From f46d2bdcf9dfc815e170d44a346aa69a0c8eea09 Mon Sep 17 00:00:00 2001 From: savagex Date: Sat, 3 Jun 2006 18:07:17 +0000 Subject: [PATCH] alter dsi glass shader to use a different texture (and to use proper blending instead of being additive) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1495 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/scripts/dsi.shader | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/data/scripts/dsi.shader b/data/scripts/dsi.shader index 1d49a393d..c79bbe64e 100644 --- a/data/scripts/dsi.shader +++ b/data/scripts/dsi.shader @@ -59,15 +59,15 @@ textures/dsi/weapspawn01 textures/dsi/dsiglass { - qer_editorimage textures/dsi/dsiglass.tga + qer_editorimage textures/dsi/dsiglass2.tga surfaceparm trans cull disable qer_trans 0.5 { - map textures/dsi/dsiglass.tga - blendfunc add - rgbGen identity + map textures/dsi/dsiglass2.tga + blendfunc blend + rgbGen vertex } } -- 2.39.2