2007-05-20 |
savagex | nothing to see here |
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2007-05-20 |
savagex | document some stuff in assault.qc |
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2007-05-20 |
savagex | adding trigger_relay to entities.def |
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2007-05-20 |
div0 | move map voting to CheckRules_World, let's see if it... |
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2007-05-20 |
savagex | only fire target_objective_decrease *once* |
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2007-05-20 |
savagex | = != == |
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2007-05-20 |
savagex | forcefields needs 20 fps to look good |
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2007-05-20 |
savagex | added func_assault_wall, which disappears once its... |
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2007-05-20 |
kadaverjack | removed sizeup/down binds |
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2007-05-20 |
savagex | add an animated texture for forcefields - intended... |
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2007-05-20 |
savagex | more gradual color codes for damage (instead just white... |
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2007-05-20 |
savagex | func_assault_destructible now show their damage with... |
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2007-05-20 |
savagex | add assault to teamplay logic |
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2007-05-20 |
savagex | when a round ends (last objective fulfilled) all player... |
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2007-05-20 |
savagex | after assault round end: Respawn all clients, centerpri... |
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2007-05-20 |
savagex | new logic for func_assault_destructible (it doesn't... |
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2007-05-19 |
div0 | make the menu realtime dynamic light shadows work in... |
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2007-05-19 |
div0 | forbid game type changes by default |
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2007-05-19 |
div0 | oops, forgot to add this too |
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2007-05-19 |
div0 | added menu controls for g_maplist_votable and g_maplist... |
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2007-05-19 |
div0 | update server.cfg; enable random map selection by defau... |
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2007-05-19 |
savagex | target_objective_decrease only fires if activator.team... |
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2007-05-19 |
savagex | func_assault_destructible are only attackable by attack... |
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2007-05-19 |
savagex | some stuff for spawn point selection. |
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2007-05-19 |
div0 | brighter capture flash |
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2007-05-19 |
savagex | spawnpoint filter for assault only kicks in for targets... |
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2007-05-19 |
savagex | added spawn point selection code for assault. If spawnp... |
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2007-05-19 |
div0 | only allow game type changes by suggestions if g_maplis... |
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2007-05-19 |
div0 | draw capture effect in capturer team color, not in... |
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2007-05-19 |
div0 | damn fteqcc; this time: |
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2007-05-19 |
savagex | added target_assault_roundstart which is triggered... |
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2007-05-19 |
esteel | adjusted campaign skill based on playing and player... |
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2007-05-19 |
strahlemann | fixed a floating lamp on reslimed |
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2007-05-19 |
savagex | target_objective_decrease that are assigned to an active |
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2007-05-18 |
esteel | a new skin for the laser |
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2007-05-18 |
savagex | new: func_assault_destructible |
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2007-05-18 |
strahlemann | fixed 3 items, that were floating a bit too high |
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2007-05-18 |
esteel | you shall play reslimed in the campaign! |
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2007-05-18 |
esteel | removed slimepit from maplist, its replaced by reslimed |
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2007-05-18 |
strahlemann | moved *_slimepit.mapcfg to attic. Added new map reslime... |
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2007-05-18 |
savagex | target_objective_decrease is now only triggerable once... |
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2007-05-18 |
savagex | rename entities according to convention, introduce |
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2007-05-18 |
savagex | moved magic "this objective is inactive" value to const... |
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2007-05-18 |
savagex | my try at implementing a few assault basics. NOT WORKIN... |
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2007-05-18 |
div0 | fix keyhunt friendly fire exploit |
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2007-05-18 |
esteel | updated campaign for the new maps |
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2007-05-18 |
div0 | added waypoints on silvercity to make the bots move... |
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2007-05-17 |
div0 | menu: allow sensitivity up to 30 |
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2007-05-17 |
div0 | keyhunt: dlight effect for end of round (capture, lost... |
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2007-05-17 |
strahlemann | oops |
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2007-05-17 |
strahlemann | there is no spoon.... err i mean test.shader |
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2007-05-17 |
strahlemann | Added new slime and some fancy blinking stuff for slime... |
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2007-05-17 |
esteel | raised beginning bot skills as they were too weak after... |
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2007-05-17 |
esteel | team message 'dropped flag' had a wrong waypointsprites... |
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2007-05-17 |
div0 | slime should dissolve corpses too! |
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2007-05-17 |
div0 | reduced video settings cfgs to minimal set; low.cfg... |
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2007-05-16 |
div0 | fix unused stats feature |
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2007-05-16 |
div0 | remove some debug prints |
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2007-05-15 |
div0 | keyhunt collect sound should originate from player... |
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2007-05-15 |
esteel | the 'reset' in the player menu was pushed too far down |
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2007-05-15 |
lordhavoc | disabled bloom in normal.cfg for even more fps |
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2007-05-15 |
esteel | moved r_glsl into video menu and also added gl_vbo... |
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2007-05-15 |
lordhavoc | gibs are no longer considered creatures, and hence... |
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2007-05-14 |
div0 | interfere message now with team name |
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2007-05-14 |
div0 | disable the lava/slime dissolve sound for anything... |
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2007-05-13 |
esteel | give a nice little indication when a jumppad was activated |
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2007-05-13 |
m0rfar | picmip 10 in omg.cfg, because it uses r_showsurfaces... |
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2007-05-13 |
esteel | put picmip back to 2, that should be enough for all... |
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2007-05-13 |
esteel | removed gl_flashblend from default.cfg as its now in... |
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2007-05-13 |
m0rfar | gl_flashblend 0. Because r_corona 1 is basically the... |
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2007-05-12 |
div0 | fix bugs in map list editing commands |
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2007-05-12 |
div0 | hide error messages about menu_cmd and cl_gravity |
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2007-05-11 |
esteel | small typo.. it should be ultimate quality not ulimate |
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2007-05-11 |
m0rfar | Added texture and shader for "skip". It's used in final... |
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2007-05-11 |
m0rfar | Fixed 4 stuck player spawns on Dismal. |
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2007-05-11 |
m0rfar | Fixed 2 floating rocket ammos by moving them 1qu. |
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2007-05-11 |
esteel | also update r_picmipworld (from kadaverjack) |
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2007-05-11 |
div0 | fix typos in map txt file; sv_jumpvelocity |
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2007-05-11 |
div0 | g_balance_jumpvelocity -> sv_jumpheight |
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2007-05-11 |
m0rfar | Fixed 4 floating armor shards. ("spawnflags" "1") |
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2007-05-11 |
m0rfar | Fixed 2 floating cells. |
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2007-05-11 |
m0rfar | Fixed 4 floating items on Toxic by moving them 1qu. |
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2007-05-11 |
div0 | don't check classname when joining best team as it... |
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2007-05-09 |
savagex | cursor now shouldn't have a dark line above it (class... |
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2007-05-09 |
div0 | accidentally committed a half compiled basement. Revert. |
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2007-05-08 |
div0 | show amount of "saved" damage when god mode gets disabled; |
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2007-05-08 |
strahlemann | _bump and _gloss for a bunch of textures (2/2) |
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2007-05-08 |
strahlemann | _bump and _gloss for a bunch of textures (1/2) |
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2007-05-08 |
div0 | log carried keys as K in sv_eventlog frag output; updat... |
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2007-05-07 |
div0 | make keys brighter |
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2007-05-07 |
div0 | and now a cool icon by Morphed :) |
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2007-05-07 |
div0 | new key model by Morphed, for now a replacement sprite... |
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2007-05-07 |
m0rfar | Fixed 1 floating armor shard on Stormkeep |
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2007-05-07 |
savagex | fix floating rocket ammo and cell |
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2007-05-07 |
strahlemann | added 2 light shaders (made for slimepit_revisited) |
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2007-05-07 |
div0 | for now, added the preset cfgs to the video menu. Pleas... |
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2007-05-07 |
div0 | support for menu_cmd sync to reload all cvar objects... |
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2007-05-07 |
div0 | Diesel 1,139 EUR/l - seriously, recompiled dieselpower... |
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2007-05-06 |
m0rfar | Made spawn sound optional, on by default. The ladder... |
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2007-05-06 |
lordhavoc | edited high.cfg to use anisotropic filtering instead... |
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