From a3c3aa2b183588873ef97b77769dbc20f97ffd9e Mon Sep 17 00:00:00 2001 From: div0 Date: Sun, 30 Apr 2006 10:04:54 +0000 Subject: [PATCH] Using Dompoints as waypoints - at least SOMETHING... git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1339 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/gamec/domination.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/data/qcsrc/server/gamec/domination.c b/data/qcsrc/server/gamec/domination.c index 9ff1b2988..e0909cc23 100644 --- a/data/qcsrc/server/gamec/domination.c +++ b/data/qcsrc/server/gamec/domination.c @@ -466,6 +466,8 @@ void() dom_controlpoint = //if(!self.glow_size) // self.glow_size = cvar("g_domination_point_glow"); self.effects = self.effects | EF_FULLBRIGHT; + + waypoint_spawnforitem(self); // treat them as items for now }; // code from here on is just to support maps that don't have control point and team entities -- 2.39.2