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use GL_INDEX_BITS to get bpp for color buffer for renderstats (d1x r1.33)
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1 //-----------------------------------------------------------------------------
2 // File: WinMain.cpp
3 //
4 // Desc: Windows code for Direct3D samples
5 //
6 //       This code uses the Direct3D sample framework.
7 //
8 //
9 // Copyright (c) 1996-1998 Microsoft Corporation. All rights reserved.
10 //-----------------------------------------------------------------------------
11
12 #include "pch.h"
13 #include "WinMain.h"
14 #include "D3DFrame.h"
15 #include "D3DEnum.h"
16 #include "D3DUtil.h"
17 #include "resource.h"
18
19 #include "scene.h"
20
21
22 //-----------------------------------------------------------------------------
23 // Global variables for using the D3D sample framework class
24 //-----------------------------------------------------------------------------
25 CD3DFramework* g_pFramework        = NULL;
26 BOOL           g_bActive           = FALSE;
27 BOOL           g_bReady            = FALSE;
28 BOOL           g_bFrameMoving      = TRUE;
29 BOOL           g_bSingleStep       = FALSE;
30 BOOL           g_bWindowed         = TRUE;
31 BOOL           g_bShowStats        = TRUE;
32 RECT           g_rcWindow;
33 HACCEL         g_hAccel;
34 HWND g_hWnd;
35
36 enum APPMSGTYPE { MSG_NONE, MSGERR_APPMUSTEXIT, MSGWARN_SWITCHTOSOFTWARE };
37
38
39
40
41 //-----------------------------------------------------------------------------
42 // Local function-prototypes
43 //-----------------------------------------------------------------------------
44 INT     CALLBACK AboutProc( HWND, UINT, WPARAM, LPARAM );
45 LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM );
46 HRESULT Initialize3DEnvironment( HWND );
47 HRESULT Change3DEnvironment( HWND );
48 HRESULT Render3DEnvironment();
49 VOID    Cleanup3DEnvironment();
50 VOID    DisplayFrameworkError( HRESULT, APPMSGTYPE );
51 VOID    AppShowStats();
52 VOID    AppOutputText( LPDIRECT3DDEVICE3, DWORD, DWORD, CHAR* );
53 VOID    AppPause( BOOL );
54
55
56
57
58 //-----------------------------------------------------------------------------
59 // Name: WinMain()
60 // Desc: Entry point to the program. Initializes everything, and goes into a
61 //       message-processing loop. Idle time is used to render the scene.
62 //-----------------------------------------------------------------------------
63 //INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
64 extern "C" INT InitMain ()
65 {
66         HINSTANCE hInst = GetModuleHandle (NULL);
67
68         // Register the window class
69     WNDCLASS wndClass = { CS_HREDRAW | CS_VREDRAW, WndProc, 0, 0, hInst,
70                           LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN_ICON)),
71                           LoadCursor(NULL, IDC_ARROW), 
72                           (HBRUSH)GetStockObject(WHITE_BRUSH),
73                                                   MAKEINTRESOURCE(IDR_MENU),
74                           TEXT("Render Window") };
75     RegisterClass( &wndClass );
76
77     // Create our main window
78     g_hWnd = CreateWindow( TEXT("Render Window"), g_strAppTitle,
79                               WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
80                               CW_USEDEFAULT, 300, 300, 0L, 0L, hInst, 0L );
81
82         RECT rect;
83         if (GetClientRect (g_hWnd, &rect))
84         {
85                 int cx = 320 + (300 - rect.right);
86                 int cy = 200 + (300 - rect.bottom);
87
88                 SetWindowPos (g_hWnd, NULL, 0, 0, cx, cy, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOREDRAW | SWP_NOZORDER);
89         }
90
91     ShowWindow( g_hWnd, SW_SHOWNORMAL );
92     UpdateWindow( g_hWnd );
93
94         // Save the window size/pos for switching modes
95         GetWindowRect( g_hWnd, &g_rcWindow );
96
97     // Load keyboard accelerators
98     g_hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
99
100         // Enumerate available D3D devices, passing a callback that allows devices
101         // to be accepted/rejected based on what capabilities the app requires.
102         HRESULT hr;
103         if( FAILED( hr = D3DEnum_EnumerateDevices( App_ConfirmDevice ) ) )
104         {
105                 DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT );
106         return 0;
107         }
108
109         // Check if we could not get a device that renders into a window, which
110         // means the display must be 16- or 256-color mode. If so, let's bail.
111         D3DEnum_DriverInfo* pDriverInfo;
112         D3DEnum_DeviceInfo* pDeviceInfo;
113     D3DEnum_GetSelectedDriver( &pDriverInfo, &pDeviceInfo );
114         if( FALSE == pDeviceInfo->bWindowed )
115     {
116                 Cleanup3DEnvironment();
117                 DisplayFrameworkError( D3DFWERR_INVALIDMODE, MSGERR_APPMUSTEXIT );
118                 return 0;
119     }
120
121         // Initialize the 3D environment for the app
122     if( FAILED( hr = Initialize3DEnvironment( g_hWnd ) ) )
123     {
124             Cleanup3DEnvironment();
125                 DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT );
126         return 0;
127     }
128
129         g_bReady = TRUE;
130
131         return 1;
132 }
133
134 void PumpMessages (void)
135 {
136         MSG msg;
137         while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
138     {
139         // Exit App ?!?
140         if (msg.message == WM_QUIT)
141         {
142             return;
143         }
144
145                 if (!TranslateAccelerator (g_hWnd, g_hAccel, &msg))
146                 {
147                         TranslateMessage (&msg);
148                         DispatchMessage (&msg);
149                 }
150     }
151 }
152
153
154
155
156 //-----------------------------------------------------------------------------
157 // Name: WndProc()
158 // Desc: This is the basic Windows-programming function that processes
159 //       Windows messages. We need to handle window movement, painting,
160 //       and destruction.
161 //-----------------------------------------------------------------------------
162 LRESULT CALLBACK WndProc( HWND g_hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
163 {
164     switch( uMsg )
165     {
166         case WM_PAINT:
167             if( g_pFramework )
168                         {
169                                 // If we are paused, and in fullscreen mode, give the dialogs
170                                 // a GDI surface to draw on.
171                                 if( !g_bReady && !g_bWindowed)
172                                         g_pFramework->FlipToGDISurface( TRUE );
173                                 else // Simply repaint the frame's contents
174                                         g_pFramework->ShowFrame();
175                         }
176             break;
177
178         case WM_MOVE:
179             if( g_bActive && g_bReady && g_bWindowed )
180                         {
181                             GetWindowRect( g_hWnd, &g_rcWindow );
182                 g_pFramework->Move( (SHORT)LOWORD(lParam), (SHORT)HIWORD(lParam) );
183                         }
184             break;
185
186         case WM_SIZE:
187             // Check to see if we are losing our window...
188             if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
189                 g_bActive = FALSE;
190                         else g_bActive = TRUE;
191
192             // A new window size will require a new viewport and backbuffer
193             // size, so the 3D structures must be changed accordingly.
194             if( g_bActive && g_bReady && g_bWindowed )
195                         {
196                                 g_bReady = FALSE;
197                                 GetWindowRect( g_hWnd, &g_rcWindow );
198                                 Change3DEnvironment( g_hWnd );
199                                 g_bReady = TRUE;
200                         }
201             break;
202
203                 case WM_GETMINMAXINFO:
204                         ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 100;
205                         ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 100;
206                         break;
207
208         case WM_SETCURSOR:
209             if( g_bActive && g_bReady && (!g_bWindowed) )
210             {
211                 SetCursor(NULL);
212                 return TRUE;
213             }
214             break;
215
216         case WM_CLOSE:
217             DestroyWindow( g_hWnd );
218             return 0;
219         
220         case WM_DESTROY:
221             Cleanup3DEnvironment();
222             PostQuitMessage(0);
223             return 0L;
224
225                 case WM_ENTERMENULOOP:
226                         AppPause(TRUE);
227                         break;
228
229                 case WM_EXITMENULOOP:
230                         AppPause(FALSE);
231                         break;
232
233                 case WM_CONTEXTMENU:
234                         {
235                                 HMENU hMenu = LoadMenu( 0, MAKEINTRESOURCE(IDR_POPUP) );
236                                 TrackPopupMenuEx( GetSubMenu( hMenu, 0 ),
237                                                                   TPM_VERTICAL, LOWORD(lParam), 
238                                                                   HIWORD(lParam), g_hWnd, NULL );
239                         }
240                         break;
241
242         case WM_COMMAND:
243             switch( LOWORD(wParam) )
244             {
245                                 case SC_MONITORPOWER:
246                                         // Prevent potential crashes when the monitor powers down
247                                         return 1;
248
249                                 case IDM_TOGGLESTART:
250                                         g_bFrameMoving = !g_bFrameMoving;
251                                         break;
252
253                                 case IDM_SINGLESTEP:
254                                         g_bSingleStep = TRUE;
255                                         break;
256
257                 case IDM_CHANGEDEVICE:
258                     // Display the driver-selection dialog box.
259                             if( g_bActive && g_bReady )
260                                         {
261                                                 AppPause(TRUE);
262                                                 if( g_bWindowed )
263                                                         GetWindowRect( g_hWnd, &g_rcWindow );
264
265                                                 HWND hWnd = g_hWnd;
266                                                 if( IDOK == D3DEnum_UserDlgSelectDriver( hWnd, g_bWindowed ) )
267                                                 {
268                                                         D3DEnum_DriverInfo* pDriverInfo;
269                                                         D3DEnum_DeviceInfo* pDeviceInfo;
270                                                         D3DEnum_GetSelectedDriver( &pDriverInfo, &pDeviceInfo );
271                                                         g_bWindowed = pDeviceInfo->bWindowed;
272
273                                                         Change3DEnvironment( g_hWnd );
274                                                 }
275                                                 AppPause(FALSE);
276                                         }
277                     return 0;
278
279                 case IDM_TOGGLEFULLSCREEN:
280                     // Toggle the fullscreen/window mode
281                             if( g_bActive && g_bReady )
282                                         {
283                                                 g_bReady = FALSE;
284                                                 if( g_bWindowed )
285                                                         GetWindowRect( g_hWnd, &g_rcWindow );
286                                     g_bWindowed = !g_bWindowed;
287                                                 Change3DEnvironment( g_hWnd );
288                                                 g_bReady = TRUE;
289                                         }
290                                         return 0;
291
292                 case IDM_HELP:
293                                         AppPause(TRUE);
294                     DialogBox( (HINSTANCE)GetWindowLong( g_hWnd, GWL_HINSTANCE ),
295                                MAKEINTRESOURCE(IDD_ABOUT), g_hWnd, (DLGPROC)AboutProc );
296                                         AppPause(FALSE);
297                     return 0;
298
299                 case IDM_EXIT:
300                     // Recieved key/menu command to exit app
301                     SendMessage( g_hWnd, WM_CLOSE, 0, 0 );
302                     return 0;
303             }
304             break;
305     }
306
307     return DefWindowProc( g_hWnd, uMsg, wParam, lParam );
308 }
309             
310
311
312
313 //-----------------------------------------------------------------------------
314 // Name: AboutProc()
315 // Desc: Minimal message proc function for the about box
316 //-----------------------------------------------------------------------------
317 BOOL CALLBACK AboutProc( HWND g_hWnd, UINT uMsg, WPARAM wParam, LPARAM )
318 {
319     if( WM_COMMAND == uMsg )
320                 if( IDOK == LOWORD(wParam) || IDCANCEL == LOWORD(wParam) )
321                         EndDialog (g_hWnd, TRUE);
322
323     return ( WM_INITDIALOG == uMsg ) ? TRUE : FALSE;
324 }
325
326
327
328
329 //-----------------------------------------------------------------------------
330 // Note: From this point on, the code is DirectX specific support for the app.
331 //-----------------------------------------------------------------------------
332
333
334
335
336 //-----------------------------------------------------------------------------
337 // Name: AppInitialize()
338 // Desc: Initializes the sample framework, then calls the app-specific function
339 //       to initialize device specific objects. This code is structured to
340 //       handled any errors that may occur duing initialization
341 //-----------------------------------------------------------------------------
342 HRESULT AppInitialize( HWND g_hWnd )
343 {
344         D3DEnum_DriverInfo* pDriverInfo;
345         D3DEnum_DeviceInfo* pDeviceInfo;
346     DWORD   dwFrameworkFlags = 0L;
347         HRESULT hr;
348
349     D3DEnum_GetSelectedDriver( &pDriverInfo, &pDeviceInfo );
350
351     dwFrameworkFlags |= (!g_bWindowed         ? D3DFW_FULLSCREEN : 0L );
352     dwFrameworkFlags |= ( g_bAppUseZBuffer    ? D3DFW_ZBUFFER    : 0L );
353     dwFrameworkFlags |= ( g_bAppUseBackBuffer ? D3DFW_BACKBUFFER : 0L );
354
355         // Initialize the D3D framework
356     if( SUCCEEDED( hr = g_pFramework->Initialize( g_hWnd, &pDriverInfo->guid,
357                                &pDeviceInfo->guid, &pDeviceInfo->pCurrentMode->ddsd, 
358                                dwFrameworkFlags ) ) )
359         {
360                 // Let the app run its startup code which creates the 3d scene.
361                 if( SUCCEEDED( hr = App_InitDeviceObjects( g_pFramework->GetD3DDevice(),
362                                                             g_pFramework->GetViewport() ) ) )
363                         return S_OK;
364                 else
365                 {
366                         App_DeleteDeviceObjects( g_pFramework->GetD3DDevice(),
367                                              g_pFramework->GetViewport() );
368                         g_pFramework->DestroyObjects();
369                 }
370         }
371
372         // If we get here, the first initialization passed failed. If that was with a
373         // hardware device, try again using a software rasterizer instead.
374         if( pDeviceInfo->bIsHardware )
375         {
376                 // Try again with a software rasterizer
377                 DisplayFrameworkError( hr, MSGWARN_SWITCHTOSOFTWARE );
378                 D3DEnum_SelectDefaultDriver( D3DENUM_SOFTWAREONLY );
379                 return AppInitialize( g_hWnd );
380         }
381
382         return hr;
383 }
384
385
386
387
388 //-----------------------------------------------------------------------------
389 // Name: Initialize3DEnvironment()
390 // Desc: Called when the app window is initially created, this triggers
391 //       creation of the remaining portion (the 3D stuff) of the app.
392 //-----------------------------------------------------------------------------
393 HRESULT Initialize3DEnvironment( HWND g_hWnd )
394 {
395         HRESULT hr;
396
397         // Initialize the app
398         if( FAILED( hr = App_OneTimeSceneInit( g_hWnd ) ) )
399                 return E_FAIL;
400
401     // Create a new CD3DFramework class. This class does all of our D3D
402     // initialization and manages the common D3D objects.
403     if( NULL == ( g_pFramework = new CD3DFramework() ) )
404                 return E_OUTOFMEMORY;
405
406         // Finally, initialize the framework and scene.
407         return AppInitialize( g_hWnd );
408 }
409
410     
411
412
413 //-----------------------------------------------------------------------------
414 // Name: Change3DEnvironment()
415 // Desc: Handles driver, device, and/or mode changes for the app.
416 //-----------------------------------------------------------------------------
417 HRESULT Change3DEnvironment( HWND g_hWnd )
418 {
419         HRESULT hr;
420     
421     // Release all objects that need to be re-created for the new device
422     App_DeleteDeviceObjects( g_pFramework->GetD3DDevice(), 
423                              g_pFramework->GetViewport() );
424
425         // Release the current framework objects (they will be recreated later on)
426         if( FAILED( hr = g_pFramework->DestroyObjects() ) )
427         {
428                 DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT );
429         DestroyWindow( g_hWnd );
430                 return hr;
431         }
432
433         // In case we're coming from a fullscreen mode, restore the window size
434         if( g_bWindowed )
435         {
436                 SetWindowPos( g_hWnd, HWND_NOTOPMOST, g_rcWindow.left, g_rcWindow.top,
437                       ( g_rcWindow.right - g_rcWindow.left ), 
438                       ( g_rcWindow.bottom - g_rcWindow.top ), SWP_SHOWWINDOW );
439         }
440
441     // Inform the framework class of the driver change. It will internally
442     // re-create valid surfaces, a d3ddevice, and a viewport.
443         if( FAILED( hr = AppInitialize( g_hWnd ) ) )
444         {
445                 DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT );
446                 DestroyWindow( g_hWnd );
447                 return hr;
448         }
449
450         // Trigger the rendering of a frame and return
451         g_bSingleStep = TRUE;
452         return S_OK;
453 }
454
455 FLOAT g_fTime;
456
457 extern "C" HRESULT Win32_start_frame ()
458 {
459         // Check the cooperative level before rendering
460         if( FAILED( g_pFramework->GetDirectDraw()->TestCooperativeLevel() ) )
461                 return S_OK;
462
463         // Get the current time
464         g_fTime = GetTickCount() * 0.001f;
465
466         return App_StartFrame( g_pFramework->GetD3DDevice(),
467                                    g_pFramework->GetViewport(), 
468                            (D3DRECT*)g_pFramework->GetViewportRect() );
469 }
470
471 extern "C" HRESULT Win32_end_frame ()
472 {
473         // Show the frame rate, etc.
474         if( g_bShowStats )
475                 AppShowStats();
476
477         return App_EndFrame ();
478 }
479
480 extern "C" HRESULT Win32_flip_screens ()
481 {
482     // Show the frame on the primary surface.
483     if( DDERR_SURFACELOST == g_pFramework->ShowFrame() )
484     {
485                 g_pFramework->RestoreSurfaces();
486                 App_RestoreSurfaces();
487         }
488         return S_OK;
489 }
490
491
492
493 //-----------------------------------------------------------------------------
494 // Name: Cleanup3DEnvironment()
495 // Desc: Cleanup scene objects
496 //-----------------------------------------------------------------------------
497 VOID Cleanup3DEnvironment()
498 {
499     if( g_pFramework )
500     {
501         App_FinalCleanup( g_pFramework->GetD3DDevice(), 
502                           g_pFramework->GetViewport() );
503
504         SAFE_DELETE( g_pFramework );
505     }
506         g_bActive = FALSE;
507         g_bReady  = FALSE;
508 }
509
510
511   
512
513 //-----------------------------------------------------------------------------
514 // Name: AppPause()
515 // Desc: Called in to toggle the pause state of the app. This function
516 //       brings the GDI surface to the front of the display, so drawing
517 //       output like message boxes and menus may be displayed.
518 //-----------------------------------------------------------------------------
519 VOID AppPause( BOOL bPause )
520 {
521     static DWORD dwAppPausedCount = 0L;
522
523     if( bPause && 0 == dwAppPausedCount )
524         if( g_pFramework )
525             g_pFramework->FlipToGDISurface( TRUE );
526
527     dwAppPausedCount += ( bPause ? +1 : -1 );
528
529     g_bReady = (0==dwAppPausedCount);
530 }
531
532
533
534
535 //-----------------------------------------------------------------------------
536 // Name: AppShowStats()
537 // Desc: Shows frame rate and dimensions of the rendering device. Note: a 
538 //       "real" app wouldn't query the surface dimensions each frame.
539 //-----------------------------------------------------------------------------
540 VOID AppShowStats()
541 {
542     static FLOAT fFPS      = 0.0f;
543     static FLOAT fLastTime = 0.0f;
544     static DWORD dwFrames  = 0L;
545
546         // Keep track of the time lapse and frame count
547         FLOAT fTime = GetTickCount() * 0.001f; // Get current time in seconds
548         ++dwFrames;
549
550         // Update the frame rate once per second
551         if( fTime - fLastTime > 1.0f )
552     {
553         fFPS      = dwFrames / (fTime - fLastTime);
554         fLastTime = fTime;
555         dwFrames  = 0L;
556     }
557
558     // Get dimensions of the render surface 
559     DDSURFACEDESC2 ddsd;
560     ddsd.dwSize = sizeof(DDSURFACEDESC2);
561     g_pFramework->GetRenderSurface()->GetSurfaceDesc(&ddsd);
562
563     // Setup the text buffer to write out
564     CHAR buffer[80];
565     sprintf( buffer, "%7.02f fps (%dx%dx%d)", fFPS, ddsd.dwWidth,
566              ddsd.dwHeight, ddsd.ddpfPixelFormat.dwRGBBitCount );
567     AppOutputText( g_pFramework->GetD3DDevice(), 0, 0, buffer );
568 }
569
570
571
572
573 //-----------------------------------------------------------------------------
574 // Name: AppOutputText()
575 // Desc: Draws text on the window.
576 //-----------------------------------------------------------------------------
577 VOID AppOutputText( LPDIRECT3DDEVICE3 pd3dDevice, DWORD x, DWORD y, CHAR* str )
578 {
579     LPDIRECTDRAWSURFACE4 pddsRenderSurface;
580     if( FAILED( pd3dDevice->GetRenderTarget( &pddsRenderSurface ) ) )
581         return;
582
583     // Get a DC for the surface. Then, write out the buffer
584     HDC hDC;
585     if( SUCCEEDED( pddsRenderSurface->GetDC(&hDC) ) )
586     {
587         SetTextColor( hDC, RGB(255,255,0) );
588         SetBkMode( hDC, TRANSPARENT );
589         ExtTextOut( hDC, x, y, 0, NULL, str, strlen(str), NULL );
590     
591         pddsRenderSurface->ReleaseDC(hDC);
592     }
593     pddsRenderSurface->Release();
594 }
595
596
597
598
599 //-----------------------------------------------------------------------------
600 // Name: DisplayFrameworkError()
601 // Desc: Displays error messages in a message box
602 //-----------------------------------------------------------------------------
603 VOID DisplayFrameworkError( HRESULT hr, APPMSGTYPE errType )
604 {
605         CHAR strMsg[512];
606
607         switch( hr )
608         {
609                 case D3DENUMERR_NOCOMPATIBLEDEVICES:
610                         strcpy( strMsg, TEXT("Could not find any compatible Direct3D\n"
611                                     "devices.") );
612                         break;
613                 case D3DENUMERR_SUGGESTREFRAST:
614                         strcpy( strMsg, TEXT("Could not find any compatible devices.\n\n"
615                             "Try enabling the reference rasterizer using\n"
616                                         "EnableRefRast.reg.") );
617                         break;
618                 case D3DENUMERR_ENUMERATIONFAILED:
619                         strcpy( strMsg, TEXT("Enumeration failed. Your system may be in an\n"
620                                         "unstable state and need to be rebooted") );
621                         break;
622                 case D3DFWERR_INITIALIZATIONFAILED:
623                         strcpy( strMsg, TEXT("Generic initialization error.\n\nEnable "
624                                     "debug output for detailed information.") );
625                         break;
626                 case D3DFWERR_NODIRECTDRAW:
627                         strcpy( strMsg, TEXT("No DirectDraw") );
628                         break;
629                 case D3DFWERR_NODIRECT3D:
630                         strcpy( strMsg, TEXT("No Direct3D") );
631                         break;
632                 case D3DFWERR_INVALIDMODE:
633                         strcpy( strMsg, TEXT("This sample requires a 16-bit (or higher) "
634                                 "display mode\nto run in a window.\n\nPlease switch "
635                                     "your desktop settings accordingly.") );
636                         break;
637                 case D3DFWERR_COULDNTSETCOOPLEVEL:
638                         strcpy( strMsg, TEXT("Could not set Cooperative Level") );
639                         break;
640                 case D3DFWERR_NO3DDEVICE:
641                         strcpy( strMsg, TEXT("No 3D Device") );
642                         break;
643                 case D3DFWERR_NOZBUFFER:
644                         strcpy( strMsg, TEXT("No ZBuffer") );
645                         break;
646                 case D3DFWERR_NOVIEWPORT:
647                         strcpy( strMsg, TEXT("No Viewport") );
648                         break;
649                 case D3DFWERR_NOPRIMARY:
650                         strcpy( strMsg, TEXT("No primary") );
651                         break;
652                 case D3DFWERR_NOCLIPPER:
653                         strcpy( strMsg, TEXT("No Clipper") );
654                         break;
655                 case D3DFWERR_BADDISPLAYMODE:
656                         strcpy( strMsg, TEXT("Bad display mode") );
657                         break;
658                 case D3DFWERR_NOBACKBUFFER:
659                         strcpy( strMsg, TEXT("No backbuffer") );
660                         break;
661                 case D3DFWERR_NONZEROREFCOUNT:
662                         strcpy( strMsg, TEXT("Nonzerorefcount") );
663                         break;
664                 case D3DFWERR_NORENDERTARGET:
665                         strcpy( strMsg, TEXT("No render target") );
666                         break;
667                 case E_OUTOFMEMORY:
668                         strcpy( strMsg, TEXT("Not enough memory!") );
669                         break;
670                 case DDERR_OUTOFVIDEOMEMORY:
671                         strcpy( strMsg, TEXT("There was insufficient video memory "
672                                         "to use the\nhardware device.") );
673                         break;
674                 default:
675                         strcpy( strMsg, TEXT("Generic application error.\n\nEnable "
676                                 "debug output for detailed information.") );
677         }
678
679         if( MSGERR_APPMUSTEXIT == errType )
680         {
681                 strcat( strMsg, TEXT("\n\nThis sample will now exit.") );
682                 MessageBox( NULL, strMsg, g_strAppTitle, MB_ICONERROR|MB_OK );
683         }
684         else
685         {
686                 if( MSGWARN_SWITCHTOSOFTWARE == errType )
687                         strcat( strMsg, TEXT("\n\nSwitching to software rasterizer.") );
688                 MessageBox( NULL, strMsg, g_strAppTitle, MB_ICONWARNING|MB_OK );
689         }
690 }