From e1eb5b7594c3cd75276e7c9c58198c0688952d04 Mon Sep 17 00:00:00 2001 From: tomaz Date: Thu, 26 Aug 2004 08:43:02 +0000 Subject: [PATCH] 369 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4390 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index 96f8913a..6a80c13d 100644 --- a/todo +++ b/todo @@ -27,7 +27,6 @@ -d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx) -d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma) -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) --d darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie) -d dpmod: make grapple off-hand (joe hill) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) -f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) @@ -507,6 +506,7 @@ d darkplaces: figure out why quad is creating two coronas, one at player and one d darkplaces: finish new udp networking code (yummyluv) d darkplaces: finish the partial update support in protocol.[ch] and reduce packet size to 1k to fix NAT routers (yummyluv, Vermeulen, Elric) d darkplaces: fix "game speed" menu option, it's too far left (Tomaz) +d darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie) d darkplaces: fix 2D attenuation texturing which is all black d darkplaces: fix PF_substring's mishandling of the end variable (Fuh) d darkplaces: fix Short format entity origins to fix shell casings sitting in floor/above floor (Tomaz) -- 2.39.2