From b91c05efa7db3fa6670325746596c5909ff83bcb Mon Sep 17 00:00:00 2001 From: div0 Date: Mon, 1 Feb 2010 09:28:57 +0000 Subject: [PATCH] try fixing blood with current engine git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8602 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/effectinfo.txt | 45 ++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 44 insertions(+), 1 deletion(-) diff --git a/data/effectinfo.txt b/data/effectinfo.txt index de28d0ce1..2885afb56 100644 --- a/data/effectinfo.txt +++ b/data/effectinfo.txt @@ -484,6 +484,9 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 +staincolor 0x808080 0x808080 +staintex 16 24 + // sparks (quake effect) @@ -747,6 +750,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 //blood mist effect blood countabsolute 1 @@ -792,6 +797,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 +staincolor 0x808080 0x808080 +staintex 16 24 @@ -809,6 +816,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 +staincolor 0x808080 0x808080 +staintex 16 24 @@ -3260,6 +3269,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 //blood mist effect alien_blood countabsolute 1 @@ -3282,6 +3293,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 //blood mist effect robot_blood countabsolute 1 @@ -3305,6 +3318,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 +staincolor 0x808080 0x808080 +staintex 16 24 effect robot_TR_BLOOD trailspacing 16 @@ -3318,6 +3333,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 +staincolor 0x808080 0x808080 +staintex 16 24 effect alien_TR_SLIGHTBLOOD trailspacing 32 @@ -3331,6 +3348,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 +staincolor 0x808080 0x808080 +staintex 16 24 effect robot_TR_SLIGHTBLOOD trailspacing 32 @@ -3344,6 +3363,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 +staincolor 0x808080 0x808080 +staintex 16 24 // flare particle and light // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1) @@ -3376,6 +3397,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 +staincolor 0x808080 0x808080 +staintex 16 24 effect alien_bloodshower countabsolute 1 @@ -3389,6 +3412,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 +staincolor 0x808080 0x808080 +staintex 16 24 effect robot_bloodshower countabsolute 1 @@ -3402,6 +3427,8 @@ airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 +staincolor 0x808080 0x808080 +staintex 16 24 //red_ground_quake @@ -3844,6 +3871,8 @@ bounce -1 airfriction 3 liquidfriction 6 velocityjitter 156 156 212 +staincolor 0x808080 0x808080 +staintex 16 24 // front blood effect particlegibs_damage_hit type blood @@ -3859,6 +3888,8 @@ airfriction 1 liquidfriction 3 velocityjitter 6 6 30 velocitymultiplier -1 +staincolor 0x808080 0x808080 +staintex 16 24 // back blood effect particlegibs_damage_hit type blood @@ -3875,6 +3906,8 @@ liquidfriction 3 velocityjitter 26 26 112 originjitter 3 3 3 velocitymultiplier 2 +staincolor 0x808080 0x808080 +staintex 16 24 // effect for removing player model // "teleport" @@ -3894,6 +3927,8 @@ airfriction 3 liquidfriction 6 originjitter 10 10 25 velocityjitter 256 256 312 +staincolor 0x808080 0x808080 +staintex 16 24 // core decal effect particlegibs_damage_dissolve type blood @@ -3908,6 +3943,8 @@ airfriction 2 liquidfriction 6 originjitter 10 10 25 velocityjitter 356 356 412 +staincolor 0x808080 0x808080 +staintex 16 24 // front blood effect particlegibs_damage_dissolve type blood @@ -3924,6 +3961,8 @@ liquidfriction 3 velocityjitter 56 56 212 originjitter 5 5 10 velocitymultiplier -0.3 +staincolor 0x808080 0x808080 +staintex 16 24 // back blood effect particlegibs_damage_dissolve type blood @@ -3940,6 +3979,8 @@ liquidfriction 3 velocityjitter 56 56 212 originjitter 5 5 10 velocitymultiplier 0.5 +staincolor 0x808080 0x808080 +staintex 16 24 // small bits effect particlegibs_damage_dissolve type blood @@ -3954,6 +3995,8 @@ airfriction 1.5 liquidfriction 3 originjitter 10 10 25 velocityjitter 656 656 912 +staincolor 0x808080 0x808080 +staintex 16 24 // fire effect which expands then slows effect onslaught_generator_gib_explode @@ -4586,4 +4629,4 @@ alpha 256 256 90 originjitter 10 10 10 velocitymultiplier 20 velocityoffset 0 0 10 -airfriction 1 \ No newline at end of file +airfriction 1 -- 2.39.2