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formatting, patch for better d1 texture conversion from Martin Schaffner <maschaffner...
[btb/d2x.git] / 3d / Makefile.am
1 noinst_LIBRARIES = lib3d.a
2 INCLUDES = -I $(top_srcdir)/include
3
4 lib3d_a_SOURCES = \
5 clipper.c  globvars.c  interp.c  points.c  setup.c \
6 draw.c     instance.c  matrix.c  rod.c
7
8 EXTRA_DIST = \
9 interp.asm \
10 clipper.h globvars.h