2006-03-23 |
lordhavoc | remove items if they hit NODROP (death pit) or NOIMPACT... |
commit | commitdiff | tree |
2006-03-22 |
kadaverjack | maplist index is now determined dynamically, g_maplist_... |
commit | commitdiff | tree |
2006-03-22 |
savagex | bump/gloss for evil8_wall (thank you, Morphed) |
commit | commitdiff | tree |
2006-03-22 |
savagex | new bump- and glossmap for the healthpack |
commit | commitdiff | tree |
2006-03-22 |
lordhavoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
commit | commitdiff | tree |
2006-03-22 |
kadaverjack | sv_autoscreenshot option to force screenshot at match... |
commit | commitdiff | tree |
2006-03-21 |
kadaverjack | fixed bug with exterior weapon model if all g_start_wea... |
commit | commitdiff | tree |
2006-03-21 |
kadaverjack | new sounds for grenade bounce and rocket alt-fire and... |
commit | commitdiff | tree |
2006-03-21 |
kadaverjack | "vcall (map|chmap)" checks now if a map exists and... |
commit | commitdiff | tree |
2006-03-20 |
savagex | bump version to 1.5.1 RC3 - I didn't touch gameversion... |
commit | commitdiff | tree |
2006-03-18 |
savagex | bumpmaps for evil1_grates by Morphed |
commit | commitdiff | tree |
2006-03-18 |
savagex | bumpmaps for evil1_floors from Morphed |
commit | commitdiff | tree |
2006-03-18 |
kadaverjack | players now keep their speed (not optimal: they should... |
commit | commitdiff | tree |
2006-03-17 |
savagex | updated nexdm01 to e.g. fix a bit of z-fighting |
commit | commitdiff | tree |
2006-03-16 |
kadaverjack | weapon stay option and health regenerates to 100 now |
commit | commitdiff | tree |
2006-03-16 |
savagex | add shaderlist for q3map2 |
commit | commitdiff | tree |
2006-03-16 |
kadaverjack | - fixed typo in video modes |
commit | commitdiff | tree |
2006-03-15 |
sajt | Stuff now shoots out of what appears to be the actual... |
commit | commitdiff | tree |
2006-03-14 |
kadaverjack | added gfx/num_minus.tga (mainly to reduce a warning... |
commit | commitdiff | tree |
2006-03-14 |
kadaverjack | more starting ammo in LMS and fixed infinite loop in... |
commit | commitdiff | tree |
2006-03-13 |
kadaverjack | g_balance_grapplehook_stretch default is now 300 to... |
commit | commitdiff | tree |
2006-03-11 |
savagex | bump version to 1.5.1 RC2 (for next RC release) |
commit | commitdiff | tree |
2006-03-11 |
kadaverjack | div0's new grappling hook physics (with cfgs to en... |
commit | commitdiff | tree |
2006-03-11 |
lordhavoc | halved air acceleration, this reduces the insane bunnyh... |
commit | commitdiff | tree |
2006-03-11 |
black | Fix a bug in MessageBox (before it always selected... |
commit | commitdiff | tree |
2006-03-11 |
savagex | introduce gameversion numbering schemes with release... |
commit | commitdiff | tree |
2006-03-11 |
lordhavoc | div0's anti-player patch, this puts up a notice suggest... |
commit | commitdiff | tree |
2006-03-10 |
lordhavoc | modified grenades to have no size (like electro balls... |
commit | commitdiff | tree |
2006-03-10 |
lordhavoc | electro secondary shots are now point size, so they... |
commit | commitdiff | tree |
2006-03-10 |
kadaverjack | raise items a bit higher on mapstart, that fixes missin... |
commit | commitdiff | tree |
2006-03-10 |
kadaverjack | - minplayers doesn't spawn bots on empty servers anymore |
commit | commitdiff | tree |
2006-03-10 |
lordhavoc | added sv_jumpstep 1 to default.cfg, this is already... |
commit | commitdiff | tree |
2006-03-09 |
kadaverjack | raised armor shards on nexdm12 so they don't fall throu... |
commit | commitdiff | tree |
2006-03-08 |
kadaverjack | - updated gtkradiant info in FAQ |
commit | commitdiff | tree |
2006-03-08 |
kadaverjack | i hope buttons can now be triggered by touch. i have... |
commit | commitdiff | tree |
2006-03-08 |
lordhavoc | make gibs survive a lot more damage |
commit | commitdiff | tree |
2006-03-08 |
lordhavoc | changed setorigin lines to spawn items one unit higher... |
commit | commitdiff | tree |
2006-03-07 |
kadaverjack | updated/"recompiled" FAQ |
commit | commitdiff | tree |
2006-03-07 |
lordhavoc | don't apply friction while bunnyhopping, this cures... |
commit | commitdiff | tree |
2006-03-05 |
kadaverjack | - print welcome message with g_lms or sv_spectate 0 |
commit | commitdiff | tree |
2006-03-05 |
kadaverjack | fixed gameversion check with g_lms & sv_spectate 0... |
commit | commitdiff | tree |
2006-03-03 |
kadaverjack | resized invincible texture to 1x1 |
commit | commitdiff | tree |
2006-03-03 |
kadaverjack | fix for previous printstats patch (strings were messed... |
commit | commitdiff | tree |
2006-03-03 |
kadaverjack | - resized strength texture to 1x1 pixel (512x512 for... |
commit | commitdiff | tree |
2006-02-28 |
lordhavoc | use gameversion instead of g_nexuizversion_major, this... |
commit | commitdiff | tree |
2006-02-28 |
lordhavoc | fix bug in mediumping (it filtered by protocol instead... |
commit | commitdiff | tree |
2006-02-28 |
lordhavoc | added a commented out lightning gun test in crylink... |
commit | commitdiff | tree |
2006-02-28 |
lordhavoc | added new cvars to reduce the amount of GAME_NEXUIZ... |
commit | commitdiff | tree |
2006-02-27 |
kadaverjack | new cvar "minplayers" (fills the server with bots if... |
commit | commitdiff | tree |
2006-02-26 |
m0rfar | - Fixed map names in nexdm12.ent and nexdm16.ent |
commit | commitdiff | tree |
2006-02-24 |
esteel | corrected norecoil menu entry / changed cvars to say... |
commit | commitdiff | tree |
2006-02-24 |
strahlemann | fixed spawnpoint-angles on nexdm08 |
commit | commitdiff | tree |
2006-02-22 |
kadaverjack | made all mapcfg files end with newline character to... |
commit | commitdiff | tree |
2006-02-22 |
urre | Someone forgot to reset self after assigning it for... |
commit | commitdiff | tree |
2006-02-22 |
urre | Fixed something that would potentially (and quite proba... |
commit | commitdiff | tree |
2006-02-22 |
lordhavoc | fix primary fire shots to use the proper cvar name... |
commit | commitdiff | tree |
2006-02-22 |
lordhavoc | fixed weapon firing animations to use check2 functions... |
commit | commitdiff | tree |
2006-02-21 |
savagex | don't precache unused (high-poly) gibs |
commit | commitdiff | tree |
2006-02-21 |
savagex | replace the horribly-high-poly gibs with low poly ones |
commit | commitdiff | tree |
2006-02-21 |
savagex | insert low-poly gibs from OpenQuartz |
commit | commitdiff | tree |
2006-02-21 |
savagex | remove leaked gibs |
commit | commitdiff | tree |
2006-02-21 |
savagex | credit for OpenQuartz gibs |
commit | commitdiff | tree |
2006-02-21 |
savagex | replace chunk.mdl with something from OpenQuartz |
commit | commitdiff | tree |
2006-02-20 |
savagex | minimum particle quality 0.1 |
commit | commitdiff | tree |
2006-02-20 |
lordhavoc | added g_norecoil cvar (and put it in menu), the code... |
commit | commitdiff | tree |
2006-02-20 |
lordhavoc | heavily modified urrebot aiming code, and migrated... |
commit | commitdiff | tree |
2006-02-20 |
lordhavoc | redesigned spawn point selection, MUCH better now,... |
commit | commitdiff | tree |
2006-02-20 |
lordhavoc | fixed shotgun secondary fire to use the secondary attac... |
commit | commitdiff | tree |
2006-02-20 |
lordhavoc | fix lms_nexcheck and lms_traveled_distance declarations... |
commit | commitdiff | tree |
2006-02-20 |
urre | Attempt to fix the NAN velocity problem with Urrebots |
commit | commitdiff | tree |
2006-02-20 |
kadaverjack | - added wisellama's advanced bash script (nexuiz-linux... |
commit | commitdiff | tree |
2006-02-19 |
savagex | change crylink color back to white (boring but still... |
commit | commitdiff | tree |
2006-02-19 |
kadaverjack | fixed transparent exterior weaponmodel in minstagib |
commit | commitdiff | tree |
2006-02-19 |
kadaverjack | - removed lms_nexdm14 from mapcycle (to many camping... |
commit | commitdiff | tree |
2006-02-19 |
esteel | corrected a few keys and added ready to menu |
commit | commitdiff | tree |
2006-02-19 |
savagex | re-included Urre's changes (don't load navnodes when... |
commit | commitdiff | tree |
2006-02-19 |
strahlemann | removed the camp-spot behind a wall on nexdm13 |
commit | commitdiff | tree |
2006-02-19 |
savagex | reverted Urre's changes (avoid loading navnodes when... |
commit | commitdiff | tree |
2006-02-19 |
kadaverjack | some more keys in options->controls and squished some... |
commit | commitdiff | tree |
2006-02-18 |
kadaverjack | fixed tilted view in spectator mode with csqc and readd... |
commit | commitdiff | tree |
2006-02-18 |
esteel | removed the team-color aliases. they changed the users... |
commit | commitdiff | tree |
2006-02-18 |
lordhavoc | added impulse 19 cheat impulse (print surface info... |
commit | commitdiff | tree |
2006-02-18 |
kadaverjack | tilt a dead player's view manually since v_deathtilt... |
commit | commitdiff | tree |
2006-02-18 |
kadaverjack | - all rocket launcher models are using the same texture... |
commit | commitdiff | tree |
2006-02-17 |
kadaverjack | fixed RL weaponswitch (it switches now when ammo is... |
commit | commitdiff | tree |
2006-02-17 |
kadaverjack | fixed hagar fire animation |
commit | commitdiff | tree |
2006-02-17 |
kadaverjack | fixed bug with minstagib & cl_weaponswitch 0 and optimi... |
commit | commitdiff | tree |
2006-02-17 |
savagex | Ruins of Slaughter - mapname with spaces |
commit | commitdiff | tree |
2006-02-17 |
savagex | push welcome-message down a bit to have place for the... |
commit | commitdiff | tree |
2006-02-17 |
lordhavoc | fixed blood spawning at wrong location (location of... |
commit | commitdiff | tree |
2006-02-17 |
lordhavoc | added g_spawnshieldtime and g_midair_shieldtime to... |
commit | commitdiff | tree |
2006-02-17 |
lordhavoc | added .float spawnshieldtime which is used to grant... |
commit | commitdiff | tree |
2006-02-17 |
lordhavoc | optimized footstep check (now uses nested if's instead... |
commit | commitdiff | tree |
2006-02-17 |
savagex | slight update to server version message |
commit | commitdiff | tree |
2006-02-17 |
savagex | cl_particles_quality is 0.5 by default now (1.0 can... |
commit | commitdiff | tree |
2006-02-17 |
lordhavoc | disable prediction on spectators, by making them have... |
commit | commitdiff | tree |
2006-02-17 |
lordhavoc | use self.crouch instead of self.button5 in physics... |
commit | commitdiff | tree |
2006-02-17 |
lordhavoc | added mortar back to nexdm11.ent and *_nexdm11.txt... |
commit | commitdiff | tree |
2006-02-17 |
lordhavoc | fixed a typo in the grenade launcher primary ammo cvar... |
commit | commitdiff | tree |
2006-02-17 |
kadaverjack | - return flag when it's in trigger_hurt |
commit | commitdiff | tree |
next |