2009-03-02 |
mand1nga | Now bots can not see invisible players on minsta |
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2009-03-02 |
div0 | slightly less pixelated border of the LOADING text |
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2009-03-01 |
mand1nga | Bots: Escape from jump pads :D |
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2009-03-01 |
div0 | fix bot weapon priority lists of full length |
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2009-03-01 |
div0 | nex shot org |
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2009-03-01 |
m0rfar | [ 2650477 ] Old Flag Models Untextured |
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2009-03-01 |
div0 | cl_bob 0.01 |
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2009-02-28 |
div0 | new loading.tga |
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2009-02-28 |
div0 | fix some overlong text |
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2009-02-28 |
div0 | update the default values for the weapon priority cvars... |
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2009-02-28 |
div0 | new conback.tga by FruitieX |
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2009-02-28 |
m0rfar | At least make radiant open the main electro skin. It... |
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2009-02-28 |
m0rfar | synced the default maplist (excluded turret_test) |
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2009-02-28 |
m0rfar | Synced shaderlist.txt |
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2009-02-28 |
m0rfar | Correctly credit Sev |
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2009-02-27 |
mand1nga | Slightly better dangers detection |
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2009-02-27 |
div0 | more teamplay fixes |
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2009-02-27 |
div0 | slightly better behaviour on "color 14 14; connect... |
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2009-02-27 |
div0 | lots of teamplay cleanups, should fix "color 3 3; cmd... |
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2009-02-27 |
div0 | fix some warning prints |
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2009-02-27 |
div0 | fix race columns |
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2009-02-27 |
div0 | enable TC by default (thanks to morphed it's required... |
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2009-02-27 |
div0 | func_breakable needs no suport for anglesjitter etc... |
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2009-02-27 |
div0 | mark spectators as -666 if using fullstatus :P |
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2009-02-27 |
div0 | remove the team number from the fullstatus |
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2009-02-27 |
div0 | support g_full_getstatus_response by menu QC |
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2009-02-27 |
div0 | anglejitter etc.: only touch the float fields when... |
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2009-02-27 |
div0 | try to fix exit decal of ballistic bullets |
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2009-02-27 |
avirox | - Allow func_breakable to use .anglesjitter (and anglej... |
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2009-02-27 |
avirox | - When no origin brush is present, spawn the .mdl_dead... |
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2009-02-27 |
mand1nga | Slightly better bot aiming |
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2009-02-26 |
m0rfar | removed the "could not load texture "null"" message... |
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2009-02-26 |
mand1nga | Bots: Explained some bots cvars. |
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2009-02-26 |
m0rfar | a typo |
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2009-02-26 |
m0rfar | Changed the "See help..." messages to "See 'vhelp'... |
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2009-02-26 |
m0rfar | Fixed rocket ammo by ai. It's straight and touches... |
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2009-02-26 |
div0 | also add "anglejitter" for convenience |
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2009-02-26 |
div0 | remove "cat" completion |
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2009-02-26 |
div0 | add one more example to anglesjitter explanation |
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2009-02-26 |
div0 | add the new entity keys |
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2009-02-26 |
div0 | work around fteqcc bug |
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2009-02-26 |
div0 | fix missing files in last commit |
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2009-02-26 |
div0 | while we're at it: allow filtering entities by gametype... |
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2009-02-26 |
div0 | support originjitter/anglesjitter for ALL entities |
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2009-02-25 |
div0 | unrotate the model (still floating in air) |
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2009-02-25 |
div0 | make the correction angle more exact |
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2009-02-25 |
div0 | fix the stupid alignment of the rockets pickup. MAPPER... |
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2009-02-25 |
avirox | - Oops! Fixed compiler error |
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2009-02-25 |
div0 | fix sv_cheats 1 and hook ammo usage |
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2009-02-25 |
avirox | - .mdl_dead would work best with an origin, but it... |
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2009-02-25 |
avirox | - func_breakable_look_destroyed: Don't set SOLID_BSP... |
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2009-02-25 |
div0 | not health < 1, but health <= 0 |
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2009-02-25 |
div0 | change g_maplist_mostrecent_count behaviour to insert... |
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2009-02-25 |
avirox | - Breakables should be destroyed when health == 0,... |
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2009-02-25 |
div0 | fix crash with sv_spectate 0 in team games |
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2009-02-25 |
div0 | fix skyway by using current q3map2 |
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2009-02-25 |
div0 | remove assault entities in non-assault games |
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2009-02-25 |
esteel | all the server files are in Nexuiz/server now.. the... |
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2009-02-24 |
div0 | add a missing image to the menu skins (fixes notexture... |
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2009-02-24 |
m0rfar | ooops. I forgot the shader file for the dom points... |
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2009-02-24 |
div0 | remove a slipped-in debug print |
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2009-02-24 |
div0 | fix nixnex :( |
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2009-02-24 |
div0 | couldn't use that one :P |
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2009-02-24 |
div0 | try to fix mutator list |
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2009-02-24 |
div0 | minstanex animtime 0.3 |
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2009-02-24 |
m0rfar | author typo |
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2009-02-24 |
div0 | fix cl_teamradar_foreground_alpha (the blendfunc it... |
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2009-02-24 |
morphed | nexgun 0.7 anim |
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2009-02-24 |
div0 | back to previous nex zym |
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2009-02-24 |
div0 | new radarmap images by Roffnan |
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2009-02-24 |
div0 | fix shotorg adjuster |
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2009-02-24 |
esteel | added several new cvar explainations, changed some... |
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2009-02-24 |
div0 | updated changes list |
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2009-02-24 |
div0 | fix a warning, and g_grappling_hook now gives initial... |
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2009-02-24 |
div0 | per-weaon crosshair changes |
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2009-02-24 |
morphed | camping rifle textures (it lacks original torus texture... |
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2009-02-24 |
div0 | prevent a "modify free entity" warning in the porto |
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2009-02-24 |
m0rfar | dom point sources |
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2009-02-23 |
m0rfar | New dom points by ai |
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2009-02-23 |
morphed | fix for shotgun and uzi for WFRAME_FIRE2 |
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2009-02-23 |
div0 | WFRAME_FIRE2 |
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2009-02-23 |
morphed | lots of weapon content changes, new models, new animati... |
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2009-02-23 |
div0 | larger animtimes for nex and minstanex to match the... |
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2009-02-23 |
esteel | added sv_vote_stop, the amount of time till one can... |
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2009-02-23 |
morphed | lots of weapon content changes, new models, new animati... |
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2009-02-23 |
morphed | lots of weapon content changes, new models, new animati... |
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2009-02-23 |
morphed | lots of weapon content changes, new models, new animati... |
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2009-02-23 |
div0 | fix some remaining bugs in the server sh files |
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2009-02-23 |
div0 | besides it being for macs, it aoppears to need unix... |
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2009-02-22 |
mand1nga | Bots: Check for dangers when running |
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2009-02-22 |
div0 | make also CTF skin cvar'red |
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2009-02-22 |
div0 | make it support the latest change |
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2009-02-22 |
div0 | new cvar check values |
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2009-02-22 |
div0 | also write a record marker for CTF (so one can extract... |
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2009-02-21 |
mand1nga | Replaced magic numbers with BOT_PICKUP_RATING_* "consta... |
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2009-02-21 |
mand1nga | Bots: Added bunny-hopping support :) |
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2009-02-20 |
div0 | fix cfgs |
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2009-02-20 |
div0 | a 50 armor |
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2009-02-20 |
div0 | g_ctf_flag_mdl_red |
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2009-02-20 |
div0 | nex beam stuff by green |
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next |