tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
640                         if (tmap_xlate_table[j] < 0 )   {
641                                 //tmap_xlate_table[j] = 0;
642                                 // mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] ));
643                                 ;
644                         }
645                         if (tmap_xlate_table[j] != j ) translate = 1;
646                         if (tmap_xlate_table[j] >= 0)
647                                 tmap_times_used[tmap_xlate_table[j]]++;
648                 }
649         
650                 {
651                         int count = 0;
652                         for (i=0; i<MAX_TEXTURES; i++ )
653                                 if (tmap_times_used[i])
654                                         count++;
655                         mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 ));
656                 }
657         
658                 // -- mprintf( (0, "Translate=%d\n", translate ));
659         
660                 hashtable_free( &ht );
661         }
662
663         //====================== READ VERTEX INFO ==========================
664
665         // New check added to make sure we don't read in too many vertices.
666         if ( mine_fileinfo.vertex_howmany > MAX_VERTICES )
667                 {
668                 mprintf((0, "Num vertices exceeds maximum.  Loading MAX %d vertices\n", MAX_VERTICES));
669                 mine_fileinfo.vertex_howmany = MAX_VERTICES;
670                 }
671
672         if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0))
673         {
674                 if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET ))
675                         Error( "Error seeking to vertex_offset in gamemine.c" );
676
677                 for (i=0; i< mine_fileinfo.vertex_howmany; i++ )
678                 {
679                         // Set the default values for this vertex
680                         Vertices[i].x = 1;
681                         Vertices[i].y = 1;
682                         Vertices[i].z = 1;
683
684                         if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1)
685                                 Error( "Error reading Vertices[i] in gamemine.c" );
686                 }
687         }
688
689         //==================== READ SEGMENT INFO ===========================
690
691         // New check added to make sure we don't read in too many segments.
692         if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) {
693                 mprintf((0, "Num segments exceeds maximum.  Loading MAX %d segments\n", MAX_SEGMENTS));
694                 mine_fileinfo.segment_howmany = MAX_SEGMENTS;
695                 mine_fileinfo.segment2_howmany = MAX_SEGMENTS;
696         }
697
698         // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant.  I think I'll test it now...]  fuelcen_reset();
699
700         if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0))        {
701
702                 if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET ))
703
704                         Error( "Error seeking to segment_offset in gamemine.c" );
705
706                 Highest_segment_index = mine_fileinfo.segment_howmany-1;
707
708                 for (i=0; i< mine_fileinfo.segment_howmany; i++ ) {
709
710                         // Set the default values for this segment (clear to zero )
711                         //memset( &Segments[i], 0, sizeof(segment) );
712
713                         if (mine_top_fileinfo.fileinfo_version < 20) {
714                                 v16_segment v16_seg;
715
716                                 Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg));
717
718                                 if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
719                                         Error( "Error reading segments in gamemine.c" );
720
721                                 #ifdef EDITOR
722                                 Segments[i].segnum = v16_seg.segnum;
723                                 // -- Segments[i].pad = v16_seg.pad;
724                                 #endif
725
726                                 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
727                                         Segments[i].sides[j] = v16_seg.sides[j];
728
729                                 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
730                                         Segments[i].children[j] = v16_seg.children[j];
731
732                                 for (j=0; j<MAX_VERTICES_PER_SEGMENT; j++)
733                                         Segments[i].verts[j] = v16_seg.verts[j];
734
735                                 Segment2s[i].special = v16_seg.special;
736                                 Segment2s[i].value = v16_seg.value;
737                                 Segment2s[i].s2_flags = 0;
738                                 Segment2s[i].matcen_num = v16_seg.matcen_num;
739                                 Segment2s[i].static_light = v16_seg.static_light;
740                                 fuelcen_activate( &Segments[i], Segment2s[i].special );
741
742                         } else  {
743                                 if (cfread( &Segments[i], mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
744                                         Error("Unable to read segment %i\n", i);
745                         }
746
747                         Segments[i].objects = -1;
748                         #ifdef EDITOR
749                         Segments[i].group = -1;
750                         #endif
751
752                         if (mine_top_fileinfo.fileinfo_version < 15) {  //used old uvl ranges
753                                 int sn,uvln;
754
755                                 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++)
756                                         for (uvln=0;uvln<4;uvln++) {
757                                                 Segments[i].sides[sn].uvls[uvln].u /= 64;
758                                                 Segments[i].sides[sn].uvls[uvln].v /= 64;
759                                                 Segments[i].sides[sn].uvls[uvln].l /= 32;
760                                         }
761                         }
762
763                         if (translate == 1)
764                                 for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
765                                         unsigned short orient;
766                                         tmap_xlate = Segments[i].sides[j].tmap_num;
767                                         Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
768                                         if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
769                                                 if (Segments[i].sides[j].tmap_num < 0)  {
770                                                         mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
771                                                         Int3();
772                                                         Segments[i].sides[j].tmap_num = NumTextures-1;
773                                                 }
774                                         tmap_xlate = Segments[i].sides[j].tmap_num2 & TMAP_NUM_MASK;
775                                         orient = Segments[i].sides[j].tmap_num2 & (~TMAP_NUM_MASK);
776                                         if (tmap_xlate != 0) {
777                                                 int xlated_tmap = tmap_xlate_table[tmap_xlate];
778
779                                                 if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
780                                                         if (xlated_tmap <= 0)   {
781                                                                 mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
782                                                                 Int3();
783                                                                 Segments[i].sides[j].tmap_num2 = NumTextures-1;
784                                                         }
785                                                 Segments[i].sides[j].tmap_num2 = xlated_tmap | orient;
786                                         }
787                                 }
788                 }
789
790
791                 if (mine_top_fileinfo.fileinfo_version >= 20)
792                         for (i=0; i<=Highest_segment_index; i++) {
793                                 cfread(&Segment2s[i], sizeof(segment2), 1, LoadFile);
794                                 fuelcen_activate( &Segments[i], Segment2s[i].special );
795                         }
796         }
797
798         //===================== READ NEWSEGMENT INFO =====================
799
800         #ifdef EDITOR
801
802         {               // Default segment created.
803                 vms_vector      sizevec;
804                 med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE));             // New_segment = Segments[0];
805                 //memset( &New_segment, 0, sizeof(segment) );
806         }
807
808         if (mine_editor.newsegment_offset > -1)
809         {
810                 if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET ))
811                         Error( "Error seeking to newsegment_offset in gamemine.c" );
812                 if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1)
813                         Error( "Error reading new_segment in gamemine.c" );
814         }
815
816         if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0))
817         {
818                 if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET ))
819                         Error( "Error seeking to newseg_verts_offset in gamemine.c" );
820                 for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ )
821                 {
822                         // Set the default values for this vertex
823                         Vertices[NEW_SEGMENT_VERTICES+i].x = 1;
824                         Vertices[NEW_SEGMENT_VERTICES+i].y = 1;
825                         Vertices[NEW_SEGMENT_VERTICES+i].z = 1;
826                         
827                         if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1)
828                                 Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" );
829
830                         New_segment.verts[i] = NEW_SEGMENT_VERTICES+i;
831                 }
832         }
833
834         #endif
835                                                                                                                         
836         //========================= UPDATE VARIABLES ======================
837
838         #ifdef EDITOR
839
840         // Setting to Markedsegp to NULL ignores Curside and Markedside, which
841         // we want to do when reading in an old file.
842         
843         Markedside = mine_editor.Markedside;
844         Curside = mine_editor.Curside;
845         for (i=0;i<10;i++)
846                 Groupside[i] = mine_editor.Groupside[i];
847
848         if ( mine_editor.current_seg != -1 )
849                 Cursegp = mine_editor.current_seg + Segments;
850         else
851                 Cursegp = NULL;
852
853         if (mine_editor.Markedsegp != -1 ) 
854                 Markedsegp = mine_editor.Markedsegp + Segments;
855         else
856                 Markedsegp = NULL;
857
858         num_groups = 0;
859         current_group = -1;
860
861         #endif
862
863         Num_vertices = mine_fileinfo.vertex_howmany;
864         Num_segments = mine_fileinfo.segment_howmany;
865         Highest_vertex_index = Num_vertices-1;
866         Highest_segment_index = Num_segments-1;
867
868         reset_objects(1);               //one object, the player
869
870         #ifdef EDITOR
871         Highest_vertex_index = MAX_SEGMENT_VERTICES-1;
872         Highest_segment_index = MAX_SEGMENTS-1;
873         set_vertex_counts();
874         Highest_vertex_index = Num_vertices-1;
875         Highest_segment_index = Num_segments-1;
876
877         warn_if_concave_segments();
878         #endif
879
880         #ifdef EDITOR
881                 validate_segment_all();
882         #endif
883
884         //create_local_segment_data();
885
886         //gamemine_find_textures();
887
888         if (mine_top_fileinfo.fileinfo_version < MINE_VERSION )
889                 return 1;               //old version
890         else
891                 return 0;
892
893 }
894 #endif
895
896 #define COMPILED_MINE_VERSION 0
897
898 void read_children(int segnum,ubyte bit_mask,CFILE *LoadFile)
899 {
900         int bit;
901
902         for (bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) {
903                 if (bit_mask & (1 << bit)) {
904                         Segments[segnum].children[bit] = cfile_read_short(LoadFile);
905                 } else
906                         Segments[segnum].children[bit] = -1;
907         }
908 }
909
910 void read_verts(int segnum,CFILE *LoadFile)
911 {
912         int i;
913         // Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
914         for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
915                 Segments[segnum].verts[i] = cfile_read_short(LoadFile);
916 }
917
918 void read_special(int segnum,ubyte bit_mask,CFILE *LoadFile)
919 {
920         if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
921                 // Read ubyte   Segment2s[segnum].special
922                 Segment2s[segnum].special = cfile_read_byte(LoadFile);
923                 // Read byte    Segment2s[segnum].matcen_num
924                 Segment2s[segnum].matcen_num = cfile_read_byte(LoadFile);
925                 // Read short   Segment2s[segnum].value
926                 Segment2s[segnum].value = cfile_read_short(LoadFile);
927         } else {
928                 Segment2s[segnum].special = 0;
929                 Segment2s[segnum].matcen_num = -1;
930                 Segment2s[segnum].value = 0;
931         }
932 }
933
934 int load_mine_data_compiled(CFILE *LoadFile)
935 {
936         int     i, segnum, sidenum;
937         ubyte   compiled_version;
938         short   temp_short;
939         ushort  temp_ushort = 0;
940         ubyte   bit_mask;
941
942         d1_pig_present = cfexist(D1_PIGFILE);
943 #if 0 // the following will be deleted once reading old pigfiles works reliably
944         if (d1_pig_present) {
945                 CFILE * d1_Piggy_fp = cfopen( D1_PIGFILE, "rb" );
946                 switch (cfilelength(d1_Piggy_fp)) {
947                 case D1_SHARE_BIG_PIGSIZE:
948                 case D1_SHARE_10_PIGSIZE:
949                 case D1_SHARE_PIGSIZE:
950                 case D1_10_BIG_PIGSIZE:
951                 case D1_10_PIGSIZE:
952                         //d1_pig_present = 0;
953                 }
954                 cfclose (d1_Piggy_fp);
955         }
956 #endif
957
958         if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl"))
959                 New_file_format_load = 0; // descent 1 shareware
960         else
961                 New_file_format_load = 1;
962
963         //      For compiled levels, textures map to themselves, prevent tmap_override always being gray,
964         //      bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
965 #ifdef EDITOR
966         for (i=0; i<MAX_TEXTURES; i++)
967                 tmap_xlate_table[i] = i;
968 #endif
969
970 //      memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
971         fuelcen_reset();
972
973         //=============================== Reading part ==============================
974         compiled_version = cfile_read_byte(LoadFile);
975         //Assert( compiled_version==COMPILED_MINE_VERSION );
976         if (compiled_version!=COMPILED_MINE_VERSION)
977                 mprintf((0,"compiled mine version=%i\n", compiled_version)); //many levels have "wrong" versions.  Theres no point in aborting because of it, I think.
978
979         if (New_file_format_load)
980                 Num_vertices = cfile_read_short(LoadFile);
981         else
982                 Num_vertices = cfile_read_int(LoadFile);
983         Assert( Num_vertices <= MAX_VERTICES );
984
985         if (New_file_format_load)
986                 Num_segments = cfile_read_short(LoadFile);
987         else
988                 Num_segments = cfile_read_int(LoadFile);
989         Assert( Num_segments <= MAX_SEGMENTS );
990
991         for (i = 0; i < Num_vertices; i++)
992                 cfile_read_vector( &(Vertices[i]), LoadFile);
993
994         for (segnum=0; segnum<Num_segments; segnum++ )  {
995
996                 #ifdef EDITOR
997                 Segments[segnum].segnum = segnum;
998                 Segments[segnum].group = 0;
999                 #endif
1000
1001                 if (New_file_format_load)
1002                         bit_mask = cfile_read_byte(LoadFile);
1003                 else
1004                         bit_mask = 0x7f; // read all six children and special stuff...
1005
1006                 if (Gamesave_current_version == 5) { // d2 SHAREWARE level
1007                         read_special(segnum,bit_mask,LoadFile);
1008                         read_verts(segnum,LoadFile);
1009                         read_children(segnum,bit_mask,LoadFile);
1010                 } else {
1011                         read_children(segnum,bit_mask,LoadFile);
1012                         read_verts(segnum,LoadFile);
1013                         if (Gamesave_current_version <= 1) { // descent 1 level
1014                                 read_special(segnum,bit_mask,LoadFile);
1015                         }
1016                 }
1017
1018                 Segments[segnum].objects = -1;
1019
1020                 if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level
1021                         // Read fix     Segments[segnum].static_light (shift down 5 bits, write as short)
1022                         temp_ushort = cfile_read_short(LoadFile);
1023                         Segment2s[segnum].static_light  = ((fix)temp_ushort) << 4;
1024                         //cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
1025                 }
1026
1027                 // Read the walls as a 6 byte array
1028                 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ )      {
1029                         Segments[segnum].sides[sidenum].pad = 0;
1030                 }
1031
1032                 if (New_file_format_load)
1033                         bit_mask = cfile_read_byte(LoadFile);
1034                 else
1035                         bit_mask = 0x3f; // read all six sides
1036                 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
1037                         ubyte byte_wallnum;
1038
1039                         if (bit_mask & (1 << sidenum)) {
1040                                 byte_wallnum = cfile_read_byte(LoadFile);
1041                                 if ( byte_wallnum == 255 )
1042                                         Segments[segnum].sides[sidenum].wall_num = -1;
1043                                 else
1044                                         Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
1045                         } else
1046                                         Segments[segnum].sides[sidenum].wall_num = -1;
1047                 }
1048
1049                 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ )      {
1050
1051                         if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) )       {
1052                                 // Read short Segments[segnum].sides[sidenum].tmap_num;
1053                                 if (New_file_format_load) {
1054                                         temp_ushort = cfile_read_short(LoadFile);
1055                                         Segments[segnum].sides[sidenum].tmap_num = temp_ushort & 0x7fff;
1056                                 } else
1057                                         Segments[segnum].sides[sidenum].tmap_num = cfile_read_short(LoadFile);
1058
1059                                 if (Gamesave_current_version <= 1)
1060                                         Segments[segnum].sides[sidenum].tmap_num = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num);
1061
1062                                 if (New_file_format_load && !(temp_ushort & 0x8000))
1063                                         Segments[segnum].sides[sidenum].tmap_num2 = 0;
1064                                 else {
1065                                         // Read short Segments[segnum].sides[sidenum].tmap_num2;
1066                                         Segments[segnum].sides[sidenum].tmap_num2 = cfile_read_short(LoadFile);
1067                                         if (Gamesave_current_version <= 1 && Segments[segnum].sides[sidenum].tmap_num2 != 0)
1068                                                 Segments[segnum].sides[sidenum].tmap_num2 = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num2);
1069                                 }
1070
1071                                 // Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
1072                                 for (i=0; i<4; i++ )    {
1073                                         temp_short = cfile_read_short(LoadFile);
1074                                         Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
1075                                         temp_short = cfile_read_short(LoadFile);
1076                                         Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
1077                                         temp_ushort = cfile_read_short(LoadFile);
1078                                         Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
1079                                         //cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
1080                                 }
1081                         } else {
1082                                 Segments[segnum].sides[sidenum].tmap_num = 0;
1083                                 Segments[segnum].sides[sidenum].tmap_num2 = 0;
1084                                 for (i=0; i<4; i++ )    {
1085                                         Segments[segnum].sides[sidenum].uvls[i].u = 0;
1086                                         Segments[segnum].sides[sidenum].uvls[i].v = 0;
1087                                         Segments[segnum].sides[sidenum].uvls[i].l = 0;
1088                                 }
1089                         }
1090                 }
1091         }
1092
1093 #if 0
1094         {
1095                 FILE *fp;
1096
1097                 fp = fopen("segments.out", "wt");
1098                 for (i = 0; i <= Highest_segment_index; i++) {
1099                         side    sides[MAX_SIDES_PER_SEGMENT];   // 6 sides
1100                         short   children[MAX_SIDES_PER_SEGMENT];        // indices of 6 children segments, front, left, top, right, bottom, back
1101                         short   verts[MAX_VERTICES_PER_SEGMENT];        // vertex ids of 4 front and 4 back vertices
1102                         int             objects;                                                                // pointer to objects in this segment
1103
1104                         for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
1105                                 sbyte   type;                           // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
1106                                 ubyte   pad;                                                                    //keep us longword alligned
1107                                 short   wall_num;
1108                                 short   tmap_num;
1109                                 short   tmap_num2;
1110                                 uvl             uvls[4];
1111                                 vms_vector      normals[2];                                             // 2 normals, if quadrilateral, both the same.
1112                                 fprintf(fp, "%d\n", Segments[i].sides[j].type);
1113                                 fprintf(fp, "%d\n", Segments[i].sides[j].pad);
1114                                 fprintf(fp, "%d\n", Segments[i].sides[j].wall_num);
1115                                 fprintf(fp, "%d\n", Segments[i].tmap_num);
1116
1117                         }
1118                         fclose(fp);
1119                 }
1120         }
1121 #endif
1122
1123         Highest_vertex_index = Num_vertices-1;
1124         Highest_segment_index = Num_segments-1;
1125
1126         validate_segment_all();                 // Fill in side type and normals.
1127
1128         for (i=0; i<Num_segments; i++) {
1129                 if (Gamesave_current_version > 5)
1130                         segment2_read(&Segment2s[i], LoadFile);
1131                 fuelcen_activate( &Segments[i], Segment2s[i].special );
1132         }
1133
1134         reset_objects(1);               //one object, the player
1135
1136         return 0;
1137 }