2009-05-30 |
div0 | use new engine builtin isdemo() |
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2009-05-30 |
div0 | now REALLY prevent revenge from the grave |
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2009-05-30 |
mand1nga | Updated item_pickup effect by -z- |
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2009-05-30 |
m0rfar | merge entities.def |
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2009-05-30 |
div0 | scale down textures again :( |
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2009-05-30 |
div0 | add missing texs |
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2009-05-30 |
div0 | compat pack builder |
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2009-05-30 |
div0 | bring back old GL edge damage |
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2009-05-30 |
div0 | RL damage: 120 to 100 |
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2009-05-30 |
div0 | rocket guide rate is 90 again, 90 was best |
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2009-05-30 |
div0 | rocket guiding: no revenge from the grave |
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2009-05-30 |
div0 | weaker rocket guidance, 120 deg/sec is really too much... |
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2009-05-30 |
mrbougo | items that aren't picked up should not spawn particles... |
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2009-05-30 |
div0 | fix mixed dos/unix linefeeds before I do actual changes... |
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2009-05-30 |
mand1nga | Minor cleanup |
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2009-05-30 |
mand1nga | CTF flag glow trails imported from Spidflisk by -z- |
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2009-05-30 |
mand1nga | Fix warning |
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2009-05-29 |
mrbougo | weapon cvars checksum updated |
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2009-05-29 |
mrbougo | More tweaks to the blood color, simulate te_bloodshower... |
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2009-05-29 |
div0 | missing in last patch |
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2009-05-29 |
div0 | adv server settings |
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2009-05-29 |
div0 | #101 |
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2009-05-29 |
div0 | bgmscript: < means angular movement |
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2009-05-29 |
div0 | prevent guiding for the first 0.15s after firing rocket... |
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2009-05-29 |
div0 | nex damage down to 110, so 150 + megahealth gives you... |
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2009-05-29 |
div0 | As per lordhavoc's suggestion, all rockets are guided... |
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2009-05-29 |
div0 | fix grenade launcher through floor |
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2009-05-29 |
mand1nga | Minor fix |
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2009-05-29 |
mand1nga | New cvar checksum |
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2009-05-29 |
mand1nga | New file based configuration for bots by Taoki |
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2009-05-28 |
div0 | item pickup effect |
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2009-05-28 |
div0 | fix cl_cmd help |
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2009-05-27 |
div0 | - move RandomSelection to misc/ |
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2009-05-27 |
div0 | keep shot origins outside walls (maybe fixes a bug... |
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2009-05-26 |
greenmarine | fixed bug in the score-area of the HUD (showing your... |
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2009-05-26 |
mrbougo | make human blood brighter, fix typo. one problem left... |
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2009-05-26 |
mrbougo | new gib types: alien and robot_shiny, and blood types... |
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2009-05-26 |
mrbougo | make the door entities stop their movement on reset |
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2009-05-26 |
mrbougo | reset trigger_multiple correctly: don't assume they... |
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2009-05-25 |
div0 | nexuiz-map-compiler: add option -order vis,light,minimap |
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2009-05-25 |
div0 | same rcon change |
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2009-05-25 |
div0 | srcon: compatible protocol change |
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2009-05-24 |
div0 | fix some more bad stuff in new onslaught code |
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2009-05-24 |
div0 | fix major breakage in onslaught code (e.g. map reset... |
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2009-05-24 |
div0 | include game_starttime in respawn time calc |
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2009-05-24 |
div0 | replace all TGAs here by TGAs written by ppmtotga ... |
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2009-05-23 |
div0 | sorry for breaking strength and basement. Reverted. |
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2009-05-23 |
div0 | mapinfo: do an explicit heapsort for the mapinfo list... |
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2009-05-23 |
mrbougo | entities.def: func_button accepts multiple targets too |
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2009-05-23 |
mand1nga | Patch for more visible pressed keys (cl_showpressedkeys... |
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2009-05-22 |
mand1nga | Fix compiler warnings |
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2009-05-22 |
div0 | add sound/weapons/weaponpickup.ogg and particles/partic... |
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2009-05-22 |
div0 | clarify welcome message handling in campaign |
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2009-05-22 |
div0 | add a g_tdm_teams_override cvar similar to g_keyhunt_te... |
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2009-05-22 |
mand1nga | Pimp Onslaught code :) |
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2009-05-21 |
m0rfar | Dom point tweaks. Removed a lot and moved some. |
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2009-05-21 |
morphed | forgotten onslaught code found in shaolin temple |
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2009-05-20 |
morphed | pimp my onslaught, various changes to our favorite... |
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2009-05-20 |
mand1nga | Fix typo |
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2009-05-20 |
div0 | new supercontents flags: BOTCLIP (matching Q3's botclip... |
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2009-05-18 |
mand1nga | Updated sound by morphed |
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2009-05-18 |
mand1nga | New generator explosion for Onslaught |
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2009-05-18 |
mand1nga | Updated ons effects by //\//\0rph3d |
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2009-05-18 |
mand1nga | Shockwave sound by m0rphed |
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2009-05-18 |
morphed | onslaught sfx assets |
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2009-05-17 |
div0 | now the trolls have done it. An official "mute" and... |
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2009-05-16 |
div0 | don't ask me why - put the condition back. maybe a... |
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2009-05-16 |
div0 | print which item you picked up if you pick up jetpack... |
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2009-05-16 |
div0 | I have no idea why this logic needs inverting, but... |
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2009-05-16 |
div0 | forbid LOD models if ALLOW_VARIABLE_LOD is set |
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2009-05-15 |
mrbougo | someone forgot to merge the entities |
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2009-05-14 |
div0 | make maxplayers at least bot_number+1 |
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2009-05-14 |
div0 | print pure check details to IRC |
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2009-05-13 |
div0 | fix compat pack building |
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2009-05-13 |
div0 | turn off intermission cdtrack to fix #214 |
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2009-05-12 |
morphed | new generator model, with damage models and small code... |
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2009-05-12 |
div0 | debrisskin parameter to func_breakable |
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2009-05-12 |
div0 | make these pics poweroftwo while I'm at it |
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2009-05-12 |
div0 | updated xcf |
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2009-05-12 |
div0 | make strength/invincible countdown look better with... |
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2009-05-12 |
div0 | new strength/invincible images |
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2009-05-12 |
div0 | new strength/invincible images |
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2009-05-12 |
tzork | gfx/colors/*.tga brokenness partially fixed. |
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2009-05-12 |
div0 | fix typos in hudselector 2 |
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2009-05-12 |
div0 | the "noobhud": a HUD that does not show armor and healt... |
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2009-05-12 |
div0 | items: randomize initial spawn of powerups fully |
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2009-05-12 |
div0 | compat pack missed a file |
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2009-05-12 |
div0 | also implement errx |
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2009-05-12 |
div0 | remove <err.h> dependency to make it compile on stupid... |
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2009-05-12 |
div0 | fix team radar pings |
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2009-05-12 |
div0 | fix respawn display of teamed items |
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2009-05-12 |
div0 | use grey for jetpack, not orange |
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2009-05-12 |
div0 | new compat pack :P |
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2009-05-12 |
div0 | fix shield sprite |
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2009-05-12 |
div0 | cvar check :P |
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2009-05-12 |
div0 | testing: |
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2009-05-11 |
div0 | hooked: less ammo (so you can always hook twice with... |
commit | commitdiff | tree |
2009-05-11 |
div0 | fix stupid typo in HUD score defintiion |
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2009-05-11 |
div0 | hook now takes fuel |
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2009-05-11 |
div0 | hit plots: also print weapon number |
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next |