From b6c7b1a3e31e4136fbd26bdd3fcde2f4fa9a5e76 Mon Sep 17 00:00:00 2001 From: div0 Date: Thu, 30 Apr 2009 18:17:31 +0000 Subject: [PATCH] use InitializeEntity for onslaught too git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6623 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/mode_onslaught.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/mode_onslaught.qc b/data/qcsrc/server/mode_onslaught.qc index 93de172e2..56ffbc991 100644 --- a/data/qcsrc/server/mode_onslaught.qc +++ b/data/qcsrc/server/mode_onslaught.qc @@ -627,6 +627,7 @@ void spawnfunc_onslaught_generator() e.team = self.team; self.think = onslaught_generator_delayed; self.nextthink = time + 0.2; + InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST); WaypointSprite_SpawnFixed(string_null, e.origin + '0 0 1' * e.maxs_z, self, sprite); WaypointSprite_UpdateRule(self.sprite, COLOR_TEAM2, SPRITERULE_TEAMPLAY); @@ -976,7 +977,6 @@ void spawnfunc_onslaught_link() } if (self.target == "" || self.target2 == "") objerror("target and target2 must be set\n"); - self.think = onslaught_link_delayed; - self.nextthink = time + 0.1; + InitializeEntity(self, onslaught_link_delayed, INITPRIO_FINDTARGET); Net_LinkEntity(self, FALSE, 0, onslaught_link_send); }; -- 2.39.2