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disabled 'd2x keys' weapon selection
[btb/d2x.git] / main / gamecntl.c
1 /* $Id: gamecntl.c,v 1.20 2003-10-08 19:18:46 btb Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14
15 #ifdef HAVE_CONFIG_H
16 #include <conf.h>
17 #endif
18
19 //#define DOOR_DEBUGGING
20
21 #include <stdio.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <stdarg.h>
25
26 #include "pstypes.h"
27 #include "console.h"
28 #include "inferno.h"
29 #include "game.h"
30 #include "player.h"
31 #include "key.h"
32 #include "object.h"
33 #include "menu.h"
34 #include "physics.h"
35 #include "error.h"
36 #include "joy.h"
37 #include "mono.h"
38 #include "iff.h"
39 #include "pcx.h"
40 #include "timer.h"
41 #include "render.h"
42 #include "laser.h"
43 #include "screens.h"
44 #include "textures.h"
45 #include "slew.h"
46 #include "gauges.h"
47 #include "texmap.h"
48 #include "3d.h"
49 #include "effects.h"
50 #include "gameseg.h"
51 #include "wall.h"
52 #include "ai.h"
53 #include "digi.h"
54 #include "ibitblt.h"
55 #include "u_mem.h"
56 #include "palette.h"
57 #include "morph.h"
58 #include "lighting.h"
59 #include "newdemo.h"
60 #include "weapon.h"
61 #include "sounds.h"
62 #include "args.h"
63 #include "gameseq.h"
64 #include "automap.h"
65 #include "text.h"
66 #include "powerup.h"
67 #include "newmenu.h"
68 #ifdef NETWORK
69 #include "network.h"
70 #endif
71 #include "gamefont.h"
72 #include "endlevel.h"
73 #include "joydefs.h"
74 #include "kconfig.h"
75 #include "mouse.h"
76 #include "titles.h"
77 #include "gr.h"
78 #include "playsave.h"
79 #include "movie.h"
80 #include "scores.h"
81 #ifdef MACINTOSH
82 #include "songs.h"
83 #endif
84
85 #if defined (TACTILE)
86 #include "tactile.h"
87 #endif
88
89 #include "pa_enabl.h"
90 #include "multi.h"
91 #include "desc_id.h"
92 #include "cntrlcen.h"
93 #include "pcx.h"
94 #include "state.h"
95 #include "piggy.h"
96 #include "multibot.h"
97 #include "ai.h"
98 #include "rbaudio.h"
99 #include "switch.h"
100 #include "escort.h"
101
102 #ifdef POLY_ACC
103         #include "poly_acc.h"
104 #endif
105
106 //#define TEST_TIMER    1               //if this is set, do checking on timer
107
108 #define SHOW_EXIT_PATH  1
109
110 #define Arcade_mode 0
111
112
113 #ifdef EDITOR
114 #include "editor/editor.h"
115 #endif
116
117 //#define _MARK_ON 1
118 #ifdef __WATCOMC__
119 #if __WATCOMC__ < 1000
120 #include <wsample.h>            //should come after inferno.h to get mark setting
121 #endif
122 #endif
123
124 #ifdef SDL_INPUT
125 #include <SDL.h>
126 #endif
127
128 extern void full_palette_save(void);
129 extern void object_goto_prev_viewer(void);
130
131 // Global Variables -----------------------------------------------------------
132
133 int     redbook_volume = 255;
134
135
136 //      External Variables ---------------------------------------------------------
137
138 extern int      Speedtest_on;                    // Speedtest global adapted from game.c
139 extern int Guided_in_big_window;
140 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
141
142 #ifndef NDEBUG
143 extern int      Mark_count;
144 extern int      Speedtest_start_time;
145 extern int      Speedtest_segnum;
146 extern int      Speedtest_sidenum;
147 extern int      Speedtest_frame_start;
148 extern int      Speedtest_count;
149 #endif
150
151 extern int      Global_missile_firing_count;
152 extern int      Automap_flag;
153 extern int      Config_menu_flag;
154 extern int  EscortHotKeys;
155
156
157 extern int      Game_aborted;
158 extern int      *Toggle_var;
159
160 extern int      Physics_cheat_flag;
161
162 extern int      last_drawn_cockpit[2];
163
164 extern int      Debug_spew;
165 extern int      Debug_pause;
166 extern cvar_t   r_framerate;
167
168 extern fix      Show_view_text_timer;
169
170 extern ubyte DefiningMarkerMessage;
171
172 //      Function prototypes --------------------------------------------------------
173
174
175 extern void CyclePrimary();
176 extern void CycleSecondary();
177 extern void InitMarkerInput();
178 extern void MarkerInputMessage (int);
179 extern void grow_window(void);
180 extern void shrink_window(void);
181 extern int      allowed_to_fire_missile(void);
182 extern int      allowed_to_fire_flare(void);
183 extern void     check_rear_view(void);
184 extern int      create_special_path(void);
185 extern void move_player_2_segment(segment *seg, int side);
186 extern void     kconfig_center_headset(void);
187 extern void game_render_frame_mono(void);
188 extern void newdemo_strip_frames(char *, int);
189 extern void toggle_cockpit(void);
190 extern int  dump_used_textures_all(void);
191 extern void DropMarker();
192 extern void DropSecondaryWeapon();
193 extern void DropCurrentWeapon();
194
195 void FinalCheats(int key);
196
197 #ifndef RELEASE
198 void do_cheat_menu(void);
199 #endif
200
201 void HandleGameKey(int key);
202 int HandleSystemKey(int key);
203 void HandleTestKey(int key);
204 void HandleVRKey(int key);
205
206 void speedtest_init(void);
207 void speedtest_frame(void);
208 void advance_sound(void);
209 void play_test_sound(void);
210
211 #ifdef MACINTOSH
212 extern void macintosh_quit(void);       // dialog-style quit function
213 #endif
214
215 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
216 #define key_ismod(k)  ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
217
218 // Functions ------------------------------------------------------------------
219
220 #define CONVERTER_RATE  20              //10 units per second xfer rate
221 #define CONVERTER_SCALE  2              //2 units energy -> 1 unit shields
222
223 #define CONVERTER_SOUND_DELAY (f1_0/2)          //play every half second
224
225 void transfer_energy_to_shield(fix time)
226 {
227         fix e;          //how much energy gets transfered
228         static fix last_play_time=0;
229
230         e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
231
232         if (e <= 0) {
233
234                 if (Players[Player_num].energy <= INITIAL_ENERGY)
235                         HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
236                 else
237                         HUD_init_message("No transfer: Shields already at max");
238                 return;
239         }
240
241         Players[Player_num].energy  -= e;
242         Players[Player_num].shields += e/CONVERTER_SCALE;
243
244         if (last_play_time > GameTime)
245                 last_play_time = 0;
246
247         if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
248                 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
249                 last_play_time = GameTime;
250         }
251
252 }
253
254 void update_vcr_state();
255 void do_weapon_stuff(void);
256
257
258 // Control Functions
259
260 fix newdemo_single_frame_time;
261
262 void update_vcr_state(void)
263 {
264         if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
265                 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
266         else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
267                 Newdemo_vcr_state = ND_STATE_REWINDING;
268         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
269                 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
270         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
271                 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
272         else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
273                 Newdemo_vcr_state = ND_STATE_PLAYBACK;
274 }
275
276 //returns which bomb will be dropped next time the bomb key is pressed
277 int which_bomb()
278 {
279         int bomb;
280
281         //use the last one selected, unless there aren't any, in which case use
282         //the other if there are any
283
284
285    // If hoard game, only let the player drop smart mines
286    if (Game_mode & GM_HOARD)
287                 return SMART_MINE_INDEX;
288
289         bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
290
291         if (Players[Player_num].secondary_ammo[bomb] == 0 &&
292                         Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
293                 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
294                 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
295         }
296         
297         
298
299         return bomb;
300 }
301
302
303 void do_weapon_stuff(void)
304 {
305   int i;
306
307         if (Controls.fire_flare_down_count)
308                 if (allowed_to_fire_flare())
309                         Flare_create(ConsoleObject);
310
311         if (allowed_to_fire_missile())
312                 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
313
314         if (Global_missile_firing_count) {
315                 do_missile_firing(1);                   //always enable autoselect for normal missile firing
316                 Global_missile_firing_count--;
317         }
318
319    if (Controls.cycle_primary_count)
320          {
321      for (i=0;i<Controls.cycle_primary_count;i++)
322                 CyclePrimary ();
323     }
324    if (Controls.cycle_secondary_count)
325          {
326      for (i=0;i<Controls.cycle_secondary_count;i++)
327                 CycleSecondary ();
328     }
329    if (Controls.headlight_count)
330          {
331      for (i=0;i<Controls.headlight_count;i++)
332                 toggle_headlight_active ();
333     }
334
335         if (Global_missile_firing_count < 0)
336                 Global_missile_firing_count = 0;
337
338         //      Drop proximity bombs.
339         if (Controls.drop_bomb_down_count) {
340                 int ssw_save = Secondary_weapon;
341
342                 while (Controls.drop_bomb_down_count--) {
343                         int ssw_save2;
344
345                         ssw_save2 = Secondary_weapon = which_bomb();
346
347                         do_missile_firing(Secondary_weapon == ssw_save);        //only allow autoselect if bomb is actually selected
348
349                         if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
350                                 ssw_save = Secondary_weapon;    //if bomb was selected, and we ran out & autoselect, then stick with new selection
351                 }
352
353                 Secondary_weapon = ssw_save;
354         }
355 }
356
357
358 int Game_paused;
359 char *Pause_msg;
360
361 extern void game_render_frame();
362 extern void show_extra_views();
363 extern fix Flash_effect;
364
365 void apply_modified_palette(void)
366 {
367 //@@    int                             k,x,y;
368 //@@    grs_bitmap      *sbp;
369 //@@    grs_canvas      *save_canv;
370 //@@    int                             color_xlate[256];
371 //@@
372 //@@
373 //@@    if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
374 //@@            return;
375 //@@
376 //@@    reset_cockpit();
377 //@@
378 //@@    save_canv = grd_curcanv;
379 //@@    gr_set_current_canvas(&grd_curscreen->sc_canvas);
380 //@@
381 //@@    sbp = &grd_curscreen->sc_canvas.cv_bitmap;
382 //@@
383 //@@    for (x=0; x<256; x++)
384 //@@            color_xlate[x] = -1;
385 //@@
386 //@@    for (k=0; k<4; k++) {
387 //@@            for (y=0; y<grd_curscreen->sc_h; y+= 4) {
388 //@@                      for (x=0; x<grd_curscreen->sc_w; x++) {
389 //@@                                    int     color, new_color;
390 //@@                                    int     r, g, b;
391 //@@                                    int     xcrd, ycrd;
392 //@@
393 //@@                                    ycrd = y+k;
394 //@@                                    xcrd = x;
395 //@@
396 //@@                                    color = gr_ugpixel(sbp, xcrd, ycrd);
397 //@@
398 //@@                                    if (color_xlate[color] == -1) {
399 //@@                                            r = gr_palette[color*3+0];
400 //@@                                            g = gr_palette[color*3+1];
401 //@@                                            b = gr_palette[color*3+2];
402 //@@
403 //@@                                            r += PaletteRedAdd;              if (r > 63) r = 63;
404 //@@                                            g += PaletteGreenAdd;   if (g > 63) g = 63;
405 //@@                                            b += PaletteBlueAdd;            if (b > 63) b = 63;
406 //@@
407 //@@                                            color_xlate[color] = gr_find_closest_color_current(r, g, b);
408 //@@
409 //@@                                    }
410 //@@
411 //@@                                    new_color = color_xlate[color];
412 //@@
413 //@@                                    gr_setcolor(new_color);
414 //@@                                    gr_upixel(xcrd, ycrd);
415 //@@                      }
416 //@@            }
417 //@@    }
418 }
419
420 void format_time(char *str, int secs_int)
421 {
422         int h, m, s;
423
424         h = secs_int/3600;
425         s = secs_int%3600;
426         m = s / 60;
427         s = s % 60;
428         sprintf(str, "%1d:%02d:%02d", h, m, s );
429 }
430
431 extern int Redbook_playing;
432 void do_show_netgame_help();
433
434 //Process selected keys until game unpaused. returns key that left pause (p or esc)
435 int do_game_pause()
436 {
437         int key;
438         char msg[1000];
439         char total_time[9],level_time[9];
440
441         key=0;
442
443         if (Game_paused) {              //unpause!
444                 Game_paused=0;
445       #if defined (TACTILE)
446                         if (TactileStick)
447                           EnableForces();
448                 #endif
449                 return KEY_PAUSE;
450         }
451
452 #ifdef NETWORK
453         if (Game_mode & GM_NETWORK)
454         {
455          do_show_netgame_help();
456     return (KEY_PAUSE);
457         }
458         else if (Game_mode & GM_MULTI)
459          {
460           HUD_init_message ("You cannot pause in a modem/serial game!");
461           return (KEY_PAUSE);
462          }
463 #endif
464
465         digi_pause_all();
466         RBAPause();
467         stop_time();
468
469         palette_save();
470         apply_modified_palette();
471         reset_palette_add();
472
473 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
474 //      We need a new brightening primitive if we want to make this not horribly ugly.
475 //                Gr_scanline_darkening_level = 2;
476 //                gr_rect(0, 0, 319, 199);
477
478         game_flush_inputs();
479
480         Game_paused=1;
481
482    #if defined (TACTILE)
483         if (TactileStick)
484                   DisableForces();
485         #endif
486
487
488 //      set_screen_mode( SCREEN_MENU );
489         set_popup_screen();
490         gr_palette_load( gr_palette );
491
492         format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
493         format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
494
495    if (Newdemo_state!=ND_STATE_PLAYBACK)
496                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
497    else
498                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
499
500         show_boxed_message(Pause_msg=msg);                //TXT_PAUSE);
501         gr_update();
502
503 #ifdef SDL_INPUT
504         /* give control back to the WM */
505         if (FindArg("-grabmouse"))
506             SDL_WM_GrabInput(SDL_GRAB_OFF);
507 #endif
508
509         while (Game_paused) 
510         {
511                 int screen_changed;
512
513         #if defined (WINDOWS)
514
515                 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
516                         show_boxed_message(msg);
517                 }
518
519         SkipPauseStuff:
520
521                 while (!(key = key_inkey()))
522                 {
523                         MSG wmsg;
524                         DoMessageStuff(&wmsg);
525                         if (_RedrawScreen) {
526                                 mprintf((0, "Redrawing paused screen.\n"));
527                                 _RedrawScreen = FALSE;
528                                 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) 
529                                         game_render_frame();
530                                 Screen_mode = -1;
531                                 set_popup_screen();
532                                 gr_palette_load(gr_palette);
533                                 show_boxed_message(msg);
534                                 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
535                                         if (!GRMODEINFO(modex)) render_gauges();
536                         }
537                 }
538
539         #else
540                 key = key_getch();
541         #endif
542
543                 #ifndef RELEASE
544                 HandleTestKey(key);
545                 #endif
546                 
547                 screen_changed = HandleSystemKey(key);
548
549         #ifdef WINDOWS
550                 if (screen_changed == -1) {
551                         nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode"); 
552                         goto SkipPauseStuff;
553                 }
554         #endif
555
556                 HandleVRKey(key);
557
558                 if (screen_changed) {
559 //                      game_render_frame();
560                         WIN(set_popup_screen());
561                         show_boxed_message(msg);
562                         //show_extra_views();
563                         if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
564                                 render_gauges();
565                 }
566         }
567
568 #ifdef SDL_INPUT
569         /* keep the mouse from wandering in SDL */
570         if (FindArg("-grabmouse"))
571             SDL_WM_GrabInput(SDL_GRAB_ON);
572 #endif
573
574         if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
575                 clear_boxed_message();
576         }
577
578         game_flush_inputs();
579
580         reset_cockpit();
581
582         palette_restore();
583
584         start_time();
585
586         if (Redbook_playing)
587                 RBAResume();
588         digi_resume_all();
589         
590         MAC(delay(500);)        // delay 1/2 second because of dumb redbook problem
591
592         return key;
593 }
594
595 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
596 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
597 extern int TotalMissedPackets,TotalPacketsGot;
598 extern char Pauseable_menu;
599 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
600 extern char *RankStrings[];
601 extern int PhallicLimit,PhallicMan;
602
603 #ifdef NETWORK
604 void do_show_netgame_help()
605  {
606         newmenu_item m[30];
607    char mtext[30][50];
608         int i,num=0,eff;
609 #ifndef RELEASE
610         int pl;
611 #endif
612         char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
613                                                                 "effecting","tarnishing"};
614
615    for (i=0;i<30;i++)
616         {
617          m[i].text=(char *)&mtext[i];
618     m[i].type=NM_TYPE_TEXT;
619         }
620
621    sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
622    sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
623         sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
624         sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
625         sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
626         sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
627    sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
628    sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
629    sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
630
631 #ifndef RELEASE
632                 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
633                 if (pl<0)
634                   pl=0;
635                 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
636 #endif
637
638    if (Netgame.KillGoal)
639      { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
640
641    sprintf (mtext[num]," "); num++;
642    sprintf (mtext[num],"Connected players:"); num++;
643
644    NetPlayers.players[Player_num].rank=GetMyNetRanking();
645
646    for (i=0;i<N_players;i++)
647      if (Players[i].connected)
648           {               
649       if (!FindArg ("-norankings"))
650                  {
651                         if (i==Player_num)
652                                 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed); 
653                         else
654                                 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
655                                                         kill_matrix[i][Player_num]); 
656                         num++;
657                  }
658            else
659                  sprintf (mtext[num++],"%s",Players[i].callsign); 
660           }
661
662         
663   sprintf (mtext[num]," "); num++;
664
665   eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
666
667   if (eff<0)
668         eff=0;
669   
670   if (Game_mode & GM_HOARD)
671         {
672          if (PhallicMan==-1)
673                  sprintf (mtext[num],"There is no record yet for this level."); 
674          else
675                  sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit); 
676         num++;
677         }
678   else if (!FindArg ("-norankings"))
679         {
680           if (eff<60)
681            {
682                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
683                  sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
684                 }
685           else
686            {
687                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
688                  sprintf (mtext[num],"is serving you well."); num++;
689            }
690         }  
691         
692
693         full_palette_save();
694
695    Pauseable_menu=1;
696         newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
697
698         palette_restore();
699 }
700 #endif
701
702 void HandleEndlevelKey(int key)
703 {
704
705         #ifdef MACINTOSH
706         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
707                 save_screen_shot(0);
708
709         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
710                 macintosh_quit();
711         #endif
712
713         if (key==KEY_PRINT_SCREEN)
714                 save_screen_shot(0);
715
716         #ifdef MACINTOSH
717         if ( key == (KEY_COMMAND+KEY_P) )
718                 key = do_game_pause();
719         #endif
720         if (key == KEY_PAUSE)
721                 key = do_game_pause();          //so esc from pause will end level
722
723         if (key == KEY_ESC) {
724                 stop_endlevel_sequence();
725                 last_drawn_cockpit[0]=-1;
726                 last_drawn_cockpit[1]=-1;
727                 return;
728         }
729
730         if (key == KEY_BACKSP)
731                 Int3();
732 }
733
734 void HandleDeathKey(int key)
735 {
736 /*
737         Commented out redundant calls because the key used here typically
738         will be passed to HandleSystemKey later.  Note that I do this to pause
739         which is supposed to pass the ESC key to leave the level.  This
740         doesn't work in the DOS version anyway.   -Samir 
741 */
742
743         if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
744                 Death_sequence_aborted  = 1;            //Any key but func or modifier aborts
745
746         #ifdef MACINTOSH
747         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
748 //              save_screen_shot(0);
749                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
750         }
751
752         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
753                 macintosh_quit();
754         #endif
755
756         if (key==KEY_PRINT_SCREEN) {
757 //              save_screen_shot(0);
758                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
759         }
760
761         #ifdef MACINTOSH
762         if ( key == (KEY_COMMAND+KEY_P) ) {
763 //              key = do_game_pause();
764                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
765         }
766         #endif
767
768         if (key == KEY_PAUSE)   {
769 //              key = do_game_pause();          //so esc from pause will end level
770                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
771         }
772
773         if (key == KEY_ESC) {
774                 if (ConsoleObject->flags & OF_EXPLODING)
775                         Death_sequence_aborted = 1;
776         }
777
778         if (key == KEY_BACKSP)  {
779                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
780                 Int3();
781         }
782
783         //don't abort death sequence for netgame join/refuse keys
784         if (    (key == KEY_ALTED + KEY_1) ||
785                         (key == KEY_ALTED + KEY_2))
786                 Death_sequence_aborted  = 0;
787
788         if (Death_sequence_aborted)
789                 game_flush_inputs();
790
791 }
792
793 void HandleDemoKey(int key)
794 {
795         switch (key) {
796
797                 case KEY_F3:
798                                 
799                         #ifdef MACINTOSH
800                                 #ifdef POLY_ACC
801                                         if (PAEnabled)
802                                         {
803                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
804                                                 return;
805                                         }
806                                 #endif
807                         #endif
808                                 
809                          PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
810                          PA_DFX (break);
811                          if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
812                                 toggle_cockpit();
813                          break;
814
815                 case KEY_SHIFTED+KEY_MINUS:
816                 case KEY_MINUS:         shrink_window(); break;
817
818                 case KEY_SHIFTED+KEY_EQUAL:
819                 case KEY_EQUAL:         grow_window(); break;
820
821                 MAC(case KEY_COMMAND+KEY_2:)
822                 case KEY_F2:            Config_menu_flag = 1; break;
823
824                 MAC(case KEY_COMMAND+KEY_7:)
825                 case KEY_F7:
826                         #ifdef NETWORK
827                         Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
828                         #endif
829                         break;
830                 case KEY_ESC:
831                         Function_mode = FMODE_MENU;
832                         break;
833                 case KEY_UP:
834                         Newdemo_vcr_state = ND_STATE_PLAYBACK;
835                         break;
836                 case KEY_DOWN:
837                         Newdemo_vcr_state = ND_STATE_PAUSED;
838                         break;
839                 case KEY_LEFT:
840                         newdemo_single_frame_time = timer_get_fixed_seconds();
841                         Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
842                         break;
843                 case KEY_RIGHT:
844                         newdemo_single_frame_time = timer_get_fixed_seconds();
845                         Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
846                         break;
847                 case KEY_CTRLED + KEY_RIGHT:
848                         newdemo_goto_end();
849                         break;
850                 case KEY_CTRLED + KEY_LEFT:
851                         newdemo_goto_beginning();
852                         break;
853
854                 MAC(case KEY_COMMAND+KEY_P:)
855                 case KEY_PAUSE:
856                         do_game_pause();
857                         break;
858
859                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
860                 case KEY_PRINT_SCREEN: {
861                         int old_state;
862
863                         old_state = Newdemo_vcr_state;
864                         Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
865                         game_render_frame_mono();
866                         save_screen_shot(0);
867                         Newdemo_vcr_state = old_state;
868                         break;
869                 }
870
871                 #ifdef MACINTOSH
872                 case KEY_COMMAND+KEY_Q:
873                         if ( !(Game_mode & GM_MULTI) )
874                                 macintosh_quit();
875                         break;
876                 #endif
877
878                 #ifndef NDEBUG
879                 case KEY_BACKSP:
880                         Int3();
881                         break;
882                 case KEY_DEBUGGED + KEY_I:
883                         Newdemo_do_interpolate = !Newdemo_do_interpolate;
884                         if (Newdemo_do_interpolate)
885                                 mprintf ((0, "demo playback interpolation now on\n"));
886                         else
887                                 mprintf ((0, "demo playback interpolation now off\n"));
888                         break;
889                 case KEY_DEBUGGED + KEY_K: {
890                         int how_many, c;
891                         char filename[FILENAME_LEN], num[16];
892                         newmenu_item m[6];
893
894                         filename[0] = '\0';
895                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
896                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
897                         c = newmenu_do( NULL, NULL, 2, m, NULL );
898                         if (c == -2)
899                                 break;
900                         strcat(filename, ".dem");
901                         num[0] = '\0';
902                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
903                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
904                         c = newmenu_do( NULL, NULL, 2, m, NULL );
905                         if (c == -2)
906                                 break;
907                         how_many = atoi(num);
908                         if (how_many <= 0)
909                                 break;
910                         newdemo_strip_frames(filename, how_many);
911
912                         break;
913                 }
914                 #endif
915
916         }
917 }
918
919 //switch a cockpit window to the next function
920 int select_next_window_function(int w)
921 {
922         Assert(w==0 || w==1);
923
924         switch (Cockpit_3d_view[w]) {
925                 case CV_NONE:
926                         Cockpit_3d_view[w] = CV_REAR;
927                         break;
928                 case CV_REAR:
929                         if (find_escort()) {
930                                 Cockpit_3d_view[w] = CV_ESCORT;
931                                 break;
932                         }
933                         //if no ecort, fall through
934                 case CV_ESCORT:
935                         Coop_view_player[w] = -1;               //force first player
936 #ifdef NETWORK
937                         //fall through
938                 case CV_COOP:
939                         Marker_viewer_num[w] = -1;
940                         if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
941                                 Cockpit_3d_view[w] = CV_COOP;
942                                 while (1) {
943                                         Coop_view_player[w]++;
944                                         if (Coop_view_player[w] == N_players) {
945                                                 Cockpit_3d_view[w] = CV_MARKER;
946                                                 goto case_marker;
947                                         }
948                                         if (Coop_view_player[w]==Player_num)
949                                                 continue;
950
951                                         if (Game_mode & GM_MULTI_COOP)
952                                                 break;
953                                         else if (get_team(Coop_view_player[w]) == get_team(Player_num))
954                                                 break;
955                                 }
956                                 break;
957                         }
958                         //if not multi, fall through
959                 case CV_MARKER:
960                 case_marker:;
961                         if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) {      //anarchy only
962                                 Cockpit_3d_view[w] = CV_MARKER;
963                                 if (Marker_viewer_num[w] == -1)
964                                         Marker_viewer_num[w] = Player_num * 2;
965                                 else if (Marker_viewer_num[w] == Player_num * 2)
966                                         Marker_viewer_num[w]++;
967                                 else
968                                         Cockpit_3d_view[w] = CV_NONE;
969                         }
970                         else
971 #endif
972                                 Cockpit_3d_view[w] = CV_NONE;
973                         break;
974         }
975         write_player_file();
976
977         return 1;        //screen_changed
978 }
979
980 extern int Game_paused;
981
982 void songs_goto_next_song();
983 void songs_goto_prev_song();
984
985 #ifdef DOOR_DEBUGGING
986 dump_door_debugging_info()
987 {
988         object *obj;
989         vms_vector new_pos;
990         fvi_query fq;
991         fvi_info hit_info;
992         int fate;
993         FILE *dfile;
994         int wall_num;
995
996         obj = &Objects[Players[Player_num].objnum];
997         vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
998
999         fq.p0                                           = &obj->pos;
1000         fq.startseg                             = obj->segnum;
1001         fq.p1                                           = &new_pos;
1002         fq.rad                                  = 0;
1003         fq.thisobjnum                   = Players[Player_num].objnum;
1004         fq.ignore_obj_list      = NULL;
1005         fq.flags                                        = 0;
1006
1007         fate = find_vector_intersection(&fq,&hit_info);
1008
1009         dfile = fopen("door.out","at");
1010
1011         fprintf(dfile,"FVI hit_type = %d\n",fate);
1012         fprintf(dfile,"    hit_seg = %d\n",hit_info.hit_seg);
1013         fprintf(dfile,"    hit_side = %d\n",hit_info.hit_side);
1014         fprintf(dfile,"    hit_side_seg = %d\n",hit_info.hit_side_seg);
1015         fprintf(dfile,"\n");
1016
1017         if (fate == HIT_WALL) {
1018
1019                 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1020                 fprintf(dfile,"wall_num = %d\n",wall_num);
1021         
1022                 if (wall_num != -1) {
1023                         wall *wall = &Walls[wall_num];
1024                         active_door *d;
1025                         int i;
1026         
1027                         fprintf(dfile,"    segnum = %d\n",wall->segnum);
1028                         fprintf(dfile,"    sidenum = %d\n",wall->sidenum);
1029                         fprintf(dfile,"    hps = %x\n",wall->hps);
1030                         fprintf(dfile,"    linked_wall = %d\n",wall->linked_wall);
1031                         fprintf(dfile,"    type = %d\n",wall->type);
1032                         fprintf(dfile,"    flags = %x\n",wall->flags);
1033                         fprintf(dfile,"    state = %d\n",wall->state);
1034                         fprintf(dfile,"    trigger = %d\n",wall->trigger);
1035                         fprintf(dfile,"    clip_num = %d\n",wall->clip_num);
1036                         fprintf(dfile,"    keys = %x\n",wall->keys);
1037                         fprintf(dfile,"    controlling_trigger = %d\n",wall->controlling_trigger);
1038                         fprintf(dfile,"    cloak_value = %d\n",wall->cloak_value);
1039                         fprintf(dfile,"\n");
1040         
1041         
1042                         for (i=0;i<Num_open_doors;i++) {                //find door
1043                                 d = &ActiveDoors[i];
1044                                 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1045                                         break;
1046                         } 
1047         
1048                         if (i>=Num_open_doors)
1049                                 fprintf(dfile,"No active door.\n");
1050                         else {
1051                                 fprintf(dfile,"Active door %d:\n",i);
1052                                 fprintf(dfile,"    n_parts = %d\n",d->n_parts);
1053                                 fprintf(dfile,"    front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1054                                 fprintf(dfile,"    back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1055                                 fprintf(dfile,"    time = %x\n",d->time);
1056                         }
1057         
1058                 }
1059         }
1060
1061         fprintf(dfile,"\n");
1062         fprintf(dfile,"\n");
1063
1064         fclose(dfile);
1065
1066 }
1067 #endif
1068
1069
1070 //this is for system-level keys, such as help, etc.
1071 //returns 1 if screen changed
1072 int HandleSystemKey(int key)
1073 {
1074         int screen_changed=0;
1075
1076         if (!Player_is_dead)
1077                 switch (key) {
1078
1079                         #ifdef DOOR_DEBUGGING
1080                         case KEY_LAPOSTRO+KEY_SHIFTED:
1081                                 dump_door_debugging_info();
1082                                 break;
1083                         #endif
1084
1085                         case KEY_ESC:
1086                                 if (Game_paused)
1087                                         Game_paused=0;
1088                                 else {
1089                                         Game_aborted=1;
1090                                         Function_mode = FMODE_MENU;
1091                                 }
1092                                 break;
1093
1094 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1095
1096                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1097                         case KEY_SHIFTED+KEY_F1:
1098                                 screen_changed = select_next_window_function(0);
1099                                 break;
1100                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1101                         case KEY_SHIFTED+KEY_F2:
1102                                 screen_changed = select_next_window_function(1);
1103                                 break;
1104                 }
1105
1106         switch (key) {
1107
1108 #if 1
1109                 case KEY_SHIFTED + KEY_ESC:
1110                         con_show();
1111                         break;
1112
1113 #else
1114                 case KEY_SHIFTED + KEY_ESC:     //quick exit
1115                         #ifdef EDITOR
1116                                 if (! SafetyCheck()) break;
1117                                 close_editor_screen();
1118                         #endif
1119
1120                         Game_aborted=1;
1121                         Function_mode=FMODE_EXIT;
1122                         break;
1123 #endif
1124
1125                 MAC( case KEY_COMMAND+KEY_P: )
1126                 case KEY_PAUSE: 
1127                         do_game_pause();                                break;
1128
1129                 #ifdef MACINTOSH
1130                 case KEY_COMMAND + KEY_D:
1131                         Scanline_double = !Scanline_double;
1132                         init_cockpit();
1133                         break;
1134                 #endif
1135
1136                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1137                 case KEY_PRINT_SCREEN:  save_screen_shot(0);            break;
1138
1139                 MAC(case KEY_COMMAND+KEY_1:)
1140                 case KEY_F1:                                    do_show_help();                 break;
1141
1142                 MAC(case KEY_COMMAND+KEY_2:)
1143                 case KEY_F2:                                    //Config_menu_flag = 1; break;
1144                         {
1145                                 int scanline_save = Scanline_double;
1146
1147                                 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1148                                 do_options_menu();
1149                                 if (!(Game_mode&GM_MULTI)) palette_restore();
1150                                 if (scanline_save != Scanline_double)   init_cockpit(); // reset the cockpit after changing...
1151                  PA_DFX (init_cockpit());
1152                                 break;
1153                         }
1154
1155
1156                 MAC(case KEY_COMMAND+KEY_3:)
1157
1158                 case KEY_F3:
1159                         #ifdef WINDOWS          // HACK! these shouldn't work in 320x200 pause or in letterbox.
1160                                 if (Player_is_dead) break;
1161                                 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1162                                         screen_changed = -1;
1163                                         break;
1164                                 }
1165                         #endif
1166         
1167                         #ifdef MACINTOSH
1168                                 #ifdef POLY_ACC
1169                                         if (PAEnabled)
1170                                         {
1171                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1172                                                 return;
1173                                         }
1174                                 #endif
1175                         #endif
1176
1177                         PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1178                         PA_DFX (break);
1179
1180                         if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1181                         {
1182                                 toggle_cockpit();       screen_changed=1;
1183                         }
1184                         break;
1185
1186                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1187                 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1188
1189                 case KEY_SHIFTED+KEY_MINUS:
1190                 case KEY_MINUS: 
1191                 #ifdef WINDOWS
1192                         if (Player_is_dead) break;
1193                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1194                                 screen_changed = -1;
1195                                 break;
1196                         }
1197                 #endif
1198
1199                         shrink_window(); 
1200                         screen_changed=1; 
1201                         break;
1202
1203                 case KEY_SHIFTED+KEY_EQUAL:
1204                 case KEY_EQUAL:                 
1205                 #ifdef WINDOWS
1206                         if (Player_is_dead) break;
1207                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1208                                 screen_changed = -1;
1209                                 break;
1210                         }
1211                 #endif
1212
1213                         grow_window();  
1214                         screen_changed=1; 
1215                         break;
1216
1217                 MAC(case KEY_COMMAND+KEY_5:)
1218                 case KEY_F5:
1219                         if ( Newdemo_state == ND_STATE_RECORDING )
1220                                 newdemo_stop_recording();
1221                         else if ( Newdemo_state == ND_STATE_NORMAL )
1222                                 if (!Game_paused)               //can't start demo while paused
1223                                         newdemo_start_recording();
1224                         break;
1225
1226                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1227                 case KEY_ALTED+KEY_F4:
1228                         #ifdef NETWORK
1229                         Show_reticle_name = (Show_reticle_name+1)%2;
1230                         #endif
1231                         break;
1232
1233                 MAC(case KEY_COMMAND+KEY_7:)
1234                 case KEY_F7:
1235                         #ifdef NETWORK
1236                         Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1237                         if (Game_mode & GM_MULTI)
1238                                 multi_sort_kill_list();
1239                 #endif
1240                         break;
1241
1242                 MAC(case KEY_COMMAND+KEY_8:)
1243                 case KEY_F8:
1244                         #ifdef NETWORK
1245                         multi_send_message_start();
1246                         #endif
1247                         break;
1248
1249                 case KEY_F9:
1250                 case KEY_F10:
1251                 case KEY_F11:
1252                 case KEY_F12:
1253                         #ifdef NETWORK
1254                         multi_send_macro(key);
1255                         #endif
1256                         break;          // send taunt macros
1257
1258                 #ifdef MACINTOSH
1259                 case KEY_9 + KEY_COMMAND:
1260                         multi_send_macro(KEY_F9);
1261                         break;
1262                 case KEY_0 + KEY_COMMAND:
1263                         multi_send_macro(KEY_F10);
1264                         break;
1265                 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1266                         multi_send_macro(KEY_F11);
1267                         break;
1268                 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1269                         multi_send_macro(KEY_F12);
1270                         break;
1271                 #endif
1272
1273                 case KEY_SHIFTED + KEY_F9:
1274                 case KEY_SHIFTED + KEY_F10:
1275                 case KEY_SHIFTED + KEY_F11:
1276                 case KEY_SHIFTED + KEY_F12:
1277                         #ifdef NETWORK
1278                         multi_define_macro(key);
1279                         #endif
1280                         break;          // redefine taunt macros
1281
1282                 #ifdef MACINTOSH
1283                 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1284                         multi_define_macro(KEY_F9);
1285                         break;
1286                 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1287                         multi_define_macro(KEY_F10);
1288                         break;
1289                 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1290                         multi_define_macro(KEY_F11);
1291                         break;
1292                 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1293                         multi_define_macro(KEY_F12);
1294                         break;
1295                 #endif
1296
1297                 #if defined(MACINTOSH) && defined(POLY_ACC)
1298                         case KEY_COMMAND+KEY_ALTED+KEY_1:
1299                                 if (PAEnabled)
1300                                 {       // hackish, to enable RAVE filtering hotkey,
1301                                         // not widely publicized
1302                                         pa_toggle_filtering();
1303                                 }
1304                                 break;
1305                 #endif
1306
1307
1308                 MAC(case KEY_COMMAND+KEY_S:)
1309                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1310                 case KEY_ALTED+KEY_F2:
1311                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1312                                 int     rsave, gsave, bsave;
1313                                 rsave = PaletteRedAdd;
1314                                 gsave = PaletteGreenAdd;
1315                                 bsave = PaletteBlueAdd;
1316
1317                                 full_palette_save();
1318                                 PaletteRedAdd = rsave;
1319                                 PaletteGreenAdd = gsave;
1320                                 PaletteBlueAdd = bsave;
1321                                 state_save_all( 0, 0, NULL );
1322                                 palette_restore();
1323                         }
1324                         break;  // 0 means not between levels.
1325
1326                 MAC(case KEY_COMMAND+KEY_O:)
1327                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1328                 case KEY_ALTED+KEY_F3:
1329                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1330                                 full_palette_save();
1331                                 state_restore_all(1, 0, NULL);
1332                                 if (Game_paused)
1333                                         do_game_pause();
1334                         }
1335                         break;
1336
1337
1338                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1339                 case KEY_F4 + KEY_SHIFTED:
1340                         do_escort_menu();
1341                         break;
1342
1343
1344                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1345                 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1346                         change_guidebot_name();
1347                         break;
1348
1349                 case KEY_MINUS + KEY_ALTED:     songs_goto_prev_song(); break;
1350                 case KEY_EQUAL + KEY_ALTED:     songs_goto_next_song(); break;
1351
1352                 #ifdef MACINTOSH
1353                 
1354                 case KEY_COMMAND+KEY_M:
1355                         #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1356                         if ( (Game_mode & GM_MULTI) )           // don't process in multiplayer games
1357                                 break;
1358
1359                         key_close();            // no processing of keys with keyboard handler.. jeez                           
1360                         stop_time();
1361                         show_boxed_message ("Mounting CD\nESC to quit");        
1362                         RBAMountDisk();         // OS has totaly control of the CD.
1363                         if (Function_mode == FMODE_MENU)
1364                                 songs_play_song(SONG_TITLE,1);
1365                         else if (Function_mode == FMODE_GAME)
1366                                 songs_play_level_song( Current_level_num );
1367                         clear_boxed_message();
1368                         key_init();
1369                         start_time();
1370                         #endif
1371                         
1372                         break;
1373
1374                 case KEY_COMMAND+KEY_E:
1375                         songs_stop_redbook();
1376                         RBAEjectDisk();
1377                         break;
1378
1379                 case KEY_COMMAND+KEY_RIGHT:
1380                         songs_goto_next_song();
1381                         break;
1382                 case KEY_COMMAND+KEY_LEFT:
1383                         songs_goto_prev_song();
1384                         break;
1385                 case KEY_COMMAND+KEY_UP:
1386                         songs_play_level_song(1);
1387                         break;
1388                 case KEY_COMMAND+KEY_DOWN:
1389                         songs_stop_redbook();
1390                         break;
1391
1392                 case KEY_COMMAND+KEY_Q:
1393                         if ( !(Game_mode & GM_MULTI) )
1394                                 macintosh_quit();
1395                         break;
1396                 #endif
1397
1398 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1399                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1400                 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1401                 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1402                         d2x_options_menu();
1403                         break;
1404 #if 0
1405                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1406                 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1407                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1408                         change_res();
1409                         break;
1410                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1411                 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1412                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1413                         //lower res 
1414                         //should we just cycle through the list that is displayed in the res change menu?
1415                         // what if their card/X/etc can't handle that mode? hrm. 
1416                         //well, the quick access to the menu is good enough for now.
1417                         break;
1418                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1419                 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1420                 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1421                         //increase res
1422                         break;
1423 #endif
1424                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADENTER:
1425                 case KEY_ALTED+KEY_CTRLED+KEY_PADENTER:
1426                 case KEY_ALTED+KEY_SHIFTED+KEY_PADENTER:
1427                         gr_toggle_fullscreen_game();
1428                         break;
1429 //end addition -MM
1430                         
1431 //added 11/01/98 Matt Mueller
1432 #if 0
1433                 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1434                         toggle_hud_log();
1435                         break;
1436 #endif
1437 //end addition -MM
1438
1439                 default:
1440                         break;
1441
1442         }        //switch (key)
1443
1444         return screen_changed;
1445 }
1446
1447
1448 void HandleVRKey(int key)
1449 {
1450         switch( key )   {
1451
1452                 case KEY_ALTED+KEY_F5:
1453                         if ( VR_render_mode != VR_NONE )        {
1454                                 VR_reset_params();
1455                                 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1456                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1457                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1458                         }
1459                         break;
1460
1461                 case KEY_ALTED+KEY_F6:
1462                         if ( VR_render_mode != VR_NONE )        {
1463                                 VR_low_res++;
1464                                 if ( VR_low_res > 3 ) VR_low_res = 0;
1465                                 switch( VR_low_res )    {
1466                                         case 0: HUD_init_message( "Normal Resolution" ); break;
1467                                         case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1468                                         case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1469                                         case 3: HUD_init_message( "Low Resolution" ); break;
1470                                 }
1471                         }
1472                         break;
1473
1474                 case KEY_ALTED+KEY_F7:
1475                         if ( VR_render_mode != VR_NONE )        {
1476                                 VR_eye_switch = !VR_eye_switch;
1477                                 HUD_init_message( "-Eyes toggled-" );
1478                                 if ( VR_eye_switch )
1479                                         HUD_init_message( "Right Eye -- Left Eye" );
1480                                 else
1481                                         HUD_init_message( "Left Eye -- Right Eye" );
1482                         }
1483                         break;
1484
1485                 case KEY_ALTED+KEY_F8:
1486                         if ( VR_render_mode != VR_NONE )        {
1487                         VR_sensitivity++;
1488                         if (VR_sensitivity > 2 )
1489                                 VR_sensitivity = 0;
1490                         HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1491                  }
1492                         break;
1493                 case KEY_ALTED+KEY_F9:
1494                         if ( VR_render_mode != VR_NONE )        {
1495                                 VR_eye_width -= F1_0/10;
1496                                 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1497                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1498                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1499                         }
1500                         break;
1501                 case KEY_ALTED+KEY_F10:
1502                         if ( VR_render_mode != VR_NONE )        {
1503                                 VR_eye_width += F1_0/10;
1504                                 if ( VR_eye_width > F1_0*4 )    VR_eye_width = F1_0*4;
1505                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1506                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1507                         }
1508                         break;
1509
1510                 case KEY_ALTED+KEY_F11:
1511                         if ( VR_render_mode != VR_NONE )        {
1512                                 VR_eye_offset--;
1513                                 if ( VR_eye_offset < -30 )      VR_eye_offset = -30;
1514                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1515                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1516                                 VR_eye_offset_changed = 2;
1517                         }
1518                         break;
1519                 case KEY_ALTED+KEY_F12:
1520                         if ( VR_render_mode != VR_NONE )        {
1521                                 VR_eye_offset++;
1522                                 if ( VR_eye_offset > 30 )        VR_eye_offset = 30;
1523                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1524                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1525                                 VR_eye_offset_changed = 2;
1526                         }
1527                         break;
1528         }
1529 }
1530
1531
1532 extern void DropFlag();
1533
1534 void HandleGameKey(int key)
1535 {
1536         switch (key) {
1537
1538                 #if defined(MACINTOSH)  && !defined(RELEASE)
1539                 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1540                 #endif
1541
1542 #ifndef D2X_KEYS // weapon selection handled in controls_read_all, d1x-style
1543 // MWA changed the weapon select cases to have each case call
1544 // do_weapon_select the macintosh keycodes aren't consecutive from 1
1545 // -- 0 on the keyboard -- boy is that STUPID!!!!
1546
1547                 //      Select primary or secondary weapon.
1548                 case KEY_1:
1549                         do_weapon_select(0 , 0);
1550                         break;
1551                 case KEY_2:
1552                         do_weapon_select(1 , 0);
1553                         break;
1554                 case KEY_3:
1555                         do_weapon_select(2 , 0);
1556                         break;
1557                 case KEY_4:
1558                         do_weapon_select(3 , 0);
1559                         break;
1560                 case KEY_5:
1561                         do_weapon_select(4 , 0);
1562                         break;
1563
1564                 case KEY_6:
1565                         do_weapon_select(0 , 1);
1566                         break;
1567                 case KEY_7:
1568                         do_weapon_select(1 , 1);
1569                         break;
1570                 case KEY_8:
1571                         do_weapon_select(2 , 1);
1572                         break;
1573                 case KEY_9:
1574                         do_weapon_select(3 , 1);
1575                         break;
1576                 case KEY_0:
1577                         do_weapon_select(4 , 1);
1578                         break;
1579 #endif
1580
1581                 case KEY_1 + KEY_SHIFTED:
1582                 case KEY_2 + KEY_SHIFTED:
1583                 case KEY_3 + KEY_SHIFTED:
1584                 case KEY_4 + KEY_SHIFTED:
1585                 case KEY_5 + KEY_SHIFTED:
1586                 case KEY_6 + KEY_SHIFTED:
1587                 case KEY_7 + KEY_SHIFTED:
1588                 case KEY_8 + KEY_SHIFTED:
1589                 case KEY_9 + KEY_SHIFTED:
1590                 case KEY_0 + KEY_SHIFTED:
1591                 if (EscortHotKeys)
1592                 {
1593                         if (!(Game_mode & GM_MULTI))
1594                                 set_escort_special_goal(key);
1595                         else
1596                                 HUD_init_message ("No Guide-Bot in Multiplayer!");
1597                         break;
1598                 }
1599
1600                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1601                 case KEY_F5 + KEY_SHIFTED:
1602          DropCurrentWeapon();
1603                         break;
1604
1605                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1606                 case KEY_F6 + KEY_SHIFTED:
1607          DropSecondaryWeapon();
1608          break;
1609
1610 #ifdef NETWORK
1611                 case KEY_0 + KEY_ALTED:
1612                         DropFlag ();
1613                         break;
1614 #endif
1615
1616                 MAC(case KEY_COMMAND+KEY_4:)
1617                 case KEY_F4:
1618                 if (!DefiningMarkerMessage)
1619                   InitMarkerInput();
1620                  break;
1621
1622 #ifdef NETWORK
1623                 MAC(case KEY_COMMAND+KEY_6:)
1624                 case KEY_F6:
1625                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1626                                 {
1627                                         RefuseThisPlayer=1;
1628                                         HUD_init_message ("Player accepted!");
1629                                 }
1630                         break;
1631                 case KEY_ALTED + KEY_1:
1632                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1633                                 {
1634                                         RefuseThisPlayer=1;
1635                                         HUD_init_message ("Player accepted!");
1636                                         RefuseTeam=1;
1637                                 }
1638                         break;
1639                 case KEY_ALTED + KEY_2:
1640                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1641                                 {
1642                                         RefuseThisPlayer=1;
1643                                         HUD_init_message ("Player accepted!");
1644                                         RefuseTeam=2;
1645                                 }
1646                         break;
1647 #endif
1648
1649                 default:
1650                         break;
1651
1652         }        //switch (key)
1653 }
1654
1655 void kill_all_robots(void)
1656 {
1657         int     i, dead_count=0;
1658         //int   boss_index = -1;
1659
1660         // Kill all bots except for Buddy bot and boss.  However, if only boss and buddy left, kill boss.
1661         for (i=0; i<=Highest_object_index; i++)
1662                 if (Objects[i].type == OBJ_ROBOT) {
1663                         if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1664                                 dead_count++;
1665                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1666                         }
1667                 }
1668
1669 // --           // Now, if more than boss and buddy left, un-kill boss.
1670 // --           if ((dead_count > 2) && (boss_index != -1)) {
1671 // --                   Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1672 // --                   dead_count--;
1673 // --           } else if (boss_index != -1)
1674 // --                   HUD_init_message("Toasted the BOSS!");
1675
1676         // Toast the buddy if nothing else toasted!
1677         if (dead_count == 0)
1678                 for (i=0; i<=Highest_object_index; i++)
1679                         if (Objects[i].type == OBJ_ROBOT)
1680                                 if (Robot_info[Objects[i].id].companion) {
1681                                         Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1682                                         HUD_init_message("Toasted the Buddy! *sniff*");
1683                                         dead_count++;
1684                                 }
1685
1686         HUD_init_message("%i robots toasted!", dead_count);
1687 }
1688
1689 //      --------------------------------------------------------------------------
1690 //      Detonate reactor.
1691 //      Award player all powerups in mine.
1692 //      Place player just outside exit.
1693 //      Kill all bots in mine.
1694 //      Yippee!!
1695 void kill_and_so_forth(void)
1696 {
1697         int     i, j;
1698
1699         HUD_init_message("Killing, awarding, etc.!");
1700
1701         for (i=0; i<=Highest_object_index; i++) {
1702                 switch (Objects[i].type) {
1703                         case OBJ_ROBOT:
1704                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1705                                 break;
1706                         case OBJ_POWERUP:
1707                                 do_powerup(&Objects[i]);
1708                                 break;
1709                 }
1710         }
1711
1712         do_controlcen_destroyed_stuff(NULL);
1713
1714         for (i=0; i<Num_triggers; i++) {
1715                 if (Triggers[i].type == TT_EXIT) {
1716                         for (j=0; j<Num_walls; j++) {
1717                                 if (Walls[j].trigger == i) {
1718                                         compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1719                                         obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1720                                         goto kasf_done;
1721                                 }
1722                         }
1723                 }
1724         }
1725
1726 kasf_done: ;
1727
1728 }
1729
1730 #ifndef RELEASE
1731
1732 void kill_all_snipers(void)
1733 {
1734         int     i, dead_count=0;
1735
1736         //      Kill all snipers.
1737         for (i=0; i<=Highest_object_index; i++)
1738                 if (Objects[i].type == OBJ_ROBOT)
1739                         if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1740                                 dead_count++;
1741                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1742                         }
1743
1744         HUD_init_message("%i robots toasted!", dead_count);
1745 }
1746
1747 void kill_thief(void)
1748 {
1749         int     i;
1750
1751         //      Kill thief.
1752         for (i=0; i<=Highest_object_index; i++)
1753                 if (Objects[i].type == OBJ_ROBOT)
1754                         if (Robot_info[Objects[i].id].thief) {
1755                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1756                                 HUD_init_message("Thief toasted!");
1757                         }
1758 }
1759
1760 void kill_buddy(void)
1761 {
1762         int     i;
1763
1764         //      Kill buddy.
1765         for (i=0; i<=Highest_object_index; i++)
1766                 if (Objects[i].type == OBJ_ROBOT)
1767                         if (Robot_info[Objects[i].id].companion) {
1768                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1769                                 HUD_init_message("Buddy toasted!");
1770                         }
1771 }
1772
1773 void toggle_movie_saving(void);
1774 extern char Language[];
1775
1776 void HandleTestKey(int key)
1777 {
1778         switch (key) {
1779
1780                 case KEY_DEBUGGED+KEY_0:        show_weapon_status();   break;
1781
1782                 #ifdef SHOW_EXIT_PATH
1783                 case KEY_DEBUGGED+KEY_1:        create_special_path();  break;
1784                 #endif
1785
1786                 case KEY_DEBUGGED+KEY_Y:
1787                         do_controlcen_destroyed_stuff(NULL);
1788                         break;
1789
1790 #ifdef NETWORK
1791         case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1792                         Netlife_kills=4000; Netlife_killed=5;
1793                         multi_add_lifetime_kills();
1794                         break;
1795 #endif
1796
1797                 case KEY_BACKSP:
1798                 case KEY_CTRLED+KEY_BACKSP:
1799                 case KEY_ALTED+KEY_BACKSP:
1800                 case KEY_SHIFTED+KEY_BACKSP:
1801                 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1802                 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1803                 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1804                 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1805
1806                                 Int3(); break;
1807
1808                 case KEY_DEBUGGED+KEY_S:                                digi_reset(); break;
1809
1810                 case KEY_DEBUGGED+KEY_P:
1811                         if (Game_suspended & SUSP_ROBOTS)
1812                                 Game_suspended &= ~SUSP_ROBOTS;         //robots move
1813                         else
1814                                 Game_suspended |= SUSP_ROBOTS;          //robots don't move
1815                         break;
1816
1817
1818
1819                 case KEY_DEBUGGED+KEY_K:        Players[Player_num].shields = 1;        break;                                                  //      a virtual kill
1820                 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:  Players[Player_num].shields = -1;        break;  //     an actual kill
1821                 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1822                 case KEY_DEBUGGED+KEY_H:
1823 //                              if (!(Game_mode & GM_MULTI) )   {
1824                                 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1825                                 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1826                                         #ifdef NETWORK
1827                                         if (Game_mode & GM_MULTI)
1828                                                 multi_send_cloak();
1829                                         #endif
1830                                         ai_do_cloak_stuff();
1831                                         Players[Player_num].cloak_time = GameTime;
1832                                         mprintf((0, "You are cloaked!\n"));
1833                                 } else
1834                                         mprintf((0, "You are DE-cloaked!\n"));
1835 //                              }
1836                         break;
1837
1838
1839                 case KEY_DEBUGGED+KEY_R:
1840                         Robot_firing_enabled = !Robot_firing_enabled;
1841                         break;
1842
1843                 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1844                         kill_all_robots();
1845                         break;
1846
1847                 #ifdef EDITOR           //editor-specific functions
1848
1849                 case KEY_E + KEY_DEBUGGED:
1850 #ifdef NETWORK
1851                         network_leave_game();
1852 #endif
1853                         Function_mode = FMODE_EDITOR;
1854                         break;
1855         case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1856                 {
1857                         char pal_save[768];
1858                         memcpy(pal_save,gr_palette,768);
1859                         init_subtitles("end.tex");      //ingore errors
1860                         PlayMovie ("end.mve",MOVIE_ABORT_ON);
1861                         close_subtitles();
1862                         Screen_mode = -1;
1863                         set_screen_mode(SCREEN_GAME);
1864                         reset_cockpit();
1865                         memcpy(gr_palette,pal_save,768);
1866                         gr_palette_load(gr_palette);
1867                         break;
1868                 }
1869                 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1870                         if (!( Game_mode & GM_MULTI ))
1871                                 move_player_2_segment(Cursegp,Curside);
1872                         break;   //move eye to curseg
1873
1874
1875                 case KEY_DEBUGGED+KEY_W:        draw_world_from_game(); break;
1876
1877                 #endif  //#ifdef EDITOR
1878
1879                 //flythrough keys
1880                 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1881                 // case KEY_LEFT:               ft_preference=FP_LEFT; break;
1882                 // case KEY_RIGHT:                              ft_preference=FP_RIGHT; break;
1883                 // case KEY_UP:         ft_preference=FP_UP; break;
1884                 // case KEY_DOWN:               ft_preference=FP_DOWN; break;
1885
1886 #ifndef NDEBUG
1887                 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1888                 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1889 #endif
1890                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1891
1892         #ifndef NDEBUG
1893                 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1894         #endif
1895                 case KEY_DEBUGGED+KEY_T:
1896                         *Toggle_var = !*Toggle_var;
1897                         mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1898                         break;
1899                 case KEY_DEBUGGED + KEY_L:
1900                         if (++Lighting_on >= 2) Lighting_on = 0; break;
1901                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1902                         Beam_brightness=0x38000-Beam_brightness; break;
1903                 case KEY_PAD5: slew_stop(); break;
1904
1905 #ifndef NDEBUG
1906                 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1907                 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1908 #endif
1909
1910                 case KEY_DEBUGGED +KEY_F4: {
1911                         //fvi_info hit_data;
1912                         //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1913                         //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1914                         //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1915                         break;
1916                 }
1917
1918                 case KEY_DEBUGGED + KEY_M:
1919                         Debug_spew = !Debug_spew;
1920                         if (Debug_spew) {
1921                                 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1922                                 HUD_init_message( "Debug Spew: ON" );
1923                         } else {
1924                                 mclose( 0 );
1925                                 HUD_init_message( "Debug Spew: OFF" );
1926                         }
1927                         break;
1928
1929                 case KEY_DEBUGGED + KEY_C:
1930
1931                         full_palette_save();
1932                         do_cheat_menu();
1933                         palette_restore();
1934                         break;
1935                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1936                         do_megawow_powerup(10);
1937                         break;
1938                 case KEY_DEBUGGED + KEY_A:      {
1939                         do_megawow_powerup(200);
1940 //                                                              if ( Game_mode & GM_MULTI )     {
1941 //                                                                      nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1942 //                                                                      Network_message_reciever = 100;         // Send to everyone...
1943 //                                                                      sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1944 //                                                              } else {
1945 //                                                                      do_megawow_powerup();
1946 //                                                              }
1947                                                 break;
1948                 }
1949
1950                 case KEY_DEBUGGED+KEY_F:        r_framerate.value = !r_framerate.value; break;
1951
1952                 case KEY_DEBUGGED+KEY_SPACEBAR:         //KEY_F7:                               // Toggle physics flying
1953                         slew_stop();
1954                         game_flush_inputs();
1955                         if ( ConsoleObject->control_type != CT_FLYING ) {
1956                                 fly_init(ConsoleObject);
1957                                 Game_suspended &= ~SUSP_ROBOTS; //robots move
1958                         } else {
1959                                 slew_init(ConsoleObject);                       //start player slewing
1960                                 Game_suspended |= SUSP_ROBOTS;  //robots don't move
1961                         }
1962                         break;
1963
1964                 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1965                 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1966
1967                 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1968
1969                 //case KEY_F7: {
1970                 //      char mystr[30];
1971                 //      sprintf(mystr,"mark %i start",Mark_count);
1972                 //      _MARK_(mystr);
1973                 //      break;
1974                 //}
1975                 //case KEY_SHIFTED+KEY_F7: {
1976                 //      char mystr[30];
1977                 //      sprintf(mystr,"mark %i end",Mark_count);
1978                 //      Mark_count++;
1979                 //      _MARK_(mystr);
1980                 //      break;
1981                 //}
1982
1983
1984                 #ifndef NDEBUG
1985                 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1;         break;
1986                 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10;        break;
1987
1988                 case KEY_DEBUGGED+KEY_D:
1989                         if ((Game_double_buffer = !Game_double_buffer)!=0)
1990                                 init_cockpit();
1991                         break;
1992                 #endif
1993
1994                 #ifdef EDITOR
1995                 case KEY_DEBUGGED+KEY_Q:
1996                         stop_time();
1997                         dump_used_textures_all();
1998                         start_time();
1999                         break;
2000                 #endif
2001
2002                 case KEY_DEBUGGED+KEY_B: {
2003                         newmenu_item m;
2004                         char text[FILENAME_LEN]="";
2005                         int item;
2006                         m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
2007                         item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
2008                         if (item != -1) {
2009                                 do_briefing_screens(text,1);
2010                                 reset_cockpit();
2011                         }
2012                         break;
2013                 }
2014
2015                 case KEY_DEBUGGED+KEY_F5:
2016                         toggle_movie_saving();
2017                         break;
2018
2019                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
2020                         extern int Movie_fixed_frametime;
2021                         Movie_fixed_frametime = !Movie_fixed_frametime;
2022                         break;
2023                 }
2024
2025                 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
2026                         GameTime = i2f(0x7fff - 840);           //will overflow in 14 minutes
2027                         mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
2028                         break;
2029
2030                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
2031                         kill_and_so_forth();
2032                         break;
2033         }
2034 }
2035 #endif          //#ifndef RELEASE
2036
2037 //      Cheat functions ------------------------------------------------------------
2038 extern char *jcrypt (char *);
2039
2040 char *LamerCheats[]={   "!UyN#E$I",     // gabba-gabbahey
2041                                                                 "ei5cQ-ZQ", // mo-therlode
2042                                                                 "q^EpZxs8", // c-urrygoat
2043                                                                 "mxk(DyyP", // zi-ngermans
2044                                                                 "cBo#@y@P", // ea-tangelos
2045                                                                 "CLygLBGQ", // e-ricaanne
2046                                                                 "xAnHQxZX", // jos-huaakira
2047                                                                 "cKc[KUWo", // wh-ammazoom
2048                                                         };
2049
2050 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
2051
2052 char *WowieCheat        ="F_JMO3CV";    //only Matt knows / h-onestbob
2053 char *AllKeysCheat      ="%v%MrgbU";    //only Matt knows / or-algroove
2054 char *InvulCheat        ="Wv_\\JJ\\Z";  //only Matt knows / almighty
2055 char *HomingCheatString ="t\\LIhSB[";   //only Matt knows / l-pnlizard
2056 char *BouncyCheat       ="bGbiChQJ";    //only Matt knows / duddaboo
2057 char *FullMapCheat      ="PI<XQHRI";    //only Matt knows / rockrgrl
2058 char *LevelWarpCheat    ="ZQHtqbb\"";   //only Matt knows / f-reespace
2059 char *MonsterCheat      ="nfpEfRQp";    //only Matt knows / godzilla
2060 char *BuddyLifeCheat    ="%A-BECuY";    //only Matt knows / he-lpvishnu
2061 char *BuddyDudeCheat    ="u#uzIr%e";    //only Matt knows / g-owingnut
2062 char *KillRobotsCheat   ="&wxbs:5O";    //only Matt knows / spaniard
2063 char *FinishLevelCheat  ="%bG_bZ<D";    //only Matt knows / d-elshiftb
2064 char *RapidFireCheat    ="*jLgHi'J";    //only Matt knows / wildfire
2065
2066 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
2067 char *AhimsaCheat       ="!Uscq_yc";    // New for 1.1 / im-agespace 
2068
2069 char *AccessoryCheat    ="dWdz[kCK";    // al-ifalafel
2070 char *JohnHeadCheat     ="ou]];H:%";    // p-igfarmer
2071 char *AcidCheat         ="qPmwxz\"S";   // bit-tersweet
2072 char *FramerateCheat    ="rQ60#ZBN";    // f-rametime
2073
2074 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2075
2076 #define CHEATSPOT 14
2077 #define CHEATEND 15
2078
2079 void do_cheat_penalty ()
2080  {
2081   digi_play_sample( SOUND_CHEATER, F1_0);
2082   Cheats_enabled=1;
2083   Players[Player_num].score=0;
2084  }
2085
2086
2087 //      Main Cheat function
2088
2089 char BounceCheat=0;
2090 char HomingCheat=0;
2091 char john_head_on=0;
2092 char AcidCheatOn=0;
2093 char old_IntMethod;
2094 char OldHomingState[20];
2095 extern char Monster_mode;
2096
2097 void fill_background();
2098 void load_background_bitmap();
2099
2100 extern int Robots_kill_robots_cheat;
2101
2102 void FinalCheats(int key)
2103 {
2104   int i;
2105   char *cryptstring;
2106
2107   key=key_to_ascii(key);
2108
2109   for (i=0;i<15;i++)
2110    CheatBuffer[i]=CheatBuffer[i+1];
2111
2112   CheatBuffer[CHEATSPOT]=key;
2113
2114   cryptstring=jcrypt(&CheatBuffer[7]);
2115
2116         for (i=0;i<N_LAMER_CHEATS;i++)
2117           if (!(strcmp (cryptstring,LamerCheats[i])))
2118                         {
2119                                  do_cheat_penalty();
2120                                  Players[Player_num].shields=i2f(1);
2121                                  Players[Player_num].energy=i2f(1);
2122 #ifdef NETWORK
2123                   if (Game_mode & GM_MULTI)
2124                         {
2125                          Network_message_reciever = 100;                // Send to everyone...
2126                                 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2127                         }
2128 #endif
2129                         HUD_init_message ("Take that...cheater!");
2130                 }
2131
2132   if (!(strcmp (cryptstring,JohnHeadCheat)))
2133                 {
2134                                 john_head_on = !john_head_on;
2135                                 load_background_bitmap();
2136                                 fill_background();
2137                                 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2138                 }
2139   if (!(strcmp (cryptstring,AcidCheat)))
2140                 {
2141                                 if (AcidCheatOn)
2142                                 {
2143                                  AcidCheatOn=0;
2144                                  Interpolation_method=old_IntMethod;
2145                                  HUD_init_message ("Coming down...");
2146                                 }
2147                                 else
2148                                 {
2149                                  AcidCheatOn=1;
2150                                  old_IntMethod=Interpolation_method;
2151                                  Interpolation_method=1;
2152                                  HUD_init_message ("Going up!");
2153                                 }
2154
2155                 }
2156
2157   if (!(strcmp (cryptstring,FramerateCheat)))
2158                 {
2159                         r_framerate.value = !r_framerate.value;
2160                 }
2161
2162   if (Game_mode & GM_MULTI)
2163    return;
2164
2165   if (!(strcmp (&CheatBuffer[8],"blueorb")))
2166    {
2167                 if (Players[Player_num].shields < MAX_SHIELDS) {
2168                         fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2169                         if (Difficulty_level == 0)
2170                                 boost += boost/2;
2171                         Players[Player_num].shields += boost;
2172                         if (Players[Player_num].shields > MAX_SHIELDS)
2173                                 Players[Player_num].shields = MAX_SHIELDS;
2174                         powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2175                         do_cheat_penalty();
2176                 } else
2177                         HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2178    }
2179
2180   if (!(strcmp(cryptstring,BuddyLifeCheat)))
2181    {
2182          do_cheat_penalty();
2183          HUD_init_message ("What's this? Another buddy bot!");
2184          create_buddy_bot();
2185    }
2186
2187
2188   if (!(strcmp(cryptstring,BuddyDudeCheat)))
2189    {
2190          do_cheat_penalty();
2191          Buddy_dude_cheat = !Buddy_dude_cheat;
2192          if (Buddy_dude_cheat) {
2193                 HUD_init_message ("%s gets angry!",guidebot_name);
2194                 strcpy(guidebot_name,"Wingnut");
2195          }
2196          else {
2197                 strcpy(guidebot_name,real_guidebot_name);
2198                 HUD_init_message ("%s calms down",guidebot_name);
2199          }
2200   }
2201
2202
2203   if (!(strcmp(cryptstring,MonsterCheat)))
2204    {
2205     Monster_mode=1-Monster_mode;
2206          do_cheat_penalty();
2207          HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2208    }
2209
2210
2211   if (!(strcmp (cryptstring,BouncyCheat)))
2212         {
2213                 do_cheat_penalty();
2214                 HUD_init_message ("Bouncing weapons!");
2215                 BounceCheat=1;
2216         }
2217
2218         if (!(strcmp(cryptstring,LevelWarpCheat)))
2219          {
2220                 newmenu_item m;
2221                 char text[10]="";
2222                 int new_level_num;
2223                 int item;
2224                 //digi_play_sample( SOUND_CHEATER, F1_0);
2225                 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2226                 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2227                 if (item != -1) {
2228                         new_level_num = atoi(m.text);
2229                         if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2230                                 StartNewLevel(new_level_num, 0);
2231                                 do_cheat_penalty();
2232                         }
2233                 }
2234          }
2235
2236   if (!(strcmp (cryptstring,WowieCheat)))
2237         {
2238
2239                                 HUD_init_message(TXT_WOWIE_ZOWIE);
2240                 do_cheat_penalty();
2241
2242                         #ifdef SHAREWARE
2243                                 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2244                                 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2245                         #else
2246                                 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX);                //no super laser
2247                                 Players[Player_num].secondary_weapon_flags = 0xffff;
2248                         #endif
2249
2250                         for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2251                                         Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2252
2253                                 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2254                                         Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2255
2256                         #ifdef SHAREWARE
2257                                         Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2258                                         Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2259                                         Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2260                         #endif
2261                                                 
2262                                 if (Game_mode & GM_HOARD)
2263                                         Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2264
2265                                 if (Newdemo_state == ND_STATE_RECORDING)
2266                                         newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2267
2268                                 Players[Player_num].energy = MAX_ENERGY;
2269                                 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2270                                 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2271                                 update_laser_weapon_info();
2272         }
2273
2274
2275   if (!(strcmp (cryptstring,AllKeysCheat)))
2276         {
2277                 do_cheat_penalty();
2278                                 HUD_init_message(TXT_ALL_KEYS);
2279                                 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2280         }
2281
2282
2283   if (!(strcmp (cryptstring,InvulCheat)))
2284                 {
2285                 do_cheat_penalty();
2286                                 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2287                                 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2288                                 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2289                 }
2290   if (!(strcmp (cryptstring,AccessoryCheat)))
2291                 {
2292                                 do_cheat_penalty();
2293                                 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2294                                 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2295                                 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2296                                 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2297
2298                                 HUD_init_message ("Accessories!!");
2299                 }
2300   if (!(strcmp (cryptstring,FullMapCheat)))
2301                 {
2302                                 do_cheat_penalty();
2303                                 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2304
2305                                 HUD_init_message ("Full Map!!");
2306                 }
2307
2308
2309   if (!(strcmp (cryptstring,HomingCheatString)))
2310                 {
2311                         if (!HomingCheat) {
2312                                 do_cheat_penalty();
2313                                 HomingCheat=1;
2314                                 for (i=0;i<20;i++)
2315                                  {
2316                                   OldHomingState[i]=Weapon_info[i].homing_flag;
2317                                   Weapon_info[i].homing_flag=1;
2318                                  }
2319                                 HUD_init_message ("Homing weapons!");
2320                         }
2321                 }
2322
2323   if (!(strcmp (cryptstring,KillRobotsCheat)))
2324                 {
2325                                 do_cheat_penalty();
2326                                 kill_all_robots();
2327                 }
2328
2329   if (!(strcmp (cryptstring,FinishLevelCheat)))
2330                 {
2331                                 do_cheat_penalty();
2332                                 kill_and_so_forth();
2333                 }
2334
2335         if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2336                 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2337                 if (Robots_kill_robots_cheat) {
2338                         HUD_init_message ("Rabid robots!");
2339                         do_cheat_penalty();
2340                 }
2341                 else
2342                         HUD_init_message ("Kill the player!");
2343         }
2344
2345         if (!(strcmp (cryptstring,AhimsaCheat))) {
2346                 Robot_firing_enabled = !Robot_firing_enabled;
2347                 if (!Robot_firing_enabled) {
2348                         HUD_init_message("%s", "Robot firing OFF!");
2349                         do_cheat_penalty();
2350                 }
2351                 else
2352                         HUD_init_message("%s", "Robot firing ON!");
2353         }
2354
2355         if (!(strcmp (cryptstring,RapidFireCheat))) {
2356                 if (Laser_rapid_fire) {
2357                         Laser_rapid_fire = 0;
2358                         HUD_init_message("%s", "Rapid fire OFF!");
2359                 }
2360                 else {
2361                         Laser_rapid_fire = 0xbada55;
2362                         do_cheat_penalty();
2363                         HUD_init_message("%s", "Rapid fire ON!");
2364                 }
2365         }
2366
2367 }
2368
2369
2370 // Internal Cheat Menu
2371 #ifndef RELEASE
2372 void do_cheat_menu()
2373 {
2374         int mmn;
2375         newmenu_item mm[16];
2376         char score_text[21];
2377
2378         sprintf( score_text, "%d", Players[Player_num].score );
2379
2380         mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2381         mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2382         mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2383         mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2384         mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2385         mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2386         mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2387         //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2388         //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2389         //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2390         //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2391
2392         mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2393         mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2394
2395         mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2396
2397         if (mmn > -1 )  {
2398                 if ( mm[0].value )  {
2399                         Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2400                         Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2401                 } else
2402                         Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2403                 if ( mm[1].value ) {
2404                         Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2405                         #ifdef NETWORK
2406                         if (Game_mode & GM_MULTI)
2407                                 multi_send_cloak();
2408                         #endif
2409                         ai_do_cloak_stuff();
2410                         Players[Player_num].cloak_time = GameTime;
2411                 }
2412                 else
2413                         Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2414
2415                 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2416                 Players[Player_num].energy=i2f(mm[3].value);
2417                 Players[Player_num].shields=i2f(mm[4].value);
2418                 Players[Player_num].score = atoi(mm[6].text);
2419                 //if (mm[7].value) Players[Player_num].laser_level=0;
2420                 //if (mm[8].value) Players[Player_num].laser_level=1;
2421                 //if (mm[9].value) Players[Player_num].laser_level=2;
2422                 //if (mm[10].value) Players[Player_num].laser_level=3;
2423                 Players[Player_num].laser_level = mm[7].value-1;
2424                 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2425                 init_gauges();
2426         }
2427 }
2428 #endif
2429
2430
2431
2432 //      Testing functions ----------------------------------------------------------
2433
2434 #ifndef NDEBUG
2435 void speedtest_init(void)
2436 {
2437         Speedtest_start_time = timer_get_fixed_seconds();
2438         Speedtest_on = 1;
2439         Speedtest_segnum = 0;
2440         Speedtest_sidenum = 0;
2441         Speedtest_frame_start = FrameCount;
2442
2443         mprintf((0, "Starting speedtest.  Will be %i frames.  Each . = 10 frames.\n", Highest_segment_index+1));
2444 }
2445
2446 void speedtest_frame(void)
2447 {
2448         vms_vector      view_dir, center_point;
2449
2450         Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2451
2452         compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2453         Viewer->pos.x += 0x10;          Viewer->pos.y -= 0x10;          Viewer->pos.z += 0x17;
2454
2455         obj_relink(Viewer-Objects, Speedtest_segnum);
2456         compute_center_point_on_side(&center_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2457         vm_vec_normalized_dir_quick(&view_dir, &center_point, &Viewer->pos);
2458         vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2459
2460         if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2461                 mprintf((0, "."));
2462
2463         Speedtest_segnum++;
2464
2465         if (Speedtest_segnum > Highest_segment_index) {
2466                 char    msg[128];
2467
2468                 sprintf(msg, "\nSpeedtest done:  %i frames, %7.3f seconds, %7.3f frames/second.\n",
2469                         FrameCount-Speedtest_frame_start,
2470                         f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2471                         (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2472
2473                 mprintf((0, "%s", msg));
2474                 HUD_init_message(msg);
2475
2476                 Speedtest_count--;
2477                 if (Speedtest_count == 0)
2478                         Speedtest_on = 0;
2479                 else
2480                         speedtest_init();
2481         }
2482
2483 }
2484
2485
2486 //      Sounds for testing
2487
2488 int test_sound_num = 0;
2489 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2490
2491 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2492
2493
2494 void advance_sound()
2495 {
2496         if (++test_sound_num == N_TEST_SOUNDS)
2497                 test_sound_num=0;
2498
2499 }
2500
2501
2502 int     Test_sound = 251;
2503
2504 void play_test_sound()
2505 {
2506
2507         // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2508         digi_play_sample(Test_sound, F1_0);
2509 }
2510
2511 #endif  //ifndef NDEBUG
2512
2513
2514
2515
2516
2517 void ReadControls()
2518 {
2519         int key;
2520         fix key_time;
2521         static ubyte exploding_flag=0;
2522
2523         Player_fired_laser_this_frame=-1;
2524
2525         if (!Endlevel_sequence && !Player_is_dead) {
2526
2527                         if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2528                                 #ifdef NETWORK
2529                                 || multi_sending_message || multi_defining_message
2530                                 #endif
2531                                 )        // WATCH OUT!!! WEIRD CODE ABOVE!!!
2532                                 memset( &Controls, 0, sizeof(control_info) );
2533                         else
2534                                 #ifdef WINDOWS
2535                                         controls_read_all_win();
2536                                 #else
2537                                         controls_read_all();            //NOTE LINK TO ABOVE!!!
2538                                 #endif
2539
2540                 check_rear_view();
2541
2542                 //      If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2543                 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2544                         Automap_flag = 1;
2545
2546                 do_weapon_stuff();
2547
2548         }
2549
2550         if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2551
2552                 if (exploding_flag==0)  {
2553                         exploding_flag = 1;                     // When player starts exploding, clear all input devices...
2554                         game_flush_inputs();
2555                 } else {
2556                         int i;
2557                         //if (key_down_count(KEY_BACKSP))
2558                         //      Int3();
2559                         //if (key_down_count(KEY_PRINT_SCREEN))
2560                         //      save_screen_shot(0);
2561
2562                         #ifndef MACINTOSH
2563                         for (i=0; i<4; i++ )
2564                                 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2565                         #else
2566                                 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2567                         #endif
2568                         for (i=0; i<3; i++ )
2569                                 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2570
2571                         //for (i=0; i<256; i++ )
2572                         //      if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2573
2574                         if (Death_sequence_aborted)
2575                                 game_flush_inputs();
2576                 }
2577         } else {
2578                 exploding_flag=0;
2579         }
2580
2581         if (Newdemo_state == ND_STATE_PLAYBACK )
2582                 update_vcr_state();
2583
2584         while ((key=key_inkey_time(&key_time)) != 0)    {
2585
2586                 if (DefiningMarkerMessage)
2587                  {
2588                         MarkerInputMessage (key);
2589                         continue;
2590                  }
2591
2592                 #ifdef NETWORK
2593                 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message ))        {
2594                         multi_message_input_sub( key );
2595                         continue;               //get next key
2596                 }
2597                 #endif
2598
2599                 #ifndef RELEASE
2600                 #ifdef NETWORK
2601                 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI))   {
2602                         Network_message_reciever = 100;         // Send to everyone...
2603                         sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2604                 }
2605                 #endif
2606                 #endif
2607
2608 #ifdef CONSOLE
2609                 if(!con_events(key))
2610                         continue;
2611 #endif
2612
2613                 if (Player_is_dead)
2614                         HandleDeathKey(key);
2615
2616                 if (Endlevel_sequence)
2617                         HandleEndlevelKey(key);
2618                 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2619                         HandleDemoKey(key);
2620
2621                         #ifndef RELEASE
2622                         HandleTestKey(key);
2623                         #endif
2624                 } else {
2625                         FinalCheats(key);
2626
2627                         HandleSystemKey(key);
2628                         HandleVRKey(key);
2629                         HandleGameKey(key);
2630
2631                         #ifndef RELEASE
2632                         HandleTestKey(key);
2633                         #endif
2634                 }
2635         }
2636
2637
2638 //      if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2639   //            transfer_energy_to_shield(key_down_time(KEY_F8));
2640 }
2641