2009-03-22 |
mand1nga | Fix for bot_aim() suggested by Qantourisc, makes this... |
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2009-03-22 |
tzork | fixed a ent leak. |
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2009-03-22 |
tzork | Testmap for a* + walkers. |
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2009-03-22 |
tzork | updated turrets cfg. |
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2009-03-22 |
tzork | Massive turrets updates. |
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2009-03-22 |
tzork | pathlib changed to use with AStar. |
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2009-03-21 |
div0 | DP_QC_GETTIME, sv_cmd time |
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2009-03-21 |
div0 | make gettaginfo_relative_ent invisible :( |
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2009-03-21 |
div0 | minstagib: play hit sound for shidl hits again |
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2009-03-21 |
mand1nga | Replaced water levels with meaningful constants |
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2009-03-20 |
div0 | easy cel shading: q3map2 ... -bsp -celshader cel/black_... |
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2009-03-20 |
div0 | add lots of useful color tga files |
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2009-03-20 |
div0 | make version image versionless for the time being ... |
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2009-03-20 |
div0 | use the walk movetype instead, hope it's better |
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2009-03-20 |
div0 | clear onground while dragging |
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2009-03-20 |
div0 | dragging: that bounce is annoying :P |
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2009-03-20 |
div0 | don't change angles of submodel |
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2009-03-20 |
div0 | fix spawning from spectator mode (no longer cause a... |
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2009-03-20 |
div0 | use the same tag scale workaround for misc_follow attaching |
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2009-03-20 |
div0 | prevent bugs with dragging a player while he dies |
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2009-03-20 |
div0 | entity dragging: make it more gravity gun-like |
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2009-03-20 |
div0 | document this change |
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2009-03-20 |
div0 | target_spawn: allow cloning from other ents |
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2009-03-19 |
div0 | actualyl, let's not reset FL_ONGROUND after dragging... |
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2009-03-19 |
div0 | let stuff unset onground after being dragged |
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2009-03-19 |
div0 | block movetype while dragging |
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2009-03-19 |
div0 | weapon system: fix "" errors |
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2009-03-19 |
div0 | make turrets work again |
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2009-03-19 |
div0 | drag cursor: start at the 32 grid |
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2009-03-19 |
div0 | drag cursor: don't overshoot when moving back |
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2009-03-19 |
div0 | some drag cursor improvements :P |
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2009-03-19 |
div0 | make misc_follow able to set up attachments (so you... |
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2009-03-18 |
div0 | sv_pogostick 1 (it's harmless, it can do nothing you... |
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2009-03-18 |
div0 | typo fix, and some StartFrame speedup |
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2009-03-18 |
div0 | UpdateSelectedPlayer: use PVS to optimize |
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2009-03-18 |
div0 | merge entities.def (ZQ_PAUSE) |
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2009-03-18 |
div0 | use checkpvs() for bot waypointing |
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2009-03-18 |
div0 | netradiant r222 |
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2009-03-17 |
div0 | SET nexversion=2.5 |
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2009-03-17 |
div0 | NetRadiant now exists, so we no longer need this |
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2009-03-17 |
div0 | new jumppad code - working so it's used now |
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2009-03-17 |
div0 | call aft more often :P |
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2009-03-17 |
div0 | experimental new jumppad handling code, probably buggy... |
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2009-03-17 |
div0 | mention gl_picmip |
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2009-03-17 |
div0 | add weapon images to the docs |
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2009-03-17 |
div0 | fix the D < 0 case |
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2009-03-17 |
div0 | add a function solve_quadratic, and make newton project... |
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2009-03-17 |
div0 | fix some serious csqcprojectile bugs (regarding collisi... |
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2009-03-16 |
div0 | remove two outdated files from docs |
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2009-03-16 |
div0 | better shot origin handling, documented currently allow... |
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2009-03-16 |
div0 | simpler muzzle flash handling |
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2009-03-16 |
div0 | remove unused (w_*.zym for the models that weren't... |
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2009-03-16 |
div0 | fix typo |
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2009-03-16 |
div0 | in weapon arena, spawn powerups and health and armor... |
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2009-03-16 |
div0 | don't inherit dlight causing effects to the first perso... |
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2009-03-16 |
div0 | cleanup: remove code to load w_*.zym weapon models; |
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2009-03-15 |
motorsep | h_ weapons source files |
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2009-03-15 |
div0 | no longer need w_*.zym |
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2009-03-15 |
div0 | add warning for minstanex |
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2009-03-15 |
mand1nga | Narrow the search for nearest waypoints to no more... |
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2009-03-15 |
div0 | CR reload time := 2 (for the new anim) |
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2009-03-15 |
motorsep | Shotgun moved forward a bit |
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2009-03-15 |
div0 | fix some precaches |
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2009-03-15 |
div0 | fix some casings |
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2009-03-15 |
motorsep | Grenademodel centered, Hagar lowered, Minstanex raised. |
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2009-03-15 |
esteel | added all the new weapon models to the compatpack |
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2009-03-15 |
div0 | handle casings using the "shell" tag; make them go... |
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2009-03-15 |
div0 | fix seeker shotorg |
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2009-03-15 |
div0 | improve shotgun and shootfromcenter |
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2009-03-15 |
motorsep | Source files (blends and md5s) for h_ weapons |
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2009-03-15 |
motorsep | update animation for certain weapons to make it more... |
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2009-03-15 |
mand1nga | Fixed bug in the routing to alternative goals. Don... |
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2009-03-15 |
lordhavoc | added motorsep to Thanks list |
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2009-03-15 |
motorsep | the rest of the weapons' hands |
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2009-03-14 |
motorsep | Porto and RL hands |
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2009-03-14 |
motorsep | Nex hand |
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2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165... |
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2009-03-14 |
motorsep | Laser hand |
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2009-03-14 |
div0 | fix hook origin |
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2009-03-14 |
motorsep | Hookgun hand |
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2009-03-14 |
mand1nga | Fixed typo in last commit |
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2009-03-14 |
motorsep | HLAC hand |
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2009-03-14 |
mand1nga | Search for nearest waypoints more progressively. This... |
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2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6158... |
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2009-03-14 |
div0 | bugfix for basement (some texture alignment, and brush... |
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2009-03-14 |
motorsep | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6156... |
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2009-03-14 |
div0 | fix texture path in v_hagar |
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2009-03-14 |
motorsep | GL hand updated |
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2009-03-14 |
div0 | display "sv_cmd gettaginfo" more accurately |
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2009-03-14 |
motorsep | new v_hagar.md3 |
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2009-03-14 |
motorsep | updated GL hand |
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2009-03-14 |
motorsep | GL hand |
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2009-03-14 |
motorsep | Electro hand |
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2009-03-14 |
motorsep | Crylink hand |
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2009-03-14 |
div0 | tiny cleanup for the shot origin stuff |
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2009-03-14 |
div0 | fix loading of the zyms |
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2009-03-14 |
lordhavoc | added support for models/weapons/h_name.zym models |
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2009-03-14 |
div0 | more robustness for weapon animation (should fix the... |
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2009-03-14 |
div0 | document breakage of func_illusionary |
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2009-03-13 |
div0 | do the same as last commit, but don't rely on the funct... |
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