2009-03-11 |
div0 | -allweapons |
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2009-03-11 |
esteel | a very simple approach at switching between havoc and... |
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2009-03-11 |
div0 | get rid of the v_flipped toggle |
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2009-03-10 |
div0 | fix a typo in movetypes.qc that can cause entities... |
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2009-03-10 |
esteel | small typo in a cvar description |
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2009-03-10 |
div0 | resync the weapon cfg files |
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2009-03-10 |
esteel | while i'm at it, also add my alias sv_restart |
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2009-03-10 |
esteel | last checking works, so use gametype in server.cfg |
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2009-03-10 |
div0 | initialize mapinfo on startup (so the gametype command... |
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2009-03-09 |
esteel | also credit terencehill |
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2009-03-09 |
esteel | credited MrBougo, raise your hand if you want your... |
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2009-03-09 |
esteel | basics.html spellchecked by MrBougo, thanks! |
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2009-03-09 |
div0 | fix CR reloadtime(?) |
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2009-03-09 |
div0 | shootfromcenter: try to display the weapon model in... |
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2009-03-09 |
div0 | show "1 vote" instead of "1 votes" |
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2009-03-09 |
div0 | try to fix the "don't care" message spam |
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2009-03-09 |
div0 | fix typo in a cvar name |
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2009-03-08 |
div0 | demotc: support client->server packets |
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2009-03-08 |
div0 | fix "corona in air" bug when a strength player got... |
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2009-03-08 |
m0rfar | No one should want to have more than 100 in netfps imo |
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2009-03-08 |
div0 | a new "fexists" rpn command to just check if a file... |
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2009-03-07 |
div0 | fix mapvote "keeptwo" feature (wasn't display disappear... |
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2009-03-07 |
div0 | fix logic of radar showing |
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2009-03-07 |
div0 | provide access to time to cfg files |
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2009-03-07 |
div0 | fix hook shot origin |
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2009-03-07 |
div0 | add an extra "map _init/_init" to allow changing maxplayers |
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2009-03-07 |
div0 | bugfix for the per-weapon crosshairs: make them visible... |
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2009-03-07 |
div0 | fix typo |
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2009-03-06 |
esteel | add 'addtolist' to 'qc_cmd help' |
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2009-03-06 |
div0 | fix some stuff, unsupported -> extra |
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2009-03-06 |
div0 | netradiant? |
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2009-03-06 |
div0 | no, the last change was misguided. Instead, the engine... |
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2009-03-06 |
div0 | another bug bites the dust |
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2009-03-06 |
div0 | I knew it. work around fteqcc bug... |
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2009-03-06 |
div0 | use less temp strings for shuffling, should work safely... |
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2009-03-06 |
esteel | SMALL feature, qc command addtolist to only add a strin... |
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2009-03-06 |
div0 | better maplist shffle method |
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2009-03-06 |
div0 | fix a function prototype |
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2009-03-06 |
div0 | add a TODO comment :P |
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2009-03-06 |
div0 | add a "g_maplist_cleanup" command; fix reverse logic... |
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2009-03-06 |
esteel | make the new server config loading more flexible |
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2009-03-06 |
div0 | Radical change (please test): allow sv_cmd commands... |
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2009-03-05 |
div0 | make movetoteam_auto votable, and movetoteam_<color... |
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2009-03-05 |
div0 | new flood control code, counting lines more exactly... |
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2009-03-05 |
div0 | add a script calculating the average width of a font... |
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2009-03-04 |
esteel | no longer send cl_hidewaypoints to the server, its... |
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2009-03-04 |
m0rfar | Don't show DOM models in radiant. They are aligned... |
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2009-03-04 |
div0 | remove some non-ascii characters from the shader |
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2009-03-03 |
div0 | remove a weird empty window |
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2009-03-03 |
esteel | second part of terencehills patch, colored name preview |
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2009-03-03 |
esteel | use part of terencehills patch and moved the skin color... |
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2009-03-03 |
mand1nga | Added waypoints to "unlock" two respawn points |
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2009-03-02 |
m0rfar | fix my last fix |
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2009-03-02 |
mand1nga | Now bots can not see invisible players on minsta |
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2009-03-02 |
div0 | slightly less pixelated border of the LOADING text |
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2009-03-01 |
mand1nga | Bots: Escape from jump pads :D |
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2009-03-01 |
div0 | fix bot weapon priority lists of full length |
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2009-03-01 |
div0 | nex shot org |
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2009-03-01 |
m0rfar | [ 2650477 ] Old Flag Models Untextured |
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2009-03-01 |
div0 | cl_bob 0.01 |
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2009-02-28 |
div0 | new loading.tga |
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2009-02-28 |
div0 | fix some overlong text |
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2009-02-28 |
div0 | update the default values for the weapon priority cvars... |
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2009-02-28 |
div0 | new conback.tga by FruitieX |
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2009-02-28 |
m0rfar | At least make radiant open the main electro skin. It... |
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2009-02-28 |
m0rfar | synced the default maplist (excluded turret_test) |
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2009-02-28 |
m0rfar | Synced shaderlist.txt |
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2009-02-28 |
m0rfar | Correctly credit Sev |
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2009-02-27 |
mand1nga | Slightly better dangers detection |
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2009-02-27 |
div0 | more teamplay fixes |
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2009-02-27 |
div0 | slightly better behaviour on "color 14 14; connect... |
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2009-02-27 |
div0 | lots of teamplay cleanups, should fix "color 3 3; cmd... |
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2009-02-27 |
div0 | fix some warning prints |
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2009-02-27 |
div0 | fix race columns |
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2009-02-27 |
div0 | enable TC by default (thanks to morphed it's required... |
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2009-02-27 |
div0 | func_breakable needs no suport for anglesjitter etc... |
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2009-02-27 |
div0 | mark spectators as -666 if using fullstatus :P |
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2009-02-27 |
div0 | remove the team number from the fullstatus |
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2009-02-27 |
div0 | support g_full_getstatus_response by menu QC |
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2009-02-27 |
div0 | anglejitter etc.: only touch the float fields when... |
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2009-02-27 |
div0 | try to fix exit decal of ballistic bullets |
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2009-02-27 |
avirox | - Allow func_breakable to use .anglesjitter (and anglej... |
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2009-02-27 |
avirox | - When no origin brush is present, spawn the .mdl_dead... |
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2009-02-27 |
mand1nga | Slightly better bot aiming |
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2009-02-26 |
m0rfar | removed the "could not load texture "null"" message... |
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2009-02-26 |
mand1nga | Bots: Explained some bots cvars. |
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2009-02-26 |
m0rfar | a typo |
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2009-02-26 |
m0rfar | Changed the "See help..." messages to "See 'vhelp'... |
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2009-02-26 |
m0rfar | Fixed rocket ammo by ai. It's straight and touches... |
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2009-02-26 |
div0 | also add "anglejitter" for convenience |
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2009-02-26 |
div0 | remove "cat" completion |
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2009-02-26 |
div0 | add one more example to anglesjitter explanation |
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2009-02-26 |
div0 | add the new entity keys |
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2009-02-26 |
div0 | work around fteqcc bug |
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2009-02-26 |
div0 | fix missing files in last commit |
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2009-02-26 |
div0 | while we're at it: allow filtering entities by gametype... |
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2009-02-26 |
div0 | support originjitter/anglesjitter for ALL entities |
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2009-02-25 |
div0 | unrotate the model (still floating in air) |
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2009-02-25 |
div0 | make the correction angle more exact |
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2009-02-25 |
div0 | fix the stupid alignment of the rockets pickup. MAPPER... |
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