From bc9c528f831716fb31de0660b664b2f6f70b8e00 Mon Sep 17 00:00:00 2001 From: divverent Date: Thu, 11 Oct 2007 14:31:44 +0000 Subject: [PATCH] make more failed skin loads Prints git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7629 d7cf8633-e32d-0410-b094-e92efae38249 --- model_alias.c | 2 +- model_brush.c | 2 +- model_shared.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/model_alias.c b/model_alias.c index b891b1fa..11a1f507 100644 --- a/model_alias.c +++ b/model_alias.c @@ -722,7 +722,7 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi tempskinframe = R_SkinFrame_LoadExternal(skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS, false); if (!tempskinframe) if (cls.state != ca_dedicated) - Con_DPrintf("mesh \"%s\": failed to load skin #%i \"%s\"\n", meshname, i, skinfileitem->replacement); + Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\"\n", meshname, i, skinfileitem->replacement); Mod_BuildAliasSkinFromSkinFrame(skin, tempskinframe); } break; diff --git a/model_brush.c b/model_brush.c index 4419e792..c67e9568 100644 --- a/model_brush.c +++ b/model_brush.c @@ -4246,7 +4246,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) c = 0; for (i = 0;i < count;i++, in++, out++) - if (Mod_LoadTextureFromQ3Shader(out, out->name, false, true, false)) + if (!Mod_LoadTextureFromQ3Shader(out, out->name, false, true, false)) c++; if (c) Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c); diff --git a/model_shared.c b/model_shared.c index 4bed5301..7266fe6c 100644 --- a/model_shared.c +++ b/model_shared.c @@ -1748,7 +1748,7 @@ nothing GL_ZERO GL_ONE texture->basematerialflags |= MATERIALFLAG_WALL; texture->numskinframes = 1; if (!(texture->skinframes[0] = R_SkinFrame_LoadExternal(texture->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false))) - if(developer.integer || loadmodel->type == mod_brushq3) + if(developer.integer || q3bsp) // only the Q3BSP path provides no alternative (like loading image directly, or internal texture) Con_Printf("^1%s:^7 could not load texture for missing shader ^3\"%s\"\n", loadmodel->name, texture->name); } // init the animation variables -- 2.39.2