From a8b7e36e25bca3e3b0fbc8f7f475fb4e91292e64 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Tue, 22 Jan 2002 05:33:30 +0000 Subject: [PATCH] models don't allocate a texture pool when running dedicated git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1382 d7cf8633-e32d-0410-b094-e92efae38249 --- model_shared.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/model_shared.c b/model_shared.c index 866bc948..6ed7273a 100644 --- a/model_shared.c +++ b/model_shared.c @@ -168,7 +168,8 @@ static model_t *Mod_LoadModel (model_t *mod, qboolean crash, qboolean checkdisk, // all models use memory, so allocate a memory pool mod->mempool = Mem_AllocPool(mod->name); // all models load textures, so allocate a texture pool - mod->texturepool = R_AllocTexturePool(); + if (cls.state != ca_dedicated) + mod->texturepool = R_AllocTexturePool(); // call the apropriate loader if (!memcmp(buf, "IDPO" , 4)) Mod_LoadAliasModel (mod, buf); -- 2.39.2